Eternal Doom - MAP05: Time Gate (Blind Ultra-Violence 100%)

Ойындар

Level submitted by Bosnia Killer.
Game: Doom II
PWAD: ETERNALL.WAD
Difficulty: Ultra-Violence
Source port: DSDA-Doom 0.27.5 (-complevel 2)
Pistol start.
Blind (never played or seen the maps before).
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Link to WAD:
www.doomworld.com/idgames/the...
Link to MIDI pack:
www.doomworld.com/forum/topic...
Link to source port:
www.doomworld.com/forum/topic...
Widescreen status bars:
forum.zdoom.org/viewtopic.php...
Doom minor sprite fixing project:
www.doomworld.com/idgames/gra...
Submissions overview:
submissions.decino.nl/
Flyover shots powered by Cameraman:
github.com/borogk/cameraman
My Doom settings, extended HUD and more:
decino.nl/downloads
00:00 Intro
00:10 Blind Run (No Stats)
17:29 Blind Run (Stats + Cheats +100%)
30:18 Outro

Пікірлер: 190

  • @MakaBlaka
    @MakaBlakaАй бұрын

    Look man, I'm 43 years old and all the talk about this map being very old is making me feel like a mummy from ancient Egypt... Liked and thanked.

  • @NativeNewMexican

    @NativeNewMexican

    Ай бұрын

    Look man, I'm 52 years old and all the talk about 43 year olds feeling old is making me feel like the fading background radiation from the Big Bang.

  • @magmamax

    @magmamax

    Ай бұрын

    My man who played OG Doom on release day sending money to ID via mail

  • @LibersPertz

    @LibersPertz

    Ай бұрын

    Look man, I'm 34 years old and all the talk about these old people being very old is making me feel like a toddler straight out from my momma.

  • @helton3425

    @helton3425

    Ай бұрын

    I just entered my 20's do i not even exist?

  • @filth_nasty

    @filth_nasty

    Ай бұрын

    We weren't good either as mid-90s gamers apparently all had skill issues 😥

  • @BigMacDavis
    @BigMacDavisАй бұрын

    2:07 - Manc survived 4 rockets. Not too often you see that. Or at least I don't, cuz I got god-like RNG.

  • @gerrywinzor1103
    @gerrywinzor1103Ай бұрын

    Maybe +5 years means the demons finish invading without you stopping them and all that's left is a broken world with certain death

  • @decino

    @decino

    Ай бұрын

    That makes more sense.

  • @DinnerForkTongue

    @DinnerForkTongue

    Ай бұрын

    That reminds me of Abscission and how you seem to be late to the invasion.

  • @riba2233

    @riba2233

    Ай бұрын

    This is 100% correct ;)

  • @CaveyMoth

    @CaveyMoth

    Ай бұрын

    It's just weird that it puts you in a different time and a different place, I reckon.

  • @XzMondayNightzX
    @XzMondayNightzXАй бұрын

    The blue warp hallway is truly the blind playthrough experience. It's like they have under the counter illegal LEDs and a pinky is chewing on the remote.

  • @iguana9173
    @iguana9173Ай бұрын

    The status bar design in this game is very cool looking.

  • @KernelLeak
    @KernelLeakАй бұрын

    1:02 Methinks they used the 30 second secret to advertise the 5 minute secret here...

  • @AegisAmaranth
    @AegisAmaranthАй бұрын

    Love that midi which plays during the intro - 'I hope you brought an extra pair of eyes.' Then I giggled when you said: 'We're playing blind'. Simply perfect. 😆

  • @adampagano5361
    @adampagano5361Ай бұрын

    This is such an amazing piece of work. I wonder how much time and effort went into wrestling with 90's Doom mapping tools. Getting all this doom cute couldn't have gone down without a fight.

  • @Unicorn_Bicycle
    @Unicorn_BicycleАй бұрын

    I remember playing this wad in 2022 or 2023 and i was blown away at what it could do.

  • @TrilogyBPM
    @TrilogyBPMАй бұрын

    glad to see some eternal doom gameplay! After suffering through this wad blindly im glad to see others do it as well. It does suck that some of the music gets a bit repetitive, my uncle has made 1000's if midis and i think i still have a floppy soundtrack of this one.

  • @dan5sch
    @dan5schАй бұрын

    I can't help but love Eternal Doom, despite all the switch-hunting. Such fun environment design

  • @thalligator016

    @thalligator016

    Ай бұрын

    It gets a bit tedious in the castle themed maps but with more enemies and more dangerous encounters it would be easy in my top 5 wads overall.

  • @jnechaevskaya
    @jnechaevskayaАй бұрын

    You can shoot that "Drain hatch" panel at starting area to get nice message about "you too" ;-)

  • @DinnerForkTongue
    @DinnerForkTongueАй бұрын

    Eternal Doom was a very creative wad with a vision. The only downside is the crew's lack of knowledge in player-friendly game design conventions, but those would only really be established years later so I'd give them a pass on it. I'm not inclined to play EtDoom anytime soon, but I recognize its merit.

  • @jaromeltuzerad9267
    @jaromeltuzerad9267Ай бұрын

    I love eternal doom, I hope you play more of it. The combat is not its high point, but the atmosphere... there is just something about the wad that keeps me coming back time and time again.

  • @chrisbingley
    @chrisbingleyАй бұрын

    11:50 I'm not even an epileptic and I think I'm having a seizure. Man, we really didn't give a fuck back then.

  • @ytmndman

    @ytmndman

    Ай бұрын

    Remember the mod called Seizure Doom?

  • @chrisbingley

    @chrisbingley

    Ай бұрын

    @@ytmndman Not until you mentioned it. I may have been repressing that memory. 😆

  • @osmineretro9591
    @osmineretro9591Ай бұрын

    Eternal Doom may be my favorite WAD, ever. Although I don't dig this map that much, ED as a whole is a masterpiece to me and a great insight to one of the most creative and innovative mappers, ever. A few caveats aside, this is what peak Doom looks like (at least if you like puzzles and WADs from '96-'97) :) Yea, you can tell I'm a fan just as Xulgo lol. Great playthrough as always, and sad that you couldn't get the 5 min secret :( And yea, we're still waiting for the full MIDI pack to come out, too :D

  • @Veezyjung
    @VeezyjungАй бұрын

    That flashing light section is obnoxious, and I'm not even epileptic.

  • @esmerylan

    @esmerylan

    Ай бұрын

    Same, I'm not normally bothered by effects like that in games but that one really got to me.

  • @NightridingDoom

    @NightridingDoom

    Ай бұрын

    actualkly made me sick, which is a bit troublesome

  • @marinell06

    @marinell06

    Ай бұрын

    I liked it. Made the fight very difficult

  • @NightridingDoom

    @NightridingDoom

    Ай бұрын

    @@marinell06 Unfortunately for me, viewing them made me a bit nauseous. Never had that problem, not even when selling christmas lights.

  • @lafeeshmeister

    @lafeeshmeister

    24 күн бұрын

    I liked hating it. I don't know what that means.

  • @Malefication
    @MaleficationАй бұрын

    Wow, this sure brings back memories! This map absolutely stumped me when I originally played it so I had to look up a video on what to do. Few YT videos of it back then, pagb666 came to my rescue and from watching a few more of his playthroughs I got recommended one of your Hell Revealed videos way back in the first half of 2019. I still haven't beaten Eternal Doom in its entirety but absolutely sick that this map is what lead me to find your channel so many years ago!

  • @jellyjohn6969
    @jellyjohn6969Ай бұрын

    Midi packs are always epic I need to get back to Eternal Doom.

  • @thegoldencosmos3221
    @thegoldencosmos3221Ай бұрын

    The music & atmosphere of this one is sublime, really soothing to watch. I gotta check out more of this WAD I didn't realise how old it was, fine wine indeed!

  • @Askytrill
    @AskytrillАй бұрын

    I first played this megawad when it was ten years old. Hard to believe it's now almost 30 years old! As some others have said, I hope you do a full playthrough of Eternal Doom at some point! :)

  • @Chronologo
    @ChronologoАй бұрын

    I remember this map from when I watched Coincident's play through of this wad. That hatch secret I bet 95% of the newcomers to this one will miss it lol

  • @JangianTV
    @JangianTVАй бұрын

    Nice! The Pumpkin has returned, and playing a level from the WAD with the brutal face statuses! 😖

  • @Widorfe777
    @Widorfe777Ай бұрын

    Amazing !! :D keep do great video decino !

  • @RussianSevereWeatherVideos
    @RussianSevereWeatherVideosАй бұрын

    Amazing map and MIDI, thanks for sharing them with us Decino

  • @violentbeetle2441
    @violentbeetle2441Ай бұрын

    Apparently one time gate was to take you one hour back and restart the level using flawed secret ecit mechanics, but it didn't wuite eork in practice.

  • @decino

    @decino

    Ай бұрын

    Shame they didn't leave that in.

  • @violentbeetle2441

    @violentbeetle2441

    Ай бұрын

    @@decino If I understood correctly, it isn't guaranteed to send you to the same level if you are playing continuously, but I don't fully grasp it.

  • @decino

    @decino

    Ай бұрын

    I believe an invalid secret exit sends you to the last map you've warped to, so with pistol starts that would be MAP05 but continuous playthroughs would send you all the way back to MAP01 (assuming you started a new game).

  • @Qoko88

    @Qoko88

    Ай бұрын

    ​@@decino actually searched up the mechanic at the secret exit page because I didn't really understand the point behind it, and you have it exactly reversed I think: "if the player uses a secret exit outside of MAP15 or MAP31, the next level will be the one that was last entered via an intermission screen. If such a level is not available, the player will be warped to MAP01: this effect is created by the secret level information not having been initialized". So if one is continuous playing without loading the effect is achieved as the player warped from 4 to 5 last, so repeating 5 when entering the 'wrong' portal. Instead, once saving and loading comes into play this warp doesn't exist so the player default to 1. I guess it works lore-wise but is a bit harsh otherwise 🤣. This was Cranium's main issue. Obviously, modern source ports abolish the behavior altogether so in hindsight it's good this was axed, but I do very much like the idea alone. The snip from the level wiki fwiw, from Cranium himself: "there was a third 'wrong gate' initially but I eventually had to axe it. What the third gate did was time-warp you one hour back in time (the Timegate control-panel texture reflected this at the time), basically restarting the Timegate level. However, because of the archaic ways the Doom-effects work (I used a secret level exit on a level where it wasn't supposed to be used) there was no way to ensure this would always be the outcome. Only if you played the level without saving at all would this effect be ensured (and since I rarely saved my game while playtesting my levels it took me a while to figure out that it didn't work right.)"

  • @worldoffood123
    @worldoffood123Ай бұрын

    Even by modern standards this WAD looks pretty good! Very grateful for Ultimate Doom Builder and how incredibly easy it is to use. Especially compared to what they were working with!

  • @TheRealNormanBates
    @TheRealNormanBatesАй бұрын

    9:28 not only nice level design, but nice lighting effects.

  • @valentetellezperez6538
    @valentetellezperez6538Ай бұрын

    Man, I really love this map, and Eternal Doom as a whole too! :D

  • @lexyeevee
    @lexyeeveeАй бұрын

    i love that you were sent into a ruined future with cyberdemons running wild and just killed the cyberdemons like it were the most obvious thing to do

  • @apljack

    @apljack

    Ай бұрын

    Map of the times. When it was made, 2 cybers like that was probably a more 'omg' kind of threat. I suspect if this kind of map was made nowadays, especially with less vanilla limits, it'd be something you could not legit live through.

  • @LAMAROUX34
    @LAMAROUX34Ай бұрын

    Yeay ! A new video from Decino, nice

  • @aanproduction1516
    @aanproduction1516Ай бұрын

    Oh, another video on my favorite wad. There some info, Pumpkin Man: 1. The secret at the start actually opens every 5 minutes if I recall correctly. I remember getting it in the 20 minutes, but I could be wrong. Also, try to punch that computer panel at the start :) 2. The flashing lights room is broken. It supposed to go on like a snake, but I think the rendering must've broken it. I've checked it in PrBoom+ with software rendering and it works as intended. 3. There is the reason why there are 2 exits. Initially, Sverre "Cranium" Kvernmo (yep, the same guy from Master Levels) was planning to add a 4th portal with a -1 hour. The idea was to warp you to map 31 - but since secret exits are weirdly coded it instead would send you back to map 5. The idea got scrapped hovewer -- because this trick only works if you warped into the level or used IDCLEV cheat. Otherwise it would send you at 1 one I believe. So, yeah, the UMAPINFO would really helped with that, but the final map is still really cool :) Also, unpopular opinion -- I think classic midi's made by Rich Nagel fit the atmosphere of the wad much better than new Midi project. And this includes Map 6. They loop pretty good, I don't know who told you they are repetative (new Doom musicians can't stand the ultimate power of 2 minute midi on an hour long map)).

  • @decino

    @decino

    Ай бұрын

    1. Nope. The 5-minute special only opens once. 2. I used software rendering. DSDA-Doom is a PrBoom+ fork, so the renderer should be identical.

  • @aanproduction1516

    @aanproduction1516

    Ай бұрын

    @@decino Hm..weird. But the lights still shouldn't behave this way. They are flashing too fast and random, this shouldn't happen.

  • @decino

    @decino

    Ай бұрын

    Worth investigating!

  • @Cocobdoom
    @CocobdoomАй бұрын

    sick brother !!!

  • @1lomi901
    @1lomi901Ай бұрын

    Thanks for flashing light warning !

  • @evilotis01
    @evilotis01Ай бұрын

    oh! a classic. this map blew my mind when i first played it!

  • @flaviapunktexe6924
    @flaviapunktexe6924Ай бұрын

    Decinos typical sentences: A beserk? I save it for emergencies. Just in case. After finding a computer area map: Ooh. Yes, yes. Thank you

  • @adinocc2042
    @adinocc2042Ай бұрын

    Very Cool!

  • @psyconics
    @psyconicsАй бұрын

    That flashing hallway actually made me motion sick...

  • @0neDoomedSpaceMarine

    @0neDoomedSpaceMarine

    Ай бұрын

    Probably by design, the intent being to disorient the player, and likely because it makes for an intense visual. In a way, I like it just for the aesthetic, but the problem is that it's a very tangible health risk for some segments of the population, so actually using a visual like this is dangerous in a real world sense. I would love to be able to utilize rapid strobe sector light effects in Doom maps, but the risk attached isn't something I can just ignore. I wish there was a generalized sector light function in MBF21 where you could define rapid strobes by speeds and light levels, and then that sourceports had an override setting attached which disables them by default, where they would behave as just the Light Glow effect unless enabled. Maybe it could have a slider for maximum allowable rate.

  • @0neDoomedSpaceMarine

    @0neDoomedSpaceMarine

    Ай бұрын

    I would also hazard a guess that the way the rapid strobing in this map is done is by doing some manual editing of the map file with duplicate sectors or something, so that the light blinking effects are called multiple times, instead of just at a normal rate. I'm not sure that this would work, but that is how the sped up scrolling wall textures in Plutonia's Map05 is done, the game is tricked into stacking the scrolling effect by duplicate sidedef numbers (I believe you can also make the textures scroll the opposite direction by reaching an overflow). This is something which modern nodebuilders would not readily let you do, because they tend to fix things like these assuming they're an error.

  • @bellpuggoyle3273
    @bellpuggoyle3273Ай бұрын

    DECINO LET'S GOOOOOOO

  • @John.Banana.
    @John.Banana.Ай бұрын

    Mr Despacito is back!! You look as beautiful as the day I lost you

  • @leoneldoleschal1194
    @leoneldoleschal1194Ай бұрын

    Awesome after weeks of hospital 😅😅😅 let's see how it goes and greetings from all. Fever dengue could cause some mind trouble 😵‍💫

  • @mercenarymudcrab
    @mercenarymudcrabАй бұрын

    For people here who like exploration-puzzle-like maps with emphasis on atmosphere, there is the unfinished mega-wad "Voyager" by BeeWen... it is a hidden masterpiece.

  • @ItsBofu
    @ItsBofuАй бұрын

    I've never been a big fan of Eternal Doom progression and only like about 75% of the map's aesthetics (Map02 looks garish, fight me), but the actual combat is generally really good. I do think it's important from a historical perspective and an impressive work overall, especially for the time. But this map, despite having some weird progression, is one of my favorites for how creative and generally good looking it is.

  • @fojisan2398
    @fojisan2398Ай бұрын

    We have Doom Eternal at home Doom Eternal at home:

  • @----Jay----

    @----Jay----

    Ай бұрын

    But mommmmmmm!

  • @IAmTh3Doom

    @IAmTh3Doom

    Ай бұрын

    This is real Doom, that... Thing you call "Doom Eternal" ain't nothing but a Quake 3/Unreal game with a campaign on hell.

  • @nathansyoutubeaccount

    @nathansyoutubeaccount

    Ай бұрын

    When the homemade cooking is as good as the restaurant:

  • @fojisan2398

    @fojisan2398

    Ай бұрын

    @@IAmTh3Doom Woosh

  • @AshleyRiot
    @AshleyRiotАй бұрын

    I’m really hoping you do a full playthrough of this WAD when the MIDI pack gets made!

  • @Cenere1789

    @Cenere1789

    Ай бұрын

    i hope so i just finish the 30 map of this wad and it's was crazy !!!!

  • @nineonine9082
    @nineonine9082Ай бұрын

    Wow I am surprised that I played this wad before Decino!

  • @lukebehrendsbro.
    @lukebehrendsbro.Ай бұрын

    My eyes from flashes! It burrrrrrrrns! 😭Just kidding LOL! 😂Ah but yeah for Eternal Doom map in my opinion eh.....I am curious how other maps do. 🤔Very good play there decino.

  • @CaveyMoth
    @CaveyMothАй бұрын

    The seizure lights section should have had the lights turning on and off in a linear progression down the hallway.

  • @abhishekmohapatra6617
    @abhishekmohapatra6617Ай бұрын

    Man O Man wonderful idea for next subscribers goal long stream: Play 20-1 of doomworlds 100 most memorable maps. Just some hassle to download and organise so many wads.

  • @MakaBlaka
    @MakaBlakaАй бұрын

    Tak!

  • @decino

    @decino

    Ай бұрын

    Cheers!

  • @Olek54321
    @Olek54321Ай бұрын

    9:38 I think they even took one step further and thought "Hmm, when decino will play this blind, we should give him more light, so it will be a little easier for him" I took a beer to watch this video and the blue hallway makes me feel like I had at least 3 bottles lol Decino, can you someday make a simple tutorial, how to start creating MIDIs? I'd like to try, but not sure how to start :D

  • @Jurarigo
    @JurarigoАй бұрын

    Oh god, you should change the title to "Blinded Ultra-Violence", that blinking corridor is evil, I had to skip it. That said, yeah, it looks really good for 1997, but from watching Coincident (I think?) suffer with it, it have vast amounts of weird and not-very-intuitive puzzles. This map is still good though, sans for the part where it tries to provoke you a seizure. PS: Don't sweat it for the message at the start, you have a lot less time nowadays and I truly appreciate all you give us.

  • @RammsteinAM
    @RammsteinAMАй бұрын

    24:55 ID DDST: now we know where Vytaan's missing D went (he always pronounces it as ID ST). 😁

  • @KernelLeak

    @KernelLeak

    Ай бұрын

    That "D" is for "Dutch", hence the persons involved...

  • @lucierymelez9204
    @lucierymelez9204Ай бұрын

    Yesss 💜💜💜🎃💜💜💜

  • @scottl.1568
    @scottl.1568Ай бұрын

    So now we know DeCino's secret weakness: Flashing lights, timed secrets, impossible-to-complete kill counts and Earth two billion years ago... Somebody please put all those things in a new WAD... 😅

  • @OmicronX-1999
    @OmicronX-1999Ай бұрын

    This map is legit better than like 80% of modern maps. Seriously ahead of its time, the guy who put it together is a genius for sure.

  • @themigraine
    @themigraineАй бұрын

    The status bar face really looks like the guy from CHASM The Rift

  • @DEdens1525
    @DEdens1525Ай бұрын

    DooM 4 ever!

  • @i3looi2
    @i3looi2Ай бұрын

    Not restarting map to check text. Now you're just --somebody-- a streamer that I used to know

  • @decino

    @decino

    Ай бұрын

    Didn't feel like the text was essential. Guess I was somewhat wrong.

  • @bentilbury2002
    @bentilbury2002Ай бұрын

    Will I be pedantic and point out that you'd have to go back at least 4 billion years for the world to be like that? Of course I will. I can't help myself 😏. On the other hand, there was very little oxygen in the air 1 billion years ago, so you would have died either way!

  • @IvanOdintsoff
    @IvanOdintsoffАй бұрын

    Other than the dubious progression of the maps, the layouts and visuals are kinda incredible by 97 standards!

  • @MadsonOnTheWeb
    @MadsonOnTheWebАй бұрын

    I actually miss flashing lights in videogames. Not those ones though

  • @thepressotm5048
    @thepressotm5048Ай бұрын

    Decino will you play Boomer Beyond Vanilla, I'm playing it recently and it would be fun to see you playing it. For a moment the doomguy in the hud looked like the guy from Chasm (that sorta of fps quake-clone)

  • @decino

    @decino

    Ай бұрын

    You can submit a map from that WAD when the 7th submissions round starts.

  • @TychoHoward

    @TychoHoward

    Ай бұрын

    Every time Eternal Doom Marine picks up a gun he reminds me of Kaneda from Akira.

  • @decino

    @decino

    Ай бұрын

  • @Cheesburgermaster7000
    @Cheesburgermaster7000Ай бұрын

    Babe wake up pumpkins man upload an video.

  • @Runie549
    @Runie549Ай бұрын

    The flashing lights in that blue hallway are NOT supposed to behave like that. They do still flash a fair bit, but it's slower and more rhythmic, with the light quickly (but nowhere near THIS quickly) cycling down through the stairs. I tested it out in both Crispy Doom 6.0 and DSDA Doom 0.27.3 and could not replicate what's in this video. My best guess was that it's tied to framerate, but even at 240, 1000, and uncapped FPS it didn't flash like this for me. Weird! Also, curious if you've ever played Map 20: Silures. Most of this WAD has indeed aged very gracefully, but there's one part in that map that didn't IMHO :3

  • @calibri1182

    @calibri1182

    Ай бұрын

    Ah yes, Map 20 is infamous. But I love it anyway. I love this wad!

  • @SN-oq3el
    @SN-oq3elАй бұрын

    Eternal "Unf!"

  • @sakitoshi
    @sakitoshiАй бұрын

    something went wrong with your setup during the flashing section. it's not supposed to look like that. maybe it has to do with playing with uncapped framerate, i always cap at 35fps.

  • @decino

    @decino

    Ай бұрын

    It is supposed to look like this. On other source ports like GZDoom the light blinking stacking breaks and the sectors flicker at "normal" speed.

  • @sakitoshi

    @sakitoshi

    Ай бұрын

    i mean, it is supposed to follow a pattern, not flash randomly.

  • @decino

    @decino

    Ай бұрын

    How are you so sure about that?

  • @sakitoshi

    @sakitoshi

    Ай бұрын

    tested on mbf on dosbox-x. though, i used cheats to get to that part of the map instead of playing normally. i can test on a period accurate hardware, have an old ibm 365xd laptop.

  • @sakitoshi

    @sakitoshi

    Ай бұрын

    i tested on mbf running on dosbox-x. though, i used cheats to get to that part of the map quickly. i can retest properly on period accurate hardware, i have an ibm 365xd laptop.

  • @0neDoomedSpaceMarine
    @0neDoomedSpaceMarineАй бұрын

    Of all the departments where Eternal Doom comes up lacking, it's rarely the music.

  • @riba2233
    @riba2233Ай бұрын

    wow, decino playing eternal doom. Is there anything better in this world?

  • @thalligator016
    @thalligator016Ай бұрын

    Ohh a rare eternal doom map on this channel?? I would have so much liked to see you nail map28 or map31 instead.

  • @decino

    @decino

    Ай бұрын

    Already did MAP31 on this channel!

  • @thalligator016

    @thalligator016

    Ай бұрын

    @@decino right and apparently I watched it already 🙄😮‍💨 time to re-watch it then I guess!

  • @splash27
    @splash27Ай бұрын

    Nobody: Decino: but, um...

  • @trishymushy2848
    @trishymushy2848Ай бұрын

    "Sometimes Questionable progression" So you mean Team TNT didn't learn from TNT, sigh.

  • @danielja1832
    @danielja1832Ай бұрын

    The same Cranium from the Master Levels. Bet you prefer his work here, don't you? Also, when you're making maps, who did you learn from? Or did you just crack open an editor and figure it out?

  • @decino

    @decino

    Ай бұрын

    The latter.

  • @qbito10pl94
    @qbito10pl94Ай бұрын

    I think that the +5 years section was supposed to showcase how earth would look like in 5 years from then, had doomguy not travelled to the past to stop demons there.The -12.5k years also links the megawad since from now till like map 20 or smthing you are in medieval castles n shit.

  • @FuscaBat
    @FuscaBatАй бұрын

    They don't make 'em like they used to

  • @Skuttie
    @SkuttieАй бұрын

    uv max Eternal Doom when Decino

  • @valentetellezperez6538

    @valentetellezperez6538

    Ай бұрын

    Nah, map 20 will drive him insane lol

  • @journeytosilius1
    @journeytosilius18 күн бұрын

    In my opinion, this map is a good example of how to do BAD level design when it comes to secrets and over-use of soul spheres, mega armors, and megaspheres. Even by 90s standards. Like, who exactly are these absurdly difficult secrets for? Who would it ever help to go out of their way to find and use. To get a megasphere after 500 soulspheres are already present on a map with 145 monsters. Lol. It's just honestly bizarre and makes you question the mind state of the person(s) who would put such secrets in a map with a monster count like this. I think in general this is an over rated map pack and I'm saying this after I've beaten it all the way in the past. I personally would not use it as a reference if I was making maps today lol. I'd use it as a reference of things not to do ;p ;p

  • @Ben_of_Langley
    @Ben_of_LangleyАй бұрын

    Well first off I hope your all well and good decino and the little one is all good and as for the wad it looks pretty amazing for the time it was created not sure about the crazy flashing blue light bit though I can see being in there for too long might be a bit of headache those flashing lights but yeah that aside design wise looks really good combat seems okay I'll have to check back at the start of the video as I'm sure it said it's 32 level's but yeah I'm very tempted to get this I'd be interested to know if it work's with other wads adding custom demons and weapons I think I have a wad pk3 file for Supercharge I believe it's called which just adds custom demons and weapons and of course I have the latest brutal doom pk3 but I'm currently playing that with ultimate Doom 2 which I got after watching your video on it so thanks for that decino because that wad is something else absolutely brilliant anyway haven't said this in a while but as always cheers for the upload decino

  • @Tarles_X
    @Tarles_XАй бұрын

    i played eternal doom, but i reach only in map03, then i got no time to continue cuz of work.

  • @hehe-ly8rd
    @hehe-ly8rdАй бұрын

    this is what i get, when i ask my parents to buy me doom eternal

  • @dreadwanderer
    @dreadwandererАй бұрын

    Janky but very impressive given the wad's age!

  • @Nob1ej0n
    @Nob1ej0nАй бұрын

    Wow, that strobe effect is the worst I've ever seen! That hurt my eyes, my head, and my stomach, and flashing lights don't usually bother me. I feel like they needed more than one pair of light amp goggles for that area. Or, I don't know, a major rethink followed by a redesign, even for a wad from the 90s. The rest of the map was good, I think. It's hard to tell when I'm left with a headache and nausea after the fact. Yuck.

  • @jorgegdv2011
    @jorgegdv2011Ай бұрын

    Time to play Doom on the Xbox One 😏

  • @decino

    @decino

    Ай бұрын

    Who?

  • @iguana9173

    @iguana9173

    Ай бұрын

    @@decino you? 🤷‍♂️

  • @jukaa1012
    @jukaa1012Ай бұрын

    dude you could have punched out the first Cyber after revinding and used the super shotgun to finish the second

  • @decino

    @decino

    Ай бұрын

    They're not supposed to be killed.

  • @ikagura
    @ikaguraАй бұрын

    Eternal Doom or Doom Eternal?

  • @decino

    @decino

    Ай бұрын

    Eternal Doom 😎

  • @scottl.1568
    @scottl.1568Ай бұрын

    Why don't you ever play "Too Many Shotguns"?

  • @smiffwilm
    @smiffwilmАй бұрын

    Are you really just being silly decino, and not just saying that to cover up the fact those strobing lights had an adverse affect on ya?

  • @decino

    @decino

    Ай бұрын

    🅱️erhabs.

  • @AidinZolghadr
    @AidinZolghadrАй бұрын

    What's the name of the midi pack?

  • @decino

    @decino

    Ай бұрын

    It's in the description.

  • @Indianajoneson-kl5js
    @Indianajoneson-kl5jsАй бұрын

    Yo

  • @southpakrules
    @southpakrulesАй бұрын

    60

  • @paulsibilleau3639
    @paulsibilleau3639Ай бұрын

    Just to Clarify...Not DOOM: Eternal? 😎 - [for the strobing light's; Harlem Shake?] 🤣🤣🤣

  • @scottl.1568
    @scottl.1568Ай бұрын

    Whut

  • @scalewingedprophet2975
    @scalewingedprophet2975Ай бұрын

    If you can - re-upload it with text on russian: "внимание, в данном видео присутствует быстро мерцающий свет". You know... some ru watching your playthrus too :) Not like i care about it but...

  • @illesizs
    @illesizsАй бұрын

    I'm not sure why, but I hate the Doom Guy's face in this WAD. It's not even in the uncanny valley, but it really creeps me out.

  • @decino

    @decino

    Ай бұрын

  • @AB0BA_69
    @AB0BA_69Ай бұрын

    11:58 Normal people who don't have to worry about epilepsy, obviously 😂

  • @greggoog7559
    @greggoog7559Ай бұрын

    "Seizure Warnings" -- another thing you didn't need in 1997.

  • @SwiftBlitz.
    @SwiftBlitz.Ай бұрын

    Play maximum doom, decino

  • @decino

    @decino

    Ай бұрын

    no u

  • @SwiftBlitz.

    @SwiftBlitz.

    Ай бұрын

    @@decino I’ll think about it

  • @SwiftBlitz.

    @SwiftBlitz.

    Ай бұрын

    @@decinoonce i get a new pc, i’ll do it.

  • @quiroga9774
    @quiroga9774Ай бұрын

    decino i dunno whats happening but your videos arent getting in my feed from time on, not even recommended in my searches :/

  • @decino

    @decino

    Ай бұрын

    ded channel lmao

  • @quiroga9774

    @quiroga9774

    Ай бұрын

    @@decino fr lmao yt is messing up with your spotlight man, they are jelous of the pumpkin dad

  • @i3looi2
    @i3looi2Ай бұрын

    Hol`up. Soooooo he can sue Doom Eternal for name steal ?

  • @decino

    @decino

    Ай бұрын

    Yes!

  • @williamsmith666
    @williamsmith666Ай бұрын

    Reverse the two words in the main title and you'll be in for some trouble ..

  • @decino

    @decino

    Ай бұрын

    Doomy Turnal???

  • @williamsmith666

    @williamsmith666

    Ай бұрын

    ​@@decino Rippin' tare!!

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