Digimon TCG | Has Protection Gone Too Far?

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#digimontcg #digimoncardgame #digimonessay #essayvideo #digimonprotectioneffects #protection #digimonprotection #kongou #breathofthegods #greymon #garurumon #omnimon #magnamon #armorpurge #magnamonx #barrier #decoy
Today's video covers another essay styled topic. And it's going about where protection started to where it is today. Has protection gone too far with it's generic blanket protection or should cards be more limiting with what and when you can be protected? Let's discuss this fun topic.

Пікірлер: 209

  • @demonzanpacto
    @demonzanpacto2 ай бұрын

    Protection is fine the issue is the decks they give it too. Look at Machinedramon, who has to go through hoops for protection only to get source stripped and lose it all. Poor Gallantmon gets nothing at all. Magnamon x geats easy repeatable immunity and armor purge on top of it so it can't even be killed by battle.

  • @Salty010

    @Salty010

    2 ай бұрын

    How? New gallantmoncfreakin strong ignore blast evo effect…

  • @plutonash2545

    @plutonash2545

    2 ай бұрын

    If machinedramon isn't against a blue deck it doesn't get source stripped, and then its the most ignorant f*kn deck out there

  • @oreox1000

    @oreox1000

    2 ай бұрын

    @@Salty010they’re talking about protection. While Gallant finally gets a form of it, it requires him to basically be at zero memory or blitzing.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @Salty010 Keep in mind for Gallantmon, the immunity is only on your turn. If it was All Turns. God damn.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @plutonash2545 And we rarely see blue source strip doing well ha ha.

  • @Shakzor1
    @Shakzor12 ай бұрын

    Imo protections need to be more specific like the bugs with only being immune to digimon effects while suspended or on cards that are difficult to bring out, like a lvl 7 jogress (and even then, not against everything) There's nothing worse than having removals in hand, asking "your guy immune against something?" and it's just immune to your entire hand. But they gotta take a step back with both protections AND removals. There's no winning if both just keeps getting higher and higher.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Unfortunately, they will get higher because naturally that's just how power creep is. I do think protection is necessary at times, but I think there can also be too much. For the BT11 format, a Greymon Digimon that was immune to options meant that only Digimon effects could now target it. And while we went that direction I think we are correcting the course again to meet in the middle for Digimon effects and option cards.

  • @abdullahali2184
    @abdullahali21842 ай бұрын

    It's basically a race between protection and removal in terms of which can catch up with the other (removal gets stronger, so does removal). Though MagnaX defintiely made the gap higher with immunity being easy to trigger + armor purge, which NGL puts black's protection identity to shame.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Removal has gotten much more multi effect at this point. Before it was simply "delete x" or "bounce y" but now you we are seeing more cards that are like "do x, then y, then z." Giant Missile is just a hilarious green option card that was definitely needed for green.

  • @ArcJamneel

    @ArcJamneel

    2 ай бұрын

    I mean, Magnamon X IS also a Black card so.. XD

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Heaven's Judgment has entered the chat.

  • @empireyouth5791
    @empireyouth57912 ай бұрын

    We should implore more buffer protections (protection at finite cost, like Gracenovamon, armor purge machindramon, galacticmon stuff) Rather than complete immunity protection for condition (mangna x , RagnaLordmon stuff, The Kabuterimon stuff,) I feel these type of buffer affects are a lot more fun and interesting to play with and against as opposed to simply being “ oh I can never be Affected” even if you’re not going to break through the protection in one turn it still feels like you’re making progress in stopping said digimon, as opposed to with complete immunities feeling like you require a silver bullet which if your deck does not have sucks especially since a side deck is not going to be a thing for digimon

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Being able to make some semblance of progress to removing a Digimon at least feels better than looking at every card in your hand and wishing they were something else completely.

  • @secretminiboss
    @secretminiboss2 ай бұрын

    As a humble Gallantmon player i've got my pitchforks ready...

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Me casually still waiting for a Grani card :/

  • @Gorerend
    @Gorerend2 ай бұрын

    As others have echoed, its an arms race between Option and Digimon effects and protections against those effects, when Options have the upper hand, techs have to come in to counter those and when they become too efficient it almost becomes a moot point to those techs as they prove ultimately too slow or not widespread useful enough, this also works in reverse for when Protections are too strong and effects cant get around them (Chaos Degrade/Arrester SM vs Magna X as the two extremes as these spectrums) Magna X becomes a relative necessary evil as options before this point had caught the stride of overpowering the protections (just look to the perfect storm scenario that lead to Sec Con winning nats) but in that invulnerability it now ramps the necessity for other decks to either become faster to outspeed the invuln making it less important or we get an effect that can disable current buffs on Digimon akin to something like the Dark Spires from the show. Both have issues with the consequences of creation and their effect on the game, and its very difficult to say which would be better for game health. At the least thats my view on it.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Generally, you hit the nail on the hit when it comes to trying to beat decks that have a top base monsters that's super powerful. Some players may argue that Fanglongmon is ridiculously powered and can't be affected by Digimon effects. And while option cards can hurt it, I think the fact that you could just as easily trash them from security is a big commitment to get to. But above all, that's why Numemon has such a resounding success. It's low to the ground and does all the aggro for you with so many floating bodies.

  • @TeamDeathSlingerTCG
    @TeamDeathSlingerTCG2 ай бұрын

    I think colors being more widely given specific protections would be a generally good thing. Seeing magnax get the first "completely ignores card effects" effect in the already powerful vaccine engine is just kinda a feel bad moment though. That kind of effect always makes me wonder what type of card we see introduced to 1 up it, because sets generally get more powerful and theres no way they let magna x be the only immune boss monster forever. it feels like it just kind of forces bandai's hand into either finding a way to make the deck "fair" or to pump out more similarly strong cards

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I agree! Up until this point, it feels like every color had it's own thing. The exceptions to this as I mentioned were Mother D-Reaper and Belphemon Sleep Mode. One of the major drawbacks to their protections were the lack of being able to attack. Having conceptualized some decks for BT16, I do feel we are on the horizon for another restriction list - as to what remains to be seen.

  • @abrahammunguia6536
    @abrahammunguia65362 ай бұрын

    I think the issue comes when tis level of protection become way too easy to regain. When Digivolve/On Play that last one turn, is kinda understandable. But, when they have it as a passive or, is something they self-trigger every turn, feels kinda unfair. I think protection from digimon is a good call but, from everything? Kinda lame. I.E. I have been playing Devas since EX5, my friends added things like Trident, Gaia, The green option card from mega gargo, etc just to counter it asap. That feels 'good' since they had to tech only cuz that MU. VS Magnamon, what can we do? A blocker with higher and higher DP which then becomes troublesome as not many decks can reach DP thresholds? On top of Vaccine Engine? I feel Magnamon X needs the restriction treatment as zubamon.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I think what makes Fanglongmon fair in many ways is the set up to get there. Sure you might have a 15000 DP Digimon that can nuke the board for -16000 DP each turn, but it's only possible if you one, have the trash set up to support it. And two, it takes time to get to the Fanglongmon play. While you do trash the top card of security with each four sovereign, having cards that can overflow memory - especially in a security control setting feel bad. Interesting line of though though for choice restriction! I hadn't considered that especially with Blinding Ray. I feel Bandai will probably do a formal announcement once we start seeing our tournament results here.

  • @brettjaffe2402
    @brettjaffe24022 ай бұрын

    I think protections are fine in general they tend to be temporary and either choreographed or have a resource cost, but Magna X is a horrible first showing for a 3 color card. It does way too much. Armor purge and blocker are magnamon things, makes sense. The DP boost is also normal for magnamon, it is a level 4 normally that has to keep up with level 6s lore wise, making it a level 6 with good DP for a level 6 before the boost... A little much. It skips level 5 because it has to evolve from magnamon... Protection from everything, protection tends to be a black effect while most immune to everything is for gimmick decks. Unsuspend, very blue. An effect that activates when you lose a security, either yellow or purple. An effect that activates when the opponent is damaged is straight up red. While also being a Level 6 royal knight with a play cost of 12 that can be attached to and digivolve into Jesmon GX. They took the best of each of it's colors, gave it red, added special stuff because it is magnamon, and treated it like a gimmick card, not a protagonist's boss monster. It is so over designed to be powerful until the next time magnamon gets supported I don't know if the protection is a problem or this one card is ridiculous.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    In some ways, this card does remind me of Apocalymon. You're trying to add as much flavor as you can to the card but then in the end you forget that this is game that requires a balance and you ship it.

  • @jasonandrews1770
    @jasonandrews17702 ай бұрын

    Tbh the new team hasnt printed as much protection as the old team did. And when they do its not that bad.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I don't think they've printed as much protection but I do think their protection based effects are much stronger.

  • @GuapoGremlin
    @GuapoGremlin2 ай бұрын

    The frustrating part with protections is that there are certain decks/colors that mechanically speaking, cannot deal with them. So then those decks just straight up lose once an opponent is set up. I mainly think of green decks(outside of bloomlord). green inherently gain value and effects from deleting digimon in battle and when their are so many ways to protect against that, it undermines the whole point of green. I understand that there will always be matchups that decks are strong or weak against, but it feels like a lot of decks suffer b/c of a few and thus people are kind of pigeonholed as to what they can play and expect to not got X~3 at locals

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I agree. For the time being, I've found blast digivolution to be one of the saving graces for decks since most colors and archetypes have these Digimon with effects. That being said, green decks in particular either go for a more aggro approach or control the board with suspending. At least with Rapidmon X, this Digimon does cause a DP reduction on all your opponent's Digimon when they suspend. If there's no immunity at the point of attack for Magnamon X, it does get harder to maintain it on board potentially if it's going to get deleted by battle. Though of course.. Armor purge kicks in.

  • @GuapoGremlin

    @GuapoGremlin

    2 ай бұрын

    @@DIGI-PANDA very true! And green is starting to get the facelift it needed. A lot of new ones are changing the way we seen green and I’m digging it

  • @draco4826
    @draco48262 ай бұрын

    I think strong protection is ok, especially on defensive. But i think most protections that are super strong should be on cards with not so strong effects/DP. Magnamon X has access to to many things to give it aggro/retrigger its immunity. Plus its other effects are powerful.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I think the blanket immunity is where we can go wrong. And in the end that is why I used Greymon, the child of the Digimon card game as my example of if you wanted the same number of protections you would need all these cards and it only lasts for one turn if you wanted all conditions.

  • @draco4826

    @draco4826

    2 ай бұрын

    @@DIGI-PANDA I agree. Protections that don't last long/take resources or are hard to get seem more fair to me.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@draco4826 I think you can have the multiple triggers of protection, I just think the cost needs to be higher.

  • @draco4826

    @draco4826

    2 ай бұрын

    @@DIGI-PANDA that's true. Like I'm fine with ones like greymon, D-brigade, and even dominimon or belphemon. The only one I really don't like so far is magnamon X tbh. Also thanks for the discussion btw! I like the topic videos you come out with, it gives a nice perspective to what others in the community thinks

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@draco4826 Absolutely! Although I don't have a discord, I do feel that comments sections should be a safe place for civil discussions. I am a man of science and feel that if you can back up your logic with quantitative evidence, more power to you. But of course, I'm an empath as well which means there's a balance between the numbers and the feelings.

  • @hungrydumpty5743
    @hungrydumpty57432 ай бұрын

    When it comes to digimon with lots of protection Machinedramon comes to mind for me. An ideal stack having protection from multiple battles, DP reduction, bounce and bottom deck and with the newest chaosdramon being removed from the field entirely, all wrapped up under a single digimon. With there still being two silver bullets of de-digivolve and tucking under other digimon/tamers so there's still counterplay.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    100%. Players may view Machinedramon/Chaosdramon/Chaosdramon X as unfair, but the build up to such a stack takes time. Hard playing a Machinedramon and using all your level 5's in hand is one of the biggest gambles you can make as a player. And if the stack is outed... well GG.

  • @Vanon35435

    @Vanon35435

    2 ай бұрын

    @@DIGI-PANDA Machinedramon die hard to a single Angemon swing, or to a chaos Degradation which till this day i found it dumb funding how security can easily abuse it.

  • @bretbeebe4061
    @bretbeebe40612 ай бұрын

    I have never been more disappointed than playing with Red/Purple Imperial while playtesting BT16. You see the magna X and Rapid X and just scoop.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Just gotta beat them before it comes down XD

  • @bretbeebe4061

    @bretbeebe4061

    2 ай бұрын

    @@DIGI-PANDA That might be plausible without the combination of BT14 Patamon, T.K., Emissary of Hope, and the lvl 5 ace cards. As is, I don't even bother playing past the 1st turn if I see the T.K. and Patamon.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@bretbeebe4061 It's a really smooth combo. But I do think Bandai will do something about it.

  • @masterlinktm

    @masterlinktm

    2 ай бұрын

    @@bretbeebe4061 All you need to get BT16-102 MagnaX on the board is: Any level 3 that a Magnamon level 4 can evo on and BT09 X-Antibody card. Turn 1, level 3 in back into level 4 in back. Turn 2, push out, BT09 X-Antibody on stack, swing and evo into BT16-102 MagnaX.

  • @DigiDread
    @DigiDread2 ай бұрын

    Protection is good but they need to either limit it to thing. Just being immune every effect is way overtuned and depending on the mon is game confirming.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Agreed! I like that a lot of the protection effects in BT15 especially for insectoid Digimon say protection from Digimon effects while suspended. Because if you can get out Shivamon, you in essence have protection from everything. It's just another step that makes it less overpowered in my mind.

  • @dlscrub6207

    @dlscrub6207

    2 ай бұрын

    Immunity like belphemon's and magna x's i feel like can be ok, but the way magna x can keep triggering it or lift an effect from it so easily is what is the problem. Have protections to extend gameplay but don't make it generically obtained.

  • @DigiDread

    @DigiDread

    2 ай бұрын

    @@dlscrub6207 exactly that and the fact he goes a 3k boost as well…was that really needed?

  • @dlscrub6207

    @dlscrub6207

    2 ай бұрын

    @@DigiDread Was a big screw you to anything against it. I'm planning on being cancerous and using magna x and rapid x together in a vaccine deck. Can't beat them, join then right? lol

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I'm curious whether blinding Ray will be a hit in the future.

  • @SaltLevelsMax
    @SaltLevelsMax2 ай бұрын

    "Immune to opponent's effects" cards are so terrible. Like being immune to opponent's digimon effects, or immune to opponents option cards are already annoying, but what were they thinking with making stuff you straight up can't interact with. It is only ok in stuff like mother d reaper because they can't attack anyway

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    You can still interact with Magnamon X while it has immunity active. You just need to correct type of interactions.

  • @masterlinktm

    @masterlinktm

    2 ай бұрын

    @@SilentMagician7 What? It is immune to all effects. And is 15k base when the protection is active. How is there any means to interact with that?

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    @@masterlinktm Understanding game mechanics/rules and how DP minus works helps a lot. You can use effects on it that reduce DP until the end of your opponent's turn. When turn passes, immunity drops and the DP minus kicks in. You can put bigger digimon in play with 13k+ DP so Magnamon can't swing for a free trigger. If they do swing, they have no immunity, which means ACE Digimon can make quick work of it. Zudomon Ace for example can trash the Armor source, making it lose the ability to gain immunity. There is a lot more. Stop looking at the card in a vacuum and you will see that it isn't as oppressive as people make it out to be.

  • @masterlinktm

    @masterlinktm

    2 ай бұрын

    @@SilentMagician7 Oh, so it is perfectly fine to completely kill half the deck pool? "You can use effects on it that reduce DP until the end of your opponent's turn." Ah yes, because that is something I can easily tech into my not yellow decks. Or even if I am yellow do on demand every single turn while not putting myself behind. "If they do swing, they have no immunity, which means ACE Digimon can make quick work of it. Zudomon Ace for example can trash the Armor source" Ah yes, because the enemy is going to brainlessly swing before clearing the opponent's field. Nor ways to active it's effect before swinging, (TK tamer, Blinding Ray etc.). Your answer is to just work 10 times harder and hope to get lucky for a chance they might play badly. Yeah, sounds real balanced.

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    @@masterlinktm You're just refusing to look beyond the surface of the card. have a good day.

  • @custodianguardofthemagyari216
    @custodianguardofthemagyari2162 ай бұрын

    As a gallantmon player the protection is getting really annoying even when i use different decks certain protections like magnamon x are basically unwinnable

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Gallantmon is one of the interesting archetypes that the Digimon TCG has designed for. Mainly because it's focus is spread out through multiple thoughts. It feels like it started off as a, the more cards you have in trash the better advantage I have. Then it evolved into a mill kind of theme which ultimately went to top ends like Lillithmon instead of Gallantmon. But now when you remove the ways that this deck can win it feels really bad.

  • @custodianguardofthemagyari216

    @custodianguardofthemagyari216

    2 ай бұрын

    @@DIGI-PANDA There is a redditor named the lord of caffein. He says that gallantmon should get to ignore protection. His idea for such effect is a grani option card that searches when played then 1 turn later could slide under a gallantmon then. under a gallantmon it gives an inheritable effect that lets gallantmon ignore any kind of protection. I had an idea for an effect ignores protection. It was an your turn effect that negates effects that prevent opponent digimon from leaving the battle area if the gallantmon has takato in his evolution cards

  • @DigiDread

    @DigiDread

    2 ай бұрын

    @@custodianguardofthemagyari216 I actually really like this concept!

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @custodianguardofthemagyari216 way cool! I haven't touched any what if concepts for it a bit but might start again here shortly!

  • @custodianguardofthemagyari216

    @custodianguardofthemagyari216

    2 ай бұрын

    @@DigiDread yeah but dont really help against the digimons who cause the most problem tyrant and magna x

  • @phoenixwright784
    @phoenixwright7842 ай бұрын

    Barrier has kinda surprised me with it's utility. It's essentially jamming with a cost that works pretty well with Yellow. When it was first revealed I kinda had the same opinion as you but having utilized it, I think it's pretty good! I'm kinda sketchy with purple getting any kind of protection since the whole point of purple is that you can easily reuse it's cards so them dying into security or dying from removal isn't as big of a deal as it is in other colors. In general, protection is something that bandai needs to be careful of. The big issue I had back with black wargreymon X was that it had so much protection that it felt nearly impossible for me to interact with while wargrey X could continue to interact with my board with relative ease. Protection that you have to work for and have holes in it is generally fine.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I'm play testing with it more, but I still hate losing a life ha ha. In regards to BWGX, I agree! It felt bad when a lot of the fan favorite decks at the time, Grandis, Melga were kind of getting stomped because the moment you unsuspended it was GG, but now it's such a different time.

  • @yusheitslv100
    @yusheitslv1002 ай бұрын

    To add to this: RagnaLoardmon. St13 Brywe from delete bounce botdeck sourve tuck and is from all opposing mon effects on opponent’s turn while under a ragna, ex6 brywe is from all digimon for the turn on its evo. Duranda prevents options (st13)/cards (ex6) from triggering in sec while under a ragna. Ex6 RagnaLoardmon has protection from everything until end of opponent’s turn on evo. All temporary/conditional. And given the set the new cards are in, it has a bad matchup against the best deck in ex6. That being said, not all decks had an out to a full RagnaLoardmon when st13 dropped.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    While Ragnaloardmon had a lot of protection effects. I think the ACE Ragnaloardmon will fix a lot of issues with the deck because of the speed you needed to establish two on board. Comparatively, you had Mirei for Mastemon who could establish 2 bodies on board much more easily. But with Ragna? It still felt bad.

  • @yusheitslv100

    @yusheitslv100

    2 ай бұрын

    @DIGI-PANDA I fully agree that the EX6 support helped RagnaLoardmon actually become good and helped Mastemon become better, but from the angle of protection effects (the topic of the video), for RagnaL, the ex6 line feels intentionally nerfed/underpowered considering Magnamon X: Gold Digizoid Mode was released the set prior. I'm saying this knowing that RagnaL has an "answer" to its biggest matchup issue (ex6 lilithmon, both the dedicated deck and as techs in 7GDL) in the form of ex6 RaijiLudomon inherit (which I forgot in my original comment).

  • @sephyrias883
    @sephyrias8832 ай бұрын

    07:45 You forgot Fortitude/Indomitable. It is not just on Leomon, but also on Garudamon, Merukimon and will also return in the ST18/19 bird deck.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Hmmm, I would classify Fortitude/Indomitable as more recursion based and less on protection based. The effects themselves don't necessarily protect the Digimon from leaving battle, more so plays it back when it's deleted.

  • @masterlinktm
    @masterlinktm2 ай бұрын

    I think the biggest problem with BT16-102 MagnaX is that the protection lasts until the opponent's turn. Giving you a 15k, un-interactable monster that will slowly kill you. Which will make a ton of decks unplayable. Especially, seeing as, you could get this digimon into action as soon as turn 2 and most decks do not have the room to put enough kill options into their decks to reliably count on the option to be in security.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    In regards to interaction, you CAN interact with Magnamon X, but only with effects that would persist through your opponent's turn. For example, if you were to DP reduce Magnamon X with enough effects that persist through your opponent's turn at the beginning of their turn, Magnamon X would be briefly affected again for all the negative DP to hit, causing it to go to 0, then armor purging, then another check on DP before it's 0 again as you go down the chain.

  • @masterlinktm

    @masterlinktm

    2 ай бұрын

    @@DIGI-PANDA I mean, technically. But getting neg 13K is almost impossible. And costs far more than getting MangaX on the field. And 90% of DP minus effects are for the turn and the until end of opponent's turn are typically not stackable because of the costs.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@masterlinktm It's TECHNICALLY possible, but the likelihood of having all the cards you need in hand? Improbable ha ha.

  • @nomnom2407
    @nomnom24072 ай бұрын

    Pretty sure that Magna X triggers when a card is REVEALED from security, so the effect procs before the option resolves.

  • @lumwenkang6806

    @lumwenkang6806

    2 ай бұрын

    Nope. Reveal but magnaX skill is in queue. Security eff trigger first, then magnaX get to resolve

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Spoke to a judge to double check this before I made the video. I got the response, triggers don't activate, the security option resolves immediately. If it said When a security card WOULD BE removed then it would be safe. But because it says when a card is removed, it's reactive.

  • @SaltLevelsMax

    @SaltLevelsMax

    2 ай бұрын

    For effects like magnaX if it is an option card then that security effect resolves first, if it is a digimon card, magnaX resolves before the battle happens.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@SaltLevelsMax Scenario 1: Hits Heaven's Judgment in security. -12000 DP applies immediately to Magnamon X and deletes it before it can get the +3000 DP buff and immunity. Armor purges, and keeps armor purging until it's gone. Scenario 2: Hits Digimon with 15000 DP. Deletes and armor purges.

  • @richix64
    @richix642 ай бұрын

    I think the only real issue with protection comes in bt 16 and mostly because the sec magnamon X is unafrected by everything. I think protection against digimon effects is good because it incentivozes the use of removal options that have been left by the wayside in recent metas

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I agree with this point! Most players utilize option cards right now for two reasons - searching and/or cheating digivolutions or costs. This brings to mind memory boosts, training options and the X-Antibody option cards. Removal is rarely prioritized these days unless you're a red deck because what removal is affective against wider building boards like Numemon in other colors? It's hard to say sometimes.

  • @custodianguardofthemagyari216

    @custodianguardofthemagyari216

    2 ай бұрын

    That would be good but then more decks would need archetypal removal option cards

  • @facundogorla8772
    @facundogorla87722 ай бұрын

    Coming from metas where NOTHING last on the board is great to see some decks that can survive with protections. It makes the gameplay more interesting IMO.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    To me, I think some of the flavor adds protection as well. I've been kicking around a few ideas with a judge to see what they think and it's been interesting so far.

  • @facundogorla8772

    @facundogorla8772

    2 ай бұрын

    @@DIGI-PANDA the "protection is broken" argument falls apart when you see imperialdramon is the top deck in the format AND a lot of other decks without protection are doing well. It was needed to have some defensive decks with or without protection. An all aggresive meta gets boring quick

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@facundogorla8772 Personally, I feel protection is fine as long as it has limits or more of a cost for upkeep. In the way with Greymon cards, you needed to have multiple sources of the same level or X-Antibody. Garurumon had battle protection with it's fast draw and trash engine or even within the stack with multiple level sources. While true the upkeep is just slapping security or getting your security slapped, feels too simple to me. And while Imperialdramon did perform extremely well in Japan's format, I still feel players who use JP as a reference example when they're on a BO1 format and we are on a BO3 format is not a complete 1:1 comparison. It's not a bad assumption perse, but I feel it's skewed if everyone's building for a "I need to win as quickly" mentality.

  • @facundogorla8772

    @facundogorla8772

    2 ай бұрын

    @@DIGI-PANDA agree that Jp meta is going to be different but imperialdramon is still going to perform really well. Too consistent and blocks playing or digivolving by effect wich is in every deck. Greymon protection seemed good until mirage and specially zudomon completely took it out of the game. Protection with inherit effects are not enough now. Meta is going to be really good, not worry at all. Honestly more concerned with draw rules and sec con still existing in the game lmao

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@facundogorla8772 Completely fair! With PlayTCG's conclusion to its Ultimate Cup, I'm very happy that Yellow Vaccine took the win on this one. Not saying that it shouldn't have but it's interesting how in many ways it can counter the board state of Numemon decks or go to draws.

  • @dlscrub6207
    @dlscrub62072 ай бұрын

    As many commentors have already stated with some protections are fine but blanket protection that can be easily triggered constantly is a huge no. Magna x has so many yellow vaccine cards that can give it immunity easily and can be splashed into almost any vaccine deck if you wanted to. Just a quick look into bt17 top decks in the JP meta you will still see magna x in a lot of the wins. I see it possibly being hit or at least some generic ways to keep triggering it's effect.

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    It won’t get hit. It’s not a broken card. It’s a very good, strong card, but it’s not overpowered like people are making it out to be. You need to play with and against the deck to understand. Simply reading the card and going “oh that’s broken” is not the way to determine a card’s power. Also, Imperial has more wins than Magnamon in JPN.

  • @dlscrub6207

    @dlscrub6207

    2 ай бұрын

    @@SilentMagician7 i have been playtesting for bt16 alot for the regional taking place in june. Magna x has consistently been a bully that i have been using along with rapid x.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @SilentMagician7, I don't think we necessarily have a fair comparison of JP to NA. BT15 is an example format where JP suffered through Apocalymon while we get a relatively more diverse and fun format. The reason why I covered some of the topics I have (particularly in the order I did) is to build a timeline and story, starting with power creep as the primary foundation, talking about colors and how they've improved over the last four years, to archetypes, and taking a swing at how protection has developed over the years. Remember, another reason why I made a discussion video in regards to a BO3 vs BO1 with a unified release is because by standardizing what we play for all regions, this gives a true comparison of formats. But right now, while we can quantitatively say that Imperial has more wins than Magnamon in JP, I don't think it's a fair comparison with JP playing BO1 and other regions playing BO3.

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    @@DIGI-PANDA I think we have a mostly fair comparison. Despite JPN’s BO1 format, their meta still heavily influences ours and always has with very few exceptions (security control). That is a fact. In a vacuum, Magna X reads like a 10 year old’s fan fiction wet dream, but we have to look at the meta as a whole. Magna X is top tier, but it’s not in its own tier like Apocalymon was. It’s just another really good deck, but it does not completely shut out every other deck as others seem to think it does. Everything else can still compete and beat it with minor adjustments to adapt.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@SilentMagician7 Sadly, I only see it as a partial comparison. In some ways, I see the JP format constantly jumps straight to the newer decks with their releases but in the West we see players using older decks still to this day. But again, I don't have all the numbers to make a quantifiable decision - mostly what I see as commentating events. While players said Apocalymon was still powerful, arguably in the last two CoreTCG events, I don't think I saw any Dark Master builds floating about.

  • @Xanitsu
    @Xanitsu2 ай бұрын

    In short, I think that they are starting, and based on the things we can see, coming protections are going to be a normal part of the game from this point forward. I don't know yet if that will be a good thing or not as only time can tell.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I'm hoping they make it less blanket protection and more specific - whether it be option cards or Digimon effects. I do think options are less of a protection thing at this point because most effects are now built into Digimon. Option card protection is really only useful at this point against security control.

  • @abdullahali2184

    @abdullahali2184

    2 ай бұрын

    Feels like toning down protection for now and long-term will leave us with paper stacks/boards that will never last for even a turn, which is just as unfun.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    ​@@abdullahali2184 Keep in mind, if all decks were like that it'd be fine in my mind. That's kind of how it felt in the old days of Digimon. You promote first, you might get some checks in but your stack gets nuked the following turn. It was a choice between building up your board or removing one body. Comparatively, if you look at how stack building decks like Greymon or Garurumon feel, they still commit so much to one stack only to lose it and then sit back in the raise for the next turn watching their opponent's play the game.

  • @dorugoramon0518
    @dorugoramon05182 ай бұрын

    I think the only reason barrier actually exists is *because* of the cost being useful in the yellow decks that want you to have lower security counts. Its designed to encourage aggro in yellow decks by acting like a form of pseudo-jamming for yellow digimon, even if there's a literal yellow egg that gives jamming that was released alongside the barrier support. I still wish it did provided protection against things other than battle because losing a security is still one of the highest costs you can pay for an effect. Evade is also pretty weak similar to barrier especially since it will rarely come up due to blue using its unsupends to get in more security checks and blue digimon generally lacking reboot. If black cards had Evade it might be more useful with how often black digimon get reboot. On the other hand, I think scapegoat is a bit *too* good because it essentially gives your entire field decoy in a color that *wants* to choose what digimon it can delete for all the on deletion effects it has. With scapegoat in the game, theres no reason to print decoy on anything anymore considering purple and black already have a lot of synergy to begin with.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    When you break it down like that, the logic definitely does make more sense. My mind was looking at it from a less recovery type of build for yellow. I think some yellow builds aren't necessarily all about recovery - looking at older yellow decks like Lordknightmon that didn't really do it unless Lucemon was included. Scapegoat has its perks and I think now you have better ways of maintaining what you want to keep on board versus what you don't really care about/want in the trash.

  • @DigiTism
    @DigiTism2 ай бұрын

    Decoy needs a slight buff, “when a Digimon would be removed from the battle area.” Give it broad protection and not just deletion.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I wish this is what they did originally XD

  • @digiwatchtcg7625
    @digiwatchtcg76252 ай бұрын

    My concern is also going to be associated with partition

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    True! It's another element of protection introduced for DNA digimon.

  • @GuapoGremlin

    @GuapoGremlin

    2 ай бұрын

    I don’t think partition will be a major problem. DNA decks needed some way to recover once their stacks were removed b/c once that happens. It’s tough to come back. Plus source stripping helps and ruin mode kills the lvl 4s

  • @Siecyl
    @Siecyl2 ай бұрын

    I just wish that immunity had more vulnerability windows. I'm genuinely not sure how I'm gonna reliably get through Yellow Vaccine Magna

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    This is definitely a debate that's at the present on the table. I've seen multiple discussions talk about limiting Patamon to one. I've seen discussion about limiting Emissary of Hope. And I've also seen asks to limit Blinding Ray. Each have their own merits when it came to discussion, of which I will likely make a video about it soon.

  • @sobbiess

    @sobbiess

    2 ай бұрын

    @@DIGI-PANDA It's just sad that angels/vaccine which is not very strong itself has to be hit because of magnamon that is not related to the archetype

  • @demenos6373
    @demenos63732 ай бұрын

    I think most form of protections are fair enough now a days, like before I was concerned about BlackWar X stuff (man that feels like forever ago) and while it was strong it was no where near as bad as I feared when I played against a friend who had the deck. Magna X Tri however just feels like the worst embodiment of every bad aspect of protection given to a deck type that was fairly sturdy already. The hoops needed to be jump through to get rid of the dang thing are insane not to mention the redirect blocking and that a stack could armor purge 3 times. First Magna Tri, then the Old Magna X under, then the original Magnamon. Like come on and it’s not even hard to get a second one out while the first is alive. I really hope this level of easy access and power for protection remains a one time thing.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Arguably, I would say Bandai has been listening to player feedback and improving it. As a result, we are seeing the changes they make whether it be with prizing, card effects or design.

  • @Leonardovideogoes
    @Leonardovideogoes2 ай бұрын

    allforcevdramon's bracelet can open and make a vee when it does this it creates a shield

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Oh man, I wanna see that as an art for a card.

  • @Leonardovideogoes

    @Leonardovideogoes

    2 ай бұрын

    @@DIGI-PANDA It's in the manga and would be an effect against data disintegration, immunity to dp reduction

  • @dextresen
    @dextresen2 ай бұрын

    magnamon x being able to make itself completely immune to everything forever was kind of a stupid idea

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    As I mentioned, there are a few weaknesses to it, it's just a matter of timing and when it happens. I do think that maybe trashing a source with the [Armor] or Magnamon in its name would have been appropriate to at least limit the number of times you can be immune but alas that just wasn't the case.

  • @dextresen

    @dextresen

    2 ай бұрын

    @@DIGI-PANDA thats kinda where i stand on it, if it had a limited number of times it could reasonably do it, that would be fine if a bit strong

  • @izukazephoenix
    @izukazephoenix2 ай бұрын

    personally most protections I feel are... pretty alright. whether it's the immunity from either digimon or option effects, that's fair. Magna X gold is a issue (and I say this as some one who LIKES playing the deck). Too much good stuff with a easy activation on a single card, and the SMALLEST of windows to out him (source strip/DP 0/bounce is your best ways to remove him outright). On the other hand another deck I play, Ragnaloardmon, has that one turn immunity when digivolved/played and that's it. Sure he can have other protections afterwards (immunity to digimon effects/immunity to bouncing/one time deletion protection) but at the end of the day it's surprisingly not hard to get around him with most of the shenanigans all the decks nowadays have.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    In looking over decks right now, the biggest issue with source stripping is that it's an effect that happens immediately. Meaning if they digivolved into Magnamon X you can't touch it for that turn and would need to somehow freeze it via an effect that would prevent it from suspending through your opponent's turn so that you can affect it the following - but this plan also fails if they Blinding Ray to put back up the protection the following turn. DP reduction so far seems to be the best bet to out it.

  • @izukazephoenix

    @izukazephoenix

    2 ай бұрын

    @@DIGI-PANDA 8 days late on my end but- yeah, DP0 is honestly the best way in the end. Meeeaaning that yellow decks got the best bet.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@izukazephoenix No worries! I'm not going anywhere unless some life event happens ha ha. Happy to answer questions or discuss.

  • @idbw1274
    @idbw12742 ай бұрын

    Okay, so coming from yugioh I hate towers monster. Towers monster for people who don’t know are monsters that just have blanket protection. They make the game not interactive at all. Machine, and belph have it but they aren’t good decks for different reasons so needed the protection to do anything so that’s was somewhat fine. The new decks from bt16 on the other hand aren’t fine. Magnamon being the biggest offender. The fact that you can play it in two decks with one being able to proc the protection very easily is just going to wall so many decks out of the format. I think the format will be still relatively healthy just cuz we have a bo3 and that changes a lot about the how our formats but I hope this doesn’t become normal in digimon.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I do want to stress that even if a Digimon is unaffected by card effects, you can still target it with card effects that can linger through your opponent's turn. For example, if you could put enough DP reduction on Magnamon X through your opponent's turn, when it goes to their turn the lingering DP reduction will put Magnamon X to 0 and continue down the chain.

  • @idbw1274

    @idbw1274

    2 ай бұрын

    @@DIGI-PANDAoh, I know. That’s a yellow thing though. So if your not on yellow or have access to to it by being duo color then you’re out of luck. The only other thing is play sec bombs and hope that they are sec after the turn that magnamon x is played and hope they have no way to proc the effect before swinging.

  • @yumijandro7761
    @yumijandro77612 ай бұрын

    Me trying to just go ahead with no protection and just dp deletion (I want to play Duke so badly)

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Gallantmon (or Dukemon in the original JP release) definitely needs numerous upgrades and a cohesive line. I'm just glad BT17 is doing a little more for it.

  • @juggerknot100
    @juggerknot1002 ай бұрын

    I know how it feels you needed to kill it 3-4 time before it just dead

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Ahhh the good old days of Machinedramon/Chaosdramon ha ha.

  • @spikypeach
    @spikypeach2 ай бұрын

    I love turning off greymon protection. That’s cool, can you do it while you’re sukamon.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Ha! Goteem XD While not the most competitive deck out there, Sukamon may have it's own time to shine in the future. Sukamon X anyone? Please?

  • @spikypeach

    @spikypeach

    2 ай бұрын

    @@DIGI-PANDA I’ll send you a super spicy anti meta list when I get home. Monkey DNA?

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    @@spikypeach For sure! I'll check it out!

  • @Leonardovideogoes
    @Leonardovideogoes2 ай бұрын

    Is the effect of green on reviving if there is evolution?

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Probably if the Digimon with plant/vegetation or fairy is deleted, it spawns itself back out without sources.

  • @masterlinktm

    @masterlinktm

    2 ай бұрын

    @@DIGI-PANDA That sounds like Fortitude.

  • @ThiagoRodrigues-kh7iz
    @ThiagoRodrigues-kh7iz2 ай бұрын

    Do you think that bt16 magna x was a mistake?

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    My honest answer. It leans on the stronger side of things when it comes to effects. But is it as bad as Apocalymon? No.

  • @tomo2159
    @tomo21592 ай бұрын

    Maybe they create this gimmick to counter deck who heavily relly on option remover like lillith, beelstar, and annoying yellow sec con But honestly only magna x seemingly viable against those three and maybe kabuteri too As for majority comment for gallant , bandai really didn t like gallant damn all those tools of deletting just very underwhelming with limitting dp (not like wargrey or even red hybrid and black imperial without any requirement and pretty straightforward) moreover that they give very high price for difficult effect like that... Maybe instead going deletting gimmick give blitz , rush, or even negating effect for red archetype Now aside from prevention or unaffected gimmick, revival gimmick like purple is already annoying too... So it is better for red to have some effect that really negate those pesky effect

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I have a feeling we'll get to the point of "This Digimon's effect cannot be negated." stuff like that where it goes through immunity effects or simply has precedence.

  • @RaijuDelta
    @RaijuDelta2 ай бұрын

    I just want to play ONE freaking deck without it getting hit by a ban or restriction before it comes out. PLEASE.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I feel you in regards on this sentiment. Many formats I wanted to experience what full power was like but two weeks wasn't terrible either. After commentating one ultimate cup with full power Apocalymon.. yeah I think it would've killed interest significantly for a bit. That being said, Magnamon X does have weaknesses, but I do think there are some cards that make it really good.

  • @RaijuDelta

    @RaijuDelta

    2 ай бұрын

    @@DIGI-PANDA I played in that UltiCup and this is going to sound unpopular but it wasn’t terrible. It was actually fun playing in the mirror trying to rush to victory before the other guy could pop off. I know a few months of that would have been abysmal but we could have gone at least a month I think. I don’t think MagnaX is as toxic as Apoc or Anubis. Yes, it had protections but there are strategies to defeat it that can be consistent. Also he’s one of my favorite Digimon and I’d like to enjoy some armor power for a LITTLE BIT

  • @santiagoruizvalle5668
    @santiagoruizvalle56682 ай бұрын

    i think omniprotection should not be able to activate again and again

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Ultimately, I think this is also where Apocalymon got in trouble. You were able to tuck a level 6 and then afterwards your Digimon was unaffected because you utilized cards like Craniamon or Belphemon Sleep Mode to get there.

  • @AvidHerpetologist
    @AvidHerpetologist2 ай бұрын

    Everything should have a weakness. Impo, printing "immune to card effects" is just lazy card design and I really hope they learn and stop printing it on things... coming from a Machine main, debatably the deck most notorious for absurd protection, every form of protection should have counterplay of some sort. Whether that counterplay is De-Digivolution, DP reduction, tucking into security etc. Putting it on Mother D reaper is the only acceptable application, again in my opinion. Its not the decks win-condition, its the linch-pin of the archetype that flavorfully builds up resources like a computer hub. Printing it on cards like Sleep Mode and MagnaX, both of which frustratingly can also stop attacks in their own ways, was a huge mistake and hopefully theyll learn from it...

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    On the bright side of Sleep Mode and Magnamon X, you also do have the option to attack into them - though in Sleep Mode's case that's easier said than done. Luckily with raid Wargreymon, sometimes this can accomplish the task. Would love to see more Raid Inheritables especially our big machine boy :3

  • @AvidHerpetologist

    @AvidHerpetologist

    2 ай бұрын

    @DIGI-PANDA yeah, thats one of my biggest problems with it tbh, Sleep Mode is basically impenetrable for any deck that relies on a single stack and lacks any form of unsuspension. Like using Machine as an example i can easily attack into it, but theyre just going to negate the attack so its literally uninteractable unless you can somehow also establish a SECOND stack, also with the ability to attack unsuspended Digimon, and i feel like pointing to that scenario is just asking way too much. Like I said every deck should have a weakness but its frustrating that in alot of these cases, the requirements to get through these universal protection bodies comes down to "just play deck X" and thats an extremely unhealthy mentality to approach the game with. Impo when decks start severely limiting the strategies that are able to see play, thats when it starts to become a real issue. Im not even saying either of these examples are doing that, but its the reason i was (and still to an extent am) openly advocating the banning of DeathXmon. It may not see as much play anymore, but during BT9 it literally dictated what decks could and couldnt compete, and I dont think thats healthy.

  • @johnphileobaua
    @johnphileobaua2 ай бұрын

    Oddly relevant with the Zephagamon reveal, but I believe that having cards that can only prevent a specific amount of effects is more healthy than blanket protection. However, I find that keywords that force your opponent to interact with your actions would be a better choice imo. Collision forces your opponent to block with a digimon, so Magna X isn't immune due to the effect being applied to the opponent, not the digimon. Overall, I think protection is fine as of now, though if powercreep continues at this rate, i fear future immunities.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I couldn't help but chuckle when I read Zephagamon's effect and thought oh how convenient of a video I put out today. I do think it would be interesting to have more opponent based effects than Digimon. Because while Digimon can be protected, players cannot.

  • @custodianguardofthemagyari216

    @custodianguardofthemagyari216

    2 ай бұрын

    Well I am bit split ő zephagamon on one hand he can reactivate his immunity over and over again. On the other hand ti do you need your opponent to play a certain way as well. He isnt like tyrantkabuterimon őr magnamon x where you dont need your opponent to make the necessary steps to reactivate. I hope he wont be as bad as tyrant őr magna x because I really want to use it

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    On the bright side, it's only Digimon effects. It can still be affected by option cards. Not to mention the Digimon effect immunity is only through the turn.

  • @Vansjoo7966

    @Vansjoo7966

    2 ай бұрын

    ​@@DIGI-PANDAjust wait until it gets Inherited reboot XD

  • @Foxkhine
    @Foxkhine2 ай бұрын

    Magna X bt16 should have been a lv 7 with a different name, kinda like alphamon ouryuken, that way we wouldnt be having this conversation

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I have my moments in this game when I look at a card and think it's a level 7. I still do it with Quantumon XD

  • @Foxkhine

    @Foxkhine

    2 ай бұрын

    @@DIGI-PANDA if you think about it, it would solve some issues people have with the card, being that you can turbo into it way too fast by just evolving a lv 4 into it via various ways or just emissary of hope into it

  • @Avacadoloco
    @Avacadoloco2 ай бұрын

    i think getting protections should be a thing but should be a bit more difficult to ascertain for each digimon. And protection from everything should be a rare-lvl 7-one turn-when digivolving-type thing. Or give it to a lvl 6 jogress digimon for a turn, not to a lvl 6 magnamon with a slightly higher digivolution cost. too easy. and the fact that it can keep getting it just by removing a sec?? so easy. Protection should protect from digimon effects or non digimon effects not all. or a shuffling of 2/3 effects "this digimon cant be returned to hand or deck or degdigivolved" or "this digimon cant have dp reduced or deleted by effects" for A turn. like the amount of protection should equal to how difficult it is to get that protection, like protection from all effects should require, as mentioned, a hard jogress or having a certain tamer on field with a certain digimon. Or having 2 or less security while digivolving or something. or just having it for 1 turn period. im going in circles lol

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Interesting! I kind of like these concepts you mentioned because it does give rise to ideas for potentially the following. Blue could have protection based on losing its sources. What if you had a Blue Digimon that if this Digimon has less digivolution sources than your opponent's Digimon it's immune to everything? Keep in mind, the trade off is you have to have less sources meaning if you want to guarantee this, hard playing the Digimon would be the only way to have 0 sources. Not to mention, because of the wording "less than" if your opponent also has a Digimon with no sources, you don't get immunity BUT it would proc your effects that reward you if your opponent has a Digimon with no digivolution sources. What an idea.

  • @IcarusOOT
    @IcarusOOT2 ай бұрын

    I hope that when we finally get full on bans, like you can't use the card, Magnamom X should be the first.

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    Why should Magnamon X be banned? Can you explain why beyond its card text? Have you actually playtested the deck extensively and have a clear understanding of how it works?

  • @IcarusOOT

    @IcarusOOT

    2 ай бұрын

    @@SilentMagician7 So I completely think it's unhealthy for the game. Armor Rush as a deck already can climb pretty well, and has some damn good protection, it's hard to remove their Digimon due to armor purge. Like Panda said, blinding ray keeps it's protection on permanently. So it's nigh impossible to take down. And then you have to consider Jesmon GX. Now the deck has an extremely easy way to close out the game. Not to mention being able to now tech in some royal knights to deal with threats on the board Heavens Judgement also becomes completely fucking stupid. And I can't even really think of all the dumb armor stuff you can do, it hurts my brain to consider all the possibilities. I like that the deck has been getting some love recently, it definitely needed it, but this is way too much

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    @@IcarusOOT Play with and against the deck in BT16 / BT17 Meta and then come back with arguments that aren’t just theories. The Blinding Ray comment is what tells me you haven’t actually experienced it, and yes, Heaven’s Judgement becomes nuts, but is a necessary evil in BT17.

  • @IcarusOOT

    @IcarusOOT

    2 ай бұрын

    @@SilentMagician7 mmmm I'm still gonna keep my opinion, I think it needs to be banned, cool concept, but it could've used more time in the oven

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    @@IcarusOOT Up to you. Seems more beneficial to actually learn instead of whine about it.

  • @Voltra_
    @Voltra_2 ай бұрын

    They need to stop sniffing flex glue when designing cards like Ruin Mode and the new Magnamon X

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Magnamon X while having a lot of ways for immunity is not completely perfect. It does depends on a few factors for it to work but it would also make your opponent using cards like Blinding Ray to guarantee that protection before going into security. Luckily, if it has no immunity at the time it attacks, there are so many blast digivolution effects that could occur.

  • @nobodyimportant5140
    @nobodyimportant51402 ай бұрын

    >Wargreymon that negates Security options >A Delicate Plan *laughs in virus Imperialdramon FM*

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I didn't list all examples, ha ha, otherwise it would probably be an hour long video going over each one and when they came out. But you right ha ha.

  • @SilentMagician7
    @SilentMagician72 ай бұрын

    Magnamon X’s protection isn’t as bad as the card reads.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Curious on your stance on this. I think one major issue with the card is that because it has yellow as a color, this also let's you use Blinding Ray to pre-emptively bring up the protection before you go into security.

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    @@DIGI-PANDA I am speaking entirely from experience in testing the deck in BT16 Meta. The card is good, yes, but it’s not so good that it’s unbeatable. There are plenty of ways to play around its effect, one of which you mentioned in the video, as well as other DP minus effects that last until the end of your opponent’s turn, and more. At worst, the card/deck is merely a strong skill check for the opponent. Also, Blinding Ray is a double-edged sword. Sure you can play it to activate immunity for a turn, but you lose the second attack you receive from the unsuspend. Re-stand CAN be circumvented with Final Zubagon Punch or even Shuu Yulin if you run it, but this scenario doesn’t come up often. Also ACE Digimon are a huge threat to Magna X when turn passes back and immunity has dropped off. Blinding Ray comes up, sure, but again, double-edged sword. There’s more to this, but I’d say the best way to understand what I mean is to just seriously play with and against the deck against the BT16 / BT17 Meta.

  • @DigiDread

    @DigiDread

    2 ай бұрын

    @@SilentMagician7 ngl, think my approach is gonna be -dp as I’m going to still using YV, Revelation build. Probs just go Angewomon ACE>Magnadramon play, stack a rev in sec for good measure.

  • @dosan2532
    @dosan25322 ай бұрын

    Give protiction to bloomlord plz

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Would love for plant and vegetation Digimon to have some form of protection or at least recursion.

  • @enigmaticheart666
    @enigmaticheart6662 ай бұрын

    Magnax protection effect is a fucking abomination and honestly in my mind the only really egregious form of protection in the game. Easily repeatable? Check. Huge body? Check. Armor purge? Check. No conditionality to the protection once triggered? Check. Little to no counterplay? Cheeeeeck. Let's be honest, they printed an abomination of a card to sell a new set. That's the fact of the matter. The only real question in my mind is, how do they intend to cover up this heinous mistake? They'll do it in one of two ways; going forward, removal will be cracked; this is highly unlikely, seeing as it will be very hard to one-up the protection magna has. Thus the second and far more likely route they go; this is the new norm, prease enjoy. Hate where this game is going, but after the run it has had, it's only natural it dips into degeneracy as all cars games have before it.

  • @SilentMagician7

    @SilentMagician7

    2 ай бұрын

    The card is not as good as you think it is.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I'm inclined to agree that I think the more text a card has, the more Bandai's trying to push the set. It's also amusing to have cards with literally just two keywords (referencing Saberdramon) and it feels so.. naked comparatively. There was a time I made a 3 color Wargreymon card, just for the laughs, but man it was nowhere near this effect in terms of available effects and immunity.

  • @Oops-All-Agumon
    @Oops-All-Agumon2 ай бұрын

    you missed talking about machinedramon as he has some crazy protections. Then there is fanlongmon too. The new gallant for a rare now has protection too and same with the new boss monster from the starter deck Zephagamon. it seems to be almost everywhere now and only increasing in the frequency on how and where it is being used. But the point is protection can be a dangerous thing when taken too far and BT16 magnamon X is probably a mistake as he will have a game warping impact on the game. he isnt the only thing in BT16 that will warp the game as tyrantkabu also have a lot of protections and the fact that both can have high DP further limits what can be done to them to respond and interact. The idea is to not get blown out but what bandai thinks and how players will use these tools are 2 completely different things. Looking at digimons history is seems like the best decks have the least level of ways to interact with them which is not healthy when they are actively trying to promote and support that type of play. All the players want is interactions and all bandai is giving us are how to not interact.

  • @dlscrub6207

    @dlscrub6207

    2 ай бұрын

    It's not a list of everything that has protection but a history of protection and different variations of it. Having certain forms of protection keep games from ending too quickly but some have an adverse affect of possibly extending too long. For me as a player the amount of interaction currently in the game is fine to me, I'm not trying to be in card game like yugioh with too much interaction.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    The video itself was to mainly cover the history of the Digimon card game, the directions we've gone with different boss monsters and what not. While I could realistically list out every Digimon that has some form of protection or armor purge, I wanted to gloss over the history rather than give a semester's course of protection. I think we can agree that with omni protection, you lose interaction between players and that's something we want to avoid.

  • @Oops-All-Agumon

    @Oops-All-Agumon

    2 ай бұрын

    @@DIGI-PANDA i think if that is the case then Jamming and evade were ones that was missed. Then the use of protection as an inheritable and native effect also might have been something to look at.

  • @DogmaDraws
    @DogmaDraws2 ай бұрын

    Okay the problem really is the way effects now keep triggering past their initial instance. A turn alone is huge on DCG, so MangaX could have blanket protection on digievolve and be insane. Allow cards to be good based on tempo.

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    This is where problems arose with Anubismon. Because the effect wasn't just when digivolving but main every turn as well. For Magna X, there could be a cost associated with it that is less security based. Sure, you could activate the when digivolving effect but what if afterwards you had to trash 1 card with armor in its traits? This means that on initial activation you get it and at most if you have the Magnamon X or Armor Form trait Digimon that's another instance of activation. It forces players to digivolve more up the line in order to have more ammunition for the effect.

  • @DogmaDraws

    @DogmaDraws

    2 ай бұрын

    @@DIGI-PANDA i feel magnaX problem is that is a plus condition to re trigger, security has to be trashed for the game state to advance. So you are either advancing by winning yourself or getting a safety net if you somehow got hit too. Honestly just force them to pay 3 memory to retrigger honestly.

  • @Voltra_
    @Voltra_2 ай бұрын

    Magnamon X is straight up a modern YGO card.... Ban him

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    Overall, I don't think the problem stems from Magnamon X as much as it does with other cards that can turbo into him quickly. We'll see though. It'll be a short month before the set drops.

  • @Voltra_

    @Voltra_

    2 ай бұрын

    @@DIGI-PANDA I think it's just the Needlefiber vs Jet Synchron issue. At first they try to ban all cards that make Needlefiber way too easy to bring out, until they realize that just bringing it out gives too much value

  • @Leonardovideogoes
    @Leonardovideogoes2 ай бұрын

    Digimon x ruining the power scale, again

  • @DIGI-PANDA

    @DIGI-PANDA

    2 ай бұрын

    I'm not surprised honestly ha ha.

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