Cult of the Lamb - Spine showcase video, courtesy of Massive Monster massivemonster.co cultofthelamb.com More showcases can be found at esotericsoftware.com/spine-sho...
Жүктеу.....
Пікірлер: 24
@guuuin Жыл бұрын
It makes me want to learn spine. This game’s animation is awesome!
@eltonseleka Жыл бұрын
Wow...mind blowing showcase. Spine is an incredible software. I love it.
@the_cosmicat Жыл бұрын
This is awesome! Huge inspiration for me
@JGCruz3d Жыл бұрын
The animation is pretty simple tbh but the art direction is fantastic.
@snoot6629
9 ай бұрын
💀 ☠️ 🦴 💀
@nekokna
3 ай бұрын
Its not as simple as you make it look
@oto1412 Жыл бұрын
love it!
@ibringthemtolife Жыл бұрын
OMG I LOVE IT!
@RubikariАй бұрын
Holy shet
@itsbiju3 ай бұрын
How you made 2d look 3d is crazy
@nekokna3 ай бұрын
I guess is other spine fioes one for each orientation,same animations,eventes etc
@feodore Жыл бұрын
👏👏👏
@TheKrensada3 ай бұрын
Just got this software today. Im going to make amazing things in it.
@ImFangzBro Жыл бұрын
So, theoretically, one can ADD additional animations to the game for modding purposes?
@gutzimmumdo4910Ай бұрын
how do you add effects to an skeletal animation like the sword slash 0:09 (for a game i mean), is there any resource to learn this? is just adding some kind of mask to the animation in question after u rigg?
@DosaBoy420 Жыл бұрын
hey man, I've been watching this showcase for days on repeat just to figure out how is the 360 movement achieved here @ 0:07...
@kserra9112
Жыл бұрын
Bind a mesh to the image then push the verts of the mesh so that the image underneth moves to a 3/4 view. Then swap out the pushed 3/4 view to another image that can be pushed to a side view Then swap out the side view for a 3/4 back of the head, then push the mesh to the back view and so on... The cards are easier, you can see them just swapping from a front to back view while using the same mesh deforms mentioned above to skew the image.
@DosaBoy420
Жыл бұрын
@@kserra9112 so the mesh form needs to be closer to the next pose, say front view to 3/4th view for smooth transition....
@J1mp
Жыл бұрын
Its mainly moving the different bones from one side to the other and thenback again, combined with lots of draw order keyframes, and patience!
@VladYastreb Жыл бұрын
Holy sheep 🙀
@gonzaloemanuelzarate7227 Жыл бұрын
Bueno entre la versión de celulares de Córdoba
@bigboyanimation379911 ай бұрын
Is this more easy to learn then moho?
@argenti_ac
4 ай бұрын
i think spine is a great program to learn when you just start out. its simple and not overwhelming like MOHO, eventhough moho is also a great program!
@nekokna
3 ай бұрын
Mmmm yes and no. No because moho exports as frames or video. Spine goes directly to the unity or godot. To learn...yeah moho makes some stuff easier,you can even use vitruvian bones and bone dials. But spine is getting better by the day.tlrd spine is harder to learn than moho but if you make things for videogames its better in every way.
Пікірлер: 24
It makes me want to learn spine. This game’s animation is awesome!
Wow...mind blowing showcase. Spine is an incredible software. I love it.
This is awesome! Huge inspiration for me
The animation is pretty simple tbh but the art direction is fantastic.
@snoot6629
9 ай бұрын
💀 ☠️ 🦴 💀
@nekokna
3 ай бұрын
Its not as simple as you make it look
love it!
OMG I LOVE IT!
Holy shet
How you made 2d look 3d is crazy
I guess is other spine fioes one for each orientation,same animations,eventes etc
👏👏👏
Just got this software today. Im going to make amazing things in it.
So, theoretically, one can ADD additional animations to the game for modding purposes?
how do you add effects to an skeletal animation like the sword slash 0:09 (for a game i mean), is there any resource to learn this? is just adding some kind of mask to the animation in question after u rigg?
hey man, I've been watching this showcase for days on repeat just to figure out how is the 360 movement achieved here @ 0:07...
@kserra9112
Жыл бұрын
Bind a mesh to the image then push the verts of the mesh so that the image underneth moves to a 3/4 view. Then swap out the pushed 3/4 view to another image that can be pushed to a side view Then swap out the side view for a 3/4 back of the head, then push the mesh to the back view and so on... The cards are easier, you can see them just swapping from a front to back view while using the same mesh deforms mentioned above to skew the image.
@DosaBoy420
Жыл бұрын
@@kserra9112 so the mesh form needs to be closer to the next pose, say front view to 3/4th view for smooth transition....
@J1mp
Жыл бұрын
Its mainly moving the different bones from one side to the other and thenback again, combined with lots of draw order keyframes, and patience!
Holy sheep 🙀
Bueno entre la versión de celulares de Córdoba
Is this more easy to learn then moho?
@argenti_ac
4 ай бұрын
i think spine is a great program to learn when you just start out. its simple and not overwhelming like MOHO, eventhough moho is also a great program!
@nekokna
3 ай бұрын
Mmmm yes and no. No because moho exports as frames or video. Spine goes directly to the unity or godot. To learn...yeah moho makes some stuff easier,you can even use vitruvian bones and bone dials. But spine is getting better by the day.tlrd spine is harder to learn than moho but if you make things for videogames its better in every way.