Evolution Simulator [The Life Engine]

Ғылым және технология

In this video I introduce the Life Engine, an evolution simulator that you can play at thelifeengine.net
SIMULATION RULES:
The environment is a grid made up of cells.
The environment is populated by organisms that are structures of cells, which perform different functions depending on their color:
Orange (Mouth) - Eats nearby food (gray blue cells)
Green (Producer) - Produces nearby food
Blue (Mover) - Allows movement
Red (Killer) - Kills nearby organisms
Purple (Armor) - Protects from red cells
Gray with slit (Eye) - Perceives nearby cells and decides movement
The goal of each organism is to eat enough food (gray blue cells) to reproduce. Reproduction can result in mutated offspring, and offspring with more valuable cell structures propagate throughout the environment.
For a more in depth understanding of the rules of the simulation, go here: github.com/MaxRobinsonTheGrea...
TIMESTAMPS
Explanation: 0:00 - 2:39
Origin of Life: 2:42
Initial bloom: 3:35
Period of the "zigzag" organisms(left) vs "figure 8" organism(right): 15:50 - 31:11
Extinction of the "figure 8": 31:11
Rise of the "spike tailed" organism (right): 33:30
A large bloom and the domination of the spike tail: 43:45
Final extinction of the zigzag (upper left): 45:52
Total extinction: 49:10
MUSIC CREDITS
The Acolyte:
/ user-82623269
FromKlay:
beatsbyklay.wixsite.com/fromklay
Instagram @fromklay
The final song is a recording of the mating call of the last Kauaʻi ʻōʻō bird before the species' extinction in 1987.
• Kauai 'O'o
Follow me on twitter for updates on the life engine and other projects.
/ max_romana

Пікірлер: 298

  • @EmergentGarden
    @EmergentGarden2 жыл бұрын

    This video explains the rules much more in depth: kzread.info/dash/bejne/m4d1raengsnSldY.html

  • @myrinsk

    @myrinsk

    2 жыл бұрын

    nice

  • @Schody_lol

    @Schody_lol

    2 жыл бұрын

    We can make a phylogenetic tree out of this.

  • @onikishin3396

    @onikishin3396

    2 жыл бұрын

    How did you make this?

  • @Bittamin

    @Bittamin

    Жыл бұрын

    Was this inspired by Conways game of life?

  • @delphicdescant
    @delphicdescant2 жыл бұрын

    Man, extinction events are terrifying even at this tiny scope.

  • @informitas0117

    @informitas0117

    2 жыл бұрын

    Peaceful

  • @anypercentdeathless

    @anypercentdeathless

    2 жыл бұрын

    Or, at the largest scale, it's just a game.

  • @resonanceofambition
    @resonanceofambition2 жыл бұрын

    I love how you ended with the mating call of that one bird who kept singing but never got response.

  • @schizophrenic_rambler

    @schizophrenic_rambler

    2 жыл бұрын

    Shit got dark

  • @N____er

    @N____er

    2 жыл бұрын

    Kinda like me

  • @mr.spleens7800

    @mr.spleens7800

    2 жыл бұрын

    @@schizophrenic_rambler fr sent chills down my spine when I listened to the chirp halfway through the call and realized what it was

  • @culi7068

    @culi7068

    2 жыл бұрын

    which bird is it?

  • @resonanceofambition

    @resonanceofambition

    2 жыл бұрын

    @@culi7068 It's these poor creatures: en.wikipedia.org/wiki/Kaua%CA%BBi_%CA%BB%C5%8D%CA%BB%C5%8D

  • @that_guy_standing5754
    @that_guy_standing57542 жыл бұрын

    I like to imagine he doesn't know how to code, and just animated each dot, frame by frame

  • @theburgerbox9576

    @theburgerbox9576

    2 жыл бұрын

    lol That would be some *extreme* extreme dedication

  • @omargoodman2999

    @omargoodman2999

    2 жыл бұрын

    Religion in a nutshell...

  • @apttewly

    @apttewly

    2 жыл бұрын

    @@omargoodman2999 what

  • @omargoodman2999

    @omargoodman2999

    2 жыл бұрын

    @@apttewly Let me reframe the notion from the perspective of a religious fundamentalist: "I don't believe God knows how to to create the laws of physics, regular biology, and evolutionary process via natural selection as we've observed them; he just created everything manually _ad hoc."_

  • @TrulySomeone

    @TrulySomeone

    2 жыл бұрын

    @@omargoodman2999 ok

  • @jasonyesmarc309
    @jasonyesmarc3092 жыл бұрын

    The zigzags are iconic. They keep going extinct against the figure-8s, but they're simple enough to keep re-evolving.

  • @user-lh5hl4sv8z

    @user-lh5hl4sv8z

    2 жыл бұрын

    They also kept the system alive

  • @Nugcon

    @Nugcon

    Жыл бұрын

    Improvise adapt overcome

  • @drewmasker8605
    @drewmasker86052 жыл бұрын

    Dude, I know this is 11 months old, but damn. I've been making my own evolution simulators for a while now and this is one of the coolest I've seen and has many of the characteristics that I've hoped to achieve. Bravo my guy

  • @artwriter7377

    @artwriter7377

    2 жыл бұрын

    hey bro can i know what is this.is it done by coding or any software is there any term for this and can we make our living out of this as a proffesionand thnx in advance

  • @ankanmann8017

    @ankanmann8017

    2 жыл бұрын

    Can you please guide me how i should get started with such things, i am very eager to code these myself.

  • @The_Foreman
    @The_Foreman2 жыл бұрын

    I admit I was skipping through a lot, but around the 40 minute mark I was thinking "While the plant like creatures are quite good they rely too much on the moving creatures to create the space necessary to expand. Despite this though they've developed thorns to protect themselves which will keep them alive in the short term, but will probably be their downfall" Which is a lot to think about when all I can see are tiny pixels...

  • @IPlayWithFire135

    @IPlayWithFire135

    2 жыл бұрын

    Yup sure enough, the ecosystem collapsed once they happened to squeeze the feeders just a little too hard and brought the bloom cycle to an end.

  • @sergiourquijo4000

    @sergiourquijo4000

    2 жыл бұрын

    Oh what a beautifull analogy to what humans are doing. We are getting too good at dominating the meta we live in and killing everything that keeps us alive

  • @markusklyver6277

    @markusklyver6277

    2 жыл бұрын

    @@IPlayWithFire135 It's funny how complex events taking place in real life can be modelled and understood by tiny pixels lol

  • @GaiusCaligula234

    @GaiusCaligula234

    2 жыл бұрын

    @@sergiourquijo4000 Except that's just untrue

  • @sergiourquijo4000

    @sergiourquijo4000

    2 жыл бұрын

    @@GaiusCaligula234 why?

  • @deathbyseatoast8854
    @deathbyseatoast88543 жыл бұрын

    How strange, i’m very intrigued by this little passion project of yours and am very excited to see wherever you may take it.

  • @BeeRich33

    @BeeRich33

    2 жыл бұрын

    These models have been around for decades.

  • @deathbyseatoast8854

    @deathbyseatoast8854

    2 жыл бұрын

    @@BeeRich33 Your point being? Am I suddenly now unable to enjoy this little passion project now that you've revealed this isn't a particularily innovative concept?

  • @thespudguy
    @thespudguy Жыл бұрын

    Man this is awesome, it's like Conway's game of life on steroids! I've looked into making programs like this myself but I think now you've given me the inspiration I need :) I love how species appear to rise and dominate and then go extinct so quickly. It's like it's simulating the entire history of life on a microscopic level. It would be super cool to see organisms start to interact with each other and become multicellular somehow, too

  • @JM-st1le

    @JM-st1le

    6 ай бұрын

    You spoke my mind

  • @Qwertype315
    @Qwertype3152 жыл бұрын

    Its really interesting how the "plants" in this simulation seem much more like predators, constantly threatening to wipe out the moving eaters with waves of spiky growths. It is more like the plants were eating the space created by the moving creatures. I wonder if there is any semblance with real plants

  • @thatsomeone3818

    @thatsomeone3818

    2 жыл бұрын

    Reminded me of algae blooms when they get so thick they turn the water toxic and kill all the fish and themselves.

  • @arwynstar

    @arwynstar

    2 жыл бұрын

    You should look into plant warfare. Plants are scary honestly. Take a look at kudzu vine and other invasive species. Plants are pretty hardcore honestly. We are their food, eventually.

  • @raphaelmorgan2307

    @raphaelmorgan2307

    2 жыл бұрын

    well, cacti for one then there are things like venus fly traps that are carniverous and yes, like wynryprocter said you should look up plant warfare eg eucalyptus attack other plants with their oil to make them more flammable

  • @firewoodloki

    @firewoodloki

    2 жыл бұрын

    @@raphaelmorgan2307 Are there videos about that? I tried searching "Plant Warfare" and nothings come up.

  • @randompheidoleminor3011

    @randompheidoleminor3011

    Жыл бұрын

    To me it's more like slime moulds and amoebas hunting bacteria and other smaller organisms

  • @comradecapybara
    @comradecapybara2 жыл бұрын

    Its interesting how 2 different producer species(figure 8s and the z's) managed to coexist in such an equal balance for so long.

  • @Qwertype315

    @Qwertype315

    2 жыл бұрын

    The Z s were less space hungry, and could almost always find room to spawn, albiet slower. The 8 s were faster growing, and spread faster due to their space-hogginess. I think it was inevitable that eventually they would race themselves into a corner with no scavengers to create room for them

  • @testedalexthegreat1759
    @testedalexthegreat17592 жыл бұрын

    In my simulation, I added some purple flowers and made it so my creatures can produce food while moving, the purple flowers with movement cells outlived the ones without because the other inhabitants of the grid just sat around the flowers all day attempting to feed but only feeding when the flowers died because they're armored but they didn't know the difference. this blocked the flowers who couldn't move from reproducing, they learned with their brains that creatures with armor are good so they sat by the flowers trapping them until they died to eat them, essentially, my creatures learned to harvest other creatures for food, they now sit by the flowers all day and eat constantly and reproduce and the only evolutionary benefits they have is their inherent nature to be attracted by armor and only armor, they fear producer cells because predators also have producer cells.

  • @UmzGames
    @UmzGames2 жыл бұрын

    The way the population explodes and shrinks, spreads and reduces reminds me of the way the map has changed over human history. Different empires and rulers. Unexpected ending too. Very good simulation

  • @droopsmoop
    @droopsmoop2 жыл бұрын

    im so glad the algorithm recommended me this video, i've been looking for more evolution sims like this for a while now :D

  • @nicolasgalipeau3632
    @nicolasgalipeau36322 жыл бұрын

    "I think it might be because of effective aggression is as an evolution strategy." Don't forget about the concept of authoring. You input your own bias in your programming. What could be interesting here is to develop this thought further by varying the *cost of aggression* and see how the results vary. Great video btw :)

  • @zedtheexplorer5206

    @zedtheexplorer5206

    2 жыл бұрын

    Yeah there weren’t many ways in this that an organism could protect itself without necessarily harming the aggressor. Things like shells, senses (ie the ability to detect food or danger and act accordingly), and evasion are all non-aggressive ways of not dying that exist in nature even on the cellular level. We actually see that needless aggression isn’t very favorable in nature because prey have so many different ways of defending themselves. This is why alpha predators like lions, alligators, and eagles tend to be ambush predators. The cost of aggression is simply too high to be worth it most of the time

  • @EvanG529

    @EvanG529

    2 жыл бұрын

    I don't think he added any "cost" to aggression, it's just that when a red cell touches another being it dies and becomes food.

  • @nicolasgalipeau3632

    @nicolasgalipeau3632

    2 жыл бұрын

    @@mattcrosby2310 Everything you just said doesn't match with what I know, so feel free to point to sources so I can learn further about that! "Best not worry about that" is the most invalidating sentence you can use in science ever.

  • @nicolasgalipeau3632

    @nicolasgalipeau3632

    2 жыл бұрын

    @@mattcrosby2310 That's not an argument. Also you did not address the "not worry about that" part which is, again, ludicrous to say in any setting where you would try to be somewhat scientific, let alone rigorous. But honestly, it's alright that we disagree, we can move on with our lives! Have a great one regardless

  • @Potato-pq5ez
    @Potato-pq5ez2 жыл бұрын

    recognizing the birdsong at the end almost made me cry

  • @derius1963
    @derius19632 жыл бұрын

    That bird at the end caught me off guard. I recognized the melody instantly.

  • @Connorses
    @Connorses2 жыл бұрын

    Awesome, I love simulators like this and yours has some unique strengths to it's approach. that mating call might be the saddest thing i've ever heard

  • @ShrubRustle
    @ShrubRustle2 жыл бұрын

    Ooh, the creatures with two mouths wiped out the figure 8s by just stealing all of their food, but because they don't produce any themselves and don't kill, they died out themselves pretty quick!

  • @goatfan9605
    @goatfan96052 жыл бұрын

    I've been interested in evolution and natural selection, all that jazz, for as long as I can remember, which of course led me to find out about neural networks. I've been looking for a good, complex, and interactive simulator like this one for a long while and I'm glad to say, I finally found it! Thank you for putting effort into this project of yours and sharing it with the world.

  • @michaelvazquez7533
    @michaelvazquez75332 жыл бұрын

    This is a great representation of how grass was such an invasive species.

  • @adrianchevalley9805
    @adrianchevalley98052 жыл бұрын

    I wonder if larger grids and more varied conditions would give more complex emergent behavior. I may be biased but this types of simulations and ParticleLife style simulations are more like 2D "chemistry" rather than ecology, because they're basic point-like elements with elemental rules in the system they're in. Higher amounts of them and more space might equate to more complex sets of systems that use the variation and evolution in a fractal-like levels of behavior like in real life. Anyways, this is really cool!

  • @joevdb9232

    @joevdb9232

    2 жыл бұрын

    there are a few hard limits which this simulation clearly comes up against in terms of organism complexity - eg. the absoluteness of attack and defence cells leaves no room for an arms race - and that organisms can never have articulating parts, but have to rotate and move as a whole fixed shape. so the absolute world size limit is only one of the borders to be pushed further back.

  • @crazyaz7161
    @crazyaz71612 жыл бұрын

    This is the most interesting evolution simulator I’ve seen yet and it is so simple and it’s free! For that you have earned my subscription

  • @jzj3207
    @jzj32072 жыл бұрын

    I simply can not believe it. i was developing something similar called BitLife but i kept failing as i over complicated it. your approach on using colors to determine what the life does is awesome. i have been playing your simulator all night. its the best screen saver to put me to sleep ever. i look forward to watching the LifeEngine grow. Great work

  • @sheepherd9173
    @sheepherd91732 жыл бұрын

    To me the most interesting part is how successful the non-motile “organisms” are. I’ve always thought of non motile bacteria as kinda useless and like they should be outcompeted but clearly there’s a flaw in that thought process. I wonder how well this simulation parallels to a mixed culture of motile and non motile microbes.

  • @Dawildogra
    @Dawildogra2 жыл бұрын

    It's really interesting, though I think they are not being aggressive but rather peacefully picking up food. And the more passive ones actually evolved into plants. So basically the aggressive ones are just herbivores. Or even we could argue they are farmers picking up fruits in an orchard. If you read this till the end you are very welcome to answer and discuss this idea. :)

  • @Dawildogra

    @Dawildogra

    2 жыл бұрын

    So I read the comments and realized my idea has been pretty much discussed. Just to clarify my propos I was referring to the very beginning of the first agressive cells.

  • @grimble67
    @grimble673 жыл бұрын

    Looks really interesting. Love the music! It really sets the mood.

  • @knownas2017
    @knownas20172 жыл бұрын

    I genuinely love projects like these. Thank you for the upload, sir. c:

  • @Froggsroxx
    @Froggsroxx2 жыл бұрын

    Very very cool. I've been running it for a while now, and I seem to have hit an equilibrium, though I did turn on "one hit kill" as I was tired of my producers getting whipped out over and over by aggressive movers. This seems to have had a knock-on effect of heavily discouraging large movers. Just hitting 80000 ticks and population has been stable around 3000 for quite a while. Very interesting.

  • @kiml42
    @kiml42 Жыл бұрын

    I've been playing with this for a few days, and think it's a really nice, simple simulation of an evolving ecosystem. I really like the way that the rules are very simple, and there's very little to know about an organism that isn't visible in a picture of it. I have a few suggestions: 1. It would be nice if there was an option to let organisms move into tiles containing food, destroying the food in the process. - This would make plants more viable, as they wouldn't get crowded out by the dead bodies of their siblings. It's odd the way that plants always require animals in this at the moment, to prevent this over crowding. 2. The Species Composition graph is a really mice way to show how the winning strategies of the ecosystem change over time. However, the lines all end up rather on top of each other, so it might be more readable if it used a stacked area graph, which would also remove the need for the Average Organism Size line, because that would just be the top of the graph. 3. I think it would be nice to have a more interesting mechanic for when an organism dies than a simple timer, something that would let their longevity evolve over time. I'm thinking something like them using up their food store over time, and they starve when they run out (either dying immediately, or losing health over time). This might throw off the balance quite a bit without also having a mechanism to make the rate at which the organism uses food be based on how much it's doing (moving or healing). You might also want to add a way for them to age, possibly by using more food over time as they get older. So this might be too much of a can of worms to be worth getting into, as the simple timer's sufficient for very interesting simulations already.

  • @nuggetburgergames7402
    @nuggetburgergames74022 жыл бұрын

    I think it's incredible how in the initial bloom phase there were 2 main species. ones who roamed around looking for existing food and ones who stayed put making the food. they evolved into producers and consumers and relied on each other to make food or space

  • @jasonhildebrand1574
    @jasonhildebrand15742 жыл бұрын

    I like how it is not a total extinction, as there is still one lone organism remaining when the video abruptly ends. This is an ominous cliffhanger which, as we can see, was the progenitor species for all future simulations that came after this first one. Very philosophical...

  • @biggerbrain1823
    @biggerbrain1823 Жыл бұрын

    This is by far the best evolution simulator that I've seen out there, and it's so simple

  • @KnufWons
    @KnufWons2 жыл бұрын

    Really cool seeing producers evolve defense mechanisms (kill cells)!

  • @riteshrobotics9713
    @riteshrobotics9713 Жыл бұрын

    Wow this is very interesting cause you see all the little creatures move and evolve over time like in the real world! This video really deserves more views, Keep it up

  • @rasmusb.3551
    @rasmusb.35512 жыл бұрын

    Very cool simulation, it would be cool if we there would be some kind of statistics so that we can see which species dominates over time or something like that :)

  • @justingolden21
    @justingolden212 жыл бұрын

    I've been obsessed with the game of life and cellular automata and emergent behavior and this is SOOOO COOL

  • @sergiourquijo4000
    @sergiourquijo40002 жыл бұрын

    Oh what a beautifull analogy to what humans are doing. We are getting too good at dominating the meta we live in and killing everything that keeps us alive

  • @WonderxSkills
    @WonderxSkills Жыл бұрын

    The soundtrack is absolutely incredible.

  • @Tann114
    @Tann1143 жыл бұрын

    awesome work, thanks for sharing!

  • @jackadevil9746
    @jackadevil97462 жыл бұрын

    I would LOVE too be able to have something like this as a desktop background or a wall paper.

  • @Czoy9

    @Czoy9

    2 жыл бұрын

    Yes me too but I guess this will cost you some of the ram.

  • @youreale
    @youreale Жыл бұрын

    This channel is a gem.

  • @niktarpishel6014
    @niktarpishel60142 жыл бұрын

    Why so little likes? It`s one of the best live simulations that I seen!

  • @kathrichards6947
    @kathrichards69473 жыл бұрын

    Really cool project!

  • @vb0t429
    @vb0t4292 жыл бұрын

    I found this quite interesting, I like it!

  • @alekz8580
    @alekz8580 Жыл бұрын

    This is like watching an evolving "Conway's game of life" and I love it

  • @AvianFlight
    @AvianFlight Жыл бұрын

    neat, no unnecessary commentary. Thank you.

  • @noone-ez6on
    @noone-ez6on2 жыл бұрын

    Great way to end the video, i knew i recognized that bird song.

  • @humanperson2375
    @humanperson23752 жыл бұрын

    Ive been wanted ro design something like this for ages. But without random chance or specified creatures. It would be similar to cell machine (and now this) with duplicators that need food to duplicate. It could have seansors and blood and more. But the main point is, every cell no direction, and no further information than which cell it is. The structure of multiple cells makes a creature. The programme would have to create a creature and watch it life or die. Perhaps making multiple. People could name their creatures and you could run them side by side to see how they work. Its possible that two creatures turn into one, or that someone makes a virus that can attack and clone itself from another creatures design. Any food sources would be sunlight or other creatures. (Or perhaps minerals from hydrothermic vent cells). It could be that every living cell type needs a working vien in range to stay there. These veins would stretch along the creature to the stomache where food is stored. If it runs out of food cells, the veins either turn off or die, which causes the rest of the creature to die the rules would be similar to conways game of life, one cells actions dependant on the surrounding cells, but now its more about what cells than How many.

  • @martynconkling8876
    @martynconkling88762 жыл бұрын

    This is a very cool project, I have been looking for extensions of the game of life

  • @KoalaProductions
    @KoalaProductions2 жыл бұрын

    I love your mind. You are on the right track!

  • @danimpalia4516
    @danimpalia45162 жыл бұрын

    I feel people are forgetting how good the background music is.

  • @debblez
    @debblez2 жыл бұрын

    if you made this into a screensaver I would buy it instantly

  • @wynnnnnnn5227
    @wynnnnnnn52272 жыл бұрын

    I'm hypnotized by the oscillating of the organisms that produce more food vs the organisms that eat more food Each time there happens to be a large amount of the 'producers', shortly after there is a bloom of the 'consumers'. Which start to die off shortly due to all the food being eaten by the bloom of consumers, thus restarting the cycle

  • @gpt-jcommentbot4759

    @gpt-jcommentbot4759

    8 ай бұрын

    The producers grow when most of the consumers die off, allowing the surviving consumers to kill and eat the producers. After food is lost, the consumers die off, and the producers grow once again. If one system manages to kill all members of the other system, the game ends, and all life goes extinct.

  • @juwish5715
    @juwish57152 жыл бұрын

    Finally a cell based simulation. Pretty cool !

  • @obiomajronyekwere4469
    @obiomajronyekwere44692 жыл бұрын

    Wow this is very very interesting it's kinda like Conways game of life

  • @elijahmitchell-hopmeier182
    @elijahmitchell-hopmeier182 Жыл бұрын

    This is definitely one of those "came for the video and stayed for the music" type situations

  • @howdy832
    @howdy8322 жыл бұрын

    Featured: how to break youtube's compression algorithm. No but srsly this is really cool

  • @icarusswitkes6833
    @icarusswitkes6833 Жыл бұрын

    That's really cool. While watching it I kept thinking about .io games and how this could be turned into one. I was thinking you could have the same kind of framework as this, but have some organisms be players. You start the game as a random organism that was just born. If you eat enough to reproduce, you get to choose what your mutation is, and play as the new organism you just made. The old one is taken over by ai. You have a timer on the screen showing how much time you have left before you die. If you have a mover cell you can control your movement with arrow keys and use something else for rotation. Instead of it being kind of turn based, everything would just have a set movement speed. Instead of choosing whether to have an eye or be blind, every organism could start with limited vision and adding eyes could increase the range. Or it could also be that having no eye just means you can see other cells but not what type of cell, and having an eye reveals the type of cells. Maybe the game goes until extinction and then it resets I think this could result in more interesting organisms and also more interesting movement because it's being controlled by people with a more complex brain. Idk it was just an idea I had

  • @852derek852
    @852derek852 Жыл бұрын

    Spike tails: "At last, we have conquered our mortal enemy the zigzag!!!" *goes extinct*

  • @Firelucid
    @Firelucid2 жыл бұрын

    Lol I got the bird chant reference, freaked me out a bit

  • @gautamde6838
    @gautamde68389 ай бұрын

    This is beautiful

  • @owncraticpath
    @owncraticpath2 жыл бұрын

    41:17 Look at it as it was a flowered vine made in pixel art style, it's so beautiful !

  • @zaflowgalactic
    @zaflowgalactic2 жыл бұрын

    Wow, Such a good balance going on here! Reminds me of Conway's Game of Life but more evolved! I watched that whole time, and at the very last frame you cut it! How could you!? lol So many times I was worried those mean looking Z, W, X, Ps and Qs in the toxic food would wipe everything out, but at the end I was crossing my fingers for one more bloom, but you could see the writing on the wall. Like fruit flies in a jar with food that goes toxic. Spooky almost how life like.

  • @klingenschmidt9261
    @klingenschmidt92612 жыл бұрын

    Absolutely amazing

  • @itsjustameme
    @itsjustameme2 жыл бұрын

    The simulation made me think of the neverending story. There are these worms (the basic creatures) that build these beautiful structures and they morph into these butterflies that just fly around and tear down everything (the purple evolution).

  • @lalex_x
    @lalex_x2 жыл бұрын

    Very cool!

  • @maxpoppe
    @maxpoppe2 жыл бұрын

    would love to see an overview of maybe the top 3 living organisms by amount at any current time

  • @fabianojeda3078
    @fabianojeda30782 жыл бұрын

    This is awesome my dude

  • @Graverman
    @Graverman2 жыл бұрын

    Great Video dude

  • @3gunslingers
    @3gunslingers2 жыл бұрын

    Wonderful project and video

  • @TimmacTR
    @TimmacTR2 жыл бұрын

    Fascinating..

  • @JamesBlacklock
    @JamesBlacklock Жыл бұрын

    Two really interesting emergent phenomena in the simulation: 1. There is a symbiosis where the nonmotile organisms actually rely on the motile ones to clear away the dead. 2. Evolution tends to start diverging when a spontaneous physical barrier separates populations.

  • @gpt-jcommentbot4759

    @gpt-jcommentbot4759

    8 ай бұрын

    Yeah for one both plants and animals must be alive, if one goes extinct due to one system dominating, the entire ecosystem dies.

  • @liamhtml979
    @liamhtml9792 жыл бұрын

    This is cool af, how are you not famous already

  • @rickardkarlsson7833
    @rickardkarlsson78332 жыл бұрын

    I've run this simulation a dozen times now, I know the sample size isnt enough but I have noticed a pattern, the most ''successfull'' arangement of cells seems to be a triangle, most extinctions usually end with a pyramid shape or a triangle shape with 8-10 cells.

  • @ZevOsterElements
    @ZevOsterElements Жыл бұрын

    I generate random walls before each game, so that I can run multiple ecosystems at the same time. I've noticed some curious things. It seems that there are three main types of systems: One that die out relatively quickly, usually due to space constraints. The second kind is when two species, having crushed all competition, start an epic war. The third kind is a diverse ecosystem, that take many hundreds of thousands of ticks to even get on a firm path to entropy and extinction. For the secound kind, a plant vs. animal fight (non-mover vs. mover), the plants develop killer cells. The main purpose is to form a tight defensive clump that is hard to attack. If they don't experience significant losses, they don't divert from this strategy for the entirety of the war; one of the two will eat them before they can really get off the ground. If the plant wins, they lose a major food source, turn on each other, and die out, leaving a huge pile of food they couldn't eat because they can't move. If the animal wins, they eat up the spoils and live off the corpse of their starved brethren, bareilly still existent. Unlike the former scenario, this is sustainable for quite some time. Throughout all this, sometime a balance can emerge, that you can see above. The non-mover die out in droves, are attack by an exponential growing force of movers, the force quits, the field regrows, repeat.

  • @Just_a_snek
    @Just_a_snek2 жыл бұрын

    i"m going to watch all of this and not skip

  • @joshkar24
    @joshkar242 жыл бұрын

    the music is perfect for this

  • @Eniac42
    @Eniac422 жыл бұрын

    now I want some thing like this as a live wallpaper

  • @limitedgain6433
    @limitedgain6433 Жыл бұрын

    There is one small challenge to this eVolution Simulator. The Creative Gen, and the Evolution of its outcome on the Internal Nerve System, Is infinite. Randomness doesn't simulate that aspect of creativity even on the small scale of simulation, as Creativity is not Random, and Exists in Each one of us.

  • @blacklistnr1
    @blacklistnr12 жыл бұрын

    lol this is such a "here is how the chess pieces move, now I'll shut up and let you watch this 120 move game by Kasparov, I've marked when the queen is taken"

  • @m.s.5370
    @m.s.53702 жыл бұрын

    I think it's interesting how the ones that are actually evolving are just the plants (aka the not moving ones) and the ones that can move around keep coming back to these extremely simple designs of one moving cell and one mouth, for example. This clearly demonstrates that in a world with an abundance of food, you don't have to do much to get it, meaning you don't have to change. In a world where food is scarce, however, it pays to have different and increasingly more fancy strategies for food acquisition. If we apply this to our world, it becomes easy to see that perhaps, our massive amount of privilege and riches will be the reason that humanity will at best stay stagnant by way of evolution, and at worst go extinct relatively soon. Idk, just food for thought.

  • @unilajamuha91

    @unilajamuha91

    2 жыл бұрын

    Simple organisms like that stayed relatively the same for billions of years

  • @afoxwithahat7846

    @afoxwithahat7846

    2 жыл бұрын

    Actually, food is very scarce, so scarce in fact that none of the most complex creatures survived

  • @pinkunicorns3185
    @pinkunicorns31852 жыл бұрын

    New possible end for humanity: There's food everywhere, but suddenly no one is hungry anymore, and as all animals are already wiped out we just drown in a flood of food🤔🥲

  • @gdlcltu3392
    @gdlcltu33922 жыл бұрын

    This is so cool!

  • @SchiwiM
    @SchiwiM2 жыл бұрын

    This is very cool, but somehow it's stagnating after a while... Maybe you could make it that living creatures don't block the way of other creatures as long as there is no killer cell? And maybe also a cell-membrane that includes all the stats from the other cells but beheaves like one big cell? Because i noticed they have problems eating when theres a tiny little pixel in the way

  • @willywillycow
    @willywillycow2 жыл бұрын

    Amazing!

  • @wraith1154
    @wraith11542 жыл бұрын

    Would a "Defender gene" work? Sort of saying "If three non-kill gene bugs were able to work together then the kill gene attacker is repulsed/killed in turn" thus causing the kill gene bugs to expend energy and possibly starve without reproducing?

  • @notdolandark
    @notdolandark Жыл бұрын

    It would be really interesting to see it working instead of running off of a neural net work runs off of code, but the code modifies itself randomly on reproduction, over time the code will become more complex eventually leading to the evolution of predation, photosynthesis, and even multicellular-ization(?) and organisms will even possibly evolve neurons or completely separate from earth like life, although the computer needed to run this is probably our side of our current technological level but maybe a massive a research center could test the idea out.

  • @Zalied
    @Zalied2 жыл бұрын

    this really becomes a weird battle of the stationary organisms while the moving ones act as both clean up and minor food buffs. It seems to be find the best design that lets you sit there while the flies come to you. But once they stop coming it does out leaving a large food deposit that the movers destroy leaving large amounts of mutations until a new stationary style is made. can they not spawn on top of food it seems the creatures can multiple just fine but are sufficated by the food they leave behind. The downfall was the sucess of the spike tails at stationary hunting creating a moving wall of destruction until there were no moving organisms to clean up forcing the stationaries to sufficated

  • @Ethan-cz8xq
    @Ethan-cz8xq2 жыл бұрын

    Interesting how the producers relied on the consumers and yet did everything to fight them, at least until they won

  • @kriptania
    @kriptania Жыл бұрын

    Hello, it's very impressive ! I have a question, i'm trying to create some games with canvas but i've got a hard time with optimization, do you have some advices ? Thanks !

  • @lawrencelu4109
    @lawrencelu41092 жыл бұрын

    cool stuff

  • @RemotHuman
    @RemotHuman Жыл бұрын

    This provides the insight that evolutionary life can end in extinction Now its not so surprising we are (prediction) but on a much more complicated scale

  • @tankbodypillow8701
    @tankbodypillow87012 жыл бұрын

    Man... used that extinct birds mating call at the end during the total extinction of all life

  • @nohaxjustxmod-sfs3984
    @nohaxjustxmod-sfs39842 жыл бұрын

    I FOUND WHAT I’M LOOKING FOR surprisingly it works with controls on my iPad and not on my phone

  • @RAyLV17
    @RAyLV172 жыл бұрын

    What field of study is this in particular, if I wanna learn more about this? I've only heard of Game of Life and this is as far as I've gone into learning about this.

  • @orca6198
    @orca61982 жыл бұрын

    No dislikes, what an amazing video

  • @teambellavsteamalice
    @teambellavsteamalice2 жыл бұрын

    Fascinating! I was a bit confused as I don't see any grey anywhere and thought green was food. Especially as everything seems to die and turn green. But green dots are just green organisms that produce (invisible) food? If so, a creature turning green is just consumed by the green pixels? Another confusing aspects was I was looking at the tiny fast moving variants (blue flecked) that form blooms. But it seems they are just temporary "carrion eater" type swarms that clear away the green stagnation and some of the others. So either a species dies by being suffocated by green or destroyed in a wave of these. Or are these just blue flecked mutations of the zigzags, figure 8s and spikey ones? And do they mutate back or die when running out of food or green pixels? The last extinction puzzled me, it seemed like a banquet of green stuff. The spikey was resistant to blueflecked swarms and outgrew other competitors. Strange it couldn't kill or eat the green ones...

  • @pottekkat
    @pottekkat2 жыл бұрын

    It'd be cool if you could graph the populations of each organism type over time

  • @funkyskunk1
    @funkyskunk12 жыл бұрын

    Very cool!!

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