Dark Souls Dissected #8 - Humanity Drop

Ойындар

An in-depth exploration of the Humanity Drop mechanic from Dark Souls 1. It's the system where soft humanity is granted from defeating a bunch of enemies in an area with an undefeated boss. Some glitches relating to it were recently discovered, and we also take a closer look at why the unpatched version of Dark Souls gave out random humanity for free.
Here is hotpocketremix's explanation of why the glitch occurs-
pastebin.com/vuGXTB8B

Пікірлер: 632

  • @aksen303
    @aksen3034 жыл бұрын

    i'm guessing dark souls 3's bonus estus refreshes work in a similar manner? i haven't seen a definitive explanation for how that works, though it seems to be a similar points-based system from certain enemies.

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Ah so that actually is randomized in some way, but I have no idea how. I was able to determine that it doesn't use a similar point system because I found that killing the same enemies the same number of times had no bearing on when I got it. I once did a run where the very first enemy I killed gave an Estus charge- kzread.info/dash/bejne/eJ1qmdCGeJSYcdo.html

  • @aksen303

    @aksen303

    4 жыл бұрын

    oh wow, ok then. should've guessed that reddit speculation wouldn't be fully accurate :) just to echo what others have said - really enjoy these videos.

  • @zyibesixdouze4863

    @zyibesixdouze4863

    4 жыл бұрын

    Wait, it doesn't work the same way as in Dark Souls 1? I thought it was whenever somebody sat at a bonfire, it would randomly give an online player estus! How interesting.

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    @@zyibesixdouze4863 Yeah. In Dark Souls 1, the Estus comes from other players online kindling their bonfire. In Dark Souls 3 it works offline and is tied to killing enemies, but it's random and doesn't use a point system like this one.

  • @wiredsound5005

    @wiredsound5005

    4 жыл бұрын

    One thing I've noted in particular in the smouldering lake on the note of this topic is that if you kill the pre-spawned fireballs from the demons down there, they have a disproportionately high chance of dropping estus charges. I'm not sure why but testing has given me charges from the fireballs specifically much more frequently than killing anything else.

  • @jeremyabbott4537
    @jeremyabbott45374 жыл бұрын

    >infinite Humanity via Duke's Archives >recently learned about how to make vagrants Oh yeah, it's all coming together

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Very nice! Spawning them on purpose is a gift to the community.

  • @RanOutOfSpac

    @RanOutOfSpac

    2 жыл бұрын

    Kronk? is that you?

  • @biasmushroom6311

    @biasmushroom6311

    2 жыл бұрын

    Ok I’ll redownload it and start vagrant bombing

  • @leahcarson1822

    @leahcarson1822

    2 жыл бұрын

    @@illusorywall I try to drop a transient curse in a normally unreachable area as often as I can

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    @@leahcarson1822 A valuable community service!

  • @falsebeliever8079
    @falsebeliever80794 жыл бұрын

    Actually, to me this was in-lore. The crestfallen knight does mention that you can pillage "scraps of humanity" from enemies.

  • @lt32p1

    @lt32p1

    4 жыл бұрын

    This. I just assumed there's a small chance each mob to give humanity or some point system thing to be in place.

  • @KarmasAB123

    @KarmasAB123

    4 жыл бұрын

    It seemed to me that he was referring to invading other worlds.

  • @falsebeliever8079

    @falsebeliever8079

    4 жыл бұрын

    @@KarmasAB123 He said that you can either pillage scraps or you can hunt down others. The "hunting" is invasions.

  • @halocrafter300

    @halocrafter300

    3 жыл бұрын

    @@Roach1 The third option is also killing NPCs, since the majority of them are Undead as well.

  • @halocrafter300

    @halocrafter300

    3 жыл бұрын

    @@Roach1 Ah, misunderstanding. Some NPCs drop Humanity Consumables (Reah and Lautrec are particularly high with seven and five respectively) Presumably invading gains soft Humanity mentioned in the video. I wouldn’t know, because I never invaded in DS1 or DS2.

  • @Harletron
    @Harletron4 жыл бұрын

    So you're telling me the event flag that turns on the humanity drop mechanic in New Londo ruins, labeled flag 404, can not be found? Hmm..

  • @trequor

    @trequor

    4 жыл бұрын

    Illuminati confirmed.

  • @theblackknight101

    @theblackknight101

    3 жыл бұрын

    I cant accept if they say this was unintentional and not an in joke to future debuggers

  • @strongbongus

    @strongbongus

    3 жыл бұрын

    made my joke

  • @Phhase
    @Phhase3 жыл бұрын

    The hollows in the depths have been eating other people, fed by the butcher. Just like rats dropping humanity because they ate humans, depths hollows are thus worth more towards humanity.

  • @paid14

    @paid14

    Жыл бұрын

    I always assumed the rats dropping humanity was a subtle reference to mankind being...y'know, pretty nasty

  • @Phhase

    @Phhase

    Жыл бұрын

    @@paid14 It pulls double duty! Ain't symbolism great?

  • @paid14

    @paid14

    Жыл бұрын

    @@Phhase I never knew they ate humans either! I love this game

  • @eon5417

    @eon5417

    Жыл бұрын

    @@Phhase Double doody? Nice!

  • @tylertwinkletips1745

    @tylertwinkletips1745

    Жыл бұрын

    @@Phhaseno my ass

  • @jcolinmizia9161
    @jcolinmizia91613 жыл бұрын

    Ah the brilliance of Dark Sould: Include a couple of well-made but obscure mechanics, and then all the bugs aren't bugs, just mechanics we don't fully understand yet.

  • @JustAndre92

    @JustAndre92

    2 жыл бұрын

    "Any sufficiently advanced mechanic is indistinguishable from a bug." -Arthur C. Clarke

  • @SLCclimber
    @SLCclimber4 жыл бұрын

    I agree, this is impressive and reflects positively on the FromSoft team. More than anything, it goes to show that Miyazaki isn't the only gifted individual there. He obviously has some very bright and talented people on his team.

  • @learizzo943
    @learizzo943 Жыл бұрын

    I really enjoy how the humanity is automatically popped this way, instead of being in item form. When I first played dark souls, I didn't really understand anything of it because I didn't speak english(complex systems in a language you don't understand is a bad combination). I knew from a friend that the humanities where used in coop, and I remember being afraid of using them in case I needed them. So those random humanity drops where really useful because, since I didn't want to lose the humanity, I would just become human when I got them and would try to avoid dying as much as possible. I got invaded by some NPC's that way that I wouldn't have seen in that first playthrough otherwise. It's a creative way to incentivize people to actually use the humanities to become human instead of just hoarding them, or popping them for heals.

  • @mittensbro

    @mittensbro

    5 ай бұрын

    I agree wholeheartedly with this. It becomes especially true in games like DS2 and 3, where no soft humanity mechanic exists at all, so I end up finishing the game with a dragon's horde of human effigies/embers and have been invaded right around 0 times total.

  • @KoenZyxYssel
    @KoenZyxYssel4 жыл бұрын

    Easy explanation for the bonewheels in the painted world is that they're fictional imitations, I wouldn't even rule out that it was intentional, though it probably wasn't.

  • @skawesomeone

    @skawesomeone

    4 жыл бұрын

    but the crow demons are also only found in the painted world, and they give points

  • @RevyaAeinsett

    @RevyaAeinsett

    4 жыл бұрын

    @@skawesomeone That would most likely just mean that the crow demons are actually not a part of the painting, which is supported by DS3 DLC lore

  • @skawesomeone

    @skawesomeone

    4 жыл бұрын

    @@RevyaAeinsett fair enough, I never got around to the DS3 DLC

  • @alejodavies

    @alejodavies

    4 жыл бұрын

    I like it!

  • @MarkHogan994

    @MarkHogan994

    3 жыл бұрын

    @@RevyaAeinsett In what way does DS3 DLC lore support that ? How could the crows not be part of the painting ? Genuinely curious, I know very little about DS3 lore.

  • @D3monL3A1
    @D3monL3A13 жыл бұрын

    the reason dark souls is so generous with humanity all roots back to demon souls being so assenine about giving stone of ephimeral eyes and also forcing the player to play with half health most of the game

  • @BLIGHTROT666

    @BLIGHTROT666

    3 жыл бұрын

    You know, I used to hate Demons’ Souls for that mechanic. For years I wondered why the game punished you so hard for dying like that until I came to a revelation that I think some other people are starting to see, which is to understand that FromSoft understands you’ll probably be in soul form most of the game, and therefore you are meant to treat the “half” hp as your full, and your “full” as a bonus, kind of like the bonus you get for being kindled in Dark Souls 3. Honestly once I switched my view like this, it all suddenly made sense and I felt kinda stupid for complaining all those years.

  • @Zeithri

    @Zeithri

    3 жыл бұрын

    @@BLIGHTROT666 I disagree. That's like saying your standard form in Mario is little Mario, or players are never meant to get Varia or Gravity Suit in Super Metroid. It was a design decision that backfired in their face.

  • @BLIGHTROT666

    @BLIGHTROT666

    3 жыл бұрын

    @@Zeithri Yeah well I didn't ask for your opinion pal.

  • @Zeithri

    @Zeithri

    3 жыл бұрын

    @@BLIGHTROT666 " _Yeah well, that's just like, your opinion man_ " This reply made me chuckle :p

  • @thaias9654

    @thaias9654

    3 жыл бұрын

    @@BLIGHTROT666 having this pov made me a *lot* less mad at dying and loosing the extra HP in FromSoft’s games. And also taught me to pump Vigor early.

  • @Suuhls
    @Suuhls4 жыл бұрын

    That the depths hollows have a higher rate is kinda cool since the rats eat the remains with humanity and the hollows might eat the rats. And painted world stuff, yeah, I don't know how they got created, but the painted world might lack humanity

  • @Suuhls

    @Suuhls

    4 жыл бұрын

    @Selarom Ogeid I did not know that

  • @seelcudoom1

    @seelcudoom1

    4 жыл бұрын

    i think its a bit more direct, as its implied at least some of the hollows in the depths practice cannibalism

  • @seelcudoom1

    @seelcudoom1

    4 жыл бұрын

    @Selarom Ogeid the painted world is a place to put thing the gods want hidden away, the crow demons are implied(At least using unfinished content) to have a relation to vecna who the gods feared, so it makes sense there they might send her real human followers there , the skeletons meanwhile have no explanation, necromancy was not particularly reviled by the gods(i mean they were pretty chill with nito whos basically the god of necromancy) while the skeletons might be artificial painted constructs that are there purely to act as guardians, of course that begs the question of why use those things of all creatures as the basis for your guardians

  • @silentkow5822

    @silentkow5822

    3 жыл бұрын

    The painted world is actually one of the best farming locations for hard humanity. There are around 10 or so rats that can be killed in less than 1.5- 2 minutes of a run from the bonfire then homeward bone back to start over. Add another ~20 seconds to kill the horde of enemies in the courtyard area for a bonus ~20k souls, while farming the rats. I easily net between 2-6 hard humanity + the ~20k souls each run farming the painted world. To get more, have 10 soft humanity to boost item discovery, paired with the 2 rings (one that boost souls collected and other boosts item discovery), easily making the painted would one of the best locations in the game to farm humanity (probably 2nd best for farming souls compared to the forest)

  • @EmeralBookwise
    @EmeralBookwise4 жыл бұрын

    "No one really farms all 10 humanity this way intentionally, that would be incredibly slow and inefficient." Well, I guess you can just call me no one then :-p

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    :o

  • @gozinta82

    @gozinta82

    4 жыл бұрын

    So, basically, knowing there are more effective ways to get more humanity vs time spent, do you still do this? That would seem pretty strange.

  • @EmeralBookwise

    @EmeralBookwise

    4 жыл бұрын

    @@gozinta82: **shrug** ...so maybe I'm strange. For better or worse we all have our own personal quirks. Besides, it's not really a "waste" of time if playing that way is something I enjoy. To clarify though, it's sort of more of an opportunity/availability thing for me. Mostly I only farm all 10 soft drops in the early game zones. After I have accesses to the depths, I usually switch to farming hard humanity off the rats instead.

  • @IamTheSnowman4

    @IamTheSnowman4

    4 жыл бұрын

    I mostly do it to max my item find from humanity asap and from there I keep going until I’ve got all 10 because I am happy in my little mob farm. I mostly try to do everything that can be done in the game without killing any bosses and from there I go out on spree clearing off my checklists. Since the depths needs the capra demon to die I can’t farm rats until after I’ve done everything else.

  • @offrow

    @offrow

    4 жыл бұрын

    @@EmeralBookwise just dupe a fire keeper soul man. it saves so much time

  • @ozanozkirmizi47
    @ozanozkirmizi474 жыл бұрын

    Friend... You have no idea how much we appreciate this... I clearly see, how (annoyingly) much work involved with this presentation. Just wanna stand up and give you a "proper bow" gesture... Like Reah would say "Thank you so very much"...

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Thank you, I'm glad there are people who find these odd deep dives interesting!

  • @LtSprinkulz

    @LtSprinkulz

    4 жыл бұрын

    *v e r y g o o d*

  • @leon-zt7wu

    @leon-zt7wu

    Жыл бұрын

    *takes a fat shit under this comment

  • @megalogoro6388
    @megalogoro63884 жыл бұрын

    I actually laughed my ass off when the clip of NL played. Of all the content creators to pick from hahaha

  • @CoachingChaos

    @CoachingChaos

    4 жыл бұрын

    Wait, what is that music? I know it ... it's right there ... gawd I hate this please answer lol ...

  • @CoachingChaos

    @CoachingChaos

    4 жыл бұрын

    @@quacj2254 Thanks!

  • @totaldestruction152

    @totaldestruction152

    4 жыл бұрын

    I guess he really likes eggs.

  • @brookhaven86

    @brookhaven86

    3 жыл бұрын

    3 billion hours in Issac and he still doesn't know most of the basic game mechanics or what half the items do. Lmao

  • @scantyer
    @scantyer4 жыл бұрын

    Always knew this mechanic had to do with killing a bunch of enemies in an area but never knew it was so convoluted. Interesting to see how Fromsoftware programmed so many obscure and obtuse mechanics in DS1. Also that bug in new londo is hilarious. Certainly it'd have helped me years ago if it was fixed haha

  • @wabbit2099
    @wabbit20993 жыл бұрын

    “Consider keeping Seath Alice to have easy access to humanity.” Illusory Wall is a minion of Seath. It is confirmed.

  • @gunnarsoderhielm3425
    @gunnarsoderhielm34254 жыл бұрын

    12:38 Couldn't the reason for this be the fact, that the boss of the area (the four kings) are technically in a different area? When you're going to fight them you drop down into the abyss and the game shows the standard name-of-the-new-area text. So a possibility is that the four kings don't count as the boss of the new Londo ruins, in the games files and therefore it won't turn the humanity counter on for that area.

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    I don't think that should play into it, since the different title cards for areas are their own thing and shouldn't relate to how different areas are zoned. For example, the Crystal Cave is where the Seath encounter happens, though for both multiplayer and humanity drop, it's considered one big map that's the same thing as the Duke's Archives. Same also happens in Oolacile Township & The Chasm for Manus, it's just one area with one boss entity ID. Still, I can't say I've actually ruled out some weird interplay between New Londo Ruins and the Abyss being involved.

  • @theblackknight101

    @theblackknight101

    3 жыл бұрын

    @@illusorywall i just have to mention that manus is actually physically in the map and can be cheesed through an opening in the chasm of the abyss area outside his fog wall.. so he is "in" the area map.. four kings though.. if you dont have the ring equipped, you get killed instead (with a unique death message).. maybe it has something to do with how the game processes this info

  • @HeavenlyHavoc

    @HeavenlyHavoc

    3 жыл бұрын

    @illusory wall Actually now that I think about it, Seath is kind of a non standard example considering he moves locations. After you get out of prison, he's still in the room you first met him in. Idk when the move happens but he doesn't permanently leave that room until you've triggered his cutscene in the cave. Maybe the transient boss location messes with the humanity counter bc of some weird superposition in the game's code?

  • @BrianM_3rd
    @BrianM_3rd4 жыл бұрын

    Loved the old tumblr posts from years ago and discovered your channel again this week. Glad to see you're still putting out this kind of great, in-depth content! I especially liked the care that went into framing the Area Type shots, the Blighttown one in particular is incredible. It's strange how seeing these familiar visuals from new angles can be so refreshing. Also, I never noticed before that hollows' eyes blink like Halloween decorations, lol. Looks silly as hell.

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Thanks so much! Actually the blinking eyes are a glitch of some kind, I believe it relates to setting 60FPS with dsfix, but I've never looked up the cause! I'm glad you noticed the Blighttown shot, even though it only lasted a second. I actually worked hardest on that one, not using the default/ natural lighting of the area (but wasn't post-processed, I used lighting options in debug). Some areas are just really dark/dull even when upping the overall brightness.

  • @matthewtheweird
    @matthewtheweird3 жыл бұрын

    BRO. When you were showing old play throughs of the game and showed Northern Lion I felt so proud. The day he posted that video I went out and got Dark Souls for the 360. Gonna have to watch his play through now for nostalgia.

  • @gxndam9770
    @gxndam97704 жыл бұрын

    Fantastic video! I remember getting those 'random' soft humanity's when the game first launched. It's really cool to come back so many years later and still learn more about Dark Souls!

  • @watchoutforfireballs
    @watchoutforfireballs4 жыл бұрын

    As always, you are doing god's work. -Gary

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Thanks so much Gary!

  • @Senerith

    @Senerith

    3 жыл бұрын

    *Gwyns work

  • @raiderbro8663

    @raiderbro8663

    3 жыл бұрын

    Umbasa

  • @DeAnPoCaLyPsE
    @DeAnPoCaLyPsE3 жыл бұрын

    I am so happy to see NL be used in a clip for DS Dissected.

  • @Xune2000
    @Xune20004 жыл бұрын

    I thought the dukes archive humanity was because I was killing the Pisacas and that last hollow was putting me past the limit. Surprising to see that the Pisacas don't count for anything and the humanity drop is actually a bug. Thanks! Speaking of bugs; now that a bug had been identified with humanity drops in New Londo, would it be possible for a mod to fix it?

  • @Zadamanim
    @Zadamanim3 жыл бұрын

    5:33 It's possible the hollows in the depths give more points because of how humanity is described. It sinks to the lowest depths of the earth and collects there. Also, it's possible only hollows are weak enough to drop their humanity upon death, explaining why most NPC's don't drop it. I don't have a good explanation for the painted bonewheels, though.

  • @marcellosilva9286

    @marcellosilva9286

    3 жыл бұрын

    Love how since there's no official explanation for all these mechanics, players can just go wild with their own theories, it's one of the reasons I love this series so much.

  • @johnny-smith
    @johnny-smith4 жыл бұрын

    Really great work you've been up to recently, especially with this video.

  • @iFloops
    @iFloops2 жыл бұрын

    This is PEAK content. Thank you for the effort and time you put in. I absolutely love these videos!

  • @ryansandwich1086
    @ryansandwich10862 жыл бұрын

    This was a really well made video, and you explained everything really clearly. Great work!

  • @automap
    @automap4 жыл бұрын

    Love this video series. Thank you for all of your hard work.

  • @IAmMarwood
    @IAmMarwood4 жыл бұрын

    As always it's a great start to the day when I see a new video from you. Praise the sun my friend.

  • @tannerpickle
    @tannerpickle4 жыл бұрын

    You deserve more subs, dude. This stuff is really interesting and you go so in depth. Thank you for the quality content.

  • @MegaCygnusX1
    @MegaCygnusX12 жыл бұрын

    I didn't think crag spiders could get any more disturbing, but here we are.

  • @Mop890
    @Mop8903 жыл бұрын

    Brilliant series, I'm so glad there are people out there that still cherish these games like I do.

  • @Nimphameth
    @Nimphameth4 жыл бұрын

    I love your videos, thank you for great and precise information about obscure dark souls mechanics :) glad i found these series

  • @cedricsommerscave
    @cedricsommerscave2 жыл бұрын

    The painted world bonewheels thing could be intentinal torture Breaks you so maybe it includes your humanity aswell. But that would just be cruel on the Lore side of things and would actually explain why Priscilla says their kind and pure.

  • @danilojardim6912
    @danilojardim69124 жыл бұрын

    Thank you so much for the video man. I've been pkaying dark souls vanilla for a life time and you just solved a mistery from years for me. Keep the good work, love your videos and your love for the game.

  • @cefalu63
    @cefalu633 жыл бұрын

    I stumbled across your channel. This series of videos is excellent. I'm a casual dark souls player at best and I didn't know most of these systems existed. good work.

  • @bxusan2886
    @bxusan28864 жыл бұрын

    These video’s are amazing keep up the good work !!!

  • @MrNasexD
    @MrNasexD4 жыл бұрын

    Still learning about this game. Love this series man. It feels like I'm 17 again and watching fresh lore videos. This community never fails to amaze me

  • @tygrak
    @tygrak4 жыл бұрын

    These videos are so well made! And you also used footage from Northernlions DS1 playthrough which is pretty cool!

  • @miked.6107
    @miked.61074 жыл бұрын

    Just found your channel and I absolutely love your content.Thank you good sir for the hard work you do to entertain us.

  • @insanelyheinousbeefer
    @insanelyheinousbeefer4 жыл бұрын

    really glad youre making vids again. i find them super interesting

  • @Hypnotazia
    @Hypnotazia4 жыл бұрын

    Appreciate you man, filling up my souls craving consistently

  • @Wes
    @Wes4 жыл бұрын

    Phenomenal information. I was aware of the basics (point system, boss checks) but there was so much more under the hood. The Duke's bug was unknown to me, as was the fact that it only applies to "human" enemies. Well done. I really love this series.

  • @nabeelburney
    @nabeelburney4 жыл бұрын

    This series is absolutely fantastic, thank you for making these videos! I never knew about the Undead Parish/Duke's Archive exploit. I backed the You Died book Kickstarter the very moment I learned you contributed to it. I wish Future Press had sought your insight for their guides, it would have been neat to have some technical trivia dropped here and there. Really looking forward to more in this series. Do you plan to do videos on Bloodborne?

  • @TDawg230
    @TDawg2304 жыл бұрын

    This is amazing! I'm finally playing through Remastered with some friends and we were just talking about this mechanic. Thank you for explaining it so well. I think I might keep Seath alive so I can farm humanity to level up my chaos covenant to save Solaire lol.

  • @benjamintchang3923
    @benjamintchang39234 жыл бұрын

    Great content and editing. Hope success comes your way.

  • @xtxschmidt
    @xtxschmidt3 жыл бұрын

    This series is about as close as I can get to feeling the magic of Dark Souls again, love learning about these game's many quirks.

  • @jayde_sloth_life8076
    @jayde_sloth_life80764 жыл бұрын

    Sir illusory wall! I am so happy that I encountered your channel! Love your videos and your passion for figuring out DS1 mechanics! 🤘 All the chosen undead and unkindled ash needs to come across this!

  • @rat4992
    @rat49923 жыл бұрын

    @illusory wall you are a legend for being this dedicated to this game for so long.

  • @gestaltblitz8296
    @gestaltblitz82962 жыл бұрын

    Hey i just found your channel man and honestly thank you so much for making these videos it really helps answer alot of my questions

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Awesome, glad it's been helpful!

  • @ghoulbuster1
    @ghoulbuster12 жыл бұрын

    This was probably made for people that enjoy farming enemies for souls, to give them a bonus of humanity while they farm souls. That's just what I think.

  • @RazorOfArtorias
    @RazorOfArtorias4 жыл бұрын

    Bro. Your content is super interesting. Also as a game dev myself is nice to see how my favorite games work under the hood.

  • @patrickd871
    @patrickd8714 жыл бұрын

    This is SO well done, great video!

  • @FloppeyPyro
    @FloppeyPyro4 жыл бұрын

    This is the 4th time watching fully and I have future times to watch and go back to. Hoping your DS2 series will continue soon

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Thank you! Another DS2 video is being worked on right now!

  • @Specoups
    @Specoups4 жыл бұрын

    Ah, yes, the all-time classic of spaghetti code. Reusing the same variable names whilst failing to correctly see the scope you're working in. This is peak level programming failure that can lead to serious bugs, and at the same time it's not always easy to avoid accidentally overwriting variables unless all of your code is 100% object-oriented. As a rule, when in doubt, just make it so your variables only serve one purpose, not more, and always give them a unique name, and *don't be afraid of duplicates.* If you don't, those kinda things are bound to happen when you're too tired to remember how everything works and interacts with itself. If you do, you will just lose a small bit of processing power but save yourself a lot of trouble. The later is always preferable to being mindfucked when you're trying to understand what went wrong in dozens of files interacting with each other, and you can always optimize later on when everything is working correctly. Trying to make code simpler while creating a program is a path to failure such as those. First, make sure it works, and only then try to make it more elegant, optimized and simpler. One step at a time.

  • @angelnobody7137

    @angelnobody7137

    2 жыл бұрын

    Wow, as a beginner... This is a pure gold advice

  • @hostiusasinhostilityhostil7853

    @hostiusasinhostilityhostil7853

    2 жыл бұрын

    Then again, you have this major problem: _when_ should code be optimised? If it's left too late, it'll take far longer to optimise than it would have done much earlier, which, among other things, can *massively* bloat a project's development time and scope - it ends up with the entire codebase having to be rewritten in some cases, and if one can't write good comments in the code, one circles back round to the same problem you identified, only after the rewrite. Still a bad idea to not use good variable names, though. This example isn't so bad either, since it's a minor mechanic in a game where it wasn't really needed, but for an entire project... yikes.

  • @Specoups

    @Specoups

    2 жыл бұрын

    @@hostiusasinhostilityhostil7853 I think it is also dependant on the quality, by which I mean the logic of the base code. Optimization is often bloating a project if and only if the base code was written not only in a verbose manner, but also with very poor and obfuscating logic and poor commenting. Against this, optimization is indeed helpless, it is helpless because it's not its job anyway to deal with this. Optimization is about dealing with code that can easily be rewritten in a more efficient manner without having to alter its philosophy; it's not about rewriting the logic of a project or portions of it. The latter is dependant on planning and cannot be damage-controlled. If base code logic is flawed, then the project is compromised since day 1 anyway. What I was referring to was basically that the bug the video presented was probably caused by an attempt at reusing code assets on-the-fly rather than duplicating them momentarily. Duplication is easy to spot if it is accounted for in the base code and explicitly stated through variable names and commenting. If your code is verbose and is clear, optimizing will not be an issue. I just maybe naively believed that people reading my comment would understand that indeed, base code needs not to be confused. But I didn't state it so yeah, lol, I myself wasn't clear, the irony. As to the issue you raise on deciding when to optimise the code, I think I have an answer: First, code the project in a sensible way and comment it properly, but do not pay particular attention to asset duplication or the use of deprecated technique because avoiding those in the heat of the moment, when you are entirely focused on the logic, is extremely difficult.

  • @adenrius

    @adenrius

    2 жыл бұрын

    @@hostiusasinhostilityhostil7853 In my opinion the solution can be found out in the agile methodology. You work in small incremental steps, and you should consider some of those steps to be specifically dedicated to optimize existing code (maybe something like 20% of all your steps). It's called refactoring.

  • @CoachingChaos
    @CoachingChaos4 жыл бұрын

    I for one am REALLY looking forward to your item discovery and drop rates video. I couldn't tell you how many times I've tried to help someone on the forums with ID and drops only to end up writing three or four paragraphs just to cover it all, without leaving anything out. And I'm sure there are things I've could have misunderstood or simply not known about. But, hey, that's what you're here for, illusory wall! :) Love this series, please keep on chugging away! There's no end to interesting things to learn about and discuss, just within the first Dark Souls game.

  • @1512125
    @15121254 жыл бұрын

    So THAT'S why I always get a humanity from the second butcher

  • @kbabysswalker4350
    @kbabysswalker43504 жыл бұрын

    Thanks sinclair!!! Subscribed. And a merry christmas

  • @obadiah_vandal
    @obadiah_vandal6 ай бұрын

    As everyone else says; this series is excellent. Watching these is giving me a new found appreciation for what is already my favorite game. I can't think of any other franchise with this much esotericism through out the whole of it's design. Maybe some of the old Might & Magics? Or Wizardry?

  • @AbjectAndDespicable
    @AbjectAndDespicable4 жыл бұрын

    Dude... Duuuuuuuuude ! So much commitment ! You are making me learn things about this game when I thought I knew everything ! And I love it !

  • @vaultt309
    @vaultt3094 жыл бұрын

    What a great series! I love learning more about the hidden depth of this game. I am SUPER looking forward to learning more about drop rates! Like, who the f knows how those things work!? Also, although it's significantly less useful to know, this video made me think it'd be cool to have a video about a. The eccentricities of the unpatched game (like getting multi-cursed). b. Lore implications of hidden mechanics (like certain weapons dealing extra damage to certain enemy classes). or c. Both... because there seems to be some overlap between the two. iirc. skeletons used to not give souls and silver knight weapons used to do lightning damage, which both seem lore significant. But both were patched out, presumably for gameplay balance.

  • @KirkWilliams300
    @KirkWilliams3004 жыл бұрын

    I’m not sure if the seath area exploit is as useful as farming depth rats but this is something to keep in mind

  • @anthonyiodice
    @anthonyiodice4 жыл бұрын

    Dude, great work. I gorged myself on this information.

  • @grfrjiglstan
    @grfrjiglstan2 жыл бұрын

    I could swear I've gotten a humanity drop from the hollows in the initial area of New Londo, before I've done anything. Great video. Would love to see you tackle the Gravelord covenant, I've always wanted to try deliberately gravelording myself for more challenge.

  • @jokervynehahaha5568
    @jokervynehahaha55682 жыл бұрын

    Thanks so much for doing the legwork on this, I remember using the data back in the day.

  • @corncobjohnsonreal
    @corncobjohnsonreal4 жыл бұрын

    I love how even though you break down all these weird game mechanics, dark souls still retains that magic feeling. Like, in Minecraft, once you get the hang of it, it just looks like ones and zeros. Dark souls has so much weird sh❤️t going on, when you figure out why and how it works, I guess it's like you get a newfound appreciation

  • @sunless
    @sunless4 жыл бұрын

    Incredible work as always cheers !

  • @loremasher
    @loremasher4 жыл бұрын

    A really great series, i am happy that you keep on doing it, high production quality and good script writing. Is there any way i can support you in material way? (patreon, donations, etc)

  • @ArtumTsumia
    @ArtumTsumia4 жыл бұрын

    I remember this being a thing, including the "random" drops from seemingly not doing anything, however I never realized what exactly was going on and the random ones I had assumed were from "glitched" AI dying in the background. After all, it wasn't uncommon for enemies to accidentally kill themselves from time to time, so I kind of assumed this drop was coming from some off screen enemy that clipped through the floor or something.

  • @SolarbearChiptune
    @SolarbearChiptune4 жыл бұрын

    Good work, homie!

  • @goblingod
    @goblingod4 жыл бұрын

    Absolutely insane video.

  • @StinkySkunk100
    @StinkySkunk1004 жыл бұрын

    Thanks for clearing this up, I was so confused on why I was ending up with humanity while playing the game. Never knew about 'soft humanity'.

  • @lukedmc
    @lukedmc4 жыл бұрын

    Incredible work

  • @jpjunk4789
    @jpjunk47893 жыл бұрын

    Very interesting, unbelievable work.

  • @demuner2998
    @demuner29983 жыл бұрын

    2:47 I'm pretty sure it also works with Ariamis' Phalanx. I remember getting humanities while farming souls.

  • @illusorywall

    @illusorywall

    3 жыл бұрын

    Ah so it doesn't come from them, it was probably just building up from the regular hollows killed on the way.

  • @Jybgame
    @Jybgame2 жыл бұрын

    These videos are fascinating

  • @dylantroyerdt
    @dylantroyerdt4 жыл бұрын

    I wish more content creators would show up on camera like this. Kinda cool touch for some reason I think

  • @RawHunterX
    @RawHunterX4 жыл бұрын

    Cool vidoes, one mechanic you could do next is the Estus Flask recovery when defeating enemies. Ive never really understood that one and it also returns in DS3 where it is even more frequent.

  • @scantyer

    @scantyer

    4 жыл бұрын

    In DS1 it happens when someone connected to your world kindles a nearby bonfire. In DS3 it's essentially a random chance when u kill an enemy. Both do essentially the sane thing but aren't connected in any meaningful way.

  • @DeneuveYT
    @DeneuveYT2 жыл бұрын

    Wow, I remember unknowingly replicating the archives trick once. I think I kept forgetting to sit at the bonfire so Seath kept sending me back to the parish and each time the crystal guy in the cog storage room was giving me one.

  • @deldarel
    @deldarel2 жыл бұрын

    In the Daughters of Ash mod they placed dark wraiths in Anor Londo and now I get why they dropped humanity like this!

  • @whatever6223
    @whatever62234 жыл бұрын

    I wonder why a channel with such great content has so few subscribers?

  • @KaletheQuick
    @KaletheQuick2 жыл бұрын

    Gonna need that item discovery video.

  • @BlueSquareInWhiteCircle
    @BlueSquareInWhiteCircle4 жыл бұрын

    1:05 Looking forward to this. Although I know you don't usually dive too deep into lore I'm curious about the lore implications of humanity drop on "humans", "gods", "lords" and "giants". For example, while Artorias drops a "lord soul" both he, Gough, and Ciaran don't drop any humanity. Ornstein and Smough drop 1 humanity while Bell Gargoyle drops 1 twin-humanity. Sif, Bed of chaos, and Nito all drop 1 humanity. No other dragons drop any humanity. Firekeepers drop firekeeper souls and not humanity. Many "humans" don't drop any humanity while others drop a great number like Sieglind and Lautrec. Logan, Domnhall, and Rickert seem reasonably sane while not dropping humanity. If only "humans" drop humanity then why do the Bed of chaos and Seath drop humanity, and if it's exclusively to main bosses then why don't Artorias drop humanity while Manus does? Maybe Artorias lost his humanity to the abyss but then humanity does carry lore weight and the witch of Izalith and Nito are humans while Gwyn and Gwyndolin are not? Anyway, that's only my wild speculations. Love your videos and looking forward to more top tier DS content!

  • @thegames4565

    @thegames4565

    4 жыл бұрын

    The problem with humanity is that it works somewhat different lore and gameplay wise, anyway if I tried to explain why for example Logan doesnt drop humanity it would be maybe because he doesn't have "excessive" humanity, let me explain, suppose you are hollow, you get 1 humanity and turn human again in a bonfire, then you would be human again but with 0 humanity, because that humanity would now be in your human body I'm sorry I'm not that good at explaining things

  • @Shemegory

    @Shemegory

    2 жыл бұрын

    From memory those humanity drops were added in later patches, so you can't really tie it lore wise

  • @BoxyBrown717
    @BoxyBrown7173 жыл бұрын

    Please God, do a video on item discovery soon, that has been one of the most curious stats in the game for me.

  • @mayomancer527
    @mayomancer5274 жыл бұрын

    now that's a lot of information about a mechanic i had never noticed existed before

  • @lordofsandvich3630
    @lordofsandvich36304 жыл бұрын

    Interesting! The game data suggests that it's not dependent on area at all but is actually mapped NPCID:bossID, but now that I've said that I can't find the link between area bosses and the NPC entries. Maybe it was in MSB files... but I remember it being arbitrary instead of based on location, which only comes up in Anor Londo

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Yup! It's tied to the bosses so directly, such that stepping into an area where your summon sign doesn't work will shift the boss ID back to none. I'm not sure how that works behind the scenes though.

  • @lordofsandvich3630

    @lordofsandvich3630

    4 жыл бұрын

    @@illusorywall If I had to guess the "bounding boxes" for the multiplayer areas have an ID tied to them, and any entity that's spawned inside of those boxes also belong to that ID, with the ID your enemy has applying instead of your own. It's not in the param data anywhere besides the area boss param file, and while it's still arbitrary which boss it's tied to, it is dependent on the largest box. Last I checked, Gwyndolin's boss area event data applies to the Silver Knights and Giant Sentinels, but not the Painting Guardians down on the floor. A simple way to test that is to just set the area boss humanity point counter to 0 for all 10 stages, load it in the debug viewer, and then ensure whatever you're killing has a valid Humanity Lot ID. You probably know more than I do but I'd rather say it than not.

  • @vasylpark2149
    @vasylpark21494 жыл бұрын

    Looking at this I realized their eyes flash when they're undead. I'm stilling learning new stuff about Dark Souls cool.

  • @ryanvandoren1519

    @ryanvandoren1519

    4 жыл бұрын

    Literally found a few new items in upper blight town I've never seen. I thought I 100% this game multiple times. But I keep finding new stuff xD

  • @vasylpark2149

    @vasylpark2149

    4 жыл бұрын

    @@ryanvandoren1519 I knows it's amazing one podcast I listen to Sinclair Lore made the discovery that a lot of the story is taken not just from berserk but from Saint Seiya.

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    The eyes flashing is a bug that I've never bothered looking up, but I'm fairly sure it's the result of using DSFix to get 60 FPS. They actually shouldn't blink. :o

  • @pastrylark7011
    @pastrylark70113 жыл бұрын

    Excellent conclusion

  • @ericschuster2680
    @ericschuster26804 жыл бұрын

    11:05 wow so the Remastered version didn't fix a long-known bug. Imagine my shock!^^

  • @scantyer

    @scantyer

    4 жыл бұрын

    They did fix some other bugs tho. Namely not hearing the blighttown bell and duping items using the menu

  • @ericschuster2680

    @ericschuster2680

    4 жыл бұрын

    @@scantyer duping is still possible, just works a little different.

  • @theblackbaron4119

    @theblackbaron4119

    4 жыл бұрын

    @@ericschuster2680 From is incompetent. There are ps2 Games that did a lot of things better and felt less clunky than this. From soft didn't quite make the jump in technology, at least it feels like that. Lots of issues, outdated solutions to problems they themselves created. Even in newer more recent games.

  • @gannonhunt4284

    @gannonhunt4284

    4 жыл бұрын

    @@theblackbaron4119 Yet Dark Souls 1 remains as one of my favorite games of all time. Including remastered.

  • @BlackCat-dx5qi

    @BlackCat-dx5qi

    4 жыл бұрын

    @@theblackbaron4119 they didn't do the remaster tho , so what are you on about

  • @WhatHoSnorkers
    @WhatHoSnorkers2 жыл бұрын

    Informative AND interesting!

  • @apolloniuspergus9295
    @apolloniuspergus92953 жыл бұрын

    Now to the real mysteries: How does durability actually work? How does defense work? How does stability translate to stamina consumption?

  • @ForestofCicadas
    @ForestofCicadas4 жыл бұрын

    So that's why I get so many soft humanities farming souvenirs of reprisal

  • @RetroComplex
    @RetroComplex4 жыл бұрын

    really love this videos!!!

  • @TheFinagle
    @TheFinagle2 жыл бұрын

    So many of these mechanics feel like last minute feature creep that was added and pushed out as soon as it worked at all without very much testing time.

  • @yayoifuu-ken6936
    @yayoifuu-ken69363 жыл бұрын

    Also Saulden says: You can collect bit by bit from corpses; perhaps this was the way the developers found to tell the players about this mechanic

  • @josemiguelvg9767
    @josemiguelvg97672 ай бұрын

    I might have found a bug about this in Dark Souls Remastered, I play on Xbox Series X and Offline. I was farming the Painting Guardian Sword in the room of the painting in Dark Anor Londo, having defeated Ornstein and Smough, Dark Sun Gwyndolin and Crossbreed Priscilla (I know she's now even in Anor Londo but its just data). It happened 3 times (that I could notice), twice when I went from the Darkmoon Tomb bonfire to the room to the painting (farming the Guardian Sword), and once when I escaped from the Painted World of Ariamis and spawned into the painting room and started killing the guardians to go to the bonfire. I don't know if anyone has noticed this before but I wanted to leave it here in case you want to take a look at it sometime.

  • @DrunkNugget
    @DrunkNugget4 ай бұрын

    With the announcement of Elden Ring DLC I’m back on a fromsoft binge. Had northernlions play through on half the day, and then come here and see a dark souls clip from 12 years ago from the same man, wild. All of the “how tall were you when dark souls 1 came out” references are making more sense now 😂

  • @rowanhollingsworth5231
    @rowanhollingsworth52314 жыл бұрын

    14:29 is probably an out of bounds basilisk that loads in when you get close to it, which procs its gravity and fall damage. The Great Hollow has a couple that were left jettisoned fsr, which is why we still get random souls flowing through the walls in there.

  • @illusorywall

    @illusorywall

    4 жыл бұрын

    Ah I've had a couple people suggest this, but the Basilisks aren't flagged to work with this mechanic and you also get these free humanity independent of Souls (which you do get from the OoB Basilisks when they die). It's likely something to do with some weird data being triggered by the Blighttown map loading and interferring with this mechanic.

  • @tizza963
    @tizza9633 жыл бұрын

    Very interesting video! Thumbs up and subscribed! :)

  • @firstlast6877
    @firstlast68774 жыл бұрын

    The hollow guarding the bonfire room of the depths always drops soft humanity upon killing it for the fist time. Edit: Unless 9:05 explains this phenomenon (instead of trudging through the water, I always drop through the shortcut behind the first butcher, kill the giant rat, pick up the key to the bonfire room, and go to the bonfire room)

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