EASY Inverse Kinematics in Blockbench

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Пікірлер: 52

  • @Raboy13
    @Raboy1310 ай бұрын

    I was literally struggling with IK in blockbench and I couldn't find a tutorial for almost 2 years now. You're a life saver!

  • @mistergriimm

    @mistergriimm

    10 ай бұрын

    I’m glad I could help!! :)

  • @protophase
    @protophase8 ай бұрын

    There are so little information about Blockbench, stuff like this is impossible to find. Keep making more tutorials! Preferably tutorials that aren't focused on Minecraft!

  • @TankorangetheDoggo
    @TankorangetheDoggo9 күн бұрын

    I’ve legit been using blockbench for years and didn’t know this existed. Thank you so much!

  • @danieloliveira9815
    @danieloliveira98154 ай бұрын

    The target doesnt not need to be a locator, you can use a bone too, which allows you to lock the rotation of the bone while moving the rest of the limb with IK

  • @joy-oe7yv
    @joy-oe7yv2 ай бұрын

    ooh okay. blockbench has inverse kinematics . ok. awesome! i owe you my life now

  • @_Unpleasant_
    @_Unpleasant_9 ай бұрын

    Thanks for the tutorial man! Been using blockbench for over a year now and i could never find a tutorial about this, Instantly subscribed!

  • @BlueBoyBuilds
    @BlueBoyBuilds10 ай бұрын

    Cool tutorial dude! I’ve been trying to learn blockbench so this really helps!

  • @user-lq2rf6vc1s
    @user-lq2rf6vc1s6 ай бұрын

    Thanks bro, I have a project here and this tip you gave me will help me a lot

  • @natycrap
    @natycrap10 ай бұрын

    your general youtube skills are improving every time you post! great job dude (the last time i checked you had 63 subs)

  • @mistergriimm

    @mistergriimm

    10 ай бұрын

    Thank you so much for the kind words! Very encouraging 🙂

  • @natycrap

    @natycrap

    10 ай бұрын

    always will'n to help@@mistergriimm 😀

  • @pallukun
    @pallukun5 ай бұрын

    i have 0 experience with 3d animation so its cool to see that these sort of advanced techniques are possible in blockbench

  • @angelduvaal
    @angelduvaal5 ай бұрын

    I'm just finding this now after doing this manually for 2yrs

  • @NathanSmithSkits
    @NathanSmithSkitsАй бұрын

    This is a lifesaver as anperson who is mot good at walking or attack animation this is usefull for punching attacking and foot placement ☺️

  • @streambotnt2095
    @streambotnt20959 күн бұрын

    very helpful!

  • @OceanStateMadness
    @OceanStateMadness3 ай бұрын

    I'm curious, since this is a rough IK system, if there's a way to do a rough FK system. Do you think it would just be reversed parenting and node placement, or keep the parenting and move the node placement? I'm new to rigging and animating, and this tutorial has been massively helpful. Thank you for sharing your knowledge!

  • @red_cuts
    @red_cuts3 ай бұрын

    im going fucking insane, how long that shit exists? so cool

  • @mrnoteblock373
    @mrnoteblock3733 ай бұрын

    Any chance you show some more animation stuff?

  • @moo-lirious6388
    @moo-lirious63884 ай бұрын

    is there gonna be extra step when I export this animation over in godot or unity?

  • @-yn--fy4sz
    @-yn--fy4sz3 ай бұрын

    Can I use blockbench to achieve the effect of bending the player's limbs? blender-like effect

  • @LoveElisaKiss
    @LoveElisaKiss4 ай бұрын

    I just found out that “smooth” for animation exists

  • @stockcj
    @stockcj2 ай бұрын

    When I export the IK animations, java gives me the "code too large" error when I try to run it with IK. The exported animation creates thousands of lines of keyframes even though I only had a handful of keyframes for the controllers. Any suggestions how to simplify it?

  • @geams
    @geams7 ай бұрын

    Thx, it puzzles me why the official docs are so thin.

  • @mistergriimm

    @mistergriimm

    7 ай бұрын

    Well since it's an open source free to use program developed and maintained by one guy I can understand it a little bit haha.

  • @panampace
    @panampaceАй бұрын

    Whoa, blockbench has IK? Game changer. However, this probably doesn’t mean this ik is controllable in-game.

  • @3ternal_Tr4nce
    @3ternal_Tr4nce2 ай бұрын

    im new to blockbench and im a little confused how does the linking work could you explain? i cant find the option to link objects

  • @darkfire_ninja
    @darkfire_ninjaАй бұрын

    Is there a way to add physics/gravity to this?

  • @ztayper3924
    @ztayper39248 ай бұрын

    how do you approach the legs?

  • @mistergriimm

    @mistergriimm

    8 ай бұрын

    Being honest, I haven't had much luck with the legs. I've had to have control nodes at each joint to make it work close to what I expected, but ultimately it was just faster to manually keyframe them. 🤷‍♂🙁

  • @moo-lirious6388
    @moo-lirious63884 ай бұрын

    OK WTF!!! THAT WAS AMAZING

  • @lukewestfall1186
    @lukewestfall11863 ай бұрын

    It doesn’t work for me for some reason, was trying to make tentacles and all the segments are just moving together

  • @blacx1104
    @blacx11043 ай бұрын

    How do you add a limit of how much it can bend? I want to make a big fish and that would really help

  • @mistergriimm

    @mistergriimm

    3 ай бұрын

    Unfortunately there’s no way to add constraints at this time

  • @blacx1104

    @blacx1104

    3 ай бұрын

    @@mistergriimm Allright thank u for the VERY fast response

  • @YWDM_M
    @YWDM_M4 ай бұрын

    Help me! I followed the video, why is there only one block movement, where did I go wrong?

  • @Sir_Lucas
    @Sir_Lucas7 ай бұрын

    Do you think something like a Whip would be possible with that?

  • @mistergriimm

    @mistergriimm

    7 ай бұрын

    I’m theory yes, but you would need to add more null objects to control the curl. Might be easier to just hand animate it

  • @Sir_Lucas

    @Sir_Lucas

    7 ай бұрын

    @@mistergriimm alright, thanks for the answer, I will see what I can do :D

  • @Gt_nqu72_iwh
    @Gt_nqu72_iwh4 ай бұрын

    How do I make this into a Minecraft mob?

  • @snoxuuu
    @snoxuuu2 ай бұрын

    i cant connect locator with controller

  • @hadithani6111
    @hadithani61118 ай бұрын

    It doesnt work for me when i use it only the last cube moves plz help

  • @PureCitizen

    @PureCitizen

    7 ай бұрын

    I had the same issue as you, but I found out the solution. Set every group "Pivot Point" by pressing the dot icon on the right hand side of the Pivot Point section (Right top section of the interface) Additionally, if you follow this tutorial, at the end you will found out the most top chain buckle still doesn't move by moving the ik_controller in animation mode. What you need to do is make a group(I name it "null_chain") with a null_object inside. Just like other "link group", put the most top group into the new null group. Now, null_chain is the top one and the "link1" become the 2nd.(it is now inside null_group) Move the Pivot Point of the new null_pbject a bit higher, it is up to you. Now create a null_object by choosing the Null_group just like what you did before. Then when you go to move it again in animation mode, the whole chain including the very first buckle can be move freely right now! Try it :)

  • @hadithani6111

    @hadithani6111

    7 ай бұрын

    thank u sooooo much @@PureCitizen

  • @nicolassamuel2010
    @nicolassamuel20108 ай бұрын

    What? how?

  • @TUBBYS-
    @TUBBYS-5 ай бұрын

    Does it work for android?

  • @Ninjadelcalzonchino777
    @Ninjadelcalzonchino7772 ай бұрын

    Is java model or free model? goodmorning :v

  • @HYPER_DRAGON4121
    @HYPER_DRAGON412120 күн бұрын

    Thanks...

  • @SweetShew
    @SweetShew4 ай бұрын

    where tf is the animate button

  • @mistergriimm

    @mistergriimm

    4 ай бұрын

    It's on the top right. If you don't see it then you're in the wrong modeling format. Won't show up in java item/block and a handful of others

  • @SweetShew

    @SweetShew

    4 ай бұрын

    i arleady know that just found out a few days ago

  • @emmanuelpatrick9466
    @emmanuelpatrick9466Ай бұрын

    doesnt even work well😭

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