Explaining Byleth's Baffling Hitboxes (Smash Ultimate)
Ойындар
It's time to cover the final character of the first fighters pass. Today we take a look at Byleth's hitboxes. As the final DLC fighter Byelth's hitboxes have a lot to live up to. So how do their hitboxes stack up, why don't we find out.
Zeckemyro:
/ zeckemyro
My Twitter:
/ rekzius
Discord:
/ discord
Пікірлер: 605
Turns out that the angles on F-smash does actually change the power of the move. Up angle is strongest dealing 13% and 19.5% No angle is normal dealing 12% and 18% Down angle is the weakest dealing 11.5 and 17.25 I have no idea why they decided to do this, since that is not the case for a large majority of the angleable f-smashes. So basically never angle the move down I guess, unless you want to hit someone on ledge or something.
@YounesLayachi
4 жыл бұрын
They said this in the direct Also little Mac down angled smash does the more damage and shield damage and least knockback, from what I know Little Mac's f-smash is 3 different smash attacks really Other fighters that can angle the f smash also have different launch angles from what I can tell
@69metersbelow25
4 жыл бұрын
Didn't sakurai already mention that in the direct
@themasterblaze7563
4 жыл бұрын
Unrelated, but I really appreciate the FE Fates Conquest music in the video.
@jdsjigglypuff9419
4 жыл бұрын
robin neutral b goes further
@SparkyForce
4 жыл бұрын
Nice move Faclo 11:24 XD
The people who made byleths hitboxes were like: "Hey the hitboxes look kinda small, What should we do?" "Just add like 5 more hitboxes"
@M12GProductions
4 жыл бұрын
Then they all did cocaine while Fire Emblem fans creamed their pants. Speaking of which, I need to change clothes.
@sambishara9300
4 жыл бұрын
I think the extra hitboxes are for the z axis.
@Taco-San
4 жыл бұрын
Relatable
@sambishara9300
3 жыл бұрын
@Lochlan Smith it does for some characters' taunts and stuff. I think he made a video about the Z Axis in smash
@AshenDemon
2 жыл бұрын
I will never understand why the Smash Team makes like multiple identical Hitboxes on curtain moves. Like just make it on big hitbox.
When do we get "Explaining Pit's Pitiful Hitboxes"?
@justaprinny9940
4 жыл бұрын
We need first bowser jr "jr size" hitboxs
@edfreak9001
4 жыл бұрын
Explanation: should've been DLC, chump
@DangerDurians
4 жыл бұрын
Watch him make a "Dark Pit's Daunting Hitboxes" first
@diegodealba6096
4 жыл бұрын
DangerDurians dark pits doodoo hitboxes
@chasetalks2much
4 жыл бұрын
PITiful
The jab combo without the particle effects and the whip looks like Team Skull gang signs.
@lemoniscence
4 жыл бұрын
The only thing I can think of when someone says “Team Skull” is pokemon mystery dungeon, now. At least the pmd team skull is better than the pokemon sun/moon version.
@keksauce
4 жыл бұрын
@@lemoniscence sm team skull was a pretty funny joke tbh
@cosmicmist2020
4 жыл бұрын
Weird Guy 149 MUDAMUDAMUDAMUDAMUDAMUDA
@2350CST
4 жыл бұрын
CosmicMist WRRRRRYYYYYYYYYYAAAAAAAHHHHH
@lordfelidae4505
4 жыл бұрын
It looks like there’s a bee
A video analyzing every multi hit nair and explaining how all of them fail to function sounds like a fun.
@personalstuff3019
4 жыл бұрын
@Random Personactually they intensionally made he's not work in this patch😂
@ryanc5572
4 жыл бұрын
... a fun what? Don't leave us all in suspense!
@oohFrittata
4 жыл бұрын
Gnw works
@CodyTheBlackChickenSubscribe
4 жыл бұрын
Especially falco... rip birdy boi
@briantran715
4 жыл бұрын
You seem to be forgetting Wario!
1:56 The intern is back.
4:50 Respect to that CPU Bowser. What a mad lad
5:44 Back air: simple, gets the job done Forward air: I had a seizure while making this attack
@Freefork
3 жыл бұрын
Side B: Super Mario 127.
@idk72.
3 жыл бұрын
Down b: finally I can rest after doing all this hitboxes! Wait, there's one more? Nah, I don't feel like doing it, let's add a single hitbox
Rekzius: I’ve covered every dlc character Internet: 🌱
@e.c.465
4 жыл бұрын
?
@_doop8257
4 жыл бұрын
@@e.c.465 Plant 🤦🏻♂️
@FaySwine
4 жыл бұрын
🐟☠️🐟 Piranha.
@e.c.465
4 жыл бұрын
Ok, i get it nvm
@delta3244
4 жыл бұрын
"...in the first fighters pass."
Back air: normal Forward air: AAAAAAAAAAAAAAAA
Zelda's hitboxes would be interesting to see! Especially Phantom and Nayru's.
@thephantomist7199
4 жыл бұрын
Especially her hurtboxes, if you catch my drift
@liamparker7895
4 жыл бұрын
Random Person haha I’ve seen this
@canogaparque818
4 жыл бұрын
@@thephantomist7199 🍑🍑🍑👀
@The_Obsessed
4 жыл бұрын
@@thephantomist7199 I'm pretty sure Phantom doesn't have a hitbox that can be visualized, since it's a projectile.
@AnOmenProduction
4 жыл бұрын
Zelda, yes please!
7:11 the pressure I get from trying to dodge this after getting hit by up tilt is insane
a multihit up air with a large hitbox and kill power? did you forget about palutena?
@laggalot1012
4 жыл бұрын
Who actually has the horizontal mobility to back it up.
@YounesLayachi
4 жыл бұрын
And palutena's has priority and absolutely no startup frames
@residentfacehead3465
4 жыл бұрын
So Better dedede up air
@sergmcmuffin
4 жыл бұрын
@@residentfacehead3465 worse, because you can't play dedede if you use palu
@ariesomega2487
4 жыл бұрын
@@residentfacehead3465 If you would combine d3 up airs ranbge with palus mobility and starup together with byleths horizontal range that would be a mad move
Bowser, I need my frame data on his BIG MEATY CLAWS
@ABAgamer_
4 жыл бұрын
What did you say, PUNK?
@royalxiphos4501
4 жыл бұрын
@@ABAgamer_ BIG. MEATY. CLAWS.
@Quin10Animates
4 жыл бұрын
Fading Instinct well, these claws aren’t just for attracting mates
12:00 "interestingly it has more range on the back swing" Further proof that if a smash character is looking away from you, you are dead.
I think the reason dash attack and forward air are that crazy with the hitboxes is to make the move work as the weapons move into the Z-axis
You seem to have been doing all the DLC Characters but you have forgotten about Piranha Plant! As a Plant Main I can say that Plant's hitboxes are quite interesting.
@dizzyheads
4 жыл бұрын
And hurt boxes XD
@greatestever2903
4 жыл бұрын
Plant main 🤦♂️
@shlecko
4 жыл бұрын
"as a plant main" Say sike right now
@Fizz-Q
4 жыл бұрын
@@dizzyheads i always wondered when plant expandongs is there a hurtboxes for the expanded part or they just invencible
@ninonerd3392
4 жыл бұрын
@@Fizz-Q plants down b extends his hurtbox so if you hit plants stem while its stretched out, you will deal damage. And you can spike
What else would you expect from a "Distance Demon"?
@hydropump8731
4 жыл бұрын
A pointed tail and bat wings
@gooz1613
4 жыл бұрын
@@hydropump8731 isn't how the smash community sees every fe rep?
@arnerademacker8548
4 жыл бұрын
@@gooz1613 Damn. Gooz with the hard call outs x)
@disgustof-riley8338
3 жыл бұрын
Ashen Demon
@orangeslash1667
2 жыл бұрын
@@gooz1613 Japan really loves RPGs.
"Organic materials" yup
@RandomPerson-kz9uf
4 жыл бұрын
Yeah, very "organic"
@Rekzius
4 жыл бұрын
That places the "Misuse of words that sound like they should describe themselves, but actually mean something else" counter at 2. English is hard.
@Cathrinite
4 жыл бұрын
Kinda wanna give the Amyr to my dog, since is bone and all
@HEX33C1FF
4 жыл бұрын
@@Cathrinite I think Aymr is the only one out of the four that's actually synthetic.
@iversonsilva793
4 жыл бұрын
@@HEX33C1FF aymr from "the beast" with the crest of seiros somehow
@Rekzius I think I know why some moves like FAir and FTilt have seeming superfluous hitboxes. I think what is happening is that the new hitboxes that come in after the huge amount of first ones are there to solve for z-axis problems by not being attached to the weapon itself, but instead the air in front of Byleth on the same plane as the stage.
@nocturn333
4 жыл бұрын
Makes sense since Fair has a more pronounced swiping motion than Bair. It'd be nice to see the hitboxes in 3d.
11:23 oh my god buff this chicken
@deathpie24
4 жыл бұрын
Blue chicken
@Dato.Richard
4 жыл бұрын
Falco: *uses anti-air move against crouching opponent and misses* Falco stans: >:( Falco would be the best character in the game if he had good movement speed lol please don't call for buffs on that thing.
@jannicwestrich1290
4 жыл бұрын
Dato I really dont care
@rhaelsura96
4 жыл бұрын
@@Dato.Richard his shield poking and aerial drif with the better movements I can definitely see him getting higher, I'm fine with his bair not being that strong in comparison to wolf and fox
@tylerzelanick9283
4 жыл бұрын
Buff the birb
This guy really has good taste, thank you for using the female version of Byleth
I think I know why fair has a punch sound effect. Your not hitting them with the sharp, blade part like back air, you’re hitting them with the back of the lance, which is just like whacking them with a bone. So the punch sound effect makes sense.
That Uair gives me nightmares, and now I know why.
Byleth U-Air: best juggling tool in the game. Me: Cries in Ike Sm4sh U-Air
I love having DLC characters come out because that means not too long after it comes out we get another Rekzius hitbox video 🙂
“A multi-hit up air that kills at reasonable percent is something other characters could only dream of” - Someone who doesn’t play Palu
Mr. Game and Watch's hitboxes would be interesting, i'm sure. What with up-B being frame 2 and all. But before him, you gotta get to The Plant if you wanna claim that you've gone through all the dlc characters.
@sirstack59
4 жыл бұрын
Up b is frame 3 but this is a nice comment
@nathamiell
4 жыл бұрын
@@sirstack59 I've heard both. I think it's 2nd frame after the input; 3rd frame if you include the frame the input is on. So input frame, animation frame, then the hitbox comes out the next frame. Depends on how you count it, I suppose.
@jevorok3905
4 жыл бұрын
Mr. @Nathamiel You can see what Character is next by looking in the discord. I haven't watched most of the video thus far, but G & W is actually the next character to be shown.
@nathamiell
4 жыл бұрын
@@jevorok3905 Oh. Cool.
when he finishes all the fighters pass 1 characters and says nothing about fighters pass 0 *sad piranha plant noises*
I love these series it makes me really understand these characters more and I feel like it’ll honestly make me a much better player with certain character. I would love for you to do a Zelda, Samus/Dark Samus and Corrin. Great content I’m subscribing for sure!
4:30 _ah shit, here we go again_
Explaining Ike's.... Interesting Hitboxes
@sirtchamp8033
4 жыл бұрын
Yes
@SeriousStriker
4 жыл бұрын
N A I R
@thedookiedropper9604
4 жыл бұрын
I N T E R E S T I N G M A N U V E R
@Fizz-Q
4 жыл бұрын
@@SeriousStriker side air and especially why when you dodge his down b hits mid dodge
@genarftheunfuni5227
4 жыл бұрын
He only has one move, Nair
I honestly dont know why they made Byleth so slow, in her game, she could move fast
@jacaerys4
4 жыл бұрын
True man. Their speed in Three Houses is pretty good
@RaidikV
3 жыл бұрын
Actually the only thing about the FE characters that is not like in their origin games is their speed, but I think that's for balance, imagine a fast Robin.
Princess Peach, her side special and Ariels could be very fun to explain
I really hope that you continue these for more characters. Maybe one day tackle a good portion of the cast :)
"Nice move faclo"
This is really useful, especially the tether range.
Never gonna stop requesting Puff's mediocre hitboxes!
Hey! I dont know if you'll see this. The Sweetspot/Sourspot visualization was great! It made the graphic so much clearer. Please consider doing this in future videos!
I’ve been waiting for this video sense Byleth came out.
A lot of moves for characters with weapons like these could be changed into long hitboxes. So instead of having 4 equal hitboxes along the sword, have one long hitbox along the sword. The benefit of a long hitbox is that it has a consistent width, while having 4 hitboxes means you have a bubbly shape around the sword. For the moments when they are strong and weak, make it two long hitboxes; and have lower ID for the strong, and make the weak overlap the strong so there's no gap.
Yessss I’ve been waiting for this one
I think that back air was made first, and that they used its assets for forward air to save time. Also, weird wind boxes are probably used to keep the player model from shifting to far. Like when Little Mac uses a punch near the ledge.
I was really hoping you would go with “Bewildering”
Great video although I would have preferred to see the attacks with the weapons so I know where the hitboxes are relative to them. As with the chop, they don’t always necessarily line up with what appears on screen
I was really disappointed when Byleth was announced like ugh, another FE character, AND it just has to be on my birthday... then I actually played her and ended up having so much fun I played my first FE game in Three Houses and loved it
@Phun-Bun
2 жыл бұрын
It's better to give it a shot
@josiuwu
2 жыл бұрын
that's really funny, sora was released on my birthday as well!
I can't wait to see what kind of nightmares Min Min's hitboxes bring you
Byleth just gets to paint the screen in hit boxes for doing literally anything.
It’s cool how so many hit boxes look weird here, but feel right in game.
Love em or hate em, byleth is the most badass looking fire emblem character
I would love to see Peach/Daisy hitboxes whenever you can
i like how getting kicked in the shins by terry does the same amount of damage as getting shot by a laser from flaco
@ballisticboo7808
4 жыл бұрын
f l a c o
Honestly I like how slow the down smash is it’s good for covering rolls and spotdoges
One of the strangest characters to me is Wii Fit, I would love to see a video about her hitboxes as she is just so unorthodox.
You didn't mention how they forgot to add a check for grab immunity flag to up-B, resulting in an up-throw to up-B. Also, I think you can grab opponents while they are grabbed due to this. That would explain how I ended up at the bottom of the stage at one point after my friends both used up-B and managed to hit me. Also, the tether automates wall-jumping, and prefers it to dealing damage. I really need to find something to do with my life.
@happyducky9872
4 жыл бұрын
It checks tether frame 7 and then snags whatever it touches first, and doesnt seem to actually grab... but it does throw
@wiiztec
4 жыл бұрын
Why would you want to prevent such a delicious combo?
@happyducky9872
4 жыл бұрын
@@wiiztec to be fair it's not a combo for most of the entire match
@alisethera9349
4 жыл бұрын
I think that because grounded Up-B consists of two grabs. Grab hitbox for the initial swing that ties the enemy to the sword, and a second grab at the peak of the move. If there was grab immunity, the second hit would fail.
@happyducky9872
4 жыл бұрын
@@alisethera9349 no
Does their Side B have different hitboxes depending on if you "charge" it or not? (i.e. inputting it like a quick smash attack) I wouldn't think so, but I'm curious.
Although Byleth wasn't a highly requested character, Sakurai made it so that he'd be a fun character regardless. Idk how people can argue with this man
7:36 Lmfao, damn byleth is thirsty af for that big D hurtbox
Where can I find that smooth song cover at the end of the video?
As to your comment about dair, the sour spots on their dair are super useful. I’ve seen leo do up b dair sour spot killing off the top SUPER early
A Pretty Good Edgegaurd, I think the word you were looking for was *Distance Demon*
Forward air has pucnh sfx because it's a broadside slap rather than a slice with the edge (although the visual effects make it hard to see that this is the case). the reason for the hitboxes that are seemingly added at radnom on some moves (like forward air) are probably there because of z-axis shenanigans during testing if I had to guess
This is one of the things that makes me like Byleth so much.
You had me at *that thumbnail*
These videos have such an ASMR vibe
All you guys who are requesting videos didnt read the community tab! You had the chance to vote, and you missed it
I wonder if the 'extra' hitboxes on moves like dash attack are there to help prevent Z-axis issues
I know it’s unrelated, but: Sakurai: You can play as male and female Byleth. Smash community: Male Byleth? What’s that?
@sergmcmuffin
4 жыл бұрын
Male byleth is best byleth imo
@juanrodriguez9971
4 жыл бұрын
@@sergmcmuffin Bro, don't say stupid things, there is no such thing as "male byleth".
@minorin54
4 жыл бұрын
MkLeo don't like Female Byleth and uses the Male, the male will win more tournaments sadly
@highcaliber350
4 жыл бұрын
Claude lovers unite
@CaravanNoobs
4 жыл бұрын
Claude alt is best alt. You can’t change my mind.
How about Corrin's capable hitboxes? I especially want to see their specials
I’d love to see the differences between the 3 Link’s hitboxes. Call it “Hitboxes of the Heroes.”
I'd love to see a full review of Greninja's hboxes, but that's just because I main him. XD I just found out today that you can reverse his side b and I feel pretty dumb.
Do you come up with the title before or after you finish the video?
I'm guessing that sword moves have hitboxes off-center so they don't hit before animation connects
I think the reason they went with the Punch sound effect for their Forward Air is cause they're slapping you with the side of the blade
Nintendo: So how many hitboxes should we give Byleth? Sakurai, snorting power crystals: *Yes*
11:24 "nice move falco"
1:18 I love that the sleeve just phases through Byleth. Even the game itself can't understand how a sword character has punch, sword, and whip physics.
@dude9410
4 жыл бұрын
I think thats just a fault to Byleths design. Ill be honest, I think its a little weird...
When are we getting a Belmont's baffling hit boxes?
I subscribed to your channel,because of your profile picture i love grove of burnwillous
i really can't get a read on this guy, hes let down when somethings simple then flips when its complex. the lore needed for this guys wiki page must by huge.
@intensellylit4100
4 жыл бұрын
Perfect mixup
The title for Piranha Plant’s video should be ‘Explaining Piranha Plant’s Pleasant Hitboxes’
Can you please do the Mii Fighters hitboxes next?
What do the different colors mean?
What armor on down special
"Byleth's uair is probably the best uair in the game" Mr. Game & Watch with his insane juggling, unchallengable and high damaging uair: **sad beeps**
I'd like to see "Explaining Corrin's extended hitboxes
10:50 Robin mains: *no*
@yonatanbeer3475
4 жыл бұрын
That's a projectile, not a disjoint
@donovanmahan2901
4 жыл бұрын
So is Failnaught 2, it basically bounces like a lazer beam off a mirror when it sees a reflector hitbox.
What's the point of having multiple hitboxes instead of a single one that has a gradient or different behavior based on relative distance from a specified point?
Fair uses a punch sound because she's not slashing or stabbing, she just smacks them with the flat side of the blade.
What about the smash version of their side-b? Pretty sure it's identical with just barely more range, but would be nice to confirm.
if i got the visualizer right theres 2 types of hitboxes. 3d and 2d. some moves with 3d hitbox go way out in the z axis(foward air being the prime exemple) so they slap a 2d hitbox on its later frames to make sure the move hits consistently and match the effects. wonder if they will aply this to other characters on a later patch.
Can’t wait for ”marths merciful hitboxes”
Corrin, please? Would love to see their info
What can be said about Byleth's hitboxes except that if you made a drinking game out of them, you'll wake up the next day inside your toilet with a mouth tasting like a pigeon's been roosting in it.
Why does the hitbox for side b on the thumb nail look like a gamecube controller
Epic fates music.
on some omega stages you can time a dair over the stage to spike through the stage. i landed it twice
I would really like to see a video explaining Cloud's Busted Hitboxes: Redux in this game (And when I say busted I mean bad and wonky) feel like it needs to be shown just how weird they are
Could you do cloud or pokemon trainer? I would love to see a comparison in their previous games
Can we do R.O.B’s Robust hitboxes I want to see how far his up air is because it can kill so early very high