D&D Isn't A Balanced Game

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⚬ Music Used
TheFatRat & JJD - Prelude (VIP Edit)
Sans. by Toby Fox
Snowdin Town by Toby Fox
Kobayashisan Chi no Maid Dragon OST メイドラゴンのテーマ
Delfino Plaza Super Mario Sunshine
ReZero kara Hajimeru Isekai Seikatsu Ost - Appa

Пікірлер: 1 600

  • @BlaineSimple
    @BlaineSimple3 жыл бұрын

    If you're not subscribed, you'll probably never find my channel again after watching this video. I'd highly recommend it if you enjoyed yourself!

  • @norathenerdynitwit

    @norathenerdynitwit

    3 жыл бұрын

    too bad I'm already subbed *tips fedora*

  • @randomroblox7042

    @randomroblox7042

    3 жыл бұрын

    Your 20 minutes too early

  • @saber7534

    @saber7534

    3 жыл бұрын

    Yet I keep finding this Channel... Something here is fishy.

  • @F0g1sC0ming

    @F0g1sC0ming

    3 жыл бұрын

    Good thing I'm subbed

  • @icctracia42

    @icctracia42

    3 жыл бұрын

    One problem with 5e being so open ended is that as you’ve proved it’s very easy to break the game if you know enough of the rules. Whereas pathfinder is way complicated but it’s nowhere near as easy to minmax and it’s a lot easier to get balanced encounters. So whilst I’m not defending pathfinder or attacking 5e, having played both i can see disadvantages to both.

  • @daxharris5342
    @daxharris53423 жыл бұрын

    "Don't run past level 15" *finds epic level rules for levels 21+ and runs a spelljammer campaign after giving each character 5 attunement slots*

  • @fanusobscurus4309

    @fanusobscurus4309

    3 жыл бұрын

    God, I would kill for official Spelljammer rules for 5e. Found two of the old books for it at a Goodwill when I was 11. They were what got me interested in TTRPGs.

  • @kylestanley7843

    @kylestanley7843

    3 жыл бұрын

    That sounds terrifying lol

  • @Cen2050

    @Cen2050

    3 жыл бұрын

    I approve, I often run high-epic level games!

  • @RedrumZombies

    @RedrumZombies

    3 жыл бұрын

    Spelljammer? Like anti-magic areas or magic?

  • @RedrumZombies

    @RedrumZombies

    3 жыл бұрын

    @@Cen2050 that's what I like to hear

  • @taishancunningham9956
    @taishancunningham99563 жыл бұрын

    the dragon: "Im just built different*

  • @internetperson3436

    @internetperson3436

    3 жыл бұрын

    This dragon is the coochie man

  • @connorjohnson8590

    @connorjohnson8590

    3 жыл бұрын

    Oh gosh Yup, i've tpked with a black dragon before. I naively thought that since a group of level 3 PCs could take down a clay golem that a group of level 5 PCs could take on an adult black dragon. My bad. It was my second time running when i happened, so i've learned my lesson (Golems are at least 2 CR less than their predicted amount because of their nonmagical damage immunity being useless against magic damage and weapons, and Dragons are 2 above their predicted CR because they are DRAGONS)

  • @danieldib7100

    @danieldib7100

    3 жыл бұрын

    Hes like Birdman

  • @Attaxalotl

    @Attaxalotl

    3 жыл бұрын

    dragun *DRAGUN*

  • @Rpground

    @Rpground

    3 жыл бұрын

    Honestly, though, if your dragon doesn't feel like a dragon and fight like a dragon should (IE, SMART) then it's not really a dragon...

  • @bluewarbler9034
    @bluewarbler90343 жыл бұрын

    My group has essentially a gentleman's agreement not to break the game -- like, if there's something that can clearly invalidate the plot completely, the players just don't do that, and in return, the DM agrees not to actively try to kill or otherwise screw over the players. It helps balance the game wonderfully.

  • @patrickhogue1906

    @patrickhogue1906

    2 жыл бұрын

    That's how all the games I've played have run too, except the DM says it explicitly. I then look for how to cheese the system even harder to stay within the letter of the law. It's like Occam's Razor in reverse.

  • @Gentlemen3

    @Gentlemen3

    2 жыл бұрын

    Im dming so im just having a practical god watch over them

  • @limbo3545

    @limbo3545

    2 жыл бұрын

    At the weekend I had a player at level 5 who insulted a Marid. It was a devastating fight and I gave them the opportunity to flee. Otherwise that would have been a TPK. Not sure if this was a good decision, but now they have two problems: The Marid is pissed and they don't have any potion of waterbreathing left.

  • @darkdragonsoul99

    @darkdragonsoul99

    2 жыл бұрын

    So you don't want me throwing a hand full of silver coins on the ground and then casting animate object on them?

  • @inkfae9916

    @inkfae9916

    2 жыл бұрын

    @@darkdragonsoul99 buy something with them and then have them run away back to you after the interaction

  • @spookyish_1852
    @spookyish_18523 жыл бұрын

    Blaine: "the rules are so open ended that anyone capable of critical thinking can patch problems that make their games less enjoyable" Me: *cries in stupid*

  • @the13inquisitor59

    @the13inquisitor59

    3 жыл бұрын

    Yeah, 'critical thinking' is the kicker there. Not having a hidebound GM is sort of a requirement there as well. And that's not a given.

  • @mycatistypingthis5450

    @mycatistypingthis5450

    2 жыл бұрын

    I went to Pathfinder 2 as a test, but won't go back. It has actually functional encounter building rules and is fun to run, while providing players with more options as well. Note, Pathinder 2, not Pathfinder 1.

  • @jamieadams2589

    @jamieadams2589

    2 жыл бұрын

    @@mycatistypingthis5450 pathfinder combat is painfully slow though. As a player there's such a wait between turns and as a DM there's so much to do. The rest of 2e has been great though

  • @mycatistypingthis5450

    @mycatistypingthis5450

    2 жыл бұрын

    @@jamieadams2589 I don't think it's significantly slower than 5e, but do agree it actually has choices. I had round times about 25% longer than 5e.

  • @Elenrai

    @Elenrai

    2 жыл бұрын

    @@jamieadams2589 Even in online play? I soley play online so generally things go very fast in 5e, so i am kinda wondering because ive been curious about 2e pf

  • @SgtSpecOps1
    @SgtSpecOps13 жыл бұрын

    04:02 You know something other DM's have figured out? That "Retreat" is an option. Has a DM I have put some of my players trough the ring: ambushes, getting surrounded, being flanked, attacked from range, etc... But I always put a convient marked blue line on the grid, just a few feet behind them. "Whats that for?" One of my players once asked. "Your Retreat Line." I answered... I cannot tell you how many times so many people were suprised I gave them the option to "Retrear". Its a valid military tactic, to get yourself away from a disadvantaged position and retreat to more safer/advantageous ground that you can use or just to simply dodge the fight until a next time you think you can take it (make the escape as cinematic/mechanicly engaged as you wish... "Surrendering" to the Bad Guys is their call to make, and so is the maneuver of retreating. The idea that they must "FIGHT TILL THE VERY END!" is sometimes admirable (and sometimes character motivated) but other times, even with all of my possible intervention to make the encounter fair, the player completle strugle: bad roles, bad moves, poor preperation for the fight, someone forgot some magical item back at their "base" or left behind some sword or really good crossbow that should have come in handy, etc... If the players feel that their rolls are going bad and that luck is not on their side, they can and are more than allowed to "Retreat". Just a bit of DM advise, use it at your own leisure I guess...

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    Do you also include a retreat line on the map for the enemies?

  • @SgtSpecOps1

    @SgtSpecOps1

    3 жыл бұрын

    @@Shalakor That depends on what the "enemy force" the players are fighting: For example a wild beast like a Tyranasourus I generally have it stay and fight, its big, its strong and it wont let itself be pushed arround that easelly. Animal foes or nature born foes are normally comabative till the last, especially if they dont speak or compreend languages (its a case of "Lion's need to hunt, and you guys are the closest thing as a meal" type of deal). Big creatures (gargantuan, Huge and sometimes Large) I normally have them stay, altough sometimes they might opt to retreat (an Ancient Red Dragon, for example, might choose to fight another day, after taking a severe beating from the party. After all these creatures are known in lore for having "retainers" or "loyal servants" who can fight for them while they recover). Enemies that are as powerfull or less than the party, like a group of marauders or bandits, might take off from the fight as soon as the party brings the heat down on them, after all knives and swords arent that big of a deal when a lvl.5 Wizard blasts out some destructive spells (if for a more narrative perpective, bandits who have been dwelling in the vacinity of villages or town's, might have never seen magic before, and so one of their members falling to a Ray of Frost might seem "pure god-like fury", to scare them of prolonguing the fight... Last but not least, if you have a BBEG (Big Bad Evil Guy), it will depend on who he (or she) is and how they operate: if the BBEG is honor bound to defeat the party, he might take that honorable "fight until the end". If the BBEG is say, a cunning Sorcerrer or Evil Mage, he might speed up his departure from combat, leaving a few of his minnions to stall or slow the party down as well (if you want to, you can have some of the minnions also take off if things get to hard). The BBEG might not even be a spell-caster but a very tactfull and strategic thinker, who brings an "army" to bear against the players: if he's successful, he will push his advantage, if he fails, he will order his army to retreat to rethink the strategy. In the end, it will depend on how you (the DM) orginizes the encounter and what purpose in the grand scope of things, the encounter serves: random encounter, side-quest ecounter, main quest encounter (wich splits into a few scenarios like: "fight or run for your lives; mechanical encounters (to test the players understanding of the games system); narrative encounters (good for that sweet Role-Play that is normally expected of DnD); Dungeon-Crawls (a mix of mechanical + narrative) or even battlefield scenarios ( Heavy Mechanical situation + RP Heavy Beggining, Middle and End). I hope this was informative.

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    @@SgtSpecOps1 So the TL;DR of that is a resounding "yes" (if the enemy seems the type to run). By default, while always assuming going off the available grid space is as good as signalling retreat, I can certainly see the merit of drawing an actual line within the grid to make it a more explicit option. Also, as DM, one could adjust how far away the line is based on what you know of the party's and enemy's standard movement options for that encounter. Much harder to get way from a tabaxi, monk, or something with wings, of course. Maybe even redraw the line midbattle if someone casts Fly or otherwise gets a situational movement option boost or new tactical position. Or when the sniper that wasn't spotted starts slinging their arrows/spells. Lots for me to think about, now.

  • @JustaGuy_Gaming

    @JustaGuy_Gaming

    3 жыл бұрын

    This depends a bit on your map size imo. if the retreat line is right next to the party it's a bit too easy. If however it's a good 40+ squares away and in general takes a round or two to pull off it's a bit more fair. Retreat is a pretty funny thing in Dnd though if you consider movement speeds. Most monsters are at least as fast as a human, many are faster. Mean while player races can be slower as well, especially anything the size of a dwarf or smaller. If your base move rate is lower than a human, in general you can't run from many fights. Especially if your DM considers movement rates and not just "get to the edge of the map".

  • @deathzonekiller2261

    @deathzonekiller2261

    3 жыл бұрын

    @@SgtSpecOps1 Thanks you This gonna help me a lot and give some interesting ideas

  • @verinthecrow1367
    @verinthecrow13673 жыл бұрын

    Forget magic items, one just needs a 10 Foot Pole to uncover a majority of traps!

  • @andrewgreeb916

    @andrewgreeb916

    3 жыл бұрын

    That's where the not-so-structurally-sound-floor comes in...

  • @kirbythepuffball9787

    @kirbythepuffball9787

    3 жыл бұрын

    @@andrewgreeb916 I cast feather fall

  • @jammid9636

    @jammid9636

    3 жыл бұрын

    So what I have gathered is use a stick with wings on it.

  • @zearcjustice7837

    @zearcjustice7837

    3 жыл бұрын

    Wrong , you cast fireball

  • @charlesbrooks4541

    @charlesbrooks4541

    3 жыл бұрын

    I still wonder what awful experience the pc goes through to keep an 11 foot pole on them at all times

  • @alfredwinchesterjr
    @alfredwinchesterjr3 жыл бұрын

    "The rules say I can trivialize the game." 'I kindly ask that you imagine yourself doing that, and then don't so we can continue having fun.'

  • @Somber_Knight

    @Somber_Knight

    3 жыл бұрын

    I've heard that before and now i feel sad again.

  • @godqueenbidoof
    @godqueenbidoof3 жыл бұрын

    Wizard + time + tons of gold = Ungodly number of magical items allowing them to solve every problem without ever using a spell slot

  • @Lightmagician60

    @Lightmagician60

    3 жыл бұрын

    it's not like you can make time stop scrolls and sell them or anything

  • @godqueenbidoof

    @godqueenbidoof

    3 жыл бұрын

    @@Lightmagician60 or practical every day stuff like a stick that when snapped will ignite where it broke so you can easily start a campfire

  • @battlemapbrawl

    @battlemapbrawl

    3 жыл бұрын

    @@Lightmagician60 😂😂😂

  • @KjoshWaddellBananasAreGood

    @KjoshWaddellBananasAreGood

    2 жыл бұрын

    Pretty sure you need to cast spells to enchant things...

  • @godqueenbidoof

    @godqueenbidoof

    2 жыл бұрын

    @@KjoshWaddellBananasAreGood I mean during the actual problem. You use the slot when you enchant the item but don't need to consume a spell slot to use an enchanted item.

  • @mrlumpy524
    @mrlumpy5243 жыл бұрын

    Dnd 5e: Attempts to be balanced Pathfinder 1e: We don't do that here

  • @char0dew70

    @char0dew70

    3 жыл бұрын

    "Balance" in Pathfinder and DnD 3.5 is basically comparing monsters' overpowering abilities to whatever bullshit strategy your party is using. And that's why I love it.

  • @lorekeeper685

    @lorekeeper685

    3 жыл бұрын

    5e is by the most unbalanced. Similucrum and gylph of warding can be op prety much for no limits

  • @ThePppp89

    @ThePppp89

    3 жыл бұрын

    @@lorekeeper685 ... that's nothing. _Nothing_

  • @kylestanley7843

    @kylestanley7843

    3 жыл бұрын

    Pathfinder 1e is just hilarious. You can play a barbarian that strangles people while swinging their whole body by the neck to bludgeon their allies. This barbarian can also swing that person to swipe spells and massive projectiles like catapult stones out of the air.

  • @benikujaku4567

    @benikujaku4567

    3 жыл бұрын

    @@lorekeeper685 Oh. You haven't played 3.5 have you? Uberchargers‚ Hulking thrower‚ the Mailman‚ more-than-100%-shadow-illusions‚ Arcane Fusion infinite loop‚ Pun-Pun‚ BoBaFeat‚ slow time Planar Shepherd‚ Ur-Priest in general‚ Wightpocalypse‚ Couatl Sorcerer... All these names refer to a way to break the game in half‚ litterally. From tens of thousands of damages at will to being able to cast any cleric spell spontaneously‚ to getting every feat in the book‚ to litterally destroying all life on earth‚ they are but the most well-known fraction of the nigh infinite cheese potential of d&d3.5‚ and by extension PF1e. These range from "I have to build my whole character around it" to "casting one spell in a specific situation". 3.5 is known for one thing above all. There is nothing you cannot do if your DM doesn't intervene. That applies to creating fun‚ original character‚ but that also applies to bringing the entire game to a stop through sheer application of power.

  • @randomtangle4629
    @randomtangle46293 жыл бұрын

    “Balanced at killing the party.” Back in older editions, you cycled through characters like nothing. Probably held over from that.

  • @arnox4554

    @arnox4554

    3 жыл бұрын

    "The Dark Souls of RPGs."

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    Some of my favorite games were with a big group of players playing 3e. We constantly fought significantly higher threat enemies, because of our numbers. You would die in two or three hits usually.

  • @FEARSWTOR

    @FEARSWTOR

    2 жыл бұрын

    @@jonsimpson6240 And then the war/time domain cleric showed up and 1-rounded everything in the game

  • @AzureIV
    @AzureIV3 жыл бұрын

    As someone who makes every character with point-buy and average HP increase, I look on in horror whenever someone rolls for those things. I am not a gambler.

  • @RoninCatholic

    @RoninCatholic

    3 жыл бұрын

    To me, D&D's engine is more suited to a classic Roguelike attitude. Make three heroes in your first session, roll 3d6 in order and choose race and class afterward, roll for HP even at first level. Maybe I'd even ask you to roll for your race and then choose class, since like your individual level genetics your parentage isn't something you have control over, but your career path is. You will fight random monsters. You will receive treasure off a randomized table. No, this dungeon doesn't have a bottom floor; just an infinite stack of basements with stronger monsters, better treasures, and nastier traps. If I wanted point buy, I'd go with Hero System or (more likely) GURPS. In that case, giving basic guidelines about how to build a character and looking forward to the wacky, mentally unstable maniac the players throw at my game world would be the appeal.

  • @toddkes5890

    @toddkes5890

    3 жыл бұрын

    One stunt was to make every PC character get 13s in every stat to start with. After that, the players can increase one stay by 1 pt if they drop 2 other stats by 1 pt each (or drop one stat by 2 pts). So the more they min-max the worse overall they become, and it is all their choice

  • @RoninCatholic

    @RoninCatholic

    3 жыл бұрын

    @@toddkes5890 That's just point buy, basically, only you're changing the reference point from 8 to 13. I do think it's more "fair" than making people roll for stats and more interesting than the standard array (and 13s across the board is what I'd have always taken when I was new to the game in part because I love middle of the road jack of all trades characters and 13 is my favorite number anyway). I also like the way it sounds on paper more than the paragraph of rules that goes into standard point buy due to its very easily grasped exchange rate.

  • @pn2294

    @pn2294

    3 жыл бұрын

    @Miles McDonald “more interesting” Not necessarily better

  • @hithedragon7842

    @hithedragon7842

    3 жыл бұрын

    I usually roll for hp but have almost given up on rolling for stats because I somehow always get terrible ones

  • @Wesley_Youre_a_Rabbit
    @Wesley_Youre_a_Rabbit3 жыл бұрын

    This is why I like combat-as-war. You don’t have to fight fair.. or at all for that matter. You can retreat and come up with a clever way to prevent the thing from chasing you.

  • @piemaniac9410

    @piemaniac9410

    3 жыл бұрын

    I design my encounters in a vacuum from the party, other than character level, and players are free to run, hide, circumvent, or otherwise overcome the encounter in any way they seem fit. Sometimes a straight up fight is gonna end in a TPK, but that just means you need to find a way around it that isn’t kill everything that breathes.

  • @toddkes5890

    @toddkes5890

    3 жыл бұрын

    One stunt is for wizards, here they can spend a shorter period of time studying spells, but do it at any time during the day. As long as they have uninterrupted time, they can memorize a set optimized to the fight the characters just ran away from. The spells used still count against their total for the day, they just memorize it after seeing the threat, instead of hoping they guess correctly that morning. I.e. instead of memorizing illusionary wall and then finding out you are fighting giant bats, you leave that spell slot open, retreat after seeing them, then memorize something more suited to fighting bats

  • @ProphecyWillow
    @ProphecyWillow3 жыл бұрын

    I do something a little different for HP gains at level up for my players. They roll their hit die and I roll one in secret. They can either take take the number they rolled or take the gamble for what I rolled. It keeps things interesting.

  • @kellihill1555

    @kellihill1555

    3 жыл бұрын

    ooh maybe I should try that...

  • @ProphecyWillow

    @ProphecyWillow

    3 жыл бұрын

    @@kellihill1555 Please do. It's worked out fairly well at my table.

  • @JoelFeila

    @JoelFeila

    3 жыл бұрын

    all i would do is figure out at what number mostly rolled higher and write that down. minimize the chance of getting bad rolls

  • @unwithering5313

    @unwithering5313

    3 жыл бұрын

    *Always gaining only 1 HP on a level up increased to 100*

  • @ProphecyWillow

    @ProphecyWillow

    3 жыл бұрын

    @@JoelFeila Honestly, I have players that will only take my roll if they roll a one or two in an effort to minimize their odds of a low roll. Sometimes it means they take their 5 instead of my 8. It's just a game of chance that's all. I don't really think there is a decent way of "figuring out" who is rolling higher. I have a pretty good poker face.

  • @blesper3415
    @blesper34153 жыл бұрын

    4th ed had many problems, but it was oddly the most balanced. Which in itself led to its' own problem of several classes feeling same-y.

  • @divideby000

    @divideby000

    3 жыл бұрын

    That's why he has to pretend it didn't exist at the start, it was the most balanced edition, and making encounters with it was smooth and glorious.

  • @christianjones7012

    @christianjones7012

    3 жыл бұрын

    @@divideby000 As a GM of a game based on 4e.... Can 10000% not confirm xD It's a huge hassle, and I've never had to do as much prep for a session in any of the other systems I've ran. To be fair tho, I never played D&D 4e, I'm just using a system that took the 4e rules for itself. So D&D might be easier on that front.

  • @divideby000

    @divideby000

    3 жыл бұрын

    @@christianjones7012 are you using the encounter rules from the 4e DMG? I always found the easy adding up of the xp values of monsters went pretty well, though it's been a while. I have WAY more trouble with the variable scale for number of monsters in a 5e encounter. I also feel the sting of the loss of easy swarm and minion rules and the use of actions to maintain spells rather than concentration.

  • @blesper3415

    @blesper3415

    3 жыл бұрын

    @@christianjones7012 I ran a 4e game for about a year. The prep work was certainly longer than 5th, but if you followed the dmg advice it was certainly balanced. It also went a lot more quickly the more sessions I did. No D20 based game is as bad as prepping a pathfinder game though lol. (I was also talking about character classes for what it's worth)

  • @christianjones7012

    @christianjones7012

    3 жыл бұрын

    @@blesper3415 Have yet to try PF tbh xD I never used any D&D 4e content, I used a system that copied most of it's mechanics from 4e. To it's credit, it did the source marital justice, and the 4e mechanics fit right in and replicated things I didn't think would work on table top. System was/is Pokemon Table Top United. Players make a trainer and pretty much all had summoning on top of anything their characters had due to their team of Pokemon in addition to their PCs. Was a pain to prep and balance, loads of fun tho. Pokemon is a severely underused IP and i wanted to take it for a spin, and loved it, just not the amount of effort I had to put in for a good session.

  • @El-Rico
    @El-Rico3 жыл бұрын

    There was once a time when all the classes were in perfect balance, but everybody hated it. That edition was the fourth edition.

  • @eltonmateusnevesneves

    @eltonmateusnevesneves

    3 жыл бұрын

    "That's a secret to everyone"

  • @stevenmatthews4848

    @stevenmatthews4848

    3 жыл бұрын

    Nope, not even balanced then.

  • @tokeivo

    @tokeivo

    3 жыл бұрын

    @@stevenmatthews4848 Nobody mentioned Morning Lords! Quit trying to... oh... Well, Revenants was perfectly... Oh well... at least Wardens weren't... bugger... But Seekers! No wait...

  • @robinbernardinis

    @robinbernardinis

    2 жыл бұрын

    Then there is Pathfinder 2e, where the classes are mostly balanced, and people love it. Except for 1e caster mains that loved being overpowered. And 1e Bloodrager/Skald mains who don't have a good way to translate their build. And D&D5e players who don't like adding double digit numbers. And bad DMs who prepare boring combats and are pissed that their players always fight the same. And serial multiclassers who dislike the new uncheesable multiclassing system. And OSR players who are like "bro PF2e is still basically D&D5e, if you really wanna try something cool and different you should play *insert OSR game*".

  • @williamwhitney5266

    @williamwhitney5266

    Жыл бұрын

    LOL 😆 🤣 😂 Good One Forth Edition Balanced LMAO 😂🤣😭😂🤣😭

  • @commissardaniel9500
    @commissardaniel95003 жыл бұрын

    Combines two feats for area denial, Is suddenly a power gamer and breaking the game

  • @KrSaPoww

    @KrSaPoww

    3 жыл бұрын

    "You are trying to control the battlefield as a fighter? Such a powergamer!"

  • @MaleusMaleficarum

    @MaleusMaleficarum

    3 жыл бұрын

    ... now you know the REAL REASON they killed 4e... Martial Powers were just too strong

  • @assistantyogbogl8189

    @assistantyogbogl8189

    3 жыл бұрын

    A martial class..trying to branch out from the basics? That's only for magical classes! Powergamer!

  • @alizard7617

    @alizard7617

    3 жыл бұрын

    Ah yes the classic “linear martial” and “quadratic magic user” power scale charts.

  • @CooperAATE

    @CooperAATE

    3 жыл бұрын

    "Nothing can get close to me AND nothing can run from me!" "Cool, you win the campaign. Now make a new character."

  • @navydave5238
    @navydave52383 жыл бұрын

    If you though true strike was too weak, how about Strike, a homebrew spell here: Strike Casting time: 1 Action Range: Self Duration: 1 Round You can make one non-magical attack next turn as an action.

  • @StabYourBrain

    @StabYourBrain

    3 жыл бұрын

    If that means i can make one non-magical attack next turn IN ADDITION to my regular attack action(s) then that spell is already 50 times better than true strike lmao.

  • @navydave5238

    @navydave5238

    3 жыл бұрын

    @@StabYourBrain Sorry, I made it have a use, it's basically a ready action. EDIT: I nerfed it so it requires your action on the attack itself.

  • @tronche2cake

    @tronche2cake

    3 жыл бұрын

    spell level: 9

  • @deathzonekiller2261

    @deathzonekiller2261

    3 жыл бұрын

    @@navydave5238 Lmao xDDDD

  • @Revan1939

    @Revan1939

    2 жыл бұрын

    I’d redo true strike to make it give anyone advantage on the attack role against the target and not use concentration

  • @kadishevdox
    @kadishevdox3 жыл бұрын

    Well what did you expect with a party of only wizards? “Always the first to diiiieeeee!!”

  • @lorekeeper685

    @lorekeeper685

    3 жыл бұрын

    Well 17+ Is pretty much immortals

  • @workdangit7

    @workdangit7

    3 жыл бұрын

    The wizard dies the one D4 piercing damage.

  • @lorekeeper685

    @lorekeeper685

    3 жыл бұрын

    @@workdangit7 on high levels a well played wizard. On their lair can cause tpk alone. Especially on 5e. Cause casting spells with higher slots breaks a decent bit of stuff

  • @chaosburger307

    @chaosburger307

    3 жыл бұрын

    An all Party of wizards would be really powerful, but has to be played really strategically. Wizards are Utility masters and they really should be using a lot of tricks to cover their weaknesses (Familiars to scout, Shape Water to carry around 5' blocks of ice cover, Suggestion, glyph of ward cheese, etc.) It is also really important that the wizards have good lore and investigation (I would recommend someone take Nature) which would let them realize the shambling mound only has 20' of movement and no ranged attacks. after a round or two there should be enough save or suck spells to deal with it (i.e. the cheese grater levitate + cloud of daggers) or at least the humble Ray of Frost + Grease combo. Wizards get exponentially more powerful with more levels, but are pretty powerful if played really creatively at low levels. I do think Wizards are at their strongest when they are not throwing around fireballs, but making sure encounters happen on the best terms & environment for the party.

  • @mrosskne

    @mrosskne

    3 жыл бұрын

    there's no reason for a wizard to expose themselves to danger in the first place. you have genesis, simulacrum, gate, summon monster, wish, mindrape, etc

  • @Gstrangeman96
    @Gstrangeman963 жыл бұрын

    0:09 This just added to my life goals: have an entire office room just dedicated to tabletop and DnD.

  • @deathzonekiller2261

    @deathzonekiller2261

    3 жыл бұрын

    Same

  • @vinsentvalintine
    @vinsentvalintine3 жыл бұрын

    Never will be balanced, never should be balanced. Players should aspire to being scarier than the monsters they fight, in any kingdom, on any plane.

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    I want balance between the player characters. I don't really care otherwise.

  • @jamieadams2589

    @jamieadams2589

    2 жыл бұрын

    @@jonsimpson6240 the issue is that if every character is perfectly balanced all the time then we run into a 4e situation where it doesn't matter what class you are

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    @@jamieadams2589 agreed. And I'm not really expecting that. I just want the players to be able to be expert at something, average at most things and mediocre at some things. If one player becomes expert at all things, it could start being less fun for the table.

  • @franmartosb
    @franmartosb3 жыл бұрын

    My friend making a fighter Kobold: This is where the fun begins.

  • @benikujaku4567

    @benikujaku4567

    3 жыл бұрын

    I am a 3.5 player. The mere utterance of that race's name gives me Dragonwrought and Pun-Pun PTSD

  • @traceable7875

    @traceable7875

    3 жыл бұрын

    @@benikujaku4567 Do not mention his name, his perception is high enough to hear you!

  • @battlemapbrawl

    @battlemapbrawl

    3 жыл бұрын

    I'm planning on making my next PC a Kobold. They just got some new features under unearth arcana.

  • @synashilp

    @synashilp

    3 жыл бұрын

    One of my favorite characters was a kobold battle master. I loaded him up with maneuvers that let his comrades act out of turn, and there were some tides that got turned.

  • @octorokpie
    @octorokpie3 жыл бұрын

    Ha. Imagine actually sticking to a creature's HP instead of changing it constantly based on how exciting/long/difficult the fight has been so far.

  • @LT2Steven

    @LT2Steven

    3 жыл бұрын

    Amen!

  • @battlemapbrawl

    @battlemapbrawl

    3 жыл бұрын

    I done that before as a first time DM. Shh. Don't tell my players. Lol

  • @arandomcheese

    @arandomcheese

    3 жыл бұрын

    I'll go to my grave before telling my players that the bbeg actually had 1 hp left after being punched by the cleric (attack of opportunity). I let him get the killing blow because of how awesome it was.

  • @irok1

    @irok1

    3 жыл бұрын

    @@arandomcheese exactly

  • @robinthrush9672

    @robinthrush9672

    2 жыл бұрын

    It'd be nice if some of my DMs would do that. So many end-of-dungeon/plot-line bosses (not BBEG) down in 1-3 rounds. Congratulations! The final battle was 18 seconds long...wut?

  • @jtosety
    @jtosety3 жыл бұрын

    Pro tip; CR is a good place to *start* (but be careful to calculate in the number of enemies) From there, you absolutely need to pay attention to party makeup, terrain, and wisdom of the players

  • @traceable7875
    @traceable78753 жыл бұрын

    Me playing pathfinder and 3.5: Darling, you have no idea what’s possible

  • @TheSilversepiroth

    @TheSilversepiroth

    3 жыл бұрын

    With a mildly generous GM & some good luck I can have a build that kills great wyrm chromatic dragons in the amount of "real time" somebody can remember the number to their favorite pizza place

  • @traceable7875

    @traceable7875

    3 жыл бұрын

    @@TheSilversepiroth ik, pathfinder and 3.5 are broken Like pun-pun the kobold with infinite stats

  • @TheSilversepiroth

    @TheSilversepiroth

    3 жыл бұрын

    @@traceable7875 realistically though that's the fun of them. Higher levels being called rocket tag works because it's ridiculous, over the top fun

  • @SorinCloud

    @SorinCloud

    3 жыл бұрын

    In a game of 3.5 I'm in, my character can do 24 attacks in a single round as long as I don't move, 12 if I do. It gets to the point that if they keep trying to block me, they very soon won't be able to block me.

  • @traceable7875

    @traceable7875

    3 жыл бұрын

    @@SorinCloud Im playing pathfinder as a void cleric, whilst it doesn’t sound overpowered remember I have augment calling and calling feathers Meaning I can summon 10hd outsiders with a 4th level spell at level 7. I also have thoughtful wish maker, meaning wishes I make, can’t be twisted. So at level 7 I have access to genies. And wishes, which can’t be twisted. Not to mention the other powerful outsiders I can summon I also am a divine paragon of nocticula, so when I reach a high enough level, I can change outsiders alignment to mine, to get a loyal army. Whilst this isn’t the most powerful, it’s definitely very broken.

  • @sovest555
    @sovest5553 жыл бұрын

    lol as someone who is DMing the other end of the 1-20 journey atm (party just hit lv 16 this wednesday), balancing encounters become a lot more...nuanced than simply crunching the numbers. It is all about designing what will push your players to the limits of their abilities. And most importantly...the idea of equivalency is always in play, as well as improvising interesting caveats as need be. High-tier play is best done on a cinematic scale, so going ham is always for the best. XD

  • @danielmcardle2929

    @danielmcardle2929

    3 жыл бұрын

    How did u comment 1 day ago

  • @ericmendesspada8960

    @ericmendesspada8960

    3 жыл бұрын

    @@danielmcardle2929 patrons get access to the video one day early probably

  • @sovest555

    @sovest555

    3 жыл бұрын

    @@danielmcardle2929 Early access ;p

  • @eveescastle5866

    @eveescastle5866

    3 жыл бұрын

    It honestly boggles my mind hearing stories of high level play when outside of joining mid Campaign once I got to play past level 10

  • @christianjones7012

    @christianjones7012

    3 жыл бұрын

    @@eveescastle5866 It's the internet bud, tons of ppl lie. After like 4(5?) years in the hobby now, and talking to other GMs/players, I haven't found a single person to get that far in one campaign. Not saying there aren't ppl that have done it, just I wouldn't believe 9/10 of them. The only way I ran high level content (or even heard of others playing in) was starting at a high level for either a one shot or something to be finished in 2-5 sessions.

  • @wolframstahl1263
    @wolframstahl12633 жыл бұрын

    It isn't "balanced", it's perfectly balanced with no exploits!

  • @andrewlentner

    @andrewlentner

    3 жыл бұрын

    Spiffing Brit reference?

  • @wolframstahl1263

    @wolframstahl1263

    3 жыл бұрын

    Spiffing Brit reference.

  • @Attaxalotl

    @Attaxalotl

    3 жыл бұрын

    D&D is a perfectly balanced game with no exploits! Nobody said there _couldn't_ be Draguns

  • @tronche2cake

    @tronche2cake

    3 жыл бұрын

    @@Attaxalotl Gungeons and Draguns

  • @gentlemangamer7883

    @gentlemangamer7883

    3 жыл бұрын

    Ah, I see you too are a cultured person. **Gestures with Yorkshire Tea*

  • @VonCondersmite
    @VonCondersmite3 жыл бұрын

    My first d&d game was 3.5 and then pathfinder, I've been playing pathfinder nonstop every week for over 5 years and I'm still learning new things about it

  • @Joan-jq5ho
    @Joan-jq5ho3 жыл бұрын

    Every time I get a bad roll either on a fight or stats, I just see it as a challenge to try and beat the game while being a piece of paper with the strenght to lift a spoon

  • @ethanbotterill2743

    @ethanbotterill2743

    3 жыл бұрын

    I deliberately create really dumb character concepts, that have obvious flaws. I made a really gobby goblin fighter once who was constantly getting himself into fights that he couldn't win due to his puny strength stat - he had like, -1 in strength despite being a melee fighter - and then had to find a way out with my intelligence and charisma. It was really funny to play.

  • @krispalermo8133

    @krispalermo8133

    2 жыл бұрын

    @@ethanbotterill2743 Archer with +3 for missiles, +6 initiative, -4 Dex check to move without tripping over their own feet. A far sight rogue with poor night vision, prone to dropping his lock picks. Fighter -4 str to carry, +10 to push/shove, +5 atk/dmg through plat armor due to brute strength, -3 to hit cause cause lacks hand and eye coordination.

  • @brentramsten249
    @brentramsten2493 жыл бұрын

    seeing DMs that are genuinely capable of making good challenges for high power campaigns are genuinely a sight to behold, though sometimes even they still have to trot out of the ban hammer.

  • @FlatlandsSurvivor

    @FlatlandsSurvivor

    3 жыл бұрын

    In a high power, homebrew heavy game.I have great pride in making the DM ban tactics as the rouge. He gave us an item that let us sacrifice HP to cast spells, I took magic initiate for shield and suddenly I can spend 8 HP to cast shield, and AC 23 is a lot to deal with.

  • @naomihodges9726
    @naomihodges97263 жыл бұрын

    This reason is why D&D is less a game and more a story. It's up to the dm's to think in advance for some things

  • @paoluccio6422
    @paoluccio64223 жыл бұрын

    Legit, the fun of D&D for me is probably the pure unbalanced chaos of it, I like having to deal with my party almost getting wiped by mimic I thought was obvious enough, or having to add some crazy new thing to a fight that’s just too easy.

  • @krispalermo8133

    @krispalermo8133

    2 жыл бұрын

    I had players write up multiclass 4th-level PCs, then turn around and have them play baby mimics killing off an orc hoard moving into their cave system. Player, " So can my baby mimic learn to use a crossbow I wrote up for my PC you wasted my time on ?" Me as DM, " Yes. " Other player, " How about my wizard/rogue ?" Me, " Yes." Third player, " I'm going to have so much fun with my ranger/rogue stealth abilities." Me, " Don't forget you can climb across ceilings and evasion dodge Fire Balls along with sneak attacks for extra damage."

  • @TheFIreBird24
    @TheFIreBird243 жыл бұрын

    Man, I've been watching you for a while. All I have to say is keep up the amazing work.

  • @dogdogdraws2352
    @dogdogdraws23523 жыл бұрын

    How to break a high level campaign: play illusion wizard and literally just turn the entire bbegs base into an actual hellhole for the bbeg to be in

  • @mrosskne

    @mrosskne

    3 жыл бұрын

    villain: immune to illusions

  • @frosty925

    @frosty925

    3 жыл бұрын

    @@mrosskne at level 14 an illusionist wizard can make their illusion a real thing for a few minutes... So yeah...

  • @mrosskne

    @mrosskne

    3 жыл бұрын

    @@frosty925 so nah

  • @kylehalpern6695

    @kylehalpern6695

    3 жыл бұрын

    @@frosty925 honestly when a party starts to hit 14-15 the dm has to start throwing hombrew and crazy stuff at players. Time to give that dragon antimagic eyes lol. Special underdark arrows that deal triple damage. Grand conflict and war

  • @teroril
    @teroril3 жыл бұрын

    I really like the Stars Without Number way of rolling HP: Every time you level up, you roll ALL of the hit die you would have on the level and add modifiers. If the total is less than you already had, increase your HP by 1. If it's more, then it becomes your new total.

  • @ClockworkBard

    @ClockworkBard

    2 жыл бұрын

    I had to scroll way too far down to find one of my SWN siblings. It's the only game that made me ever feel good about having players roll stats. Ability score rolling has a similar safety net by letting players discard one roll and replace it with a 14. Since SWN distributes its modifiers over a rather gentle bell curve, a 14's +1 modifier is as good as most characters can realistically hope for, ensuring even the worst rolled characters have something to contribute. Since skill checks are made on 2d6 instead of 1d20, that +1 is worth a lot more than it probably seems.

  • @markcole5108
    @markcole51083 жыл бұрын

    The variance in a dragon’s power or an encounter with a monster that is immune to what the party has prepared to encounter is why parties should learn when to run away instead of always rushing in for the attack. It has been this way since 1st Ed. AD&D.

  • @WhiteBorderMTG

    @WhiteBorderMTG

    3 жыл бұрын

    Agreed, D&D doesn't need to be balanced. Probably why I play only OSR at this point.

  • @calilycan3213
    @calilycan32133 жыл бұрын

    My mere presence rattles the balance of the game

  • @battlemapbrawl

    @battlemapbrawl

    3 жыл бұрын

    I'm shooken! Should I invite you to my table? Lol

  • @XanosKnyghtshade
    @XanosKnyghtshade3 жыл бұрын

    If you have a party of all wizards, yeah, they're gonna die pretty easily. *We JUST talked about how little HP they get*

  • @thatonerosebud2530
    @thatonerosebud25303 жыл бұрын

    I'm so happy he retold the "my players fought god in the forest" story, I just, I just can't. I'm too happy.

  • @antwan1357
    @antwan13573 жыл бұрын

    One of my favorite plot twists is to turn a murder hobo into the secret villain. By saying the character was simply eliminating the competition and the OP character has no use for the rest of the party and cannot have any witnesses.

  • @isenokami7810

    @isenokami7810

    Жыл бұрын

    There’s something I like about making a PC a proper villain. I mean, forcing it is a very bad idea, but if a chaotic player goes murder hobo and/or creates such a big rift between them and the party themselves…oh yeah, you could have fun with that.

  • @TonyRedgrave
    @TonyRedgrave3 жыл бұрын

    "The Shambling Mound has appeared! Roll Initiative!" *Leonardo Dicaprio pointing meme* I've seen this one!

  • @thajocoth
    @thajocoth3 жыл бұрын

    0:37 - I disagree. 4e was also designed with better ease of use in mind, as well as much better balance, but sacrificed a bit of flexibility. 5e kept some of that balance from 4e, but brought back most of the flexibility. I see 5e as basically a hybrid of 3.5e & 4e that keeps the best aspects of both. I personally add a couple more things from 4e as well: The "minion" enemy type, for example. In most combats I'll have a lower level enemy type that the players can normally just steamroll at their current level, drop its HP to 1, give it immunity to half damage (which yes, does upgrade all resistances to immunities), and increase its proficiency bonus to match the party's. When calculating the encounter's Action Economy (which is what I use instead of CR), I treat each minion unit as 1/4 of their actual Action Economy, since they're going to die so quickly. Another thing I do is allow more than one person to "Help" a skill check. If more than one person wants to Help a roll, or if the roller already has advantage & somebody wants to help anyway, each helper rolls and either adds or subtracts 2 from the primary roller's roll (assuming the help makes sense, of course). That's what 4e did. (The rest of this paragraph is not from 4e.) Alternatively, if the roll can have multiple successes (like if a 15 gets you basic info, but you can get more info on a 20, a 25, and a 30), then I instead count total successes between rolls (so a 17 & a 23 would get 3 successes in that case, as if a 25 was rolled).

  • @pandoratheclay
    @pandoratheclay3 жыл бұрын

    Be player: get two immovable rods Acrobatics to do the two plunger wall scaling mid air. Step 3: fly

  • @Somber_Knight

    @Somber_Knight

    3 жыл бұрын

    Step 4: get broom of flying

  • @pandoratheclay

    @pandoratheclay

    3 жыл бұрын

    @@Somber_Knight Brooms are boring,use the dex to move

  • @Somber_Knight

    @Somber_Knight

    3 жыл бұрын

    @@pandoratheclay me: looks at Magna's broom from black clover

  • @unknownentityenthusiast6765

    @unknownentityenthusiast6765

    3 жыл бұрын

    Just use cobbler’s tools to build them into your boots with the buttons on your toes so you can just walk up the air.

  • @pandoratheclay

    @pandoratheclay

    3 жыл бұрын

    @@unknownentityenthusiast6765 Nah I’m an acrobat

  • @athegodofanime7108
    @athegodofanime71082 жыл бұрын

    Great Video!! Might have to check out those anime into D&D games someday!! Maybe even before i start my own campaigns!!

  • @milomateer6565
    @milomateer65653 жыл бұрын

    My DM uses max HP instead of rolling and as players we love it and appreciate it. Doesn’t make us too powerful at all, we struggle all the time to avoid TPK

  • @burritoornot856

    @burritoornot856

    3 жыл бұрын

    Sounds like fun

  • @nastube4052

    @nastube4052

    3 жыл бұрын

    I wonder about using max HP for monsters as well in that campaign. ;)

  • @mrosskne

    @mrosskne

    3 жыл бұрын

    hitpoints are the least important mechanic in the game

  • @burritoornot856

    @burritoornot856

    3 жыл бұрын

    @@mrosskne Why is that

  • @tlakutlaku1377

    @tlakutlaku1377

    3 жыл бұрын

    We also do that in our campaign, enemies also take this into their stats, but at the end of the day it doesnt change much, it only makes abilities like fireball not as deadly as they are most of the time, that way everyone has a better chance of surviving abilities that on other places would be too deadly, and it also allows players to take more chances on potentially dangerous situations

  • @master0fthearts894
    @master0fthearts8943 жыл бұрын

    “D&D isn’t a balanced game.” Yeah, and water is wet.

  • @bugslayerprime7674

    @bugslayerprime7674

    3 жыл бұрын

    There's a songify that debates that...

  • @TheYeetedMeat

    @TheYeetedMeat

    2 жыл бұрын

    Water has different properties sticking to water than to others things. Hence, water is not wet.

  • @AbyssalDragon42

    @AbyssalDragon42

    Жыл бұрын

    Your metaphor is false.

  • @battlemapbrawl
    @battlemapbrawl3 жыл бұрын

    I really liked the option you presented for rolling hp Blaine Simple. Roll, take average or roll again.

  • @DarkadeTV
    @DarkadeTV3 жыл бұрын

    Balance is only important if the only option is fighting to the death

  • @chowdaire7343

    @chowdaire7343

    3 жыл бұрын

    Not necessarily. In one campaign I played an old one warlock and used the ill-defined telepathy ability to RP our party through a lot of encounters with low level low intelligent creatures like goblins and kobolds. While funny at first, the DM eventually decided that even though it was a great and logical solution to our many problems it kind of invalidated too many social situations and was eventually banned at our table.

  • @slayeroffurries1115

    @slayeroffurries1115

    2 жыл бұрын

    So many people talking in the comments about 'fighting to death' and 'reatreat', when D&D rules basically punishes you for retreating. Attacks of opportunity, monsters having the same or more movement than players and a few other things

  • @samlewis6487
    @samlewis64873 жыл бұрын

    Throw back to my first game DMing, where my entire party died to the first fight in Lost Mines of Phandelver. Three times. I gave them an extra party member NPC just to balance the encounter. I should've adjusted the encounter, not the party, but it was my first time

  • @kristiandahl1310

    @kristiandahl1310

    3 жыл бұрын

    Either we got lucky or our GM nerfed that encounter but we nearly did loose a tank when they got crit in the first turn. Good thing we had a healer.

  • @benjoffe948

    @benjoffe948

    3 жыл бұрын

    That's okay, clarity comes from experience and doing stuff for the first time can be hard and confusing. If you fail, it's only a failure if you didn't learn anything from it.

  • @kyleward3914
    @kyleward39143 жыл бұрын

    In a few weeks, my group will be finishing a campaign that's run from level 1 to 20. The party is definitely capable of quite a number of insane things, which, of course, means I must use things that are even less sane to provide a suitable challenge.

  • @GuardianTactician
    @GuardianTactician3 жыл бұрын

    7:06 Interesting take on Power Word: Kill. I just assumed it was a reference to the world's funniest joke. (Monty Python Reference)

  • @krissisk4163
    @krissisk41633 жыл бұрын

    You: Calls 5e unbalanced. Me: Looks over at my big pile of Rifts books.

  • @christopherg2347
    @christopherg23473 жыл бұрын

    A wall of Replies: 0:31 As I am part of the "everyone" group and I do not agree, you are wrong by default :) 1:11 Ah, giving rerolls. A common way to balance Randomness. But in practice, all it does is increase the average HP of the Hero team as you turn "roll HP" into "try to roll higher then average HP". 3:00 I am pretty sure I read it in the Dungeon Masters guide: "Randomness tends to hit players harder then NPC's, as NPC's do not have to live with the results of rolls for that long!" 3:38 As I told you back then: The EL is for a *BALANCED* party of Fighter, Rogue, Clereic, Mage - not 4xMage! You messed up when you allowed/forced this party setup in the first place and then did not go for Tailored Encounters (3.5E DM Guide, Page 48) 4:23 IIRC those were written by someone with no understanding of the rules and then had to be fit into the rules contruct of D&D, rather then begin written for D&D. Classical design mistake. 4:51 It is a bit differently ordered and a few rules needed to be updated, but I bet this was a carbon copy of the 3.0 and 3.5 Text, wich did adress each of the things you mentioned. Indeed Page 81: "Encounters" - the same 3 pages it has in the 3.5 Book. I bet on the text being copied. 5:11 As I said under that video: 3.5 DMG, Page 21 "Bonus Types" 3.5 PHB, Page 171 "Bonus Types" and "Combining Magial Effects" 3.5 PHB, Page 91, Table 5-1 Footnote Nr. 2+3 It would be *ISANELY* stupid to not have those in the 5.0 Books, given how fundamental they are for balance. So I seriously doubt they are missing - you propably just overread them as they can be hard to find. 5:20 The hiding part checks out, but I wonder where you got that idea for the Training montage. 5:30 That is not a bug, it is a feature. And given that you are usually at Ground Zero it is not a save thing to do anyway. 5:35 "While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack Rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move." As I read it Blindsense/Fighting gets around Illusions. Area of Effect abilities that deal damage disable it for 1 turn. And most movement limitations all disable it until you can move again. Also the power a forced reroll depends on the original chance to be hit. 5:53 Dark version? You mean the *original* version. How do you get your hand into the wolfs stomach and back out, without it being bitten off?

  • @unknownentityenthusiast6765

    @unknownentityenthusiast6765

    3 жыл бұрын

    Preach brother

  • @Tree_-wp5zn

    @Tree_-wp5zn

    2 жыл бұрын

    Last one the rod in its mouth doesn't allow it to close.

  • @jiralord7642
    @jiralord76423 жыл бұрын

    So I recently got into Pathfinder 1E, I'm playing Rise of the Rune Lords and the party nearly died first fight. I played a Merciful Healer cleric and I sent more rounds channeling than I did doing anything else

  • @KnicKnac

    @KnicKnac

    3 жыл бұрын

    Have fun fellow adventurer. Heard good things about that module.

  • @papadoug4681

    @papadoug4681

    3 жыл бұрын

    Yeah rise of the runelords is a really great module but it can be very tough if you aren't careful. Pathfinder is also a game that does require a slight amount of optimization to be able to enjoy

  • @jiralord7642

    @jiralord7642

    3 жыл бұрын

    @@papadoug4681 we rolled for stats and end up with a Merciful Healer (me), half orc Barbarian, Silf rogue (whichever the half air elemental/half human race is), dwarf witch (with the sleep hex), and a gnome draconic bloodline Sorcerer (who's planning to go dragon discipline) our GM was just rolling really well for the first fight. He landed three critical Hits and our rogue was magically impaired for three rounds. After that we killed the next encounter in 2 rounds.

  • @drunkenrobot7061
    @drunkenrobot70613 жыл бұрын

    I've DM'd several homebrew campaigns, and one of the hardest fights my players ever had in my games was against a Tabaxi Fighter possessed by a cursed crystal. The crystal let it use several spells, and the crystal would also try to possess the party's minds after every reset of the turn order. However, it was the fact it let the Tabaxi (who already had an AC of 17) use Shield (temporarily boosting it to 22) that caused them so much trouble. It could only use it a few times, but until it ran out of Shield uses they could barely scratch him, whereas he had multiattack and was striking several of them with his sword per turn. I think it may have led to a few of my players actually wanting to branch out their spell lists, since spells that require saves don't care how high the enemy's AC is; if they'd focused on those (assuming they had them) then the fight would have been way easier.

  • @adriannaranjo4397
    @adriannaranjo43973 жыл бұрын

    There's literally a monster that can teleport into your head and replace your brain on a failed save. D&D isn't a balanced game

  • @robinthrush9672

    @robinthrush9672

    2 жыл бұрын

    And countered by a level-one spell many people overlook.

  • @Peachrocks5
    @Peachrocks53 жыл бұрын

    The one thing I like about rolling for stats rather then point buy isn’t being allowed to go higher, it’s being allowed to go lower. It’s amusing to me to have -2 or -3 for something, so when those checks come up, it makes the character feel weak in those areas rather than just being okish at almost everything. I mean sure you’ll roll low in some cases anyway even when you specialise but there’s something funny about rolling lower then 1 in something for a strength or charisma check sometimes.

  • @YanniCooper

    @YanniCooper

    3 жыл бұрын

    Oh man, once played a campaign where everyone got +9 stat bonuses (I think, don't remember the exact amount). You rolled 5 stats, and then 6th was determined so that your total bonus was the same as everyone else's. I played a bard with a constitution of 1. I didn't die during the campaign, but every time I got hit i started making death saves.

  • @leahbeah1585

    @leahbeah1585

    3 жыл бұрын

    Yeah I typically like point buy the only thing is that you (at least typically) can’t start with anything higher than a plus 3 and nothing lower than a -1, and even for the plus 3 your race needs to have a bonus to that stat from your race which limits your options a lot.

  • @Justin-fk6br

    @Justin-fk6br

    3 жыл бұрын

    I like the freedom to take feats early so I like the higher stats.

  • @yaakovborovoi5905
    @yaakovborovoi59053 жыл бұрын

    5:45 "why is every attack that targets you misses?" this is why dms know when to use AoE

  • @pewpewpandas9203
    @pewpewpandas92033 жыл бұрын

    The way I do monster health is I start with what the book says it should be and then improvise during the actual encounter to fit the feel of what it should be (taking into account how well my players/monsters roll and how dumb they were to end up in a given situation etc.)

  • @SpookyGhostIsHere
    @SpookyGhostIsHere3 жыл бұрын

    It does follow specific design principles. In 5E, if some piece of matter is created by some spell, it is always destroyed when the spell ends. Also, players are very rarely directly punished for using an ability or spell, see the frenzy barbarian or the wish spell. 25 is the max AC for creatures, but not for players. And others 👍

  • @epic_pixelgaming7794
    @epic_pixelgaming77943 жыл бұрын

    The moment at 5:52 is something I have wanted to do for so long, and yet no matter the DM they always see it coming.

  • @wat5058
    @wat50583 жыл бұрын

    There are many players who enjoy playing with negative mods - they don't inherently have to be something weighing the character down, especially as they can lead to some unique personality flavoring. Whether or not that mindset is a common one, though...hell if I know.

  • @DareDanieI
    @DareDanieI Жыл бұрын

    I love the thumbnail so much!

  • @IansMentalOmega
    @IansMentalOmega3 жыл бұрын

    Makers of D&D: We need to balance the game! Also Makers of D&D: Nerf the Ranger even more and give the Wizard 28 more classes and a lot of new buffs! Also, Also Makers of D&D: Why do people think we aren't balancing the game? Should we nerf the Ranger even more and make Wizards have a Nat20 baseline for all stats no matter how low people roll? That would be balanced, right?

  • @unwithering5313

    @unwithering5313

    3 жыл бұрын

    *Face palm increased to 100*

  • @the13inquisitor59

    @the13inquisitor59

    3 жыл бұрын

    And that's just the tip of the iceberg of fail.

  • @IansMentalOmega

    @IansMentalOmega

    3 жыл бұрын

    @@unwithering5313 It sucks because it's true

  • @IansMentalOmega

    @IansMentalOmega

    3 жыл бұрын

    @@the13inquisitor59 Can't tell if that's directed at me or the balancing issues in D&D, and I honestly don't want to ask.

  • @CyanMedic

    @CyanMedic

    3 жыл бұрын

    Surely you don't think W I Z A R D S of the Coast are biased in their class balancing!

  • @xanderraschke8048
    @xanderraschke80483 жыл бұрын

    When I was watching the part where you were talking about rolling stats it reminded me when I had a character with low stats, he was a human fighter with some what good strength and dexterity, plus 1 stat mod while his constitution had a 0 stat mod and his other stats were low, around -1 stat mod but I didn't let that stop me from having fun, I played him as a kind hearted farmer who doesn't understand magic at all and isn't fully aware of his surroundings

  • @eveescastle5866

    @eveescastle5866

    3 жыл бұрын

    Tbh I've low-key wanted to make a wizard with a negative con mod to see how long I could survive. Cause if it's low enough you can just die on level up

  • @MonkeyJedi99

    @MonkeyJedi99

    3 жыл бұрын

    @@eveescastle5866 This the perfect place for an "AkShUaLlY" The 5th Edition rules as written state that you will always gain at LEAST on hit point per level. - We have come a long way from the wilderness of AD&D where an elf wizard can die at creation from rolling a 1 on their d4 and adding that to the -1hp (once ever, IIRC) feature of the race, and a possible negative Constitution modifier

  • @eveescastle5866

    @eveescastle5866

    3 жыл бұрын

    @@MonkeyJedi99 I was going off of what Jeremy Crawford said, in that you can in fact die from leveling up.

  • @vardito10
    @vardito103 жыл бұрын

    That Dragon worked so hard in the gym actually give him some credit

  • @isenokami7810
    @isenokami7810 Жыл бұрын

    Okay, really like your way of running hit point increases. Definitely doing that if I ever DM, it’s just very fair to the players.

  • @Verbose_Mode
    @Verbose_Mode3 жыл бұрын

    What sadistic DM rolls monster HP?! You make that s••• _bespoke._

  • @MegaAgamon
    @MegaAgamon3 жыл бұрын

    The fact that the Dungeon's Master Guide doesn't have a detailed GUIDE on how to build DUNGEONS is beyond me.

  • @tronche2cake

    @tronche2cake

    3 жыл бұрын

    talk about dnd beyond

  • @attilatheone3406

    @attilatheone3406

    3 жыл бұрын

    It actually has a section full of random tables that details how to use them to build a dungeon...

  • @MegaAgamon

    @MegaAgamon

    3 жыл бұрын

    @@attilatheone3406 There were ideas nothing else. No guide on how to make a Dungeon challenging enough, or what kind of traps to do, or how to space out encounters, or how much XP to give etc. No I don't count 2 pages of rollable tables for ideas as a guide. They should have done what they did to the workshop category where they gave you solid advice and guides on what to build.

  • @attilatheone3406

    @attilatheone3406

    3 жыл бұрын

    @@MegaAgamon There were far more than 2 pages of tables. I think the TOC shows 2, but there's more like a dozen pages. These give you ideas for the types of traps, types of encounters, etc. What are you looking for exactly, maybe I can try to help? A dungeon is inherently a creative endeavor. If you want something perfectly balanced, maybe try slightly modifying an existing adventure? Because DnD is such such open ended game, theres not a whole lot they can put on the DMG that will be guaranteed to result in a good dungeon for you. I do see though that it does lack explicit details on pacing, number of encounters, etc. I definitely think these are things they could have tried to make some charts for at the very least, but I suspect they just figured it is something something you'll know from experience. One could argue thay your pacing doesn't matter at all if the party either gets lucky or rests alot, but if you're saying what I think you're saying, I can totally see the frustration. Unfortunately, there is no easy answer, and most of it is experience based. :/ What helped me was to listen to a D&D game podcast and try to absorb what seemed to go well, and what didn't. Being a player can also help develop this sense.

  • @MegaAgamon

    @MegaAgamon

    3 жыл бұрын

    @@attilatheone3406 The DMG cannot guarantee a good result for anything, magic items, monsters, spells, character options. Yet for those they have guides on how to create them in chapter 9 the workshop. I started DnD back in 2017 as a DM, it seemed way more interested than being a player for me. So I went and bought the DMG as my first book. To quote the actual cover "Everything that a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game" The reason I bought this book is that while I did have ideas plenty of them I lacked the skill and experience to implement them. And I was hoping that this book would help me, because every guide I found online through either youtube or forums were ideas not implementations and guidelines. Honestly my frustation was through the roof when I discovered that the DMG was a book full of ideas but very little mechanics and implementations. I didn't need my dungeons to be perfect, I just wanted to implemented my idea in a way that didn't suck.

  • @dannydanggang1675
    @dannydanggang16753 жыл бұрын

    Half Orc Totem Barb alone is a way to show how OP some things can be over others

  • @AbyssalDragon42

    @AbyssalDragon42

    Жыл бұрын

    Add in five rogue levels to effectively double your health another time and get what attacks that are guaranteed by a certain second level barbarian feature.

  • @starbomber
    @starbomber3 жыл бұрын

    2:42 "You can take what you roll, you can take the average, or you can take what *I* roll" One of my former DMs, I love this take so much I use it to this day whenever I DM.

  • @DeathxStrike18
    @DeathxStrike183 жыл бұрын

    Me and my friends use a dice pool where you take 3 numbers of a combination of 1-6 that allows you to customize your characters stats so if you min max you can get 6+6+5 for one stat but also end up with a 1+1+1 stat if you combine incorrectly. The pool allows for 2 six's and increases up to 4 ones. As you go down the dice values. So a min max can also lead with one or two sub par stats, but also a balanced array as well.

  • @rawrimadeinosaur7513
    @rawrimadeinosaur75133 жыл бұрын

    my group just runs everything at max hitpoints. It just feels right.

  • @beewulf4234
    @beewulf42343 жыл бұрын

    Cool vid, but when are you gonna thank the staff team

  • @charlesfieltesjunior4381
    @charlesfieltesjunior43813 жыл бұрын

    Your text is really cool! I paused it to read it.

  • @charlesfieltesjunior4381

    @charlesfieltesjunior4381

    3 жыл бұрын

    Oh it was the video! And I just read it all.

  • @kcmisulis425
    @kcmisulis4253 жыл бұрын

    Thank you. I ran a two year campaign and it was so insane by the time everyone was level 20 that I developed a fear of Magic and by the next campaign, banned Wish and Teleportation, and created a Wand system where you couldn't cast without holding a wand (thus allowing disarming and more threatening spellcasting). It's a patchwork set of hotfixes to a systemic issue, but it does work. I can't wait to run a Worlds Without Number campaign which systemically solves many of these power and progression issues.

  • @constantinhamm2739
    @constantinhamm27393 жыл бұрын

    This guy always does the best stuff change my mind

  • @xionkuriyama5697
    @xionkuriyama56973 жыл бұрын

    Finally, someone else in the Church of the Standard Array

  • @benjoffe948

    @benjoffe948

    3 жыл бұрын

    If that was an actual religion, I'd freakin join.

  • @RoninCatholic

    @RoninCatholic

    3 жыл бұрын

    I'm probably the last of the Brotherhood of 3D6 In Order. The rest of us died in a terrible "testing the combat rules" mishap, so I am the final Red Mage...

  • @zephyrderg
    @zephyrderg10 ай бұрын

    A really enjoyable video, thank you!

  • @goffus4733
    @goffus47333 жыл бұрын

    Oh snap, you do HP rolls the same way I do! Happy to hear someone else uses those rules to help the players. Nothing worse than getting stuck with a 1 when you level

  • @someirishguy1662
    @someirishguy16623 жыл бұрын

    Use the point buy, in our games we have had either extremely OP characters that break the game or weaklings that ruin the experience rolling for stats

  • @NeflewitzInc
    @NeflewitzInc3 жыл бұрын

    I like how you didn't acknowledge od&d or becmi. For people who are having balance issues with 5e, try playing some OSR or older D&D editions. They reward players for acquisition of treasure over killing monsters. There's a morale system with clear use cases. Sometimes monsters you come across in the dungeons won't immediately want to kill you! It's about the story of your consequences much more so than the narrative of the DM's plot.

  • @AlgernontheWizard
    @AlgernontheWizard3 жыл бұрын

    As a DM I want everyone at the table to have a good time, which is why I tend to lean towards point buy, so no one has trash stats.

  • @gaara0326
    @gaara03263 жыл бұрын

    As a dm I just tell my players to take max health at level up, and use point buy

  • @vecingettorix8645
    @vecingettorix86453 жыл бұрын

    A party of all wizards deserves whatever it gets >:D

  • @jamesmills8167
    @jamesmills81673 жыл бұрын

    Petition for Blaine to spend an episode creating custom classes for certain play styles like a cheater who meta games but this class lets you gain information you aren't supposed to have

  • @tronche2cake

    @tronche2cake

    3 жыл бұрын

    That would be cool, having a metagamer build.

  • @jamesmills8167

    @jamesmills8167

    3 жыл бұрын

    @@tronche2cake Yeah, my favorite possibility is being able to prepare for a suprise encounter

  • @tronche2cake

    @tronche2cake

    3 жыл бұрын

    @@jamesmills8167 you could be like Goombette in Paper Mario and analyze enemies to see their health and stats.

  • @jamesmills8167

    @jamesmills8167

    3 жыл бұрын

    @@tronche2cake I didn't think of that but that is OP

  • @zerothecrow7239
    @zerothecrow72393 жыл бұрын

    One approach I found to be a decent way to handle leveling up HP is setting the minimum roll as the given average minus 2.

  • @shilohkay6821
    @shilohkay68212 жыл бұрын

    Love the Mario sunshine background!

  • @iateitguy903
    @iateitguy9033 жыл бұрын

    0:31 As someone who argues 4th edition could've been okay if they didn't package it as d&d... yeah 4th edition really wasn't trying to patch things up or improve on the old there.

  • @Watertrotter-ge5yp
    @Watertrotter-ge5yp3 жыл бұрын

    Blaine: “Every edition after 1st has been working more towards ease of access and play” Me: “That’s not true, what about 4th edition!?!” Blaine: “Except for 4th edition, because we all unanimously agree it doesn’t exist.”

  • @alexvalencia5713

    @alexvalencia5713

    2 жыл бұрын

    I'm new to dnd, what's up with all of the 4th edition shade?

  • @karstb8830

    @karstb8830

    2 жыл бұрын

    4th ed was actually built specifically to appeal to the WoW crowd. This did not succeed.

  • @joshuaray7706
    @joshuaray77062 жыл бұрын

    First introduction to D&D was through Baulders Gate. When BG2 came out, there was an option to always recieve max hp on lvl up. 🤷‍♂️

  • @joeman123964
    @joeman1239643 жыл бұрын

    i honestly use programs i coded in visual studio for everything. re-rolls can be saved upon leveling max at 5, so some players can spend 5 re-rolls at once to get a decent hp boost. (you can roll irl or in the system, either way it subtracts 1 roll) same goes for the shop and rolling for loot.

  • @icegod4849
    @icegod48493 жыл бұрын

    Lol Blaine you got duped with the fake transparent background for all DND images (like at 6:28)

  • @SangoProductions213
    @SangoProductions2133 жыл бұрын

    Because people memed about 4e being too balanced, and so they went back to being unbalanced. Really, simple as. I'm surprised it took you this long to realize this.

  • @janehrahan5116

    @janehrahan5116

    3 жыл бұрын

    Because 4e is actually good it's just most people are cavemen and new = bad. And once that's public perception people who would otherwise have an open mind are socially pressured to not like it. I guarantee 90% or more of 4e haters have played 0 sessions of it.

  • @justnoob8141

    @justnoob8141

    3 жыл бұрын

    @@janehrahan5116 I remember back when Neverwinter Online is still using 4E, my paladin is pretty much useless in 5E update because he couldn’t heal with shield up

  • @TheKamikazePR
    @TheKamikazePR3 жыл бұрын

    I personally loved your hp rules when we use to play

  • @KrazzyKlown
    @KrazzyKlown3 жыл бұрын

    Can you do a video or two over the Shadowrun tabletop game?

  • @J-Hell
    @J-Hell3 жыл бұрын

    "D&D is one of the easiest tabletop games to learn." Um, define easiest. Or maybe, define tabletop game? I mean, there are a huge number of one page RPGs out there and lots of options between those and D&D.

  • @johnathanrhoades7751

    @johnathanrhoades7751

    3 жыл бұрын

    Yup. 5e is easier than 3.5 and Pathfinder, but there are hundreds of games easier to learn. Maybe not better, definitely not more popular, but definitely easier.

  • @anthonybernard8819
    @anthonybernard88193 жыл бұрын

    Does every dm just make wish absolutely broken even though it is supposed to only be capable of granting wishes that require the power of 8th level spells or lower?

  • @darienb1127

    @darienb1127

    3 жыл бұрын

    Wish actually says in the description that you can do things other than copy other spells, and what you can do is up to DM discretion. there are some pretty nasty penalties for going off the path with it though. but yes, being able to do whatever is actually in the rules.

  • @anthonybernard8819

    @anthonybernard8819

    3 жыл бұрын

    @@darienb1127 then shouldn’t it, lore wise, be a 12th level spell or something?

  • @darienb1127

    @darienb1127

    3 жыл бұрын

    @@anthonybernard8819 not really. here's the thing you about Wish. if you want to use it to just wish your problems away, you have to treat it like a genie/ monkey's paw situation. what you wish for can have a very negative effect. if you with for the main Villain to not exist, that would effect time and have it so that the campaign might not have ever happened in the first place! not to mention, when you cast wish in this way, you Strength score drops to 3 for 2d4 days, and you take necrotic damage equal to 1d10 × the level of the spell.

  • @anthonybernard8819

    @anthonybernard8819

    3 жыл бұрын

    @@darienb1127 that is the most amazing way I have heard the broken capabilities of the wish spell being justified

  • @darienb1127

    @darienb1127

    3 жыл бұрын

    @@anthonybernard8819 i actually forgot something. also as per the rules, every time you cast Wish, there's a 33% chance you can never cast it again. WoTC actually thought ahead about making a spell like this.

  • @leandrochavez6480
    @leandrochavez64803 жыл бұрын

    Thanks Blaine, as a player i value so much finding ways to broke the campaign im into, noted and prepared just in case our DM kills our favorite NPC or burn our house

  • @korbinklawitter5796
    @korbinklawitter57963 жыл бұрын

    How do I make a character with infinite or at least super high speed

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