Explaining King K. Rool's Royal Hitboxes (Smash Ultimate)
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By popular demand it's time for King K. Rool! Probably the character I have gotten the most requests for over the years, but now it's finally time to have a look at this royal reptile in his very own hitbox analysis video. I hope you enjoy.
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Пікірлер: 190
The interesting thing is, K Rool mirrors some of DK’s moves. DK’s hand slap F-Smash is K Rool’s F-Tilt, DK’s Giant Punch is K Rool’s F-Smash, DK has a grounded bury while K Rool has two. Most of his aerials also reflect DK with reversed forward and back airs, added K Rool flare to those aerials, and even the same frame data as DK’s spikes. This kind of rivalry between the two happens throughout K Rool’s animations, moves, Final Smash, and even in the remixed music of Gangplank Galleon.
@plabcentral630
2 жыл бұрын
I think it’s like that because they are wacky animals from the same franchise
@CraftyScotty99
2 жыл бұрын
@@plabcentral630 Exactly! But Smash Bros made K Rool much more of a rival to Donkey Kong instead of making K Rool more primal with unrecognizable moves.
@elkarlo1593
2 жыл бұрын
@@plabcentral630 Smash expanded on K. Rool's character with all those DK parallels, making them feel more like rivals than even in the DK games that feature K. Rool
@jvbon646
2 жыл бұрын
I always like that, when baddies/rivals get similar moves to the hero of their franchises Like how Ridley got a similar backair to Samus Seph having Cloud's down tilt Wolf's entire moveset being a like Fox's Or both Kirby and DDD having the hammer and succ
@PrettyKoolCrocodile
2 жыл бұрын
K. Rool's kit is designed with countless references and I love them so much!
I remember one time in tournament I was painfully reminded that K. Rool's counter doesn't cover his whole body. They were playing DK and we were both at the end of our last stock. I was recovering and predicted he was going to forward air me, so I countered. I was right. He bonked me on the head and spiked me in the middle of my counter.
I knew I wasn't crazy when K. Rool's Up smash made the "spike" sound xd.
@TheWilliamSnfrd
2 жыл бұрын
I've had it happen rarely and thought it was a specific small sweet spot hitbox, but the fact it only exists for one frame just makes it even more insane to land, as it doesn't even happen at the beginning of the move like jiggly rest, its in the middle lol
Forgot to mention during k. rool down air he does an entire front flip within the first few frames of start up. its hilarious
I still can't believe what a good kit K. Rool got. Two projectiles, an amazing recovery, Kirby succ, and a counter, all on a heavy character.
@YallGonMakeMe245
2 жыл бұрын
And somehow he still isn’t good
@GhostbusterPalu
2 жыл бұрын
@@YallGonMakeMe245 I beg to differ. He's probably the second best super heavyweight.
@YallGonMakeMe245
2 жыл бұрын
@@GhostbusterPalu that’s like saying “oh it’s the 3rd best tasting cement so it’s good”
@beansfebreeze
2 жыл бұрын
@@GhostbusterPalu as though that makes him good
@gbx4858
2 жыл бұрын
He may have a good kit, but his terrible attributes makes it hard to use his kit to its fullest potential
Another thing unique about king k rool's counter is that you can hold a direction and have it send the opponent left or right. I've gotten cheese kills where I send someone to the blast zone when they're edgeguarding me.
@lorenzoniccoli99ln
2 жыл бұрын
Really? Like Shulk's vision? That's incredible
What about side taunt? It has Armour…
@Phun-Bun
2 жыл бұрын
He doesn't show anything that doesn't do damage, even if some of the non damaging moves have special abilities
I still kinda miss some Explanations for some Moves: -How much Base Damage does the Crown deal as an Item, and what is the Knockback angle? -How much Damage deals crownless Up Smash and Up Air? -How much Lag has Crownless Side B? -In which ways and with which Knockback and Damage can the Blunderbus be aimed after sucking an Opponent in, and how much Lag does K Rool get overall? -And personally, I hoped for an Explanation of how long the Side Taunt has the Armor Frames. I really hope you add this at some point to this Vid.
@Entelarmer
2 жыл бұрын
UpAir and UpSmash are the same, crown or not.
Hey Rekzius, I'm curious about something. Why do you play generic gameplay footage behind your narration rather than showing the various properties / anomalies of the move being discussed? I've always felt like the recorded gameplay seems like it could be used to show how certain hitboxes work in play to greater effect, but maybe that would take more time than you have available? I check every upload regardless, but if you haven't considered it, it might be interesting to try.
Now that I think about it, K Rool is the only base game character that is still popular online.
@waffleman8053
2 жыл бұрын
@DropkicktheDecepticon Base game NEWCOMER that's still popular.
@cappa974
2 жыл бұрын
Oh ok
@devin2445
2 жыл бұрын
@@waffleman8053 incineroar
@waffleman8053
2 жыл бұрын
@@devin2445 Incineroar is the least used heavyweight, K rool completely overshadowed him.
@zooker7938
2 жыл бұрын
@@waffleman8053 I was going to argue with you, but you're right. I haven't met an online Inkling or Belmont in ages.
Feel like it should’ve been “Killer Hitboxes”, but that’s just me
@7grandmac
2 жыл бұрын
Oh never mind that was already used for Kazuya
@MegaMania0
2 жыл бұрын
I think “K. Rool’s Krazy Hitboxes,” might’ve been better
@Liggliluff
2 жыл бұрын
Krazy Killer Royal hitboxes
@KubickQ
2 жыл бұрын
Cruel, his own name pun
@BugBoss1205
2 жыл бұрын
I vote for “Krusty”
this a good day.
@PrettyKoolCrocodile
2 жыл бұрын
Agreed
Krool's upair is more of a kill move. That's why it's so laggy. It doesn't really affect your gameplay if you're landing it right. Not to mention the endlag can be mitigated by fastfalling to the ground after hitting it.
@zackarybain
2 жыл бұрын
It's still preferred for kill moves to have low end lag though. Think of something like Joker forward smash. Less lag = Less commitment = Better move
@purplenamako86
2 жыл бұрын
Let's not forget that it actually sends K. Rool upwards, giving him a niche recovery tool. Less endlag on it could allow him to stall offstage forever
@Robbie_Haruna
2 жыл бұрын
They pretty much gave it lag because if they didn't, people would just up air into helecopter at low percents and jank kill people off the top.
As a K Rool main: I can safely say that yes, some of his hitboxes are bad. His jabs are small so you have to be close to hit anyone, and you often get punished for finishing the full three jabs because of the endlag of the final jab. His F-Smash...is horrendously deceptive. You learn to NEVER go for that unless you've burried someone with D-Tilt or a hard read. I'd say F-Air is probably his best move, and that's after the buff after they lessened the landing lag. He DOES need more buffs to be more viable, but as is: you have to learn how to get out of disadvantage and juggling (once you're in juggling, you're in trouble, that's where he really struggles) If they probably gave him some armor like Yoshi on his recovery, shortened some of his animations (it gave him personality, at the cost of funtonality) and fixed his bad hitboxes...he'd be much better.
@Phun-Bun
2 жыл бұрын
Is he really *that* bad? Because he's enjoyable
Kind of surprised you didn’t talk about his excellent grabs, his ability to aim blunderbuss reshoots, how he can turn around his counter, or how his reflector also triggers his counter meaning he can easily one shot certain characters if you get a big read on a melee range reflect.
Im sad you didnt mention the quick flip k rool does when he does a down air
Watching rekzius quickly run out of title adjectives is the #1 reason to support him
Would be nice if you mentioned if certain attacks hit below the ledge or not. Seems like a good thing to have on a video about hitboxes. Just my two cents
You forgot the grabs again...
The King of Armor himself, be it the crown or all of his belly moves, you're not moving him
I can’t say this character’s hitboxes are honestly anything absurd, especially considering how big he is which would make you think he has just as big hitboxes, but after playing him for over 2000 hours, I can say when they work, they work. It’s just some don’t do at times and it’s not because of him as a character, but because on god sometimes it feels like he wasn’t programmed properly lmao
@matthewhitchcock9555
2 жыл бұрын
I feel like a lot of that is due to the fact that his hurtbox/model is absolutely huge. That on top of the changes to jostling, a few of his animations and/or the opponent's animations probably allow them to dodge certain moves out of pure luck sometimes
@plabcentral630
2 жыл бұрын
Jesus what’s your tournament name? I think I’m pretty devoted to the game and have only put like 600 in
Compared to how heavies were designed in previous Smash games, the heavies added in Ultimate are pretty good. Really the only things that hold them back are their attributes.
@PrettyKoolCrocodile
2 жыл бұрын
Definite agree
@waffleman8053
2 жыл бұрын
You can really feel like they tried to coverup there weaknesses. But then Bowser just became the best heavy just because.
@SonicTheCutehog
2 жыл бұрын
@@waffleman8053 Because they made drastic changes to Bowser's attributes. They made him move much faster and gave him a mechanic that gives him passive heavy armor for attacks with a low amount of knockback.
@spicymeatballs2thespicening
2 жыл бұрын
@@SonicTheCutehog tough guy doesn't do much for why bowser's a good character, comparatively k rool's armor is far more useful for him than heavy armor is to bowswr
@SonicTheCutehog
2 жыл бұрын
@@spicymeatballs2thespicening The problems with K. Rool's Belly Armor are that it only applies to certain moves and it can break once it takes a certain amount of total damage, which remders K. Rool in a shield-break state. Bowser's Tough Guy is universal to what he does and there's no downside to it.
I always thought it was strange that his up smash spiked.
Did I miss them or did he forget to mention K. Rools grabs? (Also is the hitbox for opponents K. Rool has sucked in the same as his cannonball?)
A little known fact is that the meteor that killed the dinosaurus was actually K. Rools down smash
The up air having so much end lag seems like a fair trade, it's really, really strong, fast to come out, and it's almost a 3rd jump Also if used on a ledge to avoid getting edgeguarded, the endlag means NOTHING with that recovery
@Robbie_Haruna
2 жыл бұрын
They probably didn't want people to combo up air into up B for janky off the top kills at low percents.
Just a suggestion, if you get a character you've already done before (smash4) it would be nice if you could show what's different from 4 to ultimate. Like have them shown side by side
Ike’s hitboxes analysis is definitely next I can feel it
@matthewhitchcock9555
2 жыл бұрын
Nope. The choices rn are Ice Climbers, Sonic, Cloud, Kirby, Zelda, and Mewtwo
@Cutzerella03
2 жыл бұрын
@@matthewhitchcock9555 aww no Lucas :( mewtwo is cool tho
Ive been waiting a long time for this moment.
Finally, frame by frame up-smash
I legit thought this channel was way more popular wth
This is a certified thicc boi moment
@waffleman8053
2 жыл бұрын
*Thikk
@PrettyKoolCrocodile
2 жыл бұрын
👑🐊🎺
really stupid Idea: Galeem and Darkhon's Greedy and Disgusting hitboxes
@lorenzoniccoli99ln
2 жыл бұрын
I would actually be really interested in seeing bosses' hitbox analysis
His f-smash should definitely be bigger.
Dr Mario, Ganon, Falcon, K. Rool, and Incineroar all do a double stomp down air.
Long live the King of the Kremlings
You forgot to mention how his down b counterattack can be reversed for whatever reason
Can't wait for the day when someone goes and edgeguards with that upsmash spike
So there are no differences between crowned and crownless Up-air and Up-smash? I always imagined there was but never looked into it
One more thing you forgot is that k rool up smash can spike aerial opponents
My Main!
5:13 Mister Fister
Wait what ?! King K. Rool's up smash CAN SPIKE ?!
YEAHHHHHH WOOOOOOO
Please do the hitboxes of the mother kids next. Especially Lucas :)
Oh, and Up Smash first part doesn't have a hitbox 0 for some odd reason, meaning it was removed during development. Maybe a crown sweetspot?
"King K. Rool's Kruel hitboxes" was such a missed opportunity.
The up air can be used in recovery stall that is why it has so much lag
Alright, I'm too poor to afford Patreon, to everyone else, Zelda's Zany Hitboxes.
Will you do videos for All Star Brawl when it comes out?
I think you forgot his grabs
@GhostbusterPalu
2 жыл бұрын
@DropkicktheDecepticon Ok, and?
Wait a min, so it's possible to hit an at the ledge up smash spike on someone with Krool?
Let's get Sonic next, please or Mewtwo.
K rool time
His angled fsmashes are giving me some dr. mario vibes
I'm upset you didn't call it" K. Rools Kingly Hitboxes"
Mewtwo’s mysterious hurtbox I mean hitbox
6:45 As a Wii Fit main, I am offended you forgot her.
Hoping for ROB's Ridiculous Hitboxes Ridiculous being down air of course
At 12:39 did Falcon's up smash do over 40%? I know it was charged, but still.
@doublecrate2490
2 жыл бұрын
he got both sweet spots i think
Missed opportunity to call it "Explaining K. Rool's K. Razy Hitboxes"
Everyone’s here for the dunk hitbox
Well, I got my video...but not my title.
The comment about the armor sticking out is actually false and is a result of forced perspective in CrossMod. I've done visuals of moves like FTilt from above in the past and it actually fits perfectly on the lip. The only time it'll ever really act up in the way you present it is in the z-axis which will almost never come up in a real game.
Yay beeg boi
You forgot his taunt! It also has super armor :(
Plz let it be Kirby, my boy
Heyyyy its my 2nd favourite mekkah fan
Zeldas Zealous hitboxes pls
Please do lucario next please
Hope mewtwo is next
Aw you coulda used Kingly for King K rool
2:48 why is his belly white?
Ice climbers hitbox
Pac man next
Explaining Sora's Spectacular Hitboxes?
@freddygarcia1434
2 жыл бұрын
oh wait Seph already got spectacular... howabout... Explaining Sora's spicy Hitboxes?
@mariomaniac444
2 жыл бұрын
Better yet, Sora's simple and clean hitboxes.
6:10 Also could possible help with multiple opponents. Which before someone comments, does matter in competitive because doubles is a thing. Though I believe more people play Melee Doubles than Ultimate.
He needs bigger hit boxes . Like , desperately
@Entelarmer
2 жыл бұрын
*laughs in fair, dtilt and ftilt*
@Robbie_Haruna
2 жыл бұрын
Not really desperately. Like most of his hitboxes are very reasonably sized for what they are. Jab is the main outlier, being very small compared to his stature and maybe F-Smash, which isn't as stong as you'd expect for such a small hitbox.
@postboy2242
Жыл бұрын
@@Entelarmer Fair and ftilt hitboxes are awful?
@Entelarmer
Жыл бұрын
@@postboy2242 i cant tell if you are asking that or trying to state a fact (completely wrong one tho).
4:27 I think i speak for all wifi players when i say: FUCK. THIS. MOVE.
If you do luigi, I will subscribe and like and comment to every single video you post
You forgot the collateral hit box for forward throw (although it’s so insignificant that it doesn’t really matter)
Um you forgot k rool's grabs
Please do luigi
In the wise words of the Panda gang (I think it was WaDi that said it?) K Rool is the most big brain character in the game, and he is actually eating Bush's Baked Beans.
Don't nobody wanna see mega man's hitboxes =[
I have a problem with the way you describe decimals. 13.95 is not "thirteen point ninety five", it's "thirteen point nine five". "Ninety five" implies a tens place, in the same way "three hundred and twenty five" implies both a tens place and a hundreds place.
I fucking hate this character so much but i love him beyond anyone’s conception at the same time
Krool's upair is more of a kill move. That's why it's so laggy. It doesn't really affect your gameplay if you're landing it right. Not to mention the endlag can be mitigated by fastfalling to the ground after hitting it.