Epic Boss Battles In Fortnite Creative 2 UEFN
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Welcome to the realm of Fortnite magic, where creativity meets gaming. You're tuned into the masterclass that will elevate your Fortnite Creative 2.0 skills to the next level. Today, we dive into creating Epic Boss Battles using Unreal Editor for Fortnite (UEFN) and the Verse programming language.
Prepare to unlock the full potential of UEFN as we guide you step by step to create unforgettable boss battles, perfect for any Fortnite story. Whether you're a seasoned creator or new to the game design scene, we've got you covered.
This tutorial will tackle key areas in game design:
1. Importing 3D Models and Animations: We start with the fundamentals - importing your unique 3D models and animations into UEFN. We'll run through the process, troubleshooting common issues, and tips for optimizing performance.
2. Chaining Attacks: We'll delve into the mechanics of creating and sequencing powerful attack chains for your boss. You’ll learn how to create dynamic, challenging, and fair boss fights that your players will love.
3. Sound Effects (SFX): The importance of audio can't be overstated. We'll teach you how to add impactful sound effects to your boss battles, immersing players in the epic confrontation.
4. Custom Boss Health Bar: No boss battle is complete without a health bar. We'll show you how to create a custom health bar that communicates the boss's status clearly and stylishly.
5. Programming with Verse: The Verse language is a powerful tool for scripting in Fortnite Creative. We'll guide you through its syntax and functionalities to create engaging boss features.
By the end of this video, you'll have the tools and knowledge to create, customize, and deploy epic boss battles that will captivate Fortnite players around the world.
So, grab your game design hat and get ready to transform your Fortnite Creative 2.0 experience. Remember, the only limit is your imagination!
Don’t forget to like, share, and subscribe for more Fortnite Creative 2.0 tutorials. Leave a comment below with your thoughts or any questions you have. We're all about fostering a community of creators and gamers, so don't be shy!
Let the creation begin!
Download full code:
gist.github.com/WahlbeckUEFN/...
Пікірлер: 128
Haha. Well done. I actually started making "boss fights" as a map.
This is absolutely fantastic. Subscribed.
thank you so much bro, you help me a LOT !!!!!😀
Dang i would have never thought of making my own colliders to get it to work wow. I think they did something similar to the ue5 valley of the ancient demo. Awesome stuff dude thank you! CODE NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! Would love an update for multiple players :)
@WarforgeXP
Жыл бұрын
Haha. For multiplayer players, you'll have to write code that loops through all the players and picks one (maybe based on closest distance). Or you could loop through and just attack the next player in the queue. Come in the Discord and I'll give you the code for it
@Jsfilmz
Жыл бұрын
@@WarforgeXPill pay dude
i appriciate your videos like crazy the way u go into depth really teaches you rather then the average person just following along i can actually use alot of this info thx!!
@WarforgeXP
5 ай бұрын
Glad you like them!
@JayyRichh508
5 ай бұрын
@@WarforgeXP i was confused on the part where u pulled out the “boss battle device” i couldnt find it anywhere
Oh yaaaas! Thank you!
I could use this to make a juggernaut in the game I made. thanks a lot this is extremely helpful :D
When parenting your colliders (about 6 min in) if you turn off the animation off first it should snap to the right spot.. at least it did for me. great tutorials BTW, i've learned a lot. Unreal is a big step from Maya
Amazing!
Let’s go!
Super cool !
great stuff, you da boss! 😉
@WarforgeXP
Жыл бұрын
🙌
Great video! Question, it lets me create a Physics asset for my character when I upload it. I am not sure if it's because I created my own custom characters or why this is...?
U r a great content creator 🎉
@WarforgeXP
Жыл бұрын
🙏🙌
I'm making a Elden ring / Zelda game and this came in handy
@Lostkeys872
Жыл бұрын
❤
@Charlux
Жыл бұрын
shut up
@Charlux
Жыл бұрын
subbed Flames
@FLSNevermore
Жыл бұрын
Message here the code when it's done. I deadass want to play this.
@th-redattack
10 ай бұрын
Did you finish it ?
The hype cannot be contained
@WarforgeXP
Жыл бұрын
🙌
Hi man, great tutorial, just what I was looking for. One question I have is about the replication of this setup, specifically the animation part. Say, if I have 5 or 20 Enemies, do I need to duplicate the sequencer and reassign the target skeletal mesh for each of the 20 instances? Is there a dynamic way of playing the needed animation asset on demand?
Hey! buddy of @jsfilmz here (if i can call myself that by now :P ) so here is a tip in regard to the blend space or root motion issue. So you have a pretty solid understanding of sequencer. which is near identical to UE5 with some exceptions You can take a sequence of blended and rooted animations for a skeletal mesh, and bake out that ENTIRE sequence into a single Animation Asset track. that way, you can do more dynamic animation tracks in UEFN, it just takes a bit of work in UE5
@WarforgeXP
Жыл бұрын
Oh that’s brilliant!
thanks fam
Tip: if you dont have an animation (like the idle he had) in there when setting the boxes up it doesnt glitch around when using the transform gizmo
I always wonder why you stop uploading for a few days. But now I know its cuz u making some real bangers that take time. and they HIT
@WarforgeXP
Жыл бұрын
These take so long to code, record, and edit 😅
@Jsfilmz
Жыл бұрын
@@WarforgeXP dude thanks for this will you cover multiple targets eventually? Also if we want it to move faster do we have to use verse or will time dilation work in sequencer? thanks again man!
@silverbullet184
Жыл бұрын
@@WarforgeXP I don't have experience on coding but recording and editing I will have to agree with you on that. it took me so long as well when I made videos.
This is such a helpful video! Just wondering though, are you going to do a tutorial on how to make a boss battle where the boss recognizes multiple players? I'm limited to making 1 player boss battles for now 😅
@kindadecentdakota8209
11 ай бұрын
Yep I feel that!
@DTuppFN
9 ай бұрын
Another half assed tutorial by Mark
this is awesome one question though is there a way to make him travel bound to a landscape? i.e. I have a landscape with valleys and peaks and in many methods I see the prop floats in the air a bit and in some cases travels through the landscape or in the air
Great Video, Can You please make a video about objects generator? Like to generate specific structures in specific places (where you put your device) and also how to generate like a random mazes/dungeons and also how to generate random structures based on specific props?
@WarforgeXP
Жыл бұрын
That’s hard stuff, but I do have it on the list
@or_dahan
Жыл бұрын
@@WarforgeXP Okay Thanks
Lets gooo
Goooooooo
Thank You for this and every other tutorial on Your chanel! Truly a life-savers, especially when there is not that much info about how to do certain stuff in UEFN documentation :/ Can't stress enough how valuable Your chanel is!
It's great! my only worry going off your videos, I know it's and incredible amount of work but as i see you snap in. Blocks some text in the script. I actually like to follow and type it so i know what im doing rather than copy paste. I start doing that and when you alt tab back to your screen i notice changes in your script you have and then I have missing stuff. I see reference changes a bit from the original to what is posted in the description. I am only posting cause it also takes alot of time to mimic your doings for ourselves. Maybe make yourself smaller so I can see the text at least. Just a thought. Thanks for the hard work this is much better one so far than the other video. Since there is a bug and dealing with devices, have been difficult as verse code does not always build devices. They are lost. I tried several times. Somehow i managed a workaround. Nothing you have done but maybe 10 mo down the road they made some adjustments. Possible button preferences I dont know about but the track button is now a + sign for me.
Thank you so much for the video, I have a question how can I do to limit the boss to a leave some zone? I make a separate space to fight the boss but it start moving from the beginning and track players across the entire game, please help me with that
hey thanks for the video! Can you please make a video on how to make the UI appear and update for all player?? or explain how in the comments??? thanks!!!
Hi, I downloaded the same URSACETUS as you but there was no Animation Sequence. If you know why, please let me know.
You have my sub mate. Thank you so much! If I can request, can you make a tutorial for a mage projectile next? maybe a character who uses a wand and shoots different types of projectiles in UEFN? If that's possible as I saw you make a mage with AOE skills already. That will be a big help Sir! Thank you!
@WarforgeXP
Жыл бұрын
I’m working on this in my own code. Requires coding a raycaster. This won’t be a super simple solution to teach in a tutorial.
Hey I really need to know how you got these animations
How can you make the boss activate when you enter a certain area? I cant do it with mutator zones because they dont seem to support
Might sound strange, how did you create the arena? i wanna recreate my workplace for a horror game. Thought it would be a funny joke for work :D
@WarforgeXP
Жыл бұрын
Bought it from Unreal Marketplace
When it comes to the coding part would it be possible to delete whats there and paste an entire script with every thing included? Would it work
Are you able to do a class selection menu tutorial? I.e you can play as a warrior, or mage, or rogue? Each one that has its own attributes that you can use in the boss fight?
@LionUnchained
Жыл бұрын
If you build your classes out in class selectors then just plop down the class selector UI the game builds it all out for you for the most part. Any custom items like remotes/buttons that trigger spells can have info added in the class descriptions. That's what i'm using for the time being at least. Hope it helps.
@WarforgeXP
Жыл бұрын
Yes the class UI selector has this built in. But for Custom UI you can do some cool things
Do you know if it's possible to make a boss only vulnerable to one specific weapon? And if yes, how do you do that?
need a tutorial on how to get the idle animation
W
it is possible to limit the tracking area it is annoying that it will chase you to spam
how did you put the arena (marketplace asset) into uefn ?
is any of this like this simplein the normal Unreal Engine?
how do you get this to trigger from an event and not from the game starting I'd like to start a boss fight at a certain point in my game if you can please help thank you
Does this boss smash buildings if there were buildings in the way?
every time I attach the hitbox to the parent socket, it turns invisible and I cannot resize it, what do I do
Excellent video but it only follows the first player, how could you make it only follow the players who are within a mutator zone?
is there any way for me to modify the health of a prop that i spawned with spawnprop?
How to make the boss walk and adapt to inclined terrain and on the ground?
Can’t you make the walk speed faster?
Not sure if you'll reply to this or remember the answer but how much ram did this use? If anyone else has a rough estimate of a boss like this and knows please answer :D
it won’t let me add a parent socket
Thank you so much for your videos! They help me like crazy! But I would love it if you could go in depth on how to cause death animations after the Boss Health Bar reaches 0.
Anyone know that map code to that boss?
Hey there, great tutorial. When I'm attaching the damage zone devices in the level sequencer, the zones become absolutely massive and there's no way to make them smaller. Do you know how to solve that problem? I can't make it smaller than 0,33 in scale, which is still absolutely massive compared to the boss.
@DTuppFN
9 ай бұрын
Hey, also had same issue, You can change the scale within the transform drop down menu inside the sequencer. I had to use a .003 scale.
@kahillloyd8920
8 ай бұрын
adding onto @fortnite-420 's comment if you remove all the keyframes inbetween and only keep the start and end at the exact same size, then through out the animation the damage box stays the same scale through out.
Does this work per player or no? I noticed you have a function ShowUIToAllPlayers that is blank
@DragonRageFNC
Жыл бұрын
Ok so it doesnt but you can just make an array of health_bar
ONE tip cut the mesh and add it not boxes if u want to have perfect hit box
@WarforgeXP
Жыл бұрын
Yeah. Chop it up in blender or something
@itscoldcoldwinter
Жыл бұрын
@@WarforgeXP yep fam soon we will not need verse empress its cracking uefn so we can use c++ and blueprints
@LionUnchained
Жыл бұрын
@@WarforgeXP Definitely want to test this in the future but for right now with the server tick issue I'm going to try to keep things as simple as possible.
I have red underbars on a lot of words in the code even though I have the right spelling, I did the exact same thing and it doesn't work...😕 plz help 🙏
Whats the map code?
is it possible to make an ai that can chase you and stop it when he dont see you for a certain amount of time and make him wallking around a in haunted housse when is not chasing you ?
@Jsfilmz
Жыл бұрын
be dope i was thinkin same
@WarforgeXP
Жыл бұрын
Yes it’s possible. Requires code. Also probable needs a perception device or a lot of custom code to detect walls in front of enemy sight
It would be great if epic would quit adding things and taking them away now you cant add a skeletal mesh in blueprints its locked again just like a few months ago i had to make a material in unreal then add it to the folder in order to use it thanks for the tutorials
@wdrazzen88
9 ай бұрын
figured it out thanks
What’s the map code
hey, I've followed your instructions, and everything was right until verse then I had absolutely no idea what I was doing and I tried but there was to many red lines. I don't know how you pasted all that out of no were its a bumper I couldn't finish it. 24.99$ down the Drain of a cool 3D model :(
@kahillloyd8920
8 ай бұрын
if you watch his intro videos to verse than youll understand, the waste wasnt on the $25 model as that wasnt the issue
@kahillloyd8920
8 ай бұрын
id say the issue is the positions of the code in verse. when you copy and paste something it puts spaces before the text. youll need to backspace all the text to the correct position and to make sure the text is indented correctly, that will remove the red lines
someone pls tell me how can we make him attack multiple players!
Hey, I wonder how to prevent this boss from walking in air when he receives player transform while player is jumping. Please help me master 😅
@StrongzGamez
11 ай бұрын
me to
can you make a tutorial on how to change character like the Among Us
@WarforgeXP
Жыл бұрын
Yes. That will be soon
Code pls I wanna try that map
hey, for me when he attacks he goes higher and higher untill hes floating across the air, do you know how to fix this??
@WarforgeXP
10 ай бұрын
Make sure when you move the boss, that you keep the Z position the same at all times. Otherwise it will match the player and if the player jumps he will be higher
@MaxiCreates
10 ай бұрын
@@WarforgeXP Thank you!!!😁
code?
They have taken out Track to Animation
I buy a model from this sitte and have a lot of errors... LogValkyrieValidation: Error: Found disallowed object type /ACLPlugin/ACLAnimBoneCompressionSettings.ACLAnimBoneCompressionSettings, Referenced by:Content/Assets/OakTreeEnt/Animations/ANIM_Attack3HitCombo.uasset, Plugin mount point:/Iniciando. UEFNValidation: Error: Found disallowed object type /ACLPlugin/ACLAnimBoneCompressionSettings.ACLAnimBoneCompressionSettings, Referenced by:See below for asset list, Plugin mount point:/Iniciando. UEFNValidation: Error: /Iniciando/Assets/OakTreeEnt/Animations/ANIM_Attack3HitComb Maybe I am importing this model in the wrong way...can you explain the process to import a model from this site to UEFN?
@smudgybrown67
3 ай бұрын
I had this issue on an earlier tutorial, when I migrated an animation from UE5_V3 to UEFN_V5.4. The fix: 1) Export animations as fbx from UE5 to a folder 2) Import the animations from that folder (ensure tick box for, Import Animations, is checked) I know it sounds nuts, though it worked for me. Good Luck.
Please give me the code i need it to make the map its a pain!!!!!
How would you be able to make it stay in one area?
First
how do we fix the boss walking in the air lol thats the main issue
@drpeppertaco
10 ай бұрын
Have you figured this out?
@StrongzGamez
10 ай бұрын
@@drpeppertaco nope I just moved on using the animation with damage volumes the that’s really use full
@drpeppertaco
10 ай бұрын
@@StrongzGamez wait so he still just floats and turns side ways in the air for you?
@drpeppertaco
10 ай бұрын
I figured it out I think, you have to change the height of your character.
@StrongzGamez
10 ай бұрын
@@drpeppertaco nah like I use it for meshes to do damage no boss but like custom obstacles
how to show this boss hud to all players ?
@WarforgeXP
10 ай бұрын
Watch the live stream I did on characters
Let