Daggerheart Version 1.5 Updates with Matthew Mercer and Spenser Starke | Open Beta | Livestream

Ойындар

Spenser Starke and Matthew Mercer walk you through the changes to Dagggerheart in version 1.5! Dive into the updates, learn the reasoning behind the changes, and even ask your questions LIVE from the KZread and Twitch chats!
This will be our last version of Daggerheart before we close our Daggerheart Open Beta Playtest on July 31st!
We sincerely appreciate all your feedback so be sure to play often and submit your surveys at www.daggerheart.com/play
You can also look at the Change Log to get a sense of the updates, from major to minor: www.daggerheart.com/change-log
All Daggerheart Open Beta Playtest materials can be accessed via PDF on www.daggerheart.com/ and drivethrurpg.com.
Daggerheart digital character creator and Nexus are also available virtually at app.demiplane.com/
Produced by Kirby Winslow
Graphic Design by Bryan Weiss & Jordyn Torrence
Photography Director: Michael Schmidt
Technical Director: Athena Ross
Camera Operation: Eric Thompson
Sound Director: Chris Wllmount
Junior Editor:Taylor Burke
CURRENT DAGGERHEART CREDITS:
Lead Game Designer: Spenser Starke
Additional Game Designers: Rowan Hall, Matthew Mercer, Alex Teplitz, Michael Underwood
Additional Writing: Layla Adelman, Carlos Cisco, Felix Isaacs, Erin Roberts, Eugenio Vargas
Combat Wheelchair Design: Mark Thompson
Developmental Editor: Laura Hirsbrunner
Archivist: Dani Gage
Senior RPG Producer: Elise Rezendes
Junior Games Producer: Alex Teplitz
Additional Production: Alex Uboldi
Art Director: Anthony Jones
Associate Art Director: Leesha Hannigan
Playtest Program Coordinator: Brieger Creative
Lead Graphic Design: Matt Paquette & Co.
Additional Graphic Design: John Harper, Vee Hendro
Consultants: Daniel Delgado, Rue Dickey, Rob Hebert, James Mendez Hodes, David Lezzi, Erin Roberts, Christine Sandquist, Rogan Shannon, Mark Thompson
Lead Concept Artist: Shaun Ellis
Cartographer: Marco Bernardini
Artists: Juan Salvador Almencion, Zoe Badini, Paul Scott Canavan, Kristina Carroll, Stephanie Cost, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Laura Galli, Juan Gutierrez, Leesha Hannigan, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Michael Lim, Linda Lithén, Samantha B. Lucas, Julia Metzger, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Andreas Rocha, Ernanda Souza, Jenny Tan, Rafa Teruel, Mateusz Wilma
Want even more games? Follow Darrington Press!
Website: darringtonpress.com
Discord: / discord
Newsletter: darringtonpress.com/newsletter
Twitter: / darringtonpress
Instagram: / darringtonpress
Facebook: / darringtonpress
#Daggerheart #CriticalRole #DarringtonPress

Пікірлер: 124

  • @Dustyray214
    @Dustyray21415 күн бұрын

    I like the idea of running an evil campaign in Daggerheart and reversing the hope/fear dice. Players use fear to fuel their evil powers and DM uses hope to bolster the "good guys."

  • @Mebimuffo
    @Mebimuffo15 күн бұрын

    “All classes have a hope ability”. PERFECT. Biggest issue with the game was not having a sink for hope 🎉

  • @JakeJDutch
    @JakeJDutch15 күн бұрын

    At the end of the day you’re updating the gameplay from “beta” players and tables finding out strengths and weaknesses in the whole gameplay and system of playing the game, utilising a system to make it a new and unique experience that still makes players have a freedom of gameplay. So all in all, no apologies needed about dropping certain aspects and implementing new aspects or mechanisms to build on the experience. Long comment short, you’re listening and making the best experience of gameplay 🤘🏽

  • @robbiefieldwick3291
    @robbiefieldwick329115 күн бұрын

    I do think we really need an updates only pdf!!! There are plenty of cards not changed and I really don’t want to waste the paper and time cutting out all the cards again 😅

  • @manelsworld
    @manelsworld15 күн бұрын

    Dude, when Matt mentioned he was working on a Soulsborne Dark-Fantasy Frame, I jumped from my sit hahaha that's exactly the tone and setting of the Daggerheart One-shot I'm preparing. I'd love more guidance to build a world with this atmosphere, really looking forward for this book! ❤

  • @MoonyWych

    @MoonyWych

    5 күн бұрын

    omg is he? i love that shit. Im hoping to write a book with similar dramatic gloomy themes myself. Knights, Depression and Monsters go together so well

  • @Yngwarlothep
    @Yngwarlothep15 күн бұрын

    I really miss two ancestries: Bird humanoids, and more importantly, sea-based humanoids! I want to play an octopusman! Some classes I miss: an unarmed class, an alchemist (unique consumables-based class), a mentalist/illusionist, and necromancer (or overall some more "evil"-based classes) Besides this, having lots of fun so far!

  • @user-ng8dd5gm7p

    @user-ng8dd5gm7p

    15 күн бұрын

    The Warrior and the Guardian could easily be built into effective unarmed combatants

  • @JamesDrakeIX

    @JamesDrakeIX

    14 күн бұрын

    I think those are things that can come about later, once the foundation is laid out. And homebrewing ancestries at least doesn't seem too complicated.

  • @Coleth.3

    @Coleth.3

    13 күн бұрын

    I agree there needs to be a sea-based ancestries and communities. The oceans and underwater worlds are usually overlooked and not explored in RPGs (and yes you can homebrew but it would be nice to have some canon lore and world that feels like in belongs with the overall world).

  • @jaimeruiz7837

    @jaimeruiz7837

    10 күн бұрын

    Here's an idea... just make your own.... whaaaaaaaaaaaaaaaaaaaat

  • @Intruuder1
    @Intruuder114 күн бұрын

    I mentioned in the 3rd menagerie it would be good to see the CR team play a darker more serious Daggerheart so delighted to hear Matt mention this could be something coming to his table.

  • @SpellboundTutor
    @SpellboundTutor15 күн бұрын

    I wanted to share this after the fact. Currently playing a game with my local gaming group, and in wanting to make a support character that's also a kind of spellblade, I've taken to taking the Seraph and fully reskinning the flavor of it into a kind of Scholar, and it's been fun toying with the name and the flavor of the Seraph in a way that better fits what I want while maintaining the function of it all. So instead of "Prayer Dice", I have "Study Dice" Instead of "Spirit Weapon", I have "Arcane Fencing" Instead of "Reassurance", I have "Tutelage" Instead of "Divine Mending", I have "Arcane Lifemending" It's been a really fun experience taking this one class with a very specific kind of flavor and function and instead changing that flavor in a way that better suits my character without changing the functionality of it at all. Looking forward to deep-diving into the new updates! Cheers!

  • @EunoiaRPG
    @EunoiaRPG15 күн бұрын

    Sounds like 1.5 has made the game more deadly, i like it 😈

  • @JordanPeacock
    @JordanPeacock14 күн бұрын

    I've been running Descent into Avernus the past few months using the open playtest. Thank you for this, the conversion is starting to click for me, and the players are loving it. Still level 2, almost out of Baldur's Gate.

  • @manelsworld
    @manelsworld15 күн бұрын

    A great way to define DH is that Combat is also part of the Narrative. Through combat, we can tell stories and develop characters too. 🗡❤

  • @mrbilingue
    @mrbilingue15 күн бұрын

    I'm running Marauders of Windfall tomorrow! I freaked out when I saw the update. Also one of the players is a druid. Well, homework assigned and done.

  • @BestgirlJordanfish
    @BestgirlJordanfish15 күн бұрын

    HUGE fan of the change to Experiences. Been wanting it to start at +2, so either getting new ones or boosting old ones feels more of a choice. Simplifying and removing one of your thresholds really cleans things up and I’m a fan of that too. New Hope powers also slaps. I still feel like you could still kill the Armor Point system and replace it with maybe a Shield Point system, so that way the feel of spending those points is more active and your Armor types can instead focus on evasion vs thresholds. I also feel like all of the weapons could be narratively spiced up for builds if they permit a choice from two stats. Could give some more expression for this “fiction first” focus. I kinda just wish Proficiency is automatically increased at each character tier, and characters could spend their level-up options on being more interesting or specialized. Looking forward to streamlining things and shaving things a little bit further!

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    I also love the experiences and hope changes! Proficiency still increases with tier each tier! You now just have the ADDED option of gaining more damage (instead of a subclass feature) if you just want to take a crazy high damage build as a trade off for versatility or complexity. I agree they've been tweaking around the armor mechanics a lot and it's definitely interesting to see where they're going with it.

  • @BestgirlJordanfish

    @BestgirlJordanfish

    14 күн бұрын

    @@nikolasversteeg Six proficiency is kinda nutty and with different features scaling with it I can imagine it going pretty hard. Was hesitant with it for a while and still iffy on having that much (worried about calc clunk), but it looks promising.

  • @estevanrodriguez4002
    @estevanrodriguez400215 күн бұрын

    Keep up the good work, looking forward to testing it out with the buds!

  • @Panoptes100
    @Panoptes10012 күн бұрын

    On the topic of younger players: I've been running Daggerheart with some kids in a before-and-after school program, and while it unfortunately hasn't been enough to really be worthy of a full feedback report (not very consistent, definitely not pushing the limits of the game, etc.), I will say that I had no trouble getting kids as young as 7 onboard with the rules, especially due to the quick-start adventure, so I don't see any real obstacles to playing this game with young players.

  • @votch2798

    @votch2798

    11 күн бұрын

    My playgroup has a few neurodivergent people and getting them started in Daggerheart was way smoother than d&d. Character creation is incredibly simple and easy to understand, and having abilities on cards makes it a lot of fun.

  • @bobbimichelle1
    @bobbimichelle115 күн бұрын

    I really enjoy that the game development involves real people. I like the fact that yall want a complete and play tested game before releasing the product. I can't wait for it to be complete and up for sale. Have fun and good luck yall.

  • @martinjrgensen8234

    @martinjrgensen8234

    14 күн бұрын

    All game development involves real people

  • @Aesthetic_Walrus
    @Aesthetic_Walrus15 күн бұрын

    Matt wants us to give Demiplane a Critter Hug? *stretches* I hope they're ready.

  • @OGNoNameNobody
    @OGNoNameNobody15 күн бұрын

    Full Disclosure: after 1.2 happened and Ranger was NERFed to oblivion, I fell out of the playtest cycle. Then, life got in the way & I stopped following. But, hearing now that this is "it" for the Beta(and life stopped kicking me in the Junk for a bit), I think I'll give 1.5 the DL.

  • @waltercosta2067

    @waltercosta2067

    15 күн бұрын

    rangers hope ability is spend 3 hope to add 1 to your evasion until the next short rest, how do you feel about that?

  • @ivanmak2611

    @ivanmak2611

    14 күн бұрын

    @@OGNoNameNobody Sadly it looks like the current version of the ranger is in a very awkward place. In 12 sessions of play I struggle to recall when hunter's focus has made any impact. It has been a slog playing with it as a martial focused ranger in tier 1 but at least before this update it didn't cost a resource. Now the core ranger feature suffers from 'true strike' syndrome - doing nothing on activation, encouraging a greedy action hog play style while promising a future payoff that never comes. I am surprised they don't just make the ability a party wide effect. At least then it would give the ranger some definitive party role as the class that can identify/exploit enemy weaknesses and players could see the stress debuff impacting combat. Till then I would recommend spending your hope on better things and concentrate on doing severe damage to as many enemies as possible to remove threats from the table. Here's hoping the designers address features that suffer from similar action setup costs or nebulous attack bonuses (ie. Chipping at the DM resource pool) and give the ranger a more interesting monster hunting identify not tied to the legacy 5e archetype of Hunter's Mark.

  • @yngvildrthevoracious
    @yngvildrthevoracious15 күн бұрын

    As someone who played and initiated people in con hallways and non con hallways, I approve

  • @RojoGigante
    @RojoGigante14 күн бұрын

    Our group has done level 1-4. We level up every other sessions (been 8 sessions so far). This upcoming session we will be at lvl 5. Didn't want to fill the playtest surveys until then.

  • @christenh359

    @christenh359

    12 күн бұрын

    The play test survey is designed to be filled out after every session.

  • @SanJacintoArtGuild
    @SanJacintoArtGuild15 күн бұрын

    Sounding good guys!

  • @geekstuff5061
    @geekstuff506115 күн бұрын

    Just did my first Session 0 with my new players gonna be running a Journey to the West meats steam punkish style of world I am really looking forward to starting on monday

  • @KuaEtus
    @KuaEtus14 күн бұрын

    Please make more rules guide for underwater travel and combat ❤.

  • @WardNightstone
    @WardNightstone15 күн бұрын

    Ive been thinking about this since jump Domains i see in the future either official or homebrewed Blood, Gear(for Artificer style charicters), Trigger(as in firearms), Alchemy, and Star

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    Love the idea of a Blood and a Gear domain!

  • @thewelshdm
    @thewelshdm15 күн бұрын

    Dark Fantasy Campaign Frame ?!? SIGN. ME. UP.

  • @teh201d
    @teh201d14 күн бұрын

    Fear on a short rest = genius

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    100% agree. I love that idea as short rests honestly felt a bit powerful to me so it's good they get consequences to it as well and added guidance for how to move clocks forward and what you can do as a GM on a rest.

  • @hartthorn
    @hartthorn15 күн бұрын

    On the removal of the Minor Threshold... my main worry is for some of my builds where... they just don't have an Evasion rating. They don't NOT get hit. When you're using a Heavy Armor build and don't just dump every point into boosting Evasion on top of it, you will end up with an Evasion of 4. At HIGH level, so enemies will literally never miss you outside of a 1. And this means going with the "Brick Craphouse" build becomes reliant on a massive depletable resource you're taxing even more to hit that "No Sell" category. And there are some enemies that just don't have the juice to hit my Severe category. So this ends up with just... very little utility for my poor cursed horse girl. You mentioned the Hope function for gaining extra Armor usage but... I am worried. I have a Wheaton level dice curse. I've done some mock combats. I had an encounter where, over (I think) 15 odd rolls, I never ONCE rolled with Hope. And that's including multiple rerolls and modifiers. What little Hope I earn I already need just to hit the bastards.

  • @Idofphoenix

    @Idofphoenix

    14 күн бұрын

    Exactly this. Outside of the mechanics, It's fun not taking damage! And mechanically taking 0 damage will ALWAYS be better than 1. So now Evasion builds will always feel superior. Every tank will be a monkey man for the +1 and they will do everything they can to get a buckler. Hell everyone should just get a buckler tbh.

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    I think one thing you may have missed is reducing the damage to 0 through armor still means you take 0 damage!

  • @hartthorn

    @hartthorn

    14 күн бұрын

    ​@@nikolasversteeg Yes, but this means it will take extra expenditures of Armor to get there with less margin of error. And this is two different RESOURCES, that will eventually burn out. Versus Evasion which is largely static. There is no ablative element to it. It just is what it is. I would almost want some options SPECIFICALLY for Heavy Armor / Armor Centric characters to gain that little grace at the end. With my Guardian at lvl 10, she's got a 21 Major threshold and a 10 Armor score. So any hit in that band, I'm looking at 2-3 Armor slots to negate the hit. Usually with at least one of those Armor slots at a fraction of their total utility. When she had a 6 Minor Threshold, it MADE SENSE to burn more resources to hit that spot. But if the race is always TO ZERO, taking the 1 HP becomes more economical. I would be better served waiting for a BIG hit and converting that to a smaller hit.

  • @Idofphoenix

    @Idofphoenix

    14 күн бұрын

    I could very well be missing something but damage less than Major thershold is still a loss of 1hp isn't it?

  • @hartthorn

    @hartthorn

    14 күн бұрын

    @@Idofphoenix No, that's correct. But that is still a LOSS. For Evasion builds, once they're hit, they're basically just aiming to bring the hit TO that 1 HP tier if they can. And this is manageable because their evasion will be filtering the chump hits that they don't even have to worry about. Now my low evasion, high armor build has to contend with EVERY hit whittling 1 HP off, unless it's already small enough that it's utilitarian to go ahead and burn an armor to 0 it, but not SO low as to be inefficient to waste an armor. That's part of my problem: tactically one of the most dangerous things to an Armor-centric build would be goblins throwing rocks. Their evasion will be low enough that the goblins CAN hit. But even if they're doing 1 damage, burning a whole Armor slot to negate it will burn through your supply rather quickly.

  • @sortehuse
    @sortehuse15 күн бұрын

    There are so many good things in Daggerheart. This game as a lot of potential, but a few things seems a little fiddly. I hope you keep streamlining and make an amazing game.

  • @christenh359

    @christenh359

    12 күн бұрын

    If you find anything you think is cuddly, make sure you mention it in the player/GM survey.

  • @sortehuse

    @sortehuse

    12 күн бұрын

    @@christenh359 I have only read the rules. I will leave the feedback to the people that playtest the game, but I was thinking of the whole damage conversion with thresholds and all the tokens that the DM has to manage. I'm thinking that none of these things are going to change much. Personally I would just make the attack do less damage, so you don't have to convert. I would also like if the DM just had one type of tokens. I would also really like fewer traits/ability scores, I don't really see the need to have six.

  • @GillusBaggins
    @GillusBaggins15 күн бұрын

    I'm gming a Kingdom Death inspired actual play with the Daggerheart system. Funny 😊

  • @i_have_insomnia8586
    @i_have_insomnia858615 күн бұрын

    I really want to see an official Bone Grace Gunslinger.

  • @siamath9954
    @siamath995414 күн бұрын

    Did they ever add spears?

  • @eXdXgXe4life
    @eXdXgXe4life15 күн бұрын

    15:00

  • @HPfan153
    @HPfan15313 күн бұрын

    Matt is giving wood elf and I like it

  • @drakkonusfrostburn4038
    @drakkonusfrostburn403812 күн бұрын

    Let's go!

  • @AWindy94
    @AWindy9415 күн бұрын

    ❤️❤️❤️

  • @vincentwinqvist4023
    @vincentwinqvist402313 күн бұрын

    "Final Words" is still broken for its body disposal (the questions thing is absolutely balanced). Took out a guard and the others might return soon? Use Final Words and and quickly ask pointless questions until they're dust. Swipe that to the side and smile as the guard's friends show up.

  • @AWindy94
    @AWindy9415 күн бұрын

    Booooooost❤

  • @wariorneverdie
    @wariorneverdie15 күн бұрын

    I find the changes to adversaries damage a bit "boring". To me, flat increase in damage to mitigate randomness of the damage curve is not fun. The volcanic dragon for example, +25 flat increase in damage. Not a big deal since homebrewing damage to be still in the same zone mean-wise is easy (2d10+25 > 6d10 +5) but I hope they step back on that decision

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    Agree!

  • @Villene
    @Villene14 күн бұрын

    I want to play a Seraph, but I want to be dainty. I'm still upset that the Spellcasting Trait for Seraph is Strength, something visible and applicable. I don't want to be the holy beef, I want to be the dainty holy healer.

  • @declanmorden
    @declanmorden14 күн бұрын

    I really like the addition of being able to choose another domain chard but the proficiency increase costing your entire level up bonus rather than one is very painful for the builds I had/planned

  • @Idofphoenix
    @Idofphoenix14 күн бұрын

    Evasion is Zero damage. Why would I equip Heavy armor with -2 Evasion (and -1 Agility) for 2 armor?

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    Unlike dnd where it's hit or miss, or hit or suck, in previous videos they said they wanted to let both builds work where you evade with a Dexy, rogue-like "you can't hit me" style, whereas big heavy armor tank characters can get hit a lot, but take like no damage. Sure, you can get up there on evasion to have like 12 + pretty easy at low level, but as SOON as you do get hit, your gonna wish you had heavier armor score to block those hits. 3-4 armor per thing is rough when you take a hit that would deal 3 damage. Heavier armor, 2-3 slots can mitigate something like 12-18 dmg where as lighter will take like 6-9 damage off. It's like the difference between a baldesinger wizard AC tank build in 5e VS a Barbarian who can tank a million points of damage. I do agree that I find it VERY hard to justify taking anything that reduces your Agility Stat, but the hits to Evasion are worth it to me.

  • @Stagonas
    @Stagonas14 күн бұрын

    Will we have the pleasure of meeting Darrington Press in SPIEL 2024?

  • @ryuzakidestiny
    @ryuzakidestiny15 күн бұрын

    I really hope that they will still use 5e or 5.5e for the C4. Daggerheart for seconds campaings like the case of Candela Obscura please.

  • @bigsarge2085
    @bigsarge208515 күн бұрын

    👍👍

  • @bojingles2315
    @bojingles231514 күн бұрын

    Them sideburns are getting away from Matt lol

  • @hadeszero4526
    @hadeszero452614 күн бұрын

    evasion is too low without mega optimizing. Like adversaries get a d20 + mod 😢

  • @Obi-Ewan-Kenobi
    @Obi-Ewan-Kenobi11 күн бұрын

    Daggerheart seems so complicated compared to 5e😢

  • @voidsabre_
    @voidsabre_15 күн бұрын

    I literally just downloaded 1.4 two days ago

  • @shanegallant9018
    @shanegallant901813 күн бұрын

    56:06 (to 57-ish) Paraphrase: 'Please let them know nicely.' I imagine there are some angry folks out there that are like, "YOU F***KED UP AGAIN! WHAT'S WRONG WITH YOU PEOPLE!? ARE YOU EVEN WORKING OVER THERE?!?" (Hmm... what's that smell? I know that scent. Yep, toxicity. Oh no... I think I got some on me! I need to have a shower.)

  • @palzsdark858
    @palzsdark85815 күн бұрын

    The floor is lava.

  • @Ramschat
    @Ramschat14 күн бұрын

    There are definitely better systems to introduce to very young new ttrpg players, daggerheart is not a simple or easy system if it's your very first

  • @danwindham1

    @danwindham1

    12 күн бұрын

    I think they're dancing around not referencing Dnd 5e directly. DH may not be the easiest to teach a brand new ttrpg player, but it may be smoother than dnd their mind.

  • @dabugsy
    @dabugsy15 күн бұрын

    Why do we dream?

  • @RatoInsano
    @RatoInsano14 күн бұрын

    I wonder if Spenser has italian blood in him, because those hands just wouldn't stand still while talking! XD

  • @DocEonChannel
    @DocEonChannel13 күн бұрын

    Wait, reducing damage down to 0 means no HP loss? You really should note that somewhere in the rules....;)

  • @Snowy-cf2dn
    @Snowy-cf2dn15 күн бұрын

    Twin tower shields pls

  • @Woodclaw

    @Woodclaw

    10 күн бұрын

    You can do that in Fabula Ultima.

  • @XerrolAvengerII
    @XerrolAvengerII15 күн бұрын

    I felt like the armor slot system should have just been replaced by bonus HP, because it mostly abstracts to that anyway and would be way more streamlined.

  • @Jacobwojo

    @Jacobwojo

    15 күн бұрын

    @@XerrolAvengerII I saw the idea of just making armor slots just reduce the HP caused by 1 for each armor point used. Would definitely need to be balanced better but I like the idea. (Maybe make different armors have different number of armor slots?)

  • @viienn

    @viienn

    15 күн бұрын

    Only problem I have with armour, is that it's an active defence... Rather than passive defence.... What I mean is you have to actively choose to use it, rather than it passively decreasing damage, which armour is supposed to do.

  • @BestgirlJordanfish

    @BestgirlJordanfish

    15 күн бұрын

    Honestly yeah I think they should either provide “+Max HP” or adjusted thresholds in exchange for evasion. But as legacy use a Shield Point system rather than an Armor Point system. So you’re physically deflecting and bracing actively with your equipment I personally believe it to be more intuitive this way. Shields and parrying weapons are triggered, and armor remains passive Also dual shield mechanics could be pretty intuitive, just getting more chances to block

  • @Mebimuffo

    @Mebimuffo

    15 күн бұрын

    Reducing armor to hp is terrible as it reduces organic complexity which is already low compared to more crunchy options. The more hp you and monsters have, the more slog the combat is

  • @ibrahimx28

    @ibrahimx28

    15 күн бұрын

    I'm guessing they want to avoid PCs being able to use up 'Temp HP' from armor in tanking Armor Bypassing Damage (Psychic Damage etc) in the future.

  • @Pystoria
    @Pystoria15 күн бұрын

    Algorithm comment

  • @3veraj
    @3veraj15 күн бұрын

    I just need a barbarian, monk, and wild magic. Then I have everything I need to officially cross over.

  • @XerrolAvengerII

    @XerrolAvengerII

    15 күн бұрын

    I think what they need to do is release a build guide for crit role characters so people can see how a barbarian, monk, or wild magic character can be built in the system without a dedicated class

  • @3veraj

    @3veraj

    15 күн бұрын

    @@XerrolAvengerII I'd be down for that too!

  • @WardNightstone

    @WardNightstone

    15 күн бұрын

    You know now that you say it Replacing the wild magic table from D&D with a wild magic deck could be really fun in dagger heart Cause there could be "boosters" to add new effects so you can customise the options for your game

  • @WardNightstone

    @WardNightstone

    15 күн бұрын

    ​@XerrolAvengerII yea that would be a cool idea hell id even pay a few bucks for them as a charity thing for CRF

  • @3veraj

    @3veraj

    15 күн бұрын

    @@WardNightstone oh that’s amazing!

  • @cautiouscrowe2994
    @cautiouscrowe299415 күн бұрын

    I think that the concept of fear is pretty cool, but I have 2 issues with it. First of all, I get way too much of it way too fast, which further complicates my 2nd concern, and that is that since it is a mechanic that the GM CHOOSES to do instead of something that happens naturally in the game, it makes me feel sort of uncomfortable as a GM because I don't want specific players to feel targeted. Being a sterotypical introverted nerdy gamer I already have a panic attack when choosing which PC to target organically, but now I can choose to give myself advantage or activate special abilities which makes my players have a "why me?" sort of reaction.

  • @khaylinsnead3420

    @khaylinsnead3420

    15 күн бұрын

    No way you should get too much too fast because rolls are only required when the outcome of the action significantly effects the outcome of the scene. The players have a 55%chance to roll with hope, so if your getting a lot of fear, your probably doing way too much rolling for things

  • @FORGOTTENMINDFREAK23

    @FORGOTTENMINDFREAK23

    15 күн бұрын

    Roll a dice to choose who to hit. Easy

  • @bootTootin

    @bootTootin

    15 күн бұрын

    Currently - as of v1.5 - , if the player rolls with Fear, the GM gets to take a turn. This turn is either 1)use action tokens or 2) gain a Fear. Fear is also capped at 6, just like the players capped at 6 Hope. So Fear is only gained if the GM decides to gain it.

  • @khaylinsnead3420

    @khaylinsnead3420

    15 күн бұрын

    Also you have had the option to not take a fear for the past few versions. I really think alot of people have been playing based on the original explainer videos and that’s it.

  • @SalvadorFlowers

    @SalvadorFlowers

    15 күн бұрын

    I had the same targeting problem! Now I just ask who wants it. (mind that It makes sense to the enemy) The players LOVE It and it ends up with them making the game more difficult for themselves more than I would have ever have

  • @MrSHADOWANGEL999
    @MrSHADOWANGEL99915 күн бұрын

    We play daggerheart asdgfghhggjhgghh

  • @Logical_magic19
    @Logical_magic1913 күн бұрын

    Not trying to be mean, but does anybody else think Matt looks like an elf in this video?

  • @viienn
    @viienn15 күн бұрын

    I love critical role.... But dagger heart is just not clicking for me... I think its because of the loose combat, combat just doesn't feel fun because how bare minimum rules there are... I know we always complain about too many rules, but in dagger heart, the combat just feels too random and not a strategic battlefield, since you can just do whatever you want.

  • @SpaceW-

    @SpaceW-

    15 күн бұрын

    Same for me. Even as a DM the character creation options are just so... boring. Every character that gets made for one class feels like its 95% the same as a another character of the same class, even if you chose different subclasses and had entirely different domain cards. The game's systems are just too shallow to characters truly feel unique

  • @auradmg

    @auradmg

    15 күн бұрын

    I feel 100% the opposite. Character creation doesn't have quite as many /numbers/ as D&D, but I feel like my characters are much more distinct and uniquely based on how I want to play the game. Flavour is far more important and impactful. Of course two characters of the same class & subclass will feel similar, but picking different Domain cards can have a significant impact, especially if the two players decide to primarily focus on one of the class' two Domains each. A Wizard that primarily focuses on their Splendor side is effectively a support healer but with a touch of punchy spell damage from Codex and the ability to avoid fatal damage, or a Bard that focuses primarily on their Codex side is effectively a damage/utility spellcaster but with the ability to Inspire

  • @slapmallow69

    @slapmallow69

    15 күн бұрын

    i feel like it’s way more strategic in daggerheart than D&D. I’ve never been at a D&D table where team synergy was even a thing beyond debating if they should kill a person or not

  • @dzonipro97

    @dzonipro97

    15 күн бұрын

    @@SpaceW- How about for DnD, if I play a class, the only difference mainly will be a different subclass.. which for a game that came out in 2014 we now have a plethora off. Here you can choose cards, which are like skills but I think it will be interesting to mix and match.. Especially since some cards have multiple abilities in them, and martials actually seem fun as opposite to DnD. Subclass and specialization cards are cool since I can choose between choices every few levels, and not be stuck into one for the rest of my PC's life. I mean, I do think it is still not as diverse as PF2 (if you played it, it can be overwhelmingly customizable) but I think it is a step in a better direction than DnD.

  • @SpaceW-

    @SpaceW-

    14 күн бұрын

    @@dzonipro97 the difference may only be a subclass, but take the Eldritch Knight vs Champion fighters. Those almost couldn’t play more differently if you tried. Or the diviner vs evoker wizards or war vs trickery clerics. Yeah you might “only” have a difference in subclass, but they can end up in wildly different playstyles and themes. In DH, on the surface it looks like you have a lot of options, but to me it feels like domain cards are more akin to spells than subclass abilities while the subclasses themselves give very little to change your base class. DH has clearly been designed as a softer system than dnd or pf. Some people may like it, but it does not hold my attention

  • @christopherbronson3275
    @christopherbronson327515 күн бұрын

    Honestly? Just pick up DC20 if you want a fresh update to 5e without trying SO HARD to NOT be 5e. This looks/feels not super great. Good on them for making the attempt, but nah it isn't for me

  • @zhenshei9398

    @zhenshei9398

    14 күн бұрын

    @@christopherbronson3275 I feel like a lot of people are missing the point. Sure if you want a better update to 5e then DC20 is a much better bet. But Daggerheart isn’t trying to be that anyway. I think a lot of people are going in with the wrong impression that Daggerheart is meant to be the answer to 5e, but really it’s just meant to be it’s own system entirely. The reason you think it’s coming across as “trying so hard not to be 5e”, is because you’re right it isn’t aiming to be D&D at all. Just because it’s a pseudo-medieval style fantasy RPG doesn’t mean it needs to be based on modern D&D. DH is closer to something like Blades in The Dark with a little more focus on abilities. People need to stop coming to Daggerheart expecting D&D remastered.

  • @nikolasversteeg

    @nikolasversteeg

    14 күн бұрын

    100%. They never pitched it as that, and the only place that is coming from is KZread click bait ad titles as "THE DND 5E KILLER? 1?!!!?? 😱" People are able to talk a lot of shit, but having played it it's fucking fantastic. this is coming from someone who absolutely loves dc20 as well as Daggerheart.

  • @MusicNStuff995
    @MusicNStuff99515 күн бұрын

    I feel like Spenser is copying Matt with all of these hand movements. Is it only me?

  • @xxlordbelxx1368
    @xxlordbelxx136815 күн бұрын

    Daggerheart is an absolute trash mechanic set. Sorry, not sorry.

  • @XerrolAvengerII

    @XerrolAvengerII

    15 күн бұрын

    thanks, have a nice day

  • @JordanLeigh

    @JordanLeigh

    14 күн бұрын

    And yet, you’re here. 😂

  • @xxlordbelxx1368

    @xxlordbelxx1368

    14 күн бұрын

    @@JordanLeigh So clever.. wow.. I literally clicked it gave my opinion and left.. yup ya got me.. smh

  • @votch2798

    @votch2798

    11 күн бұрын

    ⁠get a job... lol... 😂

  • @xxlordbelxx1368

    @xxlordbelxx1368

    11 күн бұрын

    @@votch2798 Take your own advise. I've been a carpenter for 25 years.

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