Freerk On: Artillery

Ойындар

A very nuanced take on how artillery affects gameplay in Foxhole.
I can occasionally be admired playing Foxhole live over at: twitch.tv/freerkholtes

Пікірлер: 44

  • @carloshabsburgo
    @carloshabsburgoАй бұрын

    French soldier in 1915:

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    That is pretty accurate yes :D

  • @GeoffreyJennings
    @GeoffreyJenningsАй бұрын

    We need more strong Dutch beards on our Freerk thumbnails.

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    I made a note of that

  • @benharder7816
    @benharder7816Ай бұрын

    Idk, in my brief experience, it was really fun to experience a rocket barrage and the chaos of it all in the Ashlands trenches. It felt really intense and unlike any other game experience

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    O yes, it does feel epic to be on the receiving end of a artillery barrage. But if the artillery barrage keeps going for the next hour, and keeps killing you when you step outside the townhall it is a bit less fun. It's great in the right dosage and lately, the dosage has been too much for MY liking

  • @tactilelite05

    @tactilelite05

    Ай бұрын

    ​@@FreerkHoltes it is what is imo, things just goes in certain conditions, an individual vs a group, who would win? A solo vs a clan? There's ups and downs in things... It how it is... It's a war game... But yeah feels like your burnt out on the situation in being focused into that certain moment... Knowing that it is also not just a war game but a social game also in that, which requires teamwork.. well overall it is a communalistic war game, there's nothing as complete pure joy in a lot of things, you just enjoy on what's fun in that moment.. why frustrate on that moment when there's many other to experience with yourself and others around... Just get some friends around in that situation man...

  • @nnmmnmmnmnnm
    @nnmmnmmnmnnmАй бұрын

    Artillery is king of the battlefield. The way Foxhole models it is realistic. I quit Foxhole with 4000+ hrs played. There may be a link.

  • @chickenmann9934

    @chickenmann9934

    Ай бұрын

    Not quite; artillery in real life is used more as a strategic weapons instead of en-masse bombardment in foxhole (could vary from the era.) Foxhole artillery is a lot-more of a soft attack as well since it only tickles armored vehicles and deals minimal damage to structures that can be outrepaired. Infantry suffers the most of course being the squishy flesh with no protection.

  • @MrDirt
    @MrDirtАй бұрын

    Well, tank span has been fixed (hopefully) but 120mm and 150mm shell facilities still have an x5 output. The whole facility rework is so undercooked.

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    I love the facility rework because it opened up the higher tier facility stuff to randoms and small groups as well. This side effect of the increased output I could do without though

  • @enriqualara21

    @enriqualara21

    Ай бұрын

    The real problem isn't that, it's how you can still use stationary harvesters at 5x rates in scrap fields. 120mm is way too cheap because of that, back in the day people couldn't keep their ammo facs running with 1 queue.

  • @lordsheogorath3377

    @lordsheogorath3377

    Ай бұрын

    @@FreerkHoltes and clanman big mad about it because apparently, we get in the way and do things that aren't 100% meta optimized and we really should just join their regiment to farm comp for them instead of learning how to play logi for ourselves. For the second issue I think infantry need longer range options to deal with tank lines hiding next to ai and maybe very fast light armored trucks that can carry dudes to enemy arty + some sort of smaller mini satchel that is specifically made to spike guns. Other than that the only realistic hard counter is counter battery fire.

  • @alexvandenheuvel4757
    @alexvandenheuvel4757Ай бұрын

    So a few wars back, i was playing as medic and our BB was being shelled. I was healing and reviving six guys and once i was finished with the last guy a shell landed right in the entrance and it killed everyone except me.

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    Now these are great stories, and it's fun to experience that once or twice. Unfortunately I feel at a certain point it starts to happen too often and instead of a great story it just becomes anooying.

  • @alexvandenheuvel4757

    @alexvandenheuvel4757

    Ай бұрын

    ​@@FreerkHoltes Honestly it was the only time it happened to me. I try to counter the artillery by transporting infantry using the Battlebus. Last war I ferried alot of people using the Chariot. I remember one trip, I had 6 artillery shells land on the truck that would've killed infantry and I wasn't even disabled. Maybe I have a horseshoe up my arse but I never disabled from artillery. It's a cheap counter (100 bmats and gas) and I found it improved our infantry morale to keep pushing through. I never vetted any of my buses but I wish I did for science and morale reasons.

  • @justint2398
    @justint2398Ай бұрын

    I don't disagree with the sentiment here but I don't think this is really a new issue, Artillery has been the be all and end all of most fronts as long as I can remember, I think arty guns should have some level of degradation, after a certain amount of shells the barrel needs to be taken to a facility and repaired, this would do 1 of 2 things, slow down the overall ability for regiments to bombard for 5+ hours straight and give the enemy team time to react, repair etc OR it would make regis spend so many resources to make enough guns for this not to be an issue at which point they are likely lacking elsewhere and you can exploit that.

  • @LLAAPPSSEE

    @LLAAPPSSEE

    Ай бұрын

    This is an interesting Idea. Barrel degradation after many shells and big loss of accuracy.

  • @chickenmann9934
    @chickenmann9934Ай бұрын

    I wish artillery was more expensive and strategically used, but in turn have more damage per shell.

  • @StylishYeoman
    @StylishYeomanАй бұрын

    As purely infantry I get that its not fun to just die immediately. Doubly so that the game punishes you with a longer respawn timer if you die soon after spawning. That said, you almost hit the crew with a pistol, you definitely could have hit them with mortars or sniper rifles (if you had them in stock). Sure, thats not always going to be the case if they’re firing 250+ meters away. Honestly the best way to counter it is to hop on a nearby gun and fire back. Observation bunker have been updated so they can see almost as far as an arty gun can shoot so having one of those really benefits the defender by keeping the spotter perfectly safe. More frontline towns and relics need to have artillery and shells ready to go for counter battery so that you can at the very least hamper their ability to shoot at you. Is that what an infantry player wants to be doing? Probably not. Is it fun? I think so, but theres plenty that dont agree. Its been an issue for a long time now, much before 1.0. The only limitation on 120mm has been the will to do it. People arent remembering that before 1.0 and facilities, we still had pretty much every depot and seaport stocked with hundreds of crates or 120mm. Even with parallel production in the last update, infinity times 5 is still infinity.

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    You're right about the 5x infinty. But what did change is the mode of transport and loading. Pallet loading seems soooo much faster than the old "shell pulling trucks". And in terms of the "Is that what an infantry player want to be doing?" that is obviously a personal preference, but I'm proud to say that in my over 5000 hourrs with the game I have played artillery for maybe 5 hours (most of which firing guns in devbranch for tutorials)

  • @StylishYeoman

    @StylishYeoman

    Ай бұрын

    @@FreerkHoltes You're right! Going from having 2 people needing to truck pull shells from a bunker to having 1 person able to mash V while wiggling around at a pallet means more people in the arty op can be used to fire more guns. This was an absolutely massive QoL change for arty because nobody ever wanted to truck pull, it sucked. This does mean that a lot more shells are dying from counter arty, but ofc if you don't have counter arty going in the first place, that's a moot point. It would feel wrong to nerf arty by taking away QoL but idk. Is it right to nerf something when nobody is wanting to use the counter for it? How do you make counter arty more attractive or engaging without buffing arty itself? Because like you said, arty is still very needed for anti-structure so nerfing it would only make pushing T2 and especially concrete harder in the mid game. Do we need a system that makes your respawn timer much faster if you die to arty right out of spawn!?! Will the developers ever admit they've just been hiding Dead Harvest from us this whole time because they want it all to themselves!?! I don't know!

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    @@StylishYeoman Yeah I'm not a big fan of taking away QoL changes just as a nerf. Also one thing I do not touch on but is rather important: it all depends on what the developers want from artillery. It could be that it currently does what they want it to do in the way they want it. In which case it sucks to be me, but it just means that that part of the game is not for me, which is fine. Sad, sure... but fine. Also.... I would love to get the first iteration of Dead Harvest back. Being forced to play with the "enemy" was sooo much fun.

  • @DoublewideG
    @DoublewideGАй бұрын

    Grab a vic, and rush the gun, like a man.

  • @user-sw7od4yg7n
    @user-sw7od4yg7nАй бұрын

    Easy fix actually. Better trenches and bunker systems. Cheap mortar shells expensive arty shells.

  • @galiantus1354
    @galiantus1354Ай бұрын

    I wonder what impact this would have: Reduce the radius where arty does damage to infantry by like half, but infantry in the current radius get knocked over like when you run out of stamina. That way getting shelled by a constant artillery barrage isn't quite the negative experience you are describing.

  • @Green0-3
    @Green0-3Ай бұрын

    Foxhole is a combined arms game, not an infantry game. Infantry is merely the mud cruncher support element, guys with rifles, bayonets and maybe a few AT weapons. They're not supposed to be a counter for anything, but rather a speed bump to hold the line until the real counters arrive.

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    I know, but that doesn't take away the fact that frontlines get 500% less fun when under artillery fire.

  • @Green0-3

    @Green0-3

    Ай бұрын

    @@FreerkHoltes I'm 82DK Artillery :3 It gets a lot more fun for me.

  • @spymaster0017

    @spymaster0017

    Ай бұрын

    As a fellow 82dk member if ur not getting hit with friendly arty ur not pussing hard enough lol

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    @@spymaster0017 This confims al my suspicions about 82DK :D

  • @Pasqualle77
    @Pasqualle77Ай бұрын

    The splash damage on infantry should be greately reduced.

  • @FreerkHoltes

    @FreerkHoltes

    Ай бұрын

    Hhhm that would definitly help with the constantly gettign killed by arty barrages aimed at your spawn.

  • @mokpbletpycuku1517
    @mokpbletpycuku1517Ай бұрын

    Wat is war..war never change! Dont cry .. Arty is massive kill weapon. Its be always in time

  • @bagalas87
    @bagalas8710 күн бұрын

    Big brother Arty :D The counter to arty is to wait it out. The tactical brilliance is to stop out of range and not run to where the shells are falling and wasting supplies. If you are bored of waiting the enemy to run out of ammo or for an opening made by counter arti then move to another front or try to partizan your way around. Thats how arty is suppose to work. This is why its so importart. This is why arty wins battles. I get it that is not fun to be on the receiing end, but this is not a Halo game. Its suppose to be this way.

  • @soomshe
    @soomsheАй бұрын

    couldn't agree more, artillery spamming make infantry unplayable and force to find another frontline that is not cancerous to play, yet it is also the most easy and effective way to push and capture towns.

  • @Bonolebono
    @BonolebonoАй бұрын

    Sorry, I can't hear this cryings over the sound of the biggest booms

  • @genericusername-qq1du
    @genericusername-qq1duАй бұрын

    Too weak against vehicles, too strong against infantry, absurdly strong against recently established spawn points. Its splash damage against infantry needs to be cut in half and it needs to down players rather than instakill them (allowing them to be revived by a medic). Its damage against vehicles needs to be tripled at least; the reason that tanklines atm can just sit still in a ridiculously dense formation while artillery rains on them is because the damage that they sustain on a direct hit is laughable and can be reverted within 10 hammer swings. Town halls, relic bases, and bunker cores need 100% damage resistance against artillery. Sniping the enemy team's spawn point from 300 meters away to end the fight before it begins with only a handful of people actually participating and the rest just watching helplessly as their spawn point dies is *awful* gameplay, and it needed to go years ago.

  • @checkmate058
    @checkmate058Ай бұрын

    Trench blueprints need to be immune to damage. Arty fire should be the signal to infantry to dig in and sap their way to enemy positions but trenches can't be dug under fire. Why?

  • @LegendaryZA
    @LegendaryZAАй бұрын

    Only way to effectively counter artillery is with armor Devs just nerfed armor to death this war. Oof.

  • @StylishYeoman

    @StylishYeoman

    Ай бұрын

    Hard disagree, best counter to arty is arty, especially if they're still getting set up or dialed in.

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