Deep Rock Galactic: The craziest engineer playstyle

Ойындар

Deep Rock Galactic's engineer has a steep learning curve, this video will hopefully prove to help you learn more about this class.
This guide is intended for Hazard 4 and above, all footage was recorded in it.
Since the lithophage outbreak update I've been maining the engineer and learned many crazy things about him along the way.
Movement, the platform gun and weapon builds/overclocks are the main topics of this video.
Even if you don't have these overclocks yet, maybe it will inspire you to grind for them and become the death machine you were always meant to me!
I'm most likely going to make a part 2 because as much as I'd like to cram this entire class into a 14 minute video, that's just impossible. Especially considering the amount of footage that I have now!
Huge thanks to all the strangers that helped me with recording or helped me with having fun :)
I hope you enjoyed watching this video and stay tuned for more!
(edit) Thanks for all the feedback and likes and comments, yall have given me some really good info. More than enough to make a part 2 :D
00:00 Intro
00:49 The playstyle summarized
02:33 Movement
03:52 RJ250 Compound
05:09 Advanced Platforming
06:53 Platform Spirals & Rings
08:08 Weapon Builds
09:00 Voltaic SMG & Shard diffractor build
10:00 The ultimate boss killer build
10:50 The bomber build
11:37 Strategies with the builds
13:14 Outro
Songs used in this video:
Nmesh - A face without eyes
Stigma - Advertised
Space Cassette - One way forward
C418 - Figure 8
BT - Game Theory
Ascendant - Instasis

Пікірлер: 385

  • @orkboyzguru7233
    @orkboyzguru7233 Жыл бұрын

    I have just about 200 hours as Engineer, and I have found that the best team build is definitely bouncy nukes, turret ark, and max speed to become the new Scout 2.0 electric Boogaloo

  • @knaif32

    @knaif32

    Жыл бұрын

    Exactly that, theres a certain point at which an engi literally becomes a far stronger scout Bouncy nukes are insane, max. 6.6 effect radius but it took me a while not to blow up teammates with it

  • @Ironface53

    @Ironface53

    Жыл бұрын

    Sounds like a great way to get kicked because you killed everyone by accident lol

  • @knaif32

    @knaif32

    Жыл бұрын

    @@Ironface53 I get teamkilled by drillers c4 more often than I teamkill with the nuke. Because if you aim right, it's a long range miracle

  • @Ironface53

    @Ironface53

    Жыл бұрын

    @@knaif32 "bouncy nuke" seems like a recepie for disaster to me

  • @knaif32

    @knaif32

    Жыл бұрын

    @@Ironface53 it sounds more like a thunder impacted but in a cave! Jokes aside im not gonna lie i also rlly like it just because it looks cool🤫

  • @BobOrKlaus
    @BobOrKlaus Жыл бұрын

    That moment when you get to the nitra on the ceiling faster than your scout does

  • @calebnewell5032
    @calebnewell5032 Жыл бұрын

    8:28 the audacity to pronounce it “war thog” Truly a madman

  • @zakkymiftahurrahman1665

    @zakkymiftahurrahman1665

    Жыл бұрын

    I used to pronounce it as "War Dog" instead of "Wart Hog" and I think the former makes more sense for a (military) weapon

  • @Alex-xk1cl

    @Alex-xk1cl

    Жыл бұрын

    @@zakkymiftahurrahman1665 "War Dog" sounds like a name for a badass overclock.

  • @BleakNote

    @BleakNote

    10 ай бұрын

    War-thog, it fucking killed me hearing that. 😂😂 I felt a part of my soul detach and drift away into the ether.

  • @EvonixTheGreatest

    @EvonixTheGreatest

    13 күн бұрын

    It could be worse, he could have said "War-thong"

  • @Baphelon
    @Baphelon Жыл бұрын

    It always makes me sad to see that people seem to stop their use of platforms at reaching minerals and breaking falls. You are the only class with the ability to ADD terrain. I SAY AGAIN, ADD TERRAIN. The possibilities are nigh endless

  • @arubatorion_

    @arubatorion_

    Жыл бұрын

    not just an engineer but an architect too

  • @tarael86

    @tarael86

    Жыл бұрын

    Unlike your ammo.

  • @YourBoiChipsAhoy
    @YourBoiChipsAhoy Жыл бұрын

    Bro this game has such a gold mine of underrated KZreadrs I rly wish youtubers like you go t more attention

  • @trippymartian8847

    @trippymartian8847

    Жыл бұрын

    Fr!

  • @remouladenbaron4903
    @remouladenbaron4903 Жыл бұрын

    Regarding the RJ250: You can also shot a second grenade just before landing to reduce the imminent fall damage.

  • @chastermief839

    @chastermief839

    Жыл бұрын

    just make sure you have the inertia inhibitor upgrade for this to work consistently

  • @sagehanson190
    @sagehanson190 Жыл бұрын

    This editing makes me feel like I'm in a dream, and elevates the content from mildly interesting to immensely fascinating. Keep at it man.

  • @hornet3758

    @hornet3758

    Жыл бұрын

    Elevates it to a painful slog

  • @existant1

    @existant1

    Жыл бұрын

    ​@@hornet3758 not really

  • @jbthekeeper2509

    @jbthekeeper2509

    Жыл бұрын

    Ever heard of Maxor? His editing style makes you feel like your on speed, literally. It’s super fast and near psychedelic

  • @restlessfrager
    @restlessfrager Жыл бұрын

    If you get the upgrade on the grenade launcher that transfers your momentum to the grenade, you can fire it downwards to break your fall much more reliably.

  • @01eksii

    @01eksii

    Жыл бұрын

    same goes for plats, tho in other situations feels really weird

  • @Drummerx04

    @Drummerx04

    Жыл бұрын

    @@01eksii you can control your momentum well enough in midair that play momentum doesn't feel necessary or helpful to me anyway.

  • @LegoGoblin

    @LegoGoblin

    Жыл бұрын

    yea, that used to be my build, but I then realized i was going a lot shorter distance than i was without the momentum affecting the rocket. If you learn how to break your fall without the momentum amplifier, you can go much farther and higher with each blast.

  • @Failzz8

    @Failzz8

    Жыл бұрын

    Sounds logical but I've had the opposite experience personally, without the upgrade I'll hit it 19/20 times

  • @SimpingForCheryl

    @SimpingForCheryl

    Жыл бұрын

    Or just use proximity mine no fall damage trick

  • @fostereaston2827
    @fostereaston2827 Жыл бұрын

    I now see my foolish ways as a gunner main myself I had a simple mind shoot bug mine shiny rock but now I see the engi is a much more complex character. I also realized that they aren't just there for scouts as I though before they can adept change and impact the game like you said for example the spirals or rings. Thank you for making this video keep up the good work and godlike editing can't wait for part 2.

  • @aarepelaa1142

    @aarepelaa1142

    Жыл бұрын

    To be fair gunner has a lot of tech with b-hopping while firing his primary guns and overall ziplines are very useful in many situations, like they're better than platforms to get yourself off the floor while scanning the platform during the omen machine events.

  • @fostereaston2827

    @fostereaston2827

    Жыл бұрын

    @@aarepelaa1142 Fair point I wasn't trying to undermine gunner or his many skills and mobility options I just didn't know engi could be that creative thanks for pointing that out tho

  • @leichtgesalzener-kabeljaurogge

    @leichtgesalzener-kabeljaurogge

    Жыл бұрын

    never forget where we came from. shoot bug mine shiny rock is how we build this empire and therefore every build should elevate your shhot bug mine shiny rock- game not replace it.

  • @knaif32
    @knaif32 Жыл бұрын

    I just learned from the comments that the hyperpropellant deepcore PGL setup is better with incendiary and theyre right! Armor breaking is bugged for some reason, I tested it yesterday. Alot less damage than incendiary due to it just being hella bugged. (edit) I will discuss every bit of criticism in this comment section in a part 2! Stay tuned, I knew before posting this that weapon builds are a touchy subject and I will try to get it right =) (edit #2) It's not just hyperprop, armor breaking is.. well broken for the PGL almost entirely no matter what OC

  • @moonlitegram

    @moonlitegram

    Жыл бұрын

    Yup. Also as I mentioned in separate comments, the smart lock with the chem rounds is a bad recommendation to be giving out as it works against the OC. Also the T2 and T4 recommendations on the Shard seems super questionable to me. Repeating myself here since I imagine more people will read your comment then mine. Anyway you have some good info in here about plat strategy with engineer that I don't always see covered on other channels so def a useful video overall. But I def think you should update the info you got wrong here in your follow up video and this one's description.

  • @TooFewSecrets

    @TooFewSecrets

    Жыл бұрын

    All explosive damage doesn't apply armor break at all. Explosive (well, radial, explosive is a damage type and the type itself doesn't cause the bug, the AoE does) weapons with a direct damage component apply armor break with only the direct damage part, but they still don't get the intended other effect of armor break mods where the shot that breaks armor does full base damage to the enemy. Hyperpropellant doesn't get any benefit because the 400 base damage will break any armor anyway and it doesn't get the carryover bonus, same as every other aoe damage source. This also matters for shard diffractor by the way. Other significantly impacted weapons are the Autocannon and Hurricane. Fire is bugged with hyperpropellant because the game tells the fire mod to halve explosion type damage but hyperpropellant turns explosion type damage to disintegrate type damage (to make it decent against bosses and to give a cool disintegration effect on kill) so there's nothing to halve and the fire effect is just free. The EPC Burning Nightmare mod and the BC Inferno overclock have similar bugs with type conversion but theirs just ends up with them doing slightly over 100% of the listed damage.

  • @knaif32

    @knaif32

    Жыл бұрын

    @@TooFewSecrets Yes I pinned this in the comments, I saw that armor break is bugged on hyperprop. When I compared the damage it was a lot more with incendiary, like double the damage I often make mistakes toward the end of making a video. Will adress this in a part 2 :)

  • @TooFewSecrets

    @TooFewSecrets

    Жыл бұрын

    @@knaif32 I know! Just explaining why it happens.

  • @Woogsie

    @Woogsie

    Жыл бұрын

    Yeah I don't take armor breaking on any PGL setup until it gets fixed. And personally the homebrew powder isn't consistent enough to pay off on high hazard missions.

  • @TooFewSecrets
    @TooFewSecrets Жыл бұрын

    Feedback from a Plat 3 engineer: Platforms eat up to 75 fall damage, though I'm not sure if this is a straight-up buffer or just a large percentage with a cap. RJ250 always wants fire to kill grunts in a way bigger area and halve blast jump damage (this matters a lot on hazard 5 where team/self damage jumps from 40% to 70%, so you aren't blasting like 30 red health off yourself every time). With perfect timing you can cancel fall damage better than a platform. EM Discharge with electrical chance and ammo is way better (but higher effort) than any other engineer primary for swarm clear especially with esoteric spiral platform strats. You basically get like 300 electric PGL shots. Also lets you blow up caretaker pretty fast by building both turrets on its head and spamming the explosions. Electric bonus damage on bots is only 30%, which does actually bump shard diffractor's 33% bonus to a little over 40% (elemental combo bonuses apply the bonus damage as that element type) but it's not very significant - the real money is in the 100% cryo and corrosive weaknesses but only driller can use those. EM refire's 2 electric damage going to 2.66 and shock going from 36 to 45 is basically nothing. Anyway, you really want bonus heat (3x is huge) instead of armor break because you should be trying to hit weakpoints instead of armor, especially on bots who instantly die from burning. Don't underestimate VIR for crowd control and ET for general "minigun lite" use. Also, ancient Engi secret: reload-canceling the Diffractor (tapping RMB for pickaxe) will skip the entire recharge delay, so there's no reason to take recharge speed except on the two magdump overclocks, though you were using one in this video to be fair. And publicizing this in a video would probably get it patched... Weakpoint bonus only applies to red health on bosses, so ironically you want to use your Exe or MPA on that and use hyperpropellant on the armor. If your team's half decent you'll hit the damage cap on dreads before the timer runs out anyway (and caretaker has no timer, just damage caps). Also, double single target weapons are a risky idea unless you trust your driller a lot, even if turret whip gives you leeway with MPA or Cycle Overload. Double ammo on fat boy is really important because you get 50% more ammo back from resupplies (2->3). Anything an aoe or damage upgrade can do for you a third nuke can do much better. 11111 Executioner + Ammo Inferno is the best way to run breach cutter except on elimination because of dread elemental resist. You'll suffer from the low ammo unless you're playing solo though.

  • @invurret9533

    @invurret9533

    9 ай бұрын

    What are some of your favorite loadouts? I play engineer the most but I'm still pretty green with only 1 promotion so I'd like to know.

  • @TooFewSecrets

    @TooFewSecrets

    9 ай бұрын

    @@invurret9533 Single target primaries and crowd clear secondaries, descending order of usefulness: 11111 Executioner Loki or 21321 Cycle Overload Warthog and 21123 Inferno Breach Cutter or 31113 VIR Shard Diffractor or 21122 RJ250 PGL. Crowd control primaries and single target secondaries, again descending usefulness: 22221 Turret EM Discharge Stubby or 21111 Explosive Chemical Rounds Loki and 31111 Efficiency Tweaks Shard Diffractor or 21122 Hyperpropellant PGL. Turret should always be 1221 for maximum usability and damage output. Platform gun should always be 212 as other upgrades in the same tier are irrelevant. SSG is best in slot for grenades for most players, Lures are better if you know how to use them. Proxies are more useful for meme instant kill of Dreadnought than for actual defense. Plasma Busters got made redundant by SSG. Armor and pickaxe are personal preference. Resupplier/Born Ready/Vampire/Dash/Iron Will for perks as on every other class. (Sweet Tooth for builds that can't use Born Ready, and Field Medic over Dash for Scout, but neither of these apply to Engineer.)

  • @invurret9533

    @invurret9533

    9 ай бұрын

    @TooFewSecrets thanks, this is really useful. I'll be sure to update my upgrades and whatever overclocks I need.

  • @TooFewSecrets

    @TooFewSecrets

    9 ай бұрын

    @@invurret9533 Overview of each weapon just for the sake of more information. Exe Loki: Highest overall single-target damage for Engineer other than Hyperprop, which can't sustain for very long, or Breach Cutter spam, which is overpowered in general. For very big targets, light them up with your secondary if applicable (RJ250 can't realistically do that) because you can get the damage bonus for shock and fire separately. For dreads, switch to 11312 because you can't light them on fire anyway. Same for robots. Using this with Inferno BC is the best overall Engi setup, though if your Driller is asleep at the wheel swarmers will be very expensive to deal with. Don't use Loki for single-target without Executioner, it just doesn't really work. CO Warthog: Entirely for dumping damage into close-range targets, small or big. Your secondary is definitely more for large groups of targets with this gun, and turret whip can help with those too. Whip is more efficient than a normal shotgun blast as long as the explosion hits at least two enemies, so against groups you should generally be doing that and saving magdumps for big enemies. This upgrade set will work with any other OC except Mini Shells. If you want a meme autoshotgun build focused entirely on the shotgun and not on turret whip, 12322 Mini Shells is probably the most practical but it's not actually that good. Inferno BC: Any build of BC is overpowered and kills whatever you point it at pretty fast. The shown damage reduction is a lie, you actually do more overall damage with Inferno against targets that don't resist fire (but most of those resist electricity anyway so it's not much of a loss). Technically not exclusively crowd control, you can cook praetorians and even oppressors, but using it like that is going to leave you low on ammo in most public games. Tier 5 B is preferred by some players just to fry swarmers. Lightweight Cases and Stronger Plasma Current also work with the same build. The other OCs are kind of memes anyway. VIR SD: Best overall for Shard Diffractor. You can use like five ammo to fry a lot of grunts. Get a feel for how fast the game lets you flick your aim and still leave a solid trail of lava. Two lines will do it for swarms, or sporadic fire directly underneath a big target can light it up and do decent damage at long range for cheap, which is good if you're stuck with a shotgun. Can also do decent damage directly fired at a crit spot on most enemies, but if you're exclusively doing that you want Efficiency Tweaks instead so you're gaining 75 ammo instead of losing 50. 3111X is generally the best setup, 3121X for ABC and OB. RJ250 PGL: Self explanatory. Shoot it at grunts or swarmers to kill a lot of them. Shoot it at your feet to flex on the scout. I don't actually use this very much but it's the best way to run PGL as an AOE weapon. If you're getting annoyingly close to lighting up grunts but can't properly set large groups of them on fire take one of the damage upgrades instead to make it basically guaranteed. Essentially you never want to shoot this thing at big targets, that's the main downside over other secondaries. This exact upgrade set is optimal for every single PGL overclock, except Fat Boy which wants velocity instead of fire in tier 3. EM Discharge Stubby: Place a turret down, build it, shoot it a couple times, instantly kill a dozen grunts. Tap fire at single targets to slow them down and deal damage with high efficiency even without the turret burst. This also works to "paint" targets for bonus damage with Shard Diffractor. At close range even against single targets the EM burst is stronger though. With this thing your turrets themselves are the area denial, not their firing arcs, so prioritize that. Self damage is literally 2 points for each burst thanks to several different reduction multipliers stacking, even on Haz 5, so just ignore the inevitable voicelines. By far the best in slot for crowd control. Stubby honestly sucks with any other overclock. EM Refire is best with 11221 IIRC, but it's stuck not having good single target or crowd clear. ECR Loki: Three round burst will kill a grunt and do good damage to anything near it. Bigger targets will be slowed by the shock effect so they can be easily killed by your secondary. The issue with this gun is that it's annoying actually landing exactly 3 rounds on targets, and any more is a waste of ammo. Obviously any less than 3 is also a waste of ammo because you lose the shock and the explosion entirely, and the actual bullets with ECR suck. Still very effective if you get good with it. Outside of ECR and Exe the Loki is kind of underwhelming at high difficulties, the other OCs don't add much combat ability. ET SD: Zap targets with your primary, then blast them with this. Aim for crit spots whenever you can, obviously, and swap back to primary whenever your target isn't currently shocked (assuming they're able to be shocked), because 33% is a big multiplier. Kills just about anything pretty well, but dreads are unfortunately both shock and fire immune so this isn't an ideal setup for them. Might have too much ammo, consider taking direct damage in tier 1 if that's the case. It's best to go no OC (or VIR) for this purpose than any of the other gimmicky magdump-based OCs. Hyperprop PGL: Delete anything in the game. You only get a couple shots with this, but each one will cripple any big target it hits. Don't ever shoot this at something smaller than a praetorian. The fire damage reduction is glitchy with Hyperprop and ultimately does not actually reduce direct damage at all, so it just lights things on fire for free. Also, make sure you're hitting crits with each shot; when you only have 11 of them you need all the bonus damage you can get. Kind of a meme option just from sheer lack of flexibility compared to Breach Cutter, though people treat it more seriously than Fat Boy.

  • @strawpie4199
    @strawpie4199 Жыл бұрын

    this mans editing made DRG explain who karl is

  • @samssa7813
    @samssa7813 Жыл бұрын

    one thing about hyperpropellant is that the incindiary upgrade is currently bugged and doesn't remove damage on it, anything you shoot will be on fire

  • @theworstname3944
    @theworstname3944 Жыл бұрын

    The editing makes this feel like a dream

  • @sentienttaco9134
    @sentienttaco9134 Жыл бұрын

    What a unique editing style. It's like transition shots for a modern engineering documentary.

  • @angelnavarro553
    @angelnavarro553 Жыл бұрын

    i used to be a driller main, then turned gunner, then scout, and now on an engi time, each class can be the funnest one to play! keep up the great work, rock and stone!

  • @profbrunch
    @profbrunch Жыл бұрын

    just getting into this game the last month and honestly? this is making me even more excited to get some more of the engi overclocks ive seen

  • @arbor_
    @arbor_ Жыл бұрын

    What an amazing video, I just recently got the game with some friends and its amazing. I also play mainly the engineer I hope you make more of these :)

  • @deaglan6641
    @deaglan6641 Жыл бұрын

    This channel is really cool. I like your experimental editing style even if its arguably a bit hit or miss at times. I also greatly appreciate your music choices, especially some of the songs from c418. You can tell im a fan lol.

  • @Cheese_Cretin
    @Cheese_Cretin Жыл бұрын

    Rock and stone solid tips, and some of the most fucking creative editing I have seen. Period. Please make more things.

  • @chrimbuloscron
    @chrimbuloscron Жыл бұрын

    I learned heaps. Thanks! Super creative editing and animation. Nice work! I've got 400 hours on engineer (main) and you've inspired me to be more innovative with my builds and play style. Thanks! Please make the next video you mentioned, I can't wait to see it!

  • @azazel2049
    @azazel204911 ай бұрын

    I love your editing man, keep it up!

  • @kingdavid99887766554
    @kingdavid99887766554 Жыл бұрын

    the editing used here is off the chain, props also good tips, will use (with my lowlevel no overclocks engi)

  • @phos445
    @phos445 Жыл бұрын

    Apart from the slight seizures of Maxor like editing, this is the bible for engineers, learned so much of platforming with it (I was just doing the elevation and closing holes).

  • @elijahbowers1
    @elijahbowers1 Жыл бұрын

    Im like 6 hours in and had just decided to main engineer and Im very happy I stumbled across your video. You absolutely mad lad I'm so stoked to try this out.

  • @JadeEyeland
    @JadeEyeland Жыл бұрын

    excellent editing and music dude, you just earned a sub and im going to try this game now

  • @Dafunkbacktothepunkcmon
    @Dafunkbacktothepunkcmon Жыл бұрын

    Really nice editing and music! Great effects!

  • @BabaYaga779
    @BabaYaga779 Жыл бұрын

    Tips from someone who uses rj250 a LOT, the distance and power of jumps is determined by how close the dwarf is to the explosion center. So if you want to go maximum distance or height try to shoot the gun right after jumping. Additionally after you jump with it on the landing instead of shooting a platform to land, I usually use another rj250 shot to catch myself (this may take some practice but it very rewarding as depending on the height of the jump it may result in less damage taken). One final note is that you can use the shots to help out teammates who otherwise would not be able to make a jump, you manage the shot angle and timing with when they jump (and may take a few shots) but is a good niche mobility support That is my rant thank you if read this far and always remember, ROCK AND STONE

  • @wolfMetall
    @wolfMetall Жыл бұрын

    While not a fan of the deep fried editing style I like this video. Good job. Also if you need a fun build for the breach cutter, just go with spinning death OC, LUREs or just the Neuro Lasso for the LOK-1 smart rifle. Magnetic pellets also work for compensating the lack or range on the spiny beam.

  • @moonlitegram

    @moonlitegram

    Жыл бұрын

    Yea the deep fried shit is headache inducing.

  • @trippymartian8847

    @trippymartian8847

    Жыл бұрын

    What are you both talking about? The editing is obviously pure genius

  • @Nebulolsis
    @Nebulolsis Жыл бұрын

    BUT BRUUUH THIS CHANNEL IS SO GOOD, such a small channel with such high quality editing, plus on-point humor, 10/10 would subscribe again

  • @gabriellane8053
    @gabriellane8053 Жыл бұрын

    I like your editing style. Very unique and engaging. Feels retro

  • @fuckinmoron3230
    @fuckinmoron3230 Жыл бұрын

    Love it when engineers make spirals on extraction missions vs the mundane driller tunnel

  • @wehrwolff6447
    @wehrwolff6447 Жыл бұрын

    VERY IMPORTANT!!! For the Grenade Launcher and basically all AoE weapons armor break is bugged. Aka so not worth using, also the velocitymod for Hyper Propellant specifically is bugged. Also the fire damage for Hyper Propellant is also bugged in a good way, it does not reduce the damage as intended. Aka its free 50% fire damage.

  • @knaif32

    @knaif32

    Жыл бұрын

    Yup you're 100% right. I tested all my PGL builds and armor breaking is completely useless in every one of them. Gonna highlight this in part 2

  • @saitamaonepunchman8176
    @saitamaonepunchman8176 Жыл бұрын

    this editing is like if I had Lloyd mix blackout and mactera together and add some detonator syrup and I am totally here for it

  • @AchanCham_
    @AchanCham_ Жыл бұрын

    DID I HEAR A ROCK AND STONE!? Those edits were crazy! Great video, I hope you continue to make more. My favorite part was the paper sketch of the platform fort. Very nice.

  • @knaif32

    @knaif32

    Жыл бұрын

    I made that sketch when I was moving from the middle of nowhere to a city. I didn't have access to my pc or internet for like 5 days so I thought why not :) I am making more by the way! Currently close to releasing a part 2, it will most likely be done by next thursday

  • @doog2621
    @doog2621 Жыл бұрын

    Very creative and incredible edits. One of the most entertaining I've seen in a while, Rock and Stone!

  • @user-gs6ir2en1d
    @user-gs6ir2en1d2 ай бұрын

    I love the style of your content, subbed

  • @petrowin959
    @petrowin959 Жыл бұрын

    Editing skills that surpass the limit of comprehension. Soft speech that reaches my heart. Such perfection in just one place. And I definitely became engineer main. I definitely subscribed. Keep up this wonderful work. ROCK AND STONE!!!!!

  • @petrowin959

    @petrowin959

    Жыл бұрын

    Sorry for any English mistakes (not my native language).

  • @jordanwilson4182
    @jordanwilson4182 Жыл бұрын

    I just wanna say I come back rewatch these videos every once in a while especially when I’m back around to playing drg and feeling stressed out or anxious because of the strange calming effect.

  • @neromastic4512
    @neromastic45129 ай бұрын

    Thank you fellow engineer I shall follow your advice and join in on becoming a insane engineer As it is my favourite class in a lot of games.

  • @trippymartian8847
    @trippymartian8847 Жыл бұрын

    This mad genius type editing. You deserve more subs

  • @yolojocolo5523
    @yolojocolo55235 ай бұрын

    Honesty I’m so glad I saw this video awhile back it’s what got me more interested in the platform gun and is one of the reasons I main engineer now.

  • @TovarishSlavianin
    @TovarishSlavianin Жыл бұрын

    your videos so unusual comparing to other drg videos. Keep macking this videos!

  • @arsonist1337
    @arsonist1337 Жыл бұрын

    i haven't even watched the entire video yet but you've already earned a like and a subscription based on the editing style alone

  • @stormxlr2377
    @stormxlr2377 Жыл бұрын

    really good vid, dude. you got a sub! Rock and stone, to the bone!

  • @diejom8232
    @diejom8232 Жыл бұрын

    Weird but INSANE edit skills man, keep up the good work!!!

  • @Dj_531
    @Dj_531 Жыл бұрын

    Your edditing style is both making me go sterile, but entertaining me and I'm not gonna stop watching

  • @fml0668
    @fml0668 Жыл бұрын

    bro i swear this editing is baller in every way, thank you for this masterpiece

  • @SUSSEO
    @SUSSEO Жыл бұрын

    1:15 and I give you my sub. These editing skills are quite impressive. I hope to see more of that and I’m crossing my fingers for your success on KZread.

  • @MatteoZappa
    @MatteoZappa Жыл бұрын

    Your editing skills are impressive!!

  • @chandlerbing3921
    @chandlerbing3921 Жыл бұрын

    hands down best fever dream i've had in a while, thx man!

  • @del7o
    @del7o Жыл бұрын

    this is the best drg video I've seen, I love your unique editing style. keep it up man

  • @yib275
    @yib27511 ай бұрын

    Just the pure editing must have taken 100~ hours. + the actual quality of the video... Earned the sub and the like like no other did. Well done!

  • @sbraypaynt
    @sbraypaynt5 ай бұрын

    First video of yours I’ve found. The quality of editing, quality script writing and pacing and shear taste in aesthetics, music and comedy is worthy of a channel with several hundreds times more subscribers than you currently have. This shit is art and you have a brand that feels like coming home but also is incredibly distinct. Just really fantastic content, subbed.

  • @knaif32

    @knaif32

    5 ай бұрын

    Thanks man, that's one of the best compliments I've ever gotten :) I'm glad to see people can still appreciate hard work on KZread, the current trend of cranking out as much brain-rotting "content" as possible makes it hard to get anywhere with quality over quantity. But comments like these give me optimism

  • @jamesgonzalez3296
    @jamesgonzalez3296 Жыл бұрын

    Bro….. your editing skills surpass KZreadrs with millions of viewers 😂 literally keep it up this is amazing

  • @austinquisition

    @austinquisition

    Жыл бұрын

    needs to work on keeping sound levels similar throughout the video though lol

  • @easysteezy58

    @easysteezy58

    Жыл бұрын

    personally I have to click off because of the editing..

  • @magnemattix
    @magnemattix Жыл бұрын

    Engineer main myself and I didn't know how well to utilize his overclocks and upgrades or even his platform gun before, I'll have to utilize him more effectively now.

  • @beebee5191
    @beebee5191 Жыл бұрын

    Never seen this channel before but i do like it a lot now

  • @stratacastor4720
    @stratacastor4720 Жыл бұрын

    Funny, literally last night I was engie in an on-site refining with no driller in the team and extreme verticals in the cave and i used my platforms the same way you mentioned and made a pipeline that bridged over some big gaps using crystals as anchors and spiraled up a wall. And now you've given me even more ideas!

  • @choppedandspewed
    @choppedandspewed Жыл бұрын

    holy shit, someone with an actual creative take on edits. love the DRG but appreciate the endless style

  • @knatspray
    @knatspray Жыл бұрын

    Jesus, this editing is glorious. More please.

  • @ImFateHI
    @ImFateHI Жыл бұрын

    I'm going to use that spiral into my missions.. I should add multiple wall connectors to be safe from crumbling. I always had extra platform ammo on me... Ever since I played scout, I learned engis don't need to give platforms to scout unless needed, but it is much appreciated if platform is there before/without pinging it.

  • @knaif32

    @knaif32

    Жыл бұрын

    Multiple connections are risky but definitely fun Also, yeah its a good habit to just spam on every high-up nitra you see and/or go to it yourself by climbing. I always keep the ammo steady when theres lately teammates that way

  • @aarepelaa1142

    @aarepelaa1142

    Жыл бұрын

    Wall connections are bad because they will allow bugs to cross, reinforce the bottom area instead, and it's quite rare for it to crumble anyways even with exploders as they leave small stripes behind. Im wondering if you can actually make a filter of sorts based off the gaps the bugs can cross, bigger ones can cross larger gaps, so maybe you can make only stuff like oppressors and pretorians able to get on the bridge somehow, most likely by just making the opposing route a lot longer so small bugs go there and bigger ones take the shorter route. Also maybe you could turn the top of one of the platforms into slag and run it across to the oppressors side to make it even more likely for the oppressor's to circuit around if they somehow end up spawning near the other entrance.

  • @hardboiled2987
    @hardboiled2987 Жыл бұрын

    Feel like im going to be rewatching these just for the editing

  • @ryandunham3951
    @ryandunham3951 Жыл бұрын

    As an RJ250 enjoyer myself, here are two of the best things to compliment the gun; 'Born Ready' specifically for the platform gun to be full at almost all times and the fire damage split for the launcher itself to halve self-damage and increase crowd control lethality against grunts.

  • @tysonmccartney
    @tysonmccartney Жыл бұрын

    If you, with the rocket jump oc, shoot one grenade straight up and then shoot one at your feet at the same time the first grenade lands, you get a lot of height.

  • @rockyourhead9614

    @rockyourhead9614

    Жыл бұрын

    Almost like sync jump in TF2

  • @bluedistortions

    @bluedistortions

    5 ай бұрын

    Sounds very practical

  • @croutons_arenice
    @croutons_arenice Жыл бұрын

    Please make a part 2!!

  • @lucashagen4240
    @lucashagen4240 Жыл бұрын

    Engie and Driller have so much creative combat potential. Unconventional builds are still quite effective when you master their utility

  • @Woogsie
    @Woogsie6 ай бұрын

    Great video sir. Just a few notes from a, honestly earned non modded, lvl 400 prestige player. If you wait to plug the hole until after the event or swarm starts. You can trap bugs in the tunnels made from resupplies, hacking pods, ect. Making them take the long way around or negating them completely depending on if there is another exit on the map or not. Also, when it comes to Breech Cutter overclocks. Don't sleep on the super clean Light-Weight Cases. The weapon itself is already OP and gaining an additional 6 shots for it feels soooo nice. Taking 21 rounds into a mission feels almost unfair for the bugs, almost.. Rock and Stone!

  • @sunggareachan7540
    @sunggareachan7540 Жыл бұрын

    Rock and stone! The Hyper Propellant build looks nuts! Gonna have to try it, just never really tried anything else cause I love my Fatboy.

  • @magma_fire_bagwan

    @magma_fire_bagwan

    Жыл бұрын

    Understandable. It is a literal nuclear bomb, what's there NOT to love

  • @ethanbaer65
    @ethanbaer654 ай бұрын

    No, this is not an insane engineer. This is an *enlightened* engineer.

  • @thismightbeconnor6493

    @thismightbeconnor6493

    3 ай бұрын

    Those are the same thing A truly enlightened engineer does not care about being sane, and as such is often insane The engineer capable of MAXIMUM

  • @UserNamedTenonto

    @UserNamedTenonto

    3 ай бұрын

    Some could say this is the same thing, insanity is the key to enlightenment

  • @willgegg8601
    @willgegg8601 Жыл бұрын

    Yessssss. You have become him. You have unlocked your potential. Bless you engineer brother, may your pancake gun never run dry.

  • @explorianguy
    @explorianguy Жыл бұрын

    this is what it's like to watch a video when wasted, not even exaggerating

  • @maslan6532
    @maslan6532 Жыл бұрын

    The editing is making me feel like im having a stroke and i love it.

  • @benjaminmarshall8043
    @benjaminmarshall8043 Жыл бұрын

    You have an insanely unique editing style. Love it!

  • @DerpyCow56
    @DerpyCow56 Жыл бұрын

    I didn't realize Max0r played DRG 😲 All jokes aside, crazy good editing, and useful information! Great video 👍

  • @JHattsy
    @JHattsy Жыл бұрын

    this editing is the right amount of waytoodank for a DRG video. It's like fine spaghetti mac n cheese

  • @josh___something
    @josh___something Жыл бұрын

    Remember that your pointer is also a ruler. If I'm planning to go straight up, usually, I can reach 12-14m (depending on how nice the mantling wants to be).

  • @knaif32

    @knaif32

    Жыл бұрын

    I also learned from a vet that I've been playing with in the past week that not being a host makes pogo-jumping easier and you don't really need to shoot behind you. He's right, dunno how but it probably has something to do with lag

  • @TheNameCannotBeFound
    @TheNameCannotBeFound Жыл бұрын

    I was about 20hours into DRG when I ran into an Engineer that created a ceiling over our defense point and had all the glyphs walk to the sides while we decimated them with extreme prejudice. It opened my eyes to the truth of the Universe. I picked up Engi after that game and it has been my main since then. The platform gun changed my life. I have the power to terraform any location I want into a fortress of relentless destruction for any enemies dumb enough to walk into distance of my Swiss Army Knife of unmitigated ass whooping. Every mission is my playground and I am God. I have the power of creation in the palm of my hand, I'm a walking Starcraft Terran Turtle strat come to life, the backbone of any team's defenses. My success rate on Haz-5 went from decent to nearly 100%. I only fail when I choose to fail. I am the Team. I am the DRG's secret weapon. I am the Engineer. I can't go back.

  • @invurret9533

    @invurret9533

    9 ай бұрын

    Please teach me, an aspiring engineer, how to use the platform gun as such. I need to know the secrets of solving practical problems.

  • @Majima_Nowhere
    @Majima_Nowhere Жыл бұрын

    Driller can make rediculous tunnels to shortcut a pipe to a morkite geyser, only makes sense that engineer can do the opposite and make the pipes float their way over obstacles.

  • @Suzukxnx
    @Suzukxnx Жыл бұрын

    Man, the lst beer i had was corrupted by some fungus or smth. I have no other explanation to what i've just seen. Pretty fun tho, keep it up

  • @simplecircuit9568
    @simplecircuit9568 Жыл бұрын

    why the most underated youtubers always drg creators bro. this production quality is insanely high. keep up the great work boss

  • @saice5503
    @saice55035 ай бұрын

    this video brings a tear to my eye

  • @undeniablySomeGuy
    @undeniablySomeGuy Жыл бұрын

    I would say the reason why the more strange platform setups you show (spiral, ring) don’t get used is because they have a weird niche in their usage. They are very high ammo cost for marginal benefit against the bugs. If you get sweaty enough, most swarms are not a big deal, or they actually get worse with these. you can still be pelted by mactera from all angles and you have given yourself less room to maneuver. I would recommend taking Fire instead of Homebrew on the Hyperpropellant because it’s bugged so that you get the full damage with fire added on instead of replacing damage. That is unless you are playing with a cryo driller.

  • @lonejohnwolf
    @lonejohnwolf Жыл бұрын

    You take "deep" rock galactic to another level. Deep stuff man...

  • @guilhermedealmeida9360
    @guilhermedealmeida9360 Жыл бұрын

    what a gem of a channel

  • @gardivor5245
    @gardivor5245 Жыл бұрын

    Holy shit dude your channel is a hidden gem

  • @ruberine2086
    @ruberine2086 Жыл бұрын

    One point about the Bomber Build, the upgrade that transfers your velocity to the rockets can be very useful on fatboy, it does require alot of getting used to though. It pretty much lets you "throw" the nuke, which can give it range and precision if you get good at it. Its especially useful with Dash, as Dash lets you launch it really far.

  • @goopeymega4636
    @goopeymega4636 Жыл бұрын

    You have allowed me to evolve into an engineer madman. My gratitude.

  • @ooooohaaaaahhoho
    @ooooohaaaaahhoho Жыл бұрын

    love the video! seeing how much you use platforms i'd more than strongly recommend using the Plastcrete Catalyst OC on the SD. genuinely one of the most fun overclocks i've played with personally! it can take a bit of getting used to but when you know how to use it it's wonderful against swarms (and the explosion itself even does a great amount against bigger enemies ie praetorians), just use the mod that slows down enemies hit by the SD :)

  • @turtlesad5450
    @turtlesad5450 Жыл бұрын

    i love the maxor style of acid trip editing

  • @ker0356
    @ker0356 Жыл бұрын

    this is the exact moment uncle dane became uncle insane

  • @somedudethatlikesmusic9695
    @somedudethatlikesmusic9695 Жыл бұрын

    I love mission specific load outs and building trenches during caretaker fights, just dig down enoigh to keep your hole binder under the edge and drop platforms across the top to seal everything but each end

  • @confrentation
    @confrentation Жыл бұрын

    I get crazy science guy vibes from this like ur on ur mad scientist shit. I can’t wait until I get all the overclocks for engineer it’s definitely gonna become my main.

  • @IliterateAshole
    @IliterateAshole Жыл бұрын

    I love the completely manic edits

  • @sgtmajorfish189
    @sgtmajorfish189 Жыл бұрын

    On sabotage missions i personally run stubby with EM turret discharge, place my lmg mk 2 on top of the boss and then em discharge will let you break all 4 vents at once, plus if it spawns shreadders it only takes 1 em discharge to kill the lot. secondary is the fire hyper-prop as its good for deleting the tentacles and patrol bots. setup is usually a ring arround the boss with a single bridge going to the caretakers head.

  • @laggingdragons
    @laggingdragons Жыл бұрын

    It seems I've naturally drifted towards the madman playstyle, as I'm constantly trusting my platform gun with jumps and falls, always make a gapped ring around the angry pyramid (using the natural terrain to help) and regularly run similar weapon builds. The only thing I haven't been doing in some capacity is spirals and grenade jumping, though I have actually been trying to figure the latter out, so thanks for that.

  • @krimson8317
    @krimson8317Ай бұрын

    I love the upgrade for the platform gun that makes enemies avoid platforms. Yes I lose out on a significant amount of ammo but in exchange I can control their pathfinding and concentrate the hordes into clumps of free kills.

  • @retdezakamarc6045
    @retdezakamarc6045 Жыл бұрын

    lookin forward for pt. 2

  • @lonejohnwolf
    @lonejohnwolf Жыл бұрын

    Man I'm basically a madman driller player, and thought that driller was the only class you can really go absolutely insane on. I'm so glad that you showed me otherwise, the platform spiral alone is already enough to make me lose my stance on "driller being the best class no matter what you can try" as I was thinking after realizing he has the ONLY weapon that directly plays into the perks, which is the drills.

  • @magma_fire_bagwan
    @magma_fire_bagwan Жыл бұрын

    Engi was my first promotion in this lovely game. Honestly, once I get Driller mastered and have all 4 classes promo'd once, I'm gonna run back to playing Engi for a bit. I miss the fun experience of saving teammates with a movement tool (Platform gun) Rock and Stone, miner! Can't wait for part 2

  • @seesamucaek
    @seesamucaek Жыл бұрын

    one thing: pgl armor break is not very good, so for hyperprop take incindiary (it's bugged, you don't lose damage) and on fat boy take projectile speed

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