Deep Learning for VR/AR: Body tracking with Intel RealSense Technology

Philip Krejov, CTO Office Intel RealSense, speaks about "Deep Learning for VR/AR: Body tracking" using Intel RealSense depth cameras
realsense.intel.com/deep-lear...
Skeletal tracking first became viable as a product around 2011, since then, many different additional approaches to the problem have been explored, but almost all of them suffer from high compute usage - which absorbs a lot of GPU or CPU cycles, as well as being designed for general pose estimation. By focusing on VR/AR, it allows us to use the position of the HMD to train with a much smaller machine learning model. Philip will share some of his work on this convolutional neural network with integrated head and controller information approach, as well as talking about some of his prior work on hand tracking in real time using only a CPU.

Пікірлер: 16

  • @Gastoly
    @Gastoly5 жыл бұрын

    This is freaking amazing. I can't wait to see VR apps and games using tech like this to really enhance the experience

  • @krejov100

    @krejov100

    5 жыл бұрын

    Thank you very much for the kind comment!

  • @123456wei

    @123456wei

    5 жыл бұрын

    @@krejov100 great talk! this deserves way more views!

  • @littlerobotfairy9710
    @littlerobotfairy97105 жыл бұрын

    I hope to live to see a day when I can enjoy using this in VRChat. Or something equally as good as VRChat.

  • @LhunVideo

    @LhunVideo

    5 жыл бұрын

    this.

  • @UnrebornMortuus

    @UnrebornMortuus

    5 жыл бұрын

    @@LhunVideo lavender when

  • @chukwuka-steveorefo1812
    @chukwuka-steveorefo18125 жыл бұрын

    Nice!

  • @fredrik241
    @fredrik2415 жыл бұрын

    This looks great! Excellent work! I was wrapping christmas presents while watching this so maybe I missed it, but do you mention how much cpu/gpu resource you use for this? And do you see much room for optimizing the code?

  • @krejov100

    @krejov100

    5 жыл бұрын

    So our network ran at 200fps on CPU, i7 and we used a small portion of a GPU (~15%) for solving point to capsule constraints, I believe it was a 1070gtx

  • @OhCheePeng
    @OhCheePeng5 жыл бұрын

    Very interesting. I would like to calibrate the multiple sensors position like the way you use in the video with a big pattern board with motion. What is the library you use? The one start at 15:13 Thanks!

  • @mattizzle81

    @mattizzle81

    4 жыл бұрын

    Yeah this is a real pain point for me. I am very interested in tracking and sometimes would want to use multiple cameras, but can't yet understand how to transform the 3D worldspace position of one camera to another camera.

  • @felixbork6676
    @felixbork66765 жыл бұрын

    Considering MSFT will ship a body tracking SDK with the new Azure Kinect, can we expect to have this included on the RealSense SDK anytime soon?

  • @IntelRealSense

    @IntelRealSense

    4 жыл бұрын

    Skeleton Tracking SDK is now available here www.intelrealsense.com/skeleton-tracking/

  • @Hanning_0226

    @Hanning_0226

    27 күн бұрын

    @@IntelRealSense The website showing: "Sorry! That page doesn't seem to exist.". Is there any ready to use body tracking SDK?

  • @genkidama7385
    @genkidama73855 жыл бұрын

    why only 190 subscribers on this channel.

  • @CognosSquare
    @CognosSquare3 жыл бұрын

    Could this code be released to the RS customers pls.