Developer Update | Gameplay Changes & Improvements | Hunt: Showdown

Ойындар

Hunters, today’s video explores the exciting upcoming changes and improvements to gameplay in Hunt.
From gunplay to fall damage, discover more about our upcoming August launch plans!🤠
00:00 - Introduction
00:12 - Weekly Challenges
00:36 - Trap Improvements
00:54 - Looting and Vulture
01:17 - Weapon Sight Improvements
01:35 - Speed of Sound
02:20 - Fall Damage Improvements
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get Hunt Showdown on Steam: tinyurl.com/HuntSteamKZread
Twitter: / huntshowdown
Facebook: / huntshowdown
Twitch: / crytek
TikTok: / huntshowdownofficial
Discord: / discord
#HuntShowdown #Hunt

Пікірлер: 1 100

  • @HazmatFTW
    @HazmatFTW3 күн бұрын

    HALLELUJA! The trap improvements will really allow my blind teammates to off themselves in even more creative ways now. Crytek's got our backs 🤠✌

  • @noid3571

    @noid3571

    3 күн бұрын

    Can not wait for the dynamic trio to explore new ways to sabotage their own team

  • @Tobi-dy8xg

    @Tobi-dy8xg

    3 күн бұрын

    If they are so unaware they deserve it

  • @Mr-HaZe

    @Mr-HaZe

    3 күн бұрын

    CryTek got our teammate fronts, since they are blind anyway it doesnt matter😅

  • @GJB-or9if

    @GJB-or9if

    3 күн бұрын

    Will make great content

  • @_Arko44

    @_Arko44

    3 күн бұрын

    New Hyde's farts compilation when? :P

  • @ChoiiXMasters
    @ChoiiXMasters3 күн бұрын

    The new Audiodesign is AMAZING, actually having the Bulletcrack be heard before the actual Shot just sound SO GOOD. Most Games dont even give this Kind of Detail a minor Thought but Crytek is cooking HOT ✌️💚

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @ChoiiXMasters Indeed! Excited to see this

  • @touristhawk

    @touristhawk

    3 күн бұрын

    @@scottsmith2141 the question is if we could still not sense if our enemy upstairs or downstairs

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @touristhawk idk Directional audio is really hard to pull off when you consider elements like high above or below. Because we as humans achieve this primarily by tilting our heads slightly I don't see hunt introducing that. It's tough. I don't really have a solution for them. Open to suggestions of course. All that said, they've truly done an outstanding job on the audio and it seems they keep aiming higher (just like our long Ammo users will be in August lmao)

  • @Himbeer-Toni

    @Himbeer-Toni

    3 күн бұрын

    So if youre down and you dont hear a shot, it was a headshot from far^^

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @Himbeer-Toni Hehehe Of ya don't hear the shot it wasn't meant for you. I remember a buddy if mine saying that. It's accurate in many ways lmao

  • @redphantom8430
    @redphantom84303 күн бұрын

    The sound delay at distance and overall improvements... It feels awesome!!!

  • @AB-vp9mi

    @AB-vp9mi

    3 күн бұрын

    It's just so good to see man lol

  • @ShadowSpeakerman-cv3nx

    @ShadowSpeakerman-cv3nx

    3 күн бұрын

    It seems like it will greatly improve the ability to tell where you are beeing shot from at distances.

  • @mac2312
    @mac23123 күн бұрын

    That bullet drop is insane

  • @tyman3331
    @tyman33313 күн бұрын

    That bullet drop is simply ridiculous!

  • @Brooksie997

    @Brooksie997

    2 күн бұрын

    Agreed!

  • @dragon_1062
    @dragon_10623 күн бұрын

    holy that ammo drop is way to alot

  • @Simebag_

    @Simebag_

    3 күн бұрын

    Mosin crossbow bullet😂

  • @Tulkeleth

    @Tulkeleth

    2 күн бұрын

    Come august we'll be fighting with slingshots XD

  • @Brooksie997

    @Brooksie997

    2 күн бұрын

    Agreed, way too mich

  • @Luna-Starfrost

    @Luna-Starfrost

    Күн бұрын

    Airsoft guns now

  • @Takabeee
    @Takabeee3 күн бұрын

    1:43 that looks like you're throwing a bullet not bullet drop lol

  • @Kokopelle

    @Kokopelle

    2 күн бұрын

    I was thinking the same. The Krag looks like it shoots rocks

  • @Richter5
    @Richter53 күн бұрын

    Holy cow this bulletdrop is HUGE. Why so much??

  • @jonnygudman1815

    @jonnygudman1815

    3 күн бұрын

    I don't like it.

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    They don't understand the real work bullet drop. So don't expect good implementation

  • @Richter5

    @Richter5

    3 күн бұрын

    @@scottsmith2141 I know it's not realistic game, but cmon :D

  • @Brooksie997

    @Brooksie997

    2 күн бұрын

    Cause Europeans don’t know guns

  • @Luna-Starfrost

    @Luna-Starfrost

    Күн бұрын

    @@Richter5 Harder to shoot your mutant pigeons with it.

  • @Mercurial_Me
    @Mercurial_Me3 күн бұрын

    Big fan of the trap and silence improvements. I feel a little better about the headshot changes now that I see how drastic bullet drop is. Not so much a fan of unlimited uses of ammo/kits. I like the concept of limited supplies across the server and it made for interesting tactical decisions.

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    Agreed Seems hunt wants to get away from its original game play however. Slow, tactical shooter with heavy hitting/fairly low rate of fire weapons. Trade off for higher rate of fire would tend to be way less accuracy. This led players to make the tactical decisions of pushing up close and Dominating or hanging back and trying to pull off some good shots. The limited resources on the map made this more interesting as high rate of fire/Ammo eating guns would need to be used more conservatively. Using it too soon would leave you out of luck for the next fight unless you went out of your way to resupply in some form or another (Perhaps taking the enemies weapons in some cases.) But yeah Hunt seems to be getting faster pace with each update. I understand they want to make this game more appealing to newer players....but it's pushing players like myself (I've played since launch) away as I really enjoyed the slow tactical elements... many of which are disappearing. Oh and we used to have unlimited headshots...they removed it. I find it odd they want it back suddenly..... but if your introducing bullet drop I can understand. Though I'm completely against the "bullet drop" being introduced as I used to work in the firearms industry and all I can say is.... no.... Hunt team... you really don't understand what your trying to implement at all. Just don't add it it's unsettling just how wrong it is. (It is also borderline funny)

  • @Sakharee

    @Sakharee

    3 күн бұрын

    ​@@scottsmith2141 traps are getting way stronger which will slow the game and also makes it more tactical approachable but you dont lose a word about this

  • @kirkhuff1124

    @kirkhuff1124

    3 күн бұрын

    ​​@@scottsmith2141The game can still be played slow and tactful. They have not removed that from the game nor have they taken away your ability to do so. Crytek has added ways to play the game but never removed a game style. it seems you and others take these additions/changes to the game very personal. I understand that you played since launch, a lot of us have. I just don't understand how we are getting so much next month as a Hunt community and all you can do is find what you think is game breaking when you haven't even played it yet. Were you the kid that complained about the size of your Christmas present before opening it?

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @@kirkhuff1124 My complaints are mostly that of the last several years. I won't speculate on the kind guy you are. You don't seem worth it

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @@kirkhuff1124 But sure, keep throwing your childish insults 🤣 wot a joke

  • @Mamelarde
    @Mamelarde3 күн бұрын

    2:38 new trees hype Can't wait to retrain my hearing. We now get the Sopranos experience: Tony Soprano: No risk, no reward. Bobby 'Bacala' Baccalieri: I mean, our line of work, it's always out there. You probably don't even hear it when it happens, right?

  • @chendorian8462

    @chendorian8462

    3 күн бұрын

    Lol too good

  • @hristobibov

    @hristobibov

    3 күн бұрын

    I'm glad to see I was right on the money thinking it will be a mountainous, pine trees biome, perhaps with some snow as a new Wild condition

  • @LongClawzHidden

    @LongClawzHidden

    3 күн бұрын

    APPALACHIA HERE WE COME

  • @MirmiX

    @MirmiX

    3 күн бұрын

    Nice catch!

  • @SewerGoblinz

    @SewerGoblinz

    3 күн бұрын

    @@hristobibov the new map was datamined forever ago. codenamed "Colorado" . also I think David mentioned on a rachtaz stream that there was no snow. But he coulda just been blowing smoke

  • @quinx
    @quinx3 күн бұрын

    The trap changes were unexpected and the silencers are so nice... August 15th cant come soon enough 🙏

  • @Magicgaming1999

    @Magicgaming1999

    3 күн бұрын

    solo player trap 😁☺️

  • @Jester4460

    @Jester4460

    3 күн бұрын

    @@Magicgaming1999 its fine necromancer has been debuffed

  • @tspyrx

    @tspyrx

    3 күн бұрын

    quinx tut on how to get on peli up there pls

  • @4nlimited3dition_4n3d

    @4nlimited3dition_4n3d

    3 күн бұрын

    @@Jester4460 But also re-buffed.

  • @osnad
    @osnad3 күн бұрын

    Bullets drop like they've been shot from a slingshot...

  • @TollerGamesLLC
    @TollerGamesLLC3 күн бұрын

    Trap changes are so big, I always hated spots that look like I should be able to place one then can't.

  • @IWantThatKey
    @IWantThatKey3 күн бұрын

    I feel like different sights gave guns more distinct personalities but nothing but good changes here. And yeah with a drop like that hitting someone at large distance who's even slightly moving is going to be much harder. Unlike warzone you can air strafe in hunt, hunters don't have momentum.

  • @maplemaple1439

    @maplemaple1439

    3 күн бұрын

    I agree with the former too but given the ballistics changes they're adding here, it only makes sense that they want to add a lot more standardization with the iron sights. Personally it's a bit disappointing since I hate the way videogames will butcher iron sight proportions to make them more playable. But it's just something we have to accept since these sights work great IRL but in a videogame where you only have one POV, many of them become abysmal.

  • @sl9dge

    @sl9dge

    2 күн бұрын

    Only problem I see here is it gives an advantage to aim boters.

  • @RED_XLR

    @RED_XLR

    2 күн бұрын

    @@sl9dge True but they always had it. Cuz' if they aimbot they cheat the dmg too, and also how much penetration they get. So some cheaters could should you across the map through a million concrete walls and 1 shot you on body shots.

  • @sl9dge

    @sl9dge

    2 күн бұрын

    @@RED_XLR Yeah but I've met regular aimbot cheaters and I liked being able to duel them from afar. Now with bullet drop this seems more complicated.

  • @MrReaxxionAction

    @MrReaxxionAction

    Күн бұрын

    @@sl9dge why? If only aim bots will do predicted firing, but it is hard to predict if the target is moving

  • @RAWRluver
    @RAWRluver3 күн бұрын

    i was up for bullet drop, but damn this seems more drastic than battle field

  • @TheParaxore

    @TheParaxore

    3 күн бұрын

    Good for nerfing long ammo

  • @francescoluchena8302

    @francescoluchena8302

    3 күн бұрын

    Yeah seems comically huge, like very very exaggerated

  • @vezrabuto7496

    @vezrabuto7496

    3 күн бұрын

    @@francescoluchena8302 you wont have 900 meter sightlines like you do in battlefield, most engagements will be 100 to 150, where the shown drop would be almost minimal on the mosin. they are showing extreme ranges no one realistically should fight at, and if you do it will take more skill to actually get hits, i honestly dont see the problem here. and before you claim realism, then why can we revive teammates who were headshot multiple times, how can we patch up multiple bullet wounds with a simple bandage etc. its game balancing over realism, if you want real guns with real bullet drop then go buy some

  • @NoName......

    @NoName......

    3 күн бұрын

    Good. Now you Snipers actually have to try for once

  • @Tommy92gunner

    @Tommy92gunner

    3 күн бұрын

    Its a skill curve for sure but games with bullet drop miss the point entirely and 99% of them always do it wrong.

  • @mr_monologue2680
    @mr_monologue26803 күн бұрын

    ngl that bullet drop looks insane. Guns just don't work like that.

  • @C_Becker

    @C_Becker

    3 күн бұрын

    Guns work more like that as they do without it.

  • @mr_monologue2680

    @mr_monologue2680

    3 күн бұрын

    @@C_Becker To me not having bullet drop is less Immersion breaking than a bullet dropping 1m at 250ft

  • @C_Becker

    @C_Becker

    3 күн бұрын

    @@mr_monologue2680 But that is a completely different topic.

  • @mr_monologue2680

    @mr_monologue2680

    3 күн бұрын

    @@C_Becker same principle, because of the crazy amount of bullet drop that is completely over the top at the ranges of a hunt map, it would be in my opinion more realistic and also immersion breaking to have 0 bullet drop.

  • @C_Becker

    @C_Becker

    3 күн бұрын

    @@mr_monologue2680 But gusn have bullet droo. So not having any is more absurd than none. I don't like it either. But to claim that guns don't work like that, is just not correct.

  • @XiztingLeo
    @XiztingLeo3 күн бұрын

    The bullet drop seems excessive, but really excited about that new map sneak peek! Regardless, we'll see how it plays out in live servers :D EDIT: for people in favor of excessive bullet drop and saying that snipers will have a harder time hitting shots: that's true, but this goes both ways. Snipers will be practically unbeatable by someone using iron sights due to the rifle physically covering up the enemy player model at those distances. Although what's shown in the video might not seem like that much with a scope, it's going to be very, very difficult to compensate for bullet drop when you can't even see what you're shooting at. While this is indeed a nerf to their ability to hit headshots, snipers in general will likely be a lot harder to deal with. But I don't want to draw any conclusions before trying it out, so let's see how it goes!

  • @Venusianation

    @Venusianation

    3 күн бұрын

    yeah, bullet drop feels off

  • @OlafPawbelt

    @OlafPawbelt

    3 күн бұрын

    you get use to it, i don't see this bullet drop being bad

  • @NoName......

    @NoName......

    3 күн бұрын

    Breaking news: Snipers now have to actually engage in fights and not just sit halfway across the map killing people down a bar. Entire hunt community explodes

  • @ghostrunner2138

    @ghostrunner2138

    3 күн бұрын

    I like it this can help make the game less campy with snipers all the time

  • @NeFjuS

    @NeFjuS

    3 күн бұрын

    Sounds like skill issue :) For ppl who played arma or dayz, it will be a breath of fresh air xd

  • @SneakyJoeRu
    @SneakyJoeRu3 күн бұрын

    I was trying to remember ANY game that calculates speed of sound. Glad you decided to do it.

  • @TheErazar

    @TheErazar

    3 күн бұрын

    Dayz does

  • @-lamaman-5743

    @-lamaman-5743

    3 күн бұрын

    Literally most battle royales

  • @denislegkii9154

    @denislegkii9154

    3 күн бұрын

    Even Half life 2 ages ago

  • @weeedley

    @weeedley

    3 күн бұрын

    Literally PUBG since forever 😂

  • @JohnnyC01

    @JohnnyC01

    3 күн бұрын

    Delta Force 2 back in 1999 had it. Getting sniped from 1,5 km. You were on the ground before you heard the shot.

  • @NOVA.PROSPEC
    @NOVA.PROSPEC3 күн бұрын

    They need to add a marker when pinging traps. I mean it won't stop me from running into my teammates traps but at least at one point I knew what was being pinged.

  • @Zegger

    @Zegger

    3 күн бұрын

    Actually a good idea, perhaps a different sound or visual just to help friendly gameplay be more friendly

  • @dr_0ats
    @dr_0ats3 күн бұрын

    Not sure about the changes to resupplies, a good tactic to use was to wipe a resupply station of all supplies before an enemy team got there, rewarding your planning ahead because of them now being at a disadvantage coming into a fight. Otherwise it all looks like good stuff

  • @LeMicronaut

    @LeMicronaut

    3 күн бұрын

    Agreed. Will incentivize trapping and map control tho.

  • @dr_0ats

    @dr_0ats

    3 күн бұрын

    @@LeMicronaut true, and will ensure more balanced fights at face value. I guess I'm just gunna miss that extra little level of preplanning

  • @dino-t243

    @dino-t243

    3 күн бұрын

    Why should the team that gets into a fight last be more rewarded than the the team that's been fighting the entire time? Scorched earth is a strategy but not very fun, especially not for new players

  • @dr_0ats

    @dr_0ats

    3 күн бұрын

    @@dino-t243 I'm thinking more 5-6 star lobbies, where in general players know that time is very valuable, and the quicker you are the quicker you're gunna get to the better position in the map (be that the boss lair, extract, resupply etc). The way I play at least is trying to read the movements of every player that I know of on the map, so if I hear a fight in laws on station and the boss is at Fort, I'm gunna be stripping any ressuplies in between them and waiting at sweet bell or the big tower in the river. That's if I don't judt push them to third party. Denying resources to an enemy team is a very handy strat, doesn't just have to be for resupply stations, even just inside compounds. I'm more likely to top up one or two long ammo when I'm nearly full, if I know the guy I'm fighting is gunna try and do the same from the same box in a minute or two

  • @LeMicronaut

    @LeMicronaut

    3 күн бұрын

    @@dr_0ats yeah that must've felt nice. We also lose a bit of traxking knowledge in that now the fully open status of pickups probably won't show, meaning you can't guage if multiple people have passed through.

  • @RachtaZ
    @RachtaZ3 күн бұрын

    First look at the new engine graphics, bullet drop and map sneak peek

  • @aretakyroda5371

    @aretakyroda5371

    3 күн бұрын

    is't it was leak ?

  • @adasdasd21

    @adasdasd21

    3 күн бұрын

    cant you wait for new anty cheat?

  • @likeaboss9364

    @likeaboss9364

    3 күн бұрын

    HOW DID YOU NOT SAY A TEXT ABOUT THIS BULLET DROP?? I KNOW YOU DIDN'T LIKE IT, NOBODY LIKED IT, ONLY YOU TO SAVE THIS GAME PLEASE RACHTA MAKE A VIDEO TALKING ABOUT HOW MUCH A MISTAKE THIS IS. FOR MORE PEOPLE TO TALK ABOUT

  • @Youxitube

    @Youxitube

    3 күн бұрын

    ​@@likeaboss9364 least unhinged long ammo spammer

  • @JBrunette

    @JBrunette

    3 күн бұрын

    Do you have GR3 tools?

  • @xbex4095
    @xbex40953 күн бұрын

    Everything is solid here but that bullet drop is going to be attrocious, thank god i run shotguns

  • @sirkillerkekz6786

    @sirkillerkekz6786

    3 күн бұрын

    pistols are supposed to drop way sooner so you better invest in quatermaster if you want a sidearm for further then 40 meter range

  • @xbex4095

    @xbex4095

    2 күн бұрын

    @@sirkillerkekz6786 i use tha bat so no stress

  • @getonqueteground
    @getonqueteground3 күн бұрын

    Duuuude that bullet drop. I'm afraid that with the iron sight you won't be able to see the player while aiming higher.

  • @househome7665
    @househome76653 күн бұрын

    Bullet drop still seems like a terrible idea... But this video has a lot of good things

  • @andrewchavez3029

    @andrewchavez3029

    Күн бұрын

    Worst idea, I’ve seen come out in this hunt showdown game

  • @bloodday7589
    @bloodday75893 күн бұрын

    We seem to see a part of the new map at 0:23. Name are a bit blurry but definitively new compound. I can see one ending by ‘’lodge’’. Top corner seems to be ‘’black smith’’

  • @Spanky872

    @Spanky872

    3 күн бұрын

    Blackwell Forest (top left) Sunset Lodge (center left) Hopewell River (center) Edgewood Estates (top center right) Highland Hills (bottom right)

  • @PlayerOneChubs_TTV

    @PlayerOneChubs_TTV

    3 күн бұрын

    I didn't catch that. SO ready.

  • @rulyon7222

    @rulyon7222

    3 күн бұрын

    @@Spanky872”Forest”, “Lodge”, “River”, “Estates”, “Hills”. My prediction for Hunter jargon.

  • @sim4078
    @sim40783 күн бұрын

    rest in peace, iron sight

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    Aye Iron sights (with this drastic bullet drop... which don't even get me started as it makes no sense, lmao) will NOT be META in the slightest. Borderline useless given the changes. You see someone close its fine, sure.... but any meaningful distance away and you'll just shoot with best guess..... unless it's compact! Lmao It's just silly.

  • @LK9T9akaSEKTOR

    @LK9T9akaSEKTOR

    Күн бұрын

    Still viable for CQB enthusiasts

  • @joelchambers
    @joelchambers3 күн бұрын

    Please add a range finder to the spyglass based off hunter height. People would actually use it then

  • @johannesschmitz6370

    @johannesschmitz6370

    3 күн бұрын

    agree

  • @Sangth123
    @Sangth1233 күн бұрын

    The bullet sound travel time was always something I felt Hunt could benefit from, looks great. Also the trap creativity is an excellent change.

  • @seanpurdy8230
    @seanpurdy82303 күн бұрын

    That bullet drop is a bit extreme fellas. Might want to cut it in half at a minimum.

  • @Toxicity88888
    @Toxicity888883 күн бұрын

    that bulletdrop is a bit way to much :D

  • @kejmejx138
    @kejmejx1383 күн бұрын

    every change mentioned in all the dev vids is so good, but the bulllet drop hurts

  • @DevastatingDave
    @DevastatingDave3 күн бұрын

    That bullet drop is obscene. Change it back immediately

  • @Brooksie997

    @Brooksie997

    2 күн бұрын

    Literally

  • @MrReaxxionAction

    @MrReaxxionAction

    Күн бұрын

    no

  • @Brooksie997

    @Brooksie997

    Күн бұрын

    @@MrReaxxionAction wrong

  • @andrewchavez3029

    @andrewchavez3029

    Күн бұрын

    Worst idea yet bullet drop is trash

  • @marcusmurray3273
    @marcusmurray32733 күн бұрын

    That bullet drop is not subtle at all, that will ruin rifles.

  • @xDjembex

    @xDjembex

    3 күн бұрын

    I think they were using explosive rounds as an example, hence the extreme drop. It is still more than I was expecting.

  • @blooperman1997

    @blooperman1997

    3 күн бұрын

    Ruin rifles in comparison to what? Everything else is also affected by drop, and rifles are affected the least.

  • @goddamndoor

    @goddamndoor

    3 күн бұрын

    ​@@blooperman1997it'll ruin rifles without scopes. It'll be literally impossible to hit at even medium distances without a scope, since you can't see where the opponent is to calculate the drop (with the rifle and sights blocking everything)

  • @the_apex_latino420

    @the_apex_latino420

    3 күн бұрын

    They just showed long ammo, hopefully the smaller ammo types are less affected, they did say that they will act differently, but idk how drastic of a change that is

  • @goddamndoor

    @goddamndoor

    3 күн бұрын

    @@the_apex_latino420 man I don't think you thought that one through enough xD smaller bullets having less dropoff? Are you sure? Dw happens to the best of us but it was funny

  • @GuardianLords
    @GuardianLords3 күн бұрын

    Can the bullets be switched to use Earth's gravity instead?

  • @marcel151

    @marcel151

    2 күн бұрын

    Which gravity are they using right now?

  • @GuardianLords

    @GuardianLords

    2 күн бұрын

    @@marcel151 That of a dwarf star

  • @marcel151

    @marcel151

    Күн бұрын

    @@GuardianLords So you're realizing that the question was dumb?

  • @Luna-Starfrost

    @Luna-Starfrost

    Күн бұрын

    @@marcel151 Troll attempt, Marcel?

  • @marcel151

    @marcel151

    Күн бұрын

    @@Luna-Starfrost Nope

  • @jumblestiltskin1365
    @jumblestiltskin13653 күн бұрын

    The audio has always been excellent in Hunt. The new improvements make it better ❤

  • @EnzReviews
    @EnzReviews3 күн бұрын

    I love how he said a slight bulletdrop on long ranges the other day and they implement the one from fortnite snipers

  • @hexmoures3310
    @hexmoures33103 күн бұрын

    i dont mind about bullet drop but isnt it akward trying to aim at long range with ironsight, you cant see where the bullet land to adjust next shot unlike scoped guns..wish they also show long range shot with ironsight..guess hv to wait to see how this play out..

  • @DamianJoseph661

    @DamianJoseph661

    3 күн бұрын

    At the ranges you'll realistically be shooting with an iron sight rifle, it really won't be that much of a problem. If you try to shoot outside the range you're meant to, you'll struggle with any gun, bullet drop or not.

  • @hexmoures3310

    @hexmoures3310

    3 күн бұрын

    ​@@DamianJoseph661 yah..i guess now i have to struggle harder😂

  • @_claymore

    @_claymore

    3 күн бұрын

    It definitely seems to put more emphasis on a respective guns ideal range. Using pistols at far ranges will be more difficult, but arguably makes sense - they are supposed to be for short ranges. And "weaker" rifles will likewise be harder to use at greater distances. Definitely an interesting change. I am curious to play it to see how it really feels.

  • @noobboon2579

    @noobboon2579

    3 күн бұрын

    Here is the thing: youre not supposed to do long range sniping with iron sights. Thats what you have scopes for. Thats their purpose

  • @mr.hanfblatt9152

    @mr.hanfblatt9152

    14 сағат бұрын

    @@noobboon2579 here is the thing: have fun dealing with all those camping snipers that are ALREADY in the game, but now you have even less of a chance of counter play. no sane man would go for the actual objective of the game anymore cause you get rewarded with being a sitting duck in a house where the enemy team constantly aims at every exit you have and tries to wallbang you from a safe distance.

  • @maykheir7636
    @maykheir76363 күн бұрын

    Traps look fantastic. I really love the attention to detail with the sounds. But that bullet drop is way too extreme for the mosin at that distance. That bullet is going too fast to dip that soon.

  • @DamianJoseph661

    @DamianJoseph661

    3 күн бұрын

    I think there might be a zeroing feature included with rifles. That'll make handling the drop a lot easier.

  • @francescoluchena8302

    @francescoluchena8302

    3 күн бұрын

    Yeah

  • @rgbgamingfridge

    @rgbgamingfridge

    3 күн бұрын

    i too love femboys nohomo

  • @Tommy92gunner

    @Tommy92gunner

    3 күн бұрын

    Good, you understand basic physics, they showed an extreme just for the bit, but rest assured they'll figure it out, most devs don't and think hehe bullet drops after 100 meters haha :3

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    You're right! They have shown zero understanding of actual bullet drop/physics. The Hunt team has had an interesting relationship with gravity over the year and it seems that battle of understanding is one they're losing to this day

  • @MobiusFun64
    @MobiusFun643 күн бұрын

    Are we going to be able change the zero on our sights? I feel like aperture sights will be useless if you can't.

  • @sebbo59
    @sebbo593 күн бұрын

    I'm not a big fan of the bullet drop :(

  • @mastrocalibro5351
    @mastrocalibro53513 күн бұрын

    Could you please also add different outline colors for teammates?

  • @CorenseDG
    @CorenseDG3 күн бұрын

    I'm really happy for the new traps placement system, the number of times me and my friend went crazy because we couldn't place one on the ground is phenomenal !!! 😩

  • @serious-rc933
    @serious-rc9332 күн бұрын

    Bullets not only drop due to gravity but also deviate sideways. When factoring in weather conditions, the bullet should be affected both vertically and horizontally.

  • @jak582filmweb
    @jak582filmweb3 күн бұрын

    I hope that with the trap changes we get also some nerfs to concertina traps. Shooting them should destroy them, not trigger them, after all they are suppoused to be TRAPS that get you when you are off guard, not impenetrable barriers that you can place to make doors unenterable - if this doesn't change I don't see the point in placing them in cheeky spots over placing them in an obvious one to block it off.

  • @MinMaxist
    @MinMaxist3 күн бұрын

    I told you all, bullet drop is a shadow buff to incendiary ammo.

  • @michaelsanders7484

    @michaelsanders7484

    3 күн бұрын

    I don’t understand, how?

  • @MinMaxist

    @MinMaxist

    3 күн бұрын

    @@michaelsanders7484 Incendiary rounds are the only rounds that are tracers, so you’d be able to adjust easier with consecutive shots

  • @whywhywhy9659

    @whywhywhy9659

    2 күн бұрын

    That will never really matter

  • @MinMaxist

    @MinMaxist

    2 күн бұрын

    @@whywhywhy9659 it’ll matter enough for people who are just learning it and want to practice with it

  • @jobta
    @jobta3 күн бұрын

    Dennis, where's your conversion pistol pin? Or maybe todays pin was a bullet but it... dropped ◔ ⌣ ◔

  • @godluckandgoodspeed
    @godluckandgoodspeed3 күн бұрын

    That bullet drop is too much

  • @tweaglegaming
    @tweaglegaming3 күн бұрын

    Why add bullet drop when there is no tool or indication to deal with it? Are we getting a some sort of distance calculator? I get there is a incentive to nerf long range stuff, but I think this is not the way.

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    Sure it is!! Cry tech doesn't know how to balance They NUKE they don't balance

  • @user-fy5gx6nx5p

    @user-fy5gx6nx5p

    3 күн бұрын

    Agreed this is absolutely horrible

  • @clumsygarage1578

    @clumsygarage1578

    3 күн бұрын

    People trying to use long ammo iron sight rifles are probably gonna feel it worse than the camping snipers. I think scope glint would be a better way of doing what they want to do.

  • @sourxpill

    @sourxpill

    3 күн бұрын

    We literally have the shooting range as a distance calculator. You'll have to practice long range sniping and instinctually account for bullet drop. It is a welcome addition, sniping was too easy. The game is more hardcore now.

  • @noobboon2579

    @noobboon2579

    3 күн бұрын

    Youre not supposed to be able to compete with snipers while using iron sights in long range battles. You want long range, you must use scopes. Shorter range? Shorter sights.

  • @boiledbone3966
    @boiledbone39663 күн бұрын

    anyone else noticed the meters number on top of the ammo counter when they were showing off the standardized sights at 1:22? I wonder what that means now that they're adding bullet drop, could it be sighted range?

  • @Nobody-dl4tm

    @Nobody-dl4tm

    3 күн бұрын

    Was that already in the shooting range?

  • @johnnyb175

    @johnnyb175

    3 күн бұрын

    Good catch! I think it either has to be an adjustable zeroing distance or the range at which your weapons bullet drop begins. But idk if they would put a static weapon stat in the main gameplay UI, so adjustable zeroing range is more likely. Let's hope that's what it is

  • @DragMeh9100

    @DragMeh9100

    3 күн бұрын

    @@johnnyb175 i don't think it's zeroing. IMO the way the ranges line up with the weapon being shown suggests bullet drop range. Also, it seems a little clunky to have zeroing options every 5 meters, esp since it would probably be one keybind to cycle through them (possibly a second to go backwards). Finally, they'd probably show off a new zeroing mechanic and the fancy new animations that would come with that system.

  • @yMkciN
    @yMkciN3 күн бұрын

    Добрый день. Может не надо делать упор в испытаниях на определенном оружии? Типа всю неделю ты обязан играть с Мосинкой… Может лучше сделать привязку к типу патронов? Например нанести 1500 урона с крупного калибра? Или прям конкретно с определенного типа боеприпасов? Например нанести 1500 урона с ЦМО или Яда и так далее. Или вообще сделать один квест таким образом: нанесите урон ядовитыми боеприпасами 800 урона, зажигательными боеприпасами 600 урона, ядовитыми 700 урона. А на следующей неделе: 800 урона экспансивными, 600 урона высокоскоростными, 700 урона разрывными. И комбинировать каждую неделю разные типы боеприпасов. Падение пули слишком сильное, как мне кажется. Раза в 2 нужно уменьшить падение.

  • @MrProTK
    @MrProTK3 күн бұрын

    Bullet drop aww it’s killing me,I don’t want it in game

  • @Simebag_

    @Simebag_

    3 күн бұрын

    Time to DROP the game... For me it's a big fail add for the game

  • @Sp33dGames

    @Sp33dGames

    3 күн бұрын

    Haha, cry 😂

  • @Demoerda
    @Demoerda3 күн бұрын

    Oh wow! The bullet drop is quite strong. I’m curious how that will play out in future :) Additionally, traps are gone get some nasty placements in future Can’t wait for August!!! Cheers from Konstanz ;)

  • @balazsdenes9793
    @balazsdenes97933 күн бұрын

    cant wait for the craziest trip spots

  • @Bengir99
    @Bengir993 күн бұрын

    So glad you modified the sights. Especially for the silenced Spark **hugs**

  • @PROJECTJMUSIC

    @PROJECTJMUSIC

    3 күн бұрын

    Yup, silenced Sparks is finally viable for me

  • @amadeokomnenus1414

    @amadeokomnenus1414

    3 күн бұрын

    Im hoping Centennial will get a cleaner foresite, like the Winnies

  • @davidchavez788

    @davidchavez788

    2 күн бұрын

    Seriously gonna just run that now 👌

  • @vasquezma89
    @vasquezma893 күн бұрын

    Not a huge fan of bullet drop but it doesn't really effect me becuase I mostly play bomblance, shotgun, and centennial that are all in compound weapons 🤠 traps changes are super welcome, adjusting for doors opening isnt too hard

  • @sierra1513
    @sierra15133 күн бұрын

    centered aiming looks so cursed, so much of the screen taken up by the gun and hands

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    I'm so happy it's a toggle lmoa

  • @putinmahcochin1636

    @putinmahcochin1636

    3 күн бұрын

    Play in Hunt mode like a grown-up.

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @@putinmahcochin1636 Exactly

  • @sierra1513

    @sierra1513

    3 күн бұрын

    They should not make it the default for new players, let them choose if they really want it but keep the lowered as the default, otherwise they will never even try it to realise its better

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    @sierra1513 Exactly, haha!

  • @spamlorddooomba
    @spamlorddooomba3 күн бұрын

    I'm still hoping the spyglass will let you ping ranges in matches like in the shootrange

  • @maxaazerty
    @maxaazerty3 күн бұрын

    2:40 new map :p pine tree on the back, rock etc :p

  • @BigChimpEnergy

    @BigChimpEnergy

    3 күн бұрын

    Yeah it's already been leaked for over a month now. I won't spoil it for you, but the code name for it in testing was "Colorado" and the code name matches the biome perfectly.

  • @4nlimited3dition_4n3d

    @4nlimited3dition_4n3d

    3 күн бұрын

    @@BigChimpEnergy The graphics and actual map and compounds with screenshots were also leaked. Crytek takes them down pretty quickly though.

  • @BigChimpEnergy

    @BigChimpEnergy

    3 күн бұрын

    @@4nlimited3dition_4n3d I'm not talking about on Reddit or anywhere on the internet. The leaks are still up, but I won't say where. They've been up for months and aren't going anywhere.

  • @crispy-pt9pq
    @crispy-pt9pq2 күн бұрын

    man hunt was already at the peak of game audio design and then they whip out this. bravo guys!

  • @sebastianchantre3152
    @sebastianchantre31522 күн бұрын

    The sound effects at 0:00, 2:15 & 2:41 are so satisfying and well made. Props to whoever designed those menu sounds!

  • @lordofminddisorders5185
    @lordofminddisorders51853 күн бұрын

    Double trap players eating GOOD

  • @evangibson8020

    @evangibson8020

    3 күн бұрын

    Trap chads stay winning

  • @CorenseDG
    @CorenseDG3 күн бұрын

    2:39 So the new Map is going to be in a Mountain Biome ? 🤠

  • @TheRock0120

    @TheRock0120

    2 күн бұрын

    the next logical step, right? i've been saying it for a a long time that it will be a "rocky mountains" style map. Logical for the reason that we've done everything else, I would have preferred an urban environment maybe an asymmetrical map with a mega compound in the centre in 1900s city era but yes, you can't have everything.

  • @MrOrdosan
    @MrOrdosan3 күн бұрын

    I love that new trap change...I would still appreciate being able to rotate the way I pull it open. (like with the ammo swap button) because sometimes I want the bulky end in the other direction without having to walk around and hten jump over it

  • @friendlight6992
    @friendlight699221 сағат бұрын

    The bullet drop was shown on very long ranges (over 150m). Hitting a shot at that range should be challenging. Sniping is going to be a lot more rewarding and skill based, and as a result more fun. Low-risk options in a game should be harder to use.

  • @hummingbird9149
    @hummingbird91493 күн бұрын

    The bullet drop looks extremely excessive, like to an absolute ridiculous degree. Add to that the immersive breaking decision to have heavier long ammo bullets drop more than compact ammo bullets due to "gravity", which is the exact opposite of real life ballistics, and I can honestly say I am not looking forward to this update. It's all bling and arbitrary gimmicks... I am going miss the old hunt that I loved to play for 6 years :(

  • @josephbaughman6772

    @josephbaughman6772

    3 күн бұрын

    Some of the changes really suck. I agree

  • @NoName......

    @NoName......

    3 күн бұрын

    You can just tell who uses mosin Spitzer and camps in a bush the whole game

  • @mrmuffin3928

    @mrmuffin3928

    3 күн бұрын

    ​@@NoName......And you can tell you have no idea on how to fight any fight beyond 5m range.

  • @1nfamyX

    @1nfamyX

    3 күн бұрын

    Good i hope you hate it

  • @funb4gss125
    @funb4gss1253 күн бұрын

    Talk about MMR changes because sweet Jesus does that need a rework

  • @scottsmith2141

    @scottsmith2141

    3 күн бұрын

    The necro nerf will help..... But yeah It's been a flawed as flip system for a LOOOONG time. I think just make a new system. So aye Rework NEEDED.

  • @h.b.635

    @h.b.635

    2 күн бұрын

    They should get rid of mmr at all

  • @socipathicgaming5914
    @socipathicgaming59143 күн бұрын

    Did anyone else catch the bullet drop adjustment?

  • @davee8996
    @davee89963 күн бұрын

    did u think about giving scope sights some reticle dots if u add bulletdrop?

  • @kaporalf150
    @kaporalf1503 күн бұрын

    Not sure about bullet drop, seems way too much

  • @C2Talon
    @C2Talon3 күн бұрын

    The iron sights change reveal should really have come at the same time as the bullet drop reveal. I was genuinely concerned bullet drop would basically destroy the game with how bad the iron sights on some weapons are if bullet drop was added in with no other changes. Quite a few weapons right now have very shallow and thick sights, so they would have been nearly impossible to use outside of short ranges with bullet drop. Making many of the sights taller and thinner will go a long way to increasing the range of usability of the weapons. 1:42 Looks like players won't be able to see their bullet travel unless using incendiary ammo? How are players expected to adjust their aim with bullet drop without feedback? Of course KZread's video compression could have disappeared the bullet, but I'm not even seeing a shadow of compression artifacts where it might be.

  • @MikiBruh
    @MikiBruh3 күн бұрын

    These changes sound so exciting! Can't wait for August!

  • @Barlakopofai
    @Barlakopofai3 күн бұрын

    If you want a free tip for how to make fall damage feel better: Jumping makes you take less fall damage. You didn't fall, you jumped off, therefore you stuck the landing, therefore less fall damage. That's how plays think anyways.

  • @eposcorp
    @eposcorp3 күн бұрын

    That bulletdrop seems a bit much

  • @johannesschmitz6370

    @johannesschmitz6370

    3 күн бұрын

    I'd like to see the difference between light/medium/long

  • @df_productions
    @df_productions3 күн бұрын

    I like the angle traps

  • @undead_corsair
    @undead_corsair3 күн бұрын

    The realistic speed of sound gunfire is so cool

  • @carrmak
    @carrmak3 күн бұрын

    Amazing. Props for keeping the community updated and implementing so many changes at once.

  • @YarakJackson69
    @YarakJackson693 күн бұрын

    Dennis Schwoans hab dich vermisst bruder

  • @SepticFalcon
    @SepticFalcon3 күн бұрын

    Thank you Dennis, I cannot wait till the update!!! 🥰

  • @CalamityTuna
    @CalamityTuna3 күн бұрын

    That Drop at 1:40 is sick. Makes me want to listen to some EDM Tracks during Hunt Sessions to get the feel. Do we get adjustable Ironsights to have a chance of hitting something? The Trap-thing is cool though 👍 and another 👍 for the sound changes

  • @tollyboyer3707
    @tollyboyer37073 күн бұрын

    Can't wait for an update! Good job, Crytek

  • @manatauro1436
    @manatauro14363 күн бұрын

    Don't feel the best about the bullet drop. It's a drastic change which I feel will get in the way of me selling my friends on hunt showdown, that being that unlike most extraction shooters it's hard but approachable. As in, someone can pick it up and learn fairly well and follow the learning curve smoothly. Bullet drop I feel gets a bit on the way of that, especially considering that unlike most other shooters where bullet drop is a thing, players have little way to accurately gauge distance outside of "its more or less this-". Scopes don't have any aids for lining up a shot either, like modern scopes do, so I feel like this is a bit of an unnecessary change. If your argument for it is realism, then it also fails in that regard. Bullet drop at the level that we see in the video does not happen at the ranges that 90% of the gunfights in Hunt happen in.

  • @ZexMaxwell

    @ZexMaxwell

    3 күн бұрын

    I dont mind bullet drop. but I do mind the fact there's no mil dops/gauge marks in the scopes. I need SOMETHING to have an understanding on where i need to place my cross hairs and train my judgement. I'm happy we have a shooting range so I can spend my actual days in it learning the bullet drop.

  • @user-lk4ge3ns2g

    @user-lk4ge3ns2g

    3 күн бұрын

    @@ZexMaxwell i am very unhappy with the fact that i need to allign already a VERY slow bullet speed with quite drastic bullet drop. i really liked hunt as an alternative to other games there your tracking skill is vertical and on the distance to a game there it is purely about enemy momentum

  • @shoff29

    @shoff29

    3 күн бұрын

    It’s a challenge that will be satisfying. Just like how we arc shots with the bows. Crazy long headshots shouldn’t happen very often. Headshots shouldn’t be easy. Especially with these guns.

  • @user-lk4ge3ns2g

    @user-lk4ge3ns2g

    3 күн бұрын

    @@shoff29 the bows are justified, because it is a niche weapons with a niche mechanics considering the general hunt gameplay, that reward good players who know how, and want to use it to their advantage. also it's more of a close to mid range weapon. i DONT WANT to feel like every gun is a bow. guns. shoot. straight. Period. why is it so controversial to leave at least one game there it's a thing? dammit. hunt, my beloved, why be so cruel to me? i don't want to leave my favorite PVP game, but it seems i have to touch grass now

  • @shoff29

    @shoff29

    3 күн бұрын

    @@user-lk4ge3ns2g they shouldn’t feel like a bow. But every weapon has a curve. Nobody should get headshot by a pistol at 125 meters. Effective range should matter. Pistols should only really be effective within 50 meters. This also gives more benefit to high velocity rounds. And long ammo. As the long range option. Which it should be. Reducing the distance that we get sniped in the head is a good thing for the game. And if it happens now, it’ll be very impressive and slightly lucky. But less frequent.

  • @OFPruzkumnik
    @OFPruzkumnik3 күн бұрын

    "Land headshots on enemy Hunters 0/8" 0:27 Are you kidding? To give a headshot at a greater distance is impossible, almost impossible (because the rear sight cannot be adjusted), and you give the task of giving 8 headshots there?!! How many times I have a problem to give even the two headshots during several games.... Otherwise, the other improvements are great. It's just stupid that only weapons with optics will be able to aim at longer distances. With optics, you will eventually learn how to under-measure, because even with under-measurement you can see the head, but with iron sights at a greater distance, you have no chance to shoot at all, because the enemy hunter will simply hide behind your weapon and you therefore do not know if he is still there or not...

  • @gxppe

    @gxppe

    3 күн бұрын

    good

  • @owl_uwu1297

    @owl_uwu1297

    3 күн бұрын

    The challenge does not specify long range headshots tho. Just headshots.

  • @OFPruzkumnik

    @OFPruzkumnik

    3 күн бұрын

    @@owl_uwu1297 I know, I'm happy when I hit the body from 20 meters :D

  • @TheRock0120

    @TheRock0120

    2 күн бұрын

    @@OFPruzkumnik learn how to, less cry

  • @jkune9912
    @jkune99123 күн бұрын

    thanks for the silence weapon sights adjustment. thr current one isntmy favorite 😅

  • @wipros3567
    @wipros35673 күн бұрын

    Guys, hats down. Challenges look phenomenal in there compared to what we have now. Also, more exciting about them as you get 10 per one completed. They're just awesome, good job with that, it can be seen you wanted to make them better and finally, you reached that goal. Congrats!

  • @bigbadwolf1643
    @bigbadwolf16433 күн бұрын

    A bullet from a Mosin rifle cannot fall 1 meter from a distance of 180 meters, this is nonsense, at such a distance the bullet drop is maximum 5 cm

  • @IWantThatKey

    @IWantThatKey

    3 күн бұрын

    They're airsoft copies of mosin, hunt showdown was a game of make believe all along.

  • @francescoluchena8302

    @francescoluchena8302

    3 күн бұрын

    Yeah that was painfully comic

  • @vezrabuto7496

    @vezrabuto7496

    3 күн бұрын

    you also cant stand your buddy back up after he got shot in the head 3 times, or get shot 5 times by a mosin and put a bandage on it to be fine. its a game with game logic balancing. if you want real guns then buy some

  • @swap3813

    @swap3813

    3 күн бұрын

    @@vezrabuto7496 what a stupid way to belittle valid issues players have on changes to a game they enjoy.

  • @KP-w4gu

    @KP-w4gu

    3 күн бұрын

    That's black magic though ​@@vezrabuto7496

  • @berkutsierra7887
    @berkutsierra78873 күн бұрын

    Bullet drop looks quite exaggerated tbh. Not a fan.

  • @ChristophAdler89

    @ChristophAdler89

    3 күн бұрын

    Only for long ammo though. Medium and small ammo will have a flatter drop curve, which is good

  • @Tommy92gunner

    @Tommy92gunner

    3 күн бұрын

    True but like Chris said, it was ment tto be shown like that for extreme distances, most engaging is well within ranges of max damage ranges and they shouldn't suffer this often.

  • @LeRoyt97
    @LeRoyt97Күн бұрын

    It seems like since bullet drop is being added to the game, instead of cutting off the tops of those adjustable sights for more visibility, they should make them functional. That's literally what those sights are for anyways: accounting for bullet drop.

  • @thefailingfishermenfishing2556
    @thefailingfishermenfishing25563 күн бұрын

    With bullet drop so heavy will we be be able to use the ladder sites on rifles

  • @RevJ7
    @RevJ73 күн бұрын

    Now increase the min height for fall damage. There's no way any human being takes damage from a 5 foot drop, that's stupid af.

  • @owl_uwu1297

    @owl_uwu1297

    3 күн бұрын

    It's likely a balancing decision to make traversing larger stretches of verticality at once more punishing. Seeing as vertical space can be traversed far quicker via falling than any other form of movement in the game, it makes sense imo.

  • @TheRock0120

    @TheRock0120

    2 күн бұрын

    one kingdom for a metric system

  • @MelvinSpanks
    @MelvinSpanks3 күн бұрын

    Yo i'm not excited for the excessive bullet drop

  • @BEETSSOLO
    @BEETSSOLO2 күн бұрын

    Thanks for adjusting the silencers sight you guys rock

  • @damienbrohan7431
    @damienbrohan74313 күн бұрын

    For now, guys, this is my favorite video from you, Crytek !!! Those changements are so insane !!! The game will be better than ever !!!

  • @NeFjuS
    @NeFjuS3 күн бұрын

    Glad someone is thinking in the dev studio. The change to irons for silenced weapons is big with the introduction of the bullet drop. The bullet drop now openes a way for new weapon variants also... while without the bulletdrop a silenced sparks with a scope would be just blatantly op, now the the drop it could in theory be added because of the skill requirement to even land a shot.

  • @hooyabaaa2
    @hooyabaaa23 күн бұрын

    Bullet drop is excessive. Velocity of a bullet, but drop like an arrow.

  • @DamianJoseph661

    @DamianJoseph661

    3 күн бұрын

    200 meters, mind you. I hope you don't expect that kind of drop at close range.

  • @SlCKNESS_

    @SlCKNESS_

    3 күн бұрын

    @@DamianJoseph661 I know it's not gonna be linear, but for the sake of the argument if we say it's half as bad at 100m it's gonna be AWFUL to shoot. Again, I understand it's actually not gonna drop that much at a 100m, but it still feels off any way I look at it.

  • @DamianJoseph661

    @DamianJoseph661

    3 күн бұрын

    @@SlCKNESS_ Hunt players are better then they give themselves credit for. I think we'll get used to it really quickly. A lot of games like this have bullet drop and I don't see anyone struggle with adjusting to it

  • @SlCKNESS_

    @SlCKNESS_

    3 күн бұрын

    @@DamianJoseph661 Really? Cause I know like 80% of playerbase right now can't consistently land headshots and there's no bullet drop whatsoever. I'm not worried about the other 20% of the playerbase.

  • @Aurotempest

    @Aurotempest

    3 күн бұрын

    @@DamianJoseph661 well, all this games have custom optics/zeroing, which helps a lot. You cannot aim if you can't see target.

  • @danilkozhevnikov4784
    @danilkozhevnikov47843 күн бұрын

    2:20 so that means appliance of full fall damage despite losing falling speed in a process by standing on something for a short period of time is fixed right? Right?

  • @dercastlerxyz7836
    @dercastlerxyz78363 күн бұрын

    I'm really looking forward to all these new changes! Will you consider height over bore when implementing bullet drop, though? Because I would really like the game to feel even more realistic and rewarding, if you could customize the scopes with a viewfinder (spyglass?) and feel the barrel being lower than the ironsight/scope.

  • @diggleking
    @diggleking3 күн бұрын

    If all players can use supplies you should be able to sabotage or destroy them. Thank you for finally fixing iron sights.

  • @C_Becker

    @C_Becker

    3 күн бұрын

    Why? You did not need that with the cash or the traits either.

  • @NoName......
    @NoName......3 күн бұрын

    Welp, get ready for Trap Showdown guys.

  • @TheEvilShepard

    @TheEvilShepard

    3 күн бұрын

    Traps, shotguns and camping. My favorite. Ugh.

  • @NoMercy8008
    @NoMercy80083 күн бұрын

    These are some AMAZING changes, LOVE them! 🎉 Looking forward to trying them out ^-^ Thank you so much 🙌 ALL the best :)

  • @saidrahal
    @saidrahal3 күн бұрын

    I love the trap adjustents, finally we can pull out the crazy wako trap madness we all have inside!!!

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