Creating Reflective Surfaces

There's no narration, only music. You can mute the audio. :)
In this tutorial I will show you how to create a basic reflective surface such as floor in Valve Hammer Editor for use in Source Filmmaker.
Required software:
* Valve Hammer Editor - available in Source Filmmaker SDK.
Too long, didn't watch:
1. Above the surface you wish to make reflective create a 1 unit thick brush with a 'nodraw' texture applied.
2. On the newly created brush apply 'reflectiveglass01' material to the side you wish to make reflective. You have multiple choices but we only need 'glass/reflectiveglass001' right now.
3. Tie your reflective brushes to an entity called 'func_reflective_glass'.
4. Save and compile your map. When you will open up your map in Source Filmmaker you will notice that there are no reflections yet. Right click on the viewport → Draw Game Entities → Other Entities.
Reflections might also appear if you just open the model browser and then close it without actually importing anything.
Here's the original tutorial from Interlopers upon which this one is based: www.interlopers.net/index.php...
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Пікірлер: 18

  • @neonbre
    @neonbre3 жыл бұрын

    Thank you so much for the tutorial !!!!!!

  • @medic7644
    @medic76444 жыл бұрын

    Very helpful tutorial! :)

  • @GoldenMoonFilms
    @GoldenMoonFilms4 жыл бұрын

    Thank u I knew this trick but can u show how to make for example blurred reflective surface like u made in operation lifeline ?

  • @VladislavZharkov

    @VladislavZharkov

    4 жыл бұрын

    Basically you have to create your own material and create a noisy bump map for it. I might make a tutorial on this topic someday, but for now you can download this tiny pack of materials I made a while ago: Mirror 1 - mega.nz/#F!ho0DEY5D!Wqb0YyTlowxf9kTy0yuf8Q Mirror 2 - www.mediafire.com/folder/il68ig7km58u4/Reflective_Surfaces Try them out in different environments and with different textures. Adjust as needed!

  • @GoldenMoonFilms

    @GoldenMoonFilms

    4 жыл бұрын

    @@VladislavZharkov okay i try creating some normals and thank u for those too

  • @GoldenMoonFilms

    @GoldenMoonFilms

    4 жыл бұрын

    @@VladislavZharkov Also is there a way to lower reflectivity of that material ? i tried min and maxreflectivity but it dont change anything

  • @VladislavZharkov

    @VladislavZharkov

    4 жыл бұрын

    @@GoldenMoonFilms play around with $refracttint and $reflecttint. Here's an example: i.imgur.com/s2viJkG.gif

  • @VladislavZharkov

    @VladislavZharkov

    4 жыл бұрын

    @UCC1FlpEmfZJ2a4afL_RfaTg I'm not sure, actually. It's a bug that I can't seem to trace because it randomly appears and then randomly disappears. For example I had to render that tiny demo in the beginning without AO enabled.

  • @Father_Doomsday
    @Father_Doomsday5 ай бұрын

    For some reason I cannot find the "func_reflective_glass".

  • @jellyfish6973
    @jellyfish69734 жыл бұрын

    How do I lower the floor's shininess?

  • @Moony_Boy69
    @Moony_Boy693 жыл бұрын

    I wish there was a addon that just did it automaticly cause I have no idea how to do this

  • @Domperboy
    @Domperboy4 жыл бұрын

    Are you are using hammer as the tool to make maps then sfm to build up scenes? Because i cant seem to achieve that level of detail by just building up individual rooms with sfm. Just curious because i want to learn hammer.

  • @VladislavZharkov

    @VladislavZharkov

    4 жыл бұрын

    Yes, I use hammer extensively.

  • @Domperboy

    @Domperboy

    4 жыл бұрын

    @@VladislavZharkov Thank you very much for your answer :)

  • @DarKcS2

    @DarKcS2

    4 жыл бұрын

    @@VladislavZharkov Can I make a floor and wall model to build a scene in SFM with those reflective materials, or do I need to make it in hammer?

  • @VladislavZharkov

    @VladislavZharkov

    4 жыл бұрын

    As far as I know it only works with brushes.