Far Cry 6 - The Digital Foundry Tech Review - PS5, Xbox Series X|S, PC, Ray Tracing - The Lot!

Join Alex Battaglia for the Far Cry 6 tech review! We take a look at the latest iteration of the Dunia Engine with its various strengths and weaknesses, compare PS5, Series X and Series S versions of the game then dive deeply into PC. You'll get optimised settings, quality comparisons with consoles, performance analysis plus everything you need to know about the ray tracing implementation.
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Пікірлер: 3 100

  • @abhijeetdey
    @abhijeetdey2 жыл бұрын

    In current world scenario with GPU prices being sold for the price of a small car, Xbox SX and PS5 are doing a great job.

  • @ketchup7867
    @ketchup78672 жыл бұрын

    I do not like Ubisoft.

  • @princejaiswal6487
    @princejaiswal64872 жыл бұрын

    Far cry 6 graphics aren't as better as Valhalla and Far cry 5

  • @playcloudpluspc
    @playcloudpluspc2 жыл бұрын

    Another technical mess.

  • @smartknight7224
    @smartknight72242 жыл бұрын

    Ps5 looks good on every aspect

  • @Gamer2Key
    @Gamer2Key2 жыл бұрын

    I love how you're one of the few pointing stuttering problems in games, that's the first step to make devs more careful since it's a very boring thing.

  • @Vi0lad0r
    @Vi0lad0r2 жыл бұрын

    Not a single comment on the most intriguing technical aspect of the game: there is a goddammit croc wearing jackets all the time!

  • @herohunter81
    @herohunter812 жыл бұрын

    I love when a sniper wears a grass suit and sits in a cement watch tower. 😆

  • @malazan6004
    @malazan60042 жыл бұрын

    I see a bunch of Xbots in the comments bragging their plastic is better. This is why I don't get involved in the console wars it's such a pathetic way to spend time and energy. Have fun though

  • @headred76
    @headred762 жыл бұрын

    Man this guys thinks highly of PCs.

  • @semmicolon
    @semmicolon2 жыл бұрын

    The amount of effort needed to make a video like this is just crazy

  • @katphoodplaysagame9260
    @katphoodplaysagame92602 жыл бұрын

    2:05

  • @johnsmith-ck4qt
    @johnsmith-ck4qt2 жыл бұрын

    Yeah, thats sounds like a great idea, putting in Ray Tracing and cutting it down until it's barely noticeable. I get quarter resolution stuff, performance reasons, of course, but not using rt on water and using rt shadows only for sun and without alpha. I mean what's even a point of this? At least give us Crytek style console variables to play around and remove all those restrictions..

  • @BurnShot226
    @BurnShot2262 жыл бұрын

    The stuttering every few seconds on a 9900k and a 3090 is unacceptable. I'll be at 4k over 60 fps the entire time, but it'll still stutter randomly with an m2 ssd. They need to fix the CPU core bounding issues.

  • @mitchboland9591
    @mitchboland95912 жыл бұрын

    Enjoying the game for the most part, but this graphics engine feels a bit crusty nowadays. Dunia needs a refresh.

  • @mrpeanut1381
    @mrpeanut13812 жыл бұрын

    My biggest issue is no FOV slider on console. Definitely a must have setting in modern first person/third person games

  • @mechiellouw3315
    @mechiellouw33152 жыл бұрын

    The guys at Digital Foundry have a lot on their plate during this time! Thanks for the uncompromising and hard work

  • @Chino11ification
    @Chino11ification2 жыл бұрын

    Great video Alex. I’m playing it on the Series X and am absolutely loving it. Thanks for pointing out the stuttering when panning the camera. I have noticed it but haven’t thought anything of it. But now I now that it’s a problem and hope they address it. Thanks again.

  • @elwingy
    @elwingy2 жыл бұрын

    The issue with stutters when you pan the camera on PS5 (and presumably on XBOX) is a bug. It happens after watching 3-4 cutscenes (where the framerate is capped at 30 fps). When game resumes after watching a small number of said cutscenes the in game framerate begins to show these tiny stutters. If you close the game and reload it, the fps during gameplay is once again buttery smooth without even a hitch of a stutter. So this thing is definitely a bug that is tied to cutscenes.

  • @soldier91
    @soldier912 жыл бұрын

    Thanks for the thorough analysis once again!

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