Cycles vs Octane Blender Which RENDER Engine Wins

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  • @1polygonewithme
    @1polygonewithmeАй бұрын

    🔴🔴 Struggling to learn blender octane 🔴🔴 Fast track you're learning in our premium community. www.skool.com/blender-3d-6826/about

  • @bxeagle3932
    @bxeagle39322 ай бұрын

    32MB ram 💀

  • @RAEES3777

    @RAEES3777

    15 күн бұрын

    guess he was going for 32gigs lol

  • @andreas_resch
    @andreas_resch2 ай бұрын

    It's easy. On the pure engine side, Octane wins. On the node and usability side, Cycles wins. So if you want to be efficient, stay in Cycles for now. If you need some very special render calculations that Cycles can't do yet, go for Octane. In most cases the differences are marginal.

  • @Igoreshkin

    @Igoreshkin

    2 ай бұрын

    And most of the times if something not looking good it's not engine fault but user's.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    @@Igoreshkin

  • @teresashinkansen9402

    @teresashinkansen9402

    14 күн бұрын

    Im not a power user but the only significant difference Ive seen is that cycles struggles with accurate refraction and caustics (it actually used to be very accurate on the 2.0 era) other than that i have trouble noticing any difference.

  • @andreas_resch

    @andreas_resch

    14 күн бұрын

    @@teresashinkansen9402 I depends strongly on what you do. I've compared several scenes between Cycles and Octane and the results in Octane just look better. It's hard to put a finger on it. I also have troubles with bump maps in Cycles - something that works great in Octane.

  • @cashoyboy
    @cashoyboy2 ай бұрын

    when you said 1050ti my spine shivered im sorry you gotta work with that 😭

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Low power GPU with Octane Blender #octaneblender #octanerender

  • @user-sf6fm9xm3q
    @user-sf6fm9xm3q2 ай бұрын

    Have you equalized number of light bounces in Octane and Cycles? My observations - Octane make more photorealistic materials, and overall look is much more true-to-life. It has photon tracing, nested dielectrics, true displacement without having geometry is just nuts. As Andreas Resch alrealy mentioned - there's no upload in Octane. Internet is used only for server activation and maybe some metadata. But no models or materials upload. Just test it yourself. Load bunch of 16k textures (300-400 mb each) and render.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Ok 👌 thanks 🙏 I'll try it and yes all the bounce were set to 16

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Cycles Vs. Octane Blender Render

  • @rano12321

    @rano12321

    2 ай бұрын

    true displacement is just turning the the polygon into vdb. and photon tracing just and old method called photon mapping which has been around for like 20 years in renderers like mental ray.

  • @TheThebeep
    @TheThebeep2 ай бұрын

    Hi, If you want to make a fair comparison make it right. 1. First you need to use same BRDF model for materials in both renderers. 2. Use same View transform AGX, ACES or whatever you prefer, but make sure both have the same. 3. Make sure you setup your materials right. On your example I can see you don't know how to use normal map in Cycles. In general Cycles and Octane are very close to each other with some features being better on Octane like Sky, Camera lens simulation post effects or better caustics. I've seen crappy renders with Octane and great with Cycles. There is no magic button on both of them. If you know how to use the tool right you can achieve great results using both engines.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    👍🤓

  • @viljamsdzefersons4093

    @viljamsdzefersons4093

    2 ай бұрын

    You forgot to mention one major game-changer between Cycles and Octane: tessellation displacement. While adaptive subdivision is available in Cycles, it can strain the scene. This is the key feature prompting my move to Octane. However, there are several disadvantages to using Octane as well. It tends to crash frequently, and when using third-party add-ons, you often need to manually adjust materials.

  • @TheThebeep

    @TheThebeep

    2 ай бұрын

    @@viljamsdzefersons4093 Octane texture displacement is pretty limited and supports only bitmap textures on UV mapped objects. It has a vertex displacement too but requires a very dense mesh and it is not adaptive like Cycles displacement.

  • @thomaskumlehn5107

    @thomaskumlehn5107

    23 күн бұрын

    The internet connection is not used to upload. It's to check if you launch just a single process at a time.

  • @Kirill28465
    @Kirill284652 ай бұрын

    Bro, thank you for everything you do, I am extremely glad that I found your channel a couple of years ago

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    I appreciate that

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Support for Blender Octane

  • @GerardB2023
    @GerardB20232 ай бұрын

    Dude this is so great!! See you in Skool!

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    SEE YOU THERE

  • @gppanicker
    @gppanicker2 ай бұрын

    Hey everyone! Just wanted to share a quick update about Octane for Blender. While there's a free version up for grabs, it's essential to be aware of the limitations that come with the premium tiers. Based on Octane's website, the Prime tier does have some restrictions such as being tied to a licensing server, lack of support for multiple GPUs, and no network rendering capabilities, among others. Personally, I've found that using Octane can sometimes be a bit challenging due to compatibility issues with the latest Blender versions and less-than-ideal integration. Maybe I'm missing something, but for now, it hasn't quite aligned with my workflow as smoothly as I'd hoped. If anyone has tips or experiences to share, I'm all ears!

  • @andreas_resch
    @andreas_resch2 ай бұрын

    What upload? There's no upload happening, neither in the free nor in the paid version. Unless you are using a render service like RNDR. And the paid version needs an internet connection as well. You have to buy a dongle to get around that. And GGX is a render model. You mean AgX which is a color transform model. You might want to use GGX in both cases for comparisons though.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    BRO... OctaneRender Studio+ Subscriptions allow artists offline rendering support. CHECK THE SITE home.otoy.com/render/octane-render/purchase/

  • @andreas_resch

    @andreas_resch

    2 ай бұрын

    Are you deleting my answers? That's not cool.

  • @andreas_resch

    @andreas_resch

    2 ай бұрын

    @@1polygonewithme It "allows" support. You still need to buy the dongle though to make it work.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Ok 🙏 I'm Sorry I was WRONG about Octane Blender 🤭#octaneblender #octanerender

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Premium Octane does not need internet #octaneblender #octanerender

  • @1polygonewithme
    @1polygonewithme2 ай бұрын

    SORRY ....I have a correction to make about octane loading stuff to the Internet thanks to the comments below octane does not actually upload anything to the Internet it is I guess just checking if you can use octane through the server kzread.infolgTfZ3M8xiI

  • @Zel4Y4
    @Zel4Y42 ай бұрын

    Going thru some videos of you about octane just too see if i need it, maybe dumb question but does it take more ram to use it, and how much heavy does it get cuz you have to fire octane and blender at the same time?

  • 2 ай бұрын

    Octane is free in Blender for only one GPU, that's why I use Cycles ;) Good video.

  • @rano12321
    @rano123212 ай бұрын

    Octane doesn't uploading anything, it checks your license but it doesn't upload any assets to the cloud unless you are using RNDR to render. If it's taking longer to render than cycles then it's slower than cycles and that how it was in the blender guru render engine test as well. It's tricky to do comparison like this, like first you calculated how much time it takes to render 50 samples but there's no defacto standard for what a sample is so it changes between engine to engine. Different engines also use diff noises so it makes it more difficult to match the noise pattern. They also have diff light paths setup, which adds more variables. Also, if I'm not wrong both Cycles and Octane have their own color space so unless you are using ACES or something, it's not gonna look the same and comparison would very much useless unless you have all the variables set to same. Same with shaders, they are same but diff at the same time. At the end of the day, it doesn't make a whole lotta difference of what render engine you are using if know how to use them because no one's gonna be able to tell what render engine was used to make that movie if you've done proper rendering and composting as well. Octane has some more advanced features but it's made with plug n play mentality so it looks good out of the box but you wouldn't get as much flexibility as other render engines unless you write your own OSL code whereas Cycles has more flexibility, and it has more control in the shaders I've ever seen out of any renderer other than maybe Renderman. Cycles is incredibly more powerful than most beginners can understand, the stuff you can make just with shaders in cycles and vector math is absolutely ridiculous, check out the Nodevember stuff. The whole reason cycles exists in the first place is because one of the lead devs of arnold after autodesk bough it, he wanted to make a renderer based on what he liked and disliked in Arnold and other renderers lol. Cycles is also CPU and GPU so you can use both where Octane GPU only so if you run out of GPU memory, it wouldn't be a pleasant experience.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Thanks 👍

  • @user-su2uo6zu3b
    @user-su2uo6zu3b2 ай бұрын

    I really love you channel, and from my brief experince i do like octane render much more.. I have delicate eyes ;) But i stay on cycles because all of my materials (complex) from imeshh and polygon, and blenderkit of fabrics, special materials etc.. what do you suggest to do regarding that? What about assets that have couple of different materials in the model? Is'nt the proccess of changing to octane material can be too complicated or even not possible? Like some tips. And another question, does octane for blender 4.0 is out yet? thx a lot

  • @Starrider.

    @Starrider.

    21 күн бұрын

    agreed. I struggle, since I miss Octane´s look. But the intergration for Cycles saves a lot of time. Converting materials is a bit tedious. Also the server shuts down sometimes. Really annoying

  • @onur.nidayi.1344
    @onur.nidayi.13444 сағат бұрын

    Bro, I want to get more into Octane for Blender. Only thing I moved from C4D to Blender. I bought a whole load of plugins that use Cycles. Does this mean I have to convert materials to octane when using these plugins. What will happen with the assets that use Cycles. Example is things like Botaniq etc. Thank you

  • @runolite
    @runolite2 ай бұрын

    Hello, thank you for your amazing videos! I got an issue with Octane, in render viewport it doesn't render at all (the whole area is just grey) but when I hit render (F12) it gives a normal render. Do you know how to fix this? I'm using RTX 4070TI so that should be fine.. tried reinstalling the program but it still doesn't work in viewport. Using latest 4.0.2 version.

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Have you download my free setup file from gumroad polygonewithme.gumroad.com/

  • @runolite

    @runolite

    2 ай бұрын

    @@1polygonewithme the one with computer? yes, it doesn't work as well :\

  • @sikliztailbunch
    @sikliztailbunch2 ай бұрын

    4:42 did you check neutral response in the octane imager? If unchecked, octane renders slightly yellowish

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    I was using AGX 🤓👍

  • @denzel_mob1523
    @denzel_mob15232 ай бұрын

    How to I set my octane to be able to switch to cycles at a go, I recently started using octane and all my cycles files are all not working, I don’t want to spend the time converting stuff, how do I set it up to be able to switch at a go? Please help

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Here my reply hope it helps 🙏 kzread.infoDgxwLAOx6F4?feature=share

  • @glenfoxh
    @glenfoxh27 күн бұрын

    About 7 min in, I feel I would not want to use Octane. To me, the Cycles render looks far better, and takes less time. And It's built in. Though later, the Subsurface did render faster in Octane. To me, the Cycles render looks better and is worth the extra bit of time. Plus, I have an MSI RTX 2080ti Gaming X Trio, and am looking to get an all new PC with a RTX 5090, when they come out. So, I am not so worried about having to use Cycles, if I need to do any Subsurface rendering. Good video.

  • @1polygonewithme

    @1polygonewithme

    22 күн бұрын

    Good for nice 👍

  • @SergeBelkin
    @SergeBelkin2 ай бұрын

    I think the Glass materials is the major drawback of Cycles, it's just doesn't look okay, with dispersion and complex refractions, it's still a bit of a trickery all the time. Am I wrong?

  • 2 ай бұрын

    Octane Glass is absolutely amazing out of the box. The Shader Plus addon for cycles gives some nice results as well.

  • @auditorychemist5069
    @auditorychemist506915 күн бұрын

    0:13 How did you make Blender look like that?

  • @fixestenerg6594
    @fixestenerg65942 ай бұрын

    I have no experience using Octane, but I don't know which of these two engines is better in terms of realism and physical correctness?

  • @RomboutVersluijs
    @RomboutVersluijs2 ай бұрын

    They do need to fix issues with the node menu and what not. Not sure why they dumped every node in the node menu without proper categories. Also some of the editors are just a nightmare, no idea what to do there. Still wonder how they are able to render so fast using an external engine. I worked with external renderers before in Blender, always does it need to export objects and scene first. This one seems instantly

  • @graphic_dsgn
    @graphic_dsgn2 ай бұрын

    I can't set up octane to my blender 4.2 version can you make tutorial about it

  • @user-dg1fc5hz7e

    @user-dg1fc5hz7e

    2 ай бұрын

    Octane does not support blender 4.2 yet, it will take some time.

  • @se7en28
    @se7en282 ай бұрын

    I have been using both for awhile now in Blender, mostly for baking lighting to textures and Octane's progressive render view is sooo helpful to see what's happening whereas with Blender it all happens invisibly which sucks. Octane's GI does look better and has more options for caustics and all that. Setting up shaders in Octane and switching between Octane/Cycles does suck though because you can't see the same shaders between both, you have to convert Cycles shaders to Octane shaders which can be slow if you're importing a bunch of assets. Also Octane seems to be bad at emissive materials and denoising, they drastically increase render times which is odd. Hopefully with Otoy's recent investment in Blender all of this stuff gets improved.

  • @insertanynameyouwant5311
    @insertanynameyouwant53112 ай бұрын

    I heard and seen many good things made with octane, but really have no desire using standalone Blender for it

  • @davidlloyd1526
    @davidlloyd152625 күн бұрын

    Does Octane have a future though? Cycles has the Blender foundation behind it... Is Octane going to be around?

  • @1polygonewithme

    @1polygonewithme

    22 күн бұрын

    What you don't also know is OTOY is now working with the blender foundation in providing a rendering networking system should be coming out soon

  • @severuskubo
    @severuskubo2 ай бұрын

    I would love to see a video about eevee next, it's powers and limitations. some of us have potato computers 😅

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Cool idea!

  • @ObscureHedgehog
    @ObscureHedgehog2 ай бұрын

    GOD I LOVE OCTANE!

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    🤓👍 me too I love them all if I could use them lol

  • @Pather23
    @Pather232 ай бұрын

    You should know something about rendering SSS on nvidia gpus. Thing is CUDA does not support SSS, these computations are done on CPU. I am not sure how this works with OptiX, but for CUDA its like that. I got this information from dude in contact with nvidia. Just checked it and our conversation is three years old now. So I wonder how is SSS rendered these days. Is it software or hardware accelareted?

  • @revocolor
    @revocolor2 ай бұрын

    Octane 🔥 FTW!

  • @samk2407
    @samk24072 ай бұрын

    1:00 scientifical 😭😭😭

  • @kainymlp
    @kainymlp2 ай бұрын

    Why there alot of disgusting stickers on video that dissapointing

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    🤭🙏🏾yep sorry

  • @soundsfromtheneighborhood
    @soundsfromtheneighborhood2 ай бұрын

    Highlight of the whole video. 10:05

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Thanks 👍

  • @user-wj2ez2zo3m
    @user-wj2ez2zo3m2 ай бұрын

    cycles no1

  • @zeeyannosse
    @zeeyannosse2 ай бұрын

    haaa ;))) great !!! love your sens of humor and smart attitude !!! thank you very much ! you got me right at : IS it octane ? IS it Blender ? ;) ... And epic fail for me. I thought it was octane ;)) HAHAHAAA!!! and you're so right ! what the >>> BIIIIIP

  • @sikliztailbunch
    @sikliztailbunch2 ай бұрын

    Dude, your seconds were waaay too long. Just compare to the timecode, lol. That wasn´t 12 seconds. more like 20 XD

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Ok sorry about that 🙏🏾

  • @lospuntosstudios5149
    @lospuntosstudios5149Ай бұрын

    The normals in Cycles aren't set up good

  • @1polygonewithme

    @1polygonewithme

    Ай бұрын

    Thanks got it

  • @SoaringSimulator
    @SoaringSimulator3 күн бұрын

    is more 15 seconds

  • @gelfie2208
    @gelfie22082 ай бұрын

    There is no upload. Octane Server checks over the internet when you start it up and login. After that nothing else is sent over the internet. None of your scene data goes anywhere except from system memory, to the memory on the GPU, You're one of the few people doing blender octane content, and I appreciate it. But you shoot from the hip and you've gotten numerous things wrong in various videos. But you present them as absolute fact. Slow it down. And its cool to say "As far as I know"

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Thanks 🙏 for the correction I'm just trying to help people I never said I'm a pro.... learning just like others but sharing what I know... now I know it doesn't upload any thing thank you...now I have to go practice my shooting 🔫🔫🤭🙏🏾🤓👌

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    I was WORNG about Octane Blender 🙏 #octanerender #octaneblender

  • @kipkipful
    @kipkipful2 ай бұрын

    32 megabytes of ram? Zero knowledge

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    👍🤓👍

  • @Mynkkk1717

    @Mynkkk1717

    2 ай бұрын

    Be kind bro 😊

  • @digiscience3508
    @digiscience35082 ай бұрын

    Are you American?

  • @1polygonewithme

    @1polygonewithme

    2 ай бұрын

    Yes from California but living in Japan 🗾🤓👍

  • @redfalconvfx7050
    @redfalconvfx70502 ай бұрын

    fuk ya we have to pay for everything and you everything for free... but the funny thing is how is it even work for those companys

  • @memeose
    @memeose15 күн бұрын

    Seems like you have no clue how Cycles and Octane even work

  • @1polygonewithme

    @1polygonewithme

    15 күн бұрын

    Yep I no nothing about anything 👍🏾

  • @memeose

    @memeose

    13 күн бұрын

    @@1polygonewithme obviously.

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