Elite Dangerous | Build Experiments | Type 10 | All Force Shell Cannons

Ойындар

A demonstration of the force shell cannon experimental effect on PvE pirate ships. How the force shell mechanic works in practical situations, and what considerations should be taken into account when using them.

Пікірлер: 10

  • @raymonddallaire653
    @raymonddallaire6532 жыл бұрын

    I was wondering how the force shell actually scaled thanks for explaining that :)

  • @CancerArpegius
    @CancerArpegius Жыл бұрын

    In the duamta CG, my unengineered viper mk4 had lots of fun against other gankers with its only engineered 2 small long range force shell cannons to disrupt people's aiming before PA shots and try to powerplant snipe with flechettes. Didn't really work on the powerplants but did kill a dude's drive. PS, Force shells can fully spin out a FA on fighter

  • @The-Man-On-The-Mountain
    @The-Man-On-The-Mountain3 жыл бұрын

    I've got an Alliance Crusader with all canons and a fighter 😂. It's ridiculous and stupid, just like me. And I love it. Only pve of course 😂

  • @intergalacticGM
    @intergalacticGM2 жыл бұрын

    So it doesn't make ships spin anymore, unless they are other players with faoff. 😢

  • @rclines001
    @rclines0013 жыл бұрын

    Go full damage on the cannon engineering. I have a Krait MKII like that. 2 volleys erase a Python's shields. Once shields are down, it's normally only 2-3 volleys to destroy it. Like 3 volleys for an Anaconda. At one of those sites, not haz rez.

  • @Underb00t
    @Underb00t2 жыл бұрын

    Whats a good engineering to go with high yield shells?

  • @DryHeatAndSand

    @DryHeatAndSand

    2 жыл бұрын

    I've played around with cannons a fair bit trying to make them work. For best effect you want to use the largest hardpoint you ship can fit. Support the cannon with an array of shield focused weapons. For engineering you will want to use short range, to offset damage losses from high yield. Overcharged can also work, but even with gimbals the target ship is liable to evade at long distances so the extra range isn't relevant. No matter what you pick the cannon is a close range weapon due to the shell speed, so best to lean into it, plan on engaging at distances under 2km. Use gimbals to capitalize on your ability to strike internal modules via sub targeting.

  • @leggomypotato1484
    @leggomypotato14843 жыл бұрын

    Interesting ship name, but I don't think the myth is as much a myth as you think. I've subjectively observed better results alternating shots, but I'll admit I haven't dedicated any time to collect precise measurements with a friend.

  • @dickesbalu
    @dickesbalu3 жыл бұрын

    1. sell T10 2. buy gunship 3. equip FIXED cannons (3,2,2)+ plasma (2,2)acc. 4. overcharge everything 5.have fun turning enemies into swiss cheese

  • @Mireeeec

    @Mireeeec

    Жыл бұрын

    I have pulse:3/1/1 cannon: 2/2/2/2 build. But mix it with PA is good idea. Gonna try it

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