Dark Souls Dissected #14 - Object Health and Defense (breakable stuff)

Ойындар

In this episode we'll be taking a look at how breakable objects work in Dark Souls, including a thorough analysis of every way to break the boulder wall in Sen's Fortress in order to get to Logan. And also why the Sen's Fortress illusory wall can't be rolled through and needs to be attacked.
/ illusorywall
Zullie the Witch:
Relevant video: • How to break walls jus...
/ zulliethewitch
Catalystz:
Relevant video 1: • Dark Souls All Bosses ...
Relevant video 2: • Dark Souls All Achieve...
/ catalystz_
King Bore:
/ king_bore_haha
0:00 - Introduction
0:55 - How it Works
3:50 - The Most Fragile Objects
5:57 - 3 Object Defense
11:25 - 90 Object Defense (and Sen's wall)
19:44 - 999 Object Defense (and other oddities)
23:18 - Did Dark Souls 1 Break Things?
26:14 - Credits / Closing Words

Пікірлер: 516

  • @KaiserMazoku
    @KaiserMazoku2 жыл бұрын

    No wonder Andre always stays put. He'd destroy Lordran just by walking around.

  • @amberhernandez

    @amberhernandez

    2 жыл бұрын

    Andre could flex, and an entire room would collapse around him. Alas, he understands the adage of Peter Parker, and restrains himself for the good of the world.

  • @MidlifeCrisisJoe

    @MidlifeCrisisJoe

    2 жыл бұрын

    Andre is the strongest creature in all of the Soulsborne games. We're just pale imitators without jobs when we create a character.

  • @TohtoriP

    @TohtoriP

    Жыл бұрын

    Definently would like a game where everything is destructible normally would be with the given equipment, and it wasn't a sandbox game yet an actual storytelling soulslike 3d game

  • @ExpandDong420

    @ExpandDong420

    Жыл бұрын

    @SonofaGlitch of course he's the strongest, he smiths weapons without a forge. His sheer strength is capable of tempering steel without a flame

  • @fleggy5050

    @fleggy5050

    Жыл бұрын

    @@ExpandDong420 i bet he just eats the embers u give him when u stop looking

  • @AssailantLF
    @AssailantLF2 жыл бұрын

    I can't believe they broke the breaking mechanic

  • @Guitar-Dog

    @Guitar-Dog

    2 жыл бұрын

    Wait till you here about DaS2 B-team breaks breaking mechanics

  • @monsieurdorgat6864

    @monsieurdorgat6864

    2 жыл бұрын

    @@Guitar-Dog Actually, apparently DS2's breaking mechanics actually do work like Demon Souls! Only A-team can't figure out how to make the breaking mechanic work.

  • @monsieurdorgat6864

    @monsieurdorgat6864

    2 жыл бұрын

    DS3 durability just shows they break every breaking mechanic.

  • @capperbuns

    @capperbuns

    2 жыл бұрын

    @@monsieurdorgat6864 i actually broke my weapons in multiple occasions on ds3. How you ask? Twinks with Full havels and 15 +10 estus with 10 siegbräus and divine blessings. Yeah it took a while to kill them

  • @monsieurdorgat6864

    @monsieurdorgat6864

    2 жыл бұрын

    @@capperbuns Yeah... that and crabs are the only situations I can think of. That's about as niche as it gets, dude. There's no point in having a mechanic like that.

  • @arcticdino1650
    @arcticdino16502 жыл бұрын

    The weirdest thing to me is that because of how big the breakable part of the wall in Sen's is means that if you look closely, the brickwork completely changes when it breaks

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Yeah they didn't match it! It looks very funny up close but it's almost impossible to notice, as usually the boulder breaks it for you from far away. Or even if you're baiting the snake's thrust attack, you're probably too distracted by dodging and trying to not fall off the platform.

  • @mikeohc

    @mikeohc

    2 жыл бұрын

    The wall that's underneath seems to be a mesh that's already broken. They added rubbles for effects when you smash into it. Maybe they didn't have time? If you go frame by frame at 12:05, you'll wonder why FromSoft didn't do what they did in the Undead Asylum wall.

  • @lordanonimmo7699

    @lordanonimmo7699

    2 жыл бұрын

    @@mikeohc Because undead asylum was the last area they worked,so they probably developed this idea way later.

  • @Bungowumperpuss
    @Bungowumperpuss2 жыл бұрын

    Those hacks at Fromsoft COULD have put a dung pie in the asylum cell’s poo pot, but they didn’t. That’s true environmental storytelling!

  • @Greywander87

    @Greywander87

    2 жыл бұрын

    "Confirmation that the Chosen Undead is a girl, because girls don't poop." - MatPat, probably

  • @miweneia

    @miweneia

    2 жыл бұрын

    @@Greywander87 now that's some deep lore... in more than one way

  • @hyakugame

    @hyakugame

    2 жыл бұрын

    orrrrrrr maybe it ain't

  • @Zachpi

    @Zachpi

    2 жыл бұрын

    @@hyakugame in sczxcrcd, b. Zzz

  • @smergthedargon8974

    @smergthedargon8974

    5 ай бұрын

    Such HACK FRAUDS...

  • @nuprahtor
    @nuprahtor2 жыл бұрын

    This reminds me that King's Field 4 uses object durability defence as a progress gating in the beginning - you have to obtain a weapon that can destroy barrels in order to go further in the game

  • @Guitar-Dog

    @Guitar-Dog

    2 жыл бұрын

    That's really cool, think I remember that from a playthrough I've watches

  • @PlasticCogLiquid

    @PlasticCogLiquid

    2 жыл бұрын

    The mace :D

  • @cosmiccorpse8571

    @cosmiccorpse8571

    2 жыл бұрын

    @Boco Corwin yeah but progress gates in RPGs are always obtuse, at least requiring to meet a damage threshold is a novel "key".

  • @winslowwidd79

    @winslowwidd79

    2 жыл бұрын

    @@cosmiccorpse8571 Me and my fire breathing lizard with razor sharp claws in front of a small tree, 'Damn... foiled again."

  • @chaoswraith

    @chaoswraith

    2 жыл бұрын

    @@winslowwidd79 or even worse, able to fly.....but only to and from certain specific areas

  • @nizzeus
    @nizzeus2 жыл бұрын

    I got this funny idea that what if when you hit Andre, before he attacked you he would hit the anvil with his hammer so hard that it split in half or something, to show how angry he becomes

  • @EggBastion

    @EggBastion

    2 жыл бұрын

    ! OPPORTUNITY MISSED !

  • @protonjones54

    @protonjones54

    2 жыл бұрын

    that'd be fucking hilarious

  • @GameDevYal
    @GameDevYal2 жыл бұрын

    One thing that's always irked me a LOT is how there's these rampart plank covers throughout the series (approaching the halfway checkpoint bonfire in DS1's Undead Burg, in Forest of Fallen Giants in DS2, bridge to the Twin Princes in DS3) which just disintegrates at the slightest touch. THEIR PURPOSE FOR EXISTING IS TO FUNCTION AS COVER FROM ATTACKS. You'd think those things would be amongst the most resilient props, but they're always in the "just rolling into them is enough to break them" category....

  • @RussianSmacker

    @RussianSmacker

    2 жыл бұрын

    They could survive an arrow though...

  • @PlasticCogLiquid

    @PlasticCogLiquid

    2 жыл бұрын

    Rolling through them is satisfying, it was a good decision that makes the game fun at the cost of realism :P

  • @MidlifeCrisisJoe

    @MidlifeCrisisJoe

    2 жыл бұрын

    @@BradMarmara There's a ton of them right at the start of Demon's Souls. Boletarian Palace 1-1, as you approach the gate from the archstone spawn point all the dreglings/slave soldiers that attack except the one defending the execution ground stairs attack from either behind these things or through them. So they've been a cheap object to smash through since nearly the very start of the very first game. Good on From to reuse assets that long though.

  • @RussianSmacker

    @RussianSmacker

    2 жыл бұрын

    @St. Haborym Well, if i understood the video correctly, they will :D. They just dont surpass the defence value.

  • @specialnewb9821

    @specialnewb9821

    2 жыл бұрын

    I assume the material has degraded by the time we get there, especially in natural areas where plants can get at them.

  • @TKGPYT
    @TKGPYT2 жыл бұрын

    Your obligatory WELL TECHNICALLY for the day: The ground in Sen's isn't actually unstable, there's just a small plane hovering above it that destabilizes you on contact. When you jump down onto it you get close enough to count as standing on the ground before you collide with the plane. There's also a position buffer that complicates things, but let's not talk about that.

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Damn, the rabbit holes you can go down are truly endless, haha.

  • @TheCrewExpendable
    @TheCrewExpendable2 жыл бұрын

    I want a video on the Souls series most obscure, forgotten, underutilized mechanic: voice chat. (Yeah DS2&3 have voice chat. It’s buried in the settings menu. I had no idea until a month ago).

  • @amberhernandez

    @amberhernandez

    2 жыл бұрын

    "Now thou'rt too a voice chatter. We two, the very last on this earth..."

  • @SrTNick1

    @SrTNick1

    3 ай бұрын

    I forgot I had turned it on ages ago in DS2 and got jumpscared when a dude who summoned me for the double Pursuer fight started cursing in French. Sometimes I wonder how many people heard me saying things into my mic while playing without knowing it was on.

  • @dftp

    @dftp

    5 күн бұрын

    ​@@SrTNick1Similar thing happened to me on my second playthrough, a guy I summoned for that fight made fun of my character's name, I played a femme character and called her Sylvanas because it was the first name that came to mind because I played WoW beforehand. I then disabled voice chat lol.

  • @D4C_
    @D4C_2 жыл бұрын

    On my first playthrough the snake accidentaly broke the wall for me before I got to the boulder room, so I thought for a very long time that was the only way to do it. Now every time I play DS1I still bait the thrust attack to break the wall as kind of a homage to that small but cool moment

  • @fashionsuckman4652

    @fashionsuckman4652

    2 жыл бұрын

    I genuinely thought that was the only way too for the same reason

  • @illusorywall
    @illusorywall2 жыл бұрын

    I got confirmation from Stayd that object HP values drain cleanly in Dark Souls 2, and it also uses smaller numbers like Demon's Souls! It's not too surprising that DS2 stands apart, given how far it deviated from DS1 and basically redid a ton of stuff from scratch. Then with how BB and DS3 more-directly iterate from DS1, it's not surprising that they continue to behave more like DS1. I should check wtf happens in Sekiro, something I didn't get to before this vid. Anyone wanna place bets on what happens in Elden Ring too? 😅 - - - Edit: I forgot to include one other 90 defense object- there's a couple of torch-pillar things by the Undead Dragon in the Painted World. The dragon either smashes them when it gets into position, or attacks, I don't remember which exactly. There's also a couple further away from the dragon but they're a part of the map and not object files, and so they're indestructible and you're safe from the dragon's acid vomit attack if you stand directly behind them. I even posted a picture of the indestructible ones to reddit recently but still managed to forget to put it in here. Oh well!

  • @GuardianOwl

    @GuardianOwl

    2 жыл бұрын

    Probably it works in DS2 because they created a new engine for that game as I recall.

  • @ExSuPiO1

    @ExSuPiO1

    2 жыл бұрын

    You could actually do a poll for us to vote on what would happen in Elden Ring, couldn't you? Idk if that function still exists

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    @@ExSuPiO1 Oh sure, I could post that to my feed or whatever the heck you call it here. I'll do that tomorrow!

  • @amberhernandez

    @amberhernandez

    2 жыл бұрын

    I joke pretty often that DS2 was meant to be a successor to Demon's Souls, but the more people discover about it, the more I wonder.

  • @Cloudef

    @Cloudef

    2 жыл бұрын

    @@amberhernandez DS2 is actually more like kings field

  • @rhiannonenright4458
    @rhiannonenright44582 жыл бұрын

    Marvelous Chester is unique in more ways than just NPC object damage! After all, as Chester says, he was literally dragged out of time. His unique kick is likely a leftover from when From were experimenting with a Chester NPC in early alpha versions of the base game. He almost certainly was one of the earliest prototype non-player characters in Dark Souls, and he actually has a unique model rig as well, which is extremely unusual for human characters in these games. It is possibly because of this unique rigging that killing Marvelous Chester (both as an invader and as the merchant) with a backstab can cause him to die standing up, no death animation. That, or he's just asserting total dominance over us all. They likely didn't know how much object damage they should give those NPC attacks yet, and then they just never bothered to update the value because it ultimately changed nothing.

  • @aznashwan
    @aznashwan2 жыл бұрын

    When you mentioned the player had an attack that did 100 object damage I was 100% expecting it to be the headworm kick, I audibly lol’d when the reveal happened. Really nice vid as always!

  • @Bluecho4
    @Bluecho42 жыл бұрын

    Luring the Sen's Fortress mimic to the wall to break it sounds like a weird speedrun challenge. Mimic-Break%?

  • @mikeohc

    @mikeohc

    2 жыл бұрын

    Wondering if you can lure mimic to defeat all enemies for you until the boss

  • @pedroscoponi4905

    @pedroscoponi4905

    2 жыл бұрын

    Even as far as meme categories go, that sounds like a nightmare 😅

  • @fulvio3211

    @fulvio3211

    2 ай бұрын

    So rush to Andre, do the Sen skip, rush on top of Sen, kill somehow the giant throwing boulders with a +0 weapon (maybe bombs? Maybe the gold pine resin), go down in the hole, rush to the mimic, wake him up, run back to the wall and dodge until you get a kick I'd say that we could reach it in less than 10 minutes

  • @yourdad5799

    @yourdad5799

    2 күн бұрын

    ​@@fulvio3211 why kill the boulder the giant?

  • @Neptunequeen42
    @Neptunequeen422 жыл бұрын

    Man, he really waited until Zullie was done uploading to drop all these bangers.

  • @Razr750

    @Razr750

    2 жыл бұрын

    Somebody has to keep us entertained until Elden Ring. lol

  • @amberhernandez

    @amberhernandez

    2 жыл бұрын

    Even Old Man made a Zullie joke in his most recent video; it's clear the entire community misses her a bunch.

  • @scantyer

    @scantyer

    2 жыл бұрын

    pretty sure illusorywall was making dark souls dissected before zullie was uploading

  • @christophercole1679

    @christophercole1679

    Жыл бұрын

    Yeah and I can listen to his videos I have to read zullies.

  • @tacticalmattress

    @tacticalmattress

    2 ай бұрын

    ​@scantyer Yup. I actually found her through recommendations while watching his videos.

  • @slavovitshvykhodzev4625
    @slavovitshvykhodzev46252 жыл бұрын

    10:00 Have you figured out why the chandelier in Anor Londo doesn't make any shattering sound when it crashes on the floor? The only versions of the game where it does are the original PS3/360 versions. It always bothered me.

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    I knew DSR had some audio issues but I've never done a deeper dive into that. Do you know if they only worked on console originally or does that include PC PTDE? (I suppose I can also check later) Very strange.

  • @Guitar-Dog

    @Guitar-Dog

    2 жыл бұрын

    I know the physics are tied to frame rate somehow. If it wasn't a porting error with the sound it could be that the sounds plays but you don't hear it as the game considers player character to far away. Just a thought, I have no idea

  • @MadMadNomad

    @MadMadNomad

    2 жыл бұрын

    Glad I'm not the only bugged by that. In a big, echo-y cathedral, that massive thing plummets to the marble floor and... dead silence?? Didn't realize there actually WAS a noise in the original - never got that far on PS3. For some reason, I find this knowledge oddly reassuring.

  • @capperbuns

    @capperbuns

    2 жыл бұрын

    @@illusorywall from what i know by playing ptde it doesn't have any sound there.

  • @slavovitshvykhodzev4625

    @slavovitshvykhodzev4625

    2 жыл бұрын

    @@illusorywall It doesn't work on the PC PtdE either. The two original console releases are the only ones where it's not broken. I played through the game multiple times on PS3, so I remeber this particular instance. Was surprised when I cut down the chandelier on the PC PtdE version and was waiting for the satisfying *shatter* but it never came and I had to take a second look to see if I even cut it down.

  • @agenttex5973
    @agenttex59732 жыл бұрын

    Hell yea another episode of one of my favorite video series!

  • @rat4992
    @rat49922 жыл бұрын

    My morning is 7000% better thank you IllusoryWall edit: blighttown breakable platform was really interesting. I’m the same as you in that I learned to not stand there long ago.

  • @jmv333
    @jmv3332 жыл бұрын

    A second new Dark Souls Dissected of 2022 ALREADY???!??!? Fuck yea (: love these so much :)

  • @sebastianoliver7108
    @sebastianoliver71082 жыл бұрын

    I feel like it would be cool to give the player the ability to break objects based on their strength stat or damage output. Using smough’s great hammer with 99 strength? You can now obliterate the Sen’s fortress wall yourself.

  • @capperbuns

    @capperbuns

    2 жыл бұрын

    It would be cool and fun. So no

  • @alanhersch4617

    @alanhersch4617

    2 жыл бұрын

    Yeah I love stuff like this, adds another layer of "multiple paths/solutions" and adds flavour to different builds. Would be cool to have it. Seems very doable in mod territory...... hmmm.

  • @dreamsprayanimation

    @dreamsprayanimation

    Ай бұрын

    No fun allowed.

  • @BrianM_3rd
    @BrianM_3rd2 жыл бұрын

    Love the care you put into framing every single shot. The super abstract view of the Kiln @ 11:00 is particularly beautiful.

  • @LautrecOfCarim
    @LautrecOfCarim2 жыл бұрын

    Now that is all very informative and all, but I still don't know why I am the only one capable of cutting through the bars of Anastacia's cell in Firelink, and why it only works while the Chosen Undead is not around. Heh.

  • @anubarak9184
    @anubarak91842 жыл бұрын

    i love breaking the floors in the catacombs without falling by simply walking up to them really slowly

  • @PlasticCogLiquid
    @PlasticCogLiquid2 жыл бұрын

    All these questions I have in the back of my mind while playing that I figured I would never actually know the answer too. Nice. I thought it was weird how they changed it in DS2, when you roll or break objects it's like it doesn't apply the physics force from your character anymore, the pieces just drop straight to the floor.

  • @ckillgore
    @ckillgore2 жыл бұрын

    This happened to me in DS3 at the High Wall of Lothric bonfire, which is where I found out about this mechanic for the first time. There is a grouping of tree hollows very near to first bonfire. If you stand close enough to them while being summoned or quitting your game, you will destroy them upon returning. It weirded me out so much I had to record a video of it, although it turned out to be extremely easy to reproduce.

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Ah very nice! Yeah it's the exact same thing going on there. I haven't looked closely at all the Dark Souls 3 objects yet but there is some weird stuff unused in there.

  • @EdoloChannel
    @EdoloChannel2 жыл бұрын

    I say this with nothing but love in my heart, but you look like Dr. Todd Grande from the universe where instead of getting a phd in counselor education and supervision he became a Dark Souls expert. I couldn't keep it for myself any longer. Nothing but love, again, as I'm a fan of you both.

  • @darqfalls849
    @darqfalls8492 жыл бұрын

    If I had to guess, I'd say it looks cleaner in DeS because they probably just assigned specific object damage values to each individual attack/weapon. Dark Souls has a bunch more weapons and attacks, and it's obvious that they didn't have as much as they'd like, so maybe they threw together a system that just decreases object for the duration that a damage source is making contact with it instead, as a one size fits all solution, and then didn't bother with object health for most things so that it'd still behave consistently for players. From there, all I can figure is they didn't think it'd be worth it to properly implement the old system for the sequels, so they just left it

  • @skaidan5213
    @skaidan52132 жыл бұрын

    The Serpent Soldier can break the wall in Sen's Fortress with the second horizontal swipe too. Also, Gwyn statue in Darkmoon Tomb can vanish by using the stand-up animation, but it will reappear upon reload.

  • @alanhersch4617

    @alanhersch4617

    2 жыл бұрын

    Does taht let you enter without the seance ring? Or does gwndolin still not talk to you anyways?

  • @skaidan5213

    @skaidan5213

    2 жыл бұрын

    @@alanhersch4617 It's the same as if you had the ring without being in Dark Anor Londo.

  • @MrDrCthulhu
    @MrDrCthulhu2 жыл бұрын

    I'll always remember that room when you're heading to the Undead Burg for the first time, full of stuff you can break just by rolling around. I like to imagine the development team realized just how fun smashing stuff is, so they made environments where you can do just that, even if you don't get souls or items from it.

  • @vanderkarl3927
    @vanderkarl39272 жыл бұрын

    The best part of every Souls game.

  • @RexDolo

    @RexDolo

    2 жыл бұрын

    Time for rolling!

  • @ugandanknuckkles9667

    @ugandanknuckkles9667

    2 жыл бұрын

    FOR THE BOXES AND CRATES!!!!!!!

  • @jimb4549

    @jimb4549

    2 жыл бұрын

    I loved demons souls large groupings of pots that would instantly drop you to 3 fps if you hit them. I wish they kept that in the remake

  • @miweneia

    @miweneia

    2 жыл бұрын

    for real - recently played through god of war and man there arent enough breakable objects there 🙁

  • @olo9127
    @olo91272 жыл бұрын

    I came into this knowing the big mushroom could break the wall, cause I just happened to be doing a randomizer run where I got a mushroom instead of that snake and he could punch through the wall! I'll note that I did roll through his attack, but I guess just getting hit by him and thrown back would be another way to have done it. Either way, at the time I didn't realize how lucky I'd gotten to have an enemy who could actually break the wall!

  • @-Shinoray-
    @-Shinoray-2 жыл бұрын

    Hell yeah what a day. First a backlogs Challenge Run. And now a new illusory Wall Video!

  • @zenkichihitoyoshi9513
    @zenkichihitoyoshi95132 жыл бұрын

    For the first time, I knew the answer before the video! Following this channel made me really interested in what's behind the scenes and I thank you for that!

  • @brewedjuice494
    @brewedjuice4942 жыл бұрын

    great work as always. i absolutely love these. its just interesting to see the stuff in the background.

  • @grayfruit
    @grayfruit2 жыл бұрын

    help how did you make object health fascinating

  • @PandoraSystem

    @PandoraSystem

    2 жыл бұрын

    hello mr. fruit

  • @weshansen7892
    @weshansen78922 жыл бұрын

    One of my favorite, and one of the most consistently high quality channels 👏 I can't stress enough how much I adore your videos. I love informative channels about video games I love!

  • @jodyrappin
    @jodyrappin2 жыл бұрын

    I love your videos man. The little bits of comedy make them so enjoyable.

  • @enricomarelli2022
    @enricomarelli20222 жыл бұрын

    I don't want to scroll and see if someone pointed it out already: the tables and chair in Undead Parish, in the passage that contains the mistery key, also need attacks to be broken. Thanks for what you do, Mr Illusory Wall Sir. These videos are great.

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Ah yes, turns out those are the exact same tables as from The Depths. And thank you!

  • @snah64
    @snah642 жыл бұрын

    I really love this video for just discussing the details of how players can interact with the game world, I just really enjoy observing something so specific that is easy to take for granted.

  • @ryanvandoren1519
    @ryanvandoren15192 жыл бұрын

    Thanks for these videos dude. Your content always rocks!

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Thanks so much, glad you're enjoying it!

  • @nichtrick3308
    @nichtrick33082 жыл бұрын

    Honestly you could probably make any Dark Souls related video and I'd fully watch it. Great stuff!

  • @JojenReed
    @JojenReed2 жыл бұрын

    This is the best series man, nobody nerds out on DS1 like you do! Thank you so much!

  • @Markus-8Muireg
    @Markus-8Muireg2 жыл бұрын

    20:17 I never noticed that the giant skeleton falls down, I'll have to pay some attention next time I'm in there.

  • @HyperDiglett
    @HyperDiglett2 жыл бұрын

    Made my evening with this upload! Yay for content!

  • @Macronaso
    @Macronaso2 жыл бұрын

    This series is so entertaining, thanks for the great content!

  • @paytongagliardi8709
    @paytongagliardi87092 жыл бұрын

    Fun fact I learned randomly: you can shoot the illusory wall in sens with arrows and it won't break. Far as I know the only attack that won't dispel a wall

  • @noah9942.

    @noah9942.

    2 жыл бұрын

    Although not directly said, it was said it's because that wall has a defense value of 3 and arrows only deal 1 damage. Though being the only attack depends on if you count things like firebombs as attacks, as those also only deal 1 damage.

  • @rektyrektingson4668
    @rektyrektingson46682 жыл бұрын

    Awesome video. Appreciate all what you do bro!!

  • @jcstephens0213
    @jcstephens02132 жыл бұрын

    I swear to God every time I think I know everything about this game you post a video and tell me there's a poop jar in undead asylum

  • @Sientir
    @Sientir2 жыл бұрын

    This was really interesting! It would've been neat if some of the heavier player attacks had had that 100 object-damage value.

  • @DDSN
    @DDSN2 жыл бұрын

    ilu illusory ty for the kinda niche but detailed videos i absolutely adore this kind of stuff

  • @vibrations999
    @vibrations9992 жыл бұрын

    Thankyou! Cant tell you how much I enjoy these videos and re watch them

  • @RehvsBasement
    @RehvsBasement2 жыл бұрын

    7:56 T-posing Andre asserting dominance

  • @europa.
    @europa.2 жыл бұрын

    This is so incredibly interesting, great content!

  • @nikaladz6681
    @nikaladz66812 жыл бұрын

    Coming back to this after the volcano manor walls. I feel better now

  • @IrvineTheHunter
    @IrvineTheHunter2 жыл бұрын

    So the still jump is pretty easy to do, run into a wall, and flick the analog in the direction you want to go as you jump, so the jump and direction change become one, just practice against a wall, it's used for the useless capra/depths skip.

  • @A7med57
    @A7med572 жыл бұрын

    Love these in depth videos 👍

  • @KKKuma
    @KKKuma2 жыл бұрын

    Imagine the person who made the HP drain on breakable object left the company after DmS and noone in the studio knew how it work and never fixed it since. Also about the breaking of the wall in Sen Fortress, the easiest and most consistent method is to use the drake sword and knock the snake person back and break the wall. I thought it should be the number 1 method instead of the other speed run on Catalystz channel which require you to buffer the jump (which is not easy to do and if you mess up you will have to use the drake sword anyway)

  • @no_logic03-variety69
    @no_logic03-variety692 жыл бұрын

    This upload made my day just wanted to say

  • @gaigeriel
    @gaigeriel2 жыл бұрын

    Was excited for this when you tweeted about it!

  • @spyrotikus
    @spyrotikus2 жыл бұрын

    Great video 👍 I always wondered why I couldnt roll through at least the chairs and astrolabes in the Dukes Archives.

  • @jewpower42
    @jewpower422 жыл бұрын

    Thank you so much for the upload!

  • @MetroAndroid
    @MetroAndroid Жыл бұрын

    5:45 I always knew there was **one** you couldn't roll into! Thought I was crazy! I tried rolling into this one and assumed it wouldn't work on any other illusory walls so spent the whole game attacking random walls.

  • @Khazrihl
    @Khazrihl2 жыл бұрын

    You know it's funny, a couple of days ago I wanted to look up how to glitch open the wall but I had trouble finding it. Thanks a lot!

  • @alexmcd378
    @alexmcd3782 жыл бұрын

    The switch between Demon's Souls and Dark Souls makes sense from a work load / time crunch perspective. The extra animations for partial collapses is more than you might think. It could also be a memory issue, as Dark Souls was pushing the limits of consoles already. They were looking for ways to save memory all over, and the progressive collapsing didn't make the cut. The HP and defense values all make sense from a code perspective. Like you said, the redundant values were included in case they were needed. Setting a value to -1 is a standard flag as well. Setting HP to 999 makes sense as well. The high value makes it unlikely the player will break it with an unexpected glitch, but avoids the complications of coding an extra class of objects that can break but are immune to the player. And I suspect the breaking code didn't change for that console generation. But it did change once you had games that are only PS4 generation and up.

  • @Greeze
    @Greeze2 жыл бұрын

    Epic, new vid. Great series mate keep it coming 😁

  • @crispyjeb
    @crispyjeb2 жыл бұрын

    Omg that slo mo roll! I need it!

  • @michaeledmunds7056
    @michaeledmunds70565 ай бұрын

    There was going to be another entrance to the Depths? That would have sure been nice...😂 Also, you're own future bloodstain literally slowly following you around is very on point for Dark Souls. 😂

  • @bobbm1
    @bobbm12 жыл бұрын

    24:09 it's not pointed to in the video, but if you look at the upper left corner at the debug menu you can see how fast the object's HP actually drains. I think that's really cool.

  • @GMPranav
    @GMPranav2 жыл бұрын

    The word "breaking" - *exists. The speedrunning community - "We have been summoned".

  • @the_BunnyBox
    @the_BunnyBox2 жыл бұрын

    I know this comment might be a little late, but I CAN confirm this also happens in Elden Ring. Located in Beastial Sanctum, where the Beast Clergyman is, are several pillars that break for whenever you fight him. If you exit game and re-enter, standing next to one of these pillars, the pillars will explode.

  • @jiurik6392
    @jiurik63922 жыл бұрын

    24:18 was a transcendental experience

  • @andreworders7305
    @andreworders73055 ай бұрын

    17:49 I actually loved the mimic up to the boulder machine to kill it because I was too scared to walk anywhere near it. It took a lot of kiting in circles around the machine but it worked.

  • @andrewmarchese2052
    @andrewmarchese20522 жыл бұрын

    Love this series!

  • @SynysterProjects
    @SynysterProjects2 жыл бұрын

    My favorite method of breaking the wall in Sen's, which I discovered myself, is to r2 the Snakeman flat against the wall with the Black Knight Sword. Not sure what it specifically is about that attack, or maybe the Snakemen have an object damage number tied to their knockdown animation and very few weapons are capable of knocking them down, but yeah

  • @LilacGeese
    @LilacGeese2 жыл бұрын

    I find it really interesting that they chose to change how illusory walls worked in Dark Souls 2 vs Dark Souls 1. It made the messages from people lying about iillusory walls that much more believable because you could be very close to a real one but just not be activating the right spot.

  • @soulsguy120
    @soulsguy1202 жыл бұрын

    I love this series! As a Souls veteran I love to see the backend of my favorite games and how they work. Any plans for Elden Ring Dissected?

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Thank you! I'll definitely do Elden Ring Dissected, but asides from maybe a couple videos most probably won't happen very soon after its release. We'll see though!

  • @miyukiteishi9051
    @miyukiteishi90512 жыл бұрын

    *Please do a video covering Red Gravelord enemies "disasters" next!!* Though I often see gravelord signs, and I often see that "disasters gone" message, I NEVER have once seen a red enemy in my many many playthroughs. I'd love to know how it works!

  • @scantyer

    @scantyer

    2 жыл бұрын

    only works in ng+

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    That's been on the to-do list for LONG time. Won't be my next video but I've been keeping it in mind. :)

  • @MatthewTheUntitled
    @MatthewTheUntitled2 жыл бұрын

    I remember being surprised when rolling didn't break the Sen's wall

  • @susu5331
    @susu53312 жыл бұрын

    I wonder if the illusory wall in the volcano manor of Elden Ring that requires more than 10 hits to break has the wrong object hp. It doesn't have the proper animation so likely it wasn't intended to be broken.

  • @demetriuspsf
    @demetriuspsf2 жыл бұрын

    I'm not wondering how far back the object breaking mechanics go. I'm sure it is at least as early as King's Field 4 (the ancient city), but maybe it goes farther back. Can somebody confirm earlier entries? This topic was much more interesting than I'd guess. Nice video!

  • @captplanet8688
    @captplanet86882 жыл бұрын

    Is there anything better than seeing a new illusory wall upload?

  • @mirgjankupi128
    @mirgjankupi1282 жыл бұрын

    Watching a Cata speedrun got me into playing this game. That guy knows too much it's great

  • @BuckBumble8
    @BuckBumble82 жыл бұрын

    Keep up the amazing videos!

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    Thank you!

  • @echidnaburger02
    @echidnaburger022 жыл бұрын

    My theory for the Sen's Fort illusory wall having high object defense is because Gwyndolin himself created it when he repurposed the fort into a trial. Because he has more power than your average human, the wall is stronger than most. He probably didn't want anyone killing the giant that opens the gate when the bells are rung.

  • @lukascook8477
    @lukascook84772 жыл бұрын

    Your videos are amazing man!

  • @thekeeper1287
    @thekeeper12872 жыл бұрын

    Wait. You can destroy the chests in bloodborne????

  • @illusorywall

    @illusorywall

    2 жыл бұрын

    So I actually don't have a totally clear answer on this and I was wondering if someone else already has the specifics nailed down. I've heard it described as being a property of only *certain* chests in the Chalice Dungeons, like the small wooden chest, a certain golden chest, and also a spirit chest. But I'm pretty confident I found a small one that looks identical to the one I broke in this video, and it wouldn't break! So I think the distinction might even be more specific-- It might only apply to these chests when found in the root (randomized) dungeons, because those aren't all thoroughly playtested and they wanted to make sure the RNG wouldn't cause them to block stuff. If anyone knows if I'm right or wrong on that distinction that would be cool to know!

  • @lallal

    @lallal

    2 жыл бұрын

    @@illusorywall I don't know if you're wrong, sorri

  • @oniinu

    @oniinu

    2 жыл бұрын

    Wait. You can attack on ladders????

  • @Xaero13
    @Xaero132 жыл бұрын

    Elden Ring: *laughs in 9999HP breakable walls"

  • @Sioolol
    @Sioolol7 ай бұрын

    DS1 breakable objects look good even by modern standarts. All those barrels, tables and clutter break very realisticaly, but nothing weirdly vanishes like in other games and beautifull mess you did is still a joy to look at.

  • @Lucasvrcc
    @Lucasvrcc6 ай бұрын

    "I don't know what's happening but it looks unfinished" me entering lost izalith for the first time

  • @illusorywall

    @illusorywall

    6 ай бұрын

    Look a lava lake full of standing dragon butts is perfectly normal. 😅

  • @nevercane
    @nevercane2 жыл бұрын

    got one of these vids recommended months ago and never watch these vids cuz i hadn't played dark souls yet now after 100%ing ds1 ds2 and ds3 i now feel free to binge all these dissected vids :)

  • @ArthurVere
    @ArthurVere2 жыл бұрын

    love your vids man.

  • @AbandonedSarlac327
    @AbandonedSarlac3272 жыл бұрын

    Me: Hears Lewd Froggo in the patrons section Also me: "So it seems culture supports culture, excellent"

  • @DudeMcBro
    @DudeMcBro2 жыл бұрын

    If you look at the chair stump located next to the divine ember past the moonlight butterfly boss fight, you'll notice a dark crescent stain in the wood's rings. If you split it apart, you'll see that the stain travels down the whole chair. It's possible that this asset was intended to be a visual scar from the abyssal corruption that has infested the trees in the DLC's garden outside the Artorias boss room arena. If you look around that same garden, you'll also observe that the trees closer to Elizabeth don't have the same corruption as the trees closer to the township, which indicates the direction of the spreading corruption.

  • @TheEveryDayC
    @TheEveryDayC2 жыл бұрын

    i was just playing dark souls on ps3 the other day to just replay it, and i always rolled into illusory walls, so i got to find out about the weird sen's fortress one for myself, didn't realize it was unique in that regard

  • @dafire9634
    @dafire96342 жыл бұрын

    *sees illusory wall uploaded* *doesnt check video title* "Of course im going to watch it!"

  • @hemovor
    @hemovor Жыл бұрын

    This video was very well made

  • @SoFarSoGoodSoWhat14
    @SoFarSoGoodSoWhat142 жыл бұрын

    I like how you say "the poop jar in undead asylum" like it's just a known thing 😅

  • @fabiandebus3
    @fabiandebus32 жыл бұрын

    Great Video as always! I would be interested in how tail cuts in dark souls work. How much health does each tail have, specific hitboxes you need to hit in order to cut a tail etc. Maybe you could give some insight to this topic :)

  • @Archimedes.5000
    @Archimedes.50002 жыл бұрын

    Will you make a video about breakabale walls in Volcano Manor in Elden Ring? I think seeing what really happens there might be interesting

  • @casedistorted
    @casedistorted2 жыл бұрын

    lol this is amazing how much little details there are in poop buckets and planks hidden in walls. Give me MOREE

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