Engineering MEGA TSUNAMI sea defenses in Cities Skylines!

Ойындар

We're back in Cities Skylines (City Skyline) engineering a way to stop a huge tsunami from wiping out my city WITHOUT using the super mega pumps from last time. Can I put my real life drainage knowledge into practice to build an unfloodable city that can withstand a tsunami? The five step process all real engineers use is in place once again!
LINKS!
PATREON: / realcivilengineer
MERCH: www.realcivilengineer.com
MEMBERSHIP: / @realcivilengineergaming
REDDIT: / realcivilengineer
TWITCH: / realcivilengineer
PADDY (MY DOG): / @paddytheapprentice
STREAM ARCHIVE: / @realcivilengineerarchive
PLAYLISTS!
MINI MOTORWAYS: • Mini Motorways
INFRA: • INFRA!
DORFROMANTIK: • Dorfromantik
CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
KERBAL SPACE PROGRAM: • KSP
POLY BRIDGE 2: • Poly Bridge 2
HYDRONEER: • Hydroneer
VARIETY PLAYLIST: • VARIETY PLAYLIST
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #Tsunami #CitiesSkylines

Пікірлер: 1 700

  • @sparking023
    @sparking023 Жыл бұрын

    The main problem here is trying to work irl solutions to a game that has wonky fluid physics *at best* That said, the city survived with minimal damages, so that's an irl win. Well done, Matt

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @philosophy_bot4171

    @philosophy_bot4171

    Жыл бұрын

    Bleep, bop. I'm the Meme Bot.

  • @philosophy_bot4171

    @philosophy_bot4171

    Жыл бұрын

    Beep, bop. I'm the Philosophy Bot. Here, have a quote: "We are what we repeatedly do. Excellence, then, is not an act, but a habit" ~ Groot

  • @philosophy_bot4171

    @philosophy_bot4171

    Жыл бұрын

    Beep, bop... I'm the Philosophy Bot. Here, have a quote: "I am Groot" ~ Groot

  • @Insertname0814

    @Insertname0814

    Жыл бұрын

    @@philosophy_bot4171 Beep, bop: I didnt ask

  • @MichaelHumphrey
    @MichaelHumphrey Жыл бұрын

    There's nothing I like more than learning actual engineering from RCE, but I do feel bad we're learning about it in a game with the worst water physics in recent memory!

  • @matthumphrey4915

    @matthumphrey4915

    Жыл бұрын

    agreed... awesome last name btw XD

  • @neetaugemuge304

    @neetaugemuge304

    Жыл бұрын

    Agreed

  • @SnaFubar_24

    @SnaFubar_24

    Жыл бұрын

    Agreed...

  • @superkid5mini937

    @superkid5mini937

    Жыл бұрын

    Yeah man he using real to fake and it not work cuz game logic

  • @nobodyjustbrad2750

    @nobodyjustbrad2750

    Жыл бұрын

    The physics aren't that bad. What a lot of people don't seem to understand is that the water has an extreme amount of momentum. The water pushing up over his obstacles, even the curved ones, is realistic. The water behind it is still pushing forward. Trying to deflect the wave doesn't work because all of the water not in contact with the wall is still trying to move forward, leaving the deflecting water nowhere to go but up again.

  • @mathieub3953
    @mathieub3953 Жыл бұрын

    How those power plants work: Basically the sun heats up the area bellow the mirrors, the hot air is lighter and tries to escape. It can only escape through the pipe in the center. In this pipe are wind turbines.

  • @bbgun061

    @bbgun061

    Жыл бұрын

    Then why does it have mirrors? It should have anti-mirrors. (Or paint the base black)

  • @mathieub3953

    @mathieub3953

    Жыл бұрын

    @@bbgun061 sorry, wrong word, maybe some kind of glad or different material that sucks in the heat or maybe Glas or lenses.

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @lagrangewei

    @lagrangewei

    Жыл бұрын

    @@bbgun061 it not mirror, it window, it is basically a greenhouse. there is no lens or reflection involve, the idea is to let the heat enter and heat up the air that is trap under it. if you pain it black, the roof would be heated, not the air, it requires the heat to reach the ground, heat up the ground and hence the air under the roof. if the roof is heated up, the air above the roof would heat up and that would put air away from the system then into it. it basically a play on air pressure, you want the air pressure low so it suck cold air in from the side and pushes hot air up from the center. if the air is of the same temperature on both side of the roof, it would not be effective.

  • @RexxyRobin

    @RexxyRobin

    Жыл бұрын

    It basically combines the mechanics of a greenhouse, a hot air ballon and a wind turbine

  • @alvinsjostrom8226
    @alvinsjostrom8226 Жыл бұрын

    RCE: "whoosh, if this was slightly shorter that would have been a disaster" CITY: *coverd in water*

  • @montytiger9700
    @montytiger9700 Жыл бұрын

    ‘I think it was designed by an architect. It doesn’t take the most direct route’ after seeing RCE’s previous spaghetti roads it becomes clear that we must stage an intervention, he is starting to be become what he hates.

  • @cheffrin3751

    @cheffrin3751

    Жыл бұрын

    I came to the comments to tease him about this as well.

  • @monad_tcp

    @monad_tcp

    Жыл бұрын

    to be fair, I think that was a downloaded map, but still

  • @Simon-jv9bm

    @Simon-jv9bm

    Жыл бұрын

    @@monad_tcp he’s talking about a spaghetti road that he built in a previous video, not the hairpin in this video

  • @JellyFix

    @JellyFix

    Жыл бұрын

    @@Simon-jv9bm This hairpin was build by me :)

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @DraakjeYoblama
    @DraakjeYoblama Жыл бұрын

    Working with these frictionless water physics, I think the best design would be a straight wall with a trench behind it. When the water flows over the wall, it will fill up the trench.

  • @BigmanHaus

    @BigmanHaus

    Жыл бұрын

    I would say probably trench in front to reduce height first

  • @lucyk.5163

    @lucyk.5163

    Жыл бұрын

    He should've made them longer. The V shape stuff, the walls should have been longer to avoid the water flooding, or at least to reduce the volume.

  • @drrodopszin
    @drrodopszin Жыл бұрын

    It made me crave a first person game where you randomly wake up as one citizen of a town about to be hit by a giant tsunami and you need to survive.

  • @aaronbush6306
    @aaronbush63069 ай бұрын

    I know a civil engineer is sort of the opposite of a military engineer, but I'd love to see a video of you doing this using the principles of a Vauban defense star. I once helped some friends making a sand castle and realized we'd started at low tide where it'd go under water so spent the next several hours with a shovel making a 3 ring 9 point star that got roughly 10 meters across and 1 meter peak to trough. The castle was eventually taken but it lasted about 2 hours past when the tide would have taken it, which i thought was pretty good, so I thought you might like to have a go

  • @FoxDog1080
    @FoxDog1080 Жыл бұрын

    I think in this game water physics are quite "linear" A series of walls will work pretty much exactly the same as a bunch of bumps, though bumps let the water drain after When presented with a perpendicular wall, a tsunami will act ignoring momentum from the middle hitting the splitter

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @lagrangewei

    @lagrangewei

    Жыл бұрын

    the game simulation block are also quite large, so it actually doesn't see alot of thing that are "small" you need a fairly thicc mountain for the game to actuallly "see" it.

  • @backyardastronomer
    @backyardastronomer Жыл бұрын

    City Skylines is DEFINITELY the best series of this channel together with Planet Crafter and Timberborners!

  • @NiklasTheFox

    @NiklasTheFox

    Жыл бұрын

    yes

  • @jacetheawesomegamer5558

    @jacetheawesomegamer5558

    Жыл бұрын

    Ya

  • @jacetheawesomegamer5558

    @jacetheawesomegamer5558

    Жыл бұрын

    And inner space

  • @yessiechi

    @yessiechi

    Жыл бұрын

    I agree

  • @user-mn5zg4bi8h

    @user-mn5zg4bi8h

    Жыл бұрын

    Yes

  • @graysonbelk7003
    @graysonbelk7003 Жыл бұрын

    We have bridges like the one in your bridge review in the US. They are built that way to minimize impact on wildlife in the mountains. One example is the “Blue ridge Parkway”

  • @ric06mor

    @ric06mor

    Жыл бұрын

    wow thats a beautiful road. will have to drive it someday

  • @Wasbever_14
    @Wasbever_14 Жыл бұрын

    As a Dutchman whom is constantly at war with the sea this is a pretty good video

  • @ArinJager1
    @ArinJager1 Жыл бұрын

    there should be a game that's just _this_ (stopping tsunamis, floods,...), like how polybridge is a bridge-building puzzle game, this would be a tsunami-stopping puzzle game! (good idea? bad idea?) >x'D

  • @Zeegall

    @Zeegall

    Жыл бұрын

    i mean i distinctly remember an og ios mobile game similar lol

  • @BarbeqdBrwniez

    @BarbeqdBrwniez

    Жыл бұрын

    fantastic idea

  • @definitionofinsanity9042
    @definitionofinsanity9042 Жыл бұрын

    I think we need a bridge that can deflect tsunamis

  • @acousticremixesyt2839

    @acousticremixesyt2839

    Жыл бұрын

    Genius

  • @exclusiveturtles

    @exclusiveturtles

    Жыл бұрын

    Smart

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @WeirdWonderful
    @WeirdWonderful Жыл бұрын

    "It doesn't take the most direct route." MEANWHILE IN THE CONCRETE TORNADO OF INFINITE CIRCULATION: The journey from point A to point B takes about 7 years.

  • @randomaccessfemale
    @randomaccessfemale Жыл бұрын

    2:29 Person in the city: 'Those aren't mountains...'

  • @maayu8108
    @maayu8108 Жыл бұрын

    I'm pretty sure there's no friction in this game's engine, that's why water doesn't slow down when it moves through flat land. The 45° wall actually should work better then just a straight one, but there's no friction so water slow down because it transfers kinetic energy into potential energy, but the overall energy in the whole wave is still the same, so when water finally is able to get through the wall it changes the potential energy into kinetic. Of course some of the water isn't able to get through, because it's kinetic energy is too small. It's probably water which is behind the extremum of the wave because there's less water giving it kickback energy (it's not pushed by anything) that's why only half of the water get's through when the wall is the size of the wave. Normally some of the energy would go into soil, packing it tighter, heating it, even into the sound the crashes make etc. and some water would sap into it earth, so the waves wight would get smaller and smaller, so overall energy in the wave system would decrease and another systems would gain same amount of energy.

  • @allthingsandres1653

    @allthingsandres1653

    Жыл бұрын

    Bro you wrote a few paragraphs under a KZread video but yes you do make some good points

  • @hellothere6627

    @hellothere6627

    Жыл бұрын

    @@allthingsandres1653 I’ve seen a few pages, i copies it and put it into google docs and it was 2.3 pages long

  • @allthingsandres1653

    @allthingsandres1653

    Жыл бұрын

    Wow that's a lot more than a few paragraphs

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @wietboy

    @wietboy

    Жыл бұрын

    Exactly what i was thinking

  • @stevewithaq
    @stevewithaq Жыл бұрын

    RCE: It (the road) was built by an architect - it doesn't take the most direct route... Me: *eyes RCE's InfraSpace playthrough...*

  • @BurningWell

    @BurningWell

    Жыл бұрын

    His roadways in InfraSpace are engineered for very specific purposes.

  • @eixonm

    @eixonm

    Жыл бұрын

    @@BurningWell yes, to be a chaotic as possible!

  • @nathnathn

    @nathnathn

    Жыл бұрын

    Remember malicious compliance is a thing maybe the infraspace city council has pissed of the infraspace engineers.

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 Жыл бұрын

    "Just build these under the road like we do in real life" Oh we know Matt, we know when our roads are dug up for every utility company 5 times a year.

  • @DarkPesco
    @DarkPesco Жыл бұрын

    "A lot" of electricity is a matter of perspective. Demand at once? Yes...a lot! Overall demand, start to finish of a tsunami? Not all that much. The key might be in trying two things: An emergency energy storage pack that stays a maximum charge to be released as supplemental power AND.... The wave...is pretty powerful! We have the ability to capture normal tidal wave energy so it seems logical we could develop tech to capture this...using the energy of the wave against it?!?

  • @konstantinavilov1192
    @konstantinavilov1192 Жыл бұрын

    It looks like the game uses a simple friction-less and turbulence-less model for water. So the only thing that matters is the height of the dam (which should be high enough to be able to contain all the water wave's kinetic energy in potential energy (when the water goes up at the dam)).

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @HansLemurson

    @HansLemurson

    Жыл бұрын

    I think a series of walls where each one can take a "slice" off of the wave height that overtops it should probably work. How is that different than his canals? Umm...

  • @konstantinavilov1192

    @konstantinavilov1192

    Жыл бұрын

    @@HansLemurson I don't think low walls would work: canals + very low walls practically did not work (see 12:30). Ditches or "inter-wall ditches" large enough to "swallow" all the available water volume may work, but it is a one-time solution, not a universal wave deflector - so it is a kind of cheating...

  • @HansLemurson

    @HansLemurson

    Жыл бұрын

    @@konstantinavilov1192 Yeah, I think it's nothing more than just a "really deep ditch" that would become useless once it fills with water. It's just that it would be a high-altitude ditch.

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @maximthompson
    @maximthompson Жыл бұрын

    Your first straight wall was more effective than that monstrosity

  • @anthonylaviale3021

    @anthonylaviale3021

    Жыл бұрын

    The comment I was looking for. Flood barriers pretty much reduce the wave height by the height of the barrier. Using the terrain tool to build a few barriers with sizes comparable to the first one should work while being much more compact.

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @Entenuk1

    @Entenuk1

    Жыл бұрын

    Yes, but that would've made the video shorter and kinda boring.

  • @anthonylaviale3021

    @anthonylaviale3021

    Жыл бұрын

    @@Entenuk1 easy solution, put it at the end. Plus despite the wonky fluid dynamics, the wave should slosh between the walls, and possibly get positive interference.

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @billul1
    @billul1 Жыл бұрын

    Love that your anti tsunami wall ends up looking more like a 17th century Vauban-style fortification. If CS ever do a war DLC then I say you already got it covered.

  • @Jordan-ws6jy
    @Jordan-ws6jy Жыл бұрын

    This was great to watch! Having barely avoided a tsunami myself this year. No where near as crazy as this simulation but still great to learn what types of nonmechanical methods work.

  • @formu1fan
    @formu1fan Жыл бұрын

    I loved this has turned into a "Coastal Engineering Simulator" Series

  • @bw4life704

    @bw4life704

    Жыл бұрын

    THIS IS TRASH MY CONTENT IS BETTER!!

  • @pompey333
    @pompey333 Жыл бұрын

    Man I got to say this sea fighting series is amazing! I love watching the methods you use. Engineers will always win!

  • @PaulReed
    @PaulReed Жыл бұрын

    Watching these videos and coming from the previous video I was thinking of deflection too. I thought about a large ship with the bulb below water / at the bottom to break ahead and deflect it up to the main hull where it gets split. I'm going to install the game and try it myself.

  • @sushijones
    @sushijones Жыл бұрын

    I've been loving this series, it's really cool to learn about actual civil engineering!

  • @epiccollision
    @epiccollision Жыл бұрын

    Your mitigation technique depend on CS modelling fluid dynamics somewhat correctly and since water in CS acts like liquid jello it does not.

  • @ManualPixarPresents
    @ManualPixarPresents Жыл бұрын

    I remember watching a video demonstration wave reduction and pure vertical wall is one of the worst options due to the wave crashing, going up, and the forward momentum carrying a lot of spillage over top the wall. The 45 was better due to the under wave crashing earlier and lowering the momentum of the total wave. The best, as you mentioned, was the c wall. However I’d like to have seen a Dong shaped retaining wall… And I can only trust one man for the job. You up for it?

  • @atomatopia1
    @atomatopia1 Жыл бұрын

    12:40 “I think she’s crying. Ignore her, ignore her.” *pans to cars driving straight through each other*

  • @krabby8216
    @krabby8216 Жыл бұрын

    Congrats on reaching 14 on trending and congrats on saving the city as well 👏 love your vids keep up the good work fellow Matt!

  • @LockwoodMakuRocsBones
    @LockwoodMakuRocsBones Жыл бұрын

    I'm wilded out by the fact that I regularly follow valid engineering decisions when I play Cities, including strongest shapes tucked subtly into the streets and maps.

  • @xtrim1993
    @xtrim1993 Жыл бұрын

    1:39 min - "Ahh i think it was designed by an architekt. It doesn't take the, ähh, the most direkt route" so you literally confirmed that you're also an architekt O.o xDDD

  • @margaretann944
    @margaretann944 Жыл бұрын

    I like this one and the previous one because despite all the silliness, the actual science and hypothesis testing were fantastic! :D I love your C:S videos!

  • @SkelitonLord227
    @SkelitonLord227 Жыл бұрын

    "it was designed by an architect, it doesn't take the most direct route" queue up the infra space reel

  • @lumirbaca1831
    @lumirbaca1831 Жыл бұрын

    The anarchy mod brought me an idea of doing those canals extremely close to each other so that they are actually overlapping which means that 1 m³ of space where there are 2 canals will actually hold 2 cubic metres of water.

  • @Cenitopius
    @Cenitopius Жыл бұрын

    The ending shows that if you'd only put the flood barrier further from the city, it'd have been pretty much dry

  • @Rikard_Nilsson
    @Rikard_Nilsson Жыл бұрын

    1:05 solar panels at the bottom heat air that gets funneled up the tower through a turbine.

  • @jonashuscher8713
    @jonashuscher8713 Жыл бұрын

    ,,it doesn’t take the most direct route“ May I remind you of something called „Trucknado“?

  • @NoahGooder
    @NoahGooder Жыл бұрын

    i have to admit city skylines have pretty decent water physics when it doesnt freak out or just completely ignore physics

  • @ArinJager1

    @ArinJager1

    Жыл бұрын

    better (water physics) than the beaver game for sure

  • @sircaioamaral

    @sircaioamaral

    Жыл бұрын

    It's great until it's not

  • @tomlxyz

    @tomlxyz

    Жыл бұрын

    You mean pretty good until it doesn't?

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @nasiplaboi
    @nasiplaboi Жыл бұрын

    10:46 The bar: Build shelters If a disaster hits your city, your citizens can go to shelters

  • @NFSHeld
    @NFSHeld Жыл бұрын

    In this game, the counter-physically-intuitive method that is a wall straight up is the best solution, because water in this game only has 2 properties: height over ground and speed over ground. Water goes from higher to lower, speeding up, and slow water next to fast water tend to level their speed. But "friction" with riverbeds etc. is not really a thing as you can see at 2:14 - the water at the riverbanks should be slower but it really isn't or if any then just barely at all. Therefore, the best way to deflect a wave is a steep wall because that will decelerate the most and introduce a backwards current.

  • @SergeyPupkoMusic
    @SergeyPupkoMusic Жыл бұрын

    I think what might have helped even more is some of those large pool style ditches on the sides to take on some of the water coming in from the sides behind the city... that said, very nice Matt! 👍

  • @goatboy150
    @goatboy150 Жыл бұрын

    Waterworld was vastly underrated.

  • @whitetailprince

    @whitetailprince

    Жыл бұрын

    very true.

  • @silaswolfe381
    @silaswolfe381 Жыл бұрын

    I'm glad you redid this bc I was a bit unsatisfied with the lack of actual hydrodynamic engineering last time

  • @captaindelta43
    @captaindelta43 Жыл бұрын

    9:00 RCE becoming Real civil engineer ...giving lessons and all Chat :- Matt where's the nob jokes man

  • @ImmortalAbsol
    @ImmortalAbsol Жыл бұрын

    I appreciate the connection to engineering deeper than just the word.

  • @saithvillalobos3228
    @saithvillalobos3228 Жыл бұрын

    You should try making a Tesla Valve, if the water physics are somewhat accurate it should diminish substantially the flow of water

  • @ziiofswe

    @ziiofswe

    Жыл бұрын

    I think we can tell already from this video that "somewhat accurate" isn't the way to describe Cities: Skylines' water physics.

  • @phitc4242
    @phitc4242 Жыл бұрын

    wouldn't it be cool to have a game that specializes in tsunami defence? levels like poly bridge etc

  • @jacobwhaley8186
    @jacobwhaley8186 Жыл бұрын

    From one disaster to the next, now the city has to worry about nuclear plants being taken out.

  • @rumpf.richard
    @rumpf.richard Жыл бұрын

    Side note, anyone else get AOT vibes at 1:20?

  • @Vraxes
    @Vraxes Жыл бұрын

    Since when does RCE worry about "the most direct route"

  • @bogosflorin7741

    @bogosflorin7741

    Жыл бұрын

    I know right? His spaghetti roads are literally so annoying to me, they give me anxiety. When he does it i m like “WHY, why is this necessary”, it literally makes his fun videos less enjoying to watch for me. Am i alone in this?

  • @laurie1183
    @laurie1183 Жыл бұрын

    Dig a trench. a 10ft wall with a 6ft trench becomes a 16ft wall.

  • @devinsullivan6160
    @devinsullivan6160 Жыл бұрын

    I absolute love this. These are the kind of problems my little engineer brain dreams about solving all night long

  • @mrdykacz8898
    @mrdykacz8898 Жыл бұрын

    I’m finally starting to believe, that this guy is an Engineer!

  • @Nick_Smith1970
    @Nick_Smith1970 Жыл бұрын

    Solar Updraft Towers work by letting the sun heat the air under the canopy at the base, which rises up the "chimney" at speed, turning a wind turbine in the tower.

  • @bloodblade5860
    @bloodblade5860 Жыл бұрын

    I love watching good old RCE. Recently re discovered you mate. You always manage to entertain and educate me. I love your videos and so happy to see how much your channel has blown up

  • @kristhebrownie
    @kristhebrownie Жыл бұрын

    I vaguely remember a tsunami protection technique that is several smaller walls spaced out to disrupt the energy of the wave. Wonder if something like that would work in this game.

  • @IluvRRsws
    @IluvRRsws Жыл бұрын

    I really enjoy watching these videos, and actually being taught some rough civil engineering tips. As its something id like to go into as a career

  • @commenter5728
    @commenter5728 Жыл бұрын

    I LOVE CITY SKYLINES

  • @horizonforevergold
    @horizonforevergold Жыл бұрын

    The rows of mounds gave me a flashback of my physics courses last year when we went over diffraction etc, should result in very interesting patterns which amplify and deaden. The friction on the mounds should also to my understanding cause vortices... such an interesting problem/phenomenon! I'm just a CS / ICT major so my physics knowledge is not the best. Thank you for the video!

  • @littlelauchie
    @littlelauchie Жыл бұрын

    So happy I’ve found this channel! It’s actually the best!

  • @ltcolthorin8661
    @ltcolthorin8661 Жыл бұрын

    It's entirely possible that the wave simulations in this game are not the most accurate... That said, I want to try these with my kids next time we're at the beach.

  • @webjr1981

    @webjr1981

    Жыл бұрын

    They also change with simulation speed. By running at full speed instead of normal speed, it lowers the water simulation detail.

  • @SnaFubar_24

    @SnaFubar_24

    Жыл бұрын

    @@webjr1981 good point

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @houlej19
    @houlej19 Жыл бұрын

    The fisrt wall that was straight and not deflecting water was looking pretty effective

  • @SelenelionDusk
    @SelenelionDusk Жыл бұрын

    Can the next video just be RCE at the beach doing these techniques to protect a sandcastle?

  • @lizpurvis1064
    @lizpurvis1064 Жыл бұрын

    As crazy as it sounds, it would’ve been rly cool to see if there how mangroves combined with the canals or another structure!

  • @heathbrinkman3126
    @heathbrinkman3126 Жыл бұрын

    I'm surprised you didn't use the strongest shape to break the tsunami

  • @gregvogler4995
    @gregvogler4995 Жыл бұрын

    RCE the most powerful engineer

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @Kenneth-js3gv
    @Kenneth-js3gv Жыл бұрын

    "From small sail boats to HUGE unsinkable vessels" *shows vid of Costa Concordia which capsized*

  • @77PurpleHaze77
    @77PurpleHaze77 Жыл бұрын

    Mate, your videos are so good man. Really refreshing.

  • @lukasmartinschmidt9563
    @lukasmartinschmidt9563 Жыл бұрын

    I have a question for RCE, Why do you hate Arquitecs?

  • @FennecFoxLabs

    @FennecFoxLabs

    Жыл бұрын

    Cus they are Arquitecs

  • @Skirot

    @Skirot

    Жыл бұрын

    arquitecs are absolute architects

  • @FennecFoxLabs

    @FennecFoxLabs

    Жыл бұрын

    @@Skirot yes

  • @ewancampbell3707
    @ewancampbell3707 Жыл бұрын

    There is an easier solution, a giant wall around the city that goes to hight limit

  • @luminatron

    @luminatron

    Жыл бұрын

    That's obviously not viable irl.

  • @ArinJager1

    @ArinJager1

    Жыл бұрын

    @@luminatron neither is the thing RCE did, but whatever

  • @jeanlucgagnon6494

    @jeanlucgagnon6494

    Жыл бұрын

    to me the best solution is changing of map or close your eye if u dont seen it happen it definitely didnt happen

  • @DragonflyPrincess

    @DragonflyPrincess

    Жыл бұрын

    CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.

  • @KahavaveCAPIPI
    @KahavaveCAPIPI Жыл бұрын

    From the way it works, it would probably be best to just make a series of tall walls. Like, if you noticed how the Tsunami was reduced in height by half in the second wall (Which I think you used as your height limit), then if you just added a second wall it would probably absorb the rest. And since stress isn't an issue, there's no reason that each wall can't be incredibly thin.

  • @Wasbever_14
    @Wasbever_14 Жыл бұрын

    I enjoyed the part where you were talking really passionately about the engineering! Really shows you enjoy it

  • @micbicteeth2355
    @micbicteeth2355 Жыл бұрын

    Day 140. Play scrap mechanic. Please

  • @lanky3

    @lanky3

    Жыл бұрын

    Ur first

  • @McThompachme
    @McThompachme Жыл бұрын

    E

  • @darthgonk4398

    @darthgonk4398

    Жыл бұрын

    E

  • @bryanthudson2721

    @bryanthudson2721

    Жыл бұрын

    @@darthgonk4398 E

  • @themonster9oh

    @themonster9oh

    Жыл бұрын

    E

  • @ArinJager1

    @ArinJager1

    Жыл бұрын

    *_F_*

  • @Mason_DePetrillo
    @Mason_DePetrillo Жыл бұрын

    I always ALWAYS love watching you, I play cities sky lines to and you are always giving me ideas of how to improve (hope you see this)

  • @murph508508
    @murph508508 Жыл бұрын

    Congratulations on stopping the tsunami with no pumps! Awesome videos. The humor is great!

  • @thepassenger6499
    @thepassenger6499 Жыл бұрын

    I love the KZread algorithm! ^^ I was looking for rc crawler videos and KZread came up with this. Awesome job, by the way! ❤️

  • @whydontyouhandledeez
    @whydontyouhandledeez Жыл бұрын

    Ah man I loved water world as a kid. The practical effects for that movie were incredible.

  • @justjake9469
    @justjake9469 Жыл бұрын

    Congratz, this is pretty awesome. Could you a few deflective V-walls behind eachother the next time? I'm wondering if that would help at all.

  • @jimmyleg5
    @jimmyleg5 Жыл бұрын

    CE: I feel sorry for you. Architect: I don't think about you at all.

  • @treset
    @treset Жыл бұрын

    I'd love to see a video like this in a game there has actual water physics that... don't completely suck. Would be interesting to see all these principles in action.

  • @johnny1o1
    @johnny1o1 Жыл бұрын

    Defense system is probably more expensive than the whole city together lol

  • @SgtKilgore406
    @SgtKilgore406 Жыл бұрын

    0:05 Every "Unsinkable" ship that sunk has just been triggered.

  • @CattCrap
    @CattCrap Жыл бұрын

    Thank you for getting me through study hall on first day!

  • @puddle-brigade
    @puddle-brigade Жыл бұрын

    Every tsunami's worst nightmare, an IUD

  • @Aarongla55
    @Aarongla55 Жыл бұрын

    this is a great demonstration of how waves surve around pobjects and is anoter form of physics proof like the doubble slit experiment

  • @TheHuskyFamily
    @TheHuskyFamily Жыл бұрын

    you need to try concave shape barriers to reduce inertia before trying to direct/split the current/wave.

  • @Warhawk-dz2gt
    @Warhawk-dz2gt Жыл бұрын

    11:32 ah yes, the IUD design, a fantastic defence against all sorts of unwanted liquids

  • @eduardomartinez-ti3kb
    @eduardomartinez-ti3kb Жыл бұрын

    respect to this man for posting everyday 🙏

  • @jforce91
    @jforce91 Жыл бұрын

    keep an eye on rivers too- estuaries and rivers spell doom during large tsunami, as they can track multiple km inland (over flat/sea level ground) up rivers :)

  • @JuicyJonesHQ
    @JuicyJonesHQ Жыл бұрын

    Lol that was a fun journey, how many videos has this series been? Good stuff.

  • @buzz4633
    @buzz4633 Жыл бұрын

    3:10 Was totally expecting Monty Python crew to sing, "Lovely spaaaan, wonderful spaaan...". So I found the video and played it in another tab during the segment. 😉

  • @IrishPagan99
    @IrishPagan99 Жыл бұрын

    That worked out pretty well at the end good job

  • @kingcos19
    @kingcos1911 ай бұрын

    One of my favourite vids cause you taught actual engineering

  • @Shywolf2
    @Shywolf2 Жыл бұрын

    Good job man, cool thing you made.

  • @Adam_Bosscoe
    @Adam_Bosscoe Жыл бұрын

    He's trying all the strategies we've all tried at the beach to protect our sandcastle

  • Жыл бұрын

    2:43 The Poseidon Adventure ship: "Oh hell no! Not this bullox again! I'm outta here! Duces!"

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