"DOOM" on the Vic20! [Quick Play] | Nostalgia Nerd

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The Commodore Vic 20 is a machine released in 1980 as the Vic-1001 and formally as the Vic20 in 1981. It's power compared to even the Commodore 64 is small, yet here it is running an iteration of Doom - albeit in a severely condensed and cut down form - with almost intact level design, spare for planes and a few areas. Programmed by Kweeper (based loosely on the Linux Doom source) of the Vic20 Denial Forums back in 2010, I thought it was time to give this baby a go. Hold onto your waste packets folks.
Original Announcement: gator3293.hostgator.com/~sleep...
Download (via. Git Repository): github.com/Kweepa/vicdoom
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Пікірлер: 188

  • @jonvincentmusic
    @jonvincentmusic4 жыл бұрын

    Vic 20 was 30 years old when this port was written, now it's nearly 40, and we're still learning how to get the best from its hardware. Insane.

  • @MattHayesVinyl
    @MattHayesVinyl6 жыл бұрын

    Some people might mock this but, in 1980, you'd have been absolutely blown away by graphics like these.

  • @markoer
    @markoer5 жыл бұрын

    The fact that you can play and actually enjoy it says it all. This programmer deserves ALL of my respect!

  • @RichardCraig
    @RichardCraig7 жыл бұрын

    I looooove seeing old hardware pushed to its limits like this!

  • @electricmiragemedia
    @electricmiragemedia7 жыл бұрын

    imagine if that came out in 1980!

  • @Z64sports

    @Z64sports

    3 жыл бұрын

    I don't even think Doom itself existed back then

  • @trzachan

    @trzachan

    3 жыл бұрын

    such a game back in 1980 would have been SUPER TOP!!!!

  • @thomasmacdonough288

    @thomasmacdonough288

    Жыл бұрын

    I can't even begin to imagine how it would've shaped the games industry. I mean, Doom itself already shaped the FPS industry, I don't know where we'd be if it was 10 years sooner

  • @MS-ho9wq
    @MS-ho9wq5 жыл бұрын

    I just bought a VIC-20. This is going straight on there when it arrives!

  • @G00B4LIFE

    @G00B4LIFE

    5 жыл бұрын

    Hey. Hows your vic? Did you ever find out how to get doom running? I cant find a physical copy of this anywhere.

  • @hpbifta
    @hpbifta7 жыл бұрын

    For what the Vic20 specs are that's remarkable. :)

  • @Nostalgianerd

    @Nostalgianerd

    7 жыл бұрын

    It really is.

  • @0raffie0

    @0raffie0

    5 жыл бұрын

    Actually knowing there's a Doom version that runs on a calculator, perhaps not so much after all.

  • @JeremyNasmith

    @JeremyNasmith

    4 жыл бұрын

    @@0raffie0 Yeah, but that's a graphing calculator from the late '90s if memory serves, which probably has 1000x the ram, and 40x the processor speed! Heh. I had a VIC20 back in the '80s, and I am gobsmacked it runs any port of Doom at all. Wow.

  • @elimalinsky7069

    @elimalinsky7069

    4 жыл бұрын

    @@JeremyNasmith Actually a graphing calculator from the late 90s had very comparable specs to the Vic-20. Even the high-end ones didn't have close to a megabyte of RAM, and usually had a CPU with clock speeds in the single digits. Only now graphing calculators are starting to get 16MB of RAM and 25MHz processors, and that's a crazy overkill for what those devices need to accomplish.

  • @SouthwesternEagle
    @SouthwesternEagle4 жыл бұрын

    This is for a 40-year-old, $299 home computer from 1980! I can't wrap my head around this.

  • @remo27

    @remo27

    3 жыл бұрын

    This is very very impressive, but please remember just how expensive the largest official (32K ram) expansion would have been in 1980. Just off the top of my head at least 4 or 500 hundred dollars, so more than the computer itself. So pretty much no one would have been playing this in 1980 (esp families who needed a computer on a tight budget, and not something like an IBM PC- the 300 dollar price of the VIC 20 was a big reason it was the first home computer in the US to hit 1 million units sold) though they might have gotten a few thousand very profitable RAM orders if they advertised this game ahead of time. It easily would have been the most complicated and graphically impressive game ever created back in 1980!

  • @MegaManNeo
    @MegaManNeo7 жыл бұрын

    For the Vic20, this is simply impressive. Nothing to complain here.

  • @CRAZYHORSE19682003
    @CRAZYHORSE196820037 жыл бұрын

    For the VIC 20 that is actually really impressive.

  • @Chalky.
    @Chalky.7 жыл бұрын

    I don't really consider C64 Doom as a real C64 game because of all the hardware mods you need, but this just needs the extra ram so this is real.

  • @PEACEWALKER1992
    @PEACEWALKER19925 жыл бұрын

    Amazing Work Kweepa, I salute you! Thanks for showing NN

  • @SouthwesternEagle
    @SouthwesternEagle7 жыл бұрын

    35k was available for the Vic 20 in 1980. Just imagine if this game had been packaged with a 35k RAM cart bundled with the Vic 20 on launch day 1980!

  • @ItBusinessyoutube

    @ItBusinessyoutube

    5 жыл бұрын

    35k ? noo the correct size is 3,5 kB

  • @desiv1170

    @desiv1170

    4 жыл бұрын

    @@ItBusinessyoutube Well, there was 3.5k free RAM in the base VIC-20 and I'm not sure about 35k, but you could get 32k RAM for the Vic-20 in the early 80s.

  • @customsongmaker

    @customsongmaker

    Жыл бұрын

    @@desiv1170 so if you have 3.5k, and you add 32k...

  • @desiv1170

    @desiv1170

    Жыл бұрын

    @@customsongmaker Well, just by doing the math, it would be 35.5k. But I was getting at the fact that not all of that would necessarily be available to the users; at least I'm not aware of any apps that needed/used 35k at the time. I think it's only been recently where there have been apps that used that. So, yeah, technically if you added 32k RAM, you'd have 35.5k in the system. My bad for not making myself more clear. ;-)

  • @ToddlerWithAKnife
    @ToddlerWithAKnife7 жыл бұрын

    A working first-person shooter on a Vic 20. Truly impressive. Thank you so much for sharing this with us!

  • @wildbilltexas
    @wildbilltexas7 жыл бұрын

    Great review! That's impressive for the hardware the Vic-20 had.

  • @ThemildmanneredgamerBlogspot
    @ThemildmanneredgamerBlogspot7 жыл бұрын

    Thank you for sharing this, now I want to go and get myself a Vic.

  • @ct92404
    @ct924047 жыл бұрын

    Wow, that's pretty cool! It's really impressive that someone was able to do this while working with such limitations.

  • @Neffers_UK
    @Neffers_UK7 жыл бұрын

    Raycasting. Vic20. Superb. To those who thing this is shitty or dumb, I dare you to try and break the apparent limitations of old hardware yourself. The people who dedicate time to things like this don't wonder if it should be done, they wonder IF it can be done and if they find that it can't then it inspires them further to make it so. Too many people can't see past their own nose these days.

  • @SomeOrangeCat

    @SomeOrangeCat

    7 жыл бұрын

    Its baffling what these old 8-bit setups can do.

  • @KuraIthys

    @KuraIthys

    7 жыл бұрын

    Neffers I can't be bothered with systems as old as this, but I am considering whether I can create a doomlike game on the snes without any expansion hardware (remember snes doom ran using s 20 mhz SuperFX co-processor). Arguably still not fair considering in 2016 using a 12 megabyte ROM is trivial (and even using something that vaguely resembles a 4 gigabyte fake CD drive isn't that hard). still, raycasting engines never cease to impress with what they seem able to run on...

  • @SomeOrangeCat

    @SomeOrangeCat

    7 жыл бұрын

    KuraIthys Snes can do FPS games with no extra chips, on a stock cartridge. Wolfenstein 3D, while heavily censored, and pixelated runs at a very smooth framerate. So what you're proposing is not only possible, its actually applicable.

  • @LilShootDawg

    @LilShootDawg

    7 жыл бұрын

    How is Wolfenstien 3-D on the Super Nintendo at a smooth framerate when it's at like 5 or 10 fps.

  • @SomeOrangeCat

    @SomeOrangeCat

    7 жыл бұрын

    LilShootDawg Its no 60fps masterpiece, but it does run smoothly. Especially when you compare it to DooM, which ran with a helper chip.

  • @markwhatever256
    @markwhatever2567 жыл бұрын

    haha, man i love your videos of new stuff on old hardware, thats brilliant

  • @MrVenom1974
    @MrVenom19747 жыл бұрын

    This is really impressive!

  • @gentuxable
    @gentuxable7 жыл бұрын

    That Doom music just sounds amazing on the vic20. Maybe because it mixes all my memories of together. The countless hours on a C64 with the countless hours later in Doom :)

  • @nfijef
    @nfijef5 жыл бұрын

    Impressive. The sprites are strong with this one.

  • @jsomers4458
    @jsomers44587 жыл бұрын

    Neat, it looks like Predator-vision.

  • @Lorfarius
    @Lorfarius7 жыл бұрын

    It's incredible just how far they are pushing some of the 8Bit systems, for more recent stuff people should check out the Spectrum version of Castlevania which is 128 only. I also covered the Jag version of Doom recently, I think out of all the official ports done its by far the best sadly it's missing music.

  • @SFLogicNinja
    @SFLogicNinja27 күн бұрын

    This is absolutely amazing

  • @artao5
    @artao57 жыл бұрын

    that looks shockingly playable. what a stunning piece of programming. i wonder if it was in assembly or directly in machine code now i gotta watch your C-64 vid had this been available back then, it would have RAKED in the money. on any platform of the time. EDIT: also, i think the music sounds kinda cool (for the VIC) ;) .. i so remember typing in programs from magazines and books with my buddy on his. we'd take turn typing and reading bug hunting was a bitch tho. tiny typos. .. and most of the programs weren't particularly ... impressive. even for the time. we had Apples ][e and TI 99/4a in school.

  • @TheJanDahl
    @TheJanDahl6 жыл бұрын

    This is amazing!

  • @jessragan6714
    @jessragan67145 жыл бұрын

    There was a VIC-20 game called Capture the Flag with the same perspective. It came out in the early 1980s, and although it wasn't what you'd call a Doom game, it was impressive for the time.

  • @timking3587
    @timking35877 жыл бұрын

    heck I thought shrinking my 486sx 25 screen so that I could run it better was bad. This takes Doom to another level lol. Well nice effort I would say 👍

  • @rickyrico80
    @rickyrico807 жыл бұрын

    I love how you as a Brit say "It's far from a C64 and very far from a Speccie", implying the Spectrum was more of a powerhouse than a C64 which is of course only true for CPU speed. However, the dedicated chips inside the C64 made it a far more capable machine. I hear your "bias", Larry does it, Kim, Slope, and I love you all for your dedication to the Spectrum.

  • @rickyrico80

    @rickyrico80

    7 жыл бұрын

    This game is an awesome achievement BTW. I am a software developer, so maybe I can appreciate it even more how insane this is to do in just 32K.

  • @Nostalgianerd

    @Nostalgianerd

    7 жыл бұрын

    That wasn't my intention. Maybe its subconscious (PS. Spectrum rules)

  • @NemanjaVuj

    @NemanjaVuj

    7 жыл бұрын

    While I have the utmost respect for the role ZX Spectrum had in the home computing history, I must say that alleged great computational speed of Spectrum is a myth and rather modern one at that (it certainly postdates the year 2000). In the 80s no one, not even the most hard core Sinclair fans made any such wild claims. Probably because magazines were full of benchmarks that showed the relative speed of various home computers. Acorn BBC, IBM PC 5150 and such were at the top of the scale; C64, Apple II and Atari 800XL in the middle, while ZX Spectrum was all the way down, beating only his ZX80&ZX81 predecessors.

  • @mcFreaki

    @mcFreaki

    7 жыл бұрын

    to be fair though, the ol' speccy couldn't be beat on price.

  • @NemanjaVuj

    @NemanjaVuj

    7 жыл бұрын

    No, it really could not. To get a color computer, with decent basic, some sound capabilities and a lot of memory (considering the standards of the time) for 175 GPB in `82 was about as good as you could possibly expect.

  • @MellowGaming
    @MellowGaming7 жыл бұрын

    Have you seen that someone's got Wolfenstein running on a GBC and it's actually playable? Love these weird little demakes of games. There's a ZX Spectrum Doom too isn't there?

  • @jonnyretro5873
    @jonnyretro58737 жыл бұрын

    Very cool Mr Nerd :)

  • @C64Queeg500
    @C64Queeg5007 жыл бұрын

    A truly awesome vid here N.N. We bought a Commodore Vic20 on release back in the very early 80s and it still works!! If you enjoy this marvellous old 8 bit wonder you may like to research some stuff by Robert Hurst and Jeffrey Daniels, they did some really cool stuff for the expanded and unexpanded Vic20. Thanks for this video, really enjoyed it.

  • @Nostalgianerd

    @Nostalgianerd

    7 жыл бұрын

    Thanks. Will do!

  • @annieworroll4373
    @annieworroll43737 ай бұрын

    I was recently wondering if I could get Doom running on my Plus/4. This gives me some hope.

  • @mauricet910
    @mauricet9107 жыл бұрын

    that's amazing! i love how they actually ported the real doom by cutting down the engine so much. EDIT: ah nevermind, it's not actually the original doom. just a tribute, but an AMAZING ONE! great job still!

  • @TuberViejuner
    @TuberViejuner7 жыл бұрын

    WOW, music sounds really good :=)

  • @bttmfrezzo
    @bttmfrezzo7 жыл бұрын

    Looks better than the ZX Spectrum Doom!

  • @retrogamer33

    @retrogamer33

    6 жыл бұрын

    Hell NO - The VIC 20 version looks complete shite compared to the Spectrum

  • @ihateevilbill
    @ihateevilbill7 жыл бұрын

    Amazing!

  • @lepterfirefall
    @lepterfirefall7 жыл бұрын

    Wow. .....fantastic achievement.

  • @sumosushi7571
    @sumosushi75717 жыл бұрын

    Same principle as a classic motor rocking tuned modern engine. Is this a juxtaposition, is that why we find these marvellous oddities fascinating?

  • @owenfitzgerald3219
    @owenfitzgerald32197 жыл бұрын

    Great achievement.

  • @spacepirateivynova
    @spacepirateivynova7 жыл бұрын

    Doom is essentially 2d data represented in a 3rd dimension. The simple trick is being able to do that in whatever method available. Technically we could do a game of doom based on the 'map' graphics and just allow the player to see all the enemies and items on that map. But the trick with doom was taking that 2d sector/linedef/vertex/etcetcetc data and putting it through an engine that presents it in the 3d FPS view we are all familiar with. If a sector is too high to be a 'step' it becomes a sort of one-way gate. Sector 'height' just makes a measure of how far you 'fall', but at the end of the day all of the data in doom can be represented in pure 2d format.

  • @CoreyDWillis
    @CoreyDWillis7 жыл бұрын

    What's your favorite tea? Looking to try British teas outside the typical Yorkshire blend.

  • @lepterfirefall
    @lepterfirefall4 жыл бұрын

    Wow...would have gone ballistic to have had this back in the day. Outstanding. Both my comments 3 years apart start with Wow...lol

  • @lepterfirefall
    @lepterfirefall2 жыл бұрын

    WOW.....it still stands as a WOW moment.

  • @Corsa15DT
    @Corsa15DT3 жыл бұрын

    extraordinary

  • @SevenDeMagnus
    @SevenDeMagnus4 жыл бұрын

    This is the toughest port of Doom for sure.

  • @JAC3DG33K
    @JAC3DG33K7 жыл бұрын

    Not bad considering the specs. Ironically the 32X didn't sound too much better than this. Great find

  • @TehNoobSchool
    @TehNoobSchool7 жыл бұрын

    would you ever do any games from the mid 2000's

  • @soulblazerz
    @soulblazerz7 жыл бұрын

    Awesome.

  • @michaellyga4726
    @michaellyga47267 жыл бұрын

    talk about optimized code! Nice video

  • @johneygd
    @johneygd7 жыл бұрын

    The screen is soo zoomed out, it's more like playing doom trough a perriscope with the colorpallet set in 2bit mode, haha but ofcourse what could i expect from a vic20 machine.

  • @jsquet
    @jsquet3 жыл бұрын

    Knee deep in the vic

  • @ItsBigIan
    @ItsBigIan7 жыл бұрын

    I very much approve of your pronunciation of Linux

  • @nuttinbuttdafonk
    @nuttinbuttdafonk4 жыл бұрын

    Gonna set this up with my 4K OLED.

  • @Sundaydish1
    @Sundaydish16 жыл бұрын

    My grandad used to give me his computer when he got a new one so when he got a 64 I got his Vic20 and it had a motherboard where you could add extra ram packs. Completely pointless to me as there were never any games that used it but if this had been around in 1983 I would have played the shit out of it.

  • @moodydude565
    @moodydude5656 жыл бұрын

    Vic 20 is the computer I deserve.

  • @andrewdupuis1151
    @andrewdupuis11515 жыл бұрын

    nice i started with vic 20

  • @massimo79mmm
    @massimo79mmm Жыл бұрын

    I can't believe it!

  • @jmalmsten
    @jmalmsten7 жыл бұрын

    Ok. Two... no wait three other ports I would love to see (tell me if I've missed any known ports): 1: Raycaster DOOM for the NES. 2: Raycaster DOOM for original GameBoy specs... I mean... four shades of green... what more can you want? 3: Here's the big one... Just imagine... a stereoscopic raycasting DOOM for... VIRTUAL BOY! I mean... the hardware can probably handle it... It would be Red and Black... I just haven't seen anyone try it yet.

  • @banjoguyollie
    @banjoguyollie7 жыл бұрын

    fuck, it's pretty impressive indeed

  • @bland9876
    @bland98766 жыл бұрын

    This looks more playable than the 64 port you showed (unless it's the n64 port)

  • @QuartzIsAnOxide
    @QuartzIsAnOxide7 жыл бұрын

    Check that beutiful music xD

  • @Optimus6128
    @Optimus61287 жыл бұрын

    From all the attempts to make wolfenstein or doom in 8bits, this is in some aspects the most impressive (even if it looks smaller and more ugly). While most engines raycast in square blocks (only 90 degrees walls) this one tried to have arbitrary wall linedefs, the only difference with real Doom is there are no different floor/ceiling heights, but it tried to mimick the original maps of Doom, like you got all the corridors and flattened the floors/ceiling to have the same value. He even mimicked sound fx from beeper, cheat codes, same secrets and traps, that's way more consistent for a doom "port" in 8bits than say Doom Spectrum.

  • @nodarkthings
    @nodarkthings7 жыл бұрын

    man, imagine this in VR

  • @almighty1984
    @almighty19847 жыл бұрын

    damn, it really looks like hell

  • @AlyxxTheRat
    @AlyxxTheRat7 жыл бұрын

    It's so refreshing to hear someone not complaining about framerates. I agree that gamers today are spoiled and complaining about "less than 30 fps" is just a luxury problem to me. When I grew up, I played games at maximum 20 fps if I was lucky...

  • @domscards

    @domscards

    6 жыл бұрын

    Alexandria Thorne But complaints nowadays are warranted. Key phrase is "when I grew up..."

  • @vurpo7080

    @vurpo7080

    6 жыл бұрын

    It has always varied a lot. For example, games on the NES and consoles of that era would pretty much always run at 60 frames per second (or your local TV refresh rate).

  • @alexford4553
    @alexford45537 жыл бұрын

    that to cool

  • @belstar1128
    @belstar11287 жыл бұрын

    The vic 20 just beat a 2000$ pc from 1990.

  • @OhFishyFish

    @OhFishyFish

    7 жыл бұрын

    betarage no, it did not.

  • @belstar1128

    @belstar1128

    7 жыл бұрын

    OhFishyFish Unless someone makes a ega or cga version of doom or if you where lucky enough to have vga for that price it did beat a 2000$ pc from 1990 and if it did not it still could have crushed a pc from 1987.

  • @OhFishyFish

    @OhFishyFish

    7 жыл бұрын

    $2000 in 1990 would get you a 386DX, 4MB RAM and a VGA card, enough to play Doom. And to "beat it", vic-20 version would have to play and look better, which it doesn't.

  • @belstar1128

    @belstar1128

    7 жыл бұрын

    987554765/46.3547.35/4£

  • @summer20105707

    @summer20105707

    6 жыл бұрын

    Or you could get 3 Amiga 500's that are far better than a 386. And the Amiga's have a decent version of Doom too.

  • @TamasKalman
    @TamasKalman6 жыл бұрын

    why. why! also IMAGINE this in 1980!

  • @joshuac4772
    @joshuac47722 жыл бұрын

    Brutal VIC-20 DooM when?

  • @SomeOrangeCat
    @SomeOrangeCat7 жыл бұрын

    Amazing what you can run a raycast engine on.

  • @mikebell2112
    @mikebell21127 жыл бұрын

    The CPU is pretty much the same as a Commodore 64. If you use the cartridge port, the only difference is the lesser capabilities of the video and sound.

  • @kamiboy
    @kamiboy7 жыл бұрын

    Imagine if this came out in 1880! They wouldn't know what to do with it. Maybe it could have been ported to the automatic cotton jim.

  • @Michirin9801
    @Michirin98017 жыл бұрын

    These kinds of things really make me appreciate the Super Nintendo port a little more... I suppose it's not bad for such an old computer that I know very little about, but I can only go back so far you know? >w>

  • @Nostalgianerd

    @Nostalgianerd

    7 жыл бұрын

    I've always been massively impressed by the SNES port. To come out on a 16 bit, 1990 machine is incredible to me.

  • @Michirin9801

    @Michirin9801

    7 жыл бұрын

    Nostalgia Nerd Albeit one with an expansion chip in the cartridge, but yeah, I can totally relate to that! And I think that the SNES version made up for its subpar playability with a spectacular rendition of the soundtrack!

  • @KuraIthys

    @KuraIthys

    7 жыл бұрын

    Michirin9801 Impressive yes. Though I'm starting to wonder what the snes might be capable of without stuff like the superFX. I have reason to believe that within certain peculiar constraints, it's quite a bit more than you might at first expect.

  • @Michirin9801

    @Michirin9801

    7 жыл бұрын

    KuraIthys Considering how pretty much crippled the SNES CPU is, I honestly doubt it... I mean, yeah Faceball 2000 does a ray-casted first-person environment without any extra chips in the cartridge, but if you see how s*** that game runs on the SNES... I find the GB version to be more impressive than the SNES one to be honest...

  • @Stevel_
    @Stevel_7 жыл бұрын

    Looks better than the Sega 32x version..

  • @e8root
    @e8root2 жыл бұрын

    I ran Doom on Mister FPGA VIC20 core successfully

  • @railfanningstuff8333
    @railfanningstuff83337 жыл бұрын

    Tux the magic penguin

  • @misfitedbear
    @misfitedbear Жыл бұрын

    I want to see Doom running on a PET

  • @pelgervampireduck
    @pelgervampireduck7 жыл бұрын

    wow, I can't believe it, this is insane, it's amazing. I think it's even better than the c64 port because that one was kinda "cheating". maybe this same port would be better in the 64, better framerate, better sound and bigger screen.

  • @Nostalgianerd

    @Nostalgianerd

    7 жыл бұрын

    Yah, I agree. The c64 one was a bit of a cheat. It makes you wonder what an actual attempt on a standard C64 would be like.

  • @gp3328
    @gp33283 жыл бұрын

    Someone is going to figure out how to do it on PET. I will buy that.

  • @kei_nishimaru
    @kei_nishimaru7 жыл бұрын

    Did I just witnessed a game from 1993 running on a much older computer?

  • @MrMortull

    @MrMortull

    7 жыл бұрын

    Kinda. It's got more in common with Wolf3D than DooM, but that was a supremely impressive 'retro port'.

  • @flyingninja1234
    @flyingninja12347 жыл бұрын

    Chili as in the spicy pepper?

  • @williamlindmark7756
    @williamlindmark77562 жыл бұрын

    cut down more like upgraded!

  • @syntaxerror9994
    @syntaxerror99944 жыл бұрын

    Impressive for the hardware... but IMHO it would of looked better if the walls were a solid color. Trying to mimic the textures made it hurt the eyes.

  • @RMoocher
    @RMoocher5 жыл бұрын

    Is there a C64 version?

  • @gideonwaxfarb
    @gideonwaxfarb7 жыл бұрын

    When is thec

  • @marcin.the.gamer.
    @marcin.the.gamer.5 жыл бұрын

    Incredible. Its Doom! IT IS DOOM!!. 3D World

  • @ErdrickHero
    @ErdrickHero3 жыл бұрын

    I play games at a minimum of 15fps - let than that most games are unplayable but 15 is perfectly fine for 95% of games. I gotta have VSync on, with a framerate that is a multiple of 15. PAL timing screws me up.

  • @MisterFantasyRelax
    @MisterFantasyRelax6 жыл бұрын

    .....................BEL video.................

  • @CondemnedToBeMe
    @CondemnedToBeMe3 жыл бұрын

    👍👍👍

  • @rainrai
    @rainrai2 жыл бұрын

    commodore... hmmm the last ninja ?

  • @jestertech3790
    @jestertech37907 жыл бұрын

    Try doom on the ti calculators

  • @robertmiles9942
    @robertmiles994211 ай бұрын

    I remember this game requiring 4MB under DOS. Bill Gates was right all along, 640k should be enough for anybody!

  • @roshi_isac3721
    @roshi_isac37217 жыл бұрын

    WOW =)

  • @Kem1kal13
    @Kem1kal137 жыл бұрын

    This makes me die inside.

  • @Baoran
    @Baoran7 жыл бұрын

    I thought vic-20 and commodore 64 had pretty much same performance? At least they both had 1Mhz cpu.

  • @summer20105707

    @summer20105707

    6 жыл бұрын

    The amount of ram was the major difference. 64k to 3.5k

  • @Corsa15DT

    @Corsa15DT

    3 жыл бұрын

    @@summer20105707 the gpu too, vic vs vic2.

  • @swietyEFI
    @swietyEFI Жыл бұрын

    look at atari xl/xe "Rewind" demo by Zelax & New Generation - i use a my version of vicdoom engine ;)

  • @wojiaobill
    @wojiaobill6 жыл бұрын

    oh wow the Vic 20 must be one underpowered system for you to be impressed by this!

  • @summer20105707

    @summer20105707

    6 жыл бұрын

    3.5k of Ram. That's only 3500 bytes unexpanded. They've got this running on a 32k expansion and they are using a graphics mode that was never really used on the Vic 20 in the old days. This game probably uses all of that 32k of ram. They've really pushed it to its technical limits. That takes skill. UNDERPOWERED was an UNDERSTATEMENT.

  • @imachynn
    @imachynn4 жыл бұрын

    Even the music is correct. Programming marvel.

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