FS22 - Faster productions

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How to edit productions to make them faster
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Пікірлер: 33

  • @MrAndy406
    @MrAndy4062 жыл бұрын

    Great idea thanks for the detail input you put into your clips keep it up 🍻

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    Thanks

  • @MTPockets
    @MTPockets Жыл бұрын

    thanks for making this video ive been trying to figure out how to do that on my own and was getting frustrated lol im glad there are people that know how to do this

  • @DisTurbedSimulations

    @DisTurbedSimulations

    Жыл бұрын

    Glad I could help

  • @peterclarke3300
    @peterclarke33002 жыл бұрын

    Nice to how they work properly rather than me just guessing which explains what happened to a experiment I did on a green house 🤷‍♂️ great video 👏👏👍👍

  • @anthonypllu3864
    @anthonypllu38644 ай бұрын

    awsome thank you very much sir, been hunting for ages to find a way to get all my productions running at the speed i want, with most mods just doing 50x for everything, so easy just a simple text edit and done

  • @DisTurbedSimulations

    @DisTurbedSimulations

    4 ай бұрын

    Glad it helped

  • @Ceebur
    @Ceebur Жыл бұрын

    Thanks for this you're a legend

  • @DisTurbedSimulations

    @DisTurbedSimulations

    Жыл бұрын

    You're welcome

  • @Oz_Gnarly_One
    @Oz_Gnarly_One2 жыл бұрын

    Thanks for this video. I got really annoyed with the production of timber. I couldn't believe the saw mills would hold only about 30 trees and take so long to make them into planks. I think I'll have a look at adjusting a few of these values in my games. Perhaps a combination of cycles per hour, plus using more liters per cycle to balance it so it's not just a cash grab.

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    You can make the cycles more expensive, what I did in my series is triple the number of cycles and cost. So it's like you employed more staff.

  • @dusanmirkovic1915
    @dusanmirkovic19152 жыл бұрын

    Nice one! Actually it is huge thing... I wonder how can we find out real data in RL so we can edit every prod chain in FS22. What do you think?

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    I think you could do something with ratios of input to output, I'm not sure how well production rates would scale in game

  • @GaryParkin
    @GaryParkin8 ай бұрын

    Thank you for the video. (subscribed) This was great. I love the little open saw mill that came with the platinum expansion. I'm thinking the files are locked. How can I speed that up a touch? I'm not sure Seems like it takes forever to do anything. I play real time and turned it up to 12 days = 1 month, and it's still dog slow. I have no idea what my employs are doing but "they ain't cut'in no wood". 🤣

  • @DisTurbedSimulations

    @DisTurbedSimulations

    8 ай бұрын

    You can't edit things that are part of the dlc like this.

  • @exosolas7242
    @exosolas7242 Жыл бұрын

    When i modify one of these the factory just dissapears from the map

  • @DisTurbedSimulations

    @DisTurbedSimulations

    Жыл бұрын

    Then you are doing something wrong, check your logfile

  • @dansiegel995
    @dansiegel9952 жыл бұрын

    The speed of the production chains has been decided by Giants for the balance. The typical ROI for anything in FS is about 5-7 years on medium economy. That's land, BGAs, and productions. A few exceptions, like the Grape Processing Unit, which is really mandatory to even try to get your ROI within a decade for vines. However, increasing the speed of productions really messes up the economy, you might as well just give yourself free money or field flip. I recommend to just keep it the way things are, and if you have enough product to keep a 2nd production running all year long, buy a 2nd one.

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    That's the beauty of farm sim, many different ways to play

  • @Oz_Gnarly_One

    @Oz_Gnarly_One

    2 жыл бұрын

    The way Giants have done it would be fine if you were diversifying your income streams. However that's not really how many farms actually work. My dairy farmers have no intention of ever doing forestry for example. Disturbed is just showing you how you can make it more playable if you want to. You don't have to do it if it doesn't suit you.

  • @GaryParkin

    @GaryParkin

    8 ай бұрын

    That is also assuming (they think) that we play as one day = one month. Some of us like me play in almost real time (12D = 1M) so there's no way my saw mill takes a week to saw up a few trees. I'd fire all of them. It's a personal choice and a balance. Remember nothing is cheating if you're playing SP or MP if all agree.

  • @dave9614
    @dave96142 жыл бұрын

    How do we do this for the BGA? is it the same process? And what if we want to do it to just the basegame production, so not creating a mod? It's just because I want to modify the BGA on calmsden as it's already not quick enough.

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    This video includes editing the BGA, and yes you could just change the xml for the base game placeable without making it a mod. It can / could cause issues if you do multiplayer kzread.info/dash/bejne/e3yV3JmkY5OxlM4.html

  • @dave9614

    @dave9614

    2 жыл бұрын

    @@DisTurbedSimulations I only play multiplayer so is it best I just leave it alone? Or do I just make a copy of the original XML and put it back in in case of issues? (Edit: is the problem with multiplayer caused if other players don't have the same XML?)

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    @@dave9614 I'm not a expert on multiplayer, but yes I believe the issue is if there is a difference between the files between players and servers. So if it's a dedicated server you are probably better to make it as a mod, then edit the placables.xml for the save at point it at the modded version.

  • @dave9614

    @dave9614

    2 жыл бұрын

    It is just normal multiplayer, but tbh that process sounds a lot easier, to just point it at the modded one. Is that covered in the video you linked to? I've not had a chance to watch it yet

  • @DisTurbedSimulations

    @DisTurbedSimulations

    2 жыл бұрын

    It just shows how to edit it. On my MP I sold the bga and built a more effective modular one (video on that soon )

  • @stuartsweeney5146
    @stuartsweeney5146 Жыл бұрын

    I don't know what I'm doing wrong with this. Im running Riverview farm which uses its own productions. So decided to try this method with the dairy, can't for the life of me speed things up. Does it not work if I already have product storing things?

  • @DisTurbedSimulations

    @DisTurbedSimulations

    Жыл бұрын

    Doesn't matter if the production is storing. Sometimes editing existing things doesn't "take" but check in the placeables.xml to see which files the production is using to make sure you are editing the right ones

  • @stuartsweeney5146

    @stuartsweeney5146

    Жыл бұрын

    @@DisTurbedSimulations thanks for the reply bud I'll have another look tonight

  • @Pl_starx
    @Pl_starx3 ай бұрын

    how do you get onto the file for the mods?

  • @DisTurbedSimulations

    @DisTurbedSimulations

    3 ай бұрын

    if you are trying to edit base game productions this video might help, it's for vehicles and equipment but the idea is the same kzread.info/dash/bejne/q5ukutSBmpzMnpc.html if you're trying to edit a mod you downloaded then you just need to go in to your mods folder.

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