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DIY F1 style 2 DOF motion simulator
(For more info and to purchase this simulator please visit mantis-simulators.co.uk)
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This is a prototype for a 2 DOF racing simulator. Its purpose is to test feasibility and components. The next stage will be to replace the wooden frame with aluminium profile. I will then upgrade the entire sim to be 6 DOF.
Build thread here:
www.xsimulator.net/community/...
Пікірлер: 397
This is amazing! The design is so clean.
@mikeyearly
2 жыл бұрын
Thanks, check out the updated version
@Martin-uj6zn
2 жыл бұрын
I did after watching this one and I was even more blown away. Fantastic craftsmanship.
Incredible work, looks so clean
I had no business coming here, but mate, that is impressive!
Dude had the craziest seat on a wooden rig... Respect
RESPECT! That is one of the coolest DIY projects ever, got to get the MAKER COMMUNITY in on projects like these! Lots of potential sales out there for dependable units!
@mikeyearly
4 ай бұрын
I ended up developing it and it's now available here mantis-simulators.co.uk
This is very nice indeed. Great work
My dude !!!! That’s an awesome build. I need to build this.
To think I actually thought I was clever getting the occasional traction loss to work…
Nice and easy build! Congrats 👏
@alteredstate7746
7 ай бұрын
Define easy
@ARTFLY
7 ай бұрын
no@@alteredstate7746 ...
I can see where I would put some extra stabilisers but this is really nice work. That trusty old studding timber is cheap and has endless uses :)
@mikeyearly
7 ай бұрын
All prototypes should start with stud! I've since moved to Ali t slot frame and have implemented some gas struts stabilisers
That was so amazing set up brother.
@mikeyearly
9 ай бұрын
Thanks mate, check out my other vids for the latest version of the sim
At 25 seconds I thought she was going to flip on ya!!!! crazy rig mate!
Okay dammit, I'm pulling the trigger. Time to start building myself a motion rig. Great work!
@mikeyearly
2 жыл бұрын
Good luck. It's a rabbit hole...
Nicely done. Looks good.
Hell yeah! My rig rn is wood, I am actively looking for extrusion to build an aluminum rig myself and am exploring motion on my own.
@mikeyearly
2 жыл бұрын
Thanks, I'm in the process of swapping out the wood frame for Ali profile. Will show the update in my next video
You giving me back the confidence in building a motion platform. Starting with just 2DOF on a wooden rig is cheap and doable. Then upgrade it to 6DOF and alu / steel some day.
@mikeyearly
Ай бұрын
Best way to learn. I started out knowing nothing. Forums on xsimulator.net are treasure troves of information
Amazing!!!!!!!! Great BUILD!!!
2DOF. No more needed for racing. Neat and clean
@raensaeck
3 ай бұрын
I've always heard 3 is the best for racing??
@jafooli
Ай бұрын
@@raensaeckyeah traction loss is really immersive and useful
brilliant keep up the good work
Epic build ! Wish i could make one some day :)
@mikeyearly
7 ай бұрын
Thanks, check out the latest videos on my channel for the latest version
This guy engineers😂 well done man this looks incredible! Wish I could build something like this!!
Looks awesome
Amazing work
This one has more engineering than those with just 4 actuators .
nice one, made me smile
Cool, well done! 🙂
Very good build
Is brilliant!!
Good work!
That’s pretty awesome. I think I would have the seat more level with the floorboard like in a real car. Having the chair leaning back like that looks strenuous on the neck. But other than that, nice build.
Awesome build man.... Just great...
@mikeyearly
3 жыл бұрын
Thanks, going to be upgrading it to Ali profile frame very shortly
@Justdigit2
3 жыл бұрын
@@mikeyearly Won't it be too heavy for the motors?? Did you document the build?? Is it all diy?? The motor and software?
@mikeyearly
3 жыл бұрын
The wooden frame is heavier than what the Ali profile will be. I'm repositioning the motors for more mechanical gain also. The motors aren't doing too much heavy lifting as all the weight rests on the u joint. The motors are really only tiltting the top platform. Build thread needs updating, it's not very detailed www.xsimulator.net/community/threads/f1-style-2-dof.16071/#post-218644
@Justdigit2
3 жыл бұрын
@@mikeyearly Thanks... I find this u joint solution a great solution.... I will dive in this project. A lot cheaper than SFX100.
@mikeyearly
3 жыл бұрын
Yes much cheaper, about £400 not including the seat and wheel/peddles
Magnificent! :)
Very nice man
Duuuuude....nice work.
Brilliant!
This is top fucking notch engineering.
正确,这个应该才是赛车模拟器的未来。支持。早日量产。
Incredible!
@mikeyearly
2 жыл бұрын
Thanks. Check out the updated version
wow that is amazing
Ate que enfim um simulador lógico
this is best and smartest sim homemade
@mikeyearly
Жыл бұрын
Check out the latest version!
So sick.
Epic brother
@mikeyearly
Ай бұрын
Thanks, this is all where it started. Check out my other videos to see the latest design
Uh oh... now i think.. i gotta figure this out. Thanks a lot 😆 lol
Looks amazing - I wonder if the F1 drivers move this much in their cars as this setup shows...
@mikeyearly
7 ай бұрын
The movement is simulating gforces by cancelling out the motion in VR. This is NOT chassis movement. F1 cars have very stiff suspension with hardly any chassis pitch and roll. The only other high levels of movement will be due to track gradient
Aight boys imma hop on. *enters the harness*
this are wonderfull
Brilliant
Dude !! Just got a high by watchin this
This is by far the best wooden sim Ive seen !! If you dont mind me asking is everything made out of 2x4 including the universal joint support?
@mikeyearly
2 жыл бұрын
Thanks. Everything 2x4, universal joint from a land rover
@ovais909
2 жыл бұрын
@@mikeyearly Thanks for the reply Can you also tell me where did you get the wood so cheap? I am in the UK as well :-)
@mikeyearly
2 жыл бұрын
Wickes
@ovais909
2 жыл бұрын
@@mikeyearly Thanks, looking forward to your 6 DOF build!
Nice
非常棒 . 感谢分享
Proper tidy. Live it. What are you using as a transformer for the motors?
@mikeyearly
3 жыл бұрын
24v 1000w switching power supply
@terryteed1903
3 жыл бұрын
@@mikeyearly thanks buddy. I have 24v motors to use. Sweet.
That neat, where did you get the motors from?
this is extremely cool! do you find any issues with actuation latency? also, since we use rotation to change the resulting G vector, does it feel weird or different to real life G changes in a fast maneuvering car?
@mikeyearly
7 ай бұрын
Thanks for your comment. This was a prototype that taught me all the basics. It had its problems, too heavy mainly and there wasn't enough mechanical leverage being utilised. If you look at the more recent videos on my channel you will see the latest design which performs much better. It's not 100% the same as in real life, but we do what we can with the tools available to mimic the feelings as much as we can. The brain is very easily fooled, especially in VR
@randomnameicantthinkof7776
7 ай бұрын
Hey Mike, Impressive work here. I was just wondering, could you consider maybe a more affordable option since the rig is almost 3000 GBP? Mainly here, out of wood, or cheaper actuators, or reduced performance. An interesting idea would to sell a cheaper version where it uses different motors and actuators, and is cheaper, or uses cheaper materials. The catch is that you can buy "upgrade," sets so that you can increase the performance at a later time. For example I have no idea of the costs of componets or the major production cost factor but lets say if you use cheaper actuators and slightly cheaper materials, such as a less durable steel, it could reduce the cost by say 500 pounds. But when you buy a upgrade set and/or replacement parts the cost the same as production, but slightly upmarked than production cost with no free shipping, it would allow for people to slowly put together a better set. You would also profit more as it would be upmarked from production cost and they pay for shipping, but it also allows for people to buy parts when they are improved aswell. This is a concept that would probably be hard to implement, but as your company is unique, it could also have unique solutions aswell.@@mikeyearly
What kinda of actuators are you using? Would like a full in depth tour of how you built this what products you used an pricing. Thanks looks great!!!
@jackspratt4343
2 жыл бұрын
@@mikeyearly May I ask a question please. 24 V DC, 400 W Motors. What is the A.C. Current drain from the mains electricity going into the motor controller approximately? Thanks.
@mikeyearly
2 жыл бұрын
Sorry no idea, I don't have anything to measure it
@jackspratt4343
2 жыл бұрын
@@mikeyearly OK, thanks for that. Just wondering how many of these motors you could run on a domestic single phase electricty supply.
@mikeyearly
2 жыл бұрын
Well I know people use these for 6 DOF Sims, so at least 6 of them
@jackspratt4343
2 жыл бұрын
@@mikeyearly That's a good answer. Thanks
If you build this alone, you are a legend.
@dlsrudeboy8658
6 ай бұрын
what? made no fing sense clown
Nice build. What do you use for motion compensation? Ovrmc?
@mikeyearly
2 жыл бұрын
No motion compensation needed, just turn off tracking in settings for 3 dof movement inside the car
@ZenMotionSim
2 жыл бұрын
@@mikeyearly i have self made 6dof and flypt mover...
I notice that you have an Emergency E-Stop to shut down simulator if necessary. Smart move.
@mikeyearly
9 ай бұрын
Good spot, better to be safe than sorry
is there a fan to simulate the air stream? 😂 nice 👍🏻
@mikeyearly
6 ай бұрын
Yes, I have a wind sim on my latest iteration kzread.info/dash/bejne/Y6V7lcxyf66XmMY.htmlsi=y4FIBwKYoE27v8Hd
hi, your projects are really impressive, very good! I would like to build one like this, I would like to ask you a question: where did you buy the cardan pin that you put under the seat? Thanks for the reply 👍👍
@mikeyearly
7 ай бұрын
Search for flanged drive yoke. You will need two and a matching u-joint and assembly yourself. Or search for an old drive shaft
@MircoSlepko
7 ай бұрын
perfect thanks, fast and precise!
Any series about this build man? Wanna binge them
@mikeyearly
8 ай бұрын
Afraid not, just some covering the updated version. Have a build thread in xsimulator.net tho www.xsimulator.net/community/threads/f1-style-2-dof-mantis-simulators-fs2.16071/
What motors did you use?
This is awesome work! I do have a question though, is the (and I don't know if I'm using the correct terminology) vertical pitch adjustable? The amount of positive and negative "travel" of the pitch. It seems to be too much for an F1 car, but might be just about perfect for a Rally car, as is. I know that you are "simulating" g-forces, so it needs to be exaggerated a little bit more than reality, but it does seem like it could be tuned a bit more for F1. My question is, could that be set through software and stored so you could just load "F1 car" or "Off Road Truck" while already in the rig, or would adjusting that amount of travel have to be done manually? It doesn't take away from the coolness in any way, it's just a thought that popped into my head when watching. Big time props! I love this work!
@mikeyearly
2 жыл бұрын
Yes, all motion can be set for specific cars. You can save presets to quickly change settings to suit the car you're driving. The motion is not mimicking the chassis movement of the car. It is solely simulating the g forces. The amount of travel/tilt is directly linked to the amount of g force you want to feel. If you're racing in a VW Golf you'd want a small amount of motion to simulate a low amount of g force. If you're in an F1 car you want as much motion as your rig will allow in order to simulate the higher G forces. If I dialed down the amount of travel I wouldn't get the g force effect that an F1 car would provide.
@mikeyearly
10 ай бұрын
Yeah I didn't explain that very well. Obviously it's not simulating the full extent of g's felt an F1 car, that's impossible. Say the sim can offer a max feeling of 1G, you want that max value to be with F1 cars. So when you accelerate in an F1 car it tilts all the way back. If you were driving a Golf, for example, it would tilt half way back. I was trying to explain that it's relative to the car you're driving.
May you can post the axis adjustment percentage in simtools for your 2dof please?
Do you have a build video showing how you made it and where you bought the parts? If not, would you be able to make a short video going over the parts and where you got them?
@mikeyearly
2 жыл бұрын
Sorry no build video due to the sim being commercially available in the near future - mantis-simulators.co.uk
How do you insert . . . yourself . . . into that? It seems that you could benefit from a bigger base, so the floor, or what could be called, the reality check, wouldn't . . . distract you, by smashing itself against your head. Cheers. P.S. Truly a stunning work, you did right there. As for the experience enhanced by the already super immersive HMD, I only can think of it as being, EXTRAORDINARY.
@mikeyearly
9 ай бұрын
This is the prototype. If you check my channel you will find the latest version. Also, there is an 'access demo' video on my other channel @mantis-simulators
Nice piece of kit dude! But like all motion rig, to show... feel... a force, it must first move toward that position. like at 0:17, to achieve a braking force, the chair must pivot forward so the first thing you feel when you apply the brakes is an acceleration forward. All motion kit are a gimmicks. Well... there are exceptions... the MPI Robotic Motion Simulator is one of them but bring your own barf bag.
@mikeyearly
10 ай бұрын
Appreciate your input, but this video is now outdated and the rig has changed a bit! Check out my latest videos
Hi, I am really inspired by your rig and want to design something around a u-joint and 2x motors! I was wondering how much noise your current rig makes? Would you wake everyone up playing on this late at night?
@mikeyearly
2 жыл бұрын
The motors are not too noisy at all. I've got a young family and use it at night without concern of waking the kids. I've got an update video coming up soon I'll try to demo noise. Good luck on your build.
@infamous8616
2 жыл бұрын
@@mikeyearly Thanks for the reply! May I ask how you determined which motors to use? I am thinking of using an 80/20 aluminum railing for the frame, but I am not sure what specifications I should choose for the motors. My main concern is that I want to upgrade from a Logitech setup to a direct drive wheel with load cell brakes in the future, so I want to make sure the motors I choose will be reliable and capable of handling all of the forces exerted with the added weight of the frame. Also, can't wait to see your update video! Looking forward to it.
@mikeyearly
2 жыл бұрын
I did lots of research on the xsimulator forum and eventually went with motors similar to the simukit ones which have been proven in a 3 dof rig. New rig is 95 percent done.
@infamous8616
2 жыл бұрын
@@mikeyearly Just checked it out, looks like a great resource! One additional question that I have is what made you decide to mount the u-joint beneath the seat and the motor arms near the pedals as opposed to the opposite configuration? I found some showcases of 2DOF motion rigs that had the motor arms beneath the seat and the u-joint near the pedals and wasn't sure what the advantages/disadvantages of each configuration were.
@mikeyearly
2 жыл бұрын
From a mechanical design point of view the u joint needs to be at the centre of gravity of the top frame with all peripherals mounted and the driver sat in the seat. This can be found by placing the frame on something cylindrical (a metal tube, broom handle, etc) and with someone assisting, move the frame back and fourth until you find the balancing point. That's where the u joint should be. This should naturally fall somewhere just under the seat, and this is where you want it for the most realistic feeling. You'll see in my upcoming update I have repositioned my motors to the rear of the SIM and they connect to the top frame behind the seat just behind my neck. Much more mechanical advantage.
Wow
Rheheeh 😂 nice 👌
Impressive, well done. I wonder only if the red button is to eject
@mikeyearly
8 ай бұрын
Totally, brings that extra immersion when ejecting in flight sims
This looks amazing Nice setup But you must either be rich or broke now
@mikeyearly
7 ай бұрын
Thanks, not at all, this was a budget prototype build using cheap parts
@hi-kj3eu
7 ай бұрын
@@mikeyearly oh ok
This is a good looking set up. My question is, where did you get your parts because here in the US, the motors you use cost almost $2000, each brand new
@marsterbatey
Жыл бұрын
Go used man. Find a cheap 30nm windscreen motor for like 20 to 50 bucks. Itll do the same.
@sylvainst-laurent3631
10 ай бұрын
Do you have a link on how to make this ? Not the rig itself but the electronics for it .
@mikeyearly
10 ай бұрын
Everything you need is here www.xsimulator.net/community/threads/sps-sabertooth-packet-serial-pid-motor-driver-sketch-w-softstart.9277/
I see you are using a Quest 2. how do you go about motion cancelation?
@mikeyearly
10 ай бұрын
The easiest method is to simply turn of head tracking in the quest settings. This disables positional tracking while still allowing the user to look around. I find positional tracking is not required for sim racing, so it's a very simple and effective solution. Disabling head tracking is also an option in the Pico 4 settings, which is the headset I currently use as the resolution, clarity and FOV is much better than the Q2
much more realistic on rally car than f1 off road
three words !!! Motion Sickness ..waits thats two ..blame it on the Sickness!!
@mikeyearly
10 ай бұрын
The motion on this prototype was not well refined! My latest sim (check my other vids) is made from Ali profile and is much more rigid. I've also spent the best part of a year dialing in the motion, to the point it's so accurate it actually helps with motion sickness in VR, as it provides the brain with the movement it expects to feel from what your eyes see.
Nice!!! Question - With Motion Rig and wearing VR, you don't get motion sickness at all?? I do just VR and have no problems, but never did a Motion Rig. Thanks for the video Review. Take care.
@mikeyearly
5 ай бұрын
IMO motion helps prevent motion sickness as you feel what you see. I don't personally suffer either way so can't say for sure.
Look nice. What a seat you use?
@mikeyearly
3 жыл бұрын
Luso Motors RCC MK8-2S
Looks great, I've never been in an f1 car but they don't look like they move as extreme as this, looks more like a flight sim rig
@mikeyearly
2 жыл бұрын
A common mistake. This is replicating surge and sway (forces) not roll and pitch (chassis movement). In VR with motion compensation the effect of g forces is achieved.
What seat is this? I cannot find it. Very nice build!
@mikeyearly
Жыл бұрын
Luso Motors RCC-MK8-2S
I need this lol
@mikeyearly
2 жыл бұрын
You can, an even better version in fact. mantis-simulators.co.uk
I’ve been wanting to build a motion sim for a while what did u use for a platform like how does it work with the games and such
@mikeyearly
5 ай бұрын
I use Simtools and you can find all the resources you need at xsimulator.net
Awesome work. I do however feel it is moving too much. Maybe about 50-60% bc if the nose dropped that much it would scrape
@mikeyearly
7 ай бұрын
Please read my replies to similar comments on this. The motion is simulating gforces, not chassis movement
How did you get it to simulate the motion of the car?? I'm gathering all the parts for mine but I'm still in the design process. I have 4 actuators and 4 separate controls modules. I'm just not sure the route I'm gonna take to program it. I like your setup with the pivot in the rear. Yours seems like less hardware with equal outcome.
@mikeyearly
5 ай бұрын
I use Simtools. Check out xsimulator.net for all the resources you need
Thinking about building something like that from a long time but what keeps me from doing that is the knowledge how to get info about forces being actually present from the game that you are playing. How did you get it?
@mikeyearly
5 ай бұрын
Simtools takes care of translating all the game motion. Lots of resources at xsimulator.net for self builds
@joei4ever
5 ай бұрын
@@mikeyearly have you ever considered selling this as a kit? I can build my own rig, but this is incredible work, simple but so functional.
@mikeyearly
5 ай бұрын
I do mantis-simulators.co.uk
Nice........... Do you think this setup would be strong enough for DD Wheel and Loadcell Pedals?
@mikeyearly
3 жыл бұрын
Not sure about DD. It's pretty sturdy. This was a prototype I'm in the process of converting to Ali profile
@MickBuell
3 жыл бұрын
@@mikeyearly using the same dimensions/measurements? I wonder which would weigh more between wood and ali? Hopefully Motion motors can handle extra weight.......... Maybe aluminium would be stronger for DD and Loadcell? Can't wait to see it
@mikeyearly
3 жыл бұрын
Wood is cheaper here in the UK, but much heavier. I will be releasing a new vid soon showing the change and the weight differences
@MickBuell
3 жыл бұрын
@@mikeyearly yes 😀 that would be great, can't wait to see what you come up with
I see in your later videos you moved the motors to the back on the rig. Were you not getting enough leverage where you are currently connected?
@mikeyearly
2 ай бұрын
Correct, moved for better mechanical leverage
@tsedore28
2 ай бұрын
@@mikeyearly Thanks for getting back. Do you think it would work the same if it was in the front with the higher leverage point? Since the back faces the room I would rather keep it clean.
@mikeyearly
2 ай бұрын
@@tsedore28 yes placement doesn't matter as long as you're maximising the mechanical leverage.
what do you call the linkage that the motors are connected too? what motors?
Does your game compensate for your head tilting upwards while accelerating? Or is that not really an issue?
@mikeyearly
4 ай бұрын
Cancelling the motion of the sim in game is fundamental to a good experience. I made a video about it kzread.info/dash/bejne/poiL1tNvlpXVf8o.htmlsi=O0fN8FTg2UE3MQlI
Does this mostly simulate chassis compliance (roll,dive,squat) or does it also simulate road bumps? Seems like it could do both.
@mikeyearly
Жыл бұрын
It's actually primarily simulating forces (surge and sway), but it can be set up for other dofs such as pitch and roll to simulate chassis movement (I run a little to simulate track gradient and rumble strips). No heave though.
@bryantharris5914
Жыл бұрын
@@mikeyearly Do you find the movements helpful? I've never done simracing, but do race IRL. My intuition was that feeling chassis compliance would help with bumps and feeling the result of weigh transfer more so than trying to capture acceleration sensations. So I'm just trying to learn if it's a must have for better immersion.
@mikeyearly
Жыл бұрын
I can only speak for a 2 DOF simulator using a VR helmet, and the main goal is to improve immersion by simulating gforces. And it definitely does that. When my rig is turned off the experience is lacking dramatically. Paired with the wind sim and bass shakers it's truly awesome. Whether it's 'helpful' is subjective. I would say the movement I feel does help my driving in some ways, especially when braking. But mostly it's all about recreating a real life experience as much as possible, and less being able to feel the finer car details to assist driving. I would imagine you would want to look at a 4 DOF actuator build for something like that
@bryantharris5914
Жыл бұрын
@@mikeyearly Thanks for the feedback, really impressive how specialized and immersive this sim stuff has become. It really looks like it could be come the feeder platform for real race driving, which has always lacked due to entering the sport being so expensive.
@mikeyearly
Жыл бұрын
No worries, and if you haven't already checkout the video on my channel of the latest sim
Great job. And what about coding a project like that ? How did you translate motion from video games in a real motion ?
@mikeyearly
8 ай бұрын
That's the easy part, all taken care of by Simtools V3
1:32 almost fall over lol
Hey, which motor you did use ? Give some link
👏👏👏👏👏👏👏👏👏👏
I get that the hydraulics are meant to represent g forces but shouldn't it lean forward when you accelerate? Thats what the front wing does correct?
@mikeyearly
6 ай бұрын
No that's incorrect, I would go and do some research on it
@dark666razor
6 ай бұрын
@@mikeyearly Isn't downforce pulling the vehicle down? Again, I get it, the hydraulics are not meant to represent that
@mikeyearly
6 ай бұрын
If you are specifically talking about gforces, the sim leans back so that the user feels the pressure on their back, just as you do when you accelerate in a real car (you are pushed back into the seat)
This is insane! Does it help with motion sickness aswell?
@mikeyearly
2 жыл бұрын
I don't really suffer from motion sickness. I can drive in a static rig or motion so hard to tell. The immersion it offers in vr when coupled with the wind sim and bass shaker (I use for road detail and engine rpm) is in another level.
@liteglow2000
9 ай бұрын
Does the bass shaker actually works? Also without the setup u have now?
@mikeyearly
9 ай бұрын
The bass shaker certainly works and 100% adds to the immersion. I can feel engine rpm, gear changes and road detail with it
how did you build this. Really cool build
@mikeyearly
Жыл бұрын
Thanks, all my own design and available to purchase soon from mantis-simulators.co.uk
not bad for a wodden low budget built ..how manny watts do the motors have?
@mikeyearly
3 жыл бұрын
400W
@hanswurst3811
3 жыл бұрын
@@mikeyearly thats quite much for a 2dof system :-D
@mikeyearly
3 жыл бұрын
Yes, overkill but this is a test for a future 6 DOF build
Noce job man!!!. Do you have problems with motion compensation? In that case...how do you solved It?
@mikeyearly
2 жыл бұрын
Turn head tracking off so the headset is in 3 DOF mode
@ma-mu7hs
2 жыл бұрын
@@mikeyearlythx! where i can find this option?
@mikeyearly
2 жыл бұрын
On quest 2 in the settings under system-head tracking
@ma-mu7hs
2 жыл бұрын
@@mikeyearly unfortunatly i have reverb g2 dont known if i have this options..i Will search..However if you are interesed in motion compensation the guys of srs have a system for do that😊( works not to bad but Is not perfect )
@mikeyearly
2 жыл бұрын
It will probably go into 3dof mode if you cover the cameras