Creating New Ways To SUFFER In My Game [Disinherited Devlog]
Ойындар
Because Samuel had it too easy, before.
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LudicrousBiscuit:
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Drahmen:
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Пікірлер: 242
I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!
@LighthoofDryden
29 күн бұрын
I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!
@ThatOtherOakDaniel
29 күн бұрын
@@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!
@TheLTak3r
28 күн бұрын
How tf did you think of that
The chains make it look like samuel is gonna be the new hollow knght
@LighthoofDryden
28 күн бұрын
Samuel’s lantern IS a kind of radiance…… 👀
@MagicMaskedMonkey
28 күн бұрын
@@LighthoofDryden oh shii never though of that
How about making Samuel's glasses break in the death animation too? I think that would be pretty nice
I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.
@jahkra9259
28 күн бұрын
Highly agree
@danlap5697
25 күн бұрын
yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls
"...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other" Oh, it looks like my ranked Dota2 games!
@LighthoofDryden
29 күн бұрын
LMAO me with Overwatch a couple years ago
@ntPingu
28 күн бұрын
Bro literally me in Queue right now xD
i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying
@HeadCageMan
29 күн бұрын
That would be so sick
@cheezylettuce3360
29 күн бұрын
@@HeadCageMan and like blood drooping from the ceiling
@LighthoofDryden
29 күн бұрын
Y’all’re twisted 😂 (it’s going to happen now)
@cheezylettuce3360
29 күн бұрын
@@LighthoofDryden yooooo
NGL those chains in the thumbnail are really giving me Hellraiser vibes.
@LighthoofDryden
29 күн бұрын
I desperately need to watch that one, somehow always miss it when my husb watches!
@indigowater2225
29 күн бұрын
@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.
since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you
@AJ-fy3mi
29 күн бұрын
That sounds fun, im down for that
Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them
@LighthoofDryden
29 күн бұрын
Killer ideas, literally!!!
@danlap5697
25 күн бұрын
@@LighthoofDryden XD
the shackled design looks awesome!!
@LighthoofDryden
29 күн бұрын
Thank you!!!
one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited
@LighthoofDryden
15 күн бұрын
Definitely! I don't know how much I can actually add equipment visuals to him, since his animations are all frame-by-frame, but there will definitely be at the very least VFX and SFX work that changes as he changes
i love the wokr but one thing is missing MORE BONES
@LighthoofDryden
29 күн бұрын
MORE BONES TO COMEEE
@reedepley1835
28 күн бұрын
@@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
@danlap5697
25 күн бұрын
@@LighthoofDryden BONE BONE BONE BONE!
@digigirl92
22 күн бұрын
kzread.info/dash/bejne/pm2ovKecg8aXodI.htmlsi=0o2EvhtnyE06-y4g&t=15
That little outtake at the end is so relatable lmao Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!
@LighthoofDryden
27 күн бұрын
Hahah that one was for my fellow ‘tubers And thank you!! This community is so cool I only wish I could show y’all off MORE
You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you
@LighthoofDryden
15 күн бұрын
AAAAH. Terrifying, and right on point
I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.
@Jaddas
28 күн бұрын
He can sleep when he is dead.
@LighthoofDryden
15 күн бұрын
I always want to walk the lines between "aw that's cute" and "oh hell no" XD
Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on KZread, not a discord user) has been such a joy. I'll never forget death.
@LighthoofDryden
15 күн бұрын
Thank you, that's such a high compliment, seriously!!!
Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones
@LighthoofDryden
27 күн бұрын
BONES!! And thank you!! :D hehe love the use of the cat emote
I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.
Epic
@LighthoofDryden
29 күн бұрын
Very
Relic Idea: Quill Of Disappointment. Increases size of cane
@AxoGamer-ds2ek
27 күн бұрын
Context: It’s the quill that Samuel’s Father uses as a banker
@danlap5697
25 күн бұрын
@@AxoGamer-ds2ek Actually dope idea
@AxoGamer-ds2ek
21 күн бұрын
@@danlap5697 Thanks!
This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.
@LighthoofDryden
15 күн бұрын
Thank you, that is such an honor!!! (And sorry for the delay in reply lmao, the teaching at camp thing took over my entire nervous system)
@GingerNingerish
13 күн бұрын
@@LighthoofDryden Bro, don't even worry about it hahah. You have so much engagement on this channel I don't blame you at all.
Franklin looks like a well dignified gentleman. 10/10.
@LighthoofDryden
29 күн бұрын
He’s very dignified about HALF the time 😆
Me when I normally see Samuel: That's my boy (o´▽`o) Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !
@LighthoofDryden
15 күн бұрын
This comment made me laugh out loud ahahahah
Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.
@LighthoofDryden
23 күн бұрын
Thank you so much!! I appreciate you being here :)
Awesome progress once again! Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D
@LighthoofDryden
29 күн бұрын
Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!
Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!
@LighthoofDryden
15 күн бұрын
That makes me really happy to hear!! One of my goals is to be somewhat educational too (without going full tutorial haha)
Yo that’s my suggestion ❤
@LighthoofDryden
29 күн бұрын
Chained Monastery here we commeeee!!
Oh god, this area is terrifying, especially those shriekers
@LighthoofDryden
29 күн бұрын
They creep me out so hard hahah
@danlap5697
25 күн бұрын
@@LighthoofDryden i liked the old design better
@danlap5697
25 күн бұрын
still horrifying tho!
Looking forward to the premiere
I have your "voronoi noise" moment way too often 😂
@LighthoofDryden
15 күн бұрын
That was kept in for my fellow KZreadrs XD
You should have defo kept the horrifying baby xD Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception. Creepy music, but I love it! Might be because I‘m German.
@LighthoofDryden
15 күн бұрын
Whoa, I've never heard or seen anything like this before! Just watched In Der Palastra... it DEF fits the mood here!
0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.
i'm absolutely obsessed, you're super talented!! can't wait to see the final game
@LighthoofDryden
15 күн бұрын
Thank you so much aaah!
it's incredible how fast you're developing your game, it's also very inspiring.
@LighthoofDryden
15 күн бұрын
Thank you!! I'm def tryin my hardest to zoooom
glad to see the devlogs are becoming more about the bones Junji Ito, what a great source of inspiration for this very cute game! Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated) Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it) Poor samuel, he looks so troubled when immobilized with his eyes all big Ghost Samuel was integral, thank you ah, googled it, how dare they do that to the bones on the bone wheel still happy about bone mark #15 tho, really immerses me in the world I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning) Meant to compliment, got distracted Yeah, the wood paneling goes hard I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc) Great dev-log as always
8:13 you had the same exact face as me, i was so unsettled xd
@LighthoofDryden
29 күн бұрын
Deeeeeply lmao
Now... just need some bones here and there and we can call it good!
Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!
@LighthoofDryden
26 күн бұрын
Thank you 😭 you’re far too kind!!
This is great you kill it every time also I love ghost samul
Great progress! I love it!
I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are
I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!
The great work continues! Very inspiring 🧠
@LighthoofDryden
29 күн бұрын
Ay thanks so much!!!
I always miss these premieres for one reason or another, hopefully i wont miss this one
@997gon
28 күн бұрын
I missed it...
Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside. The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off. Also, thank you very much for featuring one of my comments in your video.
@danlap5697
25 күн бұрын
love the idea of an enemy that latches on to Samuel
@LighthoofDryden
15 күн бұрын
I'm S C A R E D by this
That death animation is a jewel
@LighthoofDryden
15 күн бұрын
Thank you :D
Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect. I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer. I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.
@LighthoofDryden
25 күн бұрын
Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!
You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.
@LighthoofDryden
15 күн бұрын
Smaaarrtt!! I can TOTALLY see how that would work now, whereas before the pillars thing I was lost on how that could be handled haha
Love the Monty Python monks! They're so silly.
@LighthoofDryden
15 күн бұрын
dona eis domine *SMACK* dona eis requiem *SMACK*
Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!
@LighthoofDryden
29 күн бұрын
Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha
"you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀
IM SORRY GHOST SAMUEL IS SO CUTE WTF I would die deliberately to see him again
@LighthoofDryden
15 күн бұрын
If you die as much as I do, you'll see it a lot 😭
Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going
My phone ran out but i spiritually didnt miss the disinherited grind
It’s over noooooo😂
This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him
@LighthoofDryden
15 күн бұрын
Love this concept!!
adding to the verticality and chain theme, climbable chains could be a cool addition
Bone wheel! 🦴🛞🦴🛞
@LighthoofDryden
27 күн бұрын
Step right up! Ride the bone wheel! :D
Coolest area in the game so far.
@LighthoofDryden
29 күн бұрын
Thank you!! Really bringing my inner horror buff out ⛓️
Great video! The cat fan art😍
Can't wait for your next devlog
Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.
@LighthoofDryden
15 күн бұрын
I so want a grappling hook in this game
@WillFGamer
15 күн бұрын
I love grappling hooks they are 😎
bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤
@LighthoofDryden
20 күн бұрын
Thank you so much, this is so nice!!
Channel member characters should become playable / selectable in game with character id
2:13 my jaw dropped that would of been so scary omg
@findot777
29 күн бұрын
Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying
@LighthoofDryden
29 күн бұрын
LOL I know right? I was like…. Too far. Too far.
@makimakimakimakimakimaki
29 күн бұрын
@@findot777 I did? i was just agreeing lol
I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))
best day of the week
@LighthoofDryden
29 күн бұрын
🧡🧡🧡
Yessss we love religious trauma themes
@LighthoofDryden
26 күн бұрын
We certainly do!!
I'm calling it right now the cat is the reaper
I CANT WAIT TO PLAY THIS 🤩🤩🤩
@LighthoofDryden
13 күн бұрын
THANK YOU!!
Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose. Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.
@LighthoofDryden
15 күн бұрын
Pitfall traps would be on point!! And now that you mention it I TOTALLY see the hellfire comparison hahah. Those hooded folks freaked me out as a kid
Very very cool!
@LighthoofDryden
26 күн бұрын
Thank you so much!!
make the enemies attack you if you run inside them
There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape. So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?
@LighthoofDryden
15 күн бұрын
THIS IS THE SCARIEST THING EVER. I do need a rat enemy... so this is a natural evolution of that...
I love your basset!!! hes so cute
if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest
@LighthoofDryden
17 күн бұрын
I’m into this vibe!!
@KindaGoodFR
10 күн бұрын
@@LighthoofDryden thanks!
Insanely cute dog
@LighthoofDryden
26 күн бұрын
He’s such a good boy (laying in my lap as I type this)
@EE22807
26 күн бұрын
@@LighthoofDryden what breed is he?
suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers
@LighthoofDryden
26 күн бұрын
Yess tbh I think that’s basically a necessity!
You made me smile even after germany lost against Spain.
THERE'S A DOOR BEHIND THAT CURTAIN????
@LighthoofDryden
15 күн бұрын
I love it when people discover this ngl XD
was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.
@LighthoofDryden
15 күн бұрын
Very much agree!! I talk about it in today's devlog :D
Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!
@endlesswar7480
29 күн бұрын
And your talemap solution is very cool! I like it!
more bones
This still reminds me of Harry Potter and i still don't know why
Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you
@LighthoofDryden
15 күн бұрын
He might end up being more than an easter egg :D
I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(
@LighthoofDryden
29 күн бұрын
Heck yeah, it’s comin!!!
An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?
@tenma8797
28 күн бұрын
I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!
@LighthoofDryden
15 күн бұрын
You mean like the game fear and hunger? I haven't played that one, but I do have plans for like "difficulty increasing" parameters and a hard mode!
@tenma8797
15 күн бұрын
@@LighthoofDryden Undertood. I hope future game dev progress goes smoothly. Good day/night!
Woooo
Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero
@LighthoofDryden
15 күн бұрын
oh JEEZ... I mean... it's definitely possible 👀👀👀
Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game. Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort? Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern? Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it? Or maybe I'm just thinking too much about it.
@LighthoofDryden
20 күн бұрын
It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅 I do like the alternate interpretations though…..
Just curious, how many suggestions did you get for minigames from last weeks devlog?
Bones.
More bones
@LighthoofDryden
29 күн бұрын
More every week 🦴
If I'm chained up by 12 bones, is it.... bonedage?
@LighthoofDryden
28 күн бұрын
LOL that was bad to the bone
OH NO there is no number of devlog in title whatever will i do
@LighthoofDryden
29 күн бұрын
We are lost for good 😭
🔥🐮
@LighthoofDryden
29 күн бұрын
🎉🎉🎉
BONES! 3:49
Ayla mentioned o7
I'm saying it right away game will be great but unfortunatly i will have to pirate it because i dont have credit card but as soon as i get old enough to get credit card i will buy your game good luck with development of this great game.
@LighthoofDryden
20 күн бұрын
Ay, y’know, if you can’t afford it or can’t buy it, I’d rather you get to play it. Go ahead :)
@7568y
16 күн бұрын
@@LighthoofDrydendon't worry i will buy it as soon as i can because i know it will be excellent game :)
I’ve watched every episode and I’m excited to see the game completed and in my hands, but I’m worried about the darkness/lamp mechanic. I feel like I’ve never played a game or a portion of a game with a darkness mechanic that didn’t make the game/part way less fun. I’m wondering if you have any ideas to make the darkness system more pleasant?
@LighthoofDryden
29 күн бұрын
I’m not positive since it’s so core to the present design-but I am thinking there might be ways to “pre-build” your character (like the mirror in hades for example) where you can start with higher visibility, or slower light reduction-something like that!