Dominions 5 Nation Intro - LA Patala

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So I'm no Monkey nation expert, but the patrons have spoken, so here it is, LA Patala.
Patala is our introduction to the monkey nations on this channel. They're characterised by some good mages and a troop line up that starts as a bit meh in the early age and grows increasingly obsolete as time goes on...though they'll always have the ability to fling shit and hit people for 26 damage going for them.
Patala is one of those nations that forces you to make hard choices in the design phase. Do you want scales to leverage out your super efficient researchers, magic diversity for late options, access to your blood/astral summons, defence against rushes or help in expansion.
Those are hard choices that ultimately come down to who you are as a player and the nature of the game you're in, but the fact that you have to make those hard choices is enough for me to condemn Patala to the lower half of the LA nation list. That may just be my lack of experience with monkeys talking, but the Naga ruled apes may just be the least impressive incarnation of the Bandar line, at least relative to the opponents they are likely to face...

Пікірлер: 55

  • @PerunAU
    @PerunAU2 жыл бұрын

    Main mea culpa for this video: you can shape change Nagas to wear shoes for the E boost. I had thought that cost them an E path but its W (so who cares). Your E access is actually decent if cap dependent. I balance this by not being hard enough on the nation for poor research booster access compared to my preferences.

  • @TheMelnTeam

    @TheMelnTeam

    2 жыл бұрын

    IMO water paths are more useful than people like to give credit for them. But when you need earth, the trade is worth it. Don't need quickness on everything all the time (quickness does double elephant trample rate, though. Also a small group of SoG + quickness cudgel guys have a much smaller number of things that can thug through them). Nagini merit more emphasis, since they are seducers in human form. Quite nasty seducers, at that. They are more expensive and limited than dryads of earlier era Pans (and thus worse IMO), but command even more respect in assassination battles when those fights do happen. A limited tool but a potentially very important one for Patala. I feel like blood is mostly a trap for Patala, at least early. They've been rush bait each time I've seen them picked, and IMO their build should be around surviving. Inexpensive mages en masse can do a lot of work, and while monkey troops are a liability you can turn 1 antimagic with gurus later if you need to use them. Like you mention in video, I can see a titan setup with some blood (to get rid of afflictions) doubling as a means to break you in later when more secure. I guess taking an awake ghost king for some expansion help is an option, too. There are some plusses and minuses to it. It is easier for players to devise a means to kill it, because it's undead w/o tons of hp. However, it can also buy crosspaths for your blood summons + self buffing paths to hit alt 2 fast/expand. It can get paths to magic phase easily enough, and that can give you a very decisive early fight with a god that uses ironskin/mossbody to complement default ethereal + cold aura. You want alt 4 reasonably early on this nation anyway, for the earth/nature/water stuff that unlocks, so this isn't taking you far from early research goals. After early game it turns into blood hunter and/or magic phase vs things that don't counter it.

  • @Ragatokk

    @Ragatokk

    2 жыл бұрын

    So you can get Voice of tiamat to find Fire/Air gems in your water provinces at Conj 5 for 8 WG Summon kinnara at conj 6 with S3 (A2 S2 commander) 25 SG - Owl quills Summon flame spirit at conj 6 with F3 (F3 commander) for 30 FG - Lightless lanterns As for making your mages survive flame from the skies and murdering winter late game, put demon banes on them (+5 hp, fire resist 15) const 6, you mass produce them with hammers costing 3 WG each.

  • @MrThedumbbunny

    @MrThedumbbunny

    2 жыл бұрын

    Another note probably worth mentioning: the naga dont have hats in LA so crossbows will kill through bucklers significantly more often than most sacreds.

  • @TheMelnTeam

    @TheMelnTeam

    2 жыл бұрын

    @@MrThedumbbunny Don't they have a tiny amount of nat prot? Not much, but with 19 hp and that they'll live a few higher % shots than otherwise to head. They're kind of rough units as sacreds in general, though, so this extra issue doesn't help. I have tested Patala a bit but I haven't found a bless that makes them solid in expansion + okay in fights yet. If there is such a bless, it would be worth building + also putting on sacred summons. They actually feel worse than EA/LA Agartha bless builds in expansion by a margin.

  • @MrThedumbbunny

    @MrThedumbbunny

    2 жыл бұрын

    @@TheMelnTeam they have 5 so a human does 11 base and -60% armor. A head shot does 9+drn-drn and only need +1 for something like a 40% chance to kill on head hit. Even if you survive its a lot of chip damage even on the high body armor ones.

  • @HatchAngel
    @HatchAngel2 жыл бұрын

    Note that the Naga wizards can shapeshift into a form that does have feet, so you can give them earth boots. I think they get a higher map-move in their other shape as well? Love your videos!

  • @vagrant2863
    @vagrant28632 жыл бұрын

    A part of me wonders if we're ever going to get a splinter LA nation for Bandar. I doubt all of the monkeys would accept the Nagas as their rulers and LA Arco's lore implies there are other important figures in Bandar like the Cerulean Maharaja. Also interesting to note that Dominions is very particular with its naming scheme for Rajas. The Cerulean Maharaja is referred to as a "Maharaja" but most Bandar Rajas are called Bandarajas or just nobles. According to Encyclopedia Britannica and Merriam Webster, Maharaja as a title indicates someone above a Raja. LA Patala makes it pretty clear that the Nagas are the ruling power so I doubt the Cerulean Maharaja is a part of their kingdom.

  • @vinsinar3887
    @vinsinar38872 жыл бұрын

    As always a good video that gives insight into a nation or nations that seems to be either you love the monkeys or you don't play them. It's video's like this that I think give people the insight to at least try the nation they might otherwise skip because you just looked at the troop or mage lineup and then skip it.

  • @emilsoderman3691
    @emilsoderman36912 жыл бұрын

    Something I have hearda lot of monkey nation players mention is that sticks and stones scales very well with strength buffs.

  • @CantusTropus
    @CantusTropus2 жыл бұрын

    Man, I'm spamming the comments section of this one, but I also heard a Monkey Nation player opine that the Astral Summons were priced around the assumption that you would be able to use Clams of Pearls to farm huge amounts of Astral Pearls (way back in Dom3) and were never rebalanced to deal with the nerf to said item. Gandharvas are good units but they absolutely should not be 3 pearls each.

  • @wowzank
    @wowzank2 жыл бұрын

    nagini in yaksa form also get seduction, with their paths they are very effective assassins, bandar log can also use them. To be honest its best to change naga into yaksha form in most circumstances, unless you need high water magic, they even loose the cold blooded trait

  • @Isvoor

    @Isvoor

    2 жыл бұрын

    Yeah. The only reason to be in the naga form is for water boost or to go underwater. Otherwise, the snake form has no legs, is slower (combat speed and map move), and is less durable because the other turns into the naga upon death. Finally, Nagaraja is ld120 with the Gandharva form. EDIT: As yakshas they do lose their hypnotize, spit and bite. But they are all mages anyway and if they get swarmed, they'll turn into the naga when things get rough.

  • @humbugnonsens9098
    @humbugnonsens90982 жыл бұрын

    Worth noting that Nagaraja are 175 gold for a mage that can do ungeared thugging. Iron Skin + Moss Body with that default armor and melee attacks can take a lot of PD types even in LA. It's dirt cheap apart from the fort turns. And even minimal gear or fluffing will make it a heavy thug. A frost brand, an earth gem for earth power, and a yogi dropping Body Ethereal and it's a beast.

  • @Broken-bj8ly

    @Broken-bj8ly

    2 жыл бұрын

    Don't forget Temper flesh, physical resistances are what makes mossbody completely broken. Physical damage resistance applies before mossbody, meaning the enemy has to hit for 30 damage over prot to break mossbody - which is basically impossible except for stuff like meteors or thugs using high damage weapons. So combined they will completely stop 75% of all physical attacks, like a super ethereal that works against magic weapons. Physmoss+iron skin+bless makes for a really good thug. Just add an earth gem to cast Earth power for battles were fatigue matters and you are golden.

  • @STzim
    @STzim2 жыл бұрын

    2:18 Lore (monkey strong monkey rule *HISSS* ARE ruled by Snakes) 6:15 Troops (specialist roles, bit overpriced, big monkey hit hard still just medicore) 25:31 Mages (cheap holy astral 1, water/earth/nature/astral naga ,astral makes monkey go boom ) 37:40 Summons (Many, choices too, some nature/death, good in /Blood/Astral chose wisely) 1:00:17 Strategy (early vs lategame design, magic scales and heat recomended - leverage research and summons) 1:06:10 Heroes (Good heroes with worthy heroes - luck recommended, without not so much) 1:10:45 Parting words (weak early/late, weak vs mages, meh troops, good research, communions, need a plan) Research goals: Enchantment 5; conjuration 5; (blood if picked) decent ones but you do need a plan (as always with magic)

  • @CantusTropus
    @CantusTropus2 жыл бұрын

    I have a little experience with this nation, and it's fun even though it's mid tier at best. Expansion in the Late Age with troops that would barely be passable in the Early Age isn't fun, so it often pays to learn the fine points of elephant expansion. Your big power spike hits around Conj5 or Ench 5 since your cap mages can natively summon Earth and Water Eles without needing a boost. You still have the monkey summons but you don't naturally have the Astral to easily leverage them. Naga sacreds suck because of their incredibly low speed so just run scales. Those are the few things I've learned, maybe I should play them again sometime.

  • @Haerdalas
    @Haerdalas2 жыл бұрын

    Not had much experience with Patala myself, either playing as them or against them. Should be interesting to see your thoughts on the matter.

  • @MrThedumbbunny
    @MrThedumbbunny2 жыл бұрын

    Something that I have been considering with the monkey nations is does it make sense to go magic 1 instead of 3? this means that on the defensive you dont loose a point of MR for your troops. with M1 you still have a 55 gold sacred Research 8 S1 which is fantastic and better than an 80 gold sacred R10 efficiency wise. I know research can win games but if you cant protect the mages then its going to be very hard to use a lot of the strengths that research provides.

  • @CantusTropus
    @CantusTropus2 жыл бұрын

    Also, Patala's power curve is kind of weird. You have a weak early game due to your subpar troops, a big power spike once you get access to E3 and W3 magic, then your lategame tapers off because your good battle mages are all cap-only (unless you manage to break into Blood, in which case you have a fairly strong lategame, though I'm not sure how you'd fare against a dedicated Blood power). I think it's better to take advantage of the Nagarishi's raw paths and do a timing attack with a big army supported by Iron Warriors, Maws of the Earth, and Water/Earth elementals. But then again I am a long way from being a pro, so don't take my word as Gospel.

  • @vinsinar3887
    @vinsinar38872 жыл бұрын

    I also enjoy your video's for the hidden gems that make me laugh. "He doesn't need to eat but he eats a lot so he's a dick." In this day and age its good to laugh and was still laughing as I typed that out.

  • @FlawdaFootball
    @FlawdaFootball2 жыл бұрын

    I'm excited to see a lesser played nation for a detailed overview!

  • @olle7609
    @olle76092 жыл бұрын

    A huge point in favour of the Siddha (making it one of my favourite monkey summons) is the fact it's an infinite map move H3. Expensive but very, very cool.

  • @sorcdk2880

    @sorcdk2880

    2 жыл бұрын

    Another one is that it also has 4 arms, making it very deadly infinite map move H3 possible heavy thug/minor SC, all for just 35 gems. If you have not build forts on your thrones, expect them to be stolen by siddha.

  • @catsareevil101
    @catsareevil1012 жыл бұрын

    Of all the situations in this game where a magical race dominates a nation, The naga are easily the most underwhelming.

  • @subject3039
    @subject30392 жыл бұрын

    perfect timing just joined a game as la patala

  • @zer0homer
    @zer0homer10 ай бұрын

    of course Perun loves Dominions game

  • @EndChineseGenocide
    @EndChineseGenocide2 жыл бұрын

    Finally!

  • @nateadams7494
    @nateadams74942 жыл бұрын

    In your comments on the Naga mages, you keep mentioning the lack of feet and never mention the alternate form. Boots are fine. You trade a W for feet.

  • @PerunAU

    @PerunAU

    2 жыл бұрын

    Very true. I had it in my head they lost an E path but its W.

  • @malibelizec2543
    @malibelizec25432 жыл бұрын

    Good overview but without playing a nation first it is hard to feel nation in the right way.

  • @zachlong5427
    @zachlong54272 жыл бұрын

    Whoo! Snakes.

  • @Chikanuk
    @Chikanuk2 жыл бұрын

    Good guide, but again - in 113 fkin min guide you didnt go any deep into pretender design, which can really help new players. Also, expansion details and example battles, and this is the nation what need expansion guide the MOST. Or at least in top 3. Focus on this parts can really help to new players, ones who need it the most. And from my experience - in this nation guide you really need to point on indie troop usage, mainly crossbows. LA Bandar live and die with access to good indie crossbows recrutement, imho. As usual, sorry for poor english.

  • @MrThedumbbunny

    @MrThedumbbunny

    2 жыл бұрын

    For LA isnt elephant expansion with probably markata for arrowcatching etc really the only option? The troops were only mid-tier in MA and havent changed so LA is going to hurt for expansion.

  • @Chikanuk

    @Chikanuk

    2 жыл бұрын

    @@MrThedumbbunny From my experience - yes this is it. But im not consider himself expert in Bandar, so maybe more.

  • @MrThedumbbunny

    @MrThedumbbunny

    2 жыл бұрын

    @@Chikanuk the problem i think is expansion is heavily elephant favored and the rest general monkry tricks. Probably worth going into but maybe it should be a separate video or two? Elephant expansion and monkey expansion tricks without elephants.

  • @Chikanuk

    @Chikanuk

    2 жыл бұрын

    @@MrThedumbbunny I think both can be squeezed into 100+ min video ;D But anyway im sure - this info is really needed for new players.

  • @entengummitiger1576
    @entengummitiger15764 ай бұрын

    I'm trying to find this Russia he has been talking about for so many videos now. I can't seem to find it in the game. Which age is it supposed to be?

  • @j4g094
    @j4g0942 жыл бұрын

    Importantly, Siddha are H3 besides having the builtin teleport

  • @Ragatokk
    @Ragatokk2 жыл бұрын

    You say they lack feet, but they can change form to get feet.

  • @zachlong5427
    @zachlong54272 жыл бұрын

    Gah, what strikes me from your explainations and from playing around a little bit, is that the elemental paths seem to be so underwhelming compared to the sorcery paths. Is that true? Is there a kind of meta to the whole magic system and teh 8 paths? I'd like a meta explanation of the paths, BUT I also understand that is a months long endeavor of...research ;)... that would make a lesser man's head explode. But I am nudging in that direction! :) [FYI, just the generic magic, not the nation specific ones, cause you're already covering those in the nation overviews].

  • @zachlong5427

    @zachlong5427

    2 жыл бұрын

    Actually, clarification , I don't want you to describe every spell, but rather the most common break points and/or most common spells, the magic dome spells, and if there is time, some of the more niche spells (like isn't there one where you summon a rainbow and it does something helpful?)

  • @zachlong5427

    @zachlong5427

    2 жыл бұрын

    One more thing: I really do like how Dominions tells a story by its magic paths and/or cross-paths, like not only the inherent properties of the magical paths but also how the nations use them.

  • @MrThedumbbunny

    @MrThedumbbunny

    2 жыл бұрын

    Air is a very powerful elemental path storm+tstrike spam at evo 5 is pretty op air elementals are amazing and can be game defining. wailing winds is air death but also game defining mass flight and fog warriors force the opponentto have counters or loose. Earth is very powerful vs human strength troops(maws) or lower and can do high aoe damage, amazing early to midgame crafting and some of the best army buffs in the game. Fire is pretty underwhelming while water is situational but very strong in those situations. Cold is probably the least common resistance so water mages can frozen heart and grip of winter fairly effectively compared to fire/air also water has some really good buffs such as quickness and wave warriors. Water elementals are also the under water super weapon.

  • @Broken-bj8ly

    @Broken-bj8ly

    2 жыл бұрын

    Earth and Air compete well enough against sorcery. Earth has excellent buffs, both in early game (Strenght of giants, legions of steel) and late (marble warriors, weapons of sharpness, Army of gold). Even leaving aside buffs, it has stuff like Earthquake for battlefield clear, Maws of the earth, etc. Also worth nothing is Wizard tower - Making a castle instantly can make throne rushes extremely easier. Air has the ultimate Pay-to-win button (Air eles will win almost any battle for you as long as you can afford the gem cost), some buffs that are almost as good as earth (Fog warriors, Arrow fend, mass flight), a very potent battle clear (wrathful skies), and the best summons for quick fort cracking (Giant eagles). (Also, the most broken spell in the game, Wailing winds, needs air, even if it's mainly a death spell). So i wouldn't say that the elemental paths are worse than sorcery, only water and specially fire are weaker. (Water of course is extremely good underwater, but that is another issue)

  • @viper2000jr
    @viper2000jr2 жыл бұрын

    Lamia Queens can random blood and is con anyways.

  • @MrThedumbbunny

    @MrThedumbbunny

    2 жыл бұрын

    Apparently asrapas have a hiddent b1 so can spend 20N gems to get a B1 for searching also with a fire resist bless and wooden warriors pretty good magic weapon troops.

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