Future of the Fortress - June 2024 - The Bug Pile

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Future of the Fortress - June 2024 - The Bug Pile
#dwarffortress #fortressmode #futureofthefortress

Пікірлер: 27

  • @AaronSherman
    @AaronShermanАй бұрын

    I'm fine with brain damage causing instant death or not (the man who lived with a spike through his skull is an example of living through brain damage) but the more interesting question to me is the one about recovery from mental illness. I definitely would like to see a whole side-line of progression there. For example, if there were some astronomically small chance to randomly recover, and then you could increase that with various actions (a new type of hospital employee that treats trauma, maybe exposing them to their desires, presence of family members, not being assigned to work tasks for a certain period, etc.) I'd like mental illness to be HARD to overcome, just not IMPOSSIBLE.

  • @MaJetiGizzle
    @MaJetiGizzleАй бұрын

    I think it most cases brain damage should cause instant death, but I do think a slight percentage change of survival in a Phineas Gage capacity and/or a small percentage chance of a personality change would be neat.

  • @carl8703

    @carl8703

    Ай бұрын

    That would imply a model that links physical damage to personality, which I don't think the game has right now, but it sounds really intriguing. It might not be hard to implement, either. There are definitely regions of the brain that are associated with DF skills and personality traits, e.g. the central brain and memory, the left brain and linguistic/analytics, the right brain and intuition, the frontal lobe and creativity/empathy/social ability. General damage could result in depression or impulse control. etc.

  • @aWizardOrb
    @aWizardOrbАй бұрын

    as someone who has brain damage, no

  • @jamesfloyd6693
    @jamesfloyd6693Ай бұрын

    I just want to thank you for making this game fun for me and helping me learn. I've played since the beginning when the mountain deep was just a horizontal plane, but I haven't been any good till now.

  • @suzumes6738
    @suzumes6738Ай бұрын

    Considering most of my fortresses already have sizable human minorities, allowing some more organically wouldn't be to much of a player head ache, and a change i would personally enjoy as i love multiethnic and multiracial fortresses with rich cultural exchanges.

  • @GodozChampion
    @GodozChampionАй бұрын

    Nice comment bait. So anyway no, i don't think it necessarily should cause instant death. I think a very careful balance could be struck for an appropriate mood altering tbi. That would, however, require a damage to "health" calc on the brain, and i think most brain injuries in df should be lethal given how they happen.

  • @epiclegowarrior7416
    @epiclegowarrior7416Ай бұрын

    When you realize gamers are data miners you begin to understand the twinkling of star light ;)

  • @HunterMayer
    @HunterMayerАй бұрын

    Oh! I missed the sale! Got busy.

  • @marystar1924
    @marystar1924Ай бұрын

    There should not be any problems with tailoring clothes for let us say humans if the tailor is human-sized as he should by default craft clothes of his size. Kobolds should tailor clothes or tiny size by default and so on. I do not understand why this is not in the game. So much simpler to have a species tailor by default his size of clothes.

  • @Putnam3145

    @Putnam3145

    Ай бұрын

    that just moves the micromanagement from micromanaging your clothesmaking jobs to micromanaging your clothesmakers, so it's not really a solution so much as just moving the problem elsewhere

  • @marystar1924

    @marystar1924

    Ай бұрын

    @@Putnam3145 No micromanagement. You assign a human to a tailor's workshop with his orders, and your dwaven tailors the others , and then each produce the clothes of their own size by default. I must have expressed myself poorly. Same for armour and weapons... Oh yeah! Two things about weapons, why is it that armour and clothing get damaged and used up each time they get hit or worn but weapons do not get damaged from striking bones, metal and stone all the time? Weapons should break more often than armour. The other thing is that weapons and tools like the package (not a weapon) should have sizes too.

  • @Putnam3145

    @Putnam3145

    Ай бұрын

    ​@@marystar1924Perhaps controversially, I think that having to assign a specific person to a specific workshop or some of your citizens will go without clothes still counts as micromanagement. Weapons are sized, sorta; they have minimum sizes to use and minimum sizes to use two-handed. I do agree with weapon degradation, but there should probably be nice ways to repair or melt stuff without micro first.

  • @appw_

    @appw_

    Ай бұрын

    @@Putnam3145 Maybe a good temporary solution is that when a person picks up clothes they want that don't fit them, they just spontaneously get a job to go to a clothier's workshop and "adjust them" manually to fit. Later down the road, the job could also require a skilled clothier to help the person for a bit more realism, but I don't think multi-person jobs are a thing yet.

  • @wolfkey980

    @wolfkey980

    Ай бұрын

    I am pretty sure this is already how it works.

  • @SCREENDOORONSUBMARIN
    @SCREENDOORONSUBMARINАй бұрын

    Yeeesss more news!

  • @RetiredNavyVet
    @RetiredNavyVetАй бұрын

    Thanks Blind!

  • @Chainsawlp
    @ChainsawlpАй бұрын

    Thx for the news

  • @fabianjung2752
    @fabianjung2752Ай бұрын

    best format :)

  • @VajaaAlyinen
    @VajaaAlyinenАй бұрын

    Hell yeah

  • @ZaknaFeinUA
    @ZaknaFeinUAАй бұрын

    In my Fortres the ghost inhabited the dwarf and tried to scrawl the artifact, And He want craft it in the buchery)) How Its work ?

  • @Torriotorres
    @TorriotorresАй бұрын

    I have been testing world gen, from the perspective of starting off with a young world. I have noticed sites do not spawn after world gen, very much, and the sites do not do much, unless dwarven, and you have already played as the entity. So delaying site spawn more would not be great.

  • @Zeus-xy8ft
    @Zeus-xy8ftАй бұрын

    support comment

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