Fantasy Elven House - Speed Modeling In Blender
Тәжірибелік нұсқаулар және стиль
Speed modeling a elven house
Final result: www.artstation.com/artwork/EL...
Support on Patreon: / sketchinginblender
Software: Blender 2.92, Cycles Render, GIMP
Follow me:
Facebook - / mxgaripov
Instagram - / maxgarchitect
Artstation - www.artstation.com/sketchingi...
Textures:
cc0textures.com
texturehaven.com
Music:
Dreamer by Hazy
/ hazy_music
Music provided by www.plugnplaymusic.net
Wonder by Hazy
/ hazy_music
Music provided by www.plugnplaymusic.net
Letting Go by Hazy
/ hazy_music
Music provided by www.plugnplaymusic.net
Пікірлер: 335
KZreadrs modelling everything as separate parts. Meanwhile, myself as beginner, making sure everything is connected.
@nazarturchyn5492
3 жыл бұрын
You don’t have to worry about connecting everything at the start. if you need, you can Boolean the stuff and then snap them together when you are satisfied with the overall model
@MidnightSt4r
3 жыл бұрын
@@nazarturchyn5492 Booleans can leave really bad leftover geometry inside your model, However as far as seperate parts he could have made significantly more use of the array modifier.
@emergencyDuck
3 жыл бұрын
"If it's not connected in real life, it shouldn't be connected in blender" - can't remember where I heard that but it made my modelling so much easier
@codyjacobs3314
3 жыл бұрын
@@MidnightSt4r not necessarily, that’s if you dont clean them up after. You can boolean something and then clean up the model after
@Patatifique
3 жыл бұрын
Trying to connect stuff that shouldn’t be is a very common begginer mistake
This video shows, how powerful Blender became much more powerful in hands of talented artists
@kapteyn2618
2 жыл бұрын
*freelance artists
@epicjonny155
2 жыл бұрын
@@kapteyn2618 every artists
"We will watch this channel's career with great interest."
@BennXdesign
3 жыл бұрын
palpatine!
I would love to live here during a zombie apocalypse.
It's renders like this that make me realise just how much I am NOT an artist! I'd be happy to create something 1/10 this good!
@makokx7063
3 жыл бұрын
Visual arts are a lot like math. If you can do 1+1 you can build to calculus. If you can draw a line, you can draw anything. There is a reason why anyone, even non-art people, can identify a work as "good" or "bad". Because there are scientific principles (form, perspective, proportion, light, composition etc.) that go into making a good work.
@akhilraj4701
3 жыл бұрын
@@makokx7063 i would say ... its less simple brother.... if you create something by yourself and feels good about you can proudly call that an art
@lvccxs
3 жыл бұрын
@@akhilraj4701 you have just simplified what they said.
@kendarr
3 жыл бұрын
It's all study and practice, we are seeing here a few hours of work, but we don't see the years of study and practice, you don't need magical powers, just to sit down and study and practice.
@Maria67922
3 жыл бұрын
Art takes time and practice to perfectionate. We are seeing the results this artist can make after a lot of trial and error. Don't give up!
You should upload a tutorial on the texturing part for such models. Great model !
@WestberryFilms
3 жыл бұрын
i agree
@tondalicka6315
3 жыл бұрын
Also agree, the texturing part is my weakness
@leaphymoon9881
3 жыл бұрын
The texturing part is very easy. He has some textures probably form a site and is just applying the same ones all to the roof and walls and stones and everything. In edit mode he's selecting specific parts of the mesh to apply a texture. So the top half is tile but the sides are stone.
@limedoes3d
3 жыл бұрын
@@tondalicka6315 just search pbr texture tutorials on KZread and some UV editing tutorials its going to help a lot for texturing
@MJ-tc1ir
3 жыл бұрын
if you watch videos like this as enough as you can , you can understand what did he do .
Have no idea what you're actually doing but it's so relaxing watching art be made.
It's very calming to see your work. Looking at it makes me feel kind. Thank you.
@sketchinginblender
3 жыл бұрын
thanks)
@skewbinge6157
Жыл бұрын
+1
Wonderful! And thanks for keeping shortcuts visible, it's very useful. :)
Well, that's simply majestic!
Please keep uploading more vids like this!! Amazing content and would love to see more!
you should try using the bevel modifier above your subdivision modifier. It'll save you from a lot of the manual support loop creation
@dhairyapatel5162
3 жыл бұрын
Sometimes , Bevel modifier takes up a lot of unnecessary poly and does not actually give the result you want , you might not want bevel at some places , you’d have to do it manually. This is what i think , do correct me if i am wrong :D , cheers !
@marshmallow_fellow
3 жыл бұрын
@@dhairyapatel5162 sometimes you can get weird results but for sharp edges like in the video it generally works quite well. you can also control which edges it bevels with either the weighted or angle limit mode in the bevel settings Weighted make it so you need to manually choose what edges bevel
@lightsout7443
3 жыл бұрын
The best part is that its a modifier, which means at any point, you can go back and change or even remove the thing entirely... 🤩🤩🤩 #nondestruciveforevaa P.S. sad part is that some things can't be done without going destructive, but I try to stick to non destructive workflows as much as I can
@gurratell7326
3 жыл бұрын
@@dhairyapatel5162 An average computer today can handle that extra polycount easily, especially on a relatively simple model like this house. Just crank that bevel!
@keylupveintisiete7552
3 жыл бұрын
Manual gives you more control
This, this is my new asmr. I'm a beginner in Blender too, and before I didn't know how to use it I felt so overwhelmed by the interface and such. But now once I've gotten the hang of it, I can actually understand the process you're doing! It's such an exciting thing to do and see! Love your work man!
Потрясающая работа, очень нравится! Ваше видео по созданию PBR-материалов тоже очень крутое и полезное - сильно помогло мне! Спасибо за такой качественный контент)
This looks awesome!! 😻
Very nice work, looks amazing!
BOM DEMAAAAAAAAAAIS!!! SO GREEEEEEEEEEAT! Man, what a awesome work! Congrats!!!
this is wonderful! awesome to see such beauty come from the simplest shapes. gonna join the other people in the comments and ask for a texturing-focused video sometime in the future!!
This is amazing ! 🤩
Great job and thanks for showing. Happy blending with blender.
Good job! Looks awesome!
Really good, interesting about the texture
Amazing!!!
Omgggg this is so good
Beautiful!
Absolutely beautiful! Great work man! Please do a tutorial about using textures and shaders such as u did with the roof and the walls
Can't wait for more content
@sketchinginblender
3 жыл бұрын
more videos coming soon)
Keep it up! It's relaxing watching your video
Beutiful bro. This work flow its insane. Ty!
Lovely work.
Your video is very inspirational, thank you for posting. I’m more determined to learn about blender.
Amazing work!
Great work!
thats awsome man !
Get this man a Bool tools addon
That's awesome
@sketchinginblender
3 жыл бұрын
thanks)
I would buy this for DnD terrain. Very well done.
So good bro❤️
Great work 🔥
Amazing Work.
So cool!
It's great!
Beautiful
More more more... Perfect video. Make more more more.
awesome! really inspiring! ^w^
so amazing
Thats amazing man wow... My dream is also make models like you!
I’m a fan!
Perfect!
great modeling.
AMAZING
Wow it's very nice 😍
Very beautiful 🥰
great job !
very good!
Tanto trabajo, me canso solo de verlo 🤣🤣🤣
Amazing
Обалденно!!!!!
the only thing i feel it's missing is some nature weathering in the whole thing. vines and moss growing on the stone parts, the roof darkened by moss and dust, an ivy around a post here or there, that sort of thing. it looks wonderful regardless ^^
@huangluoyi7477
3 жыл бұрын
+1
This video inspires me to do more
Superb
Very nice, keep it up
amazing
great! Thanks for share
Wow really nice! What was the final size of blend file? Just curious to know
That is cool
Nice!
Нереально круто
Man I should look more into hotkeys lol. Been using blender for years and have no idea how he did half that stuff. It's almost like his textures had automatically placed texture nodes and his unwrapping was perfect like howed the textures fit so perfectly without constant UV adjustment
How about a tutorial on creating those materials? I can see you are using just some of them, and they fit perfectly for all objects, whereas I usually end up creating several dozens of them because when I use material it is usually stretched on some models, or doesn`t look good.
@kendarr
3 жыл бұрын
You need to properly uv or use object coordenates
Круто, утащил в избранное.
I subscribes just after watching that video
Such good content, and a lot of comments on your new channel, can’t wait for more! Please start adding voice over and key screencast plz plz. Feel free to break down your few tricks and techniques on a single simple model. Show us how to model and quickly texture (with voiceover!) I have such a hard time with stretched textures, you seem to have no problem, please share insight!
Really nice! Could you explain how you did the final scene? Is it Photoshop or all Blender as well? (Trees / Mountains etc.)
@sketchinginblender
3 жыл бұрын
it's completely made in blender)
Nice video
Боже, да кто ты такой?! Если есть Бог Блендера, то я его нашел!
Nice vid, good job on it. Looks good. The only thing that I was like wish was just a little bit different. The wood texture and the concrete texture are very close in color. Almost look similar looking at it.
I'll give this model to the architect who'll build my house.
Cool
Nice
I get that if you're doing just the outside then having objects protrude into the model works fine, and same for an interior only scene But what if you want inside and outside? Just have to take a different approach to be precise or would you do 2 separate projects for external and internal?
I know photoshop but what is blender man this is awesome
Nice starting channel
nice bro
Amazing! Thank you! If possible for future content - mb some detailed tutorials?) Everything looks really cool..
@sketchinginblender
3 жыл бұрын
thank you, I will definitely try to show you in more detail)
@brandonjacksoon
3 жыл бұрын
@@sketchinginblender thank you!!!!!!
@Azackhal
2 жыл бұрын
@@sketchinginblender Hello from Russia! The video is awesome! I have a question though. Will there be a tutorial in a non-accelerated format with an explanation and a sequence of each action? If yes, then I'm more than ready to purchase this tutorial. how to contact you ? Answer me please.
@Azackhal
2 жыл бұрын
@@sketchinginblender Только на другом источнике заметил что вы из России)) Как с вами связаться, и выкупить это видео в нормальной скорости? Или возможно будет сделать какой то туториал, готов его купить?) С блендером не знаком, но хочу повторить эту модель. Спасибо.
Rivendell😍😍
Amazing. Should create more fantasy stuff then sci fi. There are lot of sci fi stuff but Little on fantasy
This is brilliant. How long was the whole process?
When in edit mode and press G, R or S appears the gizmo with the 3 axes to do the respective action. Does anyone know why? There is a way to remove the gizmo and act as in object mode?
wow o.o
fascinating ..., I would love to know how you generate the tileable materials of the stone walls ..., so that they are so precise ... and beautiful and how you generate the Uvs ..., I love your work ... Un Saludo.
This is like creating your own toys 🥲💙 i wish to learn . To create worlds , dreams , realities .....ME WANT
I am morbidly curious as to how you textured the scene. I assume a texture atlas, though its really difficult to found out how this is done in Blender the way you have set up here. Is it a plugin? Did you make the Atlas (if it is that) in a photo editor? Any light you can shed on it will be hugely appreciated.
Wonder job! I really have ti dive deeper into blender! Mind if I ask you the title of the music? Thank you keep up the amazing work!!
Really great, and thanks for letting the key-press-info (I don't know what it is called) enabled. I missed one thing, though: @7:12 the stairs were still ramps, @7:33 they suddenly had steps. I would like to have known how you modeled the steps into the ramps.
Wow! how did you do the background
So awesome!!! :) if this was a game model though would u delete faces inside the mesh to save on pollys?
@sketchinginblender
3 жыл бұрын
yes, of course, to optimize as much as possible)
It's amazing how much you can learn from a speed model video. I haven't used blender in years, like 10ish, and am slowing getting back into it. Knowing the tools/shortcuts are going to be the biggest thing for me to do my best. Also, not falling into the trap that all artists do and use references vs pulling from memory.
Hello from Russia! The video is awesome! I have a question though. Will there be a tutorial in a non-accelerated format with an explanation and a sequence of each action? If yes, then I'm more than ready to purchase this tutorial.
Hey man if you don’t mind me asking, How long have you been using blender for ?
@sketchinginblender
3 жыл бұрын
4 years)