Farming will never be the same! | Terraria 1.4.4
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The addition of placeable unsafe walls in Terraria is going to change how we make farms forever. Let’s take a look!
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#Khaios #Terraria #1.4.4 #LaborOfLove
Пікірлер: 657
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@CursedSFMS
Жыл бұрын
i have no money
@TheComicalCosmo
Жыл бұрын
@@CursedSFMS same
@damienearl8302
Жыл бұрын
Unrelated, I know, but since this is your only comment that isn't a reply...is there an effective way to combat the extremely powerful ranged enemies in a hard-mode dungeon farm? I just noticed that in the example you used, you were being attacked by a lot of unavoidable projectiles that'd probably tear apart any player without godmode
@sylokthedefiled
Жыл бұрын
i’m definitely gonna use this farm. thanks for the vid!
@charlesl115
Жыл бұрын
How did you make the one way walls for the spider farm example?
The fact that the dungeon guardian can also spawn with the new cursed dungeon walls is hilarious and terrifying. It can open the door to a lot of trolling. On the bright side, it can also open a lot of possibilities for puzzles and adventure maps.
@livedandletdie
Жыл бұрын
Mazes. Imagine a Large World Map Sized Maze. With only one path that snakes it's way around the entire world, up and down, left and right... the rest of the map is actual dungeon walls... and while there exists a natural dungeon entrance, where you could technically defeat Skeletron... Getting there would be a nightmare... Walking along, only for the Dungeon Guardian to Spawn... not even the Rod of Harmony could keep you safe... if only at most 1% of the world is safe...
@GabrielShitposting
Жыл бұрын
It can allow to kill the dungeon guardian slightly easier because you could spawn it while riding a minecart or something and be able to out run it from the get go.
@ICountFrom0
Жыл бұрын
Echo coated cursed dungeon wall MAZE.
@NingaShark
Жыл бұрын
@@GabrielShitposting had not considered that
@RealDemiAngel
Жыл бұрын
My ptsd is already kicking in from the name alone🤣
Wait, so you can now make traps that spawn dungeon guardians all over the world . . . maybe we could see this in the next terracorps?
@Khaios
Жыл бұрын
Probably not all over the world, but I will certainly be trying this ;D
@darknexxenby
Жыл бұрын
NO STOP GIVING KHAIOS IDEAS!!!!
@CraftingCat_IX
Жыл бұрын
We won’t though
@mdbgamer556
Жыл бұрын
@@darknexxenby Keep giving Khaos ideas ;D
@KateYagi
Жыл бұрын
@@Khaios Especially when using paint to blend it with similar looking bricks.
The dungeon brick one is also a great way to troll friends when they have not yet defeated skeletron
@Khaios
Жыл бұрын
I plan to >:)
@decm3_727
Жыл бұрын
Oh no 😂😂
@thearcheovistofsolkeeperof6326
Жыл бұрын
What have you done
@johndexterzarate6663
Жыл бұрын
....Ah, yes. The Eldrich boulder trap.
@decm3_727
Жыл бұрын
@@thearcheovistofsolkeeperof6326 crimes against terrarians 💀
If you toss luminite brick into the shimmer, it gives a different brick depending on the moon phase.
@Khaios
Жыл бұрын
I use a little bit of that in a segment of today's video
@Thrillix
Жыл бұрын
thats pretty cool
The new unsafe walls also make us able to complete previously unbeatable challenges, like a block randomized world, as you loose the blocks, walls, etc, breaking the enemies spawns almost everytime
@Khaios
Жыл бұрын
Good point! It makes "skyblock" a lot more viable
@h_the_great
Жыл бұрын
@@Khaios Yeah, now you can get stone post moon lord!
@thaumoking9947
Жыл бұрын
@@Khaios Not to mention you can use It to turn gems into Stone, Stone and wood into dirt, water buckets into lava and honey buckets and help grinding by allowing you to recycle
@XCRunnerS
Жыл бұрын
@@h_the_great is there anything that can't be done on one world now? The only thing I know of would be the vampire knives/scourge but that can be placed on things like skyblock, and it's literally just the one item
@donovanmahan2901
Жыл бұрын
@@h_the_great they could put a pool of it nearby, kind of like how modded skyblock in minecraft invariably has a way to turn cobble into ores.
Heavy Work Bench, Ecto Mist, and Shimmer really are the MVP’s of Terraria now lol
Imagine someone making an almost invisible mini-dungeon in the middle of the community hellavator... before Skeletron ;D
@Khaios
Жыл бұрын
Muahahaha
@PixelirPlus
Жыл бұрын
TerraCore members: “Why do I hear boss music?”
@mdbgamer556
Жыл бұрын
@@Khaios there's a translate to english button, and it just adds and extra "ha" xD
@donovanmahan2901
Жыл бұрын
New spleef version just dropped (it's 1v1 only sadly)
@Freedbot
Жыл бұрын
but can you paint it with invisible coating?
This is perhaps the biggest game changer of 1.4.4 Never built a farm before but with this change I'm thinking I might actually do so
Map makers: this is where the fun begins
@ThatOneGuy_James
Жыл бұрын
A surprise to be sure, but a welcome one
@yukowolfang8645
Жыл бұрын
*Spots people making a Star Wars prequel reference* "Hello there" :D
Admittedly, this was made within 2 weeks of the update dropping, but there's a lot of missing info and even wrong information here. Lihzahrds don't have any block count requirement. You stand in front of wall, they spawn on bricks. 1 wall and 1 brick is the baseline here. In the then-new Remix seed, you can remove the brick too. Your spider and desert builds use way more walls than they need to and get much lower spawn rates than they should. Instead of placing walls above the spawn blocks, place them directly behind the spawn blocks. You'll get 100% spawn conversion with a fraction of the walls. For dungeon, place the walls 1 tile tall directly above the dungeon bricks; no need to go 5 blocks high, but the condition there is different so the walls need to be above rather than behind. Pre-Plantera, you can use any unsafe wall for dungeon spawns, not just dungeon walls, as long as the block is brick. For cobweb farming, use the surface in a world that's not The Constant to avoid spider spawns and get 6x faster cobweb generation. Use vertical or horizontal corridors that are 4 blocks wide/tall so that all walls can generate cobwebs, rather than just the edges. Preventing spiders from spawning entirely is nice because town NPCs don't block spider spawns at all. With small cobweb numbers, you can guarantee cobwebs dropping from specific walls by hammering the wall before you pick up the cobweb; it's an average gain of 0.75 cobwebs as compared to the normal 0.25. While you don't need sand to spawn underground desert enemies, forgoing sand means forgoing the other major use of desert walls, skyrocketing the spawn rate. Placing 1500 sand blocks and standing in front of safe desert walls gives you a whopping 5x spawn rate, immediately reaching the cap while not allowing any underground enemies to spawn so you can farm other enemies instead.
@tammycline9403
2 ай бұрын
This is a really useful comment
This is massive for adventure builds. Also was to instantly kill any player who wanders off the path by putting the dungeon walls and summoning the guardian.
There's also a new item called the Shadow Candle which negates enemy-reducing effects of NPCs, which means the Skeleton Merchant won't interfere with your farming sessions even if he does spawn
@gyzardo3648
Жыл бұрын
I thought he already didn’t?
@Alex-vl1mk
Жыл бұрын
Thanks for this comment
@DokidokGaming
Жыл бұрын
Enemy-reducing spawn only happens on towns (2 or more npc nearby), so I don't think he interferes with the spawn chance
@Gravity_304
Жыл бұрын
@@DokidokGaming he does
@Gravity_304
Жыл бұрын
@@DokidokGaming he only lowers spawns a bit, meanwhile 3 NPC towns stop enemy spawns completely
The dungeon wall Dungeon Guardian sounds like a good trap 🙂
my favourite thing about shimmer is still probably getting pre-hardmode crates in hardmode, which helps a lot as a builder who plays non-journey-mode still and uses wooden and iron crates a lot in builds
something extremely useful for hardmode with the shimmer is it downgrades so you can turn any extra ore to iron for the mechbosses
@Joandersonso
Жыл бұрын
So far i've used to get counterpart ore for builds. Decraft wings to use the same souls of flight to upgrade the next wing, decraft titanium armor to craft frost armor, and so on
@kckefk0162
Жыл бұрын
Biy 1 sec timers from the mechanic and toss em in shimmer, then toss the gold clock into shimmer to get gold and sell it, stonks
@findot777
Жыл бұрын
@@kckefk0162 I know stonks
@schmingbeefin4473
Жыл бұрын
@@kckefk0162 That was fixed.
@kckefk0162
Жыл бұрын
@@schmingbeefin4473 not if you haven't updated
its insane how much the shimmer changes how we play the game wasnt expecting a new liquid to be so cool and useful!
These also make building things other than farms so much better. I've been working on custom biomes in my world as a fun project but since I still want the functionality of things I couldn't move things like the desert, and didn't want to move the jungle so the temple could still be in the jungle. Now I could make an entirely custom desert, jungle temple, and even dungeon that still works exactly the same as naturally generated ones but looks even more amazing.
@overthegardenwall7143
Жыл бұрын
even if this wasn't a thing, you could still use Tedit unless your on console or mobile
@sweptbackscroll6778
Жыл бұрын
@@overthegardenwall7143 this is true, but I still welcome the change even when I am playing on PC because it's easier to do some parts of a project without Tedit
for the spider walls, it will also work if the wall is ONLY behind player, then spiders would spawn everywhere, which is much easier to achieve than placing all the walls at mob spawning area. (yes there are two conditions and either *one* would make them spawn.)
I want to see an adventure map make use of the portable dungeon guardian, maybe to block off certain paths till you beat skeleton, or an invisible maze using cursed and noncursed walls
I really like how Relogic are making it possible to make completely custom maps without the need of any external software! So far the only thing you can't do is change the world size and spawn point in game, but let's see what the future holds XD
WOW super excited to make these farms!! Thank you for making this video :D
The level of information you bring to the table with things I would never have known is seriously insane. Every new playthrough becomes something else entirely because of things I learn from you.
Dungeon walls pre skeletron sounds like a new method of trolling ngl
8:57 we do a little bit of trolling at the spawn
I'm imagining a puzzle map using the dungeon backgrounds where you use the safe versions for the majority, but there are patches of unsafe ones that stepping in front of spawns the dungeon guardian so you have to either navigate an invisible maze, or use different colors to differentiate the safe/unsafe so players have to dodge the patches of different colored walls
DUDE THIS WILL MAKE THE ULTIMATE FISHING AREA MORE VIABLE
The dungeon walls could be insanely useful for anyone trying to build a way to actually kill the dungeon guardian too since you are now able to spawn him where ever you like as long as it's underground.
This changes so much! Excited about the dungeon and lizhards ones the most!
Excellent, thanks for the info on what is required to make these farms! I'll be using this in a project for sure, can't say what though until it's ready ;)
I assume the condition for spawning a Dungeon Guardian in an artificial dungeon like it is normally: being behind an cursed dungeon wall while underground before Skeletron for DG to spawn. This could make a nice death loop to troll friends with. Step #1: make a shimmer pool at spawn. Make sure spawn is covered in shimmer Step #2: place the cursed dungeon walls at underground level or cavern level. Step #3: make a box around the cursed dungeon wall with blocks they can't break Step #4: cover the path to the trap with blocks so shimmer can drag them there Step #5: invite your friends to the server and watch the chaos unfold If done correctly the trap should be unstoppable as they die over and over again indefinitely until someone sponges the shimmer away or they equip the chromatic cloak to get around the shimmering debuff. This will be a funny way to introduce shimmer to your friends in the form of a prank >:)
@Khaios
Жыл бұрын
That sounds cruel, but also I kinda like it, haha
I loved the part where he said "it's building time"
@davedog0984
Жыл бұрын
And then he started building all over the place. Legendary
@xeno703
Жыл бұрын
dead meme
@1ec
Жыл бұрын
it's morbin time
@1ec
Жыл бұрын
@@xeno703 do you know da wae?
Woo new farms! I'm a new subscriber who found you through 1.4.4, but now that I've binged your backlog all I want from Labour of Love is to see it in Terracorp 😄
Considering I had recently started a new Classic version game/character, and was just about ready to start building my afk farms for it today or tomorrow, this helps me a LOT! Thank you!
This is awesome Khaios. I did spent literally hours crafting artificial biome's in TEdit but... this is better. Next playthrough! Keep up the awesome building!
Thank you for this. I forget this sometimes. I hold things in sometimes. This made my day
that last bit about the fishing is going to be so helpful for my everything seed playthrough as there are next to no chests and lockboxes are gonna be the only way to get everything
I finally got a Stylist and Golfer in my 1.1 world with this feature; I'm so happy
im very glad that they added the shadow candle, i can now instantly sell loot to the merchant when i am inside the farm, or not worry abour skele merchants and let my darts take care of them
Congrats on 300k! 400k, here we come!
They might've changed some things since this video came out (which was only four months ago). I tested it yesterday and you can now have a spider farm by just placing spider walls behind where your character will stand. No need to put them anywhere else.
This guy is enjoyable to watch
Thankyou so much, this helped qhen trying to make an artificial dungeon bc I was told it wasn't possible without mods and now I know how to do it
The cobweb spawning spider cavern wall tiles seem great for custom spooky builds! If you do it above ground then you don't even have to worry about spawning spiders
Finally i can rebuild the dungeon in a convenient shape.
whats an amazing add to the game more and more farms :D thanks Khaios i love your work man
this opens up so many new possibilities for trolls and ways to mess with your friends. love your vids. Also would it be possible to show us how to build your new farm in terracorps season 2 as that would help a lot of people out there (including me)
You can also transform mob-dropped accessories into another ones in shimmer to get the ankh shield easily
This is so cool i can't wait to play one i have time
Let’s get Khaios to that 400k!
congrats on 300k!!!!
Love the daily vids man so helpfull
Can't wait to watch this! Love your videos, been watching you since the start
Tin and copper plating really is your favourite combo isn't it
I will love, som tutorials with all the new walls working together, like a super farm with everything on it. Think about it, great video!
@Khaios
Жыл бұрын
I'll have to test to see if you can stand in front of a single unsafe wall and have it spawn its enemies, or if your entire body needs to be in front of it. If it works with one block, I could possibly get this to work. Interesting. I'll give it a thought!
@TheDidenco
Жыл бұрын
@@Khaios If not whit a single stand point, whit a couple, to change depending on the drop required. I'll wait to your test results, but this idea seams awesome.
@supernova6188
Жыл бұрын
@@Khaios Spider farms would be easy to add on, since they'd only require an additional "layer" above the regular spawn platform
I love his thumbnails, keep up the good work. 😎
the video is 10 minutes and 10 seconds long, while being posted on the 10th day of the 10th month. Now _that_ is epic
The rolling Fire balls in your Artificial Dungeon sure be satisfying to watch.
i love this idea, its great! although i feel like it makes more sense to have this created via ecto mist, but oh well
Thx khaios!
Yeees i was hoping you was gonna teach us how to upgrade that farm with the new forbidden walls
Cool vid I dont think I ever are a volcano farm or any farm I go to the places
Haven’t watched the video yet, but I immediately knew what the subject matter was. I would just like to add that this particularly helpful for people who want to create a custom Dungeon that functions as an actual bone, as they now aren’t confined by the shape of the original dungeon.
The last part is actually very good! Remember the video you made about pranking right? Just use ectoplasm on the cursed dungeon wall and troll your friends with it!
Bro I love you I never thought abt putting these on my lava mob farm until u said I done it boom the sniper and sniper scope I have been tryna get for 4 hours within 2 mins
It makes my day instantly better whenever you upload
There's also a new candle that keeps the skeleton merchant affecting spawn rates!
@Todija
Жыл бұрын
which candle is it
@Xyronyte
Жыл бұрын
@@Todija It's called the shadow candle! You craft it in a graveyard using the world's evil ore (crimtane/demonite)
The spider thing is interesting since in caves they just spawn anywhere as long as you're infront of the wall. Farmed them the other day on a new world so it's fresh in my mind how I had to go hunt the little rats off in side caves
Wow hell. It finally happened. Custom dungeons etc.
God like guide, thanks a lot
I see some trolling with those dungen walls
This walls are awesome, finally a better way to control where everything spawns.
Question: will the skeletons still spawn if the dungeon brick is 'turned off' via actuators? Would be really useful to be able to turn the whole farm on/off with a press of a button
@tsian7328
Жыл бұрын
From what Khaios said about enemies needing to spawn on top of the dungeon bricks I think that might work! I haven't tested that though but that would be really useful!
Aint. No. Fing. Way. I AM GOING TO LOVE THIS IN EVERY WAY POSSIBLE!!!
I like how the dirt pet looks following you.
The aehter trees! Ahhhh I am going to add crystal shards to mine. I’m obsessed ;-;
That.... is... AWESOME! 👍 👍
I would love to see an all purpose farm with these walls. Or at least the more important one. Imagine getting dungeon loot, ice loot, corruption/crimson/hallowed loot ect all at the same time.
The fact that you can spawn the dungeon guardian from those bricks means that trapping him in a hoik will be much easier
lots of great information
Basically you can now place dungeon walls around peoples worlds or in their bases and there will be total chaos lmao
Yes, I love to farm, and now I don't have to do one farm in every biome, thanks Khaios!
Was trying to discuss this over on steam. Other then "space" "surface" "underground" "cavern" "underworld", pretty much everything can be anywhere we want. And even "ocean" is mutable on some seeds now.
Great video ;D
The cobweb farm is the thing i needed dont ask for what.
Man with the amount of people who still play and love this game you'd think the devs would never stop updating and adding new and more creative things, I played star whatever a bit but nothing and I mean nothing has brought me more joy in gaming than terreria... Shit 10 years later I'm playing it with my son ffs and still finding new and exciting things to do and try with him
This is incredible now we cqn make much more efficient farms
shimmer comming in clutch yet again
Just after hearing 2 first seconds of walls info my face turned into *POG*
Congrats on 300k
Do you think that you could make a video on a design you make of an (almost) all in one fishing farm, and how to make it? And maybe one for afk farm as well?
I would love to see a deeper dive into Dungeon farming. I know certain enemies only spawn in front of certain walls. What enemies would you want for what stage of the game or class, and which walls are they from? Could you leave out a certain wall and not have any enemies that can hit you through blocks?
Question: do you need a 2X3 area for the walls to count or can you place a single wall and stack them?
@Khaios
Жыл бұрын
Just tested it out, you can use a single wall, however, it has to be at eye level (mid level, in front of your eye). Anything on the bottom third, top third, or back half of your character doesn't trigger the wall. So only one spot on your character actually triggers the spawning rules. In all yes, you can use one wall, but no you cannot stack multiple wall types, unfortunately.
Ok but that shimmer lake is beautiful
Now we just need some fully-automatic-all-biome-all-drops-all-fishing-biomes-all-in-one-farm tutorial!
UNDERATED CHANNEL
Oh sweet, the angry skeletron head thing will be perfect for boss gating metroidvania style adventure maps.
someone on r/terraria upgraded the entire lizard temple so they must love the new addition since they can farm the enemys outside of it
Ok this is awsome news!!
The dungeon walls and Lizhard walls are my favorites. The dungeon walls let's me more easily farm for Paladins or Keybrands. The Lizhard walls are going to be great for a custom world I want to make for me and my friends, with a custom temple on the surface instead of underground.