Creating Procedural Cities in Blender: Geometry Nodes vs Python Script
Cities are big things that take a long time and a lot of effort to make. That's the real world description - with considerably less effort, we can make them fast and "easy" with Blender. In this video, you'll see how I do this through both Blender's geometry nodes and its Python interpreter.
Having the ability to procedurally generate cities really comes in handy. I've used my own city generators in the past for renders and game models.
Music:
We Always Thought the Future Would Be Kind of Fun by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
Source: chriszabriskie.com/darkglow/
Artist: chriszabriskie.com/
#Blender #GeometryNodes #Python #Procedural
Пікірлер: 53
What a nice and insightful video! You explained all of this extremely well, making it easy to understand for me. The music and the minimalist design of the city buildings is also very appealing. Your channel is critically underrated and I hope that it grows in the future. :)
I've been having a hell of a time trying to generate a city using geo-nodes. but by far, this has been the best implementation with geo-nodes I've seen based on all the tutorials I've been watching.
Great production and great tutorial. Thanks!
This is amazing content you’re putting out
Amazing video. Great demonstration of the abilities and pros and cons... would like to see a more detailed, granular deep dive / step by step tutorial of some of it.
This is a fantastic Blender tutorial mate, thank you so much! I'm looking forward to diving into this, what a great learning resource! New fan over here. :)
simply WOW!
Very nice explained. Your skillset seams to be just that why i want to achieve in the Future.
Nice work...!
Nice work.!
it's wild hearing your voice change over the years across your two channels. What hasn't changed is you're a very articulate and brilliant code writer and model maker. I wonder what kind of work you would produce if you revisited your toontown projects with your newfound knowledge and skills.
Not only is your work amazing, your video and its animations are absolutely mind blowing.
one way to get the best of both might be to use scripting to generate custom node trees, with sliders for whatever options you want to tweak in real time. You can add/linkup nodes etc. through the API
very interesting
would love to see a more in-depth video showing the python and geo node setup
Those 2D animations are maybe even more cool, they are all made in Blender too? Would be nice to see a tutorial on making them! Thanks :)
Wasn't there a node in geo node that also allows to run script ?
Thanks man, really interesting to get to see python vs GN. Diving right in both now. How do you do your little animation in between the scene? Blender as well? Cheers!
Can you make the geo node file available for download ?
Thanks for watching! For more information, check out the companion article on my site,