Fast Octree Neighborhood Search for SPH Simulations

Фильм және анимация

José Antonio Fernández-Fernández, Lukas Westhofen, Fabian Löschner, Stefan Rhys Jeske, Andreas Longva, Jan Bender, "Fast Octree Neighborhood Search for SPH Simulations", ACM Transactions on Graphics (SIGGRAPH Asia), 2022
Source code: github.com/InteractiveCompute...
Paper: animation.rwth-aachen.de/publ...

Пікірлер: 4

  • @coolkattcoder
    @coolkattcoder Жыл бұрын

    this is really awesome!!! Wondering how long these simulations take to calculate, and is it possible to achieve real time fluids with this method if the particle count is lowered?

  • @HarviuLee

    @HarviuLee

    9 ай бұрын

    I was reading their paper, the beach scene is about 3fps and the fountain is about 10fps. But their technique is on CPU, I think the current GPU can handle real-time fluid simulation depending on the number of particles.

  • @coolkattcoder

    @coolkattcoder

    9 ай бұрын

    @@HarviuLee Wow! With all the recent and ancient fluid physics optimizations, I wonder how fast it would be possible to make fluid physics if all the optimizations were combined? It would probably be nightmare to code though lol

  • @mohamednasrmashaly7011
    @mohamednasrmashaly7011 Жыл бұрын

    How do you make the 3D scene

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