Foundry Modules: The Top 5 Modules for Mapping in Foundry

Тәжірибелік нұсқаулар және стиль

In this video, we're showing off our 5 favorite modules for mapping directly within FoundryVTT. These modules make creating scenes in Foundry faster, easier, and more powerful. With some, you can bypass the need for an art program entirely! They really shine when you begin to design around them in your art or mapping program of choice, adding modularity and flexibility to your maps and designs.
We make use of all of these fantastic modules when creating our content. We've just released the latest installments in our Modular City series of modules (Docks and Sewers; and Temples), so we're showing off the power of these modules by giving you a look at how we put together some of these scenes and assets.
We've also put together several tutorials on these modules already, so be sure to check the cards on screen and the rest of our channel for those guides.
Let us know if there are any other mapping modules that you think we missed and tell us what kinds of modules you want us to count down next!
To get the content showcased in this video, go to / baileywiki
SETUP GUIDE:
bit.ly/baileywiki-faq
MODULAR SYSTEM GUIDE
bit.ly/baileywiki-modular-system
TIMESTAMPS:
00:00 - Intro
02:02 - Token Attacher by KayelGee
04:04 - Dungeon Draw by McGlintlock
07:32 - The Levels Suite by Ripper
11:08 - DF Architect by Flamewave
17:18 - Moulinette by Dorgendubal
23:50 - Final Thoughts
TUTORIALS:
Token Attacher - • Foundry VTT Module Tut...
Dungeon Draw - • Foundry VTT Module Tut...
Levels (first in series) - • Foundry VTT v9 Module ...
DF Architect (only covers tile flattener) - • Foundry VTT - New Modu...
Moulinette (first in series) - • Moulinette Cloud for F...
Featured Links:
Artwork by Baileywiki using assets from...
Forgotten Adventures forgotten-adventures.net/
Tom Cartos Assets / tomcartos
Moulinette Core Module github.com/SvenWerlen/mouline...
Better Roofs by Ripper foundryvtt.com/packages/bette...
Levels by Ripper foundryvtt.com/packages/levels
Wall Height by Erithtotl/Ripper foundryvtt.com/packages/wall-...
DF Architect by Flamewave000 foundryvtt.com/packages/df-ar...
Dungeon Draw by Mcglintlock foundryvtt.com/packages/dunge...
Token Attacher by KayelGee foundryvtt.com/packages/token...

Пікірлер: 26

  • @bloldi
    @bloldi Жыл бұрын

    I only recently started playing dnd and using foundry but the amount of potential with these tools is amazing! And your videos are such a great help navigating through everything. Thank you!

  • @thegoblin3629
    @thegoblin3629 Жыл бұрын

    I can't wait to make new scenes with these! Great suggestions here.

  • @flamewave000
    @flamewave0002 жыл бұрын

    On the subject of wall direction, with DF Architect you can Double-Right-Click a wall segment to reverse it's direction. So if you have a string of walls and one of them is facing the wrong way, you can just double right-click it to switch its direction.

  • @Baileywiki

    @Baileywiki

    2 жыл бұрын

    Great tip!

  • @franklyanogre00000
    @franklyanogre000002 жыл бұрын

    Great overview!

  • @tzimiable
    @tzimiable2 жыл бұрын

    Damn, this is mind blowing.

  • @jackrogers5712
    @jackrogers5712Ай бұрын

    Holy crap those are some very powerful tools

  • @BDavis-mo1cx
    @BDavis-mo1cx2 жыл бұрын

    🤯 Awesome!!

  • @Dr.O
    @Dr.O2 жыл бұрын

    Great work as usual! I'd love to see your take on my Pushable and Lasers modules :D

  • @Baileywiki

    @Baileywiki

    2 жыл бұрын

    Those are yours?! I love what I've seen. Haven't got to play with him yet, but I was an instant fan of the concepts.

  • @Dr.O

    @Dr.O

    2 жыл бұрын

    @@Baileywiki Thanks, yes those are mine (and caterpillar) :) I'd love to see someone that actually know how to make things look good use them

  • @Baileywiki

    @Baileywiki

    2 жыл бұрын

    Right on. I'll poke around at them!

  • @oskarmohar6073
    @oskarmohar60732 жыл бұрын

    Thanks, very useful.. How do you make the cog rotate? I know - macros, but how do you do it so it starts rotating when the scene starts?

  • @Baileywiki

    @Baileywiki

    2 жыл бұрын

    It's a webm image set to automatically animate. It was made by rotating the original gear image slightly, frame by frame, for about 7 frames. Then set to loop.

  • @commanderwyro4204
    @commanderwyro42042 жыл бұрын

    is there much of a performance difference when making maps in foundry using tiles over making maps in dungeondraft? im guessing its about the same but just wondering if having a ton of tiles could start to effect it quickly or not

  • @Baileywiki

    @Baileywiki

    2 жыл бұрын

    More tiles in a foundry scene will require more performance but it's negligible. Walls are lighting are what use the most resources.

  • @javierm_uk1588
    @javierm_uk15882 жыл бұрын

    Unfortunately, as of today, using Levels makes you lose Exploration Fog. On the module's page it says it's a Foundry limitation. Has anybody found a way to overcome that? Either you turn off "Advanced Fog" and all of the levels get revealed at the same time, or you enable it, and then you only get line of sight but not exploration fog. It really annoys me.

  • @keeperoflenneth
    @keeperoflenneth2 жыл бұрын

    Real question: how do you guys manage performance on these? Every time i do, even a 2-level map, it crushes my players lower-end PCs. They play most games fine and have Hardware Acceleration on, but many of them still struggle heavily with the bi-level maps. Is there a "oh yeah don't use so many lights" or "we dont have a bunch of tokens" trick? Trying to figure out how i can keep using these because I don't want to swap to a separated-floors-mode of doing these. They work fine for mine so it may just be their PCs, but they're the ones i have to consider for, not me :(

  • @Baileywiki

    @Baileywiki

    2 жыл бұрын

    There are so many options to improve performance nowadays. Are you using my assets or your own? In general, you should drop FPS to zero. Turn off lights that you don't need. And have your players adjust their own performance modes. You will find most users don't have their browsers set to actually leverage their hardware acceleration. There is a full performance optimization guide for that kind of thing. It's linked on my discord if you're looking for it.

  • @Skeithization
    @Skeithization22 күн бұрын

    Unfortunately DF architect isn't updated anymore. Is there an alternative?

  • @Baileywiki

    @Baileywiki

    22 күн бұрын

    It depends on which feature you're interested in replicating. If you want to optimize tiles then Ripper has a premium module called Media Optimizer. You'll want to use his free VTT client to get the most out of it

  • @Xain3
    @Xain37 ай бұрын

    RIP DF Architect... Is there any worthy replacement for v11?

  • @Baileywiki

    @Baileywiki

    7 ай бұрын

    It depends on which features you're trying to replace. Ripper's Media Optimizer is a great replacement for the tile fattener feature of DF Architect, for example.

  • @Xain3

    @Xain3

    7 ай бұрын

    Thank you BW! That's already something. Anything that somewhat reproduces the wall features and the show layers?

  • @Baileywiki

    @Baileywiki

    7 ай бұрын

    It depends on WHICH specific wall features, for example. There was a really convenient tool that let me just click the wall type on the left and it would instantly change a wall to that type. I haven't found a replacement for that particular QOL feature, for example.

  • @Celestial-rn4vm
    @Celestial-rn4vm11 ай бұрын

    okay cool, i am bad at building maps.

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