Creating Chaos: Houdini FX Ground Destruction Made Simple

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Not exactly 2012 but at least something breaks...

Пікірлер: 45

  • @dindinrui
    @dindinrui5 ай бұрын

    Brother, your tutorial is very helpful to people who are learning Houdini broken system.

  • @christiandags_official
    @christiandags_official4 ай бұрын

    one of the best houdini tutorial

  • @philippwelsing9108
    @philippwelsing91086 ай бұрын

    Great, thanks for this easy setup! Just for my understanding of things - I think you can avoid the for each loop to give the pieces their variant attrib. Just activate "Output ID Attribute" in the scatter node, call it "variant". Add a group SOP after the scatter, for points, and select that group in the Material Fracture node after "Input Points". Activate "Copy Cell Point Attributes", select "variant". Also set "Scatter Points" to zero and choose "Scale by Attribute" right next to it. Choose "variant". Done! It's important to set "Scatter Points" to zero, so this way, the Material Fracture always outputs the exact number of pieces you choose in the scatter node. Hope this is helpful.

  • @archippusstolo7050
    @archippusstolo70506 ай бұрын

    thank you I learned a lot! lookin for more to come...

  • @massimobaita7178
    @massimobaita71785 ай бұрын

    Thank You very much, Johannes!

  • @brandoncyoung
    @brandoncyoung2 ай бұрын

    Nice work

  • @cgsudo
    @cgsudo6 ай бұрын

    I like what said about how to utilize rest for squeeze it down fracturing and then scaling it back to original , I will try it too.

  • @donkastudio714
    @donkastudio7146 ай бұрын

    Great video

  • @Renix
    @Renix6 ай бұрын

    man your voice is relaxing haha

  • @karimoh3154
    @karimoh315411 күн бұрын

    an other great tutorial, thanks

  • @dmitry_miller
    @dmitry_miller4 ай бұрын

    Awesomeness! 💥💥💥 Btw what CPU is installed on your computer? All calculations for fracturing and simulations are damn fast.

  • @johannestiner

    @johannestiner

    4 ай бұрын

    Thanks 😁 The CPU is Intel 13900k

  • @gioberianidze2756
    @gioberianidze27564 ай бұрын

    At first look, i thought tutorial was for c4d😄 keep it up

  • @thereselevin
    @thereselevin6 ай бұрын

    Nice! 🎉

  • @3rdDim3nsn3D
    @3rdDim3nsn3D6 ай бұрын

    Super nice tut man! Could you do the part with only active around the curve pls?😅 That would be freaking awesome! Couldn't figure it out yet😅

  • @johannestiner

    @johannestiner

    6 ай бұрын

    One easy way would be to just add a wrangler after your drawcurve points and set it to @actived = 1. Then use a attribute transfer after you have fractured and packed your ground. Then just transfer the active attribute from your curve points to your ground pieces. Just play with the Distance threshold in your attribute transfer node.

  • @3rdDim3nsn3D

    @3rdDim3nsn3D

    6 ай бұрын

    @@johannestiner youre the best man thanks for the hint! 🙏

  • @MusicBaked
    @MusicBaked6 ай бұрын

    Any chance you share your theme and viewport configuration, the shadows and everything look so clean! Great video btw, glad I found you!

  • @johannestiner

    @johannestiner

    6 ай бұрын

    I think it's default except for the viewport is gray instead of default blue, if it's not then it's just the labs color scheme. Should be in the top menu if you have labs installed

  • @MusicBaked

    @MusicBaked

    5 ай бұрын

    @@johannestiner thanks bud, I think I got a vibe that made Houdini even more enjoyable to look, great pointers! :)

  • @lindblomdev
    @lindblomdev6 ай бұрын

    🔥

  • @chamikamuthudevinda894
    @chamikamuthudevinda8942 ай бұрын

    Hi, I try to the point replicate (Shape) Uniform Scale adjust but it's not working. why?

  • @ii-_-i4748
    @ii-_-i474815 сағат бұрын

    Hi, great tutorial but I can't figure out why my grid in the second dopnet does not fly up when I reverse the gravity. It would be great if you could help me.

  • @johannestiner

    @johannestiner

    13 сағат бұрын

    Do these packed geos have @active = 0? If so, they won't be moving. You can try and add a point wrangler just before they go into dop and write i@active = 1;

  • @jaroooch7154
    @jaroooch71543 ай бұрын

    hello mate I have question when im trying to put 2 nodes into transformpieces it doesnt working? Any suggestions

  • @jaroooch7154

    @jaroooch7154

    3 ай бұрын

    i Found a solution I didnt turn off create proxy geometry in dopnet groundplane

  • @MrMRD007
    @MrMRD0074 ай бұрын

    Cool stuff. Just one thing. I don't know why the UV is sliding . Assign a quickshade and check. If any solution pls share .Thanks

  • @johannestiner

    @johannestiner

    4 ай бұрын

    I can't remember if I added uv but anyhow, make sure uv are added before movement starts to happen, if you have procedural textures sliding you need to use a rest node after you done the uv

  • @MrMRD007

    @MrMRD007

    4 ай бұрын

    Thanks@@johannestiner

  • @tw1ce.
    @tw1ce.2 ай бұрын

    Hey man, great video! i'm haveing a hard time with the debri. I seem to be doing everything right, but when i put them in the dopnet. They only spawn, and not simulate.

  • @johannestiner

    @johannestiner

    2 ай бұрын

    Join the Discord and post your file in the help section: discord.gg/4hGpBWDq4H

  • @AnabianArtsFX

    @AnabianArtsFX

    29 күн бұрын

    u got any solution? facing the same issue.

  • @tw1ce.

    @tw1ce.

    29 күн бұрын

    @@AnabianArtsFX There was missing a i@active =1; on my debris

  • @AnabianArtsFX

    @AnabianArtsFX

    28 күн бұрын

    @@tw1ce. ok mine are just flying here nd there dont know what i did wrong

  • @wewantmoreparty
    @wewantmoreparty4 ай бұрын

  • @whosmischa
    @whosmischaАй бұрын

    Hey, thanks for the awesome tutorial🔥I'm having an issue tho that's driving me crazy.. both rbd sims (primary and secondary) work great and I can preview how they look, but once I try to cache the sim or render a flipbook anim, Houdini crashes and says '39196: Fatal error: Segmentation fault' , can't export as alembic either, still new to houdini so no idea how I can fix it :/ any help would be more than appreciated🙏

  • @johannestiner

    @johannestiner

    Ай бұрын

    Hey, you can join the Discord and post the hip file in the help channel so I could have a look

  • @karimoh3154

    @karimoh3154

    11 күн бұрын

    I had Segmentation Errors as well a few month ago. The SideFX support was really helpfull and responded super quick. I fixed it by disabling the e-cores in my bios but a common fix is also to revert to an older Nvidia Driver since the newest ist stable with the current H20V. at least that what the spoort guy told me.

  • @nathanielprah1088
    @nathanielprah10883 ай бұрын

    Please I try it and my debris are duplicating and trailing. What could be the cause or what should I do?

  • @johannestiner

    @johannestiner

    3 ай бұрын

    In debris source set the life to 1 frame

  • @nathanielprah1088

    @nathanielprah1088

    3 ай бұрын

    Thank sir I'm grateful

  • @Gates2Aion
    @Gates2Aion3 ай бұрын

    your screen is so massive it's hard to see what you're explaining sometimes what does the script say at 8:52?

  • @johannestiner

    @johannestiner

    3 ай бұрын

    If( rand(@ptnum) > 0.3 ) removepoint( 0, @ptnum )

  • @Gates2Aion

    @Gates2Aion

    3 ай бұрын

    @@johannestiner Thanks!

  • @onkarbhade7277
    @onkarbhade72772 ай бұрын

    nice one