Effective Time Management for Gamedevs
Your biggest constraint when making games is time. You only have 24 hours in a day, and you do still need to sleep at some point. So, how do you actually go about using this time as efficiently as possible?
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Timestamps:
00:00 Time is of the essence
01:02 Baseline
02:33 Scheduling
04:04 Ruthless prioritization
05:53 Your unfair advantage
07:20 Sprints
09:13 Energy
10:39 Bonus: Timetracking
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Пікірлер: 43
6 years of working on ONE game behind me (released - 700K+ downloads). I can tell you one thing. Use 5 minute rule. Work on your game for at least 5 minutes every day that you sit at your computer. Do it as the first thing. You can put a very simple paper calendar on top of your keyboard and always mark an X that you completed it. BEHAVIOR needs a TRIGGER to become habit. CONSISTENCY is learnable and this makes it a lot easier. Easier to start, easier to maintain and not forget about doing it. Once you are consistent, then you can try the lessons in this video. But FIRST - LEARN TO BE CONSISTENT!
Yea, getting enough sleep is definitely a big factor if you want to stay committed over a long period of time.
@apertioopening3425
4 ай бұрын
I second this. I had terrible sleep in middle and high school. Getting 8 hours of sleep and waking up around sunrise, I feel like a different person!
@ultimaxkom8728
4 ай бұрын
It's absolutely true, so those who read this should try to abide by them. *Side note:* too much sleep can be as bad as not enough sleep, health-wise.
@Chakuri66
4 ай бұрын
+1 for this comment. Stay healthy is necessery for a long jurney like this.
Looking for tips on effective time management - clicks on youtube video. I feel like I'm not doing it right.
God yes, the energy.... I just don't have the energy to bash my skull against my crappy game after 8 hours of work. And my job isn't even hard, like not physically demanding
Drink from the fountain ma man. Drink from the fountain
I really like time tracking in the beginning of a project to figure out how much time certain tasks take. I also work as a podcast producer, and for a couple of months I time tracked every single episode that I edited to get a feel for how long it takes to get one done. Now I don’t have to track time anymore, I just know approximately how much time something will take. But I was only able to learn that by time tracking like crazy for a while. So I would absolutely recommend both estimating cost in time and tracking time to get a feel for how long tasks take. And then you can let go of it, until you start working on something else that you don’t know how long it will take you to do.
As an Agile Coach in my real job, being agile as helped me a lot. Using sprints, prioritizing properly with values (techniques like MoSCoW can help a lot), building iteratively. Making things visible. Its great!
Hey I agree to most of it but the energy part is debatable You can compensate a lot with will power even when you are low nutrition and sleep deprived. Keep the motivation up! I love your realistic expectation management ❤
@schoolofschrock
3 ай бұрын
It's not maintainable. You compare sprints to marathons.
@justdoit9596
3 ай бұрын
@@schoolofschrock I don't compare anything. His statement was: "You are less efficient when you are low on nutrition or sleep deprived" My statement is: "This is not 100% true, willpower is also a factor"
3:05 "Especially if you have a life that isn't as predictable ..." hahah My life as a stay at home dad is never predictable. When you think you'll just quickly go grocery shopping easily turns into an adventure of preparing your kid, grocery list, going through the shop whilst checking all discount coupons, making certain you don't loose your kid, and then drive home on your bicycle with your kid and 3 full shopping bags xD Long story short, what seems as a simple task, easily turns out in a 10x time taking adventure XD
I hope everyone is doing well 🙏
That thing about diet is so spot on. Of course, it affects different people differently but if you're anything like me, carbs just take you out for HOURS. If I have any bread in my breakfast or sugar, you best believe the next 4 hours I'll be in a state of a ton of brain fog and extremely low drive to work.
Helpful. Thanks.
I only spend good time on my game, rested, able to focus & enter flow w/o interruptions. If I can't do those things I'm better off solving the distractions. Spending less time on better solutions has more value than more time on bad ones.
Nice video! 👍🏻 I'm looking into gamedev as a hobby as a complete beginner, should I just focus on one particular aspect and get really good at that first? Modeling in Blender in particular really interests me
@USNTM2
4 ай бұрын
I'm a programmer by profession (not game dev) with an interest in getting into the industry as an Indie. From MY perspective, do what calls to you. As a modeler, you can make asset packs that fit niches that aren't too widely available and never have to team up with anyone. It you can use those packs as a portfolio for a way into the industry for a studio. The world is your oyster.
Time tracking is the way to go for sure! I am definitely one of the people who swear by it.
The less time you have the more efficient you can be.
I'm dumb, been watching your videos for like a year, and just realized I was not subscribed this entire time...
Not knocking the message of this video, but I just spend as much time on a thing as I need and I spend as much time working on my game as I have available. Sometimes I also just don’t feel like it, and I do more than 0% because I refuse to have a 0% day, but sometimes that’s all it gets…non-zero. Clearly this is t for everyone but my life is busy and sometimes I have something g else I want to do. But I am not burning out either so… 🎉
Kind of wish I had an unfair advantage... or just an advantage. I can't even get myself to even work on my game ideas anymore to be honest, my inability to focus is a bad as my inability to understand code.
What is the best tool for planning sprints?
EIGHT HOURS a WEEK!? How can you get anything done in that amount of time?
why did you say for as a programmer to hire an artist as an example, but for an artist you talk about coding your own engine instead of hiring a programmer. The reason I would guess is programmers mostly want to work on their own project ideas so it's very difficult to find one to work with.
Ultra fast
What if you're suck at everything? Just suck it up and deal with it.
@bitemegames
4 ай бұрын
At least you're good at sucking at that point. -M
@dreamingacacia
4 ай бұрын
@@bitemegames that could take the wrong way bro.
Remember you can always just replace sleep with caffeine.
I kind of cheated. I do gamedev as a hobby, so I just waited until after I retired to have enough time for gamedev. 🤪
@IndieVideoGameDeveloper
3 ай бұрын
Same here, I'm spending my retirement doing game dev and I love it. I was wondering if a group of retirees got together what they could produce.
I'm too stupid to make a game.
Is it a BiteMe rule that the UI for your games will always look weird?
@LM-cc7qz
4 ай бұрын
Bro, drop a link to a game you've made. UI is one of the hardest aspects of games and they've talked about how they're not the best at it and are planning better for it in the future. The UI they showed for their WIP game is temporary.
@surplusking2425
4 ай бұрын
Unity sucks for UI and it is why unity is the worst major game engine for games with complex mechanics.
@Sim2322
4 ай бұрын
Bro, I have a master's degree in UI design and I still think I su*k. The more experience I get, the more I understand it's pretty much luck when an indie game's UI is useable, responsive, good-looking and well thought-out.
@ultimaxkom8728
4 ай бұрын
@@Sim2322 Don't attribute indie games' UI usability, responsiveness, good look, and well-thoughtfulness to _"pretty much luck"._ Don't undermine the skills and efforts.
@ultimaxkom8728
4 ай бұрын
@@LM-cc7qz Don't attack the messenger. Don't assert that they made a game - if they did, don't dismiss by ad hominem.