Damage calculation guide - 165% doesn't mean 165% | Warframe

Ойындар

How can a 90% mod be better than a 165% mod? Why is arcane avenger so desirable? In a nutshell, what is the damage equation in Warframe? I'll break down all the major aspects you need to know that go into your damage output.
===TIMESTAMPS===
0:00 Introduction
1:08 Base Damage
1:37 Additive, Multiplicative, and Absolute bonuses
6:13 The Core Damage Equation
12:45 Status Proc Damage
15:25 Fall Off and Follow Through
17:26 Melee Stances
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Пікірлер: 441

  • @podokonnik1796
    @podokonnik17963 жыл бұрын

    I wish all of those hidden stats were actually shown in the game UI, so I wouldn't have to keep all of this in the back of my head when coming up with builds. Thanks for the guide BTW, and while I already knew most of that, I still found it very useful, since I think it's one of the only videos on this topic that is so well-structured and on the point.

  • @635574

    @635574

    3 жыл бұрын

    But for every you there's a 20 noobs that look at the stats and think this is too complex. Its not that hard just to add the falloff stat for shotguns FFS, its all I'm missing.

  • @lordderppington4694

    @lordderppington4694

    3 жыл бұрын

    @@635574 Then throw in a dropdown menu or something. but just.... not having the information is horrible game design

  • @XYZ-ql1fi

    @XYZ-ql1fi

    3 жыл бұрын

    so how exactly do noobs grasp this knowledge?

  • @lordderppington4694

    @lordderppington4694

    3 жыл бұрын

    @@XYZ-ql1fi I don't quite understand the question. If you are just someone who doesn't care about stats or builds and just wants to be a space ninja who jumps around and tbags grineer they will literally just ignore the stats. If they are a noob who genuinly wants to learn about how to get better at this game they will take the time to learm the stats, maybe join a clan and get some help being walked through how it all works, and if you are someone who has taken the time to fully understand and learn the game, having hidden stats like this shown is invaluable for understanding how certain things are calculated and what's best for the build. But if the stats are never shown no one benefits. The best you can do is soend a few hours in simulacrum testing damage numbers and hope everything matches up (and even if it does some jackass on the internet will tell you they tested it and things don't work like that) There is literally no way a system like that isn't possitive.

  • @XYZ-ql1fi

    @XYZ-ql1fi

    3 жыл бұрын

    @@lordderppington4694 I guess that is pretty valid

  • @patricksteinsen1147
    @patricksteinsen11473 жыл бұрын

    "the floor isn't made out of floor" "did you think killing me would make me die" "just because you're correct doesn't mean you're right"

  • @jayandrews4807

    @jayandrews4807

    3 жыл бұрын

    Dqmniti recognised 2 of those

  • @Sal-fg3rs

    @Sal-fg3rs

    3 жыл бұрын

    I mean Acolytes have proven the first to be true. I've fallen out of the map, RJ map, and the Acolytes as well.

  • @jayandrews4807

    @jayandrews4807

    3 жыл бұрын

    @@Sal-fg3rs I had an acolyte underwater on Uranus literally 10 minutes ago

  • @Sal-fg3rs

    @Sal-fg3rs

    3 жыл бұрын

    @@jayandrews4807 I had one do that and he kept teleporting me back. I didn't have my leveled Archgun on. So it did laughable damage to him and I couldn't get life support.

  • @jayandrews4807

    @jayandrews4807

    3 жыл бұрын

    @@Sal-fg3rs luckily mine was a capture

  • @zarodgaming1844
    @zarodgaming18443 жыл бұрын

    These are the videos that the tennos were watching during combat training after the Ten-0 incident

  • @Marco_-vz2jl

    @Marco_-vz2jl

    3 жыл бұрын

    Oooh would be a nice way to call a series for newbies, ten-0 combat training

  • @porpfi9197

    @porpfi9197

    2 жыл бұрын

    The Ten-0 incident TrollDespair

  • @kameroncole5566

    @kameroncole5566

    5 ай бұрын

    When the math test comes around

  • @DragonxFlutter
    @DragonxFlutter3 жыл бұрын

    I'm gonna be honest. I think I would need the to be an entire series that explains each individual point in a video, and provides some examples. And even then, I'd need to do it in the game as I hear the commentary, because I'm such a hands-on learner.

  • @tomd96

    @tomd96

    3 жыл бұрын

    Wouldn't that make you an audio learner though. Or audio/visual.

  • @DragonxFlutter

    @DragonxFlutter

    3 жыл бұрын

    @@tomd96 My ideal situation would be someone physically next to me and guiding my hands until I got the hang of it. In absence of that, audio that breaks things down to their most basic is good enough.

  • @blakemerrithew9162

    @blakemerrithew9162

    3 жыл бұрын

    @@tomd96 all that people learn difrent ways and are audio or visual learners is all bullshit. It's all made up no evidence supports it.

  • @mitchgunzler3737

    @mitchgunzler3737

    2 жыл бұрын

    @@tomd96 It turns out the audio/visual/tactile learner stuff was not supportsd by follow up studies. It’s probably got some kernel of fact, but by and large it is far too easy to exaggerate how big an impact sensory modes play in learning.

  • @XxHybridFreakxX
    @XxHybridFreakxX3 жыл бұрын

    I love how the Division 2 differentiated between additive and multiplicative damage bonuses. Additive bonuses were worded as normal damage bonuses +X damage and multiplicative ones used the wording of amplifies damage by +X%. Would be nice to see DE incorporate something like this for Warframe.

  • @depressed_dann_
    @depressed_dann_3 жыл бұрын

    At this point, you need a phd to play this game lmao

  • @LyteRetro

    @LyteRetro

    3 жыл бұрын

    I have my masters degree in warframe history

  • @paulamblard3836

    @paulamblard3836

    3 жыл бұрын

    As long as you don't try to understand the damage quantization (that have a negligible effect on dps), it is fine. you just have to know that there is different group of damage bonus ; the damage bonus of the same group are additive, and each group is multiplicative with the other group. ( 12:08 for the main list of them )

  • @someaccount3438

    @someaccount3438

    3 жыл бұрын

    @@paulamblard3836 Quantization isn't actually that hard to understand at all, however as you said the impact it has is incredibly minimal. I do wonder why they coded it like that though. I assume it probably wasn't something they intended but that it just kind of came about.

  • @lagartopunkarra

    @lagartopunkarra

    3 жыл бұрын

    It's not that hard if you don't look at the details. Just remember: bigger numbers = bigger dakka

  • @Teixas666

    @Teixas666

    3 жыл бұрын

    tbf for most practical terms you dont need to know any of this for practicla purposes at most you just target weaknesses. its only when you try to sweat that last bit of extra dps when this matters.

  • @LifesGuardian
    @LifesGuardian3 жыл бұрын

    Thank you! Damage calculation has always been a mystery to me. This really breaks it down and shows me how it's made. I really appreciate it!

  • @patrikgrguric535
    @patrikgrguric5353 жыл бұрын

    I've never actually heard of "absolute" bonuses in my time playing warframe. I've always heard people refer to them as flat bonuses.

  • @chaoticgoodboi793

    @chaoticgoodboi793

    3 жыл бұрын

    It is weird, but absolute and flat especially in stats are typically interchangeable. Dragons dogma (if you’ve ever played that.) is a perfect example, with absolute values for attack and defense ratings.

  • @Surxe
    @Surxe3 жыл бұрын

    Im very glad somebody has illustrated this quite well. I always find it difficult to explain “diminishing returns” to newer players, and even veterans. Especially since there technically isnt diminishing returns, its just the shorthand we use to mean “165% is actually less than 165%”

  • @HeatInherit
    @HeatInherit3 жыл бұрын

    very well explained, rarely we have content creator going in-depth with calculation or mechanic it surely helps player to have a more optimized loadout by understanding the game better love the video and also thanks for the credit :)

  • @grimmjowjaggerjack3316

    @grimmjowjaggerjack3316

    2 жыл бұрын

    Do you guys have a calc file to share ? I tried to make one with all formulas from the wiki but I miss some links to combine them all

  • @andreslm8610

    @andreslm8610

    2 жыл бұрын

    @@grimmjowjaggerjack3316 did you do it? :0 i'm starting on this and would be useful to understand more the calcs

  • @grimmjowjaggerjack3316

    @grimmjowjaggerjack3316

    2 жыл бұрын

    @@andreslm8610 I have everything ready, what I miss is a person capable of developing a tool to create loops and codes. I am not a dev, but when I calculate everything manually it works

  • @TheXFalzar
    @TheXFalzar3 жыл бұрын

    9:33 there actually is a source of universal faction damage, it's rhino's roar. Regardless, great video

  • @athitnithisakulpat2812

    @athitnithisakulpat2812

    3 жыл бұрын

    Empowered Blade aura mod is kinda-ish since it being a 60% faction nod for heavy attacking.

  • @635574

    @635574

    3 жыл бұрын

    And all of the damn effect use just another +XX% because DE don't have standards.

  • @carlcapossere4903

    @carlcapossere4903

    3 жыл бұрын

    You spelled Eclipse wrong.

  • @XCanG

    @XCanG

    3 жыл бұрын

    Just a reminder what one ability have actual faction damage for other faction: it is Baruuk 4 with augment Reactive Storm

  • @635574

    @635574

    3 жыл бұрын

    @@XCanG that is supposed to only alter that base impact damage for the enemy weakness. There is no mention on wiki that it works like a faction mod

  • @mindless-gaming336
    @mindless-gaming3363 жыл бұрын

    I definitely need a full course from you in how this stuff works, I feel like your videos help me understand the game better by a long shot. Can’t wait for more!

  • @hrpang
    @hrpang3 жыл бұрын

    Would be cool is someone actually made a calculator of some kind to show the actual possible damage output. Unless that already exists, I and I think many people would love the link for it.

  • @Marcos_P_F

    @Marcos_P_F

    2 жыл бұрын

    Pretty sure there is a build calculator. Never used it. But had been told to do so

  • @09Dragonite

    @09Dragonite

    2 жыл бұрын

    The site I used to use hasn't updated in a while and since then new Riven systems have dropped so damage calculation could be off by a bit depending on your builds. WF just updates so many things at once that a lot of people don't have the time to keep up with dramatic changes. I'm just glad the wiki is still on top of most things.

  • @jamess9981
    @jamess99812 ай бұрын

    What a wonderful guide. Thank you for this. Modding has always been daunting for me because I didn't know the why of anything regarding damage calculations in modding guides. This video has done a wondrous job explaining damage calculations and I feel much more confident in my modding. You're a fantastic creator

  • @kevinzapata4791
    @kevinzapata47913 жыл бұрын

    Wow you really explained this thing so well especially the part regarding additive damage. This should clear it up for a lot of people. Cheers!

  • @simonsoupshark8009
    @simonsoupshark80093 жыл бұрын

    took me a few minutes to work out exactly what you meant near the beginning but over all a good comprehensive guide thank you very much

  • @swaggboiii9528
    @swaggboiii95283 жыл бұрын

    I gotta say; your videos are actually the most informative pool of rescources on youtube. Great job!

  • @georgiaguardian4696
    @georgiaguardian46963 жыл бұрын

    Great and clear guide! You are my no. 1 Source for these technical guides for Warframe!

  • @TheArcSet
    @TheArcSet3 жыл бұрын

    Thanks for this video. You conveyed a rather convoluted subject in one of the clearest ways I've seen.

  • @dudder2008
    @dudder20083 жыл бұрын

    Well as usual yet another super informative and easy to understand video. I'm just here to thank you for your awesome content and leave a comment for the algorithm

  • @SmiledElf
    @SmiledElf2 жыл бұрын

    Okay. This is hands down the best explanation I've seen on weapon damage. THANK YOU!

  • @hervesv9529
    @hervesv95293 жыл бұрын

    Quality content. Well explained. Hats off to you, I feel like I always leave impressed after watching one of your videos

  • @justinross165
    @justinross1652 ай бұрын

    What a great video. I understood what people were saying in forums but putting names to the equation has allowed me to actually calculate. thank you

  • @notthemaster763
    @notthemaster7633 жыл бұрын

    i haven't finished this yet but i'm really excitied about learning this, what i've seen so far already helps

  • @paulamblard3836
    @paulamblard38363 жыл бұрын

    4:40 ; technically, no, even the Ennemis Damage Type Multiplier are additive to something : the Atlas skill Petrify. i don't think that say "some bonus are multiplicative, and some other are additive" is the best way to show the things. the good things to say it : "The bonus of the same type are additive with each other, and all different type of bonus are multiplicative with each other"

  • @635574

    @635574

    3 жыл бұрын

    Stacking same type is usually the reason something becomes additive%

  • @conservativestrawman9837

    @conservativestrawman9837

    3 жыл бұрын

    That sounds like a way more confusing way to describe it IMO

  • @noname8192

    @noname8192

    3 жыл бұрын

    What would be the type of Molecular Prime and Roar buff ?

  • @paulamblard3836

    @paulamblard3836

    3 жыл бұрын

    @@noname8192 Molecular prime is also an effect on the ennemis, but it is not linked to the type damage multiplier. I think it is something unique, multiplicative to all other effect. Roar is an effect on the warframe, and is a bonus of antifaction damage (to all faction). (It make that it is extremly strong to increase statuts damage like Slash) with a primed antifaction mod (55%) + Roar (with a certain amount of strength to have 70% bonus), it will sum to be +125% antifaction damage.

  • @island_dancer

    @island_dancer

    2 жыл бұрын

    Right, thats how I think of it in all games where total damage dealt is a multiplication of factors (like Diablo 3 and Divinity: Original Sin 2). So I first look at what each factor is and give it a classification. i.e. lets say physical/elemental% modifiers = class A factor. crit% modifiers = class B factor. faction% = class C factor. Total damage = A x B x C If you know what class the damage modifier fits into then the order of operations is fairly intuitive. Rhino's Roar is a class C buff so you add roar% and bane mod% together and this makes up your total class C factor. Chroma's Vex Armour is a class A buff. So you add your vex% to serration% to get your total class A factor. Then you multiply all your factors to get the product (your total damage). A weapon has base damage which can either be physical or elemental or both. If its physical, it is usually split between Impact/Puncture/Slash. Adding them all up gives you your base physical damage. For example, if you have a weapon that does 30 Impact/30 puncture/40 slash, your base physical damage = 30 + 30 + 40 = 100. If you then add a 90% toxin elemental mod it takes 90% of the base damage (or 90 damage) and adds it as toxin. So now your weapon does 190 damage. 100 physical and 90 toxin. Now if you add Serration, you multiply your modded base damage by class A. That is, 190 x (1 + 1.65) = 503.5 damage. If you then add a primed bane mod (+55% vs grineer), you multiply your modded base damage by class A x class C to get your total damage vs grineer, which in this case is 503.5 x (1 + 0.55) = 780.425. Or you can rewrite that as 190 x 2.65 x 1.55 = 780.425 Damage in Warframe is quantized and in the character sheet its rounded down to the nearest whole number so its a bit more complicated than that but hopefully the general idea comes across. Where it gets confusing is how mods and abilities say they give a damage bonus, but its not always clear what class it fits into. Roar is a good example because its very un-intuitive to think of Roar's damage bonus as faction% that just happens to work against all factions. But thats how it is. Then you get weird buffs where the tooltips don't update to reflect the actual damage bonus you are getting, or what class it fits into, like Eclipse. And then it gets super confusing when you include things like status effect damage over time and some abilities like Toxic Lash that create new instances of damage based on the final product, resulting in unintuitive things like bane mod buffs being used 3 times - once to get the product that toxic lash spins off into a separate instance of toxin damage, again for the direct toxin damage of this new instance and a third time for the status effect DoT that is procced by this new instance. So thats why you can read Toxic Lash's description and reasonably think "that sounds underwhelming" only to find out that when you press 3 and shoot, its totally busted. And thats before we even get into the weird damage reduction mechanics like in Lephantis, Kuva Liches and Eidolons where certain weapons hit some mysterious limiter that is not explained at all and nerds have to reverse engineer damage calculation from the product, which is a bunch of quantised tooltip numbers (that sometimes lie!)

  • @zahariusgallicchio
    @zahariusgallicchio3 жыл бұрын

    Honestly, this was stuff I knew but you put it together so well I can't help but be impressed. Quanta's are neat, didn't know about those though

  • @rickfernandez4711
    @rickfernandez47113 жыл бұрын

    Damage is warframe is a very complicated thing for me, with the same weapon I can do from 2k to 37k dmg with no mods equipped or buffs. That always makes me wonder

  • @discipleoftzeentch8384

    @discipleoftzeentch8384

    2 жыл бұрын

    status procs, like viral, damage types vs enemy resistances and vulnerabilities, enemy armor value is DR to their health, certain enemies just outright take less damage the first viral proc doubles 2k to 4k, the next 8 double it again to 8k, hitting an enemy thats mostly resistant to your damage (say, a telos boltor with corrosive vs a corpus tech's proto shield) can half the damage you deal, no longer dealing halved damage is effectively doubling, you're now on 16k, an enemy thats weak to your damage usually takes about +50% more, but i just dont remember any convenient enemies to cite by name here, so i wont, the range is 25-75, so lets call it 50%, even though they probably arent double weak, or they could be 75% weak to whatever you modded (say viral) and not weak or even resistant to whatever you have by base (like that impact that does less damage to health types) warframe's math is way more complicated than this video, but explaining why some hits are wildly different is messy oh right, i totally forgot about crits and headshots, thats the hugest difference, because headshots multiply damage, and crits multiply damage, and critical headshots multiply crit damage by the headshot damage in addition to multiplying the overall damage, a nukor dealing a bodyshould vs dealing a crit headshot could very well be like, 50-100x damage

  • @ignessrilians
    @ignessrilians3 жыл бұрын

    This guide is awesome! Also you have such cool voice and accent , it's so easy listening to you for hours

  • @se7399
    @se73992 жыл бұрын

    We need more of this kind of content. Nice work!

  • @AmalgamJiena
    @AmalgamJiena3 жыл бұрын

    Heyhey, im here within 10 minutes! I love your voice and i love this game. I had no idea that stacking pure damage mods make them less effective

  • @Oaken_Buckets
    @Oaken_Buckets2 жыл бұрын

    A very easy to follow video on a very complex topic, well done :)

  • @MuggsisGune
    @MuggsisGune3 жыл бұрын

    Thank you. I'm relearning the game after this latest damage rebalance, and I'd been looking for a concise breakdown of the weapon damage math. I'm realizing how spoiled I was during the melee meta. I only knew about half of this and used the same mods on almost every weapon.

  • @JesseBrockwell
    @JesseBrockwell2 жыл бұрын

    Frigging sick thank you so much for putting this together so well

  • @tama4209
    @tama42093 жыл бұрын

    Thanks, this will be a great resource for explaining diminishing returns/proper modding theory to newer players :D

  • @Hurric4ne_
    @Hurric4ne_3 жыл бұрын

    11:55 "more than one shot per shot" reminded me of the Portal 2 Video phrase "thats 65% more bullet, per bullet" :D

  • @TheKengineer

    @TheKengineer

    3 жыл бұрын

    I imagine Cave Johnson and Ballas would have got along very well.

  • @Plan3tBob
    @Plan3tBob2 жыл бұрын

    omg.. ty. Thank you for putting in the time to make this. subbed.

  • @andrewstambaugh8030
    @andrewstambaugh80302 жыл бұрын

    I think this is the clearest explanation I've seen. I'm in the lategame crossover, and I've been looking for guides that get into a little more nuance to get squeeze that last bit of damage out of my weapons. People tend to refer to *"elemental damage"*, which makes sense when we are thinking of resistances. But I think the community should shift terminology to refer to the *category* as *"proc-able damage"*, which matches the equation for calculating damage: *It better implies how elemental mods and ips mods are in the same additive category (hence not multiplying their damage) *How ips is helped in the same way that elemental mods are helped. *that they are also all in the category of things that proc, and so are actively shifting the balance of what proc you will randomly get

  • @Papperogrande
    @Papperogrande3 жыл бұрын

    Great video! You've managed to make something painfully complicated appear relatively simple.

  • @footman005
    @footman0052 жыл бұрын

    Thanx man, very good & informative vid answering alot of questions i had 🙂 kudos to you!

  • @adaevenburton
    @adaevenburtonАй бұрын

    3:10 I'll explain the additive example with the Kohm in detail. Kohm: 100% = 1 Serration: 165% = 1.65 Total: 265% = 2.65 Don't lose me here! 265% is the new "starting value" this becomes important later once we factor in Heavy Caliber. Kohm: 100% = 1 Serration: 165% = 1.65 Heavy Caliber: 165% = 1.65 100% + 165% + 165% ---------------------------------------------- New Total: 430% or 4.3 ---------------------------------------------- Now this is where we pay attention. The new "starting value" is no longer 100%. It's 265% with the added serration. Now what we want to find is the "new percent change" (265%) from the final value (430%). Equation: (Final - Starting Value) / Starting Value x 100 Side note - we times 100 because we have to convert the decimal to back into a percentage! Answer: (430% - 265%) / 265% x 100 = 165% / 265% x 100 = 0.622642 x 100 = 62.2642 % = 62.3 % to be exact! It's 62% either way and this was just an explanation to what he was saying!

  • @mutazalmatani162
    @mutazalmatani1623 жыл бұрын

    even thou i know already about diminshing returns, thanks alot for making this video, it will clearly help alot of players

  • @mitchgunzler3737

    @mitchgunzler3737

    2 жыл бұрын

    It’s really about *diversifying* returns. Once you have increased a category of damage, it is more efficient to increase a second category and then a third category as evenly as possible instead of letting the same amount of bonus pile up in one category.

  • @nagarebushi
    @nagarebushi3 жыл бұрын

    WoW what a great explanation, Thank you sir for your hard work 💜

  • @lorenzorobertson9561
    @lorenzorobertson95612 жыл бұрын

    This is what we all needed because this actually would make new players do their research, and pick a weapon that helps them through the star chart. I thank you very much and hope you continue to give us more info.

  • @xxkelel20xx
    @xxkelel20xx3 жыл бұрын

    Do you have a video going over how to manipulate proc priority for status effects?

  • @635574

    @635574

    3 жыл бұрын

    Proportions of the actual damage. There are no tricks. There are hidden forced procs on many weapons tho and those usually aren't affected by elementals but just total dmg mods

  • @BigJoeBabowski

    @BigJoeBabowski

    3 жыл бұрын

    @@635574 There are tricks, like how physical damage procs have 4x the chance of other statuses.

  • @635574

    @635574

    3 жыл бұрын

    @@BigJoeBabowski that was removed multiple years ago. Really the only actual tricks is only relevant to slash because its the only DoT status that only cares about proportion as a chance to trigger and its damage only scales with base damage increasing mods.

  • @TheArcSet

    @TheArcSet

    3 жыл бұрын

    @@BigJoeBabowski That was removed about 3 years ago.

  • @Tyler-hq5cl
    @Tyler-hq5cl3 жыл бұрын

    Bro your stuff saves me, keep it up.

  • @JeffAndresWilliams
    @JeffAndresWilliams2 жыл бұрын

    This really helps to clear things up, even though I've heard most of it before. Still, I tend to avoid trying to figure out why my weapons don't do that much damage by simply running around as Vauban and throwing nail bombs.

  • @christoflimet9871
    @christoflimet98713 жыл бұрын

    315h in game,i thought i was doing ok, then i watch the kengeneer..yep completly redo every weapon build:p thx man, i hate that...but THX for the video i do love your vids like this!! don't stop, i am here to learn!

  • @Roleplay_animal1life
    @Roleplay_animal1life2 жыл бұрын

    Understood or so I thought, but finally understood that I didn't understood what I understood. Tried this multiplicative approach, so added mod from each category, instead of additive. Initially got less Total damage shown than I had, while following the build, which used additive damage a bit more (so it seemed). GG

  • @NerdishGeekish
    @NerdishGeekish Жыл бұрын

    I came back to Warframe to take a vacation from Path of Exile. This is nothing compared to the PhD thesis worth of equations and modifiers present in that excel spreadsheet masquerading as a game.

  • @frosty-dn6zf
    @frosty-dn6zf3 жыл бұрын

    Such a detailed information. I'm going to share it on my clans discord.

  • @mikoasprophesied6543
    @mikoasprophesied65432 жыл бұрын

    I only liked this because 0:06 Awesome usage of the naming system lol.

  • @LyteRetro
    @LyteRetro3 жыл бұрын

    Got to mr10 and xbox but restarting on pc. Had zero clues about this system thank you!

  • @JaccoKCH
    @JaccoKCH3 жыл бұрын

    Nice work!

  • @admiraldigi5060
    @admiraldigi50603 жыл бұрын

    This was incredibly helpful and interesting Is there perhaps a video covering stat-sticks and how they affect some abilities on warframes? I can’t seem to wrap my head around it, even with vague testing, so I’d like to see how it goes through you

  • @TheKengineer

    @TheKengineer

    3 жыл бұрын

    I have a video on stat sticks here already 🙂 kzread.info/dash/bejne/n6Jsksuhe8jbaZs.html

  • @Halbostfriese
    @Halbostfriese3 жыл бұрын

    Adaptive scaling, yes please! I really want to get into the details of that.

  • @NoorAgafia
    @NoorAgafia3 жыл бұрын

    Very helpful, thank you!

  • @valentincreed5263
    @valentincreed52632 жыл бұрын

    Extremely good video! Thank you! 🙃I'm a new player, so this helps me a lot lol

  • @rhythinrenny8504
    @rhythinrenny85043 жыл бұрын

    DMG quantizations comes in very handy but mostly in conclave where it can make some real difference

  • @gmmgrey1852
    @gmmgrey18523 жыл бұрын

    Ok, so I'll have to watch this a couple more times haha 😅. That said, I would love to see some more examples taking different weapons, and a damage breakdown of them to understand certain factors better. This just might be too much work though :p

  • @MrBigPauly1
    @MrBigPauly110 ай бұрын

    Small detail, abilities that give elemental damage, such as volt's 1 with augment are basically a 9th mod (yes, it goes last but before weapon elemental dmg, so if for example ur weapon has base toxic, you put [primed heated charge] and then press 1, u get radiation + toxic). This is obiously important for eidolon hunts. Since your volt tends to hover around 300% strength, meaning volt's 1 is a 300% electric mod, u only want 1 elemental mod to make electric into radiation to make it more effective against alloy armor and in fact is almost the same dmg a rank 0 [primed heated charge] and maxed, since volt's 1 is twice as strong as [primed heated charge]. Also for eidolon hunts and rivens, i'd reccomend chosing riven base on minimal damage when the weapon has low fire rate, such as rubico or vectis. For example yesterday i was rolling and i was presented with 2 options, one of them was 5% more dmg, but less consistant, while the other got me from 250% multishot (1+150%) to 300% (1+1,5+0,5 from riven), i chose the later even though its less averadge damage, its faster clears, since you are going to be doing (6x2+4)x6 limbs consistency is key.

  • @easy8077
    @easy80776 ай бұрын

    I love how this only scratches the surface since Fire Rate, Reload, Punch trough, Magazine size also directly impact your DPS... even God damn Recoil can do wonders as I've noticed on my trusty Gorgon. Since I use the recoil reduction of the Incarnon on it, I can't exactly see how much more damage I deal per second, but since I can more reliably do head shots and hit at all on larger range, it must have almost doubled!

  • @likethatidea9899
    @likethatidea98992 жыл бұрын

    So I am a "vet" at Warframe having played for about 3000 hours. I know some of this stuff theoretically but never fully understood it, mainly since I can´t be bothered to. I still have no idea how to properly mod and usually just slap on the base damage mods like a pleb. Again, theoretically, this video helped me, but since I´m also not a native in english it´s even harder for me to focus on understanding what you said. I hate and love how intricate Warframes calc is. Great video!

  • @RazeIII
    @RazeIII3 жыл бұрын

    great content, and much learned from it. But: i'd like to have more examples shown. Just to make an easy to understand reference you know

  • @ShinObix
    @ShinObix Жыл бұрын

    fantastic, thank you. My only regret is not watching this sooner

  • @Jazzimus
    @Jazzimus3 жыл бұрын

    I would actually like to know how some different enemies have damage mitigations except for Armor. Like Demolysts in disruption, eidolons, lichens etc

  • @Fyrefrye

    @Fyrefrye

    3 жыл бұрын

    the issue here is that these are all different, almost completely arbitrary, and DE keeps implementing new forms of damage reduction and attenuation that don't follow their previous precedents or "rules"

  • @w0lfang
    @w0lfang2 жыл бұрын

    Awesome video... Any chance we can another with samples?... Ive seen it twice and still get a little lost by all the numbers 🤣🤣🤣🤷‍♂️

  • @terciofelipeoliveirafrance2228
    @terciofelipeoliveirafrance22282 жыл бұрын

    I neede to rewatch to grasp the concept of pure dma and elemental dmg but was worth it

  • @cheesejuice_
    @cheesejuice_3 жыл бұрын

    Mods multiply itself. In a nutshell. Awesome I learn so much so fast here

  • @Rastous
    @Rastous3 жыл бұрын

    Would be good to get a video to cover how the enemies reduce damage such as with the new Sisters since it's really unintuitive. I've seen other people try to explain it but doesn't really tell me how to maximise my damage against them.

  • @R1oTer
    @R1oTer3 жыл бұрын

    This is why i try to aim for 100% status on applicable weapons as the different elements give the multiplicative. (If im understanding correctly). Plus theres crit chance AND headshot multiplier. So if you just try to build status/dmg then crit dmg, you wont be hurting as bad instead of going straight cc/cd

  • @arvinabo-abo4808
    @arvinabo-abo48083 жыл бұрын

    How about the melee combo multipliers? Is it bad to stack initial combo mods? Like corrupt charge + covert lethality + riven

  • @MistaKnifeguy
    @MistaKnifeguy2 жыл бұрын

    HOWWW DO YOU KNOW THIS STUUUUFFF? This video changes 7 years of me doing it wrong. Holy shyte DE, where is your head? No wonder it's so hard for people to pick this up for the first time! I only stumbled across this post by accident...

  • @morecakesmorelays3270
    @morecakesmorelays32703 жыл бұрын

    Another great video by the chad

  • @renaparker8323
    @renaparker83232 жыл бұрын

    thanks, you made me look up damage quantization ??? indeed

  • @lordhelix01
    @lordhelix013 жыл бұрын

    Would it be possible for you to explain the relic rarity percentages? Or how boosters stack from blessings to event boosters etc?

  • @Shaderox
    @Shaderox2 жыл бұрын

    i remember getting into the more technical side of WF years ago... a big problem and annoyance was that regardless if the bonus came from mods, abilities or arcanes it's always written as " +???% stat " so you have no idea if that's a flat additive bonus, a multiplicative bonus or if one of these set bonuses so you already either had to make an assumption or do the research. Think crit chance is the most common offender

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness3 жыл бұрын

    Interesting. Thisll help me make the MIGHTY SEER even more powerful

  • @jashirei7581

    @jashirei7581

    3 жыл бұрын

    You mean it can get even stronger? I thought that was impossible

  • @ThePopeOfAwesomeness

    @ThePopeOfAwesomeness

    3 жыл бұрын

    @@jashirei7581 I know it's scary stuff it just keeps getting better

  • @tomcrossover7487
    @tomcrossover74873 жыл бұрын

    This video should be played during the first weapon modding tutorial

  • @PROTOBLUES90
    @PROTOBLUES903 жыл бұрын

    Yes cover that damage reduction stuff please

  • @Darthmufin
    @Darthmufin3 жыл бұрын

    I would actually like to hear you explain the kuva and tenet weapon system, both in how the valence fusion applies and what is the elemental bonus in terms of how mods effects it or how it affects your damage. People have told me its base damage but it still confuses me because increasing it does not seem to increase base damage like i would expect. Clearing that up for me and others would be helpful.

  • @paulamblard3836

    @paulamblard3836

    3 жыл бұрын

    the elemental bonus is additional base damage. if the weapon has 5 impact, 5 slash, and a bonus of 30% toxin : it will be 5 impact, 5 slash, 3 toxin, so 13 base damage. with 55% toxin : it will be 5 impact, 5 slash, 5.5 toxin, so 15.5 base damage. and if you add a mod with "+100% cold damage" to the 30% toxin it will have : 5 impact, 5 slash, 16 viral, so 26 total damage. and to the 55% toxin : 5 impact, 5 slash, 21 viral, so 31 total damage.

  • @zrevan4262
    @zrevan42623 жыл бұрын

    Please do make a follow through video explaining enemy resistance and how best to go about doing damage at uber high lvls

  • @BimmWPBS

    @BimmWPBS

    3 жыл бұрын

    This please

  • @salven6476
    @salven64763 жыл бұрын

    Can you please make a video on quantized damage dealt (in the damage page of the wiki), since I don't understand how IPS and element damage change due to faction bonus come into the equation

  • @madnintendo0284
    @madnintendo02842 жыл бұрын

    How would I calculate the damage with status procing including the effect of viral

  • @Mrwouter1231
    @Mrwouter12313 жыл бұрын

    So a 300% eclipse will give add a 2x bonus? But is that before or after the crit callculation. Good to know for eidolon builds

  • @DecoyJayc
    @DecoyJayc3 жыл бұрын

    Please, make a video about what strats are best against "adaptive damage". Thanks, Kengineer!

  • @paulamblard3836

    @paulamblard3836

    3 жыл бұрын

    At my knowledge, the only source of adaptative damage is Baruuk's exalted weapon's mod augment. It just make that you don't need to care about chose the most efficient element, the mod will automatically transform your damage to the best element. And it is the only things that change.

  • @dammitman3629

    @dammitman3629

    3 жыл бұрын

    @@paulamblard3836 I think he might have meant the "adaptation" kind of thing on Adversaries/Sentients.

  • @louguinares6301
    @louguinares63012 жыл бұрын

    Have you got a video about heat inherent? I'm still confused af on how it works

  • @GeorgeNoX
    @GeorgeNoX3 жыл бұрын

    it is beyond be why in warframe stat numbers are always displayed wrong so i always have to go to outside sources like overframe to have the exact numbers i should be getting in game. Its just mind boggling to me

  • @TheRealTburt
    @TheRealTburt2 ай бұрын

    I need to understand what causes numbers to go up, what it means for it to go up, and how to make it go up.

  • @misterjoshua5720
    @misterjoshua57202 жыл бұрын

    We HAVE to see a damage overhaul, top to bottom.

  • @Male_Parent
    @Male_Parent3 жыл бұрын

    I wish I would've known this sooner before putting my 8th and final forma on my Catchmoon to fit the new galvanized diffusion mod. I had both Magnum force and hornet strike on like an absolute dunce when I should've put a vazarin polarity to put deep freeze on it instead. I guess it's not all bad because I can still use frostbite for that cold just slightly less effective. (30% less effective) and Magnum force lowers the accuracy to make the spread wider (at least I think it does that). Also the fact that a madurai polarity is a lot more versatile.

  • @TheArcSet

    @TheArcSet

    3 жыл бұрын

    If your aim to to force bleeding through impact procs on, then it doesn't hurt to have more base damage, especially as Catchmoon can't headshot, though when there's so many sources of external base damage now, most people would use those slots to buff raw damage, or other values, instead. I'd say it was the arcanes, more than the damage calculation, that made Magnum sub optimal.

  • @bloopletank2491
    @bloopletank24913 жыл бұрын

    I was wondering when you were gonna talk about damage quantization. I honestly know a little too much about calculating damage in warframe. I think I have more hours on the wiki than in mission hours.

  • @TheArcSet

    @TheArcSet

    3 жыл бұрын

    It is a bizarre subject, I recently had to go into it to make a build that could one-shot SP juggernauts ... and that inverse dps quantisation DR is weird.

  • @bloopletank2491

    @bloopletank2491

    3 жыл бұрын

    @@TheArcSet that's not damage quantization that's dps based damage reduction. Let me get on the wiki in a bit so I can refresh a little so I can explain it.

  • @bloopletank2491

    @bloopletank2491

    3 жыл бұрын

    @@TheArcSet actually damage quantization is shown at 19:25 so just read that or skim it.

  • @spectralspectra2282
    @spectralspectra22822 жыл бұрын

    This feels like school, after watching this video I need to study the wiki

  • @damienhine1861
    @damienhine18613 ай бұрын

    If I have toxin + heat (creating a new element), will I get procs for toxin and heat or will the new element stop those procs?

  • @lilplague4857
    @lilplague48572 жыл бұрын

    Man I am really now feeling the effects of my school not teaching me any math

  • @dynn457
    @dynn4573 жыл бұрын

    i wonder always like take example condition overload or new galvanized status mod %80 damage per status so status effects like rad-viral-magnetic count as %160 or still %80 ? btw thanks for these vids very good

  • @beejaytea5964
    @beejaytea59642 жыл бұрын

    I would love a breakdown of Lich/Sister DR (and how to beat the system...)

  • @getthegoons

    @getthegoons

    2 жыл бұрын

    Idk if you're still looking but some alt fire modes are bugged and aren't as affected by it. The Kuva Zarr in barrage mode deletes their health. My set up is kinda meh and I manage to delete a level 4-5 lich Health bar in about 2-3 shots per segment.

  • @TedCorriveau
    @TedCorriveau3 жыл бұрын

    So an old friend of mine did a spreadsheet to calculate Khora's whipclaw (I know this doesn't include exhaulted weapons), but in doing so, he also calculated how Riven stats affected her whipclaw as well. That excel sheet (which he won't let me have) would be awesome to calculate weapon damage as we did here. Do you know of anything like that for weapon damage? Or would DE think that was cheating? LOL

  • @idek2957
    @idek29573 жыл бұрын

    Yes... very helpful ;)

  • @takezokimura2571
    @takezokimura25713 жыл бұрын

    Narrator: And today is our first class of Warframe math. I'm your teacher TheKengineer and today we will learn the damage calculation.

  • @fulmin841
    @fulmin841 Жыл бұрын

    Testing on the fulmin with a base damage of 500, when serration is added it goes up to 1325. Which is a 825 increase. Then I add heavy caliber and it goes up to 2150 which is 825 increase again. 500 + 330% is 2150. I shot an ancient healer and did exactly 2150. So how is this not calculated right?

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