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Environment in PS1 style. (Blender Timelapse)
Trying to design PS1 style environment in Blender. I didn't have a clear idea of what exactly I want to create. I just jumped into this and went with the flow.
Patreon: / summer85
Textures from this scene you will find here: / 91285600
Copyright music from Epidemic Sound:
Ode - Silver Maple
Foreign Entity - Calm Shores
Пікірлер: 311
Thank you for making a time lapse where I can actually understand what you are doing good stuff
@Summmer85
5 ай бұрын
Thank you for your feedback! It's really important for me and inspiring.
why can't all videogames look this good, I'm not saying it's easy but you did all this by yourself and it looks better than 99% of videogames of the past 10 years
@Summmer85
Жыл бұрын
Thank you very much for your comment, but I think you rated me too high. It's like a separate graphical genre that belongs to a bygone era, just a matter of taste. Modern games are another story.
@JensonTM
Жыл бұрын
well its blender, not a game engine
@linezgames3893
11 ай бұрын
People care about realism over art style People prefer laziness over Hours of Art Work People think Realism = immersion They think its better quality Fact is before required more work, more art direction, which created unique feels. People are stupid is all.
@oozly9291
10 ай бұрын
Don’t kid yourself, that’s delusional
@BF-Gator
10 ай бұрын
@@oozly9291 you'd rather play games with bad graphics? stop fooling around
me and a friend of mine are making a game in this style, this is basically a silent master class in what to do lol thank you, this art looks amazing
@Summmer85
5 ай бұрын
Thank you for your feedback! Glad you like it. Good luck in your game project!
the way you went about this is very interesting, I never thought of using tilesets for an entire scene before! great job!!
@Summmer85
Жыл бұрын
Thanks! In this case, it simplifies and speeds up the work process. Especially when the plane unit has an exact value such as a meter, and you can easily copied and moved it with using Сtrl button.
@dancrab_mops
Жыл бұрын
this is how gamedev works. Tilesheets.
@hazchickgames2840
Жыл бұрын
The "Official" name for it in 3D is created what's called a Texture Atlas. In old PS1 games, they would have have an Atlas either for the entire game or per themed area. So for instance, any "snow levels" or "Sewer levels" like you see in Crash Bandicoot would use the same atlas to texture the whole level. Interestingly, someone ripped every texture atlas from a emulated copy of Silent Hill 1 and all its models. I'm sure with some googling you'd be able to find it, just to see how they constructed it all.
@jynxx8954
4 ай бұрын
@@hazchickgames2840 that's pretty interesting, glad to know that! thank you
Все-таки PS1-стиль имеет какую-то просто фантастическую атмосферу.
This is therapeutic.
this is very close to what I want for my own game
@Summmer85
6 ай бұрын
This style is probably close to many who played PS1 or something like that as a child. Good luck in your project!
Cannot stress how much I love this lol I will be studying your work big dog amazing stuff
@Summmer85
7 ай бұрын
Happy you like it! Hope I can continue to inspire you.
@Eternalight2036
7 ай бұрын
this reminds me of lethal company so much@@Summmer85
this is really nice work, I didn't even think of making a single texture map for all these objects before, awesome!
@Summmer85
Жыл бұрын
Thanks! I just wanted to make it as close as possible to how it was in PS1 games. And it's quite convenient when all the textures are in one place)
@roselightmoon
Жыл бұрын
@@Summmer85 you did an amazing job at that, I'll give this method a try really soon, it's such a creative workflow I really like it.
@Summmer85
Жыл бұрын
@@roselightmoon It's great that more and more people are joining this topic at the present time. Good luck on this way!
@roselightmoon
Жыл бұрын
@@Summmer85 definitely agree! Thank you so much
Awesome!!!! Idk, but it looks much better and playable than "hyper realistic next gen" graphics... I can't say why actually, maybe because your mind gives you an imagination and continue building an image by your imagination, but anyway... Still looks great...
@Summmer85
Жыл бұрын
Thanks! I think, it's situation like with painting, there are fans of realism, and there are fans of stylization. I believe that with the help of stylization, you can show an alternative reality, which is sometimes more interesting than realism, since we see the real world every day.
@aleksandrrush4076
Жыл бұрын
@@Summmer85 Well, I need to say that is also about performance and features or playing… For example, this is the perfect way to play games on my laptop up to 3 hours, while electricity turned off in Ukraine) And even not about that, just remember the GTA SA, which people still playing and modifying nowadays… But as you know, there are a lot of troubles with technical part there, a lot of bugs etc. But! That’s what I’m talking about! You can add a lot of features and content, while your PS1 style game will weight 20gb for example, just imagine how a lot of content there would be… And also, new and not dumb physical engines, I don’t mean “realistic” physics, we are not in a simulator, but nice and soft physics without any bugs… Better graphics also, I know you said about all stuff should be simplified etc, but this is also possible to create beautiful but simplified graphics! And in conclusion, of course I am now talking about mostly PC, but also, main idea is multi platform game with reusable content, to weight not more than 5gb. I think, with style and complexity like this we can add in this game a lot…
@Summmer85
Жыл бұрын
@@aleksandrrush4076 I still have little understanding of creating games and how they works, since I just set foot on this path. I want to learn how to create graphics, and later maybe I dare to go into gamedev. Hi to Ukraine from Ukraine)
@aleksandrrush4076
Жыл бұрын
@@Summmer85 Ajajajajaja! Jup!
I love this so much... I have no idea why but I feel so relaxed watching it xD
@Summmer85
Жыл бұрын
Thanks for your comment! I'm really glad it's gives you a positive feelings. It inspires me :)
imma beginner in blender and the texture map idea is amazing THANK YOU
@Summmer85
11 ай бұрын
Glad you like it! And good luck with this
amazing work
@Summmer85
2 ай бұрын
Thank you!
Really great! Thank you!
Im learning how to use blender because of this
@Summmer85
3 ай бұрын
Glad it inspired you. Good luck!
Nice work well done! the scene has a real max payne kinda feel to me.
@Summmer85
Жыл бұрын
Thank you! I never played Max Payne) But once watched fragments of the game.
@TheRegeu
Жыл бұрын
me too MAXXXXXX
Cool as hell But! If you’d like a more authentic PS1 look Aside from texture warble and vertex snapping I’d suggest lowering the render resolution Quantising the texture colours NOT using regular lighting but instead using vertex colours to fake that And maybe using some dithering in composition
@Summmer85
13 күн бұрын
Thanks! I agree, it is not 100% the original look of the PS1, but rather a style inspired by that era. To be honest, it’s hard for me to keep myself strictly within certain limits. I guess I'm too lazy to follow all the requirements that would give a completely original look. But from time to time I try to delve into this.
great video, thanks a lot for this!
@Summmer85
Ай бұрын
Thank you for your feedback! Glad you like it
imagine if blender could make games too. it would be an op program
@Summmer85
4 күн бұрын
Yeah, or if Blender and Unreal (or Unity) were one program :)
im gonna have multiple styles in my game, so im really glad i stumbled upon this, hopefully i can make my game take up less storage using this method 😊
@Summmer85
2 ай бұрын
Happy you found this useful. This was one of the first attempts to create something in a retro style. Now I'm trying to do almost the same work, only more meticulously.
amazing
@Summmer85
2 ай бұрын
Thank you!
Good video. Very inspiring timelapse! Thank you!
@Summmer85
Ай бұрын
Thank you for your feedback!
Really nice work. I’ve almost finished my first project using the same method. Could you do a video showing your way of adding the snow animation at the end?
@Summmer85
Ай бұрын
Glad you like it, it's interesting to watch your result. What about snow animation, I just found a tutorial here on KZread and followed its instructions. I'm currently working on a tutorial, but there won't be any snow there.
This is so sick! Love being able to watch the workflow process, appreciate the upload :--)
@Summmer85
Жыл бұрын
Thanks for your comment! Glad you like it
I don't deserve to be alive on the same planet as you lol, what an amazing job honestly
@Summmer85
Жыл бұрын
Glad you like it! Thanks, but you're exaggerating, it's not as hard as you think.
Love this. I tried to emulate the ps1 lighting with vertex paint but now I´m reconsidering to just do it normally since it looks almost the same here but 100x easier.
@Summmer85
4 ай бұрын
Yes, using direct lighting is much easier. But I want to try vertex lightning sometime to fully experience the original process of making PS1 graphic.
you make it look so simple and easy lol omg. def using this vid when i make stuff in blender. once i figure out how to actually make 3d shapes...lol
@Summmer85
Жыл бұрын
Glad it was helpful for you! Hope to make more like this
should've used vertex colors (aka color attributes) for the lighting, it's more authentic.
@Summmer85
5 күн бұрын
Yes, as an option, but I did not set the goal that way. Still, this is stylization, and not original graphics.
Самый лучший молчаливый туториал.
Wow, crafty man! Was fun to watch!
@Summmer85
4 ай бұрын
Glad you like it!
Thanks for motivation. Nice work!
@Summmer85
Жыл бұрын
Glad you like it! Thanks for comment
DAMN!
Wow. It took me three hours today just to make a vending machine and a street. Good stuff.
@Summmer85
Жыл бұрын
Yes, it all takes time, but the further, the faster. Good luck!
Looks very realistic. Good job 👍
@Summmer85
Жыл бұрын
Thanks!
This is so cool.
@Summmer85
Жыл бұрын
Thank you! Glad you like it
this is so cool :) could you do a tutorial on how to make ps1 style environment and textures?
@Summmer85
Жыл бұрын
Thank you! Maybe I'll try to do something in the future, but for now I'm still learning. I highly recommend a channel of Stark Crafts: www.youtube.com/@StarkCraftsYT You will find there a lot of interesting.
@ZackYouTube
11 ай бұрын
I would also love a short tutorial of how you did this! Amazing job.@@Summmer85
Super cool! =) Thanks for the upload! Hopefully you can make a full game in this style one day. =)
@Summmer85
4 ай бұрын
Thanks! I really dreaming to dive in game development, even if not alone then in a team. I wish there were 48 hours in a day instead of 24 :)
Awesome stuff!! I loved that you utilized tile sets for texturing and the scene is absolutely gorgeous, looks like something I’d come across during the Max Payne or Silent Hill era. Are texture tiles something that’s useable for high quality, realistic environment? Or would it lose its pixels and not look as sharp?
@Summmer85
Жыл бұрын
Thank you for review! Happy you like it. Yes, of course, you can use higher resolution textures, but we have a club here for those who are nostalgic for the graphics aesthetic of that time :) Well, yes, pixels will be lost in this case. At this stage I am only learning modelling, but as far as I know tiles are used in the development of different game styles.
@neogmz
10 ай бұрын
I believe it's all about the image size. Many games nowadays use tilesets for high quality models, and still look good.
Please do complete tutorial with commentary, it will help many beginners like me 😇🙏
@Summmer85
Жыл бұрын
Maybe once. Tried to record my voice for my new video and it turned out to be a real problem as my english is pretty weak at first and listening to my voice is very strange. But I will try :)
@pstuarts
10 ай бұрын
@@Summmer85 in that case you should do it in you language, and add subs in english!
Now all it needs it the perspective calculation errors that caused jittering textures/models like what is seen on the PSX hardware.
@Summmer85
9 ай бұрын
Yes! I’ve already figured out how to do this, I’ll try it in future projects.
Now this is sick
Very Cute and great to look at, Awesome Stuff dude
So cool! I was looking for this exact vibe :)
@Summmer85
Жыл бұрын
Thanks! Glad you've find)
Great
@Summmer85
3 ай бұрын
Thank you!
you inspired me
@Summmer85
10 ай бұрын
Glad to hear/read) Thank you for writing, it motivates me to do more.
nice!!!
@Summmer85
Жыл бұрын
Thanks! Glad you like
@StarkCraftsYT
Жыл бұрын
@@Summmer85 please make more! :D
Damn, I learn 2 new things, how to make pipes effectively and wireframe
@Summmer85
Ай бұрын
Glad it was useful for you
watching this in x0.25 speed with sound on makes it interesting experience
That's so cool! This was my dream as a kid!
@Summmer85
Жыл бұрын
Thanks!
Очень круто, вдохновляет сделать аналогичную сценку) Сколько по времени заняло примерно от начала до конца?
@Summmer85
4 ай бұрын
Спасибо, значит надо пробовать) Не смогу точно сказать сколько по времени заняло. Я делал это где-то в течении месяца понемногу. Четкой картины изначально не было, поэтому творческий процесс растянулся, что-то изучал параллельно. Для создания таймлапса пришлось всё сделать заново, как чистовик в школе.
Very nice, it looks great 👏
Amazing. Good work!!
@Summmer85
8 ай бұрын
Thank you!
Amazing!
@Summmer85
Жыл бұрын
Thank you!
That's more than just ps1 style. If you check S.T.A.L.K.E.R. then you will see that this game has low object detalization too, but very photorealistic textures on it which gave them nice graphics in total. This is the best optimization ever made, and doesn't need DLSS, FSR or other useless things.
@Summmer85
11 ай бұрын
Yes, perhaps so. A lot of people here have also said that it's more like PS2. PS1 graphics were even simpler. This project is rather inspired by the time when I played my PS1 and PC in the early 2000s. Now I'm learning how to create retro graphics and somehow save the number of polygons and pixels. This process fascinates me.
Очень атмосферно 😊
@Summmer85
Жыл бұрын
Спасибо!
Very cool! It would be great in the next lesson to see a detailed disassembly, with the display of keys in the blender.
@Summmer85
Жыл бұрын
Thank you for review! It's hard to call it a lesson :) but I will have your wish in mind for the future.
@kastkv1380
Жыл бұрын
@@Summmer85 Thank you. If there is a will, of course. )))
congratulations it looks great 🤩
@Summmer85
Жыл бұрын
Thank you!
Andrey, thank you for the video. Although it isnt an outright tutorial, one can learn a lot from these timelapse videos. Thank you!
@Summmer85
3 ай бұрын
Glad this was useful to you. Thanks for letting me know! I hope to make a full tutorial someday. In general, I have already started, but I have encountered certain difficulties.
looks really cool 😊👍 I wonder if it's possible to emulate PS1 texture wobbles in blender 🤔
@Summmer85
6 ай бұрын
Of course, somewhere there is already tutorial about
it's amazing, it's inspiring !
@Summmer85
Жыл бұрын
Thank you! Happy you like it
Love it!
love it
Love it
Amazing work! Did you use any post processing to obtain the "pixelated" effect?
@Summmer85
5 ай бұрын
Thank you! No, it's original look with Eevee (Blender), and additionally I made some settings in the Compositing for this pixelation. And of course the textures themselves are low resolution.
@rxssdot
5 ай бұрын
@@Summmer85 nice, so you only did scaling+pixelation on compositing?
@Summmer85
5 ай бұрын
@@rxssdot You need necessarily to change Linear to Closest of your Image in Material settings. Also, if you want, change the Film parameter from 1.5 to 0. (Render Properties - Film)
@rxssdot
5 ай бұрын
Thank for the tips!@@Summmer85
Hey man! Really great job! I'm starting to develop an indie horror game with PS1 graphics and would like to ask, do you know if it's possible to import an environment like this, made with blender, into unity? Thank you very much!! Loved your project!
@Summmer85
Жыл бұрын
Hi, Thank you! As I know this import way you talking about is normal practice by many people. But I haven't done it yet, because I'm still learning blender only. But I would really like to explorer some kind of engine in the future. Good luck with your game!
@mysteriousstranger9496
Жыл бұрын
@@Summmer85 Hey, do you have any tutorials/videos you can recommend to learn your workflow in creating this kind of artwork? I'm ok in blender but I've only done more realistic works and my modelling is very beginner.
@Summmer85
Жыл бұрын
@@mysteriousstranger9496 Hey, I can recommended this channel: www.youtube.com/@StarkCraftsYT
wow amazing. great
@Summmer85
Жыл бұрын
Thanks!
AWESOME
@Summmer85
Жыл бұрын
Thanks!
Perfection
Let me first say that youre amazing for replying to everyone, shows real dedication to your channel. Second, unsure if its been asked, but was there any certain technique for making the snow on the ground? Is it planes with subdivisions and proportional editing?
@Summmer85
11 ай бұрын
I am glad that so many people are involved in this direction and that we can share our experience each other. If you talking about fallen snow at the end of video, yes, it's just planes with subdivisions and after I moved the vertices a bit to create bumps and shade smooth after. The method is primitive, but it turned out quite realistic.
Incredible work, can you please do a tutorial 3:14 how do you texture that way? I'm a beginner in 3D and Blender stuff
@Summmer85
11 ай бұрын
Thank you! I have no experience in creating tutorials yet, but I'm planning on trying.
@5ld734
10 ай бұрын
To texture like this first you need a trim sheet (a collection of textures that are on the same image) and once u have that make sure to model out your scene, but basically in this style each polygonal face has a separate UV rather than the traditional method of putting uvs together as an island. So for this style don’t UV unwrap (I learned this the hard way and after UV unwrapping I found it challenging to align the shapes with the right texture) Instead go to the uv editing panel in blender, open up the trim sheet, and select the face u want to texture and drag it onto the texture you want. Ideally make all faces as simple squares for best looks. To see the change in real time assign a material to the object with the trim sheet as the base texture image. This is a great way to texture quick assets for games honestly much faster than handpainting and gives a beautiful style. This works for photorealistic Hi-Res games as well, if you’re trying to make assets in the style of half life 2 or silent hill this is the same method they use. I don’t know how experienced u are but if u have any questions feel free to ask I’m bored at work and love talking about this stuff ALSO another note is I recommend leaving space between the textures on the trim sheet so there isn’t overlapping, sometimes when exporting to a game engine you’ll find lines in between UV faces that only show up far away, this is due to texture scaling being wonky. You should give space between each texture and extrude the pixels out a lil bit about 6 pixels is a nice safe bet. You’ll see better results that way and not have ugly lines bleed into your uvs on low res settings
How did you light the windows in the foreground ? Amazing work !
@Summmer85
5 ай бұрын
Hi, this is just emission
thank you for this video, it's awesome ! do you think you will doing a tutorial one day ?
@Summmer85
3 ай бұрын
Glad you like it and thank you for your feedback! Yes, I have already started to move a little in this direction, regarding the tutorial. Other people are asking about it too and now I can't turn it back :)
so awesome
@Summmer85
Жыл бұрын
Thank you!
Very nice 💯
@Summmer85
Жыл бұрын
Thank you!
Instant subscribe. No more to say.
@Summmer85
10 ай бұрын
Glad you like it :) Thank you!
You should have added texture warping like the og ps1 had.
@Summmer85
4 ай бұрын
I'll try it somehow. Thanks!
Thanks for the vid. Where do you get your textures?
@Summmer85
2 ай бұрын
Thank you for watching! What about the textures, anywhere (Google, Pinterest, etc), but usually I cut it out from the photo and edit it rather than take ready-made ones.
omg this is so cool...i just have a question! Around minute 4-5, how ho you "flatten" the uv shells?
@SneferuIacovissi
Жыл бұрын
also... document resolution on photoshop?
@davoo1573
Жыл бұрын
what I do is select the row of vertices I want to flatten, then figure out which axis I want to flatten it on. So, for example, if I want to flatten it on the Z axis I would select the vertices and then do press S + Z + 0 and it should do what was in the video!
@Summmer85
Жыл бұрын
Thank you! It's simple, you need to select vertexes and Scale them by X or Y and then press 0 (zero). You can use hotkeys like S, X, 0
Great job! Just asking, why (how) is there that psx texture flickering here? Did you do it on purpose or what? I know nothing about it but it looks awesome!
@Summmer85
Жыл бұрын
Thank you for your comment! Yes, pixelation was purpose as I wanted to make it look like PS1 style. To do this, you need to use low-res textures, and also make some adjustments in blender.
great job. may i ask what song this is?
@Summmer85
Жыл бұрын
Thanks! This is Ode - Silver Maple
PS2 vibes
How did you create the snow and shaders?
@Summmer85
7 ай бұрын
I did snowfall via Particle Properties menu. There are tutorials about on KZread, I recommend watching them. Snow on objects is just usual modelling from the planes. I didn't use any shaders. For pixelation I used Nodes of Compositing area.
Did you do the music yourself? Sounds neat.
@Summmer85
11 ай бұрын
No, it's from Epidemic Sound
@PollyCot
11 ай бұрын
@@Summmer85 Thanks dude loved the scene.
@Summmer85
11 ай бұрын
@@PollyCot Glad you like it
Круто. Это наверно так игры делают? Напоминает контр страйк) Когда-то давно играл.
@Summmer85
3 ай бұрын
Спасибо! Ага, примерно так всё и делается, иногда даже ещё проще и быстрее.
This looks great! Also the song choice was excellent, it helped capture the mood and feeling of some PS1 games. It felt vey Silent Hill-ish to me. Do you have the name of it by any chance? :)
@Summmer85
Жыл бұрын
Thank you! I think that music in animation is very important, as in any movie, it creates the special mood. Here is two music tracks from Epidemic Sounds platform. 1. Ode - Silver Maple 2. Foreign Entity - Calm Shores
@KidLudens
Жыл бұрын
@@Summmer85 I completely agree! Thank you for the song names, you rock! :)
Really kool
@Summmer85
Жыл бұрын
Thanks! Glad you like
Is there any specific place where you get those PS1 textures? And also, hat movement on the lines when the camera is moving, it's because of the textures? Thanks for this simple and amazing tutorial, you're inspiring me to create something like this.
@Summmer85
10 ай бұрын
Hi, glad it was interesting to you! I looked for textures on the Internet in different places. For example texture.com What about movement on the lines - this is due to the low resolution textures and some pixelation settings in Blender.
Excellent video, I think it will serve me a lot as an example for the game that I am trying to develop (although for now there is only the story of the game), I never knew how to texture correctly so that it would have the same graphics as the PS1, although I One question remains, what is the necessary resolution of the texture image so that it remains just as pixelated? Thank you very much in advance and greetings from Spain.
@Summmer85
Жыл бұрын
Thank you! In games for PS1 developers used resolution 128x128px and 256x256px. But of course, you can vary this value a little and see what will the best for you. In addition, textures on PS1 were also limited by the number of colours. You need to experiment in this way. Good luck with your project!
Great video, subscribed. What resolution do you have your texture files at?
@Summmer85
10 ай бұрын
Thank you very much and welcome! Something new soon :) In this location I used 2 texture files: 512x512 and 256x256 px. I tried to make something like a texture atlas, but it’s far from classic view. Lately I've been making textures for each object separately, and this is sometimes more convenient. Usually I try not to exceed the value 256x256 px. In most cases it's 128x128 px.
new location for CS1.6
from where did you got all those textures from? do you know any free sites?
@Summmer85
9 ай бұрын
I don't have one source where I get textures. I often just search on Google, on Pinterest, then modify it additionally, or finish drawing something myself. You can find many interesting here: www.textures.com
Way too fancy for PS1. Looks more like PS2 to me. Higher level of graphics like Metal Gear Solid 2.
@Summmer85
Жыл бұрын
Thanks for comment! I never played PS2, only PS1. I guess my eyes want a slightly higher texture resolution.
@vksasdgaming9472
Жыл бұрын
@@Summmer85 Silent Hill, original Tomb Raiders are good reference material. PS1 had quite many fully 3D-games so you have lots of reference material. Quake is from same era as well.
@sebastiankulche
2 ай бұрын
Silent Hill.
Круто сделал! Давай еще)
@Summmer85
Жыл бұрын
Спасибо! Буду стараться по возможности)
yo nice video, but how did you add the snow?
@Summmer85
Жыл бұрын
Thanks! I did it via Particle Properties at the right panel of Blender. I watched some tutorial on youtube and followed the instructions.
How do you record the screen so good? Do you use OBS and vegas? I can't record like that my ps1 syle game :(
@Summmer85
Жыл бұрын
I record the screen simply via QuickTime. Working on Mac
where do you get textures from
@Summmer85
Ай бұрын
Mostly from ordinary photos found on the Internet
if only there were shown which buttons were pressed
@Summmer85
5 ай бұрын
At that time I didn’t even know how to display button presses and I thought this option was more suitable for tutorial.
all it needs is the jitteriness and fog it deserves.
How you add snow
@Summmer85
3 ай бұрын
Сan't tell it briefly. It’s easier for you to find a tutorial, they are on KZread
Very nice art but I will recommend not to use spot light cause that adds shadows Original ps1 doesn't have it and they manually paint shadows
@Summmer85
11 ай бұрын
Thank you! Yes, before the original PS1 look, I still have a lot to learn. This style is probably more mixed, but early Playstation as the main reference, since all my gaming experience is practically limited to this console. I never played PS2, or PS3 or higher. Only some PC games of early 2000.