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Environment in PS1 style. (Blender Timelapse)

Trying to design PS1 style environment in Blender. I didn't have a clear idea of what exactly I want to create. I just jumped into this and went with the flow.
Patreon: / summer85
Textures from this scene you will find here: / 91285600
Copyright music from Epidemic Sound:
Ode - Silver Maple
Foreign Entity - Calm Shores

Пікірлер: 311

  • @Magnum-qq5bz
    @Magnum-qq5bz5 ай бұрын

    Thank you for making a time lapse where I can actually understand what you are doing good stuff

  • @Summmer85

    @Summmer85

    5 ай бұрын

    Thank you for your feedback! It's really important for me and inspiring.

  • @BF-Gator
    @BF-Gator Жыл бұрын

    why can't all videogames look this good, I'm not saying it's easy but you did all this by yourself and it looks better than 99% of videogames of the past 10 years

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you very much for your comment, but I think you rated me too high. It's like a separate graphical genre that belongs to a bygone era, just a matter of taste. Modern games are another story.

  • @JensonTM

    @JensonTM

    Жыл бұрын

    well its blender, not a game engine

  • @linezgames3893

    @linezgames3893

    11 ай бұрын

    People care about realism over art style People prefer laziness over Hours of Art Work People think Realism = immersion They think its better quality Fact is before required more work, more art direction, which created unique feels. People are stupid is all.

  • @oozly9291

    @oozly9291

    10 ай бұрын

    Don’t kid yourself, that’s delusional

  • @BF-Gator

    @BF-Gator

    10 ай бұрын

    @@oozly9291 you'd rather play games with bad graphics? stop fooling around

  • @kineticfunk
    @kineticfunk5 ай бұрын

    me and a friend of mine are making a game in this style, this is basically a silent master class in what to do lol thank you, this art looks amazing

  • @Summmer85

    @Summmer85

    5 ай бұрын

    Thank you for your feedback! Glad you like it. Good luck in your game project!

  • @davoo1573
    @davoo1573 Жыл бұрын

    the way you went about this is very interesting, I never thought of using tilesets for an entire scene before! great job!!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! In this case, it simplifies and speeds up the work process. Especially when the plane unit has an exact value such as a meter, and you can easily copied and moved it with using Сtrl button.

  • @dancrab_mops

    @dancrab_mops

    Жыл бұрын

    this is how gamedev works. Tilesheets.

  • @hazchickgames2840

    @hazchickgames2840

    Жыл бұрын

    The "Official" name for it in 3D is created what's called a Texture Atlas. In old PS1 games, they would have have an Atlas either for the entire game or per themed area. So for instance, any "snow levels" or "Sewer levels" like you see in Crash Bandicoot would use the same atlas to texture the whole level. Interestingly, someone ripped every texture atlas from a emulated copy of Silent Hill 1 and all its models. I'm sure with some googling you'd be able to find it, just to see how they constructed it all.

  • @jynxx8954

    @jynxx8954

    4 ай бұрын

    @@hazchickgames2840 that's pretty interesting, glad to know that! thank you

  • @dudnikowoleg
    @dudnikowoleg Жыл бұрын

    Все-таки PS1-стиль имеет какую-то просто фантастическую атмосферу.

  • @bora6915
    @bora6915 Жыл бұрын

    This is therapeutic.

  • @evanlee93
    @evanlee936 ай бұрын

    this is very close to what I want for my own game

  • @Summmer85

    @Summmer85

    6 ай бұрын

    This style is probably close to many who played PS1 or something like that as a child. Good luck in your project!

  • @bpdhoplite
    @bpdhoplite7 ай бұрын

    Cannot stress how much I love this lol I will be studying your work big dog amazing stuff

  • @Summmer85

    @Summmer85

    7 ай бұрын

    Happy you like it! Hope I can continue to inspire you.

  • @Eternalight2036

    @Eternalight2036

    7 ай бұрын

    this reminds me of lethal company so much@@Summmer85

  • @roselightmoon
    @roselightmoon Жыл бұрын

    this is really nice work, I didn't even think of making a single texture map for all these objects before, awesome!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! I just wanted to make it as close as possible to how it was in PS1 games. And it's quite convenient when all the textures are in one place)

  • @roselightmoon

    @roselightmoon

    Жыл бұрын

    @@Summmer85 you did an amazing job at that, I'll give this method a try really soon, it's such a creative workflow I really like it.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    @@roselightmoon It's great that more and more people are joining this topic at the present time. Good luck on this way!

  • @roselightmoon

    @roselightmoon

    Жыл бұрын

    @@Summmer85 definitely agree! Thank you so much

  • @aleksandrrush4076
    @aleksandrrush4076 Жыл бұрын

    Awesome!!!! Idk, but it looks much better and playable than "hyper realistic next gen" graphics... I can't say why actually, maybe because your mind gives you an imagination and continue building an image by your imagination, but anyway... Still looks great...

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! I think, it's situation like with painting, there are fans of realism, and there are fans of stylization. I believe that with the help of stylization, you can show an alternative reality, which is sometimes more interesting than realism, since we see the real world every day.

  • @aleksandrrush4076

    @aleksandrrush4076

    Жыл бұрын

    @@Summmer85 Well, I need to say that is also about performance and features or playing… For example, this is the perfect way to play games on my laptop up to 3 hours, while electricity turned off in Ukraine) And even not about that, just remember the GTA SA, which people still playing and modifying nowadays… But as you know, there are a lot of troubles with technical part there, a lot of bugs etc. But! That’s what I’m talking about! You can add a lot of features and content, while your PS1 style game will weight 20gb for example, just imagine how a lot of content there would be… And also, new and not dumb physical engines, I don’t mean “realistic” physics, we are not in a simulator, but nice and soft physics without any bugs… Better graphics also, I know you said about all stuff should be simplified etc, but this is also possible to create beautiful but simplified graphics! And in conclusion, of course I am now talking about mostly PC, but also, main idea is multi platform game with reusable content, to weight not more than 5gb. I think, with style and complexity like this we can add in this game a lot…

  • @Summmer85

    @Summmer85

    Жыл бұрын

    @@aleksandrrush4076 I still have little understanding of creating games and how they works, since I just set foot on this path. I want to learn how to create graphics, and later maybe I dare to go into gamedev. Hi to Ukraine from Ukraine)

  • @aleksandrrush4076

    @aleksandrrush4076

    Жыл бұрын

    @@Summmer85 Ajajajajaja! Jup!

  • @X1BUU
    @X1BUU Жыл бұрын

    I love this so much... I have no idea why but I feel so relaxed watching it xD

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks for your comment! I'm really glad it's gives you a positive feelings. It inspires me :)

  • @HannahFoppoli12
    @HannahFoppoli1211 ай бұрын

    imma beginner in blender and the texture map idea is amazing THANK YOU

  • @Summmer85

    @Summmer85

    11 ай бұрын

    Glad you like it! And good luck with this

  • @a-xl4cq
    @a-xl4cq2 ай бұрын

    amazing work

  • @Summmer85

    @Summmer85

    2 ай бұрын

    Thank you!

  • @AmbientWalking
    @AmbientWalking2 ай бұрын

    Really great! Thank you!

  • @adventureman6997
    @adventureman69973 ай бұрын

    Im learning how to use blender because of this

  • @Summmer85

    @Summmer85

    3 ай бұрын

    Glad it inspired you. Good luck!

  • @ianworsley4052
    @ianworsley4052 Жыл бұрын

    Nice work well done! the scene has a real max payne kinda feel to me.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! I never played Max Payne) But once watched fragments of the game.

  • @TheRegeu

    @TheRegeu

    Жыл бұрын

    me too MAXXXXXX

  • @longjohn7992
    @longjohn799214 күн бұрын

    Cool as hell But! If you’d like a more authentic PS1 look Aside from texture warble and vertex snapping I’d suggest lowering the render resolution Quantising the texture colours NOT using regular lighting but instead using vertex colours to fake that And maybe using some dithering in composition

  • @Summmer85

    @Summmer85

    13 күн бұрын

    Thanks! I agree, it is not 100% the original look of the PS1, but rather a style inspired by that era. To be honest, it’s hard for me to keep myself strictly within certain limits. I guess I'm too lazy to follow all the requirements that would give a completely original look. But from time to time I try to delve into this.

  • @brun3tto
    @brun3ttoАй бұрын

    great video, thanks a lot for this!

  • @Summmer85

    @Summmer85

    Ай бұрын

    Thank you for your feedback! Glad you like it

  • @Rare.99
    @Rare.995 күн бұрын

    imagine if blender could make games too. it would be an op program

  • @Summmer85

    @Summmer85

    4 күн бұрын

    Yeah, or if Blender and Unreal (or Unity) were one program :)

  • @RANPA_RANMARE
    @RANPA_RANMARE2 ай бұрын

    im gonna have multiple styles in my game, so im really glad i stumbled upon this, hopefully i can make my game take up less storage using this method 😊

  • @Summmer85

    @Summmer85

    2 ай бұрын

    Happy you found this useful. This was one of the first attempts to create something in a retro style. Now I'm trying to do almost the same work, only more meticulously.

  • @ivanermakov5624
    @ivanermakov56242 ай бұрын

    amazing

  • @Summmer85

    @Summmer85

    2 ай бұрын

    Thank you!

  • @kirillmodlin8777
    @kirillmodlin8777Ай бұрын

    Good video. Very inspiring timelapse! Thank you!

  • @Summmer85

    @Summmer85

    Ай бұрын

    Thank you for your feedback!

  • @user-vk9ql4mw5c
    @user-vk9ql4mw5cАй бұрын

    Really nice work. I’ve almost finished my first project using the same method. Could you do a video showing your way of adding the snow animation at the end?

  • @Summmer85

    @Summmer85

    Ай бұрын

    Glad you like it, it's interesting to watch your result. What about snow animation, I just found a tutorial here on KZread and followed its instructions. I'm currently working on a tutorial, but there won't be any snow there.

  • @acoryeah1698
    @acoryeah1698 Жыл бұрын

    This is so sick! Love being able to watch the workflow process, appreciate the upload :--)

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks for your comment! Glad you like it

  • @Javiatinta
    @Javiatinta Жыл бұрын

    I don't deserve to be alive on the same planet as you lol, what an amazing job honestly

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Glad you like it! Thanks, but you're exaggerating, it's not as hard as you think.

  • @optimus510cz8
    @optimus510cz84 ай бұрын

    Love this. I tried to emulate the ps1 lighting with vertex paint but now I´m reconsidering to just do it normally since it looks almost the same here but 100x easier.

  • @Summmer85

    @Summmer85

    4 ай бұрын

    Yes, using direct lighting is much easier. But I want to try vertex lightning sometime to fully experience the original process of making PS1 graphic.

  • @Parasiteve
    @Parasiteve Жыл бұрын

    you make it look so simple and easy lol omg. def using this vid when i make stuff in blender. once i figure out how to actually make 3d shapes...lol

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Glad it was helpful for you! Hope to make more like this

  • @DogeyboyThePieChow
    @DogeyboyThePieChow6 күн бұрын

    should've used vertex colors (aka color attributes) for the lighting, it's more authentic.

  • @Summmer85

    @Summmer85

    5 күн бұрын

    Yes, as an option, but I did not set the goal that way. Still, this is stylization, and not original graphics.

  • @AndreasFogel
    @AndreasFogel6 ай бұрын

    Самый лучший молчаливый туториал.

  • @DarkParadice
    @DarkParadice4 ай бұрын

    Wow, crafty man! Was fun to watch!

  • @Summmer85

    @Summmer85

    4 ай бұрын

    Glad you like it!

  • @mhp9868
    @mhp9868 Жыл бұрын

    Thanks for motivation. Nice work!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Glad you like it! Thanks for comment

  • @Luhgx
    @Luhgx2 ай бұрын

    DAMN!

  • @fattkidgames1755
    @fattkidgames1755 Жыл бұрын

    Wow. It took me three hours today just to make a vending machine and a street. Good stuff.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Yes, it all takes time, but the further, the faster. Good luck!

  • @ZestIsBusy
    @ZestIsBusy Жыл бұрын

    Looks very realistic. Good job 👍

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks!

  • @davidhardy5670
    @davidhardy5670 Жыл бұрын

    This is so cool.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! Glad you like it

  • @puutahra
    @puutahra Жыл бұрын

    this is so cool :) could you do a tutorial on how to make ps1 style environment and textures?

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! Maybe I'll try to do something in the future, but for now I'm still learning. I highly recommend a channel of Stark Crafts: www.youtube.com/@StarkCraftsYT You will find there a lot of interesting.

  • @ZackYouTube

    @ZackYouTube

    11 ай бұрын

    I would also love a short tutorial of how you did this! Amazing job.@@Summmer85

  • @jasmyn1258
    @jasmyn12584 ай бұрын

    Super cool! =) Thanks for the upload! Hopefully you can make a full game in this style one day. =)

  • @Summmer85

    @Summmer85

    4 ай бұрын

    Thanks! I really dreaming to dive in game development, even if not alone then in a team. I wish there were 48 hours in a day instead of 24 :)

  • @theonefreeman7157
    @theonefreeman7157 Жыл бұрын

    Awesome stuff!! I loved that you utilized tile sets for texturing and the scene is absolutely gorgeous, looks like something I’d come across during the Max Payne or Silent Hill era. Are texture tiles something that’s useable for high quality, realistic environment? Or would it lose its pixels and not look as sharp?

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you for review! Happy you like it. Yes, of course, you can use higher resolution textures, but we have a club here for those who are nostalgic for the graphics aesthetic of that time :) Well, yes, pixels will be lost in this case. At this stage I am only learning modelling, but as far as I know tiles are used in the development of different game styles.

  • @neogmz

    @neogmz

    10 ай бұрын

    I believe it's all about the image size. Many games nowadays use tilesets for high quality models, and still look good.

  • @bhagavathkumar1705
    @bhagavathkumar1705 Жыл бұрын

    Please do complete tutorial with commentary, it will help many beginners like me 😇🙏

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Maybe once. Tried to record my voice for my new video and it turned out to be a real problem as my english is pretty weak at first and listening to my voice is very strange. But I will try :)

  • @pstuarts

    @pstuarts

    10 ай бұрын

    ​@@Summmer85 in that case you should do it in you language, and add subs in english!

  • @TheOneAndOnlyThumper
    @TheOneAndOnlyThumper9 ай бұрын

    Now all it needs it the perspective calculation errors that caused jittering textures/models like what is seen on the PSX hardware.

  • @Summmer85

    @Summmer85

    9 ай бұрын

    Yes! I’ve already figured out how to do this, I’ll try it in future projects.

  • @devanmauch7843
    @devanmauch78435 ай бұрын

    Now this is sick

  • @lucasbastosrodrigues140
    @lucasbastosrodrigues140 Жыл бұрын

    Very Cute and great to look at, Awesome Stuff dude

  • @someoneontheweb4303
    @someoneontheweb4303 Жыл бұрын

    So cool! I was looking for this exact vibe :)

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! Glad you've find)

  • @hiepcongnguyen
    @hiepcongnguyen3 ай бұрын

    Great

  • @Summmer85

    @Summmer85

    3 ай бұрын

    Thank you!

  • @bendreary
    @bendreary10 ай бұрын

    you inspired me

  • @Summmer85

    @Summmer85

    10 ай бұрын

    Glad to hear/read) Thank you for writing, it motivates me to do more.

  • @StarkCraftsYT
    @StarkCraftsYT Жыл бұрын

    nice!!!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! Glad you like

  • @StarkCraftsYT

    @StarkCraftsYT

    Жыл бұрын

    @@Summmer85 please make more! :D

  • @lightfeather7948
    @lightfeather7948Ай бұрын

    Damn, I learn 2 new things, how to make pipes effectively and wireframe

  • @Summmer85

    @Summmer85

    Ай бұрын

    Glad it was useful for you

  • @antonsimkin
    @antonsimkin5 ай бұрын

    watching this in x0.25 speed with sound on makes it interesting experience

  • @dandiaz19934
    @dandiaz19934 Жыл бұрын

    That's so cool! This was my dream as a kid!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks!

  • @glebparshikov1351
    @glebparshikov13514 ай бұрын

    Очень круто, вдохновляет сделать аналогичную сценку) Сколько по времени заняло примерно от начала до конца?

  • @Summmer85

    @Summmer85

    4 ай бұрын

    Спасибо, значит надо пробовать) Не смогу точно сказать сколько по времени заняло. Я делал это где-то в течении месяца понемногу. Четкой картины изначально не было, поэтому творческий процесс растянулся, что-то изучал параллельно. Для создания таймлапса пришлось всё сделать заново, как чистовик в школе.

  • Жыл бұрын

    Very nice, it looks great 👏

  • @BkKaranja
    @BkKaranja8 ай бұрын

    Amazing. Good work!!

  • @Summmer85

    @Summmer85

    8 ай бұрын

    Thank you!

  • @GorblinRat
    @GorblinRat Жыл бұрын

    Amazing!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you!

  • @user-on7ed4bc5z
    @user-on7ed4bc5z11 ай бұрын

    That's more than just ps1 style. If you check S.T.A.L.K.E.R. then you will see that this game has low object detalization too, but very photorealistic textures on it which gave them nice graphics in total. This is the best optimization ever made, and doesn't need DLSS, FSR or other useless things.

  • @Summmer85

    @Summmer85

    11 ай бұрын

    Yes, perhaps so. A lot of people here have also said that it's more like PS2. PS1 graphics were even simpler. This project is rather inspired by the time when I played my PS1 and PC in the early 2000s. Now I'm learning how to create retro graphics and somehow save the number of polygons and pixels. This process fascinates me.

  • @mrsam2822
    @mrsam2822 Жыл бұрын

    Очень атмосферно 😊

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Спасибо!

  • @kastkv1380
    @kastkv1380 Жыл бұрын

    Very cool! It would be great in the next lesson to see a detailed disassembly, with the display of keys in the blender.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you for review! It's hard to call it a lesson :) but I will have your wish in mind for the future.

  • @kastkv1380

    @kastkv1380

    Жыл бұрын

    @@Summmer85 Thank you. If there is a will, of course. )))

  • @KB_st
    @KB_st Жыл бұрын

    congratulations it looks great 🤩

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you!

  • @HunterBiden420
    @HunterBiden4203 ай бұрын

    Andrey, thank you for the video. Although it isnt an outright tutorial, one can learn a lot from these timelapse videos. Thank you!

  • @Summmer85

    @Summmer85

    3 ай бұрын

    Glad this was useful to you. Thanks for letting me know! I hope to make a full tutorial someday. In general, I have already started, but I have encountered certain difficulties.

  • @oyora
    @oyora6 ай бұрын

    looks really cool 😊👍 I wonder if it's possible to emulate PS1 texture wobbles in blender 🤔

  • @Summmer85

    @Summmer85

    6 ай бұрын

    Of course, somewhere there is already tutorial about

  • @Melowave
    @Melowave Жыл бұрын

    it's amazing, it's inspiring !

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! Happy you like it

  • @Onyaneeze
    @Onyaneeze10 ай бұрын

    Love it!

  • @Mr.Epsilion
    @Mr.Epsilion8 ай бұрын

    love it

  • @TataNog
    @TataNog8 ай бұрын

    Love it

  • @rxssdot
    @rxssdot5 ай бұрын

    Amazing work! Did you use any post processing to obtain the "pixelated" effect?

  • @Summmer85

    @Summmer85

    5 ай бұрын

    Thank you! No, it's original look with Eevee (Blender), and additionally I made some settings in the Compositing for this pixelation. And of course the textures themselves are low resolution.

  • @rxssdot

    @rxssdot

    5 ай бұрын

    @@Summmer85 nice, so you only did scaling+pixelation on compositing?

  • @Summmer85

    @Summmer85

    5 ай бұрын

    @@rxssdot You need necessarily to change Linear to Closest of your Image in Material settings. Also, if you want, change the Film parameter from 1.5 to 0. (Render Properties - Film)

  • @rxssdot

    @rxssdot

    5 ай бұрын

    Thank for the tips!@@Summmer85

  • @fernandera26
    @fernandera26 Жыл бұрын

    Hey man! Really great job! I'm starting to develop an indie horror game with PS1 graphics and would like to ask, do you know if it's possible to import an environment like this, made with blender, into unity? Thank you very much!! Loved your project!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Hi, Thank you! As I know this import way you talking about is normal practice by many people. But I haven't done it yet, because I'm still learning blender only. But I would really like to explorer some kind of engine in the future. Good luck with your game!

  • @mysteriousstranger9496

    @mysteriousstranger9496

    Жыл бұрын

    @@Summmer85 Hey, do you have any tutorials/videos you can recommend to learn your workflow in creating this kind of artwork? I'm ok in blender but I've only done more realistic works and my modelling is very beginner.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    @@mysteriousstranger9496 Hey, I can recommended this channel: www.youtube.com/@StarkCraftsYT

  • @tvorimeahrameslovenskehryv1821
    @tvorimeahrameslovenskehryv1821 Жыл бұрын

    wow amazing. great

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks!

  • @nikstar3d
    @nikstar3d Жыл бұрын

    AWESOME

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks!

  • @projectangryman
    @projectangryman Жыл бұрын

    Perfection

  • @hazchickgames2840
    @hazchickgames284011 ай бұрын

    Let me first say that youre amazing for replying to everyone, shows real dedication to your channel. Second, unsure if its been asked, but was there any certain technique for making the snow on the ground? Is it planes with subdivisions and proportional editing?

  • @Summmer85

    @Summmer85

    11 ай бұрын

    I am glad that so many people are involved in this direction and that we can share our experience each other. If you talking about fallen snow at the end of video, yes, it's just planes with subdivisions and after I moved the vertices a bit to create bumps and shade smooth after. The method is primitive, but it turned out quite realistic.

  • @EC___
    @EC___11 ай бұрын

    Incredible work, can you please do a tutorial 3:14 how do you texture that way? I'm a beginner in 3D and Blender stuff

  • @Summmer85

    @Summmer85

    11 ай бұрын

    Thank you! I have no experience in creating tutorials yet, but I'm planning on trying.

  • @5ld734

    @5ld734

    10 ай бұрын

    To texture like this first you need a trim sheet (a collection of textures that are on the same image) and once u have that make sure to model out your scene, but basically in this style each polygonal face has a separate UV rather than the traditional method of putting uvs together as an island. So for this style don’t UV unwrap (I learned this the hard way and after UV unwrapping I found it challenging to align the shapes with the right texture) Instead go to the uv editing panel in blender, open up the trim sheet, and select the face u want to texture and drag it onto the texture you want. Ideally make all faces as simple squares for best looks. To see the change in real time assign a material to the object with the trim sheet as the base texture image. This is a great way to texture quick assets for games honestly much faster than handpainting and gives a beautiful style. This works for photorealistic Hi-Res games as well, if you’re trying to make assets in the style of half life 2 or silent hill this is the same method they use. I don’t know how experienced u are but if u have any questions feel free to ask I’m bored at work and love talking about this stuff ALSO another note is I recommend leaving space between the textures on the trim sheet so there isn’t overlapping, sometimes when exporting to a game engine you’ll find lines in between UV faces that only show up far away, this is due to texture scaling being wonky. You should give space between each texture and extrude the pixels out a lil bit about 6 pixels is a nice safe bet. You’ll see better results that way and not have ugly lines bleed into your uvs on low res settings

  • @GrandeGio95
    @GrandeGio955 ай бұрын

    How did you light the windows in the foreground ? Amazing work !

  • @Summmer85

    @Summmer85

    5 ай бұрын

    Hi, this is just emission

  • @kellah5432
    @kellah54323 ай бұрын

    thank you for this video, it's awesome ! do you think you will doing a tutorial one day ?

  • @Summmer85

    @Summmer85

    3 ай бұрын

    Glad you like it and thank you for your feedback! Yes, I have already started to move a little in this direction, regarding the tutorial. Other people are asking about it too and now I can't turn it back :)

  • @evanlegrand874
    @evanlegrand874 Жыл бұрын

    so awesome

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you!

  • @vizdotlife
    @vizdotlife Жыл бұрын

    Very nice 💯

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you!

  • @knl_m
    @knl_m10 ай бұрын

    Instant subscribe. No more to say.

  • @Summmer85

    @Summmer85

    10 ай бұрын

    Glad you like it :) Thank you!

  • @cosmicrdt
    @cosmicrdt4 ай бұрын

    You should have added texture warping like the og ps1 had.

  • @Summmer85

    @Summmer85

    4 ай бұрын

    I'll try it somehow. Thanks!

  • @kueyz5
    @kueyz52 ай бұрын

    Thanks for the vid. Where do you get your textures?

  • @Summmer85

    @Summmer85

    2 ай бұрын

    Thank you for watching! What about the textures, anywhere (Google, Pinterest, etc), but usually I cut it out from the photo and edit it rather than take ready-made ones.

  • @SneferuIacovissi
    @SneferuIacovissi Жыл бұрын

    omg this is so cool...i just have a question! Around minute 4-5, how ho you "flatten" the uv shells?

  • @SneferuIacovissi

    @SneferuIacovissi

    Жыл бұрын

    also... document resolution on photoshop?

  • @davoo1573

    @davoo1573

    Жыл бұрын

    what I do is select the row of vertices I want to flatten, then figure out which axis I want to flatten it on. So, for example, if I want to flatten it on the Z axis I would select the vertices and then do press S + Z + 0 and it should do what was in the video!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! It's simple, you need to select vertexes and Scale them by X or Y and then press 0 (zero). You can use hotkeys like S, X, 0

  • @whatistau
    @whatistau Жыл бұрын

    Great job! Just asking, why (how) is there that psx texture flickering here? Did you do it on purpose or what? I know nothing about it but it looks awesome!

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you for your comment! Yes, pixelation was purpose as I wanted to make it look like PS1 style. To do this, you need to use low-res textures, and also make some adjustments in blender.

  • @lieutenantbl4ck
    @lieutenantbl4ck Жыл бұрын

    great job. may i ask what song this is?

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! This is Ode - Silver Maple

  • @hernanmeza471
    @hernanmeza471Ай бұрын

    PS2 vibes

  • @marianovicencio9007
    @marianovicencio90077 ай бұрын

    How did you create the snow and shaders?

  • @Summmer85

    @Summmer85

    7 ай бұрын

    I did snowfall via Particle Properties menu. There are tutorials about on KZread, I recommend watching them. Snow on objects is just usual modelling from the planes. I didn't use any shaders. For pixelation I used Nodes of Compositing area.

  • @PollyCot
    @PollyCot11 ай бұрын

    Did you do the music yourself? Sounds neat.

  • @Summmer85

    @Summmer85

    11 ай бұрын

    No, it's from Epidemic Sound

  • @PollyCot

    @PollyCot

    11 ай бұрын

    @@Summmer85 Thanks dude loved the scene.

  • @Summmer85

    @Summmer85

    11 ай бұрын

    @@PollyCot Glad you like it

  • @pro_internet
    @pro_internet3 ай бұрын

    Круто. Это наверно так игры делают? Напоминает контр страйк) Когда-то давно играл.

  • @Summmer85

    @Summmer85

    3 ай бұрын

    Спасибо! Ага, примерно так всё и делается, иногда даже ещё проще и быстрее.

  • @KidLudens
    @KidLudens Жыл бұрын

    This looks great! Also the song choice was excellent, it helped capture the mood and feeling of some PS1 games. It felt vey Silent Hill-ish to me. Do you have the name of it by any chance? :)

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! I think that music in animation is very important, as in any movie, it creates the special mood. Here is two music tracks from Epidemic Sounds platform. 1. Ode - Silver Maple 2. Foreign Entity - Calm Shores

  • @KidLudens

    @KidLudens

    Жыл бұрын

    @@Summmer85 I completely agree! Thank you for the song names, you rock! :)

  • @MyWifesSon69
    @MyWifesSon69 Жыл бұрын

    Really kool

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! Glad you like

  • @pstuarts
    @pstuarts10 ай бұрын

    Is there any specific place where you get those PS1 textures? And also, hat movement on the lines when the camera is moving, it's because of the textures? Thanks for this simple and amazing tutorial, you're inspiring me to create something like this.

  • @Summmer85

    @Summmer85

    10 ай бұрын

    Hi, glad it was interesting to you! I looked for textures on the Internet in different places. For example texture.com What about movement on the lines - this is due to the low resolution textures and some pixelation settings in Blender.

  • @fitrapecio
    @fitrapecio Жыл бұрын

    Excellent video, I think it will serve me a lot as an example for the game that I am trying to develop (although for now there is only the story of the game), I never knew how to texture correctly so that it would have the same graphics as the PS1, although I One question remains, what is the necessary resolution of the texture image so that it remains just as pixelated? Thank you very much in advance and greetings from Spain.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thank you! In games for PS1 developers used resolution 128x128px and 256x256px. But of course, you can vary this value a little and see what will the best for you. In addition, textures on PS1 were also limited by the number of colours. You need to experiment in this way. Good luck with your project!

  • @MrRudiMentary
    @MrRudiMentary10 ай бұрын

    Great video, subscribed. What resolution do you have your texture files at?

  • @Summmer85

    @Summmer85

    10 ай бұрын

    Thank you very much and welcome! Something new soon :) In this location I used 2 texture files: 512x512 and 256x256 px. I tried to make something like a texture atlas, but it’s far from classic view. Lately I've been making textures for each object separately, and this is sometimes more convenient. Usually I try not to exceed the value 256x256 px. In most cases it's 128x128 px.

  • @tapikoBlends
    @tapikoBlends Жыл бұрын

    new location for CS1.6

  • @Jay-lq8rl
    @Jay-lq8rl9 ай бұрын

    from where did you got all those textures from? do you know any free sites?

  • @Summmer85

    @Summmer85

    9 ай бұрын

    I don't have one source where I get textures. I often just search on Google, on Pinterest, then modify it additionally, or finish drawing something myself. You can find many interesting here: www.textures.com

  • @vksasdgaming9472
    @vksasdgaming9472 Жыл бұрын

    Way too fancy for PS1. Looks more like PS2 to me. Higher level of graphics like Metal Gear Solid 2.

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks for comment! I never played PS2, only PS1. I guess my eyes want a slightly higher texture resolution.

  • @vksasdgaming9472

    @vksasdgaming9472

    Жыл бұрын

    @@Summmer85 Silent Hill, original Tomb Raiders are good reference material. PS1 had quite many fully 3D-games so you have lots of reference material. Quake is from same era as well.

  • @sebastiankulche

    @sebastiankulche

    2 ай бұрын

    Silent Hill.

  • @timurcraft2018
    @timurcraft2018 Жыл бұрын

    Круто сделал! Давай еще)

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Спасибо! Буду стараться по возможности)

  • @Mindyourownbsht
    @Mindyourownbsht Жыл бұрын

    yo nice video, but how did you add the snow?

  • @Summmer85

    @Summmer85

    Жыл бұрын

    Thanks! I did it via Particle Properties at the right panel of Blender. I watched some tutorial on youtube and followed the instructions.

  • @SociopathDev
    @SociopathDev Жыл бұрын

    How do you record the screen so good? Do you use OBS and vegas? I can't record like that my ps1 syle game :(

  • @Summmer85

    @Summmer85

    Жыл бұрын

    I record the screen simply via QuickTime. Working on Mac

  • @shmizzwizz8717
    @shmizzwizz8717Ай бұрын

    where do you get textures from

  • @Summmer85

    @Summmer85

    Ай бұрын

    Mostly from ordinary photos found on the Internet

  • @antonsimkin
    @antonsimkin5 ай бұрын

    if only there were shown which buttons were pressed

  • @Summmer85

    @Summmer85

    5 ай бұрын

    At that time I didn’t even know how to display button presses and I thought this option was more suitable for tutorial.

  • @Loonitic
    @Loonitic Жыл бұрын

    all it needs is the jitteriness and fog it deserves.

  • @hasanhuseyingoregen7347
    @hasanhuseyingoregen73473 ай бұрын

    How you add snow

  • @Summmer85

    @Summmer85

    3 ай бұрын

    Сan't tell it briefly. It’s easier for you to find a tutorial, they are on KZread

  • @ArIyan_yt
    @ArIyan_yt11 ай бұрын

    Very nice art but I will recommend not to use spot light cause that adds shadows Original ps1 doesn't have it and they manually paint shadows

  • @Summmer85

    @Summmer85

    11 ай бұрын

    Thank you! Yes, before the original PS1 look, I still have a lot to learn. This style is probably more mixed, but early Playstation as the main reference, since all my gaming experience is practically limited to this console. I never played PS2, or PS3 or higher. Only some PC games of early 2000.