Creating New Ways To SUFFER In My Game [Disinherited Devlog]

Ойындар

Because Samuel had it too easy, before.
------
Join the Channel!
/ @lighthoofdryden
-------
Wishlist Disinherited! store.steampowered.com/app/29...
--------
Threads: www.threads.net/@lighthoof_dr...
--------
Discord: / discord
---------
All music composed by Dryden Thomas
\\\\\\\\ FAN ART CREDITS /////////
LudicrousBiscuit:
Artstation: www.artstation.com/artwork/6N...
Game: ludicrousbiscuit.wordpress.com/
Breadcast
Echo:
Cara: echo02.carrd.co/
Instagram: / echo._.0000
Drahmen:
Discord: drahmen
Mentally_Unstable
Lax:
/ laxahdasie

Пікірлер: 242

  • @ThatOtherOakDaniel
    @ThatOtherOakDaniel29 күн бұрын

    I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!

  • @ThatOtherOakDaniel

    @ThatOtherOakDaniel

    29 күн бұрын

    @@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!

  • @TheLTak3r

    @TheLTak3r

    28 күн бұрын

    How tf did you think of that

  • @MagicMaskedMonkey
    @MagicMaskedMonkey29 күн бұрын

    The chains make it look like samuel is gonna be the new hollow knght

  • @LighthoofDryden

    @LighthoofDryden

    28 күн бұрын

    Samuel’s lantern IS a kind of radiance…… 👀

  • @MagicMaskedMonkey

    @MagicMaskedMonkey

    28 күн бұрын

    @@LighthoofDryden oh shii never though of that

  • @Vedhon
    @Vedhon29 күн бұрын

    How about making Samuel's glasses break in the death animation too? I think that would be pretty nice

  • @Jadon-44
    @Jadon-4429 күн бұрын

    I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.

  • @jahkra9259

    @jahkra9259

    28 күн бұрын

    Highly agree

  • @danlap5697

    @danlap5697

    25 күн бұрын

    yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls

  • @sharptrickster
    @sharptrickster29 күн бұрын

    "...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other" Oh, it looks like my ranked Dota2 games!

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    LMAO me with Overwatch a couple years ago

  • @ntPingu

    @ntPingu

    28 күн бұрын

    Bro literally me in Queue right now xD

  • @cheezylettuce3360
    @cheezylettuce336029 күн бұрын

    i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying

  • @HeadCageMan

    @HeadCageMan

    29 күн бұрын

    That would be so sick

  • @cheezylettuce3360

    @cheezylettuce3360

    29 күн бұрын

    @@HeadCageMan and like blood drooping from the ceiling

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Y’all’re twisted 😂 (it’s going to happen now)

  • @cheezylettuce3360

    @cheezylettuce3360

    29 күн бұрын

    @@LighthoofDryden yooooo

  • @theendisthebeginningistheend
    @theendisthebeginningistheend29 күн бұрын

    NGL those chains in the thumbnail are really giving me Hellraiser vibes.

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    I desperately need to watch that one, somehow always miss it when my husb watches!

  • @indigowater2225

    @indigowater2225

    29 күн бұрын

    ​@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.

  • @ParsleyDev1
    @ParsleyDev129 күн бұрын

    since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you

  • @AJ-fy3mi

    @AJ-fy3mi

    29 күн бұрын

    That sounds fun, im down for that

  • @troybrintnell4874
    @troybrintnell487429 күн бұрын

    Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Killer ideas, literally!!!

  • @danlap5697

    @danlap5697

    25 күн бұрын

    @@LighthoofDryden XD

  • @tiptopmainiac5261
    @tiptopmainiac526129 күн бұрын

    the shackled design looks awesome!!

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Thank you!!!

  • @ForbiddenButter
    @ForbiddenButter17 күн бұрын

    one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Definitely! I don't know how much I can actually add equipment visuals to him, since his animations are all frame-by-frame, but there will definitely be at the very least VFX and SFX work that changes as he changes

  • @reedepley1835
    @reedepley183529 күн бұрын

    i love the wokr but one thing is missing MORE BONES

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    MORE BONES TO COMEEE

  • @reedepley1835

    @reedepley1835

    28 күн бұрын

    @@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • @danlap5697

    @danlap5697

    25 күн бұрын

    @@LighthoofDryden BONE BONE BONE BONE!

  • @digigirl92

    @digigirl92

    22 күн бұрын

    kzread.info/dash/bejne/pm2ovKecg8aXodI.htmlsi=0o2EvhtnyE06-y4g&t=15

  • @ZachNagy
    @ZachNagy28 күн бұрын

    That little outtake at the end is so relatable lmao Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!

  • @LighthoofDryden

    @LighthoofDryden

    27 күн бұрын

    Hahah that one was for my fellow ‘tubers And thank you!! This community is so cool I only wish I could show y’all off MORE

  • @Justthattheatrekid
    @Justthattheatrekid29 күн бұрын

    You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    AAAAH. Terrifying, and right on point

  • @bl00dyfish47
    @bl00dyfish4729 күн бұрын

    I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.

  • @Jaddas

    @Jaddas

    28 күн бұрын

    He can sleep when he is dead.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    I always want to walk the lines between "aw that's cute" and "oh hell no" XD

  • @allgreatfictions
    @allgreatfictions28 күн бұрын

    Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on KZread, not a discord user) has been such a joy. I'll never forget death.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Thank you, that's such a high compliment, seriously!!!

  • @ewenrobinson4639
    @ewenrobinson463929 күн бұрын

    Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones

  • @LighthoofDryden

    @LighthoofDryden

    27 күн бұрын

    BONES!! And thank you!! :D hehe love the use of the cat emote

  • @jamesghosttree5619
    @jamesghosttree561928 күн бұрын

    I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.

  • @Im_not_epic
    @Im_not_epic29 күн бұрын

    Epic

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Very

  • @AxoGamer-ds2ek
    @AxoGamer-ds2ek29 күн бұрын

    Relic Idea: Quill Of Disappointment. Increases size of cane

  • @AxoGamer-ds2ek

    @AxoGamer-ds2ek

    27 күн бұрын

    Context: It’s the quill that Samuel’s Father uses as a banker

  • @danlap5697

    @danlap5697

    25 күн бұрын

    @@AxoGamer-ds2ek Actually dope idea

  • @AxoGamer-ds2ek

    @AxoGamer-ds2ek

    21 күн бұрын

    @@danlap5697 Thanks!

  • @GingerNingerish
    @GingerNingerish29 күн бұрын

    This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Thank you, that is such an honor!!! (And sorry for the delay in reply lmao, the teaching at camp thing took over my entire nervous system)

  • @GingerNingerish

    @GingerNingerish

    13 күн бұрын

    @@LighthoofDryden Bro, don't even worry about it hahah. You have so much engagement on this channel I don't blame you at all.

  • @grubbierlizard6091
    @grubbierlizard609129 күн бұрын

    Franklin looks like a well dignified gentleman. 10/10.

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    He’s very dignified about HALF the time 😆

  • @BasilBeesLair
    @BasilBeesLair28 күн бұрын

    Me when I normally see Samuel: That's my boy (o´▽`o) Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    This comment made me laugh out loud ahahahah

  • @FeyFen
    @FeyFen24 күн бұрын

    Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.

  • @LighthoofDryden

    @LighthoofDryden

    23 күн бұрын

    Thank you so much!! I appreciate you being here :)

  • @ShorteDev
    @ShorteDev29 күн бұрын

    Awesome progress once again! Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!

  • @jackjangdude
    @jackjangdude28 күн бұрын

    Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    That makes me really happy to hear!! One of my goals is to be somewhat educational too (without going full tutorial haha)

  • @kirocetwhy
    @kirocetwhy29 күн бұрын

    Yo that’s my suggestion ❤

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Chained Monastery here we commeeee!!

  • @otaviobz
    @otaviobz29 күн бұрын

    Oh god, this area is terrifying, especially those shriekers

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    They creep me out so hard hahah

  • @danlap5697

    @danlap5697

    25 күн бұрын

    @@LighthoofDryden i liked the old design better

  • @danlap5697

    @danlap5697

    25 күн бұрын

    still horrifying tho!

  • @troybrintnell4874
    @troybrintnell487429 күн бұрын

    Looking forward to the premiere

  • @nerdchomp
    @nerdchomp28 күн бұрын

    I have your "voronoi noise" moment way too often 😂

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    That was kept in for my fellow KZreadrs XD

  • @orgononjamie
    @orgononjamie29 күн бұрын

    You should have defo kept the horrifying baby xD Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception. Creepy music, but I love it! Might be because I‘m German.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Whoa, I've never heard or seen anything like this before! Just watched In Der Palastra... it DEF fits the mood here!

  • @Zaluuk
    @Zaluuk29 күн бұрын

    0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.

  • @oxxn111
    @oxxn11128 күн бұрын

    i'm absolutely obsessed, you're super talented!! can't wait to see the final game

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Thank you so much aaah!

  • @bananapeelonhead
    @bananapeelonhead28 күн бұрын

    it's incredible how fast you're developing your game, it's also very inspiring.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Thank you!! I'm def tryin my hardest to zoooom

  • @ladtheoneandonly4980
    @ladtheoneandonly498029 күн бұрын

    glad to see the devlogs are becoming more about the bones Junji Ito, what a great source of inspiration for this very cute game! Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated) Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it) Poor samuel, he looks so troubled when immobilized with his eyes all big Ghost Samuel was integral, thank you ah, googled it, how dare they do that to the bones on the bone wheel still happy about bone mark #15 tho, really immerses me in the world I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning) Meant to compliment, got distracted Yeah, the wood paneling goes hard I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc) Great dev-log as always

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki29 күн бұрын

    8:13 you had the same exact face as me, i was so unsettled xd

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Deeeeeply lmao

  • @AJ-fy3mi
    @AJ-fy3mi29 күн бұрын

    Now... just need some bones here and there and we can call it good!

  • @mattrobb3566
    @mattrobb356627 күн бұрын

    Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!

  • @LighthoofDryden

    @LighthoofDryden

    26 күн бұрын

    Thank you 😭 you’re far too kind!!

  • @pigmaster-nh4kx
    @pigmaster-nh4kx29 күн бұрын

    This is great you kill it every time also I love ghost samul

  • @indigowater2225
    @indigowater222529 күн бұрын

    Great progress! I love it!

  • @MrEphiras
    @MrEphiras29 күн бұрын

    I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are

  • @dcruisee
    @dcruisee29 күн бұрын

    I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!

  • @danielkruyt8192
    @danielkruyt819229 күн бұрын

    The great work continues! Very inspiring 🧠

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Ay thanks so much!!!

  • @997gon
    @997gon29 күн бұрын

    I always miss these premieres for one reason or another, hopefully i wont miss this one

  • @997gon

    @997gon

    28 күн бұрын

    I missed it...

  • @Monkkie
    @Monkkie28 күн бұрын

    Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside. The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off. Also, thank you very much for featuring one of my comments in your video.

  • @danlap5697

    @danlap5697

    25 күн бұрын

    love the idea of an enemy that latches on to Samuel

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    I'm S C A R E D by this

  • @carloss1536
    @carloss153629 күн бұрын

    That death animation is a jewel

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Thank you :D

  • @AkinokazeHaruichiban
    @AkinokazeHaruichiban26 күн бұрын

    Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect. I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer. I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.

  • @LighthoofDryden

    @LighthoofDryden

    25 күн бұрын

    Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!

  • @locust426
    @locust42628 күн бұрын

    You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Smaaarrtt!! I can TOTALLY see how that would work now, whereas before the pillars thing I was lost on how that could be handled haha

  • @Cle-o
    @Cle-o28 күн бұрын

    Love the Monty Python monks! They're so silly.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    dona eis domine *SMACK* dona eis requiem *SMACK*

  • @Darkmetaldragon99
    @Darkmetaldragon9929 күн бұрын

    Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha

  • @jeyizumi
    @jeyizumi28 күн бұрын

    "you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀

  • @autumn_3989
    @autumn_398929 күн бұрын

    IM SORRY GHOST SAMUEL IS SO CUTE WTF I would die deliberately to see him again

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    If you die as much as I do, you'll see it a lot 😭

  • @user-pc8ho4ek1h
    @user-pc8ho4ek1h28 күн бұрын

    Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going

  • @gamingandchess
    @gamingandchess29 күн бұрын

    My phone ran out but i spiritually didnt miss the disinherited grind

  • @skul-minecraft-fortnite
    @skul-minecraft-fortnite29 күн бұрын

    It’s over noooooo😂

  • @user-so4ns1ut9y
    @user-so4ns1ut9y28 күн бұрын

    This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Love this concept!!

  • @MallowMaranta
    @MallowMaranta27 күн бұрын

    adding to the verticality and chain theme, climbable chains could be a cool addition

  • @Up_Reidon
    @Up_Reidon28 күн бұрын

    Bone wheel! 🦴🛞🦴🛞

  • @LighthoofDryden

    @LighthoofDryden

    27 күн бұрын

    Step right up! Ride the bone wheel! :D

  • @vonnegutfrey8714
    @vonnegutfrey871429 күн бұрын

    Coolest area in the game so far.

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Thank you!! Really bringing my inner horror buff out ⛓️

  • @sinbad_the_sailor-
    @sinbad_the_sailor-29 күн бұрын

    Great video! The cat fan art😍

  • @pijus1474
    @pijus147429 күн бұрын

    Can't wait for your next devlog

  • @WillFGamer
    @WillFGamer29 күн бұрын

    Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    I so want a grappling hook in this game

  • @WillFGamer

    @WillFGamer

    15 күн бұрын

    I love grappling hooks they are 😎

  • @lanocekkj
    @lanocekkj25 күн бұрын

    bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤

  • @LighthoofDryden

    @LighthoofDryden

    20 күн бұрын

    Thank you so much, this is so nice!!

  • @ItsRyuWasTaken
    @ItsRyuWasTaken25 күн бұрын

    Channel member characters should become playable / selectable in game with character id

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki29 күн бұрын

    2:13 my jaw dropped that would of been so scary omg

  • @findot777

    @findot777

    29 күн бұрын

    Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    LOL I know right? I was like…. Too far. Too far.

  • @makimakimakimakimakimaki

    @makimakimakimakimakimaki

    29 күн бұрын

    @@findot777 I did? i was just agreeing lol

  • @senioralexander6681
    @senioralexander668129 күн бұрын

    I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))

  • @PhantomThiefXI
    @PhantomThiefXI29 күн бұрын

    best day of the week

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    🧡🧡🧡

  • @theceo8738
    @theceo873828 күн бұрын

    Yessss we love religious trauma themes

  • @LighthoofDryden

    @LighthoofDryden

    26 күн бұрын

    We certainly do!!

  • @ROCKJESUS1
    @ROCKJESUS127 күн бұрын

    I'm calling it right now the cat is the reaper

  • @JakeWasAMistake
    @JakeWasAMistake13 күн бұрын

    I CANT WAIT TO PLAY THIS 🤩🤩🤩

  • @LighthoofDryden

    @LighthoofDryden

    13 күн бұрын

    THANK YOU!!

  • @TriXJester
    @TriXJester28 күн бұрын

    Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose. Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Pitfall traps would be on point!! And now that you mention it I TOTALLY see the hellfire comparison hahah. Those hooded folks freaked me out as a kid

  • @Vedranation
    @Vedranation27 күн бұрын

    Very very cool!

  • @LighthoofDryden

    @LighthoofDryden

    26 күн бұрын

    Thank you so much!!

  • @Sheerwood
    @Sheerwood29 күн бұрын

    make the enemies attack you if you run inside them

  • @RamblerTruth
    @RamblerTruth28 күн бұрын

    There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape. So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    THIS IS THE SCARIEST THING EVER. I do need a rat enemy... so this is a natural evolution of that...

  • @mina_c00pa28
    @mina_c00pa2829 күн бұрын

    I love your basset!!! hes so cute

  • @KindaGoodFR
    @KindaGoodFR18 күн бұрын

    if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest

  • @LighthoofDryden

    @LighthoofDryden

    17 күн бұрын

    I’m into this vibe!!

  • @KindaGoodFR

    @KindaGoodFR

    10 күн бұрын

    @@LighthoofDryden thanks!

  • @EE22807
    @EE2280727 күн бұрын

    Insanely cute dog

  • @LighthoofDryden

    @LighthoofDryden

    26 күн бұрын

    He’s such a good boy (laying in my lap as I type this)

  • @EE22807

    @EE22807

    26 күн бұрын

    @@LighthoofDryden what breed is he?

  • @staryuedits
    @staryuedits26 күн бұрын

    suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers

  • @LighthoofDryden

    @LighthoofDryden

    26 күн бұрын

    Yess tbh I think that’s basically a necessity!

  • @einJFK
    @einJFK29 күн бұрын

    You made me smile even after germany lost against Spain.

  • @NoobInside12
    @NoobInside1228 күн бұрын

    THERE'S A DOOR BEHIND THAT CURTAIN????

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    I love it when people discover this ngl XD

  • @theflaminglaptop
    @theflaminglaptop28 күн бұрын

    was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    Very much agree!! I talk about it in today's devlog :D

  • @endlesswar7480
    @endlesswar748029 күн бұрын

    Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!

  • @endlesswar7480

    @endlesswar7480

    29 күн бұрын

    And your talemap solution is very cool! I like it!

  • @user-xd7zz3vq8q
    @user-xd7zz3vq8q29 күн бұрын

    more bones

  • @Yep_Slasher
    @Yep_Slasher29 күн бұрын

    This still reminds me of Harry Potter and i still don't know why

  • @AthenaAGT
    @AthenaAGT28 күн бұрын

    Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    He might end up being more than an easter egg :D

  • @aidenchism8628
    @aidenchism862829 күн бұрын

    I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    Heck yeah, it’s comin!!!

  • @tenma8797
    @tenma879728 күн бұрын

    An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?

  • @tenma8797

    @tenma8797

    28 күн бұрын

    I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    You mean like the game fear and hunger? I haven't played that one, but I do have plans for like "difficulty increasing" parameters and a hard mode!

  • @tenma8797

    @tenma8797

    15 күн бұрын

    @@LighthoofDryden Undertood. I hope future game dev progress goes smoothly. Good day/night!

  • @lamia820
    @lamia82029 күн бұрын

    Woooo

  • @thunder_bug_1451
    @thunder_bug_145128 күн бұрын

    Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero

  • @LighthoofDryden

    @LighthoofDryden

    15 күн бұрын

    oh JEEZ... I mean... it's definitely possible 👀👀👀

  • @digigirl92
    @digigirl9222 күн бұрын

    Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game. Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort? Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern? Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it? Or maybe I'm just thinking too much about it.

  • @LighthoofDryden

    @LighthoofDryden

    20 күн бұрын

    It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅 I do like the alternate interpretations though…..

  • @boxesrotses
    @boxesrotses28 күн бұрын

    Just curious, how many suggestions did you get for minigames from last weeks devlog?

  • @ToadyBoy9
    @ToadyBoy928 күн бұрын

    Bones.

  • @willypettersson4561
    @willypettersson456129 күн бұрын

    More bones

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    More every week 🦴

  • @ntPingu
    @ntPingu28 күн бұрын

    If I'm chained up by 12 bones, is it.... bonedage?

  • @LighthoofDryden

    @LighthoofDryden

    28 күн бұрын

    LOL that was bad to the bone

  • @staryuedits
    @staryuedits29 күн бұрын

    OH NO there is no number of devlog in title whatever will i do

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    We are lost for good 😭

  • @Taaemon
    @Taaemon29 күн бұрын

    🔥🐮

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    🎉🎉🎉

  • @danlap5697
    @danlap569726 күн бұрын

    BONES! 3:49

  • @ayla9498
    @ayla949829 күн бұрын

    Ayla mentioned o7

  • @7568y
    @7568y22 күн бұрын

    I'm saying it right away game will be great but unfortunatly i will have to pirate it because i dont have credit card but as soon as i get old enough to get credit card i will buy your game good luck with development of this great game.

  • @LighthoofDryden

    @LighthoofDryden

    20 күн бұрын

    Ay, y’know, if you can’t afford it or can’t buy it, I’d rather you get to play it. Go ahead :)

  • @7568y

    @7568y

    16 күн бұрын

    ​@@LighthoofDrydendon't worry i will buy it as soon as i can because i know it will be excellent game :)

  • @jgfence123
    @jgfence12329 күн бұрын

    I’ve watched every episode and I’m excited to see the game completed and in my hands, but I’m worried about the darkness/lamp mechanic. I feel like I’ve never played a game or a portion of a game with a darkness mechanic that didn’t make the game/part way less fun. I’m wondering if you have any ideas to make the darkness system more pleasant?

  • @LighthoofDryden

    @LighthoofDryden

    29 күн бұрын

    I’m not positive since it’s so core to the present design-but I am thinking there might be ways to “pre-build” your character (like the mirror in hades for example) where you can start with higher visibility, or slower light reduction-something like that!

Келесі