Dragon Speedmodelling || Part 3

Фильм және анимация

Finally managed to render this out!
Thank you to all that have stuck through this series! I know it's quite different from my usual content lol! XD
This video goes over the process of making a creature model that I am using for my final film in university titled "Lachar Ignis". It's not really a tutorial of sorts, more me commentating over what I am doing while giving some tips and tricks along the way, hope you enjoy it!
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Part 1: • Dragon Speedmodelling ...
Part 2: • Dragon Speedmodelling ...
Helpful links:
The Maya Learning Channel Substance Painter series: • 3D Creature Texturing ...
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Music:
Finale 2 - Escape - The Last Guardian OST
Valley Race - Sky Children of the Light OST
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Пікірлер: 5

  • @XyonDew
    @XyonDew Жыл бұрын

    It looks so clean and professional! Loved this little mini-series you brought us!

  • @Yuskebub

    @Yuskebub

    Жыл бұрын

    Thank you Xyon! I’m glad you enjoyed it! ^^

  • @Naomiwy3970
    @Naomiwy3970 Жыл бұрын

    It’s so good, your so talented

  • @hahahayi1017
    @hahahayi1017 Жыл бұрын

    Any pros/cons to using maya/substance painter? I made a dragon in blender for fun and did everything in blender, although didn’t spend as much effort with manually retopologizing and stuff.

  • @Yuskebub

    @Yuskebub

    Жыл бұрын

    Honestly Blender is pretty fantastic in terms of the majority of stuff! I’ve used it myself frequently, even used it for this model! Maya and substance are good if you want to go into industry as they’re widely used but saying that I’ve seen Blender being stated in job listings recently. Maya is probably better for rigging and animation? From my little time of trying to animate in Blender, Maya just seems more intuitive in its interface. But saying that I’ve seen Blender take leaps in the rigging side. You’re able to make Maya-like controllers now with was something that wasn’t there when I tried on Blender. Substance is real good for realistic textures, it even has preset materials so you don’t need to memorise numbers for all the different values for roughness and specular and stuff. Maya does have some good add ons that I’m not sure if Blender has an equivalent. Stuff like AnimBot is real good. But I’m sure you could get a similar set up with several different Addons in Blender. Lmao sorry for my rambling! Hope any of this helps! ^^

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