Design Massive Worlds in VR With Gravity Sketch | Full Game Ready Tutorial

Фильм және анимация

Creating worlds in Gravity Sketch is easy. Discover what you could create using this unique workflow I've designed as a professional VR artist.
Lofi playlist: open.spotify.com/playlist/37i...
Download the source files by joining the Patreon!
/ thespatialcanvas
View or purchase the final result on Sketchfab:
skfb.ly/oDHVP
0:00 What's the plan?
2:00 Setting our scene up
4:50 Laying the foundation
6:50 Adding grass
7:50 Intro explanation to Booleans
8:30 smooth shading bug in GS
9:25 Spawn point protip
10:23 How to snowcap mountains
10:20 How convex shapes work with Booleans
12:50 Creating table legs with symmetry
13:50 Adding trails and pathing to our map
14:40 Designing rocks philosophy
16:00 Linking vantage points with paths
17:45 Keeping your layers organized
18:37 The reason to model by hand
19:12 Changing your environment settings
19:40 First playtest around the map
20:40 Making a bridge
21:52 Lean into the mess
22:23 Keep your objects separate from your convex shapes
22:48 Changing your material colors
23:38 Making trees and planting them
27:47 What are Gravity Sketch Viewpoints
28:38 Taking progress images of your work
31:28 Strong lines are just as good as small details
31:57 Watch out for Boolean gaps
32:21 Adding snow and ice details
34:22 Learn to jump around!
35:20 Adding a second grass color
35:55 Changing the materials of dense scenes
37:16 Managing your lighting
37:32 Adding rock pebbles
37:50 Managing your time while creating.
38:55 Exporting to fix frame drops
40:53 Working with GS objects in Blender
42:33 Keyboard shortcut cheat sheet
43:52 Exporting out of Blender
44:12 Reimported model into GS
46:52 Cloning vs hand drawing
49:14 Making Pine trees
51:40 more on time management
52:40 VR POV check in
53:30 Blender clean up Part 2
54:26 Gradient Texturing in GS
55:24 Cutting the bottom part of the map off
55:58 Adding a dirt trail
56:31 Back in Blender cleaning up our scene
1:01:49: Separate objects by material
1:01:47 Name your materials then recombine objects
1:02:36 Prepping to bool!!!!
1:07:34 Managing materials after using Booleans
1:08:04 Decimating your model
1:10:35 UV discussion
1:11:28 Baking colors onto gradients
1:12:17 Exporting to Sketchfab
Website: thespatialcanvas.com/
TikTok: / spatialcanvas
Instagram: / spatial.canvas
Twitter: / spatialcanvas
Mastodon: mastodon.gamedev.place/@thesp...

Пікірлер: 30

  • @Spr1temareVR
    @Spr1temareVR Жыл бұрын

    Your gravity sketch and open brush tutorials gave me the confidence to start doing art in VR, and I love it. Thank you so much for everything.

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    You’re welcome!! I can’t wait to help this community grow this year :)

  • @monsterx3055
    @monsterx3055 Жыл бұрын

    watching you is making my artistic passion come back. i was seriously feeling dead inside and that art wasn't worth perusing anymore. but this is the sort of thing that brings me joy

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    💜💜💜 I have been there several times, just make sure to keep listening to your body and don’t try to force yourself to love art. It’ll only come back when you begin to feel it organically. For me, trying other art forms like acrylic painting is what got me back on my feet to eventually start making VR art again. Thank you for sharing your experience, it helps other artists who are also feeling this not feel so alone.

  • @epelfeld
    @epelfeld Жыл бұрын

    I bought Tilt Brush when watched your old videos and created a cave with Unity. Now Gravity Sketch. Hope to see also some environment creation in Medium. I think it will be hard to get such a big creation but still. Thanks for your sharing of knowledge and skills

  • @joelgraff6550
    @joelgraff6550 Жыл бұрын

    Emma, I've been subscribed to this channel for several years. I'm so glad to see new content. While I like Gravity Sketch the most, I appreciate that you provide a mix of VR modeling apps.

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    Thank you Joel, now that I’ve been posting again consistently for a few weeks, it feels amazing to be back :) I just think unifying the communities from each app is going to be the best way to make VR art big

  • @joshuarigley7194
    @joshuarigley7194 Жыл бұрын

    I really enjoyed watching you go from creating a base to creating a detailed environment in such a short time. I'd love to see workflows for character creation, or workflows for the 3D illustrations you've made in tilt brush. Thanks for the tutorial. :)

  • @OvernightOats1
    @OvernightOats1 Жыл бұрын

    I can’t believe you can make this in an hour, looking forward to following along 👍

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    It actually took me 6hrs! But still it's a nice payoff for just a day of work.

  • @OvernightOats1

    @OvernightOats1

    Жыл бұрын

    Yes that is STILL amazing

  • @kuyakuma
    @kuyakuma Жыл бұрын

    This was awesome, really makes me want to try

  • @patmw
    @patmw Жыл бұрын

    This is awesome welcome back :) I can't wait to see more videos

  • @causelovesky.
    @causelovesky. Жыл бұрын

    super cool! ^^ thank you for sharing your complete worflow !

  • @isaac10231
    @isaac10231 Жыл бұрын

    Woah, insane video

  • @salartahrirchi
    @salartahrirchi Жыл бұрын

    Awesome content! I found your channel and watched a bunch of your videos today, I'm happy that you're back 💪😎 kudos!

  • @twixx5
    @twixx5 Жыл бұрын

    thank you thank you thank you for such detailed tutorial! ❤

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    Of course! Pumped to see what you all make with this.

  • @thecatdowntheroad369
    @thecatdowntheroad369 Жыл бұрын

    Your channel is going to take off!! This is prime material and content. 🙏❤️ thank you, I can't describe how excited I am to learn all of this. It's so much to learn tho!!!! 😶

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    Thank you!!! But yes take it slow, this kind of longform video can feel overwhelming, but I promise to release more short form tutorials to make it all more digestible :)

  • @thecatdowntheroad369

    @thecatdowntheroad369

    Жыл бұрын

    @The Spatial Canvas awesome, I'm so blown away by the talent you are showcasing. I hope to collaborate with the community some day! I see phenomenal potential here ☆

  • @bluuyo
    @bluuyo Жыл бұрын

    This is great! Would love to see how to do an interior space next. Architecture for a museum for example.

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    Totally! It's definitely a different workflow that I don't enjoy as much, but I have some pointers that are still worth sharing :)

  • @bluuyo

    @bluuyo

    Жыл бұрын

    @@TheSpatialCanvas Tysm!

  • @gadwal
    @gadwal Жыл бұрын

    Need to take some time off to watch this. But I'm commenting here to show love and appreciate what you're doing!!

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    Honestly I really appreciate that 💜 This one's going to be interesting to decipher analytics wise since it's so long. I'm curious to see how many people save for later then follow up.

  • @OneHewMan
    @OneHewMan Жыл бұрын

    This is all great. Would love to see you take it into Unreal and play with it in there.

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    100%, this is actually the map I used in my Obscura video. The plan is to share the full workflow end to end. kzread.info/dash/bejne/l6R2m5ijhrzgkpc.html

  • @Gauffreman
    @Gauffreman Жыл бұрын

    Wooooow that's so cool and interesting! Thanks for sharing your process it's super instructive for me. I came from Dreams (I don't know if you know it, it's a game creation tool on ps4 and psvr), and I decided to step up by starting creating on UE5, but for now, I have some difficulty to know how to start, to found a simple workflow. I will follow you work with great interest!

  • @TheSpatialCanvas

    @TheSpatialCanvas

    Жыл бұрын

    Amazing! I actually interviewed the Dreams artist Martin Nebelong last week, and plan to talk about it more in the future :) I’m very interested to find the overlap between Dreams and other VR tools

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