Expendables 4 - crash scene explorations

Фильм және анимация

It was a real treat working on these animatic explorations.
The task at hand was to try and develop a visually appealing plane-crash sequence, that would match at the end the already filmed physical sets and their surroundings.
The destruction was done in a now (sadly) discontinued build of Blender, called BlenderFractureModifier, and after the cameras were finetuned and locked - they were exported to the Houdini and Maya teams to develop the final version of the shot.

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