First Person Melee Combat | Unity Tutorial
If your wondering how to make a first person melee combat system that includes a visual effect decal, character controller, simple raycasting, animations and hit detection, heres the place!
Project Download ► github.com/ItsPogle/Unity-Fir...
Mentioned Creators:
Taro Dev ► • Animate like a Programmer
Natty Creations ► • #1 FPS Movement: Let's...
Discord ►► / discord
Twitter ►► / itspogle
Intro: 0:00
Setup: 0:28
Character Controller: 0:46
Attacking: 2:17
Animations: 4:03
Visual Effect Decal: 5:31
Finalising & Enemy Health: 6:33
Outro: 7:11
#indiedev #unity #gamedev #gamedevelopment #indie
Пікірлер: 31
This is the most succinct use of code for melee combat I've seen so far and it even prevents goofy bugs like attacking multiple times per hit. Well done and thank you!
This is perfect, the simplicity really sells it for me. I'll be adding this and testing out some bleed mechanics also, as my first attempt at any kind of combat system in Unity.
The start of a legend 💕
this guy is goated. - not asking for credits - free to use and well-prepared assets i will make sure to mention Pogle each time someone talks to me about my melee stuff!
welcome to youtube , may you grow more
Really nice tutorial. I am adapting what i already had to your tutorial and its working good!
This is pretty good man, thanks!
Love this. Keep going!
Can't thank you enough man. Keep it up!.
WOW This is a really great video !
Very good tutorial, it made me subscribe to the channel :D
so usefull thx man !
I FOUND HIM! I FOUND THE GOAT! Amazing tutorial man thank you :D
❤❤❤❤❤❤❤❤❤❤ tnx for the idea
i dont know why i getting an issue where after holding the left button to attack, the player movement suddenly broken. before attacking, the movement is fine
Can you do a video that features blocking and bashing mechanics with cool down? I find your content helpful 😊
@Yoni123
8 ай бұрын
Did you ever figure out blocking and bashing?
is simple delay better than animation event?
noice
Liked and subscribed instantly when you provided the github repo. Too many tutorials out there with no repo.
Dang i was hoping to see a combo system
@OctopusDeveloper667
10 күн бұрын
it is a combo system you can still remove the raycasting part and only use the animation index system then make your own system to actually deal damage
Can you make this for Godot?
mannn wheres the old clips
@Its_Pogle
Жыл бұрын
Paused development on the game sadly, but hopefully will bring it back in the near future!
Doing this on raycast is a terrible approach, BoxCast is much better following the weapon in the animation, now you do "empty" swings and they doesn't matter
@thewaffle3d400
6 ай бұрын
Any suggestions on using BoxCast? I'm working on doing a melee combat system and can't seem to find a good tutorial/tips to follow
@YoutuberUser002
2 ай бұрын
Wait what? Cus I literally just added a knife melee weapon in my game and it's using a raycast and I'd like something better but no idea what but this sounds promising
if there was a mechanic that had the Enemy retreat one or two paces after the first, second strike - a la Fallout 76 melee combat, this tutorial would be *complete* but alas
I don't wanna be mean but that looks ugly ngl
@shengalabu8050
Жыл бұрын
@Knight I know that. You think I dont know how to read? Are you so foolish that you don't know what my comment implies and you have to go out on your way to think that you're right? Next time, try commenting with your brain, okay.