Debossed Logo on a Glass Surface: Displacement Node in Blender

Ойын-сауық

Use this link to get 10% off for BlenderKit Add-on monthly subscription:
www.blenderkit.com/r/andymvis...
In this tutorial, you'll learn how to put any image on a glass surface to create a displacement for a debossed effect. Almost any image would work, just make sure you have a dense mesh.
Download a high-poly Blender model of the perfume: gumroad.com/l/prfm-blnd
0:00 Intro
0:22 Modeling the perfume bottle
6:10 Setting up materials
8:22 Preparing logo in Photoshop
9:23 UV unwrapping
10:14 Creating a displacement
13:27 Lighting setup
16:07 Black background trick
Download a high-poly Blender model of the perfume: gumroad.com/l/prfm-blnd
⚪️ Join the Facebook group to get feedback on your images: / andym
⚪️ Facebook page: / andymvisuals
⚪️ Instagram: / westbich
Use this link to get 10% off for Blenderkit monthly subscription: www.blenderkit.com/referrals/p...
#blender #cgi #displacement #text #3d #lighting #3dblender #lightingsetup #uv #uvunwrapping

Пікірлер: 57

  • @LDMTX6
    @LDMTX63 жыл бұрын

    This is great! I’ve always used the bump node but displace works much better.

  • @wareagle9655
    @wareagle96553 жыл бұрын

    Been watching displacement type vids and yours was very helpful - thank you, new sub.

  • @tomcollins6989
    @tomcollins69893 жыл бұрын

    Andy these tutorials are brilliant. Please keep ‘em coming.

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    I'll do my best, thanks!

  • @zawyehtut1206
    @zawyehtut1206 Жыл бұрын

    Thank you man, just what I'm looking for

  • @alexdelker
    @alexdelker2 жыл бұрын

    This is crazy helpful. I was trying to get this effect using SVG boolean and it was an absolute nightmare. Thank you thank you!!

  • @morteneriksen3767
    @morteneriksen37673 жыл бұрын

    Great work as always champ 🤜🏻

  • @jordanborisov3380
    @jordanborisov33802 жыл бұрын

    Very, very helpful tutorial! Thank you!

  • @andymvisuals

    @andymvisuals

    2 жыл бұрын

    Thanks for watching! 🙌🏻

  • @zakshakmak3705
    @zakshakmak37053 жыл бұрын

    great tutorial bro keep it up

  • @saif_alaslam4525
    @saif_alaslam45253 жыл бұрын

    you can use the grid fill to fill the gaps without need to extrude and collapse its very helpful to me + your tutorials is amazing

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    Thank you!

  • @xDaShaanx
    @xDaShaanx3 жыл бұрын

    Pretty helpful. Thanks alot.

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    Thanks for watching!

  • @abhaysharma6727
    @abhaysharma67273 жыл бұрын

    You just got a new subscriber from india❤️.. way of your teaching is awesome...hope to see more tutorials on product animation .. visualization ..

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    Thank you!

  • @naqabposhniraj
    @naqabposhniraj2 жыл бұрын

    Thanks!

  • @BlogumGUM
    @BlogumGUM2 жыл бұрын

    beautifulllll

  • @bubulcumcum98
    @bubulcumcum98 Жыл бұрын

    mannn thanks a lot

  • @ealendir6986
    @ealendir69863 жыл бұрын

    Great video! I have a quick question. Let's say we will arrange the metalness and roughness of the parts with the text that we separate with this displacement. How can we do that?

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    Hey, thanks! That’s a good questions! You can try to use vertex groups to apply materials on a specified area.

  • @ealendir6986

    @ealendir6986

    3 жыл бұрын

    @@andymvisuals thank you so much!!

  • @ScorpioXCX
    @ScorpioXCX6 ай бұрын

    How would you add multiple displacements/logos on the same objects. For example, if you wanted the "hugo boss" to have the same effect as "Boss"? Thanks for the great tutorial!

  • @andymvisuals

    @andymvisuals

    6 ай бұрын

    That's a good question. You can add several displace modifiers and control them independently. You can even create different UV maps, it would help to correctly apply displacement for some difficult areas where your "default" UV map doesn't look good. Hope that helps.

  • @lawg2909
    @lawg290910 ай бұрын

    Newbie here. Sorry for the question. But why manually do the thickness? Why not just use solidify? Or extrude inside the bottle? Just want to know if there are some different effect when done this way

  • @andymvisuals

    @andymvisuals

    10 ай бұрын

    That’s a good question actually. You can achieve same result using various methods. Though if you model inner parts manually, you have more control over thickness and can vary it the way you want it to be. So it’s kinda more precise approach compared to solidify modifier.

  • @GeorgeNacpil
    @GeorgeNacpil3 жыл бұрын

    Awesome! Can you make a wine label that has embossed text on it?PLease tia

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    Good idea, sure!

  • @GeorgeNacpil

    @GeorgeNacpil

    3 жыл бұрын

    @@andymvisuals Thanks Andy.. I joined your fb group.

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    @@GeorgeNacpil awesome! You can post your questions there regarding product renders :) btw try to send a request to join one more time so I’ll approve it

  • @GeorgeNacpil

    @GeorgeNacpil

    3 жыл бұрын

    @@andymvisuals thanks andy i appreciate it

  • @joelkereluke4948
    @joelkereluke49482 жыл бұрын

    Great tutorial! Any idea why my entire bottle is being displaced? If I increase Scale in the Displacement node, the bottle becomes inflated. If I crank it, the bottle will start to look like a ball.

  • @andymvisuals

    @andymvisuals

    2 жыл бұрын

    Hey Joel, try to set midlevel to default 0,5 then slightly increase the scale, it might help. Also you can share your file in a Fb group (the link on the main channel page under a cover) and I’ll take a closer look :)

  • @Gzymsification

    @Gzymsification

    2 жыл бұрын

    Yup. I Have exactly the same problem...

  • @Tudemir3
    @Tudemir33 жыл бұрын

    There's something maybe I missed. Did you subdivide The mesh in order to obtain more definition with The displacement. I understand that 'bump' makes a fake relief (so you don't need to subdivide so much) but I thought that, with displacement, you firstly had to dense and multiply The mesh to display The more vertexes The better.

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    I added a subd modifier at 1:49, you can use a shortcut for it: CTRL + 3 to add subd with 3 steps.

  • @Tudemir3

    @Tudemir3

    3 жыл бұрын

    @@andymvisuals Thank You. Then I Missed it. It was strange for me to achieve that level of detail without any subdivision. Thank You a lot. I discovered you some days ago and I am sickly specting your Next videos ;-)

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    @@Tudemir3 you're welcome mate! And yeah, you need a really dense mesh for any kind of displacements.

  • @lunaCafu
    @lunaCafu2 жыл бұрын

    do you see an advantage in not using solidify?

  • @andymvisuals

    @andymvisuals

    2 жыл бұрын

    I prefer this method over solidify since it provides more accurate results and you can create different thicknesses which bring more realism. Though solidify is a good mod anyway.

  • @ver204
    @ver2042 жыл бұрын

    applying displacement and bump and scaling up the entire bottle is getting thicker and the letters are kinda broken.. is there any way that I can bump up only the letters?

  • @andymvisuals

    @andymvisuals

    2 жыл бұрын

    You can try to invert an image you use as a displacement map and set midpoint to 0.3 or smth similar (make sure to set less than 0.5)

  • @andymvisuals

    @andymvisuals

    2 жыл бұрын

    Also make sure object scale is set to 1, you can check it on properties tab

  • @uxvoin
    @uxvoin10 ай бұрын

    Why displacement map used, if bump map is enough? The logo not really deep into glass (like 5-10cm) but 0.5-1mm max

  • @andymvisuals

    @andymvisuals

    10 ай бұрын

    You can use a normal/bump map as well for a more subtle effect. In this case bump map wouldn’t be enough for closeup renders, it would look flat. Though you can try and see if a normal map works or not.

  • @raw_pc
    @raw_pc Жыл бұрын

    Tip : if your embossed edges are jagged during render just make bigger, higher quality texture.

  • @andymvisuals

    @andymvisuals

    Жыл бұрын

    Yes, good tip! I cover this in my latest video btw

  • @davidwik3401

    @davidwik3401

    Жыл бұрын

    My edges are jagged even though my png res is 3840x2160. Do I still need to crank up the resolution or is there anything else to do?

  • @raw_pc

    @raw_pc

    Жыл бұрын

    @@davidwik3401 Make sure your texture is in 16bit and saved as PNG instead of JPG.

  • @andymvisuals

    @andymvisuals

    Жыл бұрын

    @@davidwik3401 you can check my latest video about bump maps, I explain how to make them look good. It’s applicable for displacements as well.

  • @andymvisuals

    @andymvisuals

    Жыл бұрын

    @@davidwik3401 join my group on fb btw, I’ll try to help if you still have some issues

  • @MariosKarampalis
    @MariosKarampalis3 жыл бұрын

    Nice video Andy!! If you could speak a little slower and the video also was 10% slower it would be perfect!

  • @andymvisuals

    @andymvisuals

    3 жыл бұрын

    Thanks, Marios! I’ll try too make it slower, and more detailed in the course :)

  • @GStudio20
    @GStudio209 ай бұрын

    applying displacement and bump and scaling up the entire bottle is getting thicker and the letters are kinda broken.. is there any way that I can bump up only the letters?

  • @andymvisuals

    @andymvisuals

    9 ай бұрын

    You have to make sure scale of your object is set to 1. Otherwise the modifier would give incorrect result because of a wrong object scale. Also you want to scale your object in Edit mode, not Object mode. This way the scale parameter won't be affected and will remain at 1.

  • @GStudio20

    @GStudio20

    9 ай бұрын

    @@andymvisuals thanks for your response, but I applied the object scale and atill got that weird broken text and the object it self enlarges

  • @andymvisuals

    @andymvisuals

    9 ай бұрын

    @@GStudio20 I can take a look at your .blend file, please use my Fb group to reach me facebook.com/groups/andymvisuals

Келесі