Death of a Game: Spiral Knights

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#DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term "death" in the context of the show as either... 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn't do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered.
Sources:
store.steampowered.com/app/99...
• Spiral Knights - Offic...
en.wikipedia.org/wiki/Spiral_...
en.wikipedia.org/wiki/Three_R...
spiralknights?lan...
www.mobygames.com/game/spiral...
www.eurogamer.net/sega-announ...
www.mmobomb.com/news/spiral-k...
www.rockpapershotgun.com/take...
www.dualshockers.com/new-cont...
segabits.com/blog/2016/03/06/s...
steamcharts.com/app/99900
steamspy.com/app/99900
wiki.spiralknights.com/Releas...
spiralknights.fandom.com/wiki...
www.pcgamer.com/steam-trading...
www.vg247.com/three-million-a...

Пікірлер: 954

  • @nerdSlayerstudioss
    @nerdSlayerstudioss Жыл бұрын

    Thanks to Established Titles for sponsoring this video. They are now running a Black Friday Sale. Go to establishedtitles.com/NERDSLAYERG and get an additional 10% off on any purchase with code NERDSLAYERG.

  • @haramotozero7316

    @haramotozero7316

    Жыл бұрын

    So, Valve Artifact for next case?

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    Already covered!

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    Great question Tigra

  • @Akuretaki_Nikolay

    @Akuretaki_Nikolay

    Жыл бұрын

    @@nerdSlayerstudioss

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    please mate we are trying to legalize. R

  • @PolygonCherub
    @PolygonCherub Жыл бұрын

    I was the art lead on this game: I did all creatures, weapons, vfx, animations, UI, and skyboxes. Often I was responsible for scripting enemy behavior and attacks. Another artist handled all the environment tilesets. There was also two engineers and two level designers for most of dev. And let's not forget the mastery of audio that is Harry Mack. Frankly, I'm proud of what our extremely small team was able to do with virtually no support from above (and in some cases actively working against us.) Nick was amazing at managing the team to best meet the needs of what was demanded of us. He's a real good dood. In the end the team was broken up and most of us had no interest in working on exploitive mobile games. A handful of us now make video games about slimes together. Lasty, Grey Havens is not "key developers". Just the current owners of the IP. None of the team I listed above works on it. Thank you to all the kind words in the comments. Your memories of enjoyment of the things I made warms my heart and I'm glad to have been part of so many people's video game journey. Take care.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    Thanks for your perspective, your work, and clarification about Grey Havens.

  • @user-ln2qr5mn8r

    @user-ln2qr5mn8r

    Жыл бұрын

    You're a great artist. It is sad to see the game in this state.

  • @WeastTea

    @WeastTea

    Жыл бұрын

    hey, if do end up reading this thank you so much for you and the team you worked with making this game, your art has inspired me ever since I was a little kid with SK being one of my first online games ever, the character designs still stick with me today and as someone who is now making art I can say for a fact your work specifically has helped me so much Even though the game is on life support and you no longer work on it I adore rambling to people about the game's art direction and showing others the creature designs and just how beautiful the game looked. So, while you have moved on from the game I just want to say thank you so much for your beautiful work, I am certain that I'm not the only person who has gotten into art and design because of you, your work is fantastic and I wouldn't have wanted it to be any other way

  • @PolygonCherub

    @PolygonCherub

    Жыл бұрын

    @@WeastTea Read and appreciated! Inspiring others to create is my driving force, if that gives you an idea of how much such praise means to me. Thank you very much.

  • @ironhidevil

    @ironhidevil

    Жыл бұрын

    Thank you

  • @David.Marquez
    @David.Marquez Жыл бұрын

    I remember being thirteen and going hard on this game for a while. Now all that remains is a TF2 hat to commemorate the memories. Good times.

  • @andrewmore6058

    @andrewmore6058

    Жыл бұрын

    I messed up and crafted the hat 😔

  • @NinesNX

    @NinesNX

    Жыл бұрын

    Same. Unfortunately my dumbass deleted the hat and ever since I regret for doign that to this very day!

  • @Biouke

    @Biouke

    Жыл бұрын

    The first ever items in my Steam inventory were a Spiral Knight helmet and a cabin decoration for Eurotruck Simulator 2 I got during the 2013 holidays sale. So that's how I came into contact with SK, I liked the little dudes' design but ultimately never downloaded and tried the game. I still have that helmet in my Steam inventory to this day XD And thankfully Steam no longer rewards purchases with items from games you don't play :p

  • @adamasshat4107

    @adamasshat4107

    Жыл бұрын

    @@NinesNX you can actually contact steam support and get it back, i deleted my old merc badge like years ago and then one day i chatted them to get it back, sure enough i once again have the merc badge

  • @TheDragonfriday

    @TheDragonfriday

    Жыл бұрын

    Same here I stopped playing when they removed energy systems that recharge overtime. Funny enough it motivated me to keep playing.

  • @ultron_gr6668
    @ultron_gr6668 Жыл бұрын

    If only a more loving company had spiral knights under their control. This game is so unique and the way that the company ignores the community that has stayed with the game for so long is heartbreaking...

  • @zalabit927

    @zalabit927

    Жыл бұрын

    Indeed, this game deserves it.

  • @Spore9996

    @Spore9996

    Жыл бұрын

    As a player who's been off and on with the game since it originally released, all I can feel about this game now is sadness... Such a waste of potential, just squandered away...

  • @fishmclishy

    @fishmclishy

    Жыл бұрын

    working as intended

  • @japplebarry5627

    @japplebarry5627

    Жыл бұрын

    The only updates the game has gotten are just official tweets on loot box sales for years, feelsbadman

  • @gendalfgray7889

    @gendalfgray7889

    Жыл бұрын

    What if comunity make pirated server? Like in WOW

  • @Serjinxable
    @Serjinxable Жыл бұрын

    We did it boys! We’ve been on life support for years but SK has finally made it to Death of a Game.

  • @Urkikk

    @Urkikk

    Жыл бұрын

    Hello Solotron, it's been a long while eh?

  • @LieRenThePope

    @LieRenThePope

    Жыл бұрын

    holy shit i only ever see you on my steam friend's list lmao

  • @Serjinxable

    @Serjinxable

    Жыл бұрын

    @@Urkikk it sure has!

  • @Serjinxable

    @Serjinxable

    Жыл бұрын

    @@LieRenThePope I’m a quiet son of a shepherd

  • @dekadenze

    @dekadenze

    Жыл бұрын

    LETSGOOOOOOOO

  • @jh6609
    @jh6609 Жыл бұрын

    oh no... i was afraid of this day... and here it is. So many good memories, so many friends, so much time spent, even when it was dying i still love it. It's enough to make a grown men cry

  • @xalex7923

    @xalex7923

    Жыл бұрын

    I mean, you can still play it... It's just that there have been no updates since ... virtually 2015. Not completly true because some thing were released, bbut from a developer standpoint it's just dead. As he says the game is just in a maintenance status, which means the game is online but with no updates. But at least there are programmed events which happer every year and a couple of workers in the support team and a couple more in the forums

  • @BeeWaifu

    @BeeWaifu

    Жыл бұрын

    But not this man. GET back in there, tear!

  • @zalabit927
    @zalabit927 Жыл бұрын

    Oh god i thought this one would never come. Man, Spiral Knights hurts like a bullet to me, i've played it since back in 2011 and i fell in love with the concept, gameplay, soundtrack and art style. Faceless alien knights using guns and bombs aside of melee and shield, exploring a shifting mechanical planet to the core (Made In Abyss cross my mind nowadays) is dope asf. It's a shame it's over 10+ years old and there hasn't been any major update, no more players. Wish someone took this IP and kept it alive, hell i just wish SEGA was still in charge if it meant more content instead of life support💀

  • @Spore9996

    @Spore9996

    Жыл бұрын

    1000% agreed with you... As someone who's been there from the start as well and started as a young kid of 14, it really, really hurts and makes me extraordinarily sad about what the game has become - or more accurately, never became...

  • @Flaminglump01

    @Flaminglump01

    Жыл бұрын

    Man, Spiral Knights meant everything to me in middle/high school. I'd give a leg for a Spiral Knights 2 to come out and reignite the kind of passion I had for this game growing up.

  • @smonkk8556

    @smonkk8556

    Жыл бұрын

    sega was just going to shut the game down. we were never going to get more content. at least it still exists

  • @bethanysingsmrs849

    @bethanysingsmrs849

    Жыл бұрын

    im still plying it

  • @justinnall7108
    @justinnall7108 Жыл бұрын

    Am i supposed to be excited to see SK or sad that my SK is being covered, further cementing its death? I played SK since i was in middle school; almost up to the end of high school. It was my entire childhood. I miss it so much.

  • @Balblair
    @Balblair Жыл бұрын

    Spiral Knights really had everything. A pretty and stylistic art direction, wonderful music, cool weapons, Bomberman, and an obnoxious currency. It was only a matter of time, really, but I will continue to appreciate Spiral Knights for what it was.

  • @clad95150

    @clad95150

    Жыл бұрын

    The level design was so good. Simple, doable in solo or small group, but if you knew what to do and where coordinated, you could pass the obstacles so elegantly. It was beautiful.

  • @rigorgrynn4469

    @rigorgrynn4469

    Жыл бұрын

    Honestly wish Sega would do a single player release. It had so much potential but was wasted on the free to play economy.

  • @glens2019

    @glens2019

    Жыл бұрын

    I even remember being scouted for a guild.

  • @bugjams

    @bugjams

    Жыл бұрын

    Yup, really felt weird hearing him say "Didn't learn from their inspiration," as if they should've made FSO 2: Electric Boogaloo. The game stands out as its own thing... or, stood out, I guess. Calling it an "MMO" also wasn't very a very good criticism, because I don't think anyone really cared. You'd be seriously hard-pressed to find someone _actually_ complaining that it was called an MMO when it wasn't. To a lot of people, MMO just mean "game with lots of people online." As long as the game felt like it had a community, it was fine. And besides, even in MMOs, parties tended to form around only 3-5 people for dungeons and such anyways. The criticisms about repetitiveness and over-monetization were really the only ones I think mattered. Granted, I am a bit biased. I loved SK to death. But it felt equally biased to compare SK so heavily to its inspiration, especially after he admitted that FSO was one of his favorite games. Either way, it's a huge disappointment that SK failed.

  • @luisvarca

    @luisvarca

    Жыл бұрын

    Indeed, it had it all, unfortunately it had too much.... Sega - it's downfall.

  • @Zigzagtiger
    @Zigzagtiger Жыл бұрын

    God, this one hurts so much. For me, this is THE nostalgia game. The one where your heart feels super bitter sweet when you hear the OST. I think it was the first online game that I devoted my time to, and invested time into the community. I haven't seriously played since around 2014 or so, but I have never stopped loving it. Such a beautifully unique game.

  • @Flaminglump01

    @Flaminglump01

    Жыл бұрын

    This, 100%. Spiral Knights had a good run, all things considered, but there's a part of me that just can't get over the memories I have for this game and its community, despite not having played in years.

  • @Andrewlik

    @Andrewlik

    Жыл бұрын

    Spiral Knight's intro music can make me cry and command

  • @oh_tew

    @oh_tew

    7 ай бұрын

    yes! i reinstalled for nostalgia and hearing that music really tugged on heartstrings that i forgot about. even as a child booting up the game for the first time the absolute mystery of this strange clockwork world pulled me in, and the cool space knights were a bonus. i just couldnt stop talking about this game in middle school

  • @radeemer1

    @radeemer1

    7 ай бұрын

    Same here. There is an extra level of pain for me in that I found the game on Armor Games first. So my account was paired through their website. I stopped playing when went to college or something, and when I came back I discovered that the Armor Games accounts had all been deleted and I had missed the account conversion deadline by a month. I tried a new account and played on steam, but I couldn't get over all the lost memories. I remember the winter event scarf accessory and stuff I had set up on my cosmetic armor. I remember how long I worked to build the Pulsar gun and that one piercing attack rapier that would bark and shoot out thorns with a charge attack. I got them both fully leveled up and was so proud that I had such high level gear after working for so long. I remember when I started, I couldn't do the boss dungeons very well and the experienced players always had to save me or abandon me. Then when I got the level 5 star weapons and armor and had farmed the boss over and over, I was the one helping the other players do the boss mission and having to abandon them to finish the mission by myself when they all died. It was the best feeling. It had felt like I made it. I was no longer the pathetic noob. I was the strong veteran that others wanted to be. The only other online game I feel like I've reached veteran status in is Warframe. But its kinda hard for noobs to compare power levels in that game because there is so much stuff. In Spiral Knights, there was less weapons, and the good ones were so distinct. Everyone knew that the best ranged electro damage gun for fighting machines and constructs was the Pulsar. And the only way to get the pulsar was to farm the one boss. And the only way to farm that boss was to be experienced and good at beating it. So Veterans could walk around using their sweet badass weapons while carrying the newer players. The newer players worked hard to get those weapons and understood how much farther they had to go to get the 5 star stuff, so everyone knew the skill and effort put in when people had the 5-star gear. I feel like there was a level of respect (and maybe jealousy) for the obvious veterans. It really helped motivate the newer players and made everyone feel proud and accomplished once they reached the goal. The missions and levels were so iconic as well. Thinking about this has reminded me of fighting the jelly king and construct boss, and the levels with the ghosts. AHHH its all coming back!! I miss it. I actually liked the original energy system as well. Since I played after school, it was nice to play until I ran out of energy and then I had to stop so I could do homework. It added an extra challenge to make sure I didn't die in order to make it down the elevator as many levels as possible before I had to do homework. wow. this reply got way longer than I thought.

  • @AT7outof10
    @AT7outof10 Жыл бұрын

    Man, the only hope is that this gets a sequel or something, but the chance of that is abyssmal... Spiral Knights has such a unique artstyle and world, excellent music, and even got to be early to the live service nonsense, and none of that mattered. Heartbreaking.

  • @ThineDude

    @ThineDude

    Жыл бұрын

    There was a mobile game planned and in alpha testing called Sprial Knights: Rise of Knights, however it disappeared shortly after it surfaced

  • @jairovsleon

    @jairovsleon

    Жыл бұрын

    If you like the art, try slime rancher 1 and 2, the artist who made the concept art for SK is the same, but is a different genre, as the name implies is a ranch sim about slimes, it's actually very nice to pass the time and relax Also, the artist name is polygoncherub and a page called three panel soul if you are interested in following him

  • @Mystic_Apollo

    @Mystic_Apollo

    5 ай бұрын

    ​@jairovsleon wow, this explains exactly why the Slime Rancher art style felt so randomly nostalgic! Thank you for this minor tidbit of interesting info

  • @implicationsunpleasant3568
    @implicationsunpleasant3568 Жыл бұрын

    Back when you only really had the one run per day due to how mist energy worked, despite how agonizing it could be the one thing that in retrospect really hit with me was how it kinda forced you to socialize with the randos you got paired up with. Since nobody really had the luxury of dropping out you were, for better or worse, stuck with them the entire run, so you might as well talk. I remember making so many friends back then, and being my first foray into MMOs really colouring my expectations when I eventually branched out elsewhere. I never really managed to make friends in anything else I played, maybe its because of how special SK was, or maybe I just lost my charisma growing up.

  • @beefstew5168

    @beefstew5168

    27 күн бұрын

    I miss the old days of Mist energy, and using the Tab so your broke teammates could keep playing with you, I MISS OLD SK

  • @fishmclishy
    @fishmclishy Жыл бұрын

    This game really was tragic. I've lived through the entire lifespan of the game and am super passionate about it. Thanks for the video, I'm glad you're giving this game more exposure. It had so much potential.

  • @Konrione
    @Konrione Жыл бұрын

    Great video, I would make only 2 corrections: 1 Bombs - you do not throw them, you charge them and leave on the ground bomber-man style. Bombs are SK version of mage class, but it is one of hardest weapons to play, and is almost useless when playing with people. 2 There is/was more seasonal/special events beside Shroud of Apocrea and Winterfest - There is Halloween Event, March of Tortodrones, Grinchlin Assault!, Caketastrophe, and the Kataclysmic Confrontation - but I am not sure when exactly they added them.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    Thanks for the corrections Konri and your help on the video.

  • @LorcaNomad
    @LorcaNomad Жыл бұрын

    Watching this video with a heavy heart. Spiral Knights was a big part of my teenage years and it's a shame the game wasn't popular enough to keep going. At least Nick is doing all right with Slime Rancher, so that's a plus I suppose.

  • @evodolka

    @evodolka

    Жыл бұрын

    wait slime rancher? I KNEW THAT STYLE LOOKED FAMILIAR, awesome to see them still make fun games

  • @bugjams
    @bugjams Жыл бұрын

    What really sucks is that the art style for this game was amazing. A blend between steampunk and chibi sci-fi. I really haven't seen anything similar, except maybe Hob. The sound effects were also incredibly atmospheric. From the wind-up clockwork "voices" of the Strangers, to the impact of some of the weapons. This game was definitely insanely stylish. The enemy and boss designs were also top-tier. And the music... man, the music! I really hope a spiritual successor to SK comes out someday that carries on the art style of the game.

  • @lucasallegri
    @lucasallegri Жыл бұрын

    That's a pretty good recap of what Spiral Knights went through for the last decade, perhaps not too in depth especially during the Three Rings/SEGA -> Grey Havens transition and what that meant for the years ahead but all in all it's clear and straightforward enough for anyone to watch. Thanks for covering the game and the shoutout as well!

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    Thanks for being understanding

  • @danixyea4463
    @danixyea4463 Жыл бұрын

    Spiral Knights was pretty much my whole childhood, and my only game with 2000+ hours spent. It is sad to see it in such a state, but the fact that the servers are still up, while the game not offering anything new, is a sign that this game had incredible potential. Thanks for covering one of the games that meant most to me in the past, sir.

  • @pizzuh7858
    @pizzuh7858 Жыл бұрын

    Man, hearing the title theme at 2:54 hit like a train. This was easily my favorite game back then, I really loved everything about it, specially because it was one of my first and biggest multiplayer experiences, I loved going going into the Clockworks with other people and sitting in the town watching everyone until someone came to me and greeted me, the only reason I stopped playing was because I got stuck on the rank up mission for level 6 because I didn't have mats to upgrade my gear, and I didn't really spend money on games back then and buying them with energy didn't seem worth it. It was pretty sad logging in a few years ago and seeing the main plaza empty, but I'll always remember Spiral Knights fondly, those were the good times man.

  • @D3th10rd
    @D3th10rd Жыл бұрын

    God this one was hard to watch. Not only was this the first online multiplayer game where I actually interacted with other people, but I was just thinking a couple of days ago that I miss Spiral Knights and wanted to play it ago. This game still holds as a core memory in my heart, right next to Myst Online: Uru Live, for being the game where my parents bought me my first ever microphone and I experienced speaking with people over technology for the first time through this dinky little white mic on a stand and connecting with people further, and Wizardry Online, who introduced me to hard-core games and difficulty that would go on to shape my love for difficult games where death was a major factor to the gameplay and difficulty. God, I remember dying in that game and being so tense as I snuck through the spirit realm past the reapers and demons to reclaim my body so that my character didn't get deleted and so excited when I actually do it.

  • @TheAnOnymOusTomatO
    @TheAnOnymOusTomatO Жыл бұрын

    This just brought up so many great memories. Somehow the initial energy system wasn't that bad for me. Maybe because I was just a kid who didn't want to play all day long, but it also helped me learn how to plan out things. I remember making a schedule to play this game and in all honesty, the monetization got WAY WORSE after they removed the energy cost to go down levels.

  • @clad95150

    @clad95150

    Жыл бұрын

    Same, the energy system was a bother but it was the trend at the time. When they removed the energy system, the new economy design was such a shit show it made me stop the game.

  • @kitsunelele6411

    @kitsunelele6411

    Жыл бұрын

    @@clad95150 I came back to the game a couple of months ago as they added levels to go down to the core- and honestly the economy is pretty good now. Even being f2p trading crowns for energy isn't that hard, in a days grind you can get 200-300 energy within a 4-5 hour play session for elite clockwork runs

  • @masonsgames3701
    @masonsgames3701 Жыл бұрын

    As someone who sunk in a lot of time into SK it's sad to see how it fell apart. I got to play through the games peek and even though that, yeah the energy system was a deterrent to playing the game for long periods of time, unless you had active money. When they redid the monetization and instead went for the heat system really hurt the games experience. TLDR: You got energy over time that maxed to 100 per day. To level up your gear, you only needed to get XP by killing stuff and getting the crafting materials. Which you either farmed, crafted, or traded for. After that, you can upgrade the weapon to the next * level. When the heat system was added. To level up items you needed to collect 'heat' by finding it in boxes. At the end of the level the 'heat' was spread to different gear. After the item is maxed out on a heat level. Say a 4* sword got max heat of level 3. You then needed rarer fire crystals spent on the item to level it up. There was three levels, level one was the lowest amount of crystals, like 16 or 20 to just get to level 4 with a bit of extra heat. Med level would give you a heat boost and a 2 maybe even 3 level jump for say 36 crystals. and the highest one would be like 60 crystals but give you 3 to 4 free levels and even a free lootbox. The down side was, it took forever to gather fire crystals unless you constantly farmed day in and out. And there was 5 tiers of em! And they didn't overlap either! In order to upgrade a 4* sword to a 5* you needed the sword at level 5 heat, the blueprint AND the crafting mats. This really hurt the game I really loved the game, and it was more so the hook of the mystery of the planet you were on. That's what really got me. I loved the little story mode that was added because I wanted to know more of the mysterious planet and the things that happened to the first knight squad that went into it's depths. Also funfact. Nick Popovich after he left SK and sega fully took over, he went on to go and make a new studio called Monomi park with SK's lead art director Ian McConville. If you don't know who Monomi park is, they are the makers of Slime rancher. And currently are making slime rancher 2. Which is why Slime rancher has some of the same UI style and overall artstyle of SK in some ways.

  • @PhoenicopterusR

    @PhoenicopterusR

    Жыл бұрын

    I think the Heat system would have been great if it weren't so grindy. Progression is fun, but only when it's not hamstrung by excessive time sinks.

  • @budley9059

    @budley9059

    3 ай бұрын

    I personally never had a problem with the progression system, but I felt like the story wasn't developed enough. Completely opposite opinion to yours, weirdly enough. 🤔

  • @pf914
    @pf9146 ай бұрын

    Real boys gonna cry reading : "WTS Acheron CTR VH - AS H // 150k CR / 50k CE (MP)" "up for Vana Farm / JK speedrun ?" throwing snowballs to strangers during christmas time applying to "Echo of Silence" for the 90th time without success wearing 3* Swiftstrike Buckler on a Rose set tabard for style (and ASI high) spending 50k CE trying to get good UV at Punch's and getting Charge Time Reduction very low damn boys... I miss being gunned by DutchOven in T1 lockdown

  • @D0NU75
    @D0NU75 Жыл бұрын

    Ah yes, the game that wake me up to the wonderful world of shortstacks, very good times.

  • @Quoxz
    @Quoxz Жыл бұрын

    Oh... my heart. Spiral Knights :'( It looked so cool, and cute. It could have been good.

  • @DavidGuild

    @DavidGuild

    Жыл бұрын

    I never played all that much, but my heart still broke a bit when I heard the music.

  • @FireSonosuke
    @FireSonosuke Жыл бұрын

    Not gonna lie, I should've expected a video on Spiral Knights. This game was my teenagehood, and although I fell off of it a couple years back, it still holds a special place in my heart for introducing me to a lot of my friends. On the other hand, there were a *looot* of signs that I feel kinda just tumbled in starting with Three Rings disbanding/reforming into Grey Havens, with game updates just slowing to a crawl after a certain gunner update, if not stopping altogether. May not have been around for its whole lifespan, but it's sad to see the current state of Spiral Knights- game-wise, anyways.

  • @Dantofu
    @Dantofu Жыл бұрын

    I was never big on RPGs, but Spiral Knights hit that sweet spot on art style that I stuck around for aesthetics alone. The game's long past its prime but the fan content does help fill the void, and I'll probably continue to create them regardless of things go. I guess I should consider myself lucky that the servers are still up so that I may fill the occasional itch. I do miss Blacklight Retribution and Ace Combat Infinity dearly...

  • @madganserSK
    @madganserSK Жыл бұрын

    This feels quite bittersweet. Glad to see my favorite game finally on the series, however it's quite sad to see SK end up the way it did. Despite the many issues Spiral Knights has, this game means so much to me and I'm thankful that the servers are still up.

  • @thlkmura
    @thlkmura Жыл бұрын

    A game that was very close to my heart finally on DOAG. What a melancholic feeling. I will say that while on the surface the game has only three weapon types (bomb, sword and gun), the variability really comes as you upgrade them. Two swords can wind up feeling very different from each other in later gameplay.

  • @garysue1589
    @garysue1589 Жыл бұрын

    I believe in one of the polls I had asked you to try out Spiral Knights a few years back- maybe one, I've lost track of time. But by god, this isn't what I was expecting, but I think it was time. I thank you from the bottom of my heart for this. First Lego Universe, now Spiral Knights. This has been an all time favorite of mine with over 500 hours poured into it since I was 11, and 10 years later, it's sad to see the game in the state it's in. But a part of me is still happy that the servers are on life support, and I can go online, play a few floors and relive my childhood before letting it go for weeks or months again. How cruel the passage of time is. Thank you, nerdSlayer, for your service. o7

  • @TCPolecat
    @TCPolecat Жыл бұрын

    As a quick note, I was there for the Steam launch. There were cross rewards to TF2 (and possibly a few other games) to push the launch. I don't remember what you did, but you could earn a cosmetic in TF2 for it for doing 'something' in Spiral Knights. Nice lookin' helm too, I still occasionally use it.

  • @PlebNC

    @PlebNC

    Жыл бұрын

    You had to do the opening tutorial and an early game quest.

  • @Urkikk

    @Urkikk

    Жыл бұрын

    @@PlebNC and went to do the Arcade and beat levels for a few depth.

  • @Kozmokast

    @Kozmokast

    Жыл бұрын

    @@Urkikk you had to get to the first rest stop area, at that time there was a vendor with some amount of item recipes.

  • @cristianovoa

    @cristianovoa

    Жыл бұрын

    there was a collab armor for owning sonic cd

  • @Kozmokast

    @Kozmokast

    Жыл бұрын

    @@cristianovoa oh was that what the metal sonic armor set was, as well as that Tails cosmetic?

  • @neonlegendarios
    @neonlegendarios Жыл бұрын

    Spiral Knights was my third ever online game and I hate to see it in such a bleak state nowadays. Thanks for making this. The Spiral Knights community as a whole deserves better.

  • @casualworks-
    @casualworks- Жыл бұрын

    Even if the gameplay was subpar, the art-style and atmosphere was great. Really cozy.

  • @Zejgar
    @Zejgar Жыл бұрын

    To this day Spiral Knights remains my favorite game of its genre, the one that I played completely fine as a solo player, and greatly enjoyed its aesthetics. I would totally play this as a single-player game if it was possible, and the inevitable shutdown that takes the game away has been saddening me to no end for almost a decade.

  • @lethauntic
    @lethauntic Жыл бұрын

    talk about a blast from the past. Played this when I was basically still a kid, not even for very long really, but I still remember it well. The things I remember most are that it had a stamina meter and that I don't recall there being much to actually get. Maybe there was, I don't know. It was also the first game that I played on Steam that placed something in my Steam Inventory. So anytime I'd look in my Steam inventory I'd see some gem things and think about the game. I didn't have much attachment to the game, but I do have some nostalgia due to how long it's been.

  • @Patrick_The_Pure
    @Patrick_The_PureАй бұрын

    A few things of critique. 1- The heat system was different in the beginning, you didn't need crystals to level up your weapons. That was introduced later on, you could level up a weapon from 1 - 10 in like 1 run with others. 2- You could buy a, i believe, 2 week elevator pass for a few dollars. That made it so it didn't cost energy to go down the elevator. That way you could also easily use your mist energy to upgrade equipment. This was changed later on by making elevator free, while also changing the level up system as stated above with the new crystal system. The game has always been a game where you could pretty much play the game completely for free, and not even all that difficult. The open market with the auction house means you could have a very lucrative business being a reseller. You didn't even need to spend 10 hours a day into it, 30 minutes a day of buying certain materials would be all you needed, and with how the clockwork rotation system worked you could buy up materials in bulk when they dropped commonly and sell them a week later for a 10 time profit. However, with todays mechanics it doesn't work out to be that profitable anymore though because of lack of mist energy to craft free items on alt characters.

  • @DuckHunterVideos
    @DuckHunterVideos Жыл бұрын

    This game brings me so many warm memories. The music still brings tears to my eyes

  • @Vetaa
    @Vetaa Жыл бұрын

    This game was my childhood.. i wish they released it on consoles

  • @spaxies1164
    @spaxies1164 Жыл бұрын

    As the Guild Master of one of The Most Active guilds right now, Vega, I have to say, we're having a pretty hard time but we always enjoy what's left of this c:

  • @kitsunelele6411

    @kitsunelele6411

    Жыл бұрын

    Ohh, I keep seeing your members as I gotten back to the game since 2015. Luckily I got a friend to join me on my bombastic adventure to finally discover what the hell lies within the core as I quit the game when I reached the core only to fine its locked with no way in, and the story back then just stopped there

  • @spaxies1164

    @spaxies1164

    Жыл бұрын

    In fact, Vega has been only existing since 2018, although we've only been inviting people since 2020 so I don't know what you have seen in the period between 2015-2020 @v@, BOt I can relate to your story as well in some Capacity, I've always been playing it since 2018 because of this community having some of the nicest people I've ever met, and I'm glad I was able to make a Nexus for these people through Vega, For us it is always therapeutic to open up and solve each other's problems and give support in any way we can to everyone, and these supportive/therapeutic experiences have kept me playing the game, while I too enjoy the gameplay a lot. @Kitsune Lele

  • @kitsunelele6411

    @kitsunelele6411

    Жыл бұрын

    @@spaxies1164 well, the Vanna runs were rather recent for my old main, grinding up to tier 5 tales a while. I do have the achievement to deposit minerals on my profile. If you ever see a Sam pawson knight it's me, a bomber

  • @lunanasushistax6692
    @lunanasushistax6692 Жыл бұрын

    This one hurts. I remember jumping through tons of hoops to play Spiral Knights back then because I didn't have an actual gaming machine and none of the required infrastructure were installed. I loved it to death for a while, even playing at like 15 fps. I still remember how fun and novel it was at the time, only to return to a complete ghost town years later

  • @benjaminchristianson2584
    @benjaminchristianson25848 ай бұрын

    There was one thing he should have mentioned in this video but didn't; the server lag. It was the one thing that made spiral knights, even at its best, dubiously playable. Stopping right before the spike trap, only to step onto it anyways a second later, or dodging that enemy fireball, only to be hit by it because you didn't actually get out of the way? You constantly felt like you were being cheated. Like you absolutely had the skill to get in and out of a bad situation, but the game wouldn't let you through no fault of your own.

  • @thecrtf4953
    @thecrtf4953 Жыл бұрын

    Other then WOW spiral knights was one of my first ever MMOs and I have so many good memories and would love to see it get a revival in some form hell it could work great as a single player co-op game! Especially with how the levels are done and with the arcade and its various routes The music was beautiful, the visuals were and still are very unique and creative with the idea of this strange machine world being partially made up of debri and remains of other worlds, other civilizations like the spookats and the owl folk and more such as the alien slime species thst merge together, and the enemies are really damn Iconic to me from the adorable wolvers to the fuzzy gremlins and thier robots to the cute turned terrifying spookats and the various other undead to the look of the wardens with thier giant horse helmet It's a game that rests near and dear to my heart despite all its issues and I'm happy I played it, and I'm hoping still even if foolishly that it will get another day in the sunlight

  • @MrFlesher64
    @MrFlesher64 Жыл бұрын

    My brother introduced me to this game almost 10 years ago and this game essentially made up my childhood and while i never made it past equipment rank 4 (due to the unforgiving grind) i still had fun replaying the first 4 tiers over and over, my first memory of playing on a computer was grinding my dragon sprite level in a mission with Ashtail wolvers. the music is timelessly classic and calming and the overall game is the most fun i can remember having on a computer. it makes me sad to see what has come of this masterpiece. To this day ill still get on and grind to level 4 but its not the same and it never will be.

  • @user-kg4zd5df3s
    @user-kg4zd5df3s9 ай бұрын

    Today I would argue that bombs are their own play style so it is three weapon types to start. There are sort of sub classes in each weapon tree, but due to a lack of balancing updates the meta is very solidified at this point in time. The rock paper scissors style damage type system forces you to spend time crafting different weapon types and forces you into certain play styles even if you don't enjoy them too much. Between sprites, UV's, shield and armor bonuses there are simple ways to maximize stats. Certain crafting trees for different weapons and play styles become dead ends when attempting to complete end-game content. If you're trying to actually finish what content is available you will find out quickly that you must commit a massive amount of time and resources to sculpt your characters gear options in such a way to make things easier on yourself. Weapon mechanics do deviate heavily in form and function so it is a misrepresentation to say that there aren't various, unique and fun ways to play the game- but obvious shortcomings do surface when truly analyzing progression. There is a lack of mid game content before difficulty spikes in Spiral Knights. The primary design flaw is that missions are designed in such a way that they wall you off from progress. The game isn't open from the start, you have to complete your missions and craft your gear to move forward and the requirements aren't based on the design of the combat system or content you'll be playing through. It's literally just any star level equipment to move into the next set of missions. Drops are not designed correctly, progression is janky but boy does it feel good to make it into the last set of missions. There are end game missions -> danger missions -> shadow lairs. But due to the way content and progression have been designed, you'll find yourself running through missions to get the fire crystals you need and farming vanaduke in firestorm citadel over and over again to get the fire crystals you want to level your end-game gear. But that's not the end of character potential, grinding your trinkets, your battle sprite, gambling for unique variants on your equipment and following the crafting paths for all of the gear that you're going to need to complete danger missions and shadow lairs is long and arduous and very difficult to pursue without spending some money.

  • @coolmathgamesdotcom3900
    @coolmathgamesdotcom3900 Жыл бұрын

    i really do wish spiral knights stays up in some way or at the very least gets preserved in a offline single player state.... its artstyle and character designs have always been really close to my heart so the possible loss of something so dear to me breaks my heart

  • @ATG913
    @ATG913 Жыл бұрын

    Oh, man. I wondered what happened to this game.

  • @3sgamestudio
    @3sgamestudio Жыл бұрын

    ugh... its so sad to have all reasons the game died to be basically "bad developers" "bad developers" "bad developers" "bad developers" "bad developers" and you guessed it.. "bad developers" :( just mismanagment on every level. as a dev I learn so much from those videos! Love your channel!

  • @dernamenlosefan
    @dernamenlosefan Жыл бұрын

    Hearing that title theme again made me emotional, I played this game for the TF2 hat back in the day (still hate my past self for deleting it like an idiot). But I kept playing because I loved the style, character design and while flawed I liked gameplay as well (I was astonished when I found out about the dodge step, the shield bash and the push you do when you raise your shield). I remember getting stuck because I was at a part where I had to build a higher tier equipment set and was afraid of trading, didn't want to spend money and the grind got too much for my kid self. Nonetheless I kept going back every now and then because I adore it for all it is. I wish they would've done more out od the IP, those knights look so unique and cool.

  • @drakologarnus7248
    @drakologarnus7248 Жыл бұрын

    i love how the games story ends with the void being set loose and it was left there with nothing afterwards the story being abadoned. you could say the void wiped out everything in the end and over ran everything in the clockworks

  • @naiyamay2356
    @naiyamay2356 Жыл бұрын

    RIP Xizorken, dude worked so hard to keep the Iron Warriors guild alive, and was by far my best friend in SK. I truly wish I could tell him how much he meant to me, though I'm sure he knew. once an Iron Warrior, always an Iron Warrior. edit: so I go under this new alias now, I used to be XanTheFireGod. if y'all recognize me, hi

  • @Shizn0id
    @Shizn0id Жыл бұрын

    I remember learning about this game because the lead artist had a webcomic I used to read and he had made an entry entirely dedicated to him learning how to make the slime cubes jiggle.

  • @raevenent751
    @raevenent751 Жыл бұрын

    12:01 I remember this back in the day, when doing runs to Basil(Or whatever the guys name is on Depth 23 for recipes), sometimes you'd run into the "I only got 9 energy", And every 13-15 or so minutes iirc, it would give you 1 energy. So if you were in a pretty social party, a lot of parties doing arcade runs, or hell in the middle of a Firestorm Citadel run, would wait for the 1 person to get his 9 energy before going to the final boss or dipping after the next floor. Most people were chill with waiting funny enough.

  • @EarthwormHam
    @EarthwormHam Жыл бұрын

    So many memories playing Spiral Knights with friends. We loved exploring all corners of the dungeon, and it was so memorable the first time we beat some of the bosses. Great music, too. What a run Spiral Knights had!

  • @grin4329
    @grin4329 Жыл бұрын

    we mourn the death of various games that shaped our childhood

  • @Valkbg
    @Valkbg Жыл бұрын

    This was a bit of a nostalgia trip for me. The audio sounded like a 70s flick and also Puzzle Pirates were a part of my childhood alongside Runescape and other browser games.

  • @Yomjael
    @Yomjael Жыл бұрын

    1.1k hours sunk into this game. I had so much fun running around in this world, but only because I was making my own stories with a friend. The lack of actual content, the repetitive gameplay loop, and the constant LAG made it a real slog on its own. I joined in 2013 JUST before the energy update and watched things progress from there. Though I can't say it was /all/ progress. It was nice that we didn't have the mist energy keeping us from exploring so often, but the forge system absolutely wrecked any sort of story progression. The drop rates for forge currency (fire crystals) were, as you would expect from a f2p (p2w) game, absolutely abysmal once you got to the 4 and 5 star level equipment. Did you want to level up your gear? The higher it is, the more you gotta grind for those crystals, but the constant lag meant you would take unfair hits and die (you can even see the lag hit in some of the gameplay here). And since your gear wasn't leveled (because you're out there attempting to get the stuff TO level it), you really couldn't take many hits before going down. The game pretended to be charitable enough to give you a free revive, but more often than not you'd end up wasting it, and then you'd have to revive with an in-game item or dip into your precious premium currency to get back up and start swinging again. Or you could just use that same premium currency to buy some crystals and skip the pain of grinding altogether, but for people unwilling to toss their money to the company, well, tough luck. Go back to the highest difficulty floors and pray you get good drops. And god, the cosmetics. Constant reskins, constant sales, constant 'limited time offers', lootboxes... I threw real money into this game because I wanted to look cool and I'm very lucky I didn't fall into the lootbox trap as a result. But the constant cosmetic updates just felt like the devs were stuck endlessly recreating the same outfits and accessories instead of pushing fixes to the abysmal lag, bone-dry drop rates, and drops clipping through the world into the skybox, along with other irritating gameplay snags. Even the 'fresh' content like Apocrea and the Tortodrones got costumes and accessories because of course they did. There was (still is!) a constant push to Buy Rare Thing That Looks Interesting. Sure there was an in-game currency exchange (pay earned money or 'crowns' for 'crystal energy' - premium currency) but the price was high and the earning rate was low, and the lootboxes were more often than not only buyable with real money. Also I'm surprised you skipped over the gunner update completely. That in itself drew back some of a crowd and things were more active for a time afterwards, but fresh meat can only sustain for so long before it becomes old again. The community received new gun types and new armor to take advantage of it! It was a relief to see gunners getting some love handed to their preferred playstyle. Spiral Knights really did feel like it was half-finished out of the gate. It was fun, but only if you were willing to immerse yourself in the lore of it - because sitting around roleplaying as struggling knights on a hostile planet is free, at least. You don't need fancy costumes, the weapon/armor 'heat' upgrading system, or a steady supply of Life Sparks to play with the concepts of the game while sitting in Haven. And alas, it seems like that is where my fondest memories of Spiral Knights will remain.

  • @natakysilver9314
    @natakysilver9314 Жыл бұрын

    I joined Spiral Knights in 2012, soon moving to Steam. I quickly joined a Guild, and it was 7 years of fun. I made friends, made it to the final level of the game, helped a lot of new players, and eventually got promoted to Guild Master. I followed every update. Clearly I took some breaks without playing, especially when I started college, but I always made an appointment with friends to come back for a few weeks. The problem is that the game stagnates after you reach the end and upgrade all your equipment to the maximum level. In the last year, the game has boiled down to everyone focusing on a high DPS pistol builds, in order to rush the final missions and accumulate money. The variety was gone. And I focused on a "Support Tank" build, so, it was an even worse experience in person. Now, with my friends and I moving towards the end of college, what we do most is keep the good memories of the game. Currently, in my spare time, I'm even making a free game, using my Spiral Knights characters as a base, being a way to give new life to the avatars that starred in the game. Thank you very much for the video, and for giving attention to the game .I wish you success in your future projects!

  • @Dabeph
    @Dabeph Жыл бұрын

    OMG so much memories! I remember trying to farm tier 3 gears with my friends and trolling each other by blowing up explosive walls near one another...good times.

  • @rosenslavchev3462
    @rosenslavchev3462 Жыл бұрын

    Finally this game gets more recognition

  • @orchid9
    @orchid9 Жыл бұрын

    I remember that the game was fun for like a couple of hours. It doesn't allow you to play for long, but then you've seen everything in 5 hours or so.

  • @WizorDev
    @WizorDev Жыл бұрын

    It's a damn shame how much this game has withered away since its heyday. As a retired veteran, thank you for bringing some closure on this subject.

  • @urgho
    @urgho Жыл бұрын

    Bro, this is so incredibly sad. I hate that such a great art-style is going to die and likely no one will be able to copy due to fffffucking copyright or some shit like that. I love this game so much and the moment the plug is pulled, it's gonna take a piece of me with it.

  • @ilypo
    @ilypo Жыл бұрын

    Such a nostalgic game! Really cool to see you covering this

  • @Flaminglump01
    @Flaminglump01 Жыл бұрын

    This game meant everything to me back in middle and high school. I haven't touched it in several years, and it's still my most played game on Steam. The game never had enough content to warrant the 1400 hours I put in it, but I found bar-none, the best community and guild I have ever been in and likely will ever be in. Shoutout to my Brothers and Sisters in The Ascendicate. Y'all we're the real ones.

  • @LostGamerJ
    @LostGamerJ Жыл бұрын

    I had played this game too and knew early on about it's coming downfall. It happened when the devs decided to remove the party revive system. You could split your current health in half to share it with a downed ally and get them back into the fight. They replaced it with a 1-revive-per-floor which made it harder for newer players as experienced players were less likely to take inexperienced players that would just die quickly on them. The community petitioned for the return of the old revive system but they were ultimately ignored...

  • @PhoenicopterusR
    @PhoenicopterusR Жыл бұрын

    I never really made big or influential memories with Spiral Knights, but I still find myself thinking back to it every so often because it had a certain...memorable charm. Sad to see this happen, but I'll always cherish my time with it AND my hat with a cute lil bird on it.

  • @300IQPrower
    @300IQPrower Жыл бұрын

    Impeccable timing as always. Just did a bit of a rewatch binge last night thinking about DB Breakers’ inevitable video lol 8:10 It really is a shane these kinds of games arent much a thing anymore among big budget titles, largely because as you said people kept misconstruing what an mmo actually is. I’ve never liked online-only forced-co-op etc etc etc, but games like Monster Hunter and PSO are the exceptions that I adore. But, again, to get more of those you’d need to get sone lines to be better drawn between what is and should be treated as an MMO. That and AAA have a death grip on the ‘live service’ formula which is incompatible with these things and MH Rise shows has begun to infect even the last holdouts of these games…which is ironic because MH World was more of what ‘Live Services’ advertise themselves as than anything that actually calls itself one.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    Жыл бұрын

    Honestly, spot on mate.

  • @300IQPrower

    @300IQPrower

    Жыл бұрын

    GAH i got the heart notification right as I clicked edit- sorry about that... glad to see it though. Keep up the good works guys!

  • @marcusaaronliaogo9158

    @marcusaaronliaogo9158

    Жыл бұрын

    @@300IQPrower are you implying mh rise is “bad”?

  • @marcusaaronliaogo9158

    @marcusaaronliaogo9158

    Жыл бұрын

    @@300IQPrower but mhw and mh rise both have the same content distribution thing?

  • @marcusaaronliaogo9158

    @marcusaaronliaogo9158

    Жыл бұрын

    @@300IQPrower I mean their both the same distribution?

  • @timtamtwocan3421
    @timtamtwocan3421 Жыл бұрын

    Honestly so sad to see this game slowly die. I remember finding it back when I was in Intermediate (Middle School), getting hooked, and instantly showing my friends it. Personally I enjoyed some of the mechanics that surrounded the old CE system, mainly just having friends take turns with using all their CE to see how far we could get. Also really miss the mechanic where you could like split your remaining health to revive someone. Just really to sad to see no major updates for this game, cause I feel like if it was handed to a company that cared about it, it could be revived.

  • @thatguyinurroom69
    @thatguyinurroom69 Жыл бұрын

    Maaaaan..that sucks. One of my most memorable moments in my gaming life was when I was a young teen in 2012-2013. I had joined a guild in SK a few months earlier and had made it my nightly routine to do a dungeon crawl with the leadership of the guild cause they liked me. It was a real bond, even if just online. I often look back and wish I would have added them on steam and kept up with them after SK. We pitched in 4 ways on a shadow key, and the weeks leading up to that shadow lair raid were some of the most invested I'd ever been in a game. My mission in life was to forge the Snarby Armor. So I grinded the levels on my armor, saved energy and made sure I had all the ingredients to forge it before we went in. Looking back it was so unreasonable the amount of energy I wasted, but the memory of struggling through that dungeon. Facing the two green Snarbos and the hellish waves of shadow bois. And FINALLY making it to that serene cloud shrine beyond the chaos. It's honestly with me forever as cheesy as that sounds. To this day I still have that armor. Even put a crest of winter on it 😏

  • @siawtenhao6886
    @siawtenhao6886 Жыл бұрын

    This is my Uni nostalgia, where I would build the best memories with my guild mates and investing so much money and time to this game. Thank you so much for doing this video.

  • @TvM.TheTechnomage
    @TvM.TheTechnomage Жыл бұрын

    I played this game for a long while. Great soundtrack.

  • @MRShryack
    @MRShryack Жыл бұрын

    This game was my childhood. I'd come home from school and play it with my dad and my sisters a lot! One of my fondest memories was that, one time in one of the loot floors, I had an idea, "What if we moved all the crystals to the elevator?" Mostly because I noticed that the crystals moved a bit when you swap them. My dad and my sister both said, "Sure, let's try!" It took awhile, but it was so much fun. My dad even took a screenshot of all the crystals at the elevator and our characters. God, hearing the music again, my heart yerns to go back in time when the servers were alive. I'm sure my dad misses when the servers were alive too...

  • @ArmanNobari
    @ArmanNobari Жыл бұрын

    Catching a nerdSlayer video ~2mins after upload? Yeah its going to be a solid day.

  • @Fallkener
    @Fallkener Жыл бұрын

    Man, sad to see this game going through, joined it since it became F2P

  • @WolvTerror
    @WolvTerror Жыл бұрын

    I've played this game so much. Good memories. I've wished a tier 4 expansion for so long too and it never happened. I stopped playing for good after the game shifted companies and I saw the writing on the wall. A shame really, I think they had an interesting idea

  • @x_gome
    @x_gome Жыл бұрын

    I've dedicated thousands of hours of my life to this game even after the stagnation it faced after 2016 and I don't regret it but constantly yearn for what could have been. What made this game special to me compared to the dozen or so MMO RPGs I played was the combat and progression. On the combat side, like you mentioned in the video, wasn't varied enough, however there are a bunch of techs that actually improved the combat mechanically to make it more fun to play had you learned them. It's also Meanwhile, on the progression side, you put up a quote from Nick which resonates with me constantly and is the reason why I never stick around MMOs for more than a week, the gameplay tends to be slow and stat driven, and just never appealed to me enough to keep my interest long term, having the helmets/armor have your bonuses felt more engaging and felt like it had a little more agency on my end as a player, rather than just levelling up stats.

  • @Score_Magala
    @Score_Magala Жыл бұрын

    I remember doing a project in 7th grade about writing to a company. I wrote to Sega, talking about how much I enjoyed Spiral Knights I got a hand written note, from the then head of Sega of America and a couple others, saying thank you for the kind words and how happy they are that I was playing it I still have the note to this day and I'll never forget that

  • @erastal
    @erastal Жыл бұрын

    This video just opened up old wounds, this game was so lit

  • @DJFlare84
    @DJFlare8410 ай бұрын

    Spiral Knights could kick ass today if it got a modern-day remake with some slightly-more interesting combat. Bomberman was not the way to go with how to handle bombs, imo.

  • @Kmn483
    @Kmn4837 ай бұрын

    The biggest insult to remaining players is that they're constantly releasing lootboxes to milk the players, but refuse to do even the smallest balance changes. Would you rather use the sword that hits 10% harder... or the one that has 60% higher dps, is safer to use, and has a great charge attack? The game has so much equipment, but its extremely unviable... which means only a handful of that gear is actually useable.

  • @vweqeaznkirin1581
    @vweqeaznkirin1581 Жыл бұрын

    I decided to jump back on the game just a few minutes ago and the memories kept flooding back to me. It was difficult to walk around an empty haven or not to be able to scroll beyond page 1 in the auction house. I missed PVP in T2 Lockdown.

  • @Hyzayn
    @Hyzayn Жыл бұрын

    I used to love this game and i forgot it existed.. thank you for this

  • @chomperplant2843
    @chomperplant284310 ай бұрын

    I used to solo all the way to the end of the game. Was my favorite childhood game and now seeing its death. It saddens me greatly.

  • @Mediziner
    @Mediziner9 ай бұрын

    Despite the horrible energy system each time you descend a level and had to wait for your energy to replenish, I always loved how the game was designed and functioned. I've had so many great memories about this game with close friends of mine. Of course I was glad that I can go down infinitely now, but I would become very turned off by the fact that you had to forge your weapon with alchemy orbs later on at some point that I felt was incredibly gross and killed our motiviation for playing the game anymore. I loved the old system where we were just passively gathering heat to level your current tier weapon all the way to 10, then having to use things to force it into a stronger tier weapon was far better than having to forge it each time you max heat on a level... Spiral Knights might be dead to some degree-- But I'll still remember it, music, gameplay style, art work, and all. I still listen to their music every now and then, especially the login theme that's so peaceful. Not sure if it's changed at some point after I left, but it was my favourite, along with another song from the game I liked. I admit, looking at this and how the developers were so inexperienced, I never really thought about that until it made me feel I've gotten my answer as to why the energy system when it comes to exploring deep into the clockworks was just... Ew.

  • @Perrigate
    @Perrigate Жыл бұрын

    I remember when I played this game for like 15 minutes for some tf2 cosemetics with my friends. and some of them got addicted to this game for a while.

  • @TerrorLTZ

    @TerrorLTZ

    Жыл бұрын

    the TF2 cosmetic was the bait for this great game. i think almost everyone got their spiral knight addiction thanks to TF2.

  • @m0zu
    @m0zu Жыл бұрын

    It's a good day when nerdslayer uploads.

  • @sleepfgc
    @sleepfgc Жыл бұрын

    Man, going into Vanaduke and Blitzing his ass is so nostalgic. I met so many people that became life long friends, flexing on each other in pvp, watching a guildmate get a drop (that purple cat hood) that you could action for like a million crowns (the final boss dungeon gave you 11k) and my 12 year old ass learning about humility... what times...

  • @HFANTOM
    @HFANTOM Жыл бұрын

    SK was certainly a great past time where i founded my long lasting guild Aurora Blaze with the purpose of helping the community with reliable knights for your every mission. I knew the game wasn't perfect in the beginning with the energy system, but i enjoyed it to the fullest. I only quit playing actively after they introduced the fire crystals and the new grinding system along with my guildmates to play new games that we enjoyed better. Now after all these years the only forfillment i have left for SK is a promise to journey into the core that my former comrades broke and left me behind for. Alas despite all that has happened i still treasure the great times i had going through the clockworks, fighting the Snarbolax, Royal Jelly, Romulus Twins, Vanaduck, their shadow lair counterparts and The Gremlin Warmaster with the friends i made through the many trips i took going into the clockworks. It has truly been a pleasure to have experienced it with you all

  • @greenhowie
    @greenhowie Жыл бұрын

    It's one of those situations where you want another company to buy the IP and just keep the game as it is but remove the FUCKING 24hr energy system. Seriously, energy systems are such lazy design. If the game is good enough players will beg to pay for skins and banners.

  • @akiradkcn

    @akiradkcn

    Жыл бұрын

    Its funny because not even mobile games do it anymore, pretty much every single gacha game today either gives you infinite Stamina refills for free or just drop the system entirely

  • @hackerwraith6384

    @hackerwraith6384

    Жыл бұрын

    The system removed years ago?

  • @擻
    @擻 Жыл бұрын

    ah yes, game you played to get TF2 hat

  • @zalabit927

    @zalabit927

    Жыл бұрын

    There was also a Valve helmet. That one was for Spiral Knights tho, never felt like making multiple accounts to get it🗿

  • @sejla5608
    @sejla5608 Жыл бұрын

    This game is my childhood.. I grew up with it. I always get teary eyes when I hear the music, I get all the memories of the past.

  • @TheDeathWatcher
    @TheDeathWatcher Жыл бұрын

    I was really into this game for a while. I actually disagree with one of the early parts of this video criticising the "2 weapons" available, as the guns or swords were quite varied and allowed different approaches to the game, as well as meaningful goals to obtain. Its like saying all melee MMO classes "are the same" or "only present one option" because they all use melee weapons. The energy system update mentioned in the video, allowing you to actually grind what you want and play to your heart's content really revitalized the game for me and I got really into it. However, just as I was starting to grind out some lvl 5 weapons they did another update where they introduced a bunch of temporary consumables into the loot pool, which were slightly interesting to play with, but massively (like 80% reduction) reduced the amount of valuables you would gain on a mission, even a high end one. In order to get heat at a decent rate to power up your endgame weapons you would have to do the really hard (if narratively interesting) deep core dive missions, which of course were paywalled. Essentially they made endgame progression paywalled behind literally buying stuff from the shop, or paying to do exotic missions to farm a bit of the stuff you needed. This killed the game for me. :(

  • @Garden-sz8jb
    @Garden-sz8jb Жыл бұрын

    It breaks my heart to see the game that's shaped my childhood and taste in videogames go to fucks for no reason at all. SK has been and is still a fantastic game with (what's left of it) an absolutely magnificent community, and I'll keep coming back to it until the servers die. And even then, there's still the possibility of Knight Launcher's private servers once that happens. I'm quite stoked about that, actually. I hope this game can be resurrected, even if just a couple hundred more people came back to it I'd consider it a huge accomplishment

  • @francjirachi
    @francjirachi7 ай бұрын

    I miss it so much, dragalia lost was the closest thing to it and it shut down, I want a game like this again

  • @danielabbott-tucker6903
    @danielabbott-tucker6903 Жыл бұрын

    I spent a lot of time in spiral knights back in the day, I loved the game, I find the sheer charm of it unmatched to this day, but I ran out of friends who played it after a while and left with them. For a long time seeing footage or hearing music for the game would make me feel happy and nostalgic. I went back to the game not too long ago, and it was much as I remembered, too much as I remembered. I didn’t have the common disappointment of returning to something you once held in high regard now entirely different, I felt a unique pain I hadn’t felt anywhere else. The same game I once knew and loved, but the crowds were gone, finding random people on things like arcade runs was rare, in missions even more so. Going back to an old game can often be like going to a parent’s house, remembering a beloved pet and wanting to see it again. Ideally that pet is a bit older but still full of life, the usual disappointment is like seeing the pet replaced and being told that the pet you remembered was dead and they had moved on, spiral knights to me was like seeing that pet, limping, blind, on verge of death, seeing it hurt you because you remember what they once were and want to have it back, you want your friend back.

  • @aprh6964
    @aprh6964 Жыл бұрын

    I usually watch your videos at launch because I really like to understand the history of games I usually never playing, I don't play many MMORPGs because I can't get enough committed to them, but Spiral Knights... I played a lot of it at launch on Steam, it lacks content (and the energy system is terrible) but the artstyle, the animations, many dungeon mechanics (some do even revolve around being in a group), the music, it's all very polished and I actually find myself from time to time looking for games that look and feel similiar, and yet I found nothing, this game is so unique it pains me very much to see it dying, and year after year I wanted to play again but seeing no effort made to bring it to light just makes me sad Thank you very much for your videos

  • @dekadenze
    @dekadenze Жыл бұрын

    yis! was finally waiting for you to make a vid on SK!! anyways that one was my only first MMO that i ever played, found it through curiosity :p i made few friends thanks to the arcade disc ranging from combat tips to running stuff like vana, daily prestige missions, etc tho i would say the gameplay is.. ok. sure you can clear most of the stuff if you have an active guild willing to run but i think the worst thing to happen is upgrading 5* weps. like you need to grind vana many times in order to slowly max out the 5* wep, like 500+? yeah, not fun (plus server stability issues) even though it never received updates to this day, it still holds in my memory and had a very noice time. even i set my pfp as my SK knight lmao anyways good vidyo 10/10

  • @RonnieBlum
    @RonnieBlum Жыл бұрын

    Every time a new Death of a Game comes out I grab a snack and put the video up on the big TV

  • @emanmodnar2
    @emanmodnar2 Жыл бұрын

    I played this game when it launched due to knowing Mac Hall's artist was working on the art. I genuinely miss this game, so much. Energy wasnt too bad as long as you had people who were actually trying to play and not going afk or dropping out due to bad connection. I didnt leave until the monotization changed to costing money to revive my friends instead of half my health.

  • @DaAtte
    @DaAtte Жыл бұрын

    I already knew the game was going to die very soon back in 2014 when they released a certain microtransaction called Equinox Prize Box. Locking a *unique* piece of gear behind a microtransaction that only has a miniscule chance of dropping from said thing is just so scummy. The monetization has been questionable at best when it comes to Spiral Knights. I love Spiral Knights. It has such a unique atmosphere to it and the dungeon crawler combat combined with the min-max gearing really makes it one of the best co-op experiences you can have with your friends. It's very sad to see such unique game get slaughtered by its own developers. This video wasn't a surprise at all to me. I was just wondering how it took so long for you to make it.

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