Dawntrail BLM Media Tour Analysis - Disappointing!

Ойын-сауық

Out with the optimization, in with the rigidity of a single rotation. Dawntrail looks to be disappointing to the high end optimizer for BLM but also adds new challenges to the basic standard rotation and general gameplay which IMO will not make it easier to play for beginners and novices.
Thanks to Rinon for letting me use his footage in this video!
‪@RinBanana‬
Twitch - / eksuplosion
Twitter - / eksuplosionxiv
0:00 Intro & Disclaimers
1:00 Changes to Existing Stuff
3:53 New Traits and Abilities
5:40 Deeper Dive into the changes
11:53 My Thoughts on the Changes
19:30 What Single Target Optimization is Left?
23:53 Opener Discussion
25:22 AOE and Nonstandard AOE
27:57 Closing Thoughts & Wishlist

Пікірлер: 677

  • @javabird4168
    @javabird416814 күн бұрын

    It kinda blows my mind they made these changes without addressing the leveling experience which has to be the number one reason people avoid this job in the first place

  • @MitoRequiem

    @MitoRequiem

    14 күн бұрын

    Genuinely I would have been a BLM solo main if doing solo content on it didn't feel awkward lol, it feels like they are designing it to just do one thing for single target bosses it's strange

  • @TobinatorTx

    @TobinatorTx

    14 күн бұрын

    Was hoping for much earlier umbral soul and maybe fire 4 at lvl 50 already

  • @IVsyi-

    @IVsyi-

    14 күн бұрын

    Because they're incompetent.

  • @nonemitigation

    @nonemitigation

    14 күн бұрын

    i've known more than one person who specifically dropped FFXIV because they'd start with black mage, beat ARR, go into heavensward and then give up after discovering they need to re-learn the job 3 more times before they're done

  • @Scerttle

    @Scerttle

    14 күн бұрын

    Anything below level 70 (I'm sure a case could be made for below 80), BLM is a whole bunch of effort for barely any payoff. Having just recently gone through the process of getting all the jobs to 70 on an alt, I find it the absolutely most unrewarding job to level. They just decided to make that experience worse, apparently.

  • @Scerttle
    @Scerttle15 күн бұрын

    Paradox being removed from umbral ice seems so ass backwards. Like... even from a purely superficial casual level... it's a fire AND ice spell. It's in the name. It's the whole identity of the skill. WHY?! It bugs me and I'm the most casual of the casual when it comes to BLM. Honestly EW Paradox is so cool and satisfying I was hoping they'd do an AOE upgrade to it.

  • @Scerttle

    @Scerttle

    15 күн бұрын

    It blows my mind they both made the job some how more punishing to casual players and also alienating high level players at the same time. They managed a miracle of making the job unappealing to every skill level.

  • @cosmosofinfinity

    @cosmosofinfinity

    15 күн бұрын

    The one time ice phase gets to shine on a damage standpoint, and they couldn't even have that. And now ice phase gets completely deleted and skipped every 2 minutes with new Manafont, so that the rotation can be even less dynamic

  • @Y0UKN0WM31

    @Y0UKN0WM31

    14 күн бұрын

    It's true identity is "cooler fire 1" maybe you forgot that lol

  • @Jonesman64

    @Jonesman64

    14 күн бұрын

    I too was totally expecting an AOE version, it made sense! Instead it gets removed from umbral I and we get a second meter to fill for an underwhelming skill to tack onto fire rotation...

  • @kuronaialtani

    @kuronaialtani

    14 күн бұрын

    For whatever it's worth, you can only paradox with full umbral hearts and it's instant cast But I do agree that not being able to paradox in ice anymore is a shame plus locking everyone into a single way to play

  • @SfiaPirion
    @SfiaPirion13 күн бұрын

    Watched this on stream and pretty much 99% of what was said was already coming out of my mouth, you just said it in a much nicer way than I can right now :) Great vid, really extensive and well thought out.

  • @marcusaurelius4777

    @marcusaurelius4777

    11 күн бұрын

    Yeah Eksu was not happy on stream and was totally bewildered at how braindead these changes are. The Monk ones "kind of" make sense...as they are just forcing players to do what Optimal Drift was already helping players do: alternate Boot/DK, 2 True for every 1 Twin, Three snap for every 1 demo. Problem is, because of the ball system, you MUST do that and cannot adapt at all otherwise you lose potency (not spending charges). They changed monk from a dynamic class to one that is a "builder spender". He definitely took some time to carefully calm down and explain things to not be discredited as "angry guy ranting" lol. They've now done the very same thing to BLM: it's now a Builder Spender when it never was intended to be that way and was always dynamic in every single iteration of the job. There was never some "quota" of Fire casts that you needed to do, you just wanted to maximize your hardest hitting spells which were coincidentally, fire spells, before Foul/Xeno existed (and ice para). You now can be caught with your pants down in so many instances where you desperately want to get Flare Star off but cannot because of the fight, or, having to use F3 proc to maintain AF since your AF phase is heavy before flarestar, instead of the transpose into AF1 and then using F3 with the bonus. Thunder no longer being for movement and having less penalty as there's less dmg on the dot, more upfront (to be changed in DT), with no way to "stack uses" to get two "stacks of thunderhead" for double dotting is outrageous. They took something that was a flexible mobility skill if needed and just straight up said "no" but it is STILL a noob trap because people will still see it glowing and use it lol. No sharpcast means that you can't choose when to force a proc for a planned line. No mana from non ice means that you cannot use Xeno to gain back mana under this system so you must cast B4 when you could skip it before. Totally moronic.

  • @Rubiquu
    @Rubiquu14 күн бұрын

    They could've made 0 changes and I would still be really happy with the job. Endwalker black mage is the most fun fun job/class I've played in any MMO. Black mage was fun to prog with even when prog was slow because you could then spend time on changing up the rotation and optimise. I just finished DSR with blm and wow it was enjoyable. With these changes I'm not really excited for the job anymore, but I'll test it out nevertheless. Hopefully they change a little before release!

  • @magamisic5924

    @magamisic5924

    12 күн бұрын

    because you're bad. these changes are fine. You shouldn't have be fighting the server tick to get your MP back at all. That is BAD game design

  • @Rubiquu

    @Rubiquu

    12 күн бұрын

    @@magamisic5924 Haha sure thing, whatever you say bud. Im pretty dang confident in my skills at this point :P I disagree that mana ticks are bad game design, but lets look at some other options they could've implemented instead. They could have made it so that any spells casted while in ice phase regenerated a specific amount of mana, that would also still allow for non-standard. That would've been really cool! What they chose instead kinda butchered the freedom of the job which many enjoyed. I'm hopeful theyll change along the way because I really love current blm!

  • @buriedghostlady

    @buriedghostlady

    11 күн бұрын

    @@magamisic5924 insane that people keep crying over the server ticks when it only really matters for super specific optimization, that the new changes fuck up anyways 😒

  • @kyeda

    @kyeda

    11 күн бұрын

    @@magamisic5924 Look at this loser, blindly defending yoshi-p whilst grey parsing.

  • @Yokai_Yuri

    @Yokai_Yuri

    9 күн бұрын

    The job is the same, they just removed the "fun part" which was some rotations with fire and that's it. 😂. You can live without ice Paradox and the mp refresh on server tick. The job plays mostly the same ans with manafont giving you full mp back you can do the fire rotation back to back. But the job is dead, right? 😂.

  • @guffels
    @guffels13 күн бұрын

    I think it's obvious they went out of their way to kill non-standard. FF14 seems to just want all the characters always pressing the same buttons when playing optimally. Hits BLM pretty hard tho.

  • @EydisFFXIV-qn6zh
    @EydisFFXIV-qn6zh14 күн бұрын

    Well said Eksu! Glad you were honest about your feelings on the changes.

  • @starmiz1740
    @starmiz174014 күн бұрын

    One thing is the gameplay. Another thing is the class fantasy. BLM started as a class where you balance the powers of fire and ice but in DT you are just gonna be a Pyromancer with occational ice spells to chill out a bit.

  • @smilersonly
    @smilersonly14 күн бұрын

    it’s just absolutely unreal how 70 blm gets even worse unless they move umbral soul there. would solve everything

  • @russpc9739

    @russpc9739

    14 күн бұрын

    Could've just let the mana auto regen in ice, as it used to... Who even approved these changes

  • @linhilde
    @linhilde14 күн бұрын

    SE's efforts to marry the skill ceiling to the floor baffle me. Losing flexibility, adaptation, and adjustment ability hinders play in higher-end content; making things stricter, more rigid, more linear makes lack of freeform decision making and does not make the learning experience more welcoming; and by streamlining options, they're only trading complexity for tediousness. It is for this that I've been really unhappy with what was shown for AST's draws losing a lot of MP regen and the linearity creating more problems as a whole as well as BLM's loss of Ice Paradox, the Astral gauge restraints, the MP-ties to Ice-only casts, and loss of Sharpcast... :/ Here's hoping they'll listen to the people who care about the jobs they love.

  • @zyzden
    @zyzden14 күн бұрын

    inb4 Square Enix takeaway from this video: "you're right, let's just remove transpose altogether"

  • @lockheartmac
    @lockheartmac14 күн бұрын

    disappointed is exactly how i feel, feels like smn all over again

  • @chef416

    @chef416

    12 күн бұрын

    Yeah and then the SMN player numbers skyrocketed and it became the number 1 job for people who don't want to put any effort into the game, which is a LOT of people. Overall the SMN changes benefitted way more than they hurt. Think about it this way, getting a SMN in your roulettes now is a much better feeling than it was in the past because the skill floor was raised significantly, it's harder for people to grief you while playing a braindead job.

  • @vaan_

    @vaan_

    12 күн бұрын

    ​@@chef416 "benefited way more than they hurt" If they released a job with a single button that did tons of damage, self healed, and self mitigated, it would be the #1 most popular job. Let's not use the lowest common denominator as a metric for "success". Because let's be clear, anyone who can only play as summoner is 100% going to trap every high end content prog party they're on. It's literal brain diff.

  • @chef416

    @chef416

    12 күн бұрын

    @@vaan_ Probably not wrong about the 1 button comment, but they haven't done that and probably won't ever do that. All they did here was bring the skill floor closer to the skill ceiling, that's not a bad thing. They did the same thing with SMN, they might have taken it a little too far with that job sure but believe it or not there are still people who suck at it somehow.

  • @stormkeeper1741

    @stormkeeper1741

    12 күн бұрын

    Saying this feels like smn is excessive. The change to blm vs. smn isn't even remotely the same, lol. All they did was end non-standard rotation, not gut the class.

  • @libertylizard_

    @libertylizard_

    12 күн бұрын

    Sigh. Always someone with the disingenuous lies, trying for some reason to brown nose the devs and try and cancel any criticism. It’s not rocket *** science. The change to BLM is frowned upon so heavily because it’s MORE OF THE SAME, when looking at their sweeping simplification and elimination of any diversity in play. So let’s not all continue to pretend comments that suggest the reactions right now are ‘hyperbole’, are in anyway honest in their motive. We all get it by now. You’re almost too lazy to breathe and hate effort so much you’d make the gameplay a QuickTime event with auto-movement if you could. We’ve all become tired of the brainless babies trying to censor anyone who dares ask for a braincell being required. No more patience for being told we have no right to opinion, whilst those who dumb the game down to suit their laziness run all over the place. It’s been years. It’s enough. Time to shut up and let people have an opinion that differs from netflix watching whilst spamming 1 button.

  • @tayloraves
    @tayloraves14 күн бұрын

    this video could not be more constructive. I've been so frustrated with the changes which has soured a lot of the excitement I've had towards an otherwise incredible looking expansion. I've probably been a bit pessimistic and emotional because of it. really glad to hear such constructive feedback from someone in contrast to how I've been feeling. here's hoping the devs hear us. awesome video ❤

  • @j0vian_796
    @j0vian_79614 күн бұрын

    I just can’t get over the fact that they somehow made black mage more difficult and more punishing for new players to get into while simultaneously making it less appealing and more restrictive to the veterans as well. Nobody wins with these changes.

  • @TobinatorTx

    @TobinatorTx

    14 күн бұрын

    How is it harder to play? It got great qol changes. No sharpcast management anymore, dot always instant cast, Paradox always grants firestarter. It got easier imo, also you can move leylines now

  • @valberline

    @valberline

    14 күн бұрын

    @@TobinatorTx not hitting 6x f4 fucks you out of flarestar, thunder was overtly nerfed in total potency because of thundercloud changes, an instant was removed from ice reducing blm's overall mobility, guaranteed firestarter makes it more punishing to fuck up even slightly with a broken cast or slidecast in fire because your AF timer starts ticking down immediately instead of after you finish the cast bar for fire III going into fire, clipping your dot early with thunder - for example, to move - is even more of a loss than it was before

  • @TobinatorTx

    @TobinatorTx

    14 күн бұрын

    @@valberline but the point is to hit 6 f4s or not? And overall the mobility hasnt been reduced, you lost instant ice paradox but got instant fire paradox, so mobility still the same. The thunder changes i can agree with, also the firestarter proc you get from paradox pretty much guarantees you 6 f4s, because you can just use it to refresh the timer, unless you're talking about downtime scenarios, then it might get iffy

  • @naruto-kun-ub6yz

    @naruto-kun-ub6yz

    14 күн бұрын

    @@TobinatorTx Mobility has arguably been reduced if you knew how to properly use transpose lines before. The instant fire paradox and guaranteed f3p and t3ps dont make up for that. They literally made BLM harder to play, but less flexible, less variable at the same time.

  • @valberline

    @valberline

    14 күн бұрын

    @@TobinatorTx yes, the point is to hit 6 f4s. indisputably they made it harder to do so and more finnicky to do so because how instants work with your gauge timer. the average player, who these changes were supposedly meant to appease, now receives harsher punishment for bumbling a cast and loses out on their shiny new capstone as well as more situational, rigid mobility. guess who's more likely to accidentally move during a cast or put themselves in a bad spot and need to adjust for movement? paradox being an instant is a bad thing because with slidecasts or aetherial manip clipping or thunder refreshing, despair was already an incredibly tight fit without SpS and now it's even worse (because your timer refreshes the moment you cast the spell, meaning you effectively get 2.5 less seconds of your timer when you paradox now), and optimally you wanna be saving your f3p to transpose from ice into fire to f3p under af1 anyway (this is like, the most basic optimisation you can make with f3p) rather than using it just to extend a scuffed fire phase these changes, which don't benefit the average black mage player no matter how much people who don't play the job tell you it does, come at the cost of cutting out almost the entirety of what a lot of experienced black mage players found fun. the funniest part is that this doesn't actually entice that many new players to play black mage, since the main issue with getting into black mage was the horrendous levelling experience and not how the job played at max level LOL

  • @evenaris-8008gg
    @evenaris-8008gg14 күн бұрын

    I only started playing Black mage in endwalker. I fell in love with it for its reactionary gameplan to your resources and boss mechanics. Im upset that my favorite job lost the reasons I played it. Im gonna be moving to pictomancer.

  • @air_born_ninja

    @air_born_ninja

    14 күн бұрын

    word

  • @anthony26812

    @anthony26812

    14 күн бұрын

    lol it will still be that way, yall exaggerating so much

  • @libertylizard_

    @libertylizard_

    14 күн бұрын

    Exaggerate exaggerate is all you ******* could say when healers and summoners suggested that the build they received years ago was not the 'foundation that would be added to' that you all tried to silence them with. Instead the former is a 1 button spammer that has a #strike movement following it. The latter has a gutted role that they couldn't even be bothered to listen to (player feedback) and slapped them with nothing but another Bahamut. Shut your pie hole. The company is doing EXTREMELY poorly on job faith right now.

  • @atlaszeik9239

    @atlaszeik9239

    12 күн бұрын

    Welcome to the ffxiv experience. We lost *a lot* since HW.

  • @angelnoa6327
    @angelnoa632714 күн бұрын

    I have mained BLM since the end of Stormblood. And I'm only a standard BLM player, I don't engage in nonstandard at all. But the sum of all these changes is mixed, to negative. I HATE HATE HATE the removal of Umbral Ice Paradox. It felt like a great button to use, was very thematic, and useful with it's free movement. I hate the removal of sharpcast. I liked the BLM had multiple oGCDs that just affected how your spells were cast, and liked that you could use sharpcast on thunder or f3p. I HATE instant cast astral fire Paradox since you used to be able to do F3 -> 4 spells -> Paradox -> 4 spells -> despair and now you can only do F3 -> 4 spells -> Paradox -> 3 spells -> despair. This is such a huge downside to have to burn the f3p to deal with this, when non instant Fire Paradox already gave you flexibility in fire phase. I would sometimes clip t3p earlier if I needed a weave spot or movement, but now that has been made way more punishing than before. They really did just kill nonstandard, and made standard BLM less flexible and harder to play as well. Absolutely insane changes.

  • @patrikbatemanx

    @patrikbatemanx

    14 күн бұрын

    100% this, its not mainly that non-standard got killed, its all the other changes that are insanely bad and this has nothing to do with non-standard

  • @marcusaurelius4777

    @marcusaurelius4777

    14 күн бұрын

    You DID do nonstandard if you ever used a Xeno to transpose into UI and then paradox, it's a baby transpose line, but it absolutely would have been nonstandard to panic despair into xeno transpose UI with a UI Para and Thunder III refresh. ;)

  • @angelnoa6327

    @angelnoa6327

    14 күн бұрын

    @@marcusaurelius4777 yea small bits of nonstandard do just evolve as you play BLM and make mistakes, or when you realize you don't have time for a full standard line and you have to skip some casts.

  • @hasseo195

    @hasseo195

    13 күн бұрын

    you could use the fire 3 proc after paradox, to refresh the timer a second time, to use the fourth fire 4. Pro: F3 proc would benefit from the 3 fire soul buffs to. Con: You would need to cast F3 in the ice phase. Or, can not use the proc by switching first to fire with transpose to have than the 3 fire souls.

  • @zadayaz

    @zadayaz

    6 күн бұрын

    same here, ive been playing w blm as my main since when i started playing in post stormblood, and though i never played nonstandard (dont do enough high end stuff on content to need it lol) i love the class for the sort of dance you have to do balancing your enochain/dots/leylines up while dodging aoes, and how you sometimes have to adjust and deviate from just clicking buttons in a certain order to try and keep enochain. Non standard was something i thought was cool for just existing, that you could optimize the class in such a way. i dont want to be overly negative about changes i havent even gotten to play yet, but a lot of the changes seem to just remove any friction caused by the player trying to keep uptime and put the class more on rails, which ruins the fun part of the job for me :( I really hope I end up being wrong, but it feels so strange to me to make all these changes when the class has been at its basics unchanged since i started playing, because it didnt need overhauling at max level. if anything i wish they changed the way it plays at low levels because it bores me to tears even now (and if it wasnt the class i had started with i probably wouldve dropped it while leveling). Im just kind of bummed out because all the other dps ive tried playing over the years dont even come close and i find them just boring, and i dont want my favorite class to lose what i enjoy about it after playing it for 6 years now

  • @veggiewizard168
    @veggiewizard16814 күн бұрын

    terrible terrible changes from both thematic and gameplay perspectives. black mage design was so elegant in endwalker, having a very obvious and viable standard rotation, while having insane flexibility and customization to the rotation. having a literal fire 4 counter is so clunky, unnuanced design that removes all flexibility.

  • @sawyer3244
    @sawyer324414 күн бұрын

    I remember when PLD got changed a lot of people said it was better... mitigation wise it was, but fuck they removed all the flexibility from the rotation, I remember saying to those people "well how would you feel if next expansion they do the same to BLM? and it becomes this rigid braindead 2 minute burst job as well?" well here we are

  • @chef416

    @chef416

    12 күн бұрын

    PLD never had rotation flexibility in the same way BLM has non-standard. PLD had a strange reliance on specific SkS to make it flow well and the rework was nothing but positive. Both the PLD rework and these BLM changes seem to be positive overall through streamlining and QoL. Rigidity (while being boring to those who engaged with non-standard regularly) is definitely a good overall change to make the job perform better across the board. I'll miss some fun non-standard lines too, but I'll gain more happiness knowing that the average BLM player might not be straight up griefing in roulettes now.

  • @sawyer3244

    @sawyer3244

    12 күн бұрын

    @@chef416 I personally disagree, being different was good for PLD, I am not saying they are one and the same, but PLD had more flexibility before, and I don't really think these BLM changed are positive either, it's even fun that Yoshi P said already that they will start changing jobs to be more unique again on 7.2 onwards, so I am honestly still baffled, of people like you that think this is fine, changes can be good, but these changes are not the way, there's a lot that could change without changing the identity of the jobs, and I'm glad that at least it seems the developers realized this and will start changes on DT since it seems part of the community doesn't realize just how bad this is for the long run.

  • @chef416

    @chef416

    12 күн бұрын

    @@sawyer3244 Jobs being streamlined is good in the long run, with every expansion and every new level cap players are getting worse and worse due to misuse or ignorance of more buttons. Streamlining does make jobs less fun to those who played previously in some cases, but it also helps fight against the ever-lowering skill floors. It's a shame that this is an issue to begin with, but it's no secret that FFXIV is home to very many players who don't care for putting effort into their gameplay. Sadly I'd say it's actually the overwhelming majority that don't try to learn the jobs they play. I personally don't really enjoy entering a dungeon and being 40% of our overall DPS as a Tank, DPS jobs getting easier is a very positive change from that perspective. It might not do that much but it will certainly be better than before. I don't think these are the reasons for the changes, I don't think our out of touch devs could get to that conclusion. But whatever their reasoning was I think the changes are positive to me.

  • @10pcWings

    @10pcWings

    11 күн бұрын

    PLD is pretty flexible.

  • @sawyer3244

    @sawyer3244

    11 күн бұрын

    @@10pcWings how so? What can I move from my rotation that doesn't ruin my 1 minutes and 2 minutes? Because if you're thinking that the melee combo doesn't get interrupted by other gcds, that's not flexible at all compared to how much I could move my magic and melee phases before the rework.

  • @Sazandora635
    @Sazandora63514 күн бұрын

    It's nice to see some actual criticism of the job changes out in the content creation space because I feel like a lot of creators are just being outright dishonest at this point for the sake of maintaining favor with the community over trying to actually get a problem noticed and acknowledged.

  • @marcusaurelius4777

    @marcusaurelius4777

    13 күн бұрын

    coughWOOPS AND MR HAPPY cough

  • @stormkeeper1741

    @stormkeeper1741

    12 күн бұрын

    Or perhaps they don't actually have an issue because I see criticism all over the board for various jobs and job changes.

  • @VallThyo

    @VallThyo

    12 күн бұрын

    @@stormkeeper1741 Woops literally said in his video that he didn't want any kind of criticism on his video and that you could only talk about the positive changes. lol

  • @stormkeeper1741

    @stormkeeper1741

    12 күн бұрын

    @VallThyo woops and Mr Happy aren't the only content creators out there, as I alluded to in my comment. Do try to keep up.

  • @Sazandora635

    @Sazandora635

    11 күн бұрын

    @@stormkeeper1741 There's criticism around, but I have not seen a single person who actually went to the media tour with impressions that came across as remotely negative.

  • @sharmalqir4721
    @sharmalqir472115 күн бұрын

    i have mained BLM sense HW and done savages and ultimates with it, iv always loved BLM because it felt the most free to adjust and optimize and also rewarding for learning, thank you Eksu for the thoughts and analysis i appreciate it, i might have to look for another job to main now.

  • @lashgnash

    @lashgnash

    13 күн бұрын

    go to your shitty pct and mald over still not having a battle rez and getting passed over for a smn lmao

  • @shakeweller
    @shakeweller14 күн бұрын

    How do you even play the new BLM before level 76 lmao

  • @MagiusNecros

    @MagiusNecros

    14 күн бұрын

    Umbral Soul is the new Dark Missionary

  • @mthebubble6565

    @mthebubble6565

    14 күн бұрын

    @@MagiusNecrosit’s worse. Dark missionary sucks to be level 76, but at the end of the day it is a mitigation that can be circumvented by assistance from other party members. It doesn’t make the job downright unplayable, which is what blm suffers.

  • @MagiusNecros

    @MagiusNecros

    14 күн бұрын

    @@mthebubble6565 Really got to love how they only design the game around level cap and don't care about the leveling experience at all.

  • @JonathanFantasy

    @JonathanFantasy

    14 күн бұрын

    transpose and cope

  • @brycemoose7026

    @brycemoose7026

    14 күн бұрын

    ​@@MagiusNecros the literal only part of summoners kit that that makes it somewhat engaging is locked all the way up at 86 it's crazy lol😂

  • @inarosthedad3565
    @inarosthedad356514 күн бұрын

    As a general post ill say this ive been playing the class almost exclusively since STB ive been going to savage with it on and off im not the best player not do i claim this however them removing hundreds of TP lines and any amount of freestyle flexibility the job has with its rotation dosent do anything to make the average player play it more it may make it a bit easier to "optimize" for the average guy but you can do that without taking away tools from the people who are already in love with it because thats how it already was in endwalker. People dont stay away from this job because of its "Complex rotation" standard is literally FIV FIV FIV paradox FIV FIV FIV despair congrats you did it you played blackmage at the base level which is what most people will do anyway and taking away optimization dosent make this any easier to accomplish all it does is make it boring for people who have done it for so long that they want to try another way to play it. There is no benefit in killing TP lines its purely a negative, if you allow experienced players to be flexible with the rotations it wont make the new guy any worse at doing the standard one that is indisputable fact blackmage will remain the least played caster in dawntrail and its numbers wont increase by any significant amount feel free to come back and shit on my grave if i am wrong because i will be flabbergasted if i am.

  • @patrikbatemanx

    @patrikbatemanx

    14 күн бұрын

    100 %

  • @Nightwolf739
    @Nightwolf73914 күн бұрын

    They took Summoner from us in EW reducing it to pressing only 2 buttons more than once a minute and after making all the veteran summoner players jump ship they take blm from us. So sad man.

  • @marcusaurelius4777

    @marcusaurelius4777

    13 күн бұрын

    You're telling me that the HEALER gameplay doesn't suit you?

  • @libertylizard_

    @libertylizard_

    8 күн бұрын

    Judging by the dev feedback they think healers are fine lol. We’ve debated this to death on both sides of the world and at this point we’ve concluded that a:) there is no dedicated heal dev b:) that a vast amount of devs feel that more than one button is too stressful a dps rotation for your average crybaby and c:) that it’s nice and cheap on dev time and resources if they keep it braindead. The game is too old to really expect them to pull their finger out and make significant changes on the level of reversing the utter gutting they gave the the jobs after the Heavensward days. Sadly what we have is likely all we’re going to see and the glory days are long gone. As soon as a more modern wow replacement drops I think most of us will be gone. Telling people who want a ‘challenge’ that all they get is ultimate. Where effort there is mostly player schedule and not the content. Add a 99% otherwise faceroll game on top and it’s really just taking the p*ss. I’d be surprised if Yoshida has much goodwill left with the original crowd. Not that he cares at this stage of course. Whatever the game is marketed at now, it isn’t the MMO enthusiast.

  • @DieKao

    @DieKao

    5 күн бұрын

    lol, new SMN is fun. The only thing they fucked up was giving us a shitty vfx skin in DT and nothing else.

  • @smolkahboom8552
    @smolkahboom855214 күн бұрын

    Just want to say thank you Eksu for taking the time to bring us this information :D

  • @chexrail
    @chexrail14 күн бұрын

    I just find it funny that they wiped the slate clean during stormblood and each expansion after that each job has gotten more streamlined and homogenized to the point where every job feels the same just with a flashy set of new colors. Not every job has to be for everyone, instead of square making us play the game they are *telling* us how to play the game. It's not fun. You can see this with the recent MNK guage as well. The devs have lost site of what makes jobs fun and have tunneled into this obsession of balance.

  • @ApolloYves
    @ApolloYves13 күн бұрын

    the way AoE part made ugly cackle, like i dunno. It really feels like whoever did these "changes" to BLM doesnt really understand what feels good about playing Black Mage and just tried to fit it into a cookie mold. I still dont think this whole Flare star a good design choice. If anything, to saty consistent, Astral Hearts should affect Ice phase, since Umbral Hearts affect Fire. Maybe instead of a Flare Star it should've been Absolute Zero, a powerful nuke in Ice phase, i dunno. Agree with all other proposed changes, but also wish they buffed upfront potency of new Thunder so it is not miserable to use as a movement tool.

  • @ich3730

    @ich3730

    9 күн бұрын

    you know class design is down in the mud when i read a random YT comment with better ideas then 2 years of dev time

  • @Snug_ma
    @Snug_ma14 күн бұрын

    The recent interviews with Yoshi-P where he talks about wanting to "strongly differentiate" jobs and "create a situation in which [...] there is also a sort of pride in playing a particular Job" in later patches/expansions ring extremely hollow when changes that are outright hostile towards any sort of emergent gameplay and player dedication, like these BLM changes, are scheduled to go live just a few weeks later. Given that their response to feedback regarding decreased job engagement across the board amounts to "We hear you, but we'll do it later - bear with it for now", it'd have been a really nice show of good faith from the team to put their money where their mouth is by, I don't know, not aggressively destroying what little job engagement and heterogeneity still remains in the game.

  • @user-qh6sg1dp1o

    @user-qh6sg1dp1o

    14 күн бұрын

    The class designer for SAM absolutely hated sticker dumping for more stabs, so that hostile reaction from people on the design team is somewhat expected and not really anything new, sadly.

  • @marcusaurelius4777

    @marcusaurelius4777

    14 күн бұрын

    @@user-qh6sg1dp1o Real. Deadass just DELETED Hagakure LOL. Only to realize that it fucked up the job and had to give it back begrudgingly, just like the fucker that took away Energy Drain from SCH xD.

  • @somerandomdudeable
    @somerandomdudeable15 күн бұрын

    Paradox doesn't make sense anymore as lorewise and visuals-wise it's a fusion of the Fire and Blizzard spells but you can't use it in Ice phase

  • @jackjohnson8305

    @jackjohnson8305

    14 күн бұрын

    They stopped caring about job lore years ago, look at SMN summoning primals and solar bahamut outta nowhere.

  • @charliedaloon4831

    @charliedaloon4831

    14 күн бұрын

    @@jackjohnson8305 Both of those things make sense in current lore.

  • @teno777

    @teno777

    12 күн бұрын

    @@jackjohnson8305summoning Demi Primals is perfectly fine and very fitting. What’s boggling the mind is how they keep fester and upgrade it to necrotize. They removed all bio stuff yet keep this around and even upgrade it…

  • @ich3730

    @ich3730

    11 күн бұрын

    @@charliedaloon4831 So how is MCH going from gunsmith to mech pilot? How is nobody reacting to the phoenix summon, considering its the form of the twins dead grandpa? Why is the RPR spirit not mentioned in the void? Why is the party freezing in garlemald while my character, a BLM, can literally summon small suns out of nothing? The lore and flavor of classes went out a loooong time ago.

  • @nonemitigation
    @nonemitigation14 күн бұрын

    as a former paladin player, i know exactly what happens when a rotation becomes strict, and its burst forced into being longer than any reasonable burst window can provide. to this end, i'm excited for 7.3, when black mage is reworked to become easier than summoner! smile

  • @rickmel09

    @rickmel09

    14 күн бұрын

    7.3 will be the monk rework though

  • @brycemoose7026

    @brycemoose7026

    14 күн бұрын

    All ice spell will be instacast and fire 4 will be 1.5 sec cast and you'll only have to cast 3 times also thunder spells will be gone

  • @skittlestheninjapanda4823
    @skittlestheninjapanda482315 күн бұрын

    >.> I main Black Mage... I dont do raids or anything, but Black Mage is my main. I dont like the changes. I dont like that they took Paradox... if they wanted Flare Star, they could have had Despire turn into Flare Star once the fire gague was filled.

  • @cosmosofinfinity

    @cosmosofinfinity

    15 күн бұрын

    Another false illusion of a new button, one of those types that will be grayed out most of the time, just like Xenoglossy in Shadowbringers

  • @skittlestheninjapanda4823

    @skittlestheninjapanda4823

    15 күн бұрын

    @@cosmosofinfinity true though I'm sure that a rotation could be found to use it.

  • @Dharsi

    @Dharsi

    14 күн бұрын

    @@cosmosofinfinity Saying Xenoglossy is a "false illusion of a new button" is kinda wild o_o

  • @marcusaurelius4777

    @marcusaurelius4777

    14 күн бұрын

    @@cosmosofinfinity ? Xeno actually has a core purpose for BLM wtf? It's a reward for keeping up AF/UI

  • @SporePunch
    @SporePunch14 күн бұрын

    These changes may only hurt a relatively small portion of the BLM playerbase, but they benefit absolutely no one. Nobody gains anything from these changes, so there is only loss. I don't even play BLM and I hate this so much for y'all. Hopefully Yoshi P listens to you guys.

  • @hockey1973

    @hockey1973

    14 күн бұрын

    THIS. I think this is the best summation of the changes I've seen thus far. Now I'm casual and aren't really that upset but I think your observation is 100% spot on.

  • @MarcusMaybenot

    @MarcusMaybenot

    14 күн бұрын

    You haven't even played it yet and this is just one opinion from a high end player who's extremely try-harding the game in a way not even a small fraction of the playerbase is....

  • @SporePunch

    @SporePunch

    14 күн бұрын

    @@MarcusMaybenot Damn that's crazy, maybe I just care about how this negatively affects other people even if it doesn't affect me. This is a net negative for the community and for the benefit of absolutely no one. It's reasonable for people to be upset about that, I don't get why you want to be a jerk to Eksu over it.

  • @axylum4453

    @axylum4453

    14 күн бұрын

    I'm a casual BLM player and I hate the changes. Removal of paradox under ice phase defeats the entire thematic of the spell Removal of sharpcast effectively removes skill expression and optimization potential Removal of thundercloud which made thunder spells one of the most unique and fun DoTs imho, is now incredibly boring and streamlined And my admiration for all those crazy high skilled BLM mains who can no longer express their incredible skill in the way they used to

  • @ekaylor4104

    @ekaylor4104

    14 күн бұрын

    I can only see this improving job balance, but hemoginizing the jobs to be more balanced has already gone too far.

  • @DeadEye935
    @DeadEye93515 күн бұрын

    Appreciate the thoughtful video. Glad you brought up that the leveling experience is gonna be worse now and then the new thunderhead system feels like a bit of a new player trap. I do savage raids with black mage, but I'm definitely not a top player. Pretty hesitant on progging with black mage again due to its more restrictive movement and overall lack of flexibility. I sometimes use short fire lines to ensure a good spot in my rotation during mechanics or buffs, and now I feel like there's no way to do that due to Flare Star. Will obviously have to see how it plays, hoping things are a bit different on release.

  • @timothy-josephvalles7668
    @timothy-josephvalles766814 күн бұрын

    Great, so now my choices are Fire Mage or Bahamut Mage! 😅 Gone are the complexity of both my favorite mages!

  • @marcusaurelius4777
    @marcusaurelius47777 күн бұрын

    Emphasizing the problem: Let's say you can't get off six fire IV's before a boss goes: You lose flare star. There's nothing you can do to prevent this. You can't swap to ice, you lose the astral hearts. You can't regain mana...you need to swap to ice. You can't maintain AF, it will drop. So if there's any downtime, you just basically have to PRAY that your rotation works out so that you can dump Flare Star. Everything needs to work around it, instead of the exact opposite that we have now with BLM. So basically, DT BLM is all about dropping Flare Stars because you want to end a phase on Fire Phase basically, and you can dump a despair and swap to Ice but then you NEED to hit ANOTHER ice spell to get mana. Fortunately, it seems like Umbral Soul can do this just fine so you don't, thank god, need a target otherwise you'd be mega boned.

  • @peppermint7152
    @peppermint715214 күн бұрын

    I commented on the mana tick tracker not being necessary. This resulted in multiple downvotes and people telling me I was an idiot. We love Reddit. FF14's community is extremely ignorant and it feels like the dev team is leveraging that to cut the ceiling from the game. (Maybe to make balancing the job more straightforward?) I dunno. It's depressing.

  • @Spiritchuckpvp

    @Spiritchuckpvp

    14 күн бұрын

    "FF14's community is extremely ignorant and it feels like the dev team is leveraging that to cut the ceiling fron the game." This absolutely 100% true. Just look at MNK, casuals are cheering for these changes, thinking it's much more streamlined compared to EW. However, the only core gameplay change they've made for standard rotations is literally just adding another True Strike and Snap Punch to the normal loop, but by removing the buff + dot they have lowered the ceiling SUBSTANTIALLY by removing Optimal Drift. It's honestly so frustrating to see because they're making these changes for people who don't play the job and never will.

  • @libertylizard_

    @libertylizard_

    14 күн бұрын

    The trouble is you all don't scream loud enough. If you do, nothing will save them from having to answer your concerns. Just look at #healerstrike on the forums. They have had enough of passive aggressive trolls telling them 'one button dps' is 'fun' and 'complex'. It is not. And not everyone plays ultimate. They aren't asking for 'dark souls' and whatever other hyperbolic rubbish that is used to shut them up - and you all know it. They want the sort of thing that MMO's once offered. Something other than braindead. I am fed up of reading how the game MUST cater for people who not only don't care - they have ZERO respect for any other view but their own. Then have the gall to accuse long term healers and MMO players of being 'elitist bigots' - just because they have a different point of view. It's starting to seem more like the world is Fascist than much else. Disagree with a casual who has no concern for others? -- You are told to 'quit and go somewhere else'. I am sure many of you have seen the posts. What it is - is flat disgusting. You aren't stupid. People used to handle more job depth in games TWENTY FIVE YEARS old. Suddenly even ONE dot timer is too much? Really? When Healers are stuck doing NOTHING for most of the instance? Please. The BS is out of hand. People need to start speaking up. Or there won't be a game of any real substance remaining.

  • @marcusaurelius4777

    @marcusaurelius4777

    14 күн бұрын

    @@Spiritchuckpvp Nah you are wrong. They'll play it once a month for Expert Roulette ;).

  • @Spiritchuckpvp

    @Spiritchuckpvp

    14 күн бұрын

    @@marcusaurelius4777 True that LOL. Who knows, they might even bring it into an extreme trial... for 2 pulls, and then swap back to RPR/SMN.

  • @vaan_

    @vaan_

    13 күн бұрын

    of course it's not necessary, you just need to sit there staring at your mana bar so you don't accidently enter fire before the mana tick, very good game design

  • @Hi_howrudoin
    @Hi_howrudoin15 күн бұрын

    I think they should retain transpose ice paradox, and add MP on polyglot usage during ice stance… Also thunder should give mp as well… Make it so that at least transpose ice can go-> paradox-> thunder->polyglot and recover 8000 mana here

  • @thibault7135

    @thibault7135

    14 күн бұрын

    that would be fun and fun is not allowed for square enix.

  • @obamaorb7426

    @obamaorb7426

    14 күн бұрын

    The issue with that is, if you go into astral fire after this there's no way you'll be able to generate a full flare star which will be a dps loss. They've made it next to impossible to see any benefit to non standard blm which is just sad

  • @Hi_howrudoin

    @Hi_howrudoin

    14 күн бұрын

    @@obamaorb7426 this is still better than losing the whole line in clunky situation. Hence why astral soul need to be able to carry over as well

  • @bigtimetimmyjim6486
    @bigtimetimmyjim648614 күн бұрын

    I feel like SE should introduce something into BLM's kit that would allow it to perform well in cutscene-heavy ultimates, something that would "freeze" the UI timer once you use Umbral Soul with 3 hearts to allow it to seamlessly transition out of cutscenes. Boosting potencies was just putting a band-aid on the problem, and it will be ripped off in DT when BLM just feels terrible to play in Ultimates.

  • @Ubermunki3

    @Ubermunki3

    14 күн бұрын

    They balance the game for the downtime and reupping of gauges. It’s intentional and people need to get over it

  • @bigtimetimmyjim6486

    @bigtimetimmyjim6486

    14 күн бұрын

    @@Ubermunki3 Apparently it wasn't balanced, since they decided to give BLM a potency increase as a result of their low DPS in TOP. However, this change did not address the root of the problem.

  • @GregHealthy

    @GregHealthy

    14 күн бұрын

    ​@@Ubermunki3they should also balance it around what feels good buddy ❤ Being forced out of enochain cuz the boss is having some flashy CS doesnt FEEL good. So that should be improved 😂😮😂

  • @vaan_

    @vaan_

    13 күн бұрын

    @@GregHealthy you dont hear warriors whining about losing storm's eye in that transition (it's long enough that even if you refresh right as it starts you'll need to reup it before it falls off and tank lb3), or samurais whining about their initial slower gcd now that they gotta get their buffs back up, or dancers that they need to hit an unbuffed tech These changes aren't great, but complaining about having to re-opener is some spoiled shit that only black mage mains could come up with. Last time spoiled players whined that they didn't get everything handed to them (melees and tanks), we went from Eden's Verse to 4 raid tiers of massive hitboxes. Just cast the damn Fire 3, you'll live.

  • @GregHealthy

    @GregHealthy

    12 күн бұрын

    @@vaan_ But you do hear people complain. Who even likes stupid CS's that last too long.

  • @NFF-NineFoxFoundation
    @NFF-NineFoxFoundation14 күн бұрын

    I’ve played BLM since launch, it is the only damage job I enjoy. There have been many changes over the years some good, some bad, but this? 😮‍💨

  • @ProfessorHeavy1
    @ProfessorHeavy115 күн бұрын

    Personally I never enjoyed BLM. That's a personal preference, I'm not going to say that BLM's existing rotation is objectively bad... because I can't. I just don't enjoy it and I don't play it, easy. But even as someone who hasn't, I can agree that some of these changes don't seem for the better at all, even if they intend on making the job easier for someone like me to understand and play. Mostly because it represents a larger design shift in rotations and abilities across all classes, and BLM's rotation was always the most "free" rotation.

  • @user-xl6kw6iw7q
    @user-xl6kw6iw7q14 күн бұрын

    I feel like in trying to make the job rotation even more rigid and "straight forward" they actually made it harder to play due to the inflexibility. Which is hilarious. This almost feels like a SMN level rework. You can basically use a static rotation and just use xenoglossy and triplecast to move. The rotation is so standardized and basically when interrupted you just start over from the beginning which is exactly how SMN plays. Lose your place? Die? Hit a transition? If your demi is up, start from there and repeat from step 1. We didn't need blm to turn into smn 2.0. They seem to be oversimplifying jobs. Why also even bother giving thunderhead in both phases. You're not going to want to refresh it in fire phase if you JUST refreshed it in ice phase. This whole change makes very little sense other than to standardize the rotation so heavily as to eliminate any variation. Next they will give a third stack of triple cast or they will lower the cd of triplecast to account for the lean towards being in fire phase longer and ice phase so briefly.

  • @mongie
    @mongie15 күн бұрын

    tysm for making this.

  • @JetEriksen
    @JetEriksen15 күн бұрын

    What do you think of the idea of Ice Paradox not only coming back, but also counting as an ice spell (if youre in ice) and thus giving 10k MP? This would allows us to skip B4 again since we dont have to use it to give us MP. Im not super deep in the sauce when it comes to BLM but this seems like an idea.

  • @Duarte_GB

    @Duarte_GB

    15 күн бұрын

    Cool for sure but but it depends on whether or not it's worth losing the flare star since you won't be able to proc it.

  • @nozelxo6514

    @nozelxo6514

    14 күн бұрын

    I mean you need the Umbra Hearts so you could be able to cast 6 Fire IV to be able to cast Flare Star

  • @dale7326

    @dale7326

    14 күн бұрын

    Flare star is for aoe, fire and ice is still worth for single target. The problem here that they remove enochian and add an punishing move that deal no real impact on a job require high skill celling already. Basically, turn BLM into flat mage

  • @valberline

    @valberline

    14 күн бұрын

    @@dale7326 just because flare star has an aoe effect doesn't mean it's meant solely for aoe, you're supposed to use it after despair to finish your single target fire phase, but you also get it at the end of your double flare aoe line it's pretty much just "you just casted despair? you wanna cast it again?" and it's worth casting

  • @Duarte_GB

    @Duarte_GB

    14 күн бұрын

    @@dale7326 it's literally your highest potency spell in fire, why would you ever only use it in AOE.

  • @versatilemojo9094
    @versatilemojo909414 күн бұрын

    I'm curious if the Balance will run with this general opener or if the opener will involve 2 triplecasts and a swift. I think this opener is good especially with the 20s raid buffs now, and saving a triple for movement is ideal

  • @auxxillary
    @auxxillary14 күн бұрын

    I absolutely hate these changes and I cannot believe they decided to make this job just another 123 finisher with no identity anymore.

  • @Spiritchuckpvp

    @Spiritchuckpvp

    13 күн бұрын

    As a Monk main, I resonate with this more than you'd ever know.

  • @auxxillary

    @auxxillary

    13 күн бұрын

    @@Spiritchuckpvp I have monk friends, im so sorry for your perpetual loss

  • @gooman2
    @gooman214 күн бұрын

    I hope the job is still fun for you man! Assuming you're not allowed to add more buttons to the kit, what kind of text file changes would you make for the job to click better with you? (Potency distribution, cooldowns, lvl unlocked, etc)

  • @zemperish
    @zemperish14 күн бұрын

    Man you know this community is batshit insane when you gotta give a "negativity" (feedback) trigger warning

  • @leo-demon-chimera179

    @leo-demon-chimera179

    14 күн бұрын

    😂 agreed

  • @snsr1234

    @snsr1234

    14 күн бұрын

    toxic positivity at its finest

  • @ishirutaekakura308

    @ishirutaekakura308

    14 күн бұрын

    mmorpgs elitists be like that, as far as I'm aware, WoW and FFXIV are the worse at it, with WoW just being slightly more worse.

  • @ghozter1

    @ghozter1

    14 күн бұрын

    Name a better duo, fake positivity and ff14 community.

  • @libertylizard_

    @libertylizard_

    14 күн бұрын

    Most of the playerbase is legitimately mentally ill from what I've been able to experience across the servers/regions since the game began. It's more than a little troubling, when you consider that critique is given by those who want to see a game improve. The time to worry is when they fall silent. Which is the big concern with censorship and communities that dogpile on contrary viewpoints. The world itself is full of this sort of thing now. So it's not news. However it is ridiculous and should change.

  • @obamaorb7426
    @obamaorb742614 күн бұрын

    What im wondering is, do the paradox changes mean that fire 3 procs will no longer exist prior to lv90? Or will fire 1 also guarantee a f3p?

  • @aka_Iron

    @aka_Iron

    14 күн бұрын

    I haven't seen anyone talk about f1 changes so I assume the 40% proc rate stays the same

  • @Siul_987
    @Siul_98714 күн бұрын

    Great video!

  • @jaquanepatterson2537
    @jaquanepatterson253715 күн бұрын

    I only played standard Blck mage casually so I don't have a much hat in this ring but could they least give back paradox in umbral ice and maybe give it a effect of making blizzard 4 instant so save the casting time as compensation? then lower the base potency of paradox in umbral ice to compensate.

  • @Coaltergeist
    @Coaltergeist15 күн бұрын

    For the record, I'm not a high-end Black Mage player. I don't raid Ultimate, and I've only done a few Savage fights. I do NOT like these changes. I felt that Black Mage was in a spot that felt extremely free. You had so many options to kinda mold the rotation into something that fit the situation you were in. This added rigidity is pretty disappointing, but honestly not unexpected; one of the reasons I played Black Mage was that it was basically the last bastion of player optimization, like you said. I hope that they can revert some changes, but I'm not expecting much.

  • @Scerttle

    @Scerttle

    15 күн бұрын

    I'm casual asf with BLM and I don't like these changes either. Who are these for?!

  • @UTO7

    @UTO7

    15 күн бұрын

    Same, not only does this make current black mage less flexible, but a lot of the skills they're removing aren't replaced until higher levels, making the leveling experience and older content even worse than it was.

  • @spiceekimchee931
    @spiceekimchee93110 күн бұрын

    Great video, very insightful and the information is well explained and informational

  • @Cypher121
    @Cypher12112 күн бұрын

    A bit more mixed on the changes personally, though still leaning negative. That said, good riddance to the mana ticks, hoooly hell. As a sworn and loyal speed mage, I am so looking forward to actually having reliable ice phases for once!

  • @versatilemojo9094
    @versatilemojo909414 күн бұрын

    As someone who loves the class for its archetype i will always play BLM, it's just a shame it's losing a lot of its uniqueness and tools. I'm thinking the devs really don't know what they want to do with the class. I hope they really try to make this class feel better as time goes on, so i can continue to love the class, and i'll cope with the changes in the meantime. Picto looks really fun and flashy at least, and as an omni-caster i'll always have something to play for different purposes

  • @stormdrain23
    @stormdrain2313 күн бұрын

    I am really trying to understand WHY they felt the need to rework the job like this? Other than the leveling experience being bad, I felt really good about where BLM was as a job especially at cap. This seems like such an unnecessary set of changes to make

  • @aristaljunior
    @aristaljunior14 күн бұрын

    The worst part about this IMO is that its not that hard to take it back to something that was similar to old BLM but still keep the ideia of DT BLM First just rollback the changes to paradox and proc spells (and skill tied to them), no one asked for that and i don't think it makes anyone happy Then just make flare start always castable after despair but it gains more damage the more F4 you casted in that fire phase , that way shorter lines aren't that punished anymore cuz you wont lose flare star you would just have it with less damage. And just make that any spells in ice phase gives you 5k MP independent of how many ice ticks you have, that way if you have ice paradox back you can always do ice paradox > Blizzard 4 and have full mana, but you are also allowed to skip weak ice spells to do some non standard stuff. I think those changes would: 1 - Keep the DT standard rotation pretty much the same 2 - Wouldn't be too punishing if you mess up your rotation 3 - Would probably keep non standard viable ( didn't do the math on this one so correct me if i am wrong)

  • @sm7467689
    @sm746768915 күн бұрын

    I liked using ice Paradox on low hp enemy for last attack it was satisfying and feel smooth casting long ability on low hp enemy was annyoing so I liked EW blackmage

  • @aerheart
    @aerheart14 күн бұрын

    The biggest thing I'm worried about by far with these changes is the effect they'll have on lower levels. I got into the game relatively recently, and although I'm level 90, there is still a lot of content at the earlier levels that I haven't gotten the opportunity to try yet. It's already frustrating enough when the boss leaves, and now not being able to generate mana passively during downtime in all the Heavensward and Stormblood stuff is going to be so frustrating. I can't imagine players leveling black mage for the first time will be enthused, either.

  • @tonyruiz5414
    @tonyruiz541414 күн бұрын

    post DT: how to play BLM for 70 ultimates step 1: equip SMN job stone.

  • @Spiritchuckpvp

    @Spiritchuckpvp

    12 күн бұрын

    Yeah for 70 ultimates we go with a pretty straight forward line: Swiftcast + Despair > Transpose > Equip "Soul of the Summoner" Works pretty well for both 70 ultimates and is generally the best line to use in any situation. :^)

  • @sergel02
    @sergel0214 күн бұрын

    As a casual player, I really liked ice spells visually and loved using Paradox in it. I’m so sad to see Ice phase shortened even more now, and I was hoping it would be expanded upon.

  • @Zera1928
    @Zera192814 күн бұрын

    By the way, the tooltip for Astral Mastery or whatever for Umbral Ice III and Astral Fire III actually don't state the 0.7 multiplier for opposite element cast... is it a tooltip oversight or was it actually removed

  • @leonkillsashley9475

    @leonkillsashley9475

    14 күн бұрын

    It’s a tooltip oversight. I believe Eksu confirmed on stream by checking the Japanese tooltips, and it was on the ones they had.

  • @sneaky7615
    @sneaky761515 күн бұрын

    I bet that after people give DT BLM a try they will go back to RDM or SMN anyway (if they're not interest in Picto) Long cast time is what turn people away from the job it's more punishing compare to other caster when you try move away from mechanic.

  • @ATOMiiCChicken

    @ATOMiiCChicken

    14 күн бұрын

    The long cast times is what makes me enjoy it, it feels like you're doing something after each cast. I find playing the range dps boring because you click the button and forget about it, my friends are the opposite though they all hate casting

  • @oxymoron1891
    @oxymoron189114 күн бұрын

    Only been playing the game long enough for the most recent raid tier and absolutely loved changing up what i did in fights based how it played. Trying to get in as many transpose lines/non standard lines felt so good. Now it seems like ill be just like reaper and be bored in a very easy rotation without any mix up :/

  • @asdsad17
    @asdsad1715 күн бұрын

    lv60 blm just got a massive nerf. massive.

  • @cosmosofinfinity

    @cosmosofinfinity

    15 күн бұрын

    The glory of Heavensward black mage status quo survived too long for their liking. They are ashamed of that era when the jobs had unique complexity, every last trace of it must be purged. What I hate about their job designers is that they feel the need to pluck abilities, not just from the current levels, but all the level ranges prior too, making their kit feel so much more wanting and emptier for it. I understand higher levels of kits drifting away from certain abilities, but why do the old level ranges' content have to suffer for it too? Why can't it be left there, where it is still fun and much-appreciated complexity? They can get rid of those abilities from later levels with a trait like they did with Enochian, instead of literally removing the action completely. I still miss turning on Enochian... Maybe there's no room for it NOW, but there certainly is in that era of content where it was first introduced.

  • @ProfessorHeavy1

    @ProfessorHeavy1

    14 күн бұрын

    @@cosmosofinfinity I don't entirely disagree with their mindset of removing *some* complexity from that era because it wouldn't hold up sooner or later, but it came to around post-Shadowbringers when they just kept going and going. They went somewhat overboard from that point onwards.

  • @user-xl5kd6il6c

    @user-xl5kd6il6c

    14 күн бұрын

    @@cosmosofinfinity Don't make me cry I will not play this expansion, it will be the first one I don't. The combat in the game has never recovered since HW, I feel like they achieved a fun game at the time by mere chance My main is healer btw, healers have never been fixed. Not only healing became boring, there's no DPS complexity to it anymore. I at least had BLM until now that I considered dynamic and still fun

  • @dood52751

    @dood52751

    13 күн бұрын

    ​@@user-xl5kd6il6chave you seen the healer strike going on the forum?

  • @lashgnash

    @lashgnash

    13 күн бұрын

    @@user-xl5kd6il6c Bye. See ya never loser.

  • @SateLight
    @SateLight14 күн бұрын

    i'm only a standard player, so when the changes to it was shown on PLL 81 i was seeing no problems at all, but now that i found out about non standard and a ton of people are complaining, the more concerning the changes looks. I'm guessing YoshiP only wants BLM to play standard rotation all the way.

  • @imcleo7631
    @imcleo763113 күн бұрын

    As a relatively new BLM, I just wanna talk a bit about my personal experience with EW BLM and nonstandard lines, for anyone interested... TLDR; killing nonstandard does not benefit anybody, only actively harms the enjoyment of BLM for those who like adding nonstandard lines to their normal rotation. The only reason to kill it is to force conformance of all players to a single method of play, bring the skill ceiling crashing down whilst keeping the skill floor mostly the same or maybe even raising it a bit, and remove any possibility of needing to think critically or be creative while playing the job. This entire expansion I've been working at learning BLM on the side (RDM main). I enjoy Savage/Ultimate content so I worked really hard learning BLM's rotation in order to play it well, even in high-movement scenarios, with hopes of taking it into high-end content one day. Recently I've decided I was gonna switch my main from RDM to BLM for DT, let me tell you why. Earlier this year I joined a DSR static and went as BLM. I put in lots of effort to learn some nonstandard lines, and I can safely say it is THE MOST FUN I have ever had playing any job in this game. Although they were difficult and awkward at first, once I got some muscle memory down I was shocked at how efficient and powerful they were. I worked so hard learning a nonstandard P3 rotation, practicing it both on striking dummies and in the fight itself, it was really difficult especially with the mechanics to think about. The first time I successfully did it in the fight without any mistakes was an amazing personal moment for me as a player, I was ecstatic really, it was so satisfying. Definitely one of my favorite moments ever in my raiding experience so far. And, to my surprise, the more I progged DSR the more some of that nonstandard muscle memory started coming out in other content. Just the other night I was running Lunar Subterrane and was having such a good time on the final boss, sneaking in some nonstandard lines when I saw a good opportunity -- once I even made a mistake in my fire phase (popped Triplecast when I only had F4 + Despair left) and with some quick thinking I turned it into a nonstandard line, using Lucid and my spare resources I was able to use the last stack of Triple to insta-cast a non-proc F3. Afterwards I was like, omg, that was so awesome. I saved a clip of that fight, a fucking dungeon final boss fight I'd done tons of times, because I was just really enjoying myself and thinking "I am going to miss this version of BLM so much if they do indeed kill nonstandard". All of that is a really long-winded way to say, nonstandard BLM brings me so much personal satisfaction and engagement from moment-to-moment, even in "easy" content, IT ACTIVELY BRINGS ME JOY AND FUN. The fact that it seems we're gonna lose nonstandard completely in DT really breaks my heart tbh. It's not like nonstandard was an easy way to cheese the job and do big numbers with no effort. It's not like the gains from nonstandard created a huge rift in damage/execution between those who could do it and those who couldn't. If anything, its gains are pretty miniscule, but it's super easy to LOSE damage if you don't do it right -- and regarding resource/movement management, it's one of those "just because you COULD doesn't mean you SHOULD" sorts of things. Skill expression, risk/reward, etc. Please don't kill nonstandard, thanks.

  • @Yokai_Yuri

    @Yokai_Yuri

    9 күн бұрын

    All I learned from this is that you are trying so hard to sound and have people say "non-standard blm" 😂. You are crying about skill expression. They removed that a long time ago since heavensward. Stormblood was its last legs and yeah.

  • @linhilde

    @linhilde

    7 күн бұрын

    It makes me sad that the first reply on this comment has no idea what they're saying, truly ; - ; On the other, better, more constructive note, I wholeheartedly agree, non-standard hurt nobody and opened a lot in terms of player expression of their understanding with the game, especially amidst moments of needed adaptation and adjustment. Non-standard was a way for people to deep dive into scripting and studying a job beyond just doing the same thing on repeat. Single and Double Transpose Lines were the catalyst to me deciding to play a job that wasn't just a healer or mp-tank. Progging with BLM for Savages and TEA felt so satisfying. It truly is one of those "end of an era" moments. Especially with all the questionable choices made for these changes to Black Mage, especially the whole "no more ice paradox" thing. I hope this is like the whole "oh we're removing energy drain" ordeal and we still get to keep Ice Paradox anyways.

  • @JasiuBC
    @JasiuBC14 күн бұрын

    love your passion for BLM. Even if i understand like 50% of what you talk about xD Huge Win Video, hope that someone could make JP text for it and put into forum

  • @KazumiKiguma
    @KazumiKiguma14 күн бұрын

    To the people whom he thinks are gonna drop eno by casting fire 1 by accident: do you not keep blizzard 1 on your bars in case of roulette giving you low level dungeons? Like I know it changed both buttons but I just never changed my habbit of using my ice keybinds in ice

  • @Gofr5

    @Gofr5

    14 күн бұрын

    haha same. never know when the roulette is going to throw you in to yet another Sastasha run. I also had the habit of hitting Paradox with my blizzard button in ice and fire button in fire just to help maintain that muscle memory.

  • @elegyxiaolong

    @elegyxiaolong

    13 күн бұрын

    while I do keep b1 on my Bar I almost always press the f1 Button to do paradox, and if I have to do Roulettes that can sync me down I dont do them on blm, cause its just so much less fun, so I can see his point pretty well.

  • @rashash9954
    @rashash995415 күн бұрын

    I highly doubt they will take any of these feedbacks in consideration, they over simplified many jobs up to this day and I really don't think they will make an exception for BLM. Unfortunetaly, the vocal audience in the game is the average joes, you don't see them on streams or youtube videos but they are so present on the forums and reddit, mmo players are aging and they just want something that is simple and works. For example according to FFlogs, MNK had the lowest melee representation from 6.3 to 6.5 and the main complain was the job is hard, look what they did to monk, now you can play it with your eyes closed. The direction they started taking in EW isn't very promissing sadly, let's just hope that next time they don't make BLM follow the ''Press the shiny button'' rule.

  • @cosmosofinfinity

    @cosmosofinfinity

    15 күн бұрын

    Just look how long it took for them to do something as simple and obvious as revisiting dark knight's Living Dead, which had been a constant bane of people's existence since 2015. I guess samurai players will have to keep up their Kaiten outcry for 7 years before it starts to matter to them, alongside the healers and the summoners and the machinists, and now we black mages have our own personal protests to maintain too.

  • @addiction4062

    @addiction4062

    14 күн бұрын

    ​@@cosmosofinfinitydont forget healers getting more and more irrelevant for the last 2 expansions. its a shame since it seems the game is crumbling around square not being able to make anything profitable besides xiv so xiv has to be the most mass appeal game ever.

  • @hhmpkr
    @hhmpkr14 күн бұрын

    I agree with a lot of the concerns expressed there and I hope they consider at least restoring Ice Paradox. With the changes to MP recovery, it's simply unacceptable to keep Umbral Soul above level 70. The potency ratio change for Thunder also feels weird when they're trying to make the job more approachable. Clipping your DoT becoming more punishing in DT sounds like the opposite of what you'd do to achieve that goal. Something I'd like to see in the final adjustments for the expac launch is Flare's potency adjusted so that players can consider it in single target situations to shorten AF lines according to the encounter (boss about to jump/die like you mentioned or simply for better alignment with certain mechanics in upcoming raids). And, regarding Manafont, a cooldown reduction would be really nice. Concerning the examples of cutscenes and transitions you mentioned, I wonder if holding Manafont to do a Fire reopener in such cases could be an option and if a cooldown reduction to 110s or lower would make that an even better way of approaching those situations.

  • @michaelyohn5026
    @michaelyohn502614 күн бұрын

    kinda shocking this is yoshi p's main

  • @redgeoblaze3752
    @redgeoblaze37529 күн бұрын

    I think all they need to do to fix it is to keep mana ticks, but also have ice paradox just give 5000MP (and put ice paradox back of course.) Or better yet, just have every spell cast within ice phase give MP. Honestly, I'm mostly upset about the loss of Thunder. I liked the challenge of finding a place to weave Sharpcast in order to keep my thunder proc going. Now there's no thinking, It's basically just a healer DoT, with the only caveat being that you can't just sit there doing nothing.

  • @Darkpentagrams
    @Darkpentagrams14 күн бұрын

    Look at how they massacred my boy...

  • @KanetsidohiKanotoush
    @KanetsidohiKanotoush13 күн бұрын

    I've watched several videos trying to understand BLM changes, and how they're going to affect how I currently play, and it's getting sadder with each one I'm a very, very casual player but I thought my time playing FF14 would be longer than just a year when, after several tries, I finally found a class I actually enjoyed, however it seems such iteration it's not going to last, it's very sad Edit: I hope BLM gets better or fixed for you because as a anonymous player, I can just leave but content creators are terribly impacted when the games they make content for, goes on a tangent, and sadly, I've already seen that more than once

  • @HyouVizer
    @HyouVizer9 күн бұрын

    unlike DRG & AST, it seems BLM was the one with more of a rework compared

  • @HRFleur
    @HRFleur14 күн бұрын

    From reading the comments below and all the community feedbacks, I can see that only people who don't play BLM or at least don't play BLM in high difficulty contents think these changes are making BLM easier. It makes me doubt if people who made these changes ever thought about BLM in Savages and Ultimates, which is extremely sad. The only easy part is the 100% firestarter proc and thunder proc(and LL thing), but the other changes almost make these 'positive' changes negligible. Sadly a few top level BLMs are quitting this game on 7.0 due to the changes. As a BLM main, I'll probably keep an eye on the upcoming changes, but if it mostly stays the same I do consider switching to main another job, if anything can keep me interested. However, I highly doubt the new jobs will be as charming as BLM in 6.0.

  • @hasseo195

    @hasseo195

    13 күн бұрын

    I see nearly only improvement with the new blm. Except, that missing ice paradox is sad (but it has now nearly no meaning, by how fast the ice phase is over, except, for movement phases like again Thal). And im a little salty about the thunder change (i liked it to sometimes start with lightning first, in addition did i liked it more, to shot a lightning ball first again the enemy, and not simply summon a lightning above the enemie). Instant Paradox help with casting. You has now more time, until you have to use it. Until now, was it allways a small pain, to watch your timer and decided, how much time you had left. And it feeled allways bad, when you had missed 1 second, to cast paradox (i started to cast it allwayxs around 6 second left, because otherwise was it to risky for me). The new ice phase make Mp recovery even faster now. I had it in the last few times, that i finished the ice phase to fast (B3 to enter it, B4 for the shards and than switching back) and had only around 6k mp recovered. I dont even see much of a problem to cast 4x fire 4 and despair, because, you can allways use the F3 proc, to refresh the timer a second time, if it is needed (and i dont even know, if i cast F4 4 times, i allways use despair, when i reached 1600 mp or less). I dont even see the problem to recover mp outside of B3/4, because, i needed in a neutral stance mit the dream skill only 2-3 seconds, until i had enough mp to cast B3. And while i was casting it, recovered the mp enough, to cast the next ice spell. The rotation will change a little. But that is normal. That was allready the case in EW to (and before).

  • @chef416

    @chef416

    12 күн бұрын

    I am capable of playing BLM at a relatively high level, these changes are fine and people are making a big deal out of nothing for the most part. The only real negative here is the levelling experience for the job looks like it's getting even worse despite already being bad. The job has been streamlined sure, but we all know that's because the average current BLM player is only getting maybe 60% of the potential DPS out of the job at most, that sucks and I'm glad it's being addressed. Maybe these changes are capable of making that reach 70%+. I'll admit the better way of handling poor average performances would be to introduce mandatory skill checks at the end of each level cap that had to be completed before being allowed further progress. But that's not something SE has the spine to implement.

  • @Spiritchuckpvp

    @Spiritchuckpvp

    12 күн бұрын

    @@chef416 If you consider yourself a "relatively high level BLM" and can't see the problem with the complete deletion of non-standard BLM lines, I don't know what to say to you.

  • @chef416

    @chef416

    12 күн бұрын

    @@Spiritchuckpvp Non-standard while sometimes fun and interesting is undeniably jank and in 99% of cases is no more of a DPS gain than simply getting an extra crit or two. The changes made to BLM make it an easier job through QoL and a streamlined rotation likely to raise the average performance of all BLM players. If you regularly play content outside of a decent static you'll know that's something this job needed, albeit not as much as BRD needs it, but hopefully we get a rework for that some point during this expansion.

  • @Spiritchuckpvp

    @Spiritchuckpvp

    12 күн бұрын

    @@chef416 That is NOT why the removal of non-standard is such a big deal. It was a source of rotation flexibility on par with MNK's Optimal Drift, to be able to deal with situations that had you moving more than usual, situations where you had to move during a fire phase as opposed to an ice phase, downtime mechanics in ultimates, and hell even downtime mechanics in savage. Making the job easier for 0 parse Larry with 15 interrupted casts a fight doesn't justify lowering the skill ceiling this substantially.

  • @stevemitchell4663
    @stevemitchell466314 күн бұрын

    wow levelling blm to cap is going to be so much more ass now and removing paradox from ice is simply confusing.

  • @marcusaurelius4777
    @marcusaurelius477715 күн бұрын

    They hit monk and astro with this bs too. Took choice and flexibility away for no reason. Blm will be harder ironically because it lost flexibility. If you ever used xeno into transpose before fire was over after a despair into paradox etc.. Congrats u did something simlar to those elitist raiders you are jealous of.

  • @goropanckechi3028

    @goropanckechi3028

    15 күн бұрын

    what flexibility did AST got in 6.x ? oh yeah nothing LMAO. you either play cards for RDPS or for your astrodyn AST is not even ''flexible'' RIGHT NOW.

  • @rickmel09

    @rickmel09

    14 күн бұрын

    in what universe does monk have flexibility? maybe under perfect balance window, but that's about it

  • @DeadEye935

    @DeadEye935

    14 күн бұрын

    @@rickmel09 monk has two different rotations and several different openers you can use depending on how much you want to optimize

  • @rickmel09

    @rickmel09

    14 күн бұрын

    @@DeadEye935 are people out there using non-buffed bootshines and letting their dmg buff fall off for 30 seconds or something?

  • @marcusaurelius4777

    @marcusaurelius4777

    14 күн бұрын

    @@rickmel09 No. Clearly you are casual and a fool. Optimal Drift allows you to enter your burst with the correct GCD so that you can never run in to the issues the standard rotation has for MNK where twin and demo might fall off or get clipped early, so you adjust the rotation depending on when you are entering 2mins with different Brotherhood windows. You also could do Double Solar to move Phantom Rush into 2mins if it would net you a cast of it and push the other two blitzes to odd windows. Clearly you don't optimize and just hit w/e buttons you want in Expert Dungeons only and then AFK in Limsa like a bot.

  • @Redwolfxx
    @Redwolfxx14 күн бұрын

    Easily one my Fav BLMs streamers! Hope you been well Eksu :D This dude easily one Best of the Best casters!

  • @RyuNoZero
    @RyuNoZero13 күн бұрын

    looking at all this Media Tour Stuff I only have one thought: *WTF WERE THEY THINKING!?!?* like.. why did they remove Umbral Paradox!? but I'm as a SAM Main also not happy with those changes.. and Monk not getting 100 Fists at lvl100 Are they serious!? I guess DT stands for DumpTruck or Downtrail :/

  • @cameronstroebel3333
    @cameronstroebel333315 күн бұрын

    "Then I hope you can find your happiness elsewhere" Tell them! 👏

  • @shanzhe_xiv
    @shanzhe_xiv14 күн бұрын

    I really hope some of the changes you suggested make it into the final release build. As many other BLM mains have already touched on, the current changes by and large make the job harder to execute well due to thunderhead + extended fire phases + ridiculous manafont drift + no more nonstandard for alignment/movement, and hopefully they bring back at least some of the rotational flexibility that we're used to. As an aside, your guides + POVs got me from an absolutely new raider in late Abyssos to parsing 99s and clearing ultis this tier. I'm really thankful that this job has a bunch of people like you who care about making the tools and knowledge needed for opti accessible to anyone who wants to read/watch about it. I sure hope the job stays interesting in 7.0 and we're not all forced to become red paint eaters.

  • @arosiah2338
    @arosiah233815 күн бұрын

    picto arc

  • @patrikbatemanx

    @patrikbatemanx

    14 күн бұрын

    have a feeling picto is super unsatisfying. normal casts on 1 button and the longer casts , deal no dmg and will be not satisfying to press. pressing f4 feels always good, so sticking on blm is the way i guess

  • @xXLordYggdrasillXx
    @xXLordYggdrasillXx14 күн бұрын

    Overall a very level headed and thorough analysis. Even as someone who was not super big on non standard gameplay, I feel like some of the changes need to be fixed asap. Umbral Soul at a lower level is an absolute must have. Lower CD on manafont to combat excessive drift issues is also a high priority. Ice paradox should also stay as its a very nice feeling skills with great lore implications, offers good flexibility for our ice phase and would fit right in with the guaranteed firestarter proc to make the AF1F3P a very smooth part of the rotation. With these three easy changes alone I would honestly be pretty happy. Yes we lose some flexibility and I feel for people who really liked to min max the boundaries of non standard, but the job would still be fun for the vast majority of players imo.

  • @preshrunk_cyberpunk5479
    @preshrunk_cyberpunk547914 күн бұрын

    Its quite disappointing that "non standard rotations" would be punished. the game is already such a theme park mmo, why does even the order in which you use skills need to be on rails as well. Makes me want to spend my free time playing City of Heroes more tbh...

  • @gjet35
    @gjet3512 күн бұрын

    The change to Thunder as a whole is just another nail in their seemingly never-ending war against any DOT's of all kind. They seem to be very adverse to DOT's existing in the game whatsoever and want them to have as minimal of an impact on rotations and Jobs as possible, which I hate. I just want a fully DOT-based Job like old SMN back where you juggled multiple DOT timers - it keeps you engaged. Sure, it might not be for everyone but not every Job needs to be for everyone. Gimme Shadow Flare back. Gimme old Thunder back. Gimme Fracture and Touch of Death back.

  • @xluizfx
    @xluizfx14 күн бұрын

    Paradox being only Fire is actually so weird, the spell itself is a "paradox" of Ice and Fire, and the icon is Ice and Fire ... I didn't notice reading the spells that Sharpcast was removed (I was thinking they just didn't talk about ou change anyway with it) but oh ... and the Umbral Ice thing still on level 76 makes no sense ... put on level 40 or something like that ... I'm still "hyped" for the kit itself, Flare Star will have a buff (maybe, hope... copium ...) and some adjusts on potency here and there, but the Paradox thing and Sharpcast didn't feel right at all ... still going to try BLM tho.. hoping for the best and hope everyone have a good expansion

  • @FFXIVMomo
    @FFXIVMomo14 күн бұрын

    Yap yap yap Fire IV yap yap yap Despair yap yap yap Flare Star yap yap yap Job Change

  • @dreamelemon4558

    @dreamelemon4558

    14 күн бұрын

    LOL

  • @Ultimusvivi
    @Ultimusvivi12 күн бұрын

    i think they can solve this by allowing despair to also give 3 astral fire stacks since despair is also an "all" mp cast so you can shorten your fire phase by doing 3 fire4s then despair then flare star if the boss will be gone. this allows blm to also skip bliz4 if needed since you'd only need to cast 3 fire4s and despair to gain flare star. it would put some flexibility back

  • @nozelxo6514

    @nozelxo6514

    11 күн бұрын

    Ehhh no, cause you will still need to cast Blizzard 4 to get 10K MP and then enter to Astral Fire so at that point you will still want to do 6 Fire 4s it will be dumb to make your Astral Phase shorter

  • @dolphinboi-playmonsterranc9668
    @dolphinboi-playmonsterranc966814 күн бұрын

    I think it's stupid to lower potencies of spells to irrelevancy so bad that they will never see use. Why even keep those spells in the game?

  • @Enis1198
    @Enis119814 күн бұрын

    The changes on paper almost feel like someone on the battle team came to the discussion table and said "they're doing this anyway so let's lean into this" while either not being cognizant or just not caring about alternate lines of play. I'm really hoping that, especially if its on JP forums, there's enough dissent about these changes to have the restrictiveness walked back. I play black mage because I get to have agency in my gameplay and I feel rewarded for that and these changes really don't seem to be respecting that agency that this job has...had.

  • @KazumiKiguma
    @KazumiKiguma14 күн бұрын

    So overall, it would be best if: They re-enable increased MP regen in umbral ice but keep the new mana thing to combat server tick reliance; Bring back umbral ice paradox to keep more movement options (dont need it to restore mana if passive regen is brought back); Buff the Thunder base damage to make it worth reapplying if necessary and not a loss; Retain astral soul charges when going into ice. As for the multidot, I dont think there's fixing that without bringing back surecast, but they likely wouldn't do that because of the button pruning.

  • @KazumiKiguma

    @KazumiKiguma

    14 күн бұрын

    Made this before getting further in the vid, also adding that Flare Star needs a boost to make it worth it, and Manafont needs to be changed to 120 baseline and the trait should be for 100 or 110 or so. Better yet, why not make Flare Star replace Despair if you can manage to get 6 astral souls? It already has higher damage than despair and it looks like they nerfed AoE damage quite a bit for some reason so why not just give it a bit more damage and bam, instantly better while still incorporating something similar to the theory of using it with less than max astral souls.

  • @Ex_Machina.
    @Ex_Machina.14 күн бұрын

    High Blizz/Fire II only being 100 potency has to be a mistake

  • @WhywolfSenpai
    @WhywolfSenpai14 күн бұрын

    Not the most heartening breakdown to watch since I decided to main BLM for MSQ for once (purely to see my BLM glam more) but knowing SE and knowing that Yoshi-P wouldn't likely let his main become such a target for backlash I'm hopeful that a lot of the fixes you mentioned here will make it to live at or around launch. At the very least I'm hoping the potencies are wildly more intuitive because I agree a lot of the media tour potencies feel really bad.

  • @ZfanzockerHD
    @ZfanzockerHD15 күн бұрын

    With the removal of Sharpcast, I really see an opportunity for Square to move Umbral Soul down to the Level SC was (I think it was 52?). With how the Mana refresh works now, US is now a staple ability for any content that has at least one instance of significant downtime, which is a lot. I really hope that Square listens and adjusts accordingly, while still keeping the rework, because for the overall game and player base, BLM definitely needed some kind of rework (similar issue with Monk and Optimal Drift), but I definitely do not agree with these harsh and very restricting changes.

  • @Duarte_GB

    @Duarte_GB

    15 күн бұрын

    Every time in a dungeon you want to go to the next mob pack or boss you will have to finish the aoe with freeze or smth so you have mana for the next one. Untill lvl 76 which is gonna be annoying.

  • @ampur2
    @ampur214 күн бұрын

    black mage is fire mage now

  • @ATOMiiCChicken
    @ATOMiiCChicken14 күн бұрын

    I'm a BLM main since ARR but now I'm starting to reconsider don't like the direction this is going in

  • @verypurply
    @verypurply14 күн бұрын

    Looks like their only goal was to completely fuck over level-sync for black mage. They have been piling up in this direction for 2 expansions now. Perhaps this third one will finally kill lower level/level-sync black mage.

  • @dale7326

    @dale7326

    14 күн бұрын

    turn BLM into a limited job is the idea here

  • @liquidefreet
    @liquidefreet14 күн бұрын

    Keep the previous mana tick on top of the new mana regen. Put umbral soul at lv 20 or something for the love of god please. I don't mind flarestar being locked behind a standart 6 spell fire line. Maybe being able to store 2 stacks of thunderhead. So we lose sharpcast but can still unload 2 thunder at once if needed.

  • @jootooboons1304
    @jootooboons130414 күн бұрын

    Honestly shook lol

  • @Duarte_GB
    @Duarte_GB15 күн бұрын

    Chnages like these are making me look at picto and hoping it has some variety between fights with the motifs. But after reading the tooltips im not sure how or if it even has anything. Hopefully it does and theres still some complexity too it.

  • @Aschera
    @Aschera14 күн бұрын

    meanwhile my ass being a former smn main: "meh... could be worse... way worse."

  • @ww-fp1xb

    @ww-fp1xb

    14 күн бұрын

    Many of SMN mains switched to BLM, myself included. It really sucks to have your favorite job nuked by SE 2 times in a row.

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