David Thompson on historical games, design, and Undaunted Stalingrad - TCbH Interview
Ойындар
00:00 - Intro
01:10 - Making war games more approachable
03:31 - Origins as a designer
06:01 - First pitch, first publish
08:25 - Mistakes as an early designer
10:55 - Developing a partnership with Trevor
14:08 - Did you know how big Undaunted would be?
18:09 - Fetishizing elegance
20:01 - When to work alone vs. co-design
22:42 - No solo in Stalingrad?
27:29 - Origins of Resist!
31:26 - Accuracy vs. sensitivity in historical games
37:14 - Design objectives with Stalingrad
44:54 - What media helps fuel your creativity
50:20 - Did research for a game every change your mind?
Links:
Our Site - www.cardboardherald.com
Our Video Channel - / thecardboardherald
Our Twitter - / cardboardherald
Our Patreon - www.patreon.com/user?u=9669551
Пікірлер: 8
Thanks for having me!
@TheCardboardHerald
Жыл бұрын
Thank YOU for the wonderful conversation, and the hours upon hours of wonderful gaming. I’ll be starting Stalingrad in January.
Very interesting. I find David Thompson to be a very likable guy and his designs speak for themselves. He's easily top 10 or 5 designers working today. You should do a top 10 designers video, btw!
@TheCardboardHerald
Жыл бұрын
That’s a fantastic idea!
One of the few channels that I've been able to find that discusses historical boardgames. Thanks for the content,.
My friends are longstanding wargamers and I introduced them to this and it's been a huge hit and we can play together. My friend commented that every choice seems to tough and he loves that.
If one of my units is routed in this game, can i bolster it back in by taking cards from my casualty pile and moving them to my discard pile using the bolster action?
@BuffaloEdward
Жыл бұрын
No. The casualty pile is removed from the game. Bolster only brings cards from your supply into your deck.