Did You See These Mechanics? Armored Core 6 Gameplay Analysis

Ойындар

I discuss some mechanics in the new Armored Core VI: Fires of Rubicon gameplay that I haven't seen anyone else giving much attention to.
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  • @absurd.gaming
    @absurd.gaming10 ай бұрын

    If you want to see more content like this, be sure to subscribe: kzread.info/dron/b6lCXskmVbgMN1nrH4mt0A.html

  • @Cronicrisis
    @Cronicrisis10 ай бұрын

    Yamamura has confirmed in an interview that hard lock DOES reduce the speed of target lock, resulting in lower accuracy during faster movements.

  • @adamcappella8088
    @adamcappella808810 ай бұрын

    They already announced overheating has to do with energy weapons. They don't drain your energy bar anymore. The more you fire them they overheat, then you have to let them cool down before you can fire them again. There are stats on the generator now that effect the cooldown. It was called emergency cooldown in the first gameplay trailer. But it looks like they changed it.

  • @destoopian7312
    @destoopian731210 ай бұрын

    Did not notice half of this , this got alot better. Plus a huge campaign apparently 40-55 hours.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Yeah I can't wait to sink my teeth into that. So much more content than AC fans are used to.

  • @oldmatedave2382

    @oldmatedave2382

    10 ай бұрын

    dont forget hard mode on ng+ too like older AC entries

  • @destoopian7312

    @destoopian7312

    10 ай бұрын

    Oh ya it's gonna be great , better then I thought. Multiple endings, as a long time fan of the series this is a perfect entry to the series for new players.

  • @Sojo214

    @Sojo214

    10 ай бұрын

    Later interviews are suggesting it will be about 20 hours, unsure if that's the first playthrough or includes the additional endings, but not quite the massive campaign that was reported initially. With how diverse the playstyles are now with the leg types, however, getting a few playthroughs in with each leg type should be plenty of replayability, not to mention trying out different styles of weaponry/AC.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@Sojo214 Ah. It will be very build/skill dependent. Also a lot of the gameplay happens in the garage. One-shotting all the story missions with the same build to get to the end taken more than a handful of hours. I think we can at least expect more than that.

  • @jjrobledo24
    @jjrobledo2410 ай бұрын

    Someone confirmed that you could make or store as many ACs as you wanted. Near limitless.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    That makes sense since you could in previous games. I'd seen people asking about this but wasn't able to find an answer at the time of recording. Glad there is an "official" answer now.

  • @Soul-Burn

    @Soul-Burn

    10 ай бұрын

    @@absurd.gaming It also makes sense since you can share and download your builds online. Would be annoying to have to remove your builds to download some to test.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@Soul-Burn For sure.

  • @jcbsalexyahoo

    @jcbsalexyahoo

    10 ай бұрын

    im prob gonna average about 6 lol

  • @lileofficial4273

    @lileofficial4273

    10 ай бұрын

    ​@@Soul-BurnI'm going to have so much fun with that feature. Can't wait to make the Kentucky Fried Core

  • @icarusgaming6269
    @icarusgaming626910 ай бұрын

    360 is magnetic North on a tactical compass. We use bearings to quickly alert nearby units to the direction of a threat or terrain feature with a high degree of accuracy. Battle royale games have picked up this feature, but players have taken to reading them as one number rather than three different numbers, which we do to avoid conflating them with distances. I doubt the PvP will be expensive enough for bearings to be useful, so this is probably just for some extra tactical aesthetic flavor

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    yeah I think so too. I doubt many people would calculate a back azimuth for escape point missions if the degrees are linked to cardinal directions. It's likely mostly cosmetic. most people probably won't care. It'd be cool if it could be used for skill expression in multiplayer fights tho.

  • @Krystalmyth
    @Krystalmyth10 ай бұрын

    Nobody is talking about these mechanics? Well, that's Absurd!

  • @kenhiyoko941
    @kenhiyoko94110 ай бұрын

    There is some new discovery in the Japan in store demo event. 1. There are interactive elements in the maps like explosive barrel deal massive damage to the surrounding. 2. The MT mobs are now can be a big threat since they can out guns you and put you in stunt lock by numbers. 3. Producer Ogu clear that there is no hover leg and weapon arms. 4. There is elements unique to AC6 they are not announced yet and they are looking for the right timing to do it.

  • @sanguinetales
    @sanguinetales10 ай бұрын

    From what I remember, there is no official designation for Hover legs, and they were a subclass of Tank Legs. There likely will still be some Hoverlegs in the Tank category.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    That could be.

  • @rreckinreturns
    @rreckinreturns10 ай бұрын

    Dude, honestly, good eye. I didn't notice these things. You have a great eye for detail!❤

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I appreciate that!

  • @rreckinreturns

    @rreckinreturns

    10 ай бұрын

    @@absurd.gaming Keep up the amazing work. You deserve every bit of your growth!

  • @xleaselife
    @xleaselife10 ай бұрын

    Thank you very much for this very informative video! I'm pretty new to the franchise, so literally all of this was new to me, and thus very helpful.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Welcome aboard, Raven.

  • @03-AALIYAH
    @03-AALIYAH10 ай бұрын

    At the end of FightinCowboy's video, he quickly runs through all the detailed stat screens. Arm parts have a weight limit, recoil control, firearm specialization and melee specialization. Energy supply appears to now be linked directly to the generator (and renamed "energy firearm spec"), although who knows what that actually means now that energy weapons don't actually use EN and instead only seem to be limited by ammo and heat. Perhaps the generator affects how quickly energy weapons cool down.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Ah, I guess I should have paid more attention at the end of his video haha.

  • @hyperfixatedd
    @hyperfixatedd10 ай бұрын

    Amazing attention to detail! Nice catch

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Thank you very much!

  • @drewweber7031
    @drewweber703110 ай бұрын

    I've heard that hard lock lowers targeting speeds for all weapons when active, while manual aiming has quicker lock on times

  • @Polemos_Action
    @Polemos_Action9 ай бұрын

    Wow solid Break down Wish I would have found this specific video a while ago. Would have been great when I was first doing my theory crafting

  • @absurd.gaming

    @absurd.gaming

    9 ай бұрын

    Glad you enjoyed it!

  • @theneer-do-well3240
    @theneer-do-well324010 ай бұрын

    those weren't hover legs, that was a tank leg jumping. also hover legs only existed to prevent you from falling into the ocean, with 4th gen every legtype could hover on water so hover legs became obsolete.

  • @theangeldestroyeur1979
    @theangeldestroyeur197910 ай бұрын

    great catch on all those details, i bet unaware dmg are the same as direct hit damage you make when an ennemi is staggered. The multiplier for those damage change based on the weapon but its rougly double damage

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    That sounds about right to me.

  • @the-bestdofuser1376
    @the-bestdofuser137610 ай бұрын

    Great video ! i have a simple question since you played previous ACs,are you able to change the controller scheme or is it fixed ?

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Thanks! You have always been able to change control scheme, so that should be a feature in AC6 as well.

  • @aquaticIntrovert

    @aquaticIntrovert

    10 ай бұрын

    Someone got a screenshot that confirmed that there are at least multiple default button layouts like there were in many earlier games, although I do not know if it has been confirmed that button assignments are fully customizable or if you're forced to choose one of the defaults. I think it would be surprising to not have customizable inputs on a modern game, though, and if you're on PC you can always change your input mapping manually if needed.

  • @NoisyRen
    @NoisyRen10 ай бұрын

    Great work digging out some of these details. I was hoping we would get multiple garage cameras. I wonder if we will see multiple garages?

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    That would be dope. I'm also wondering if there are other cameras monitoring other areas of the hub that we haven't seen.

  • @bwill3998

    @bwill3998

    10 ай бұрын

    Yeah maybe like in ace combat 7 where the garage changes throughout the story

  • @NoisyRen

    @NoisyRen

    10 ай бұрын

    @@absurd.gaming oh that's a thought. Hmm, I wonder

  • @lucasdepauladesouza470

    @lucasdepauladesouza470

    10 ай бұрын

    The garage cams seems to alternate when you navigate through the options on the menu, watch again.

  • @DerkDonk
    @DerkDonk10 ай бұрын

    Got me thinking about the napalm launcher, and if fire/heat damage still exist when you talked about the stun button

  • @Try_Hard_Dad
    @Try_Hard_Dad10 ай бұрын

    While the AP numbers are LOWER the peak varience between builds seems (+100%) HIGH, idk if you guys used to PvP as heavy-bois back in the day but I remember just straight up *running out of ammo* when someone had an off meta tanker build and losing by default 😢 seems interesting , makes me think about ammo efficiency and the value of a good ACS or target system thing (whatever its called ) in matches shaping the meta

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Thats a good point. And I noticed the mag size on MGs being pretty low. This could be a real issue with pvp.

  • @Try_Hard_Dad

    @Try_Hard_Dad

    10 ай бұрын

    @@absurd.gaming to be fair, I think it good for build diversity. You'll need something that is quick/hits hard/ melee (ammoless)/ and your build will have to be just as adaptable to your enemy. Thinking more like Rock/Paper/Scissors as opposed to everyone one running Rifle,Machine Gun, Back Bazooka , Missle mid weight build like the old days

  • @Pillarofcreation1
    @Pillarofcreation110 ай бұрын

    Very insightful. Good video.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Glad you enjoyed it!

  • @iExploder
    @iExploder10 ай бұрын

    I think it was VaatiVidya's video that confirmed quad legs work well for hover builds.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Yes

  • @alternative915
    @alternative91510 ай бұрын

    This is just speculation, but i think the reason as to the weight different was the same reason AC was build for fighting and originate from MT or Muscle tracers, since the theme of AC6 is very industrial so everything look so tanky and durable at a cost of some speed. and as to why NEXT weight is much lower than AC in AC6 was also the same reason but with a twist, which is the discovery of " kojima particle" the corporation from AC4 and FA spent decades secretly researching and developed both NEXT and kojima particle for the purpose of taking over the world and "NORMALS" which is just regular armored core.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    You could be right. I doubt we will get an official lore reason for something like units of weight. Def good head canon material.

  • @alternative915

    @alternative915

    10 ай бұрын

    @@absurd.gaming I also saw some footage of AC6 arena (against AI) and the gameplay is much like ACFA but alittle slower in term of both speed (but alot of side dashing) and how slow their AP dropping. TL:DR : it's insane

  • @alternative915

    @alternative915

    10 ай бұрын

    @@absurd.gaming Also it kinda interesting that the devs intentionally made your garage view as if there a hidden camera, making it look like our handler doesn't fully trust his lapdog. (then again, betraying seem typically a very common practices in a corpo world)

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@alternative915 Or maybe Allmind doesn't trust the pilots.

  • @seventh-hydra

    @seventh-hydra

    10 ай бұрын

    I'd just say they switched to a different system of measurement. Going off the SDCC statue, they're about ~8 meters tall, so roughly the same as Gen 2-3. I couldn't really imagine why they'd be 4 times heavier other than "in the future, we now use NuMetric" or something, lol.

  • @GriFFonRec4
    @GriFFonRec410 ай бұрын

    The OST upgrades seem VERY unique in their customization too. I don't know what the limit is on them, but assuming you cannot just have everything on at once, having the ability to kick vs the ability to have increased healing values directly impacts your game play. A tank with 17K AP and 50% more healing is extremely durable where a light AC with 7K AP might not even be able to utilize the increased healing without dipping into scary AP values before healing. Like sure if you are getting slowly chipped away you can wait until you have 500 AP left and heal for almost all your health in 1 go, but if you get staggered or just take a big burst of damage which does over 2k, lets say, you might just die outright (There is an OST that lets you survive with 1 AP mind you!). You might be better off with different OST tunes that add more value since the default heal might be good enough. Basically my point is, the type of AC you build goes well beyond your parts. The OST feature looks to be an incredible way to synergize the overall vibe of your build. I curious what the manual aim is supposed to be used for. Maybe there are weapons which are hard to land hits with because of the lock on system and how slow their velocity is (meaning they are susceptible to missing a lot due to slight movements), but manually aiming them is easier, or with huge AOE effects that you want to just aim it at the ground near your opponent instead of whiffing it past them.

  • @love_ark
    @love_ark10 ай бұрын

    Good catch as always! Another enjoyable and educational video! ^_^

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Thanks again for watching!

  • @ChubbsMcgoo
    @ChubbsMcgoo10 ай бұрын

    No. No it's not.

  • @shrillcrayfish6168
    @shrillcrayfish61689 ай бұрын

    Again drunk. I love this.

  • @SynysterProjects
    @SynysterProjects10 ай бұрын

    Something I'm curious about.... is there a pause function like in Sekiro? Or a Photo Mode like Demon's Remake?

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I haven't heard about either, though pause has existed in every previous AC game I've played.

  • @SynysterProjects

    @SynysterProjects

    10 ай бұрын

    @@absurd.gaming so it's probably a given that AC6 will have a pause feature as well. I was just thinking about the fact that I'm a dad now and can't really dedicate any consistent time to gaming, so if they don't have a pause feature, as the SoulsBorne games have done, that would really suck lol and also how awesome it would be to have a photo mode, and to save some really dynamic shots with my own designs and builds.

  • @yousaidthusly461
    @yousaidthusly46110 ай бұрын

    So fire/overheating status effects probably work the same as bleed/frost effect where it takes a chunk of damage from your AP pool and possibly debuffs. I think Overheating should more be like it used to be in 3rd Gen: a fast damage-over-time proc followed by a quick decay rate throttled by environmental conditions. If they want a bleed/frost, go with plasma/emp

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I mean this is basically how heat worked in 3rd gen. You had a heat meter that had to build up to proc the damage over time. It is different for sure, but the principle is the same.

  • @Sorain1

    @Sorain1

    10 ай бұрын

    @@absurd.gaming Often forgotten is that overheating also drained energy and screwed your energy generation on top of that. That was usually what screwed me over if it happened.

  • @yousaidthusly461

    @yousaidthusly461

    10 ай бұрын

    @@absurd.gaming I just want them to avoid creating elemental types that are just copies of one another. No poison and oh even deadlier poison; if my mech is damaged by acid I don’t want it to be the same as pulse radiation, plasma, or heat. I think the effects should be: - Pulse damage should act as an electronic disrupter, reducing mech effectiveness in battle (think accuracy, vision, and missile guidance). If radiation is a thing, this but add damage over time. - Plasma damage should act as the frost/bleed mechanic of where continuous buildup results in an a.o.e discharge proc with instant direct AP damage as a percentage of REMAINING AP (High AP: “Boy you sure do have a lot of sensitive electronics! 15-30% of 9000AP!” Low AP: “All my electronics are fried to bits already. What’s 15-30% of 0347?) That or just a flat damage. - Fire/Overheat should be the poison of the game, proccing as a damage-over-time until the heat status bar returns to 0, and have it return quickly or give them an OS upgrade for cooling/status resistance. - Acid/corrosion hazard is like Heat buildup but it’s DOT is light; what really makes it bad is that it reduces damage negation very badly, and procs instantly, where any amount of corrosion does this debuff until status reaches zero. This would be great in combo with Pulse Radiation (which I think one of both should be the Scarlet Rot of the game, where your mech literally melts away) - Hacking/EW should the same as pulse damage but acts as a debuff rather than a status effect like the rest of them, meaning if it sticks it will stay for a long time unless properly addressed. There should also be variety on the specific effects that Hacking/EW does to everyone. Speaking of which Radar/EW jamming and counter-EW should be a mechanic, but this last thing might be a lot to ask at this stage of development.

  • @leftovernoise
    @leftovernoise10 ай бұрын

    I really hope there are still hover legs, not a deal breaker if there aren't tho

  • @SCF721
    @SCF72110 ай бұрын

    After seeing how tank legs move in this game, I honestly think that those may be tank legs in that clip from the gameplay trailer. Perhaps they may be unlocked later on in the game but for right now it seems very unlikely. Even if they were in the game, how would they balance them since the one function that could make them stand out is already relegated to the quad legs?

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Exactly. It's not looking good for hovers rn.

  • @SCF721

    @SCF721

    10 ай бұрын

    ​@@absurd.gaming the only way I could see hover legs returning is if we have levels with deep oceans that we can fall into but hover legs would float over like in older games. It wouldn't be an instant mission fail because I saw footage that once you fall from the strider you take some damage and are spawned back on top of it.

  • @lileofficial4273

    @lileofficial4273

    10 ай бұрын

    ​@@SCF721hovering could be the reverse joints of tank treads, highest mobility on the ground with better vertical boosting, butslow mid-air like quad leg hover and energy draining af. But yea I think hovers got scrapped, even though that Balteus boss is a hovercraft

  • @Sorain1

    @Sorain1

    10 ай бұрын

    The one niche I could think of would be a light, fast moving leg type with recoil compensation ala the quad and tank legs. (Specifically more like the Tank legs.) So it would be a rather extreme niche for speed+firepower with critically weak defense, likely in the form of stagger value being low. (after all, it's already trying to balance a hovering mech!)

  • @SCF721

    @SCF721

    10 ай бұрын

    @@lileofficial4273 that does sound interesting. Though honestly hover legs didn't find that much utitlity past gen 3 but still would have loved to see them in AC6. From what I've seen in concept art, Baltaus appears to be a humanoid mech much like an AC that has different "backpacks" for different types of combat. Something tells me this is isnt gonna be the last we see of Baltaus, much like the AC units we face in Silent Line

  • @hyperfixatedd
    @hyperfixatedd10 ай бұрын

    About the melee weapons overheating: they really want everyone to play with both melee and ranged weapons, enforcing a more varied (and thus fun) gameplay loop of being faraway from the enemy, building stagger, and then punishing upclose, with melee and more, when they are finally staggered. This is further emphasized by the fack that ACs can now carry more weapons than before, in general, so you can have options for both staggering and dealing damage when they are staggered. Making players not focus on only one type of playstyle.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Yeah they def have made design decisions to encourage a certain playstyle.

  • @antoniocolon1567
    @antoniocolon156710 ай бұрын

    This video was soooo good bro

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Thanks so much!

  • @lesslighter
    @lesslighter10 ай бұрын

    how melee builds will work this time around no weapon on the right dual melee on the left take 2 of the 3 choices of damage types? you punch with your right for stagger and then commit to a lethal blow clunky yes.... but fun? who knows energy output on the arms will still be a thing as "melee specialization", boosters with melee thrust stat you can already imagine how to mix boosters with a high melee thrust and arms with melee spec and a generator and core to handle the synergy, as the core's stats now reflect some of DxM's uhhh.... stat philosophy weird huh, but then again when I saw the gameplay trailer I stated that the movement feels like DxM

  • @kenhiyoko941

    @kenhiyoko941

    10 ай бұрын

    From the 'Writing on Games' video, you can cancel melee thrust with quick boost without putting the weapon on cool down. Combine it with hard lock and fast ground energy recharge, for me it feels like Gundam VS maneuver.

  • @chilli_Tea
    @chilli_Tea10 ай бұрын

    Dark souls invented the third person camera

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Haha, it also invented the wheel and zippers.

  • @RippahRooJizah

    @RippahRooJizah

    10 ай бұрын

    Dark Souls invented humanity.

  • @tomquinto1164

    @tomquinto1164

    10 ай бұрын

    ​@@RippahRooJizahalso the lack of it

  • @kindlingking

    @kindlingking

    10 ай бұрын

    Dark Souls invented dark and souls

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@colbyboucher6391 on your pants. or jacket

  • @yxxrem
    @yxxrem10 ай бұрын

    that leg is probably just a tank leg but threadless like a hovercraft thing

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I hope not, but thats the feeling I have rn.

  • @shishi6201
    @shishi620110 ай бұрын

    I imagine that the unaware multiplier is the same as the direct hit multiplier? Has anyone done the math on that?

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Not that I've seen. I didn't even think to do a comparison on that here lol.

  • @jotarokujo5305
    @jotarokujo530510 ай бұрын

    Check the game informer articles i think the missle rack from the last boss is a legs piece

  • @jotarokujo5305

    @jotarokujo5305

    10 ай бұрын

    Nothing says they are I just think it presents that way

  • @dyangoh1646
    @dyangoh164610 ай бұрын

    hover legs are a thing. Vattivyda used them against the Strider (i forget if this is its name; the large mech you have to take down the generators and eye that shoots lazers)

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    those were quad legs, but with a hover function. So the function exists, but the part type seems to be gone.

  • @dyangoh1646

    @dyangoh1646

    10 ай бұрын

    @Absurd VaatiVidya got to play the first chapter. Idk if youve seen him yet but you should check his analysis of his play if you havent yet 👍

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@dyangoh1646 I have a reaction to his playthrough on my channel

  • @dyangoh1646

    @dyangoh1646

    10 ай бұрын

    @@absurd.gaming oh gotcha haha. was it after this vid? I just saw to the point where you were worried about the quad legs and felt like I should qualm your fears haha

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @dyangoh1646 No, it was before this video. I wasn't worried about quad legs. I was talking about hover legs - an old leg type from previous games.

  • @Song-BAU
    @Song-BAU10 ай бұрын

    oh yeah. I completely forget about hover leg.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Haha, yeah I did too at first. So much overwhelming cool stuff that it just slipped my mind until I checked some of my past notes.

  • @Sorain1

    @Sorain1

    10 ай бұрын

    Most folks do, which I think is pretty much a solid argument to let them die. Without a clear niche to occupy, there is no point to them.

  • @mhjmstultiens
    @mhjmstultiens10 ай бұрын

    Thank you!

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    You're welcome!

  • @quelldieu7263
    @quelldieu726310 ай бұрын

    thats just absurd XD

  • @Crammit0
    @Crammit010 ай бұрын

    Hover legs are in the game. VaatiVidya made a build with them in his AC6 video

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I watched his video a couple times, but did not see that. Care to leave a timestamp for the hover leg clip?

  • @Crammit0

    @Crammit0

    10 ай бұрын

    @@absurd.gaming sure kzread.info/dash/bejne/Y5dlxdSFm9WbZqg.html

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Ah, those are the quad legs with a hover function. Hover legs are a different leg type from the older games.

  • @Crammit0

    @Crammit0

    10 ай бұрын

    @@absurd.gaming ohhhhhh gotcha

  • @Ixarus6713

    @Ixarus6713

    10 ай бұрын

    @@absurd.gaming looks like they've been absorbed into quads then. 😐

  • @user-ec9kj9gz8f
    @user-ec9kj9gz8f10 ай бұрын

    Thanks for the Japanese translation!

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Your are very welcome!

  • @halcyon6098
    @halcyon609810 ай бұрын

    Vaati... Hover w/e legs..

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Those are quad legs. not the traditional hover legs.

  • @halcyon6098

    @halcyon6098

    10 ай бұрын

    @@absurd.gaming oh. 👍

  • @Vanl0k
    @Vanl0k10 ай бұрын

    Armored Souls!!!🥸

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Haha, it will never die.

  • @AstonishingRed
    @AstonishingRed10 ай бұрын

    I think it really speaks to how great Souls games are that people just want elements of those games to seep into everything Fromsoft makes.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    TBF the status effects are essentially how heat worked in AC3 and silent line, before demon souls.

  • @hello-gx6oi

    @hello-gx6oi

    10 ай бұрын

    And to be fair some of the elements in souls were from armored core So its kinda full circle now

  • @vincentque1238
    @vincentque123810 ай бұрын

    the title 💀💀💀

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    Something wrong with the title?

  • @vincentque1238

    @vincentque1238

    10 ай бұрын

    @@absurd.gaming your missing a space in between the first two words lmao

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@vincentque1238 oh, good catch. Thanks. You can tell my English degree was worth it lol.

  • @---Zero---
    @---Zero---10 ай бұрын

    no it is NOT A SOULSLIKE. this question is starting to irritate me especially with other content creators that never played or have seen armored core before

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I agree it is not a souls-like. I have never said it is a souls like. BUT there are a couple souls-inspired mechanics that we've seen.

  • @Felix-tz6hn
    @Felix-tz6hn10 ай бұрын

    I just want to be boosting everywhere 😂

  • @jctherula
    @jctherula10 ай бұрын

    FINALLY someone not jus regurgitating the same shit over n over

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I do my best not to waste anyone's time.

  • @ex0gen
    @ex0gen10 ай бұрын

    There doesn't seem to be a turn speed stat.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    I haven't seen one. Which implies that all legs turn with the same speed. Kind of weird. We will have to see how that works out.

  • @ex0gen

    @ex0gen

    10 ай бұрын

    @@absurd.gaming We already know how it works. It works the same as it does in the Gundam Vs. games, for example. This engine style is nothing new. It is identical to many other games that have sported this style. They are dumbed down by comparison. The only hope at this point, if they don't add turning speed into the game, is that they disable the hard lock for PvP, or at a minimum, disable it in ranked and allow the host to create the room with the hard locked turned off and don't allow they to switch it back on without collapsing the room. That would at least bifurcate the competitive standard from the casual one.

  • @Ixarus6713

    @Ixarus6713

    10 ай бұрын

    @@ex0gen I think you're worrying a little too much. Hard lock has been proven to be able to be broken with enough movement (getting outside of their screen) and doesn't guarantee hits. Also, if everyone can turn that quick and everyone has hard lock, there's no issue. If you dislike it because you refuse to use it and that puts you at a disadvantage, you are the problem, not the game. Even then, both modes have ups and downs, so the two should balance out, especially with enough skill. I reckon high skill softlock players will absolutely body newbie hardlock players.

  • @kenhiyoko941

    @kenhiyoko941

    10 ай бұрын

    They don't have turn speed but there is an OS upgrade that allows you to do an instant 180 turn by input "down + B"

  • @ex0gen

    @ex0gen

    9 ай бұрын

    @@kenhiyoko941 I'm aware, that's quick turn. But quick turn was always limited by your turning speed, and not important as turning speed, as quick turn is only one maneuver.

  • @rreckinreturns
    @rreckinreturns10 ай бұрын

    First! Good morning my friend. 😋

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    You the First Raven today!

  • @rreckinreturns

    @rreckinreturns

    10 ай бұрын

    @@absurd.gaming But who will be the Last Raven? Lol

  • @MarshalFoxify
    @MarshalFoxify10 ай бұрын

    Спасибо что сделал русские сабы!

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    You are very welcome!

  • @bustedgearsquad6246
    @bustedgearsquad624610 ай бұрын

    all the souls comparisons is going to ruin this game.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    If the game is good, comparison will help the game.

  • @RippahRooJizah

    @RippahRooJizah

    10 ай бұрын

    ​@absurd.gaming I would disagree. What "Soulslike" means varies from person to person, and that mindset has altered how some perceived the game, rather than see how it stands on its own.

  • @absurd.gaming

    @absurd.gaming

    10 ай бұрын

    @@RippahRooJizah Thats a fair point. My mind just immediately went to studios like Amazon and Disney who blame their fans when a product flops - when the issue is that the product isn't good. A good product speaks for itself.

  • @bustedgearsquad6246

    @bustedgearsquad6246

    10 ай бұрын

    @@absurd.gaming what i mean by that is people are going to develop expectation. and when that expectation isnt met (because its something different) they wont enjoy it to its fullest. basically what happened to titanfall players who picked up apex. you really just wanna go play titanfall

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