Everything we know about the NEW MMO

Ойындар

Raph Koster has unveiled his new MMO, an MMO he hopes will be an evolution in the genre. A new MMO that will put the player forward in a world that is not only adaptable on levels unseen before but also permanent.
It remains to be seen just how feasible this is, but Raph Koster and Dave Georgeson have been working on this for years and are finally ready to show the world what Stars Reach is all about.
More info and sign up for testing here: starsreach.com/overview/
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Пікірлер: 270

  • @boywithearing
    @boywithearingАй бұрын

    Guys temper your expectations. If I had a nickel for every time a well known mmo developer overpromised on a new mmo...

  • @Jorendo

    @Jorendo

    Ай бұрын

    Yup, and how many more times do we need to hear the phrase "A fully living organic world where the player can influence it's course". And "We have thousands of worlds to explore" yeah but so far the games who did that provided randomly generated boring empty lifeless worlds with at best some wildlife on it, whoopidooo, boring.

  • @cameroni178

    @cameroni178

    Ай бұрын

    Raph is solid. For all the complaints on the art style, it makes it more realistic to implement mechanical complexity. Raph executed on SWG which to date has not been matched in sandbox mechanics.

  • @TenacioussOG

    @TenacioussOG

    21 күн бұрын

    Black Rock's wealth would be a pebble in the bottom of the ocean comparably

  • @d.t.bigley7254

    @d.t.bigley7254

    20 күн бұрын

    That's right, quit. Don't bother trying. Let the corporations win. Go play your RMT clone where you'll complain endlessly anyway. Take no chances. Accept spoon fed services for the masses. Sit back and be a drone, and corporations will love you.

  • @midwestmack785

    @midwestmack785

    15 күн бұрын

    @@d.t.bigley7254 thanks for identifying yourself as someone who still pays for pledges on these under delivering mmo money pits

  • @noobphalem9205
    @noobphalem9205Ай бұрын

    Hold up.. you mean Dave Georgeson who already overpromised on Everquest Next and Everquest Landmark and then vanished... Yeah, this will surely NOT tank at all. Got some EQ Next and Storybricks Flashbacks. Wouldn't really hold my breath that this will become what they promise.

  • @vonblunder
    @vonblunderАй бұрын

    SWG had the nbest resource and crafting system, where hunting for the rarest high quality resources was just as exciting as hunting mobs. It has never been matched

  • @veksar

    @veksar

    Ай бұрын

    Vanguard did the same thing, and it had group harvesting. Finding rare nodes with your buddies was a gameplay loop all on it's own.

  • @joevarner9447

    @joevarner9447

    Ай бұрын

    And then after designing all that Raph went ahead and destroyed it all, because a segment of the fans whined. He destroyed his own creation based on a lack of vision and narcissism.

  • @gowankommando

    @gowankommando

    Ай бұрын

    I miss Vanguard

  • @powder8414

    @powder8414

    Ай бұрын

    @@gowankommandothere is a private server for it

  • @Kayvel54

    @Kayvel54

    Ай бұрын

    @@joevarner9447 That was Lucas Arts that forced those changes. The creative producer (voice from LA) said everyone loved the new SWG and LA forced the change. Turned out she lied.

  • @Complication84
    @Complication84Ай бұрын

    I am going to try not to be the jaded bitter vet of the mmo genre that I am for this review lol. First of all, Dave is a major reason why EQ2 was a mess, and why EQN and Landmark failed miserably. From every post mortem interview with SOE devs I've seen they all stated Dave being a wishy washy control freak who changed his mind on major game designs from month to month. Shifted focus and resources from the actual EQ Next game into Landfall which was an unplayable mess. Him being a part of this project is a massive massive red flag for me, and should be for anyone who has been around that long. Second, all of these "living world" designs have been tried before and never ever work out. Either because they are unable to actually get them to work in a mmo, or because of the player base itself. Like that old UO clip said, they tried it and were shocked at how players instantly devoured every living creature. Nothing has changed! If they have any planet, zone, whatever, that has a finite amount of harvestable nodes or creatures it will be wiped clean like a fucking Tyranid swarm the first day it is available. The same exact thing will happen with destructable world elements as well. You will have desolate wastelands of broken and lifeless worlds. This is why no company who creates an mmo will ever attempt to do a "living" world again. It just doesn't work in a mmo. Finally, I have heard so many mmo creators talk about how they want things like weather to affect how ships sail, how plants behave, blah blah blah. Brad did the same shit with Vanguard. Dave did the same shit with mob AI in EQ2. It never actually makes it into the game because they can't get it to work. It is either a hard coded "changing" environment that is on a set schedule that resets every few hours, or it is client side and you see a rainstorm but your friend standing right next to you doesn't. I am so tired of seeing these old industry vets come out and claim how stale the genre is and how they are going to make the game all of us old heads want then talk about the same shit they talked about their entire careers and never delivered.

  • @Jorendo

    @Jorendo

    Ай бұрын

    Thank you for explaining what Dave did wrong, I saw someone else mentioning him being a redflag for the project, but I had no idea what he had done. That sounds like a terrible idea. We seen how that goes with games. As you, I am a older MMO player, though I never played UO or EQ, my first MMORPG was Ragnarok online and my first sub based one WoW, though that was more because back home we had crappy internet when UO and EQ were the big names before WoW came out. I have heard Developers about living worlds, so far none has managed to make realistic fun living worlds. It just comes down to "We spawned in some wildlife". A living world to me is more like the Elder Scrolls games, were NPC's have their own daily routines. It doesn't have to be super advanced with political ideals and such, just have farmers go to the fields at some point of the day, do their farming things and at the end of the day the go home, be with their families and then at a certain time they go to bed. That to me makes a immersive living world. Spawning in wildlife is not a living world, it's just another recourse you collect. No Man's Sky has thousands of worlds, but where are the cities? Not one planet has a advance civilization going on for it beside maybe a base here and there but certainly not having a daily routine as far as I know. To me that game is very boring cause of that very reason. As for veterans in the industry, sadly I have been shown that many of them really don't have the passion they once had or simply aren't the game development gods we thought they were. Lord British royally screwed everyone over with Shroud of the Avatar, what a horrible game that was. Terrible looking, not properly developed and a cash grab. Over promised and using his name to get sales going. Or Peter "who can't shut up with over promising stuff" Molineux (or however you write his name). Another guy who was a big name with grand ideas, who ended up making cash grab games with over promising things and simply not delivering while using his name to get sales going. Poor guy who won that competition who would get a x amount of % from copies sold of that game they were making back then, just for that game to barely get released and what was released wasn't even close to what was promised. Failed hard and since then he hasn't been making games anymore, though made constant promises of the next greatest thing ever made. What made these developers great was their team behind them. The people who worked on those games and managed to get things done. The Veterans one by one all have stories of being lose canons who were hard to work with cause they had no sense of direction. Look at Star Citizen, there is a reason why Microsoft booted that guy from Freelancer, cause he kept wanting to add more and more and more while not finishing the damn game he promised. SC was suppose to get released 10 years ago....hundreds of millions further and there still isn't a game as how it was marketed. So yeah, wait and see for me, they can be responsible for the greatest games in history, they can be the founding fathers of genres, that all doesn't mean a thing when they can't make a proper game today. In this industry, you are judged by your latest work, not your past.

  • @Complication84

    @Complication84

    Ай бұрын

    @@Jorendo Agreed. I think the thing with the past big time devs gaining the reputation that they did was due to the fact that the mmo space was so small. There were a few games, and they were built on spaghetti code and in house engines. So the game looked, and played like ass but the systems it was built around were fun and engaging like UO, EQ, SWG, DAOC. The legends around these guys built up over the years, but now time has shown it was just a product of their time. The projects they have been part of since have been so piss poor that it revealed they weren't the actual reason for those games success. They were just part of a team of great people. This is why any time they make an mmo it fails miserably. Like Brad McQuaid and Vanguard, what a disaster that game was. Pantheon will be no different, even though Brad passed away. Their ideas simply do not work in persistent online multiplayer games, they are great for single player games like TES as you stated.

  • @Lufos1

    @Lufos1

    16 күн бұрын

    the moment i saw dave, i stopped the video. no need to get any further into the game as it is already doomed.

  • @rept7
    @rept7Ай бұрын

    6:01 Holy cow. I was the one who asked who the game wasn't for and it was actually found and considered worth putting into a video! I'm personally intrigued by the game, but only cause it's "something new". Maybe it won't mesh with me in practice, but as somebody who could never mesh with the current MMO design, I don't have anything to lose signing up for it.

  • @Redbeardflynn

    @Redbeardflynn

    Ай бұрын

    It was a *great* question. Well done.

  • @vyr1605
    @vyr1605Ай бұрын

    UO was my first MMO. Looking forward to what Raph has been cooking.

  • @squatchbigfoot8577
    @squatchbigfoot8577Ай бұрын

    back when UO was out, i was in Texas and met this guy at a UO gathering in Austin. Very smart guy

  • @daoshen

    @daoshen

    13 күн бұрын

    Was that 1998? The first one? We were there!

  • @sabra401
    @sabra401Ай бұрын

    Not sure how I feel about David Georgeson. He had great enthusiasm for EQ Next but I’ve also heard his bad / unrealstic design is what killed EQ Next…

  • @Chris-zg7ty
    @Chris-zg7tyАй бұрын

    At the start when Raph was talking I was like..cool, maybe I'm in. I'm now only 1:13 into the video and find out that Dave Georgeson is involved in the project. Very much not cool. I'M DEFINETELY OUT. To say that Dave Georgeson is a "vet of the MMO genre" is like saying the lootbox is a "beloved staple of the MMO genre". This guy is a complete TOOL that was known for toxic monetization in "games" and was the one responsible for ruining EQ2 and probably ruined Landmark as well. I don't know what monetization this game will have but Dave Georgeson can't be trusted to come up with it or not change it to something AWFUL. F that guy.

  • @cernunnos_lives

    @cernunnos_lives

    Ай бұрын

    Holy shit

  • @Scott-sm1bs

    @Scott-sm1bs

    Ай бұрын

    Time for me to research this guy

  • @Z-MACx
    @Z-MACxАй бұрын

    It's interesting to me how so many of these "Developer's Dream MMOs" don't align with most MMO players "Dream MMOs". There's not much about this game that looks appealing to me at all.

  • @TheWhisperingPenis

    @TheWhisperingPenis

    Ай бұрын

    The MMO genre has been appealing to a casual, single player minded, selfish, group for a long time. Of course those people will hate this. They're made for dramatically different people. The MMO genre just stagnated and failed to appeal to any other group for a long time.

  • @XarkoCZ
    @XarkoCZАй бұрын

    Dave "the red flag" Georgeson

  • @Nobody-dc8dp
    @Nobody-dc8dpАй бұрын

    Reminds me of Wildstar

  • @ACslaterACslater

    @ACslaterACslater

    Ай бұрын

    Reminds me a lot of Wildstar.

  • @alanurbina7057

    @alanurbina7057

    10 күн бұрын

    i tought the same and that is why i clicked the video.

  • @Cameroo
    @CamerooАй бұрын

    When I see the visuals I get a big Wild Star vibe and I love it

  • @dupre7416
    @dupre7416Ай бұрын

    Raph wrote the book on MMORPGs. Literally. It was fun to see Lord British before he got so scammy.

  • @rammur
    @rammurАй бұрын

    delusions of grandeur we have all heard this same exact pitch and 20 years down the road they still workin on it

  • @sillysongs19
    @sillysongs1926 күн бұрын

    As others have said, I won't touch something Dave is involved with anymore

  • @Samyaza1
    @Samyaza1Ай бұрын

    I followed Raph for a long time until he started promoting "games as a service" and then seeing how predator that got. Monetization will make or break this game.

  • @GeekyGizmo007
    @GeekyGizmo007Ай бұрын

    I would like to see a time lapse of the simulation in action. That's a lot harder said than done and so far we've only seen snippets of front end

  • @billybob1353
    @billybob1353Ай бұрын

    Oh no. Not again. 😮

  • @nfefx

    @nfefx

    Ай бұрын

    My exact thought.

  • @jizomeovonsteelwind
    @jizomeovonsteelwindАй бұрын

    Anything that ponytail has a hand in and I mean ANYTHING, I am staying away from, he single handedly destroyed EQ Next and Landmark....

  • @Chris-zg7ty

    @Chris-zg7ty

    Ай бұрын

    He ruined EQ2, also. They literally brought him in because of his experience with cash shop monetization and that's how EQ2's cash shop and lack of game support started. I quit EQ2 at that time.

  • @papadwarf6762

    @papadwarf6762

    Ай бұрын

    He stole $60 from me for EQNext beta test which was just landmark

  • @BeLovingAwarenessNow

    @BeLovingAwarenessNow

    Ай бұрын

    What did he do to ruin EQ Next and Landmark? I know SOE was bought by Columbus Nova and then laid a bunch of people off including Georgeson but I never knew much beyond that.

  • @papadwarf6762

    @papadwarf6762

    Ай бұрын

    @@BeLovingAwarenessNow he was dumb

  • @Jorendo

    @Jorendo

    Ай бұрын

    Can you explain that part about how he destroyed EQ Next and landmark? From my memory it was shut down cause Sony no longer desired to produce MMORPG's as the hype for that genre was dying down and they sold off SOE.

  • @joevarner9447
    @joevarner9447Ай бұрын

    Raph Koster is a snake oil salesman who single-handedly destroyed SWG. It's because of him that the Nerf wars happened that broke the game so badly that they had to even try to resuscitate it with a combat upgrade followed by the new game enhancements. If he had allowed his creation to evolve naturally instead of punishing people based on whichever class fan base cried the loudest, SWG would have been a huge success.

  • @wolfofthepast
    @wolfofthepastАй бұрын

    Is that a Wildstar Draken?

  • @Trace153
    @Trace153Ай бұрын

    Random new mmo, ok this will be the one. The less I know about the game or see the better. Someone let me know in 10 years when it fails to release or when it dies one month after release.

  • @EB-bl6cc

    @EB-bl6cc

    Ай бұрын

    Agreed. Unless they are very late in development they aren't worth paying attention to

  • @iwannadie9031

    @iwannadie9031

    26 күн бұрын

    Has there ever been a successful sci-fi MMO? They're already making risky choices.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@iwannadie9031Anarchy Online is still kickin :p

  • @lordbane5627
    @lordbane562723 күн бұрын

    I'm pretty sure he was the community manager on Ultima Online. I remember him from back in the day.

  • @retrotim
    @retrotim23 күн бұрын

    It looks almost exactly like Wildstar but without the tight movement and animation.

  • @mattiusthalius
    @mattiusthaliusАй бұрын

    As a Floridian, im all for leaving out the heat and humidity!!

  • @pharone1
    @pharone1Ай бұрын

    Lost me at Landmark and Dave Georgeson.

  • @JohnDL212
    @JohnDL212Ай бұрын

    I bet the Visuals are also so it can fit in both consoles and PC.

  • @pauloskinner

    @pauloskinner

    Ай бұрын

    The controls look mobile

  • @josephtidwell4845

    @josephtidwell4845

    Ай бұрын

    To be honest these visuals can definitely look much better even if targeting consoles as well. The problem with console graphics is every developer wants to include old gen which is just overall not great. It limits the game engine greatly.

  • @yahootube90

    @yahootube90

    Ай бұрын

    @@josephtidwell4845 Well, the developers don't "want" to include old-gen. Most of them were forced to do so by the console companies.

  • @Erumyr

    @Erumyr

    Ай бұрын

    visuals is so bad it fits ur nokia 3610

  • @montezuma17900
    @montezuma17900Ай бұрын

    its cool from the perspective of a dev to see the systems work. but from the perspective of a player this doesnt look fun at all, and i imagine will be full of griefing

  • @papadwarf6762

    @papadwarf6762

    Ай бұрын

    Yeah I want to become destroyer of worlds

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@papadwarf6762🤣

  • @GC_Rallo
    @GC_RalloАй бұрын

    Speaking on the issue of sandbox games lacking enough hand-crafted content to keep players interested longterm, I have always wondered why no game has ever tried to develop a sort of Construction Set like the one that came with the first NeverWinter Nights(the BioWare title, not the 90s mmo). Essentially, open up a pipeline for players to build and upload player-made events, have a team of people sort through them to find good ones, test them, and if they are up to snuff, let them go active on the live servers. If certain players are uploading consistent high quality content, they could be recognized for that and put into a sort of fast-lane where their content gets reviewed and picked up faster. Not saying the idea is perfect, but we have seen how much of an effect a healthy modding community can help a game, just look at NWN1, there are modules that are ten times longer than the actual main campaign and ten times better/more intricate as well. That game is STILL ACTIVE TODAY because of it. MMORPGs have always had the issue of content drought, instead of spending thousands of man-hours and months of dev time trying to make handcrafted content that players will burn through in a couple weeks, why not spend that time coming up with a solid system that allows players to build content for themselves/eachother. As they say, gIve a man a fish, he eats for a day, teach a man to fish, he eats forever.

  • @AlexanderLeister

    @AlexanderLeister

    Ай бұрын

    Star Trek Online has something like that.

  • @danpitzer765

    @danpitzer765

    Ай бұрын

    EQ2 sorta did. People made powerleveling 'dungeons'.

  • @cernunnos_lives

    @cernunnos_lives

    Ай бұрын

    Absolutely. Spoken by someone who has lived through that surprising fact. Let the creation continue with the next generation it's fan base. It guarantees with longevity.

  • @davidskidmore3442

    @davidskidmore3442

    Ай бұрын

    Neverwinter Online and City of Heroes/Villains both did this; players made optimized exp/cash/item farming dungeons, and then ran them over and over and over with builds tweaked to be ideal for those dungeons. In the CoH case, it was set of for a particular fire brute build that was highly fire resistant and had high AoE damage, and all the enemies did mainly fire damage. So they could, solo, round up the whole place and burn it down with little danger, while other non-fire-brute characters sat at the entrance and leveled like crazy.

  • @GC_Rallo

    @GC_Rallo

    Ай бұрын

    @@davidskidmore3442 Yeah that is why a solid content review team/process would be necessary. But it would still definitely take less time/money to review player-made content than it would to make the content in-house.

  • @GuloGulo_Gaming
    @GuloGulo_GamingАй бұрын

    Probably not my kind of game but thanks for the informative video Red!

  • @sabra401
    @sabra401Ай бұрын

    I want power numbers to go up. That’s why I play MMOs. Nothing like getting stronger and going back and destroying mobs est used to be hard

  • @weirdodude1173
    @weirdodude1173Ай бұрын

    Player-driven economies can lead to scamming and gold farmers setting prices, a player-driven galaxy can definitely get degenerate. Thumbs up for great videos!

  • @d.t.bigley7254
    @d.t.bigley725420 күн бұрын

    He put out similar, highly technical details back during SWG development too. He definitely thinks like a game creator, and not a marketer. Frankly, I had a hard time understanding the whole vision at the time, but it became clear later. Indie mmorpg development is hard and very risky, I wish them great luck because they'll need it.

  • @paulmasters8666
    @paulmasters8666Ай бұрын

    Never trusting that guy again after I was scammed with EQ Next and Landmark...

  • @El_Paauwe
    @El_PaauweАй бұрын

    I really hope this game finally launches and does great. The creator seem to be really passionate. Having said that, it is sadly not for me, at all. And worst thing is that even if the gameplay part was different and more appealing to me, the graphics would still make it really hard for me to focus and connect.

  • @raphkoster4490

    @raphkoster4490

    Ай бұрын

    We've definitely heard the feedback on the graphics! We have a ways to go still and the look will continue to evolve.

  • @dream-bits
    @dream-bitsАй бұрын

    Pre-Cu SWG veteran here. I am one of those players whose hearts got broken, when they destroyed my swg. I really loved this game. That was over 20 years ago. To be honest: I was very disappointed that people like Raph Coaster did nothing to prevent what SOE did, nor did they come up with something similar in the last 20 years. Star Citizen is my go to game for now. The only game which can actually keep my expectations. Sorry Raph, but your time is over.

  • @mgaming7
    @mgaming7Ай бұрын

    lost me at Dave...... but it doesn't look like a game I would play, and I liked Wildstar.

  • @thejack5952
    @thejack5952Ай бұрын

    I look forward to seeing more from this game. I has potential.

  • @Ryotsu2112
    @Ryotsu211223 күн бұрын

    I give this about a 20% chance of getting released, and if that happens, I give that product about a 20% chance of being anything like the pie in the sky ideas they are saying it will be.

  • @MSDGAMEZ
    @MSDGAMEZАй бұрын

    Those graphics 💀

  • @yahootube90

    @yahootube90

    Ай бұрын

    Seriously. I'm not opposed to stylized graphics, but it's like they don't even try anymore.

  • @JesseCaine

    @JesseCaine

    Ай бұрын

    @@yahootube90 That's a great point. I don't think they do. Zero atmosphere, zero beauty. They all seem to use the same look - the comic-y Fortnite faces, that Fortnite borrowed from the animated movie franchise. Zero innovation. Zero soul.

  • @JesseCaine
    @JesseCaineАй бұрын

    Could a single one of these non-AAA companies produce a game that doesn't run at a maximum of 14FPS? That would be great, thanks!

  • @JamesOfToya
    @JamesOfToyaАй бұрын

    I love when devs hype up a game saying that it's the next huge genre defining game, and then you look at the footage and it's comical at best.

  • @papadwarf6762

    @papadwarf6762

    Ай бұрын

    I bet it’s laggy too the more you build

  • @jaymichaelmichaels
    @jaymichaelmichaelsАй бұрын

    guy had me sold from the moment I saw the "eyebrows".

  • @runepetersen5698
    @runepetersen5698Ай бұрын

    The ideas here are very interesting, the box it’s packaged in isnt, at least to me. It looks cheesy and cartoony and having players drive content is not gonna work. I think the main value of this game, is how its ideas could influence future games - if they had chosen to make a game that looked realistic and not so power puff girl color junk, it might stand a chance at longevity. I’ll try it, but I suspect it won’t grip me for long. We’ll see how the game looks like when it’s ready for testing

  • @guardianexo2624
    @guardianexo2624Ай бұрын

    If it’s a sandbox it’s dead on arrival. No content, no players.

  • @EB-bl6cc

    @EB-bl6cc

    Ай бұрын

    the best way is a combination of the two. Provide plenty of content, but with the ability to sandbox some.

  • @davidskidmore3442

    @davidskidmore3442

    Ай бұрын

    We need to excise the solo-RPG 'you are the chosen one' storyline crap from MMOs. Having existing, hand-crafted locations with story to discover, that interlock with each other to a bigger meta-story, is good. Having NPCs or devices that can lead/warn you of problems like rampaging aliens or environmental hazards that can be hunted or repaired is good. Having every player go through an identical, hand-crafted series of quests to save the galaxy, is the same pattern we've gotten from nearly every game since WoW. To get 'player generated content' to work, you need an environment something like EVE; places players can control to some extent, that they WANT to control for access to resources, a reason to WANT those resources, and relatively limited availability of those resources. Then a way for other players to contest control of those places. SWG's randomized resources were remarkably good; not a perfect system in my opinion, but quite good. How the resources linked into crafting and item quality was great. Territory control, at least when I played, was a definite weak spot, and the combat was kinda meh. I quit before the big (and poorly received) combat revamp.

  • @ricsouza5011

    @ricsouza5011

    23 күн бұрын

    You can have a theme park with little content and a sandbox with a lot of content and possibilities. And I'd argue that sandbox games are way more popular with the younger generations than theme park games - just look at minecraft or roblox for an example.

  • @Schimpanso-g

    @Schimpanso-g

    22 күн бұрын

    Albion is doing pretty well and omg it's full loot.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@EB-bl6cc💯🎯

  • @SomeGuyFromUtah
    @SomeGuyFromUtahАй бұрын

    I don't know about this one. I love sandbox games, but all of these fancy underlying systems don't interest me nearly as much as living in an immersive world with good story and lore. Manipulating these systems will become a replacement for the power chasing in other games, and that's not a good thing. I think a much better idea for a sandbox MMO would be something like EQ2, which has a foundation rich with backstory and lore. In EQ2 the world has been shattered and you basically start 1000 years after EQ1 as a refugee heading to join one of 2 remaining capital cities. What if leaving these cities took you on a journey that included both Sandbox AND Theme Park style elements? I want to live in a world I can manipulate while still feeling like the world is based on something established. Restrictions on sandbox elements might be needed to preserve other aspects of the game, but I think there needs to be an anchor. Sandbox games also often don't retain interest because once you successfully accomplish a goal, then stagnation sets in... so they add mechanics to prevent permanence, which is what they are doing with all of these environmental systems in this game... I'd rather see sandbox elements eventually become permanent and then develop their own story and lore... new content would include both new sandboxes to develop as well as adding a sense of permanence to prior creations, all while moving the story forward based on a combination of player input and developer storytelling. Also - one last little thing - Successful games like Everquest and WoW also have starting points that people understand... classic fantasy/D&D. Nothing in the MMO looks familiar to me, and I think that's another big problem. Even FFXIV has a lot of very classic fantasy elements (even though wood elves are basically cat-girls, high elves are giraffes, ogres are pirates, and halflings are potatoes) it still lines up with fantasy ideas people already understand and relate to... same even with minecraft.

  • @MePandaKung
    @MePandaKungАй бұрын

    That's easy to answer, just build a central hub and call it Biggus Dickus.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @MePandaKung 🤣👍Monty Python FTW

  • @Jorendo
    @JorendoАй бұрын

    I will have a wait and see approach to this one. I heard these stories before about wanting to create a living breathing galaxy with planets full of life and players having full control over it all. Many games who promised that have failed or turned out to cut extensively on the content and mechanic, delivering us something else then how it was imagined it would be like. If they games even came out to begin with and didn't get closed down before launch. On top of that, the worries stated in this video are mine exactly. No Man's Sky offers plenty of this as well, a galaxy with thousands of planets to explore, to build on, to gather resources, etc. I just miss the fun in that one. Thousands of worlds means you might not even meet many people....in a MMO? In NMS I never feel like I belong anywhere, you just build bases on planets while you gather resources but there is no point in staying on them, there are no civilizations that build cities you can hang out in (as far as I know but I haven't played it in a few years), there are no quests/missions that do anything for you. Complete freedom can be great, but many of us need some goals to work with so to me it will be important that I can join factions, do quests for them, if only to get me soaked up in the universe before I'm free to do what ever. I got the same issues with most survival games, it's complete freedom but there is nothing else in the world but you. Why would I feel immersed in a galaxy with thousand so of planets when none have actual advanced civilizations going on? Why would I care about a fantasy world with a extensive lore, when there are no actual cities to visit and you are just tossed into a open landscape to do your thing. Great that many people enjoy that, but for me it means I get bored real fast so this game probably won't be for me. I liked how SWG did it, they provided both, they had the complete freedom to do what ever, have many things run by players from building their own villages to provide bounties you could collect, while also providing PvE content with stories lines and lose quests you could do for NPC's. If they can do that, then it would be really awesome. Graphicswise, euh....looks super generic. This style is all the rage right now. The Pixar/fortnite style, it's easy to model and the cartoony look makes it age longer I suppose but meh, I'm not sure yet if the art style matches what they are going for with their game.

  • @Marauding_Llama
    @Marauding_LlamaАй бұрын

    I like that one of the races is Drakken from Wildstar. Good choice. I like the idea of it and I'm ok with a less serious tone. We really need a good sci-fi MMO to fill the void. So if they can translate all that passion into a game, I'm in.

  • @saerain
    @saerainАй бұрын

    Yeah man, fully agreed.

  • @legitlvl10
    @legitlvl1028 күн бұрын

    Gave me wild star vibes wich I miss

  • @Parnyr
    @ParnyrАй бұрын

    hmmm...i don't know. I have a bad feeling about this. But maybe/hopefully i am wrong.

  • @zombiejesus7445
    @zombiejesus74453 күн бұрын

    3:05.. you had me till "sandbox". To me that means that the devs don't want to make a storyline or make events in the game and expect the players to "create their own storylines and plots".... So far I haven't seen/played a good sandbox MMO, and I have played MMOs for about 35years now

  • @dust921
    @dust921Ай бұрын

    well avalon & hellgate london 2 r still looking good

  • @CreepyRecordings
    @CreepyRecordingsАй бұрын

    cant they just give us a wow killer? I dont want innovation I want a classic mmorpg with innovation in it.

  • @deathbreach3448
    @deathbreach3448Ай бұрын

    Before I finish this video… I would like to start with a small yet important fact. Blizzards World of Warcraft was the first large scale open world PvPvE MMORPG to have gained more than 12million weekly active players a couple months after its first launch. Now that this is address, i don’t know who this guy is nor do I know what his company is capable of, but given the examples that have been presented before him on the video of his accomplishments, I’d say… don’t get your hopes up with this guy nor with his company. Creating an MMO takes precision, and if any aspect is off whether it be the lore, how it’s delivered as well as the gameplay to immerse oneself within the world then the entire game collapses. End game content is also extremely important. If the game lacks depth, no ones going to enjoy it for very long, it’ll just be shallow. So I’m not expecting anything to come out of this guy or his company but a loud fart.

  • @mercster
    @mercsterАй бұрын

    Meh... I guess anything Raph Koster is involved with should be kept an eye on, but... not exactly what I was envisioning. Oh well. Thanks.

  • @daoshen
    @daoshen13 күн бұрын

    🔆Bright streamer is bright! 🔆 ^_^ Exactly this: "...kind of sounds like platform more than game." So so excited for this! 🙌

  • @yahootube90
    @yahootube90Ай бұрын

    I, for one, can't wait until technology catches up to the point where we can have good graphics and terraformable worlds at the same time. This constant barrage of budget Disney graphics is hideous to behold. I feel like everyone is using WoW as an excuse to have crap graphics. WoW was cartoony and stylized, sure, but everything looked handmade and high-quality with very, very smooth animation.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    WoW looks like it was graphically designed by Fisher Price, and it always has and still does even after the admittedly improved graphics upgrade. But I agree we need a game with actual good graphics, and the procedural gen stuff.

  • @CoreChamber
    @CoreChamberАй бұрын

    If it's primarily player-created content, it's dead on arrival. If SWG couldn't do it, this would not happen either. SWG, Darkfall, Archage, Shadowbane, Crowfall, Dark and Light, Mortal, and Landmark all failed because player-generated content only happened between very small communities.

  • @nfefx
    @nfefxАй бұрын

    Unrealistic promises, asset pack looking graphics, a truckload of buzzwords, questionable leadership, this seems like it will be DOA. If they ever in fact do get the A part.

  • @TenacioussOG
    @TenacioussOG21 күн бұрын

    Spore, Sims, EQnext finally had a baby. The game sounds like the next innovation in MMO meets technical min/max physics neck beard. But, like most games in this modern era that promise the world then deliver a hot pocket, I'm skeptical and not going to get my hopes up.

  • @RakugothDajjal
    @RakugothDajjal24 күн бұрын

    Sad they went with the Fortnight look...

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    RakugothDajjal 💯🎯

  • @Hat_Uncle
    @Hat_UncleАй бұрын

    ... "not for griefers" ... seems unlikely, since there are now "known mechanics" to exploit and ruin the entire experience, for everyone, all at once... 9 minutes in and I'm not even going to try it. BUT, thank you for doing a review of it.

  • @Morraak
    @MorraakАй бұрын

    Looks too cutesy for my tastes but I wish them the best!

  • @maozhong88
    @maozhong88Ай бұрын

    Looks a bit like Wildstar

  • @amarjamakovic1297
    @amarjamakovic1297Ай бұрын

    Wildstar?

  • @user-on2tf9lo7b
    @user-on2tf9lo7b21 күн бұрын

    So, wildstar?

  • @yahootube90
    @yahootube90Ай бұрын

    Developers understand that players want to influence, colonize, and develop worlds. They don't seem to understand, however, that players want an actual world to be there. Player-created content is a great addition to a world, but it can't be the entire game. The fact they are describing it as not having many stories, etc., is concerning. It does give the impression they are trying to just create an empty "platform" to loose the players on.

  • @raphkoster4490

    @raphkoster4490

    Ай бұрын

    Have you seen the Lore page on the website? This definitely not just an empty world.

  • @meepmoprobbotcaptain
    @meepmoprobbotcaptain15 күн бұрын

    I've never been less interested in an mmo in my life. It sounds like a game with no direction or purpose.

  • @clink69
    @clink692 күн бұрын

    there wasn't a "LACK OF THINGS TO DO" in star wars galaxies

  • @Redbeardflynn

    @Redbeardflynn

    2 күн бұрын

    End game did suffer. Social things didn't but end game for a while was rinse and repeat the same few missions to kill rancors. They were a bit lax on adding content for a while unfortunately.

  • @clink69

    @clink69

    2 күн бұрын

    @@Redbeardflynn check out wow, the end game is "play world quests until you get a chefs outfit" you dont have to sac sandbox elements because of that

  • @anotherelvis
    @anotherelvis5 сағат бұрын

    No Mans Sky meets Minecraft?

  • @Colouh
    @Colouh13 күн бұрын

    Feels like WIldstar 2.0 and we all know where that train went or wrecked...

  • @weaverclips
    @weaverclipsАй бұрын

    they will gto broke really fast if they are going to have this much power needed

  • @Aelious-
    @Aelious-Ай бұрын

    I hope they have NPC and quest scripting tools planned, similar to Landmark. That would expand playability exponentially, especially in the context of player/guild run cities. Glad to see Dave back on the scene.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    Good to see a guy that evidently messes up multiple games he is involved in?

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    Another Dave shill, must be Dave on a alt account lol.

  • @vladimirtepis
    @vladimirtepisАй бұрын

    You are wrong! Its WildStar 2!

  • @michealvincent731
    @michealvincent731Ай бұрын

    Sounds like way too much hype. Let's get our expectations in check , because we've all been burned enough. Developers included. If it's half of what's mentioned here it'll be in a great spot.

  • @pamelazero3154
    @pamelazero315428 күн бұрын

    I am still feeling burned by Crowfall, and the truly poor crafting system. Raph was the consultant for the system and it was dismal. If he could create another game with the intricacy of SWG's systems I'd love it. Keeping an open mind but wary nonetheless.

  • @noodles6386
    @noodles6386Ай бұрын

    MMO Man's Sky

  • @seasalt4006
    @seasalt4006Ай бұрын

    Skeptical , the majority of these small mmos made by veteran creators always end up terrible and/or to taxing for a small team

  • @jamesonm.7925
    @jamesonm.7925Ай бұрын

    Let me guess...releasing in 2030.

  • @MePandaKung
    @MePandaKungАй бұрын

    omg a new wild star nice!

  • @Kittiuk2g
    @Kittiuk2gАй бұрын

    Lol sounds more like a personal project that no body asked for.

  • @ded2thaworld963
    @ded2thaworld963Ай бұрын

    God i miss UO online. I know it’s still around, but it’s not the same.

  • @XarkoCZ

    @XarkoCZ

    Ай бұрын

    Ultima Online Online

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@XarkoCZWhat?

  • @cybergun01
    @cybergun0120 күн бұрын

    When his face grimaced and he said "gender locked classes".. yeah.. already know what type of dude this is. We don't need these type of developers.

  • @Redbeardflynn

    @Redbeardflynn

    19 күн бұрын

    What?

  • @dumdropdumdrop
    @dumdropdumdrop23 күн бұрын

    star trek is still about integrity btw.

  • @entity0984
    @entity098417 күн бұрын

    Game engine looks like its behind by 15 years. Georgeson looks about as trustworthy as the bum outside the gas station asking for quarters to make a payphone call 10 after the payphones were removed.

  • @Erumyr
    @ErumyrАй бұрын

    Ok ill stick to Pax dei..

  • @JesseCaine

    @JesseCaine

    Ай бұрын

    I love Pax Dei, but can't get it to run at more than 10FPS for any period of time. Just doesn't like my system, it seems!

  • @Erumyr

    @Erumyr

    Ай бұрын

    @@JesseCaine New hardware, it requires a lot

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@JesseCaineWhat are your rigs specs?

  • @prancinNOOB
    @prancinNOOBАй бұрын

    Considering you loot purples and don't kill them I'm not looking forward to this.

  • @Redbeardflynn

    @Redbeardflynn

    Ай бұрын

    He's referring to how it was in swg, pre-wow. Purple was the most difficult enemy like red is now.

  • @DolphinRichTuna
    @DolphinRichTunaАй бұрын

    Reeeeally not feeling the art style of this one. Gonna MIB zap this one out of my brain until it's farther along. As always appreciate Red's coverage though, will always watch anything he posts.

  • @LoyalHulk07

    @LoyalHulk07

    Ай бұрын

    My reaction as well. Very Fortnite-ish.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    Agreed, the little kiddie "graphics" are awful.

  • @dymlos
    @dymlosАй бұрын

    I'm torn between calling this ToxicityQuest or TrollsQuest.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @dymlos lol!

  • @Erumyr
    @ErumyrАй бұрын

    why cant they just make ultima online or starwars galaxies 2.0????????????

  • @raphkoster4490

    @raphkoster4490

    Ай бұрын

    It pretty much is SWG 2.0 in most ways! Happy to answer any questions on it.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@raphkoster4490Ok, why the cartoony childish fortnight style "graphics"? Are you all being forced into those less hardware demanding yet infinitely more awful looking graphics by some console investors or something?

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @@raphkoster4490Ok, why the cartoony childish fortnight style "graphics"? Are you all being forced into those less hardware demanding yet infinitely more awful looking graphics by some console investors or something?

  • @raphkoster4490

    @raphkoster4490

    20 күн бұрын

    @@The_Establishment_Is_Satanic We're just not done yet. That said, we have always aimed for a more stylized look than a realistic look. Realism is a lot more expensive to make, and ages poorly. But we are not aiming for cartoony. This is a game for adults.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    20 күн бұрын

    @@raphkoster4490 "But we are not aiming for cartoony. " Reeeeally? With those Fortnight/WoW style very cartoonish and childish graphics? O.o ....... I want your game to succeed, but if you think those graphics are not cartoony you need to think again. Graphics like that are a big turn off to many, scroll through the comments just in this video alone. Maybe you are shooting for the little kiddies to like your game instead of the grownups. To be fair, it does remind me a bit of Wildstar which I did enjoy. I wish you all the luck with your game.

  • @metashadow3924
    @metashadow3924Ай бұрын

    The game doesn't look like something I'd be into, visually... But some of the concepts are cool, they are what drew me to EQ Next... I really wish Dave Georgeson never left EQII.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    @metashadow3924 From what I understand the best thing for game development is for people like Dave to not be involved. What is it with all these Dave shills??

  • @adjacent-smith
    @adjacent-smithАй бұрын

    If if could hit a spot between Minecraft and Roblox, there could be endless entertainment. Hopefully the graphics are just placeholder..

  • @theanonymousmrgrape5911
    @theanonymousmrgrape5911Ай бұрын

    It looks so much like fortnite. Maybe that’ll make it more popular, who knows.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    Ya the little kiddies will love the little kiddie graphics.

  • @DjangosetoWFD
    @DjangosetoWFDАй бұрын

    No point since dave is helping make it. Will be a waste of time and money

  • @davidskidmore3442
    @davidskidmore3442Ай бұрын

    Raph and Dave working together? Well, they've got my attention. They are two people least associated with the long list of 'things wrong with the 'modern' MMO' that Raph started out with.

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    davidskidmore3442 Really? All I hear of Dave is not good..

  • @christopherg7483
    @christopherg7483Ай бұрын

    Dave Georgeson's involvement is a hard pass for me.

  • @Raider1377

    @Raider1377

    Ай бұрын

    Screw that guy.

  • @tenorenstrom
    @tenorenstrom23 күн бұрын

    Koster and Georgeson makes me hyped for this. But by god does this game look rough and ugly..

  • @The_Establishment_Is_Satanic

    @The_Establishment_Is_Satanic

    21 күн бұрын

    From everything Ive heard about Georgeson nobody should be hyped about him being involved....

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