Fantasy Axe - Speed Modeling in Blender

Ойын-сауық

This was for a school project. We had to find a reference online of a weapon and make it into a 3D model so I chose this axe.
Original artwork by Olivia Leppard: www.artstation.com/oleppard
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Пікірлер: 30

  • @RobertoLopez-yi5of
    @RobertoLopez-yi5of Жыл бұрын

    Not gonna lie, this helped me out a bunch. I’m trying to recreate the Master Sword from scratch in blender and I was really confused on how to get the textures onto it. Thanks a bunch dude!

  • @fletcherthenerd
    @fletcherthenerd6 ай бұрын

    Oh my god I have been practicing for a month and didn't realize you could loop cut an edge to make another vertex :') This is fantastic for teaching me that alone, I can't wait to come back to it when I start learning texture painting and shaders more. Thank you for uploading!

  • @user-jy5pq7sr8x
    @user-jy5pq7sr8xАй бұрын

    bro i didnt see anyone like you you are so amazing brother

  • @mathiasjohansen6916
    @mathiasjohansen69162 жыл бұрын

    So cool!

  • @volbeatowns
    @volbeatowns2 жыл бұрын

    Awesome work!!!! Keep it up

  • @Palekingwilreturn
    @Palekingwilreturn Жыл бұрын

    So cool

  • @he-ze1po
    @he-ze1po Жыл бұрын

    amazing

  • @mikewarriorr
    @mikewarriorr Жыл бұрын

    good stuff

  • @gentoki2626
    @gentoki26262 жыл бұрын

    keep going 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @barkz_xyz
    @barkz_xyz Жыл бұрын

    brooo good work on this!. For the handle I believe you shouldve made a normal map, that wouldve been amazing :o.

  • @peakzrl9995
    @peakzrl9995 Жыл бұрын

    Subbed :)

  • @SimplyTsu14
    @SimplyTsu14 Жыл бұрын

    Do you know how to control the snake tool and grab more easily cause its hard for me

  • @music.relax.
    @music.relax. Жыл бұрын

    that's really cool👍 how long did it take you to learn 3D modeling?

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    I learnt a lot at school but I first taught myself blender on a summer vacation. I followed a 3 part tutorial about making a sword and just went with more youtube educational videos along the way, each time trying a harder model. I still got a lot to learn but I feel confident in doing simple models like this one now!

  • @Paraxium
    @Paraxium Жыл бұрын

    Hello! I've seen some of the work of your and i'm interested to know some questions about you in terms of experience in blender and if you possibly have a portfolio and if you can model other things, sincerely, Doz. Thank you!

  • @bigdezzy1440
    @bigdezzy1440 Жыл бұрын

    how did you scale it like that in all angles

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    Im going to assume you don't mean the regular scaling option. In the video I used a tool with ALT+S to scale amongst each normal. That's what I used for the glowy bits underneath the crystal materials.

  • @kennytake
    @kennytake9 ай бұрын

    yo at 3:00 you kind separate the single loop of vertixes going around how do you do that?

  • @JustAlfy

    @JustAlfy

    9 ай бұрын

    select the loop and press Alt+S

  • @lechinh9615
    @lechinh9615 Жыл бұрын

    bro what you markseam ?

  • @wadestritzinger7506
    @wadestritzinger7506 Жыл бұрын

    at about 1:20 you turn an oval cylinder into a cylindrical ring. I slowed it down but couldn’t figure out what you did there?

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    I use a built-in addon called loop tools which you can activate in the add-ons section by searchign its name. It adds more tools when you right click an object. In this case I used the "bridge tool" which bridges 2 different faces. I just selected both faces in edit mode, right clicked and chose looptools>bridge. But yea you need to enable the addon first

  • @celioxaviero5770
    @celioxaviero5770 Жыл бұрын

    at 1:40 how to scale both side(inner and out), i already tried but both go to the outside

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    First, try Alt+S. But it probably has to do with the fact that I had a mirror modifier and I was scaling from a middle point, which in this case as you can see at 1:40 is located conveniently in the inside of the piece. If the gizmo is not in the middle of where you are trying to scale you could try using the 3D cursor by placing it in the middle and then changing the option to scale from the 3d cursor instead of the middle of your selection.

  • @dokuyaku
    @dokuyaku Жыл бұрын

    Is that really ok to keep thoses huge ngons the way they are ? for a render its ok, but it's not useable for a game, is it ? I'm asking because my instructors would have killed us on the spot if we gave them something like that

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    The way I've learnt it is yes, for games its all triangles (quads will automatically become tris), N-Gons are terrible for games when the software tries to triangulate it. However, If it is just for a hard surface render ive been taught N-Gons are fine, as long as its a completetely flat surface. As soon as it involves curves or angles you have to turn it to quads or tris. But yeah, TL;DR. If I was to export it into a game I'd fix all n-gons first to make triangulation easier, but for a simple render is fine because it's a flat surface.

  • @mystix4926
    @mystix4926 Жыл бұрын

    reference image pls

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    I linked the artist in the description, you can find that and more of their artwork there

  • @kiannooooo
    @kiannooooo Жыл бұрын

    Wait what’s cool does homework like this?

  • @JustAlfy

    @JustAlfy

    Жыл бұрын

    College!

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