Fixing 5e's Challenge Rating | Game Changer

Today, we talk about D&D's Challenge Rating system: where it went wrong, and what we can do to salvage it.
BattleSim: battlesim-zeta.vercel.app/
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Music: Adventure by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
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#dnd #gamedesign
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00:00 Intro
01:24 Simplicity Over Accuracy
04:46 One Formula, Many Tables
06:44 Monster Math
09:05 Ambiguous Labels
10:44 Outro

Пікірлер: 880

  • @Trekiros
    @Trekiros Жыл бұрын

    Follow-up video & Frequently Asked Questions: kzread.info/dash/bejne/foOXuM6DlsjXYdo.html

  • @digimbyte

    @digimbyte

    9 ай бұрын

    web app needs improvements, soft delete enemies by setting count to 0 multiclass? import or link to DnD beyond character sheets?

  • @francisweller839
    @francisweller839 Жыл бұрын

    As a long-term homebrewer and constant "simulator" myself, I must tip my hat to you for making such an accessible and efficient tool. I hope you have plenty of people in your life who are as proud of you as you should be of yourself

  • @fmcypher4823

    @fmcypher4823

    Жыл бұрын

    BIG facts! This is SO DAMN COOL!

  • @michaelpeterer2144

    @michaelpeterer2144

    Жыл бұрын

    This guy is a true hero. Thank you very much, good sir!

  • @soMeRandoM670

    @soMeRandoM670

    Жыл бұрын

    What do you mean by simulator? :)

  • @francisweller839

    @francisweller839

    Жыл бұрын

    @@soMeRandoM670 I mean running mock scenarios with my homebrew and different party compositions

  • @alexwalton2697

    @alexwalton2697

    11 ай бұрын

    ​@@francisweller839I want to hear from you how well this has worked cause I am attempting to setup a campaign for me and friends and it would be very helpful if I can reduce my work load in the long run

  • @Calimdir
    @Calimdir Жыл бұрын

    A DND “fix” video that isn’t clickbait?? ❤ Can’t even imagine the amount of work that went into this.

  • @araonthedrake4049

    @araonthedrake4049

    7 ай бұрын

    I'm sorry but how is this not clickbait? How is this even a fix? All the video does is explain why the CR system isn't working well for most people... and then offers a tool that completely bypasses the CR system. It's a useful tool, I'll give it that, but there is nothing in the video or tool that "fixes 5e's challenge rating". The CR system could not exist in the first place (and not need to be fixed) and this would work just as well. It just automates what most people are already doing: ignoring the challenge rating and just trying to estimate how a fight is going to go.

  • @Trekiros

    @Trekiros

    6 ай бұрын

    ​@@araonthedrake4049 Fair criticism tbh. I only realized this after posting the video, but I glossed over how I got to this solution. BattleSim is the 4th iteration of me trying to solve challenge rating in 5e. My first attempt was much closer to the current challenge rating system. But with each iteration, I realized, the method was less important to me than the end goal: being able to quickly and accurately tell how an encounter is likely to go. So while I did spend a couple years doing what game designers cynically call "polishing a turd", eventually, this led me to BattleSim. But it took 4 years to get there, not just the 10 minutes of this video. Here was my first attempt: www.reddit.com/r/DnDBehindTheScreen/comments/ce383d/customizable_5e_encounter_calculator/

  • @MagnumMGNUM
    @MagnumMGNUM Жыл бұрын

    Bro, when he said it was only his sixth video it blew my mind. The quality of these videos are easily on par with channels doing similar content, like pointy hat. You are doing amazing work, and thank you for this! (Also only realized while writing this that Pointy Hat only has 33 videos... You guys are incredible!)

  • @Trekiros

    @Trekiros

    Жыл бұрын

    The reason I'm offering free stuff with each video miiiiiiight be that Pointy Hat is my favorite channel :p

  • @wonder9292

    @wonder9292

    Жыл бұрын

    Crazy. This guy puts love into his videos.

  • @Dimitrishuter

    @Dimitrishuter

    Жыл бұрын

    ​@@Trekiros well maybe Pointy Hat and Trekiros - Game Changer are my favourite ttrpg channels! :p

  • @mariogariazzo2024

    @mariogariazzo2024

    Жыл бұрын

    literally what I was thinking reading the section. The video is really good

  • @Zedrinbot
    @Zedrinbot Жыл бұрын

    This is absolutely insane lmao, and I mean that as the highest form of praise. You actually (de)coded "vibe"-based encounter balancing and extrapolated it into a set of statistics.

  • @syriousx5216
    @syriousx5216 Жыл бұрын

    This is a great tool! The original CR-System is so broken, that it only takes 4 normal frogs (which don't even have an attack) to count as a deadly encounter against one Level-1 character.

  • @Jpteryx

    @Jpteryx

    6 ай бұрын

    A normal frog is worth 0 XP, so no matter how many there are the encounter will always be below Easy.

  • @blueflameking
    @blueflameking Жыл бұрын

    "Just getting started" already more comprehensive and logical than 80% of other DnD youtubers. Bravo my good Modron, instant like and subscribe

  • @DimaGolovatyi
    @DimaGolovatyi Жыл бұрын

    Dude, I am a relatively novice DM, and I'm currently preparing my own material... Calculating CR has been such a pain in the neck and so confusing that I basically came to conclusion that the only adequate way to assess the danger and balance everything is to run the encounter multiple times on my own. Your tool is going to save me and many others hours of preparation, for which I thank you with all sincerity that I have. Amazing work, keep it up, please!

  • @hectorvivis3651
    @hectorvivis3651 Жыл бұрын

    Sir, please know you're an absolute madlad of great quality. Great idea and execution of this. Probably the best way to try to navigate the blurry state of encounter balancing in 5E. May this tool help those poor DMs running their own games outside of published adventures, as they seem strangely forgotten by WOTC.

  • @lonodel
    @lonodel Жыл бұрын

    I make it very clear to my players whenever we sit down at the table that as a DM, I see stat sheets as a suggestion. I always tailor encounters to what I want the party to experience. If I put together a set piece where my players are up against a Roc while the sky echos with thunderous roar and the crashing tides threaten to pull them into the jagged depths, I'm not letting the fact that they are only level 5 or 6 stop that. As a bonus, this throws a wrench onto the mind of the metagamer and adds real value to the knowledge skills.

  • @flaredesel3425

    @flaredesel3425

    Жыл бұрын

    I really like that but instead I prefer to flavor the monsters with a new coat of paint. Where a experienced player would normally recognize I am using a Roc, I instead describe it differently but use the same stat sheet. This makes the stat sheets more of a template for my combat usage (which I really enjoy)

  • @SpookeyMs
    @SpookeyMs Жыл бұрын

    Very interesting. Cool tool too! I work using the same kind of prediction in a spreadsheet, not taking into account any deathspiral that may occur. 1. set the order in which the party will kill the monsters (or experiment this later) 2. use hp, ac, saves, and average player damage to calculate each monster's time-to-kill in rounds 3. calculate monster lifetime in rounds: the first monster to be killed will last only their own time-to-kill but last monsters they kill will have lived the longest: the sum of all time-to-kills. 4. use monster damage to calculate their total damage in the encounter Now you've got a few interesting stats: - expected number of rounds - expected suffered total damage (when players focus-fire and monsters don't at all) If the total damage done by the monsters is bigger than the party's total remaining hp, you probably made it as hard as you'll ever want it to be, since perfect PC target prioritization and bad target prioritization by the monsters will likely still lead to a TPK, especially since death spirals aren't take into account. In this kind of fight, the player will have to be lucky or make good tactical decisions to win. I try to minimize the number of rounds (lower HP/higher DMG), while finding a sweet spot in damage taken depending on the mood I'm looking for. Your tool can do the same thing I see, and is more fine-grained. It's not the best for homebrew (yet) I think. I think my own sheet helps me out better for now, because I use the sheet to design creatures while designing the encounter. But if I were to run some book-only things, I'll try it out.

  • @ZrinNZ
    @ZrinNZ Жыл бұрын

    Dang, this this is incredible. In one of the official DungeonTalk podcast episodes, J-Craw talked about how the internal WOTC challenge rating spreadsheet is different than the published one. Theirs adjusts by decimal point, but the published CR information does it with whole numbers. It seems like you've been able to kind of crack that, and it's really impressive. I hate the current challenge rating system and a TON of what 5e does with its "do it however you want!" approach to DM advice. This app is incredibly useful.

  • @petsdinner
    @petsdinner Жыл бұрын

    This comment is brought to you by Standard Array Gang. Also thank you for creating Battle Sim because it's not only a fantastic tool but also it's proven that my back-of-a-napkin fudges for encounter difficulty were actually spot on all this time. My ego expresses its gratitude!

  • @Taparu2

    @Taparu2

    Жыл бұрын

    My rule has been to make sure the main baddy requires 2-3 hits to down a single player. Minions should only be annoying. Ie. 10 minion hits to down a player.

  • @purplefish212

    @purplefish212

    Жыл бұрын

    @@Taparu2 [takes notes takes notes takes notes]

  • @abcrasshadow9341

    @abcrasshadow9341

    Жыл бұрын

    @@Taparu2 is that based on the highest HP character or the lowest, or some median, just for reference?

  • @Taparu2

    @Taparu2

    Жыл бұрын

    @@abcrasshadow9341 I keep my players at the same level so there isn't usually an enormous hp gap. I would say lowest if I had to pick. Remember though that 20 dmg is 2 hit kill to someone 21 hp or someone with 40. Therefore a large hp range is covered by this rule.

  • @FoxTrick101
    @FoxTrick10116 күн бұрын

    I've used this for a year now, and it is very accurate below level 12. After that level items, magic, 5e lack of tactics encounters are hard to plan. Awesome tool, spread the word. Thank you for giving this to the world.

  • @Trekiros
    @Trekiros Жыл бұрын

    There are at least a dozen easter eggs in this video. Which ones have you found? 😇

  • @laguaridadelgremlin

    @laguaridadelgremlin

    Жыл бұрын

    I don't know if they're easter eggs but I do enjoy the variety of VTT's you're using to illustrate your points. Owlbear Rodeo icons ftw. My VTT of choice when Tabletop Simulator is not an option for everyone.

  • @Trekiros

    @Trekiros

    Жыл бұрын

    @@laguaridadelgremlin That one was a lucky coincidence, but Owlbear Rodea ftw indeed :p

  • @yunusahmed2940

    @yunusahmed2940

    Жыл бұрын

    Do you have a Discord?

  • @Trekiros

    @Trekiros

    Жыл бұрын

    @@yunusahmed2940 Yup, link in the video description!

  • @dukejaywalker5858

    @dukejaywalker5858

    Жыл бұрын

    Tarrasque pops up when you mention monsters that don't perform well...

  • @VincentKraven
    @VincentKraven Жыл бұрын

    This is an amazing project! Super excited to see how it progresses. A couple things I've noticed so far. 1. it seems to assume party members will never heal their downed allies. So if a party member goes down, they're assumed to stay down for the remainder of the conflict. not the most accurate in my experience. 2. it doesnt seem to handle druids getting knocked out of wild shape very well. Instead of reverting to their base HP, the druid just dies when their wildshape gets hit. Paired with the first point, a druid that in real life would've continued to be very relevant will be simulated as just not part of the fight for most of it.

  • @jec5476
    @jec5476 Жыл бұрын

    Nicely done! I also thought about trying something like this but was overwhelmed by the amount of data input. You deserve serious kudos for actually doing it!

  • @matthewparker9276
    @matthewparker9276 Жыл бұрын

    This is a pretty impressive tool. There are some aditional features it would be nice to see added, such as damage reduction, maybe a category of passive abilities, or reactions. But they say that if a lawful alligned creature attempts to read javascript they must succeed a DC 25 wisdom saving throw or fall under the effects of the feeblemind spell, so I'm not volunteering to code any new features.

  • @Trekiros

    @Trekiros

    Жыл бұрын

    All three of these are already implemented, actually! If you make a lv5 rogue, you'll get Uncanny Dodge as an example of a damage reduction ability that's a reaction Vampires, Trolls and others have examples of regeneration as a passive ability I tried to keep the simulator as simple as possible so it wouldn't take longer to input the encounter than to actually run it, but for very impactful stuff like that, I made sure it was possible to tell the simulator about it!

  • @matthewparker9276

    @matthewparker9276

    Жыл бұрын

    @@Trekiros ah, I see. I should have looked at the presets some more before jumping straight to the customise options.

  • @ravyos6071
    @ravyos6071 Жыл бұрын

    I'm pretty new in the DM world but I realized on day one that those standard CR are often not even to be taken as guidelines. Thank you for making this tool, after the last session I literally thought about testing all those encounters beforehand. Luckily I found your video just in time. I'm looking forward to more of your content.

  • @kielhawkins9529
    @kielhawkins9529 Жыл бұрын

    The crazy thing about a rakshasa is that it's CR could potentially be way under tuned in a party of spell casters. I'm glad to see a tool like this to help balance while taking party composition into account.

  • @lukanobes140
    @lukanobes140 Жыл бұрын

    Thank you very much for this, I always struggled with encounter-balancing myself and i will definitely try this out

  • @lordmew5
    @lordmew5 Жыл бұрын

    The last video I watched from you was the video about legendary resistances, which I hated and thought was wrong about a lot. Then I saw this video and have to say I was EXTREMELY SKEPTICAL not only did I not like your takes on that video, but I also am a HUGE fan of the CR system and lastly there is a bunch of videos on KZread videos talking about the failings of CR which often misses the point of the system and therefore don't actually bring up a failing but rather dislike a design choice. You, on the other hand, did not fall into this trapping, and I absolutely love what you did here. I kept waiting to see you slip up, but the time never came. You just made good points and reasonable fixes that did not change how we ought to approach the game. The only small tiny issue I have is that you got rid of the easy-deadly scale, (which I do think you have a good reason for doing) a thing I would be interested in instead, since you took that away is a scale on how much resources and what percentage of what kind of resources were burned since that is all the old system was really trying to get at anyway. Something like 12% of party's max health used, 10% of party's spells used, 20% of miscellaneous or individual party members resources expended (things like rage, ki points, battle Master stuff, all would go here). Also, I think it would be fair to allow a toggle on and off of the original wording for easy-deadly just for a reference with it turned off from the start. Amazing video and amazing website. I can't wait to see more of your videos.

  • @bonzwah1
    @bonzwah1 Жыл бұрын

    This is staggeringly amazing. Incredibly impressed with the idea behind this. Haven't used the tool yet though, so i cant comment on the quality of the actual tool.

  • @Shtok
    @Shtok Жыл бұрын

    Don't usually comment but I am genuinely impressed, and thankful this was recommended to me. Fantastic work, and a beautiful tool that I will certainly use a lot in prep. Sharing this with all the DMs I know.

  • @lucapiemontesi9764
    @lucapiemontesi976411 ай бұрын

    Looking forward to trying this and thank you for doing all this hard work and freely sharing it!

  • @xaosbob
    @xaosbob Жыл бұрын

    That is some next-level dedication. Thank you for putting all that work into BattleSim. I'm looking forward to trying it out.

  • @varmakrapula849
    @varmakrapula849 Жыл бұрын

    I love your videos! Its so awesome how much efford you put into every one of them and they are not only very informative, but also really fun to watch. Really looking forward to your next ones

  • @alexscholz3438
    @alexscholz3438 Жыл бұрын

    Absolutely killing it with these videos, my guy! You've been helping me a lot as a new DM get my encounters in working order, so huge thanks for that

  • @SalvationKH
    @SalvationKH Жыл бұрын

    You put way too much work into this, and I'm ABSOLUTELY here for it! First video I've seen from you, but as a fledgling DM who's slowly trying to find his footing, prepping combat encounters has been tough. This is an incredibly helpful tool!

  • @Whitehouse262
    @Whitehouse2625 ай бұрын

    Running a west marches game and constantly having to plan for different party comps. This is a gift as lvls get higher. Thank you!

  • @kajsjostrand8732
    @kajsjostrand87328 ай бұрын

    wow, this thing is gonna save me so much time! thanks for putting in so much time and work into this, what a great resource!

  • @Thalkor
    @Thalkor Жыл бұрын

    Such consistent quality, always a delight to watch a Trek video 😄

  • @AnEnormousNerd
    @AnEnormousNerd10 ай бұрын

    Holy crap. I wasn't expecting such a well worked out and thought out tool! First time I've watched one of your videos, immediately subscribed - huge props!

  • @kevintierney1647
    @kevintierney1647 Жыл бұрын

    I’ve been really impressed with your takes and video quality for such a new channel, and this seemed a wild jump in scope and thoroughness. If this is where the channel is starting, I’m super interested in where it goes. Keep it up!

  • @theowild2524
    @theowild2524 Жыл бұрын

    this is fantastic and you are absolutely mad (affectionate) for putting this together. thank you for making this DM's life sooooo much easier

  • @alex384whirley
    @alex384whirley Жыл бұрын

    this is super awesome! from one DM to another, thank you 🙏

  • @CamfreyFR
    @CamfreyFR7 ай бұрын

    Probably the most amazing tool I have seen for 5e since I started GMing. It deserves to be known world wide. Thank you so much for this!

  • @jonathanmcdermott25
    @jonathanmcdermott25Ай бұрын

    Outstanding!! ❤ Thank you for the hard work! Can’t believe I have just now found this.

  • @Billaskrill
    @Billaskrill Жыл бұрын

    This was an incredibly well done video and I am thoroughly excited to checkout battle sim!

  • @king1assasin
    @king1assasin Жыл бұрын

    Man, that looks amazing, I love how you broke the problem down and then proceeded to create free solution for everyone! Definitely going to use it in the future

  • @PeteCotton
    @PeteCotton Жыл бұрын

    Props to you! This is something I've wanted to do for a while, but lacked the time and programming knowledge. Looking forward to trying it out!

  • @Axiie
    @Axiie Жыл бұрын

    Ok, Quasi-Modron aside, this is a fantastic video. Hell, the topic is brilliant and you've provided something that's incredibly actionable. Best of all, unlike a lot of game advice about D&D out there, you've provided the lego bricks but not told people what to build. Love it. Now to slowly (next 1 hour) go through your other videos to enjoy (consume like an addict) your videos! Lookin forward to more!

  • @Nietsnebarg
    @Nietsnebarg11 ай бұрын

    Just discovered your channel and wow, INCREDIBLE takes. Keep at it!

  • @justintomer2567
    @justintomer2567 Жыл бұрын

    A mind blowing amount of work and thought went into this. Major props

  • @Gerwulf569
    @Gerwulf569 Жыл бұрын

    This is the first video of yours that I've seen and it's exactly what I needed! Keep up the good work!

  • @emptyptr9401
    @emptyptr9401 Жыл бұрын

    This is incredible, I am genuenly baffled by how great the Dnd community is, there are so many creators such as yourself whio just give out unbelivable cool stuff like this on a regular bases. And as a Computer Scientist in the making I am fairly certain that this tool was actualy a lot of work. I am genuenly amazed...

  • @mbandeira6465
    @mbandeira6465 Жыл бұрын

    dude this is insanee thanks very much for this tool! Definitely going to try it out

  • @AnthonyLopez-cn4ui
    @AnthonyLopez-cn4ui Жыл бұрын

    Thank you so much for this, I love that it allows you to add monsters to the party

  • @Denny_Boi
    @Denny_Boi Жыл бұрын

    You are a real G. Been wanting a powerful yet simple calculator to determine a realistic enemy encounter based on my party.

  • @doge5333
    @doge533311 ай бұрын

    This is a great help will have fun making an encounter with this, Thanks!

  • @myromm
    @myromm4 ай бұрын

    Ma dude, you deserve all the praise you could get. DnD has been around for 50 years, and you made something that changes the way DM's work in a masterful way. hope you get the recognition you deserve

  • @arthurgraton7165
    @arthurgraton7165 Жыл бұрын

    I am extremely impressed by this! This will be greatly useful for planning. You put so much customization while keeping it easy to use. Truly well done!

  • @Weahl
    @Weahl Жыл бұрын

    This looks amazing! Subscribed, I hope to see more content like this 👏

  • @eduaugustoads
    @eduaugustoads8 ай бұрын

    Dudeeee you are insane, thank you for all that work, Ill share this video with all my dm friends, keep it up ;)

  • @JanHoos
    @JanHoos Жыл бұрын

    Thank you! This looks usefull :D Got a few encounters coming that I want to balance so thanks for making this tool.

  • @lukekilmartin2571
    @lukekilmartin2571 Жыл бұрын

    This is fantastic content, first video from you I've seen in my recommended and now I'm going back to watch the rest. Keep it up!

  • @Skimmer951
    @Skimmer951 Жыл бұрын

    Well argued and presented. Also on another note. I really enjoy the pink outline on your font in the tumbnails its pleasant to look at and makes it easy to see its your dnd content.

  • @joshuabrown4952
    @joshuabrown4952 Жыл бұрын

    Amazing work, I can see this helping lots of people!

  • @matthiasvoigt4309
    @matthiasvoigt4309 Жыл бұрын

    Wow. Really impressive Work on the backend. As always 😊

  • @Hazel-xl8in
    @Hazel-xl8in Жыл бұрын

    I once saw someone else make something similar, but this tool is far more approachable as someone who is not used to staring at spreadsheets! Thanks so much!

  • @lorisuprifranz
    @lorisuprifranz Жыл бұрын

    Great work on the sim! Just one thing: i noticed that most resistances, like a werewolf resistance to non silvered weapon, are absent. Still it really surprised me because it trivialized encounters i thought hard, I don't know if my assumptions were wrong (I am still a newbie dm) or if it somehow favours the party.

  • @ToThePointEntertainment
    @ToThePointEntertainment4 ай бұрын

    Was literally just thinking about coding this, you're the goat!!!! I can't believe your not a bigger youtuber!

  • @OnionBun
    @OnionBun Жыл бұрын

    This is just become my new favorite tool. You're absolutely brilliant.

  • @Voxridian
    @Voxridian Жыл бұрын

    Oh hell yeah I am trying this out. Thank you so much for the in-depth and easy to follow video as well! I've subscribed for more (and to do ten million damage)

  • @Moss_knight00
    @Moss_knight00 Жыл бұрын

    WHAT THE HECK it's amazing work, thank you so much!

  • @jroastpotatoes
    @jroastpotatoes Жыл бұрын

    Looking forward to giving this a try. Had my first PC death last week and I still don't know how

  • @RushDF
    @RushDF Жыл бұрын

    This is great, thank you for all the effort you've put into this!!!!

  • @RobertHartleyGM
    @RobertHartleyGM Жыл бұрын

    Brilliant work. And highly surprising that this is only your 6th video! I have subbed and look forward to seeing more.

  • @Eloyn13
    @Eloyn13 Жыл бұрын

    Amazing tool, you have my respect for all your hard work. Thank you!

  • @Bookworm159
    @Bookworm1596 ай бұрын

    Okay, this is only the second video of his that I've watched and already I don't know how I survived as a DM beforehand. All these things are so useful.

  • @Kapuzki
    @Kapuzki2 ай бұрын

    Excelent! I homebrew most of my content, but this is very useful. Great resources!

  • @valhallafame4150
    @valhallafame4150 Жыл бұрын

    Honestly I cannot even express how much I love this website. I have had a lot of trouble with challenge rating, to the point I threw out the numbers and used a feeling more than anything. This really helps a ton.

  • @LimboGcX
    @LimboGcX Жыл бұрын

    Wow this must have taken so much time and effort. Thank you!

  • @AlvorReal
    @AlvorReal Жыл бұрын

    I'll buy the books when WOTC stops sending mercenaries to people's houses to steal their cards.

  • @st8ofmind325

    @st8ofmind325

    4 ай бұрын

    Hirelings

  • @user-fd5nz5lo7m
    @user-fd5nz5lo7m Жыл бұрын

    This is incredible! Thank you for your hard work!

  • @liamfitzgerald1400
    @liamfitzgerald1400 Жыл бұрын

    This looks fantastic. Glad to have stumbled across you!

  • @folarin1234567890
    @folarin1234567890 Жыл бұрын

    Thank you, this is a great tool. Very excited to use.

  • @k-lock2836
    @k-lock2836 Жыл бұрын

    My god, this seems so incredibly useful. I still have to try it in actual games of course, but at first glance I totally dig the idea. A few years ago I actually wanted to create a Combat Simulator myself, mostly for the same reason - to better calculate encounter difficulty (but also to roughly "playtest" homebrew classes, which I think your simulator could serve for, as well). Never got myself do actually do so though, but now, I'm kinda glad I didn't put myself through that effort. Thank you for your work ^^.

  • @arcisle5162
    @arcisle5162 Жыл бұрын

    This is a really cool idea and i bet it took a lot of work. thanks for making it

  • @xDCAxNexus
    @xDCAxNexus Жыл бұрын

    I just used this tool to help balance the big battles for my very first session. The ones that I used it for were much more interesting and tense than the ones I didn't use it for. Thank you c:

  • @alexkaiser118
    @alexkaiser118 Жыл бұрын

    What a gift. The effort and dedication shows in the quality of the simulator wow. Thank you.

  • @Alzahar_Negatheron
    @Alzahar_Negatheron Жыл бұрын

    This is incredible! just the tool that I needed to balance my homebrew encounters!

  • @mauriinkinen6279
    @mauriinkinen6279 Жыл бұрын

    Havent tried the tool yet but wanted to already say I love the approach and thx for all the hard work on this

  • @cschwally
    @cschwally Жыл бұрын

    Great work. Exceedingly helpful. Well explained and entertainingly so. Thank you. I've subscribed.

  • @jaggedtoothgrin
    @jaggedtoothgrin Жыл бұрын

    this looks fantastic! Unfortunately, three of my five PCs are multiclass, which seems very difficult to adjust on here (I gather I can probably add actions from the Less Mechanically Impactful side into the equation, but I dunno how that will effect things in a more complex simulation like this) Anyway, congrats and keep up the good work! And please let me know if multiclass options ever get added in!

  • @avic4724
    @avic4724 Жыл бұрын

    This is really awesome, I was actually planning on making a similar system myself, but I'm glad I don't have to! Awesome job!

  • @justanerdybot8529
    @justanerdybot852911 ай бұрын

    Absolutely great tool. One of the most deserved like and subscribes I have ever given.

  • @trilliongold
    @trilliongold Жыл бұрын

    I'm about to start a new campaign and this was great video to stumble upon. I'll definitely be using this~

  • @gottogoho6583
    @gottogoho6583 Жыл бұрын

    You are a hero. I feel like fine tuning everything is going to be a bit tedious at first, but if this tool can help me finish my campaign in a satifying manner i will be forever grateful.

  • @mahanshah5046
    @mahanshah5046 Жыл бұрын

    you are criminally underrated I'm watching this for the 4th time and keep sharing it with my friends so it gets boasted. this is brilliant

  • @tincho_mnj2429
    @tincho_mnj2429 Жыл бұрын

    I've been using the encounter builder in DND beyond, and all the things you explained were spot on, all my encounters have been "deadly" in DNDb standards, but I like to give magic items to my player as a way of granting them a sense of progression while not speeding up the leveling process. So, I've been tweaking the monsters hp and damage in the middle of an encounter for the sake of storytelling and immersion more often than I'm proud of. So from the bottom of my noob dm heart, thanks!

  • @scrotymcboogerballs6756
    @scrotymcboogerballs6756 Жыл бұрын

    I love this! Amazing work, that surely must have talen ages! I have tried a similar method of more accurate calcluations using an excel-spreadsheet, but this is much more advanced! Totally going to use this from now on

  • @recklessfireweaver5718
    @recklessfireweaver5718 Жыл бұрын

    Omg this is amazing, as someone who is setting up my first attemot at dming a one shot i have been struggling to try to make stuff balanced this helps so much.

  • @vitaliymerkt792
    @vitaliymerkt792 Жыл бұрын

    Love what you did there mate. Hope you keep it up.

  • @pzalterias5154
    @pzalterias5154 Жыл бұрын

    What an impressive work ! Thank you !

  • @marcogreppi8775
    @marcogreppi8775 Жыл бұрын

    I litterally spent a month trying to do this on excel since i don't speak the ancent language, I am so happy to see this

  • @beauhenry105
    @beauhenry105 Жыл бұрын

    amazing product, this is beautiful work

  • @sortehuse
    @sortehuse Жыл бұрын

    Thanks, that look very cool. I'm going to try it out.

  • @ISpyDeli
    @ISpyDeli Жыл бұрын

    That’s mighty impressive and a great work for the community. I’ve got to say though, I’m glad I got into GMing with Pathfinder 2e and not DnD5e because dear god. Watching this video I imagine this is something like how Europeans feel when they hear an anecdote about the American healthcare system. The fact that someone needed to do this at all is insane to me. For Pathfinder the encounter table works as written. You don’t need to do anything to make it work, and you certainly don’t need to create an entire program to simulate an encounter for you to see how difficult it looks like it’ll turn out to be. You just follow the table and it works without adjustments. In my group’s last session I had a player who had to leave suddenly right before a combat encounter. I was able to readjust the combat to be the same difficulty effortlessly, and I’ve never once had to fudge numbers.

  • @hawkingeta7489
    @hawkingeta7489 Жыл бұрын

    Wow. Will try immediately. Thank you so much.