Faces are EASY with this trick - Blender tutorial
Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too.
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00:00 - Intro
00:46 - The topology
04:06 - Modeling tips
04:40 - Eyelids and lips
06:38 - Proportional editing
07:28 - Sphere tool
07:57 - Head 2
10:24 - Multires Sculpting
12:49 - Shrinkwrap
14:34 - Shrinkwrap head 2
15:20 - Rigging
Пікірлер: 528
I’ve been modeling in Blender for about a year and this approach to making heads/faces is not only the most unique but also the easiest while still being extremely versatile. Excellent video!
@lionkingmerlin
Жыл бұрын
I agree
@Mind_BENDERfacts
Жыл бұрын
Your cool
@OrangeJani
Жыл бұрын
I have been using blender for 3 years and this is true but I prefer speed sculpting and then just retopo because I have no life
@onkelfurunkel4065
11 ай бұрын
@@OrangeJani And your results are probably better because of it
@sbusisomcebongwenya167
6 ай бұрын
True
I never thought modeling faces could be this simple but these methods are so intuitive that after I learned them it felt like something I should have thought of immediately, and I see that as a sign of genius (on the part of the teacher). Well done!
as someone self teaching rn the quantity of tips and tool exposure in this video is bananas, this is easily one i'm going to rewatch dozens of times
Ok I don’t comment on KZread videos but this was a really good tutorial that actually made me laugh on multiple occasions. The kiss sound was perfectly timed, the existential crisis while lingering on the sad face, and the chad render reveal were perfect. It also has me considering putting facial animations in my game, where I was going to do painted on reactions at first. Great job! Got my sub.
This tutorial was amazing. Thank you so much.
@antinityfx
Жыл бұрын
dOnAtiOn
@aizatiqbal5b411
Жыл бұрын
@@antinityfx ?
@antinityfx
Жыл бұрын
@@aizatiqbal5b411 he did a super thanks comment andd donated the youtuber
I'm a 2D person, and I basically got into Blender just for Grease Pencil. Your channel has already gotten me hooked on Geometry Nodes, but you've also been the first person to ever show me how to make a base for sculpting that actually makes sense for me. Could not recommend your channel more highly.
I love the simple, systematic way you make face topology, as well as how one can reshape the face. I'll definitely be using this tutorial as a reference going forward!
Love your tutorials, you're the reason I first opened blender (your various geometry nodes videos, especially the Lego one, and the skin modifier tutorial, that I used to make my first ever model)
I've looking for face modelling tutorials for a while. I watched sculpting and then retopology, I watched making faces with vertex from scratch. However, this has to be the most amazing tutorial. Very easy to follow, fun to watch and most importantly, after you are done with the basic shape of the cube, you can actually use that as your template. Thank you so much for this!
This is incredible. I think I will finally be able to model basic faces!! Something I have always struggled with even though I can model basically anything else! Thank you so much!
I love the fact the thumbnail keeps changing, I'm enjoying the randomness lol
This is super comprehensive and easy to follow and the weight of learning retopology feels so much lighter. Like this is an amazing jumping off point for learning topology AS you go. Thanks!
I've been using Blender for years, and this is probably one of the best facial topology videos I've ever seen - I dare say it'll translate well to artists who are drawing on paper too
Once in a while you come across a legendary game changing video on your Blender journey. This is one of them. Thanks for sharing these tips!
I just discovered box modeling about 2weeks ago. I've completely switched to this method so this has come at such a good time. 😊
Thanks, Joey. This is a great primer on how edge loops work. YOne of the biggest mistakes I made in my Blender learning journey was not mastering basic box modeling concepts before attempting more ambitious & complex projects. I always ended up with scenes that had too much geometry & bad topology. My models were too difficult and time consuming to texture, and filling a scene with bad topology will bring even the most powerful computer to its knees. I ended up abandoning many projects for this reason. Understanding basic box modeling and good topology early will speed up your workflow & your learning process. For people who are new to Blender, master these concepts before using the subsurf modifier. This will literally save you years of aggravation.
@Paul-mf7zx
Жыл бұрын
which resources would you recommend to learn those concepts?
@chuctanundaspiderbone5407
Жыл бұрын
@@Paul-mf7zx I became aware of my modeling deficits when I started to get into animation and sculpting. One phase of the sculpting process is to learn re-topology. It brings your poly count down and, if done right, makes your model easier to animate. It's tedious but instructive. You can't animate anything successfully that has bad topology. So, start here with Joey Carlino, he has a lot of material on modeling and animating characters, a potentially complex and difficult process that he makes very accessible with his approach. I also learned a lot from Grant Abbitt. He has a wide variety of material on KZread much of it focused on low-poly modeling. He also has several full-length paid courses focused on skill building. He tends to focus on creating assets for game development, which requires you develop good topology skills. These days there is a ton of high quality Blender learning material, compared to when I started. There is some great free material, so sample a lot of it but do invest in some full-length paid courses by people whose work & teaching style you like. You will support the community as well as save yourself a lot of time & aggravation by learning a topic from the ground up. A few things I have learned recently: Practice on simple things. Strive for quad based models; Avoid using Ngons, poles & triangles. While you are practicing, avoid using the subsurf modifier. Learn to use just enough geometry to get the shape you want. Focus on creating the overall shapes you want before you go into detail. Delete and start over, esp. if you start banging your head against the wall. Every time you start over, you approach problems from a different perspective.
@Paul-mf7zx
Жыл бұрын
@@chuctanundaspiderbone5407 thank you a lot for the detailed response, I really appreciate it! 🙏 I’m going to follow your recommendation. Have a great time on your path!
6:16 to save you some time, you could just enable the "Bisect" option on the mirror modifier, it will essentially delete the faces for you, it can cause some artifacts if you aren't careful with the center line though.
love your tutorials and how easy you make them to follow, I cant get enough!
After weeks of getting nowhere, I just finished my first not-terribly-awful face because of this video. Very helpful! Eager to try again.
15:20 At this moment, I cried because of how wonderful and emotional it is😥
This is a really awesome method for making and rigging faces..... I'm currently making some characters for an animation and will definitely use this method for them..... animating the faces was gonna be a bot daunting but this helps make it a bit better.... thanks so much. :)
Honestly, your videos are extremely helpful. I applied all the principles found in this video to a character I'm creating and he's starting to look so much more realistic. Works very well when modeling the chest/abs, too. Thank you!
probably one of the most straightforward and easy ways to model a head, not to mention rig it! Your not just a lifesaver your the whole rescue crew!
Thank you for solving my issues with box modelling. I've always been able to visualize in 3D but not topologize so much, this vid was like a solid blast of information I never got in my degree. 🙏
This actually helped out a lot! I've never really been good at making faces (or heads in general) but this managed to get me to make heads MUCH better!
I've watched at least 15 tutorials on creating heads in Blender, and your video has loads of great techniques and tools that no one else mentioned. Also clear instructions, perfect pacing, and even a few good jokes. Wonderful tutorial!
Thank you so much for this tutorial. I've always had a hard time faces so I'll definitely be giving it a try
Wow, Wow, Wow!! This is pure gold! BIG THANKS JOEY!!!
This is actually a really good simple and easy to learn method, and it's great for coming up with concepts and emotion study.
I needed to go back for the sake of taking notes and realized you had defined so much of the face after putting putting the loop cuts through the eyes. Wow! Beautiful!
Box modeling is probably the best way to go about it if all you're going to tackle is edge flow for only the front of the face. That knowledge dissected about proper edge flow is the most important thing you could have shared. Thank you. If only it had more screen time to add emphasis on it's importance. Unfortunately, you still need proper flow for the skull indents and it's temples, the skull's general shape from front and back, ear zone, ear shape, general depth, cheekbones and even the jawbone.
IN general, studying topology really helps. Doing it over and over again builds a repository in your head. Once you start rigging and identifying aspects of your poses that need work you just start understanding what topology needs to look like at certain areas to get the bends you need.
This has got to be the best formulaic approach to modeling good facial topology I have seen and experienced. Absolute win.
I super appreciate that you actually explain WHY you're doing the cuts and the process behind it instead of "Well, just cut here bevel here cut here."
Priceless!! Thank you!
14:53 - You just made the fastest moai face tutorial I've seen 🗿
This is the perfect video to get familiar with character modeling. thank you, really!
Fast yet comprehensive, perfect tutorial. Many thanks!
This video just boosted my confidence level in blender. Thank you very much!!!
after having just spent days on trying to get the face topology of a humanoid squirrel correct... this video is going straight to my "tutorials that saved me" playlist. I could have quartered my time on it with this video! Thanks for sharing :D
This is hands down the best face modelling technique/video I have ever seen!
Another banger joey. Cant wait to start making some faces this way!
best facial topology video! hands down.
Great templates and process - thank you for putting this together Mr. J.
For a 2d animator experimenting with 3d, this tutorial is gold. Thank you so much!
Thanks ! It worked a lot for me and I learn a lot of fun stuff with this. Keep it up.
Thank you for this! Truly an awesome lession. I'm super eager to try this technique out ❤
I am SO MAD that I didn´t found your channel earlier... all this information that would´ve been life changing and would´ve saved me so much time before. However, experience is experience and I can combine what I learned before with all the new knowledge you are giving and make my own process. God bless you Joey.
Amazing! So simple. I've been sculpting and retopo'ing for years. I've never considered modeling the correct topology from the start.
What a eye opening tutorial. Never would have thought of this method. Excellent idea. Thanks
freaking genius man i am glad i found you
i am moving along well, wow! Thank You! cheer cheer, bravo bravo! U R BORN TO BLEND. blessings
Nice technique. Best blender tutorial this year. Faces are hard, and it's nice to have an easy technique like this.
The absolute efficiency with which you create nightmares beyond human comprehension is incredibly commendable. I will be taking this method, thank you!
So wonderful, you are genius.
I have been modelling in Blender since 2019 and this is one of the best tutorials I have seen! Thank you, Joey!!!
so rad, thank you for making this. this is such a fun tutorial to follow. gonna recommend this to everyone !
What a fantastic tutorial. Enough information to add food for thought but not to much to drown a person. Cheers and thanks!
Buaahhh!! Thank you so much for this!
When I’m designing I do the duplicate thing as well so I don’t mess up the original and then I can do mini variations as well sometimes I make variations of the variations but nice videos this tutorial helped out with making faces a lot
Excellent video!
I just started using blender, and while i suck at making characters at least this video has given me somewhere to start that is easy to follow, thank you for this tutorial.
This Helped Me Make Space Stuff
never seen a better tutorial for making good top heads. subscribed.
This is wonderful, thank you!
Learned a TON, thank you so much!
This is revolutionary to me!
Really liked the shrinkwrap technique
This is actually super awesome!
This is a creative, very cool and good method of modeling faces, thank you!
YO i gotta try this out thanks for the vid!
genuinely the only method i've tried (and i've tried many T_T) that gave me good results. thank you so much
This is going to be s game changer for me... thank you!
Joey you are a hero man , the most useful tutorial i have ever watched , every easy to understand i was really hopeless to learn how to make character faces thank you so much dude!
Thumbnail change leaning to cube face minecraft resemblance is a very nice move, thought about it myself!
@JoeyCarlino
Жыл бұрын
Thanks, it's not far from what I start off making in the video. I basically just projected Steve's face onto it to use as reference
@mooncatcher_
Жыл бұрын
I mean, you have a great following on the shared slice of minecraft and blender communities after your quite successful Minecraft related videos so it makes sense.
brilliant!!! great tutorial!
Awesome method. I loved it!
this helps a lot to my school project, i love using blender and using this will be so usefull
this is quite cool! probs will try to use this method on my models
Hands down to you bro, Incredible tutorial keep snapping!
Finally, thank you so much
Thank you. This really helps me.
I feel fortunate for finding this at my very first week using Blender. Thank you!
Joey, I've been following you for about 2 years now and I'd have to say that you probably explain the best within the blender community while keeping humor intact. Your videos always make my eyes pregnant. Thank you.
super cool video. Learned a lot new things
awesome tutorial bro, I usually try to stay away from character modeling since topology is so damn difficult, but with this video I might expand my skill set a bit more!
amazing thank you!
Great video! Gives me a lot to think about
Such a great video. You helped me so much. Maybe I will now be able to create my first character. Perfect!!!
Wish I found you sooner man... Subscribed! Genius level tutorial, simple, engaging and educational. A Chef's kiss for you Joey
Your videos have helped me so Much!! Thank you!
Really good tutorial, thank you!
Bro, directly subscribed after watching this video! The density of golden tips in this one is very high bro !
*Beautiful*
Thanks a lot . keep up the work
amazing effort buddy. It's people like you that help with making us more confident about techniques, without long 16-17 hour or even 30-hour pro videos, that go nowhere. I loved a similar approach by BlenderMac3D, who teaches 3D character in less than 1 1/2 hours, that too pixar level quality. But I really love efforts like these, rather than conventional methods.
You're a genius, Harry. 🧙♂️ Thanks for this
This is the BEST tutorial av watched in a long time...Thanks a lot man👊👊
awesome and useful content. thanks for sharing.
I gotta say YOUR'RE AWESOME!👍👍👍👍