Dogfighting, Step By Step - Scramble: Battle of Britain
Ойындар
Support me on Patreon: / stealth17gaming
Can you win a dogfight if you plan it it out step by step?
Scramble: Battle of Britain: store.steampowered.com/app/15...
😀 Social
▪️ Discord: / discord
❓ FAQ
▪️ PC specs:
Ryzen 9 5900X - amzn.to/302kxwV
NVIDIA RTX 3080 - amzn.to/3lGDuwZ
Asus ROG Strix X570-E Gaming II - amzn.to/3y0qmaN
Kingston HyperX FURY 32 GB DDR4 3200 MHz - amzn.to/3mPsFKp
Seagate FireCuda 520 SSD 1TB - amzn.to/3iwMKRG
Keyboard Corsair K70 Mk2 - amzn.to/2YaEDUv
Mouse Logitech G502 - amzn.to/3hOf9n8
▪️ Recommended KZread tools?
Tubebuddy! Saves me a ton of time with tags/cards - www.tubebuddy.com/stealth1.
Elgato Streamdeck for quick access: amzn.to/3zfcLM1
Blue Yeti - amzn.to/2W0shxc
Epidemicsound. Excellent music. Used it in quite a few of my videos - share.epidemicsound.com/krwg6a
▪️ When do you stream?
Very rarely.
Can I play with you?
▪️ Yes you can, by becoming a supporter through Patreon or KZread membership. You need to be at least Major tier to be eligible. You can find the links to these programs above.
Will you play game X?
▪️ Please search my channel first. There is a pretty good chance that I've already covered it. I know what games my audience and I like playing ;).
Why does your video have so many ads?!
▪️ Please read this community post: / @stealth17gaming
Some of the links in this description are affiliate links.
Пікірлер: 74
The mistake you seem to be making is that when you're planning your move, you plan it so as to be at the tail of where his plane is NOW, not where it's going to be after his round (his predicted flight path). That's why it's taking you so long. Like at 13:35: you have to plan so that your plane is AHEAD of his, not behind his current position, because naturally he's not standing still either. It's the same at 14:10: you need to be ahead of his current position (that is, to the left of where he is now), not behind.
@Stealth17Gaming
18 күн бұрын
Thank you for the feedback. I almost never play flight sims so tactics like these are new to me. Thanks for helping me improve
@opfor_8876
17 күн бұрын
Reading your comment reminded me of how good it felt when I first figured this out in IL2 (the game)! To add to your point, chasing someone's tail is much about aspect angle, your plane's directional axis against the prey's axis, having higher aspect angle by leading the prey means bullets not ricocheting off their armor and better chance of hitting the engine or the pilot, but too much will make you overshoot which sometimes could turn into a beautiful back-and-forth dogfight or being reversed and shot down some other times. However low aspect angle helps you put safe distance or enough distance for the enemy to be right at your guns' conversion point :)
Reminds me of a very updated Sid Miers Ace Patrol, from 2013. Gonna be downloading this.
This turn-based combat system is good for teaching/learning the strategy/tactics of air combat since it gives you time to consider your options. Real-time combat often happens so quickly that your actions end up being instinctive or reactive in nature.
Reminds me of a flash game I played as a kid...I think it was called steambirds?
@Ratelheart
18 күн бұрын
Yes! That or birds of steam, can’t remember which. I was thinking the exact same thing.
@xxxm981
17 күн бұрын
First thing i thought of as well.
@stratojet94
17 күн бұрын
One of the best games ever made
@pabloteixido2155
16 күн бұрын
Yep
@avi8aviate
15 күн бұрын
Exactly what it reminded me of, except in 3D.
Hey Stealth! In A2A combat like this there's a concept called leading and lagging. First, predict where he's going to be. Now when making your flight path you can choose to aim ahead of where he's going to be (Leading) or you can aim behind where you think he'll be (Lagging). When leading you increase your closure rate meaning you'll get closer faster. When lagging you'll decrease your closure rate meaning you'll get closer slower. Once your closure rate goes below zero that's when he starts getting away from you. By actively managing your closure rate you can more reliably get into advantageous positions. Great watch! Cool looking lil game
@Stealth17Gaming
16 күн бұрын
Thanks, helpful!
man if this game gets a campaign in a simmilar style to "the Few "(also about battle of Britain) it'd be a very cool game
A 'Bounce' was RAF pilot slang for a surprise attack on the enemy (in WWII, either theirs or ours), most often from above and behind coming out of the sun. Also I'm pretty sure theres a plane based Warhammer 40K game using this style of control, but whether it was released or an in development video i saw a while back i cannot remember! (Edit your Mouse link in your PC Specsactually appears to go to a Corsair Strafe keyboard)
Man I wish the OST to Dogfights on the History Channel was uploaded. Can you imagine how awesome it would be to play this with that playing in the background?!
@mikkim-mh9bc
11 күн бұрын
What if I told you that it was? And that you can find it on KZread courtesy of FranK11?
@101jir
9 күн бұрын
@@mikkim-mh9bc Awesome, thank you!
You can se when you have a shot by looking for yellow stripes along your flight path, the longer those yellow lines are, the better shot you have. The crosshair tell you that there is a shot to be had. You have to fine tune your course to find that shot.
This feels like an (updated) cross between "Sid Meier's Ace Patrol: Pacific Skies", "The Few" and "Achtung Spitfire!". Loved all those games, so looking forward to this.
Game seems very similar to Sid Meier's Ace Patrol, from 2013, developed by Firaxis Games. It was also trun-based strategy.
reminds me of the 1997 game "Achtung Spitfire!" which was very similar. and then there was the game "the Few" as well.
@martinf7717
16 күн бұрын
i was gonna say achtung spitfire as well lol
Speed is life. Altitude is life insurance.
There's a game called Sid Meier's Ace Patrol. It's like this but using cards. You can perform all kinds of stunts. It was tons of fun There's 2 of the games actually. And yes it's that Sid Meier of civilization fame!
Been looking forward to this one. Hopefully they create more beyond the Battle Of Britain later on, and campaigns are ideal.
Getting bounced is when the enemy performs a diving attack on you without warning.
The game seems to be looking good from a "how realistic are the dogfights going to be?" kind of angle - a lot of the things that are happening are similiar to what I see in other sim games, which is a good sign. Examples from the first dogfight alone: That it ends low on the deck; that scissoring is taking place; that the enemy is trying a reset to neutral by flying directly at you; that the beginnig of the flight is characterized by a lot of vertical changes, but the end of the flight is largely horziontal (low kinetic energy, the ground is an issue).
In the first engagement you probably hit the pilot and he died. Interesting looking game, I wonder how many realistic features are they planning to include? Here's a list of features that might make it more interesting: - British planes (I assume Hurricanes and Spitifires will be in the game mostly) at this time couldn't do negative-G manouvers because their engines were fed by a carburetor, unlike the 109 which had an injector. Because of this a very effective way to (try to) shake off a Tommy from your tail is to just push the nose down suddenly. If the Brit wants to avoid engine stall, they'd have to spend precious time turning upside down first and then following the German. - Prop direction: Turning the same direction as your propeller does results in a higher spin rate. This of course means that turning against it results in a slower spin rate - Radar could in turn give an assimmertic advantage to the Brits. Maybe a higher spotting range so you have more time to prepare - I'm not sure how they are planning a campaign but the nature of the combat favoured the Brits when it comes to combat losses and pilot recoverability. To aid this, the Germans developed rescue buoys (Rettungsboje, also called Udet-Boje, after Ernst Udet, who came up with the idea). They could also implement this in some way if they are planning for a longer, more strategic campaign. Later in the war (from early 1941) the Brits also had their own copies of this same idea as over the channel itself their pilot losses were substantially higher than that of the Germans. - A good option in case of G-loc: the whole screen should go black for the turn and visibility should come back only when your pilot regains consciousness
@JohnyG29
16 күн бұрын
They could do negative g manoeuvres (the engine would just 'cough' briefly, but not do prolonged negative g. Neg g is very wearing for pilots.
@JohnyG29
16 күн бұрын
Recent research has found official German loss records to be very dubious and fragmented, so I think loss rates from 41-43 were much more even than what most online sources say.
@advorak8529
15 күн бұрын
@@JohnyG29 You are entitled to your opinion. Getting pulverised by bombing campaigns does cause holes in records, but there are a lot of records you can cross-check with. You cannot lose more planes than you have + what you produce - what you still have afterwards, for example. And the number of planes you can have would for example be limited by the number of engines available; and most new planes would get a new engine as well. And you do need pilots for planes, giving you an upper limit for the number of planes able to be in the air at a given time. And which "recent research" are you talking about? A (re-assemblable, thank you, KZread URL policies) URL would be much appreciated.
@advorak8529
14 күн бұрын
You may not know that but Germany was leading in radar development. What they got from the Dieppe raid was nothing new to them, they more marvelled at the crudeness of the equipment. Germany failed developing anything like a cavity magnetron (something Japan actually had invented, but were dead sure Germany already knew all about, seeing that they were a very junior partner in the technology exchange). That, and the following belief that there could not be centimetric radar (due to the way too low power that could be radiated) really hurt their technological radar development, caused the decimetric wave radar detectors to not be expanded for centimetric waves --- causing many submarines to have real trouble --- and so did the story one shot down airman spun "we simply turn off our radar and just follow the radiation from their radar detectors" (and indeed, the ones used at the time radiated quite a nice amount of power, so that could have been completely true), so they chased that white hare down the warrens, designing several new versions that radiated less and less. The Germans even used Chain Home against the Brits, using the signal radiated from these installations: Planes crossing the channel would reflect the signal downward and forward, to receptors on the ground on the other side of the channel. The planes even had huge wing areas to improve the reflected signal! The prop direction and rotation --- consider that the prop has RPMs in the 2000+ range, that is 33+ rotations per second. I do not think that you rolling the plane ever so hard will make a real difference. Beside, we are usually talking constant speed propellers (at least with the Luftwaffe) which will use centrifugal forces and thus be invariant to the rotation of the engine and/or plane. It would work with a rotary engine. The p-factor is more important.
Holy shit this games looks epic. I can already see trying to defend from a 109 on your tail to booming and zooming spitfires and baiting them into a hammerhead maneuver
Reminds me a lot of the old Sid Meir's Aces Over series.
Nice game, I'd like to see more of this! Love dogfight games.
This game seems really interesting
Reminds me of turn-based dogfighting miniature games, except 3d of course. Going to start playing the demo immediately and finish watching the video later, many thanks for catching this gem! ❤
@advorak8529
15 күн бұрын
_except 3d of course_ Why "of course"? Just because you haven't seen it done, does not mean it hasn't been done. May I introduce you to "Birds of Prey" (which is alas jet fighter based, not WWII prop planes) by "Ad Astra Games"? Full 3D, and they have honed their 3D board game skills on "Attack Vector: Tactical" and "Squadron Strike" as well as a few spin-offs from those.
oh man, i remeber Achtun Spifire, what a game
This is much like the WWII miniatures game "Mustangs and Messerschmitts". An absolutely fantastic air combat game. Long out of print.
Seems like an intresting game !
This reminds me of an old flash game “birds of steam”.
i know exactly what the guys based this game on. Theres a WW1 fighter board game which is pretty much identical to this. Cant remember what its called but its pretty much defined by its turn based planning where the planned actions are acted out at the end of each turn.
@Heylanda-fb9xb
18 күн бұрын
Steambird?
@jwrockets
14 күн бұрын
Dawn Patrol. I think there are tournaments for hard core players.
Looks like the ai will always prioritize aggressive maneuvers to get on your tail.
@WilkyTheFlyingScotsman
17 күн бұрын
Much better than it just letting you get easy kills on it, makes the game more interesting and in some ways more realistic
@stablegun314
17 күн бұрын
@@WilkyTheFlyingScotsman what I mean by that is it *does* make getting kills easy. It makes it simple to force the ai into over-stressing and crashing.
@stallfighter
17 күн бұрын
@@stablegun314 they do lack proper G management, thats for sure, but I did saw some defensive flying from AI when I played, which tbf is a rare sight even in proper air sims
@WilkyTheFlyingScotsman
16 күн бұрын
@@stablegun314 yeah i get that but also a real pilot would push their plane to the limits just to get on your tail rather than just defensive flying - the best defence is offense - in the world of air combat, although some management of f force and knowing their altitude and limits of the plane could be better for more fun and interesting fights and i do sort of agree with you
@advorak8529
14 күн бұрын
@@stablegun314 That is assuming all the possible settings of the AI(s) are not understanding their G limits. I would not be surprised if some AIs (or settings of 'the' AI) will be less or more aggressive, less or more limiting their G exposure, less or more reckless, e.g. trying a split S at a probably too low altitude ... After all, pilots were humans, more or less experienced, more or less scared, more or less willing to take the bullets versus crazy manoeuvres that could get them killed ...
Seems really interesting
Ah, bit of sid meiers patrol nostalgia
OH MY GOOOOOOD THIS GAME ITS FINALLY HAPPENING !!
This is AWESOME
This reminds me a lot of Wings of War! Definitely going to pick this up~
looks intersting
Interesting game
Definitely not the way I'd play it. For the JU-87s i would have had them go after the opposite targets at the start. When that plane over shot the lead 87, i would have cut power and banked low and to the right to come up underneath him. At the same time if the rear 87 was to try and engage it would open up the full width of his plane from the second spitfire.
Looks like a digital Wings of Glory
13:08 To fire shouldn't you be lining up your planes future marker with the 109's?
Noice
Turn-based dogfighting? No thanks.
fyi the prediction just shows where the AI will go if they do the exact same control inputs from the previous turn.
@advorak8529
15 күн бұрын
But the AI then decides to do something different with _the exact same control inputs from the previous turn._ The enemy plane is not flown by another human ... so what gives?
Dogfights the game
plenty of it home for tea
When is ultimate admiral dreadnought campaign
@Stealth17Gaming
17 күн бұрын
Sunday/today
Im not trying to be mean but you had a lot of moments he couldve done some serious damage to the others, specially whe the german did a big steep climb in the first and when you parked the spitfire Infront of the stuka
@Stealth17Gaming
18 күн бұрын
I'm sure I did. Flying tactics are not my forte.
@Darknight_84930
18 күн бұрын
@@Stealth17Gaming Tbh I'm not a guy who knew about anything around military stuff but um got into too much KZread and the game called war thunder Hope you can do better next time ❤️
9